Skechtbook Tutorial

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Hello!
Ever since I was a kid, I liked to imagine cars with different faces and personalities. One might be
sad, another smiling, and some were angry and tough! I would imagine the headlights as the
‘eyes’ of the car, and when you looked through them, you could see the soul of the car.

In this guide, I’m going to walk you through how to create works of art in this style that I call,
BeastedUp!

Andrey NITROUZZZ Pridybaylo


Brushes

Let’s begin by talking about brushes. Most of


the time, I use two custom brushes. They
both have strong edges and are dependent
on pressure, but one acts as a brush and the
other as an eraser. The combination of these
two brushes allows me to achieve strong
lines which make the BeastedUp cars look
tough.
Rough Sketch

It all starts with a quick, rough sketch. This is one of the most important stages as it
determines the character and personality of the car. I never use photos as a background
because it’s important to understand what kind of beast we have in front of us, and how
it’s character influences and alters the original shape of the car to make it come alive.
Edit and Perspective

On a new layer, I create a simple perspective grid with two vanishing points. This allows
me to understand what mistakes I’ve made during the rough sketch and how to fix them. I
then make deeper changes to the shape and location of key elements like the headlights,
the wheels, and the car body.


Clear Layer 1

Once I’m satisfied with the rough sketch, I create the first clear layer. To get a better feel
for the future shape of the car, I like to start by creating the wheels using one of my
favourite tools in Sketchbook – the Ellipse Tool.
Clear Layer 2

Using the Steady Stroke Tool, I make broad, lingering lines that will be the base for the
future outline of the body.
Editing of Clear Layer 2

Then, I clean up this clear layer by erasing any redundant lines.


Detailing and Editing the Form

Next I add detailing to the teeth, eyes, and other remaining parts of the car. I also
make sure to define the darkest places on the car like drop shadows and the
shadow of the wheel arches. At this point I usually leave the project for a short
while, coming back with fresh eyes to reveal which areas can be improved upon
using scaling and repositioning.
Add Some Cool Stuff!

This is one of my favourite stages. One of the defining characteristics of the


BeastedUp style are the jagged edges added throughout the image (I will use this
method again on the edges of the colour layers). Let’s transform these smooth,
boring contours into jagged lines to add excitement.
Remaining Details

Once the main lines are finished, I add the remaining details to the car. Once again, I’ll
leave the project for a short while and come back to it with fresh eyes. Once I’m
satisfied with everything, I merge all of the outline layers together.
Basic Colour Layers

Once the outline is complete, I start adding the colours. First, I create a gradient
background. I chose a greyscale gradient, but you can choose any colour you like. This
helps me feel the tone of future colours. Next I create a new layer for each base colour that
I add to the car. In this step I try to approximate the base colour of the larger groupings of
car parts – the body, teeth, gums, wheels, tires, and glass.
Gradients

With the Flood Fill Tool, I create gradients on the previously created base colour layers
with an approximate calculation of the light source.
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Then on separate layers I add volume to the base colour layers. My preference is to use
solid edges instead of smooth colour transitions, similar to comic style colouring where
there are clear definitions between the light and dark shades of colours. By combining
different methods of blending, we achieve the desired effect and create the illusion of
volume.

The first layer is light reflections, the second is middle-tone reflections, third is dark
reflections, and the fourth is light glints.
Extra Detailing

Then, on separate layers, I add even more detailing to the rims, teeth, and eyes by
adding shading, reflections, and glints.
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Shadows

Falling shadows help create a greater sense of volume and depth. These shadows
indicate to the viewer how deep the teeth are and help define the depth of other layers.
We have mostly warm light in this piece, so that means that the shadows must be cold.
In this stage we will use a dark blue colour.
Add Some Bling!

It’s time to add some more glints. These final glints liven up the work and let the monster
finally shine. I use pure white in this stage.
Background

I don’t bother too much with the background as I want the majority of the viewer’s
attention to be riveted to the car. In most cases, I will simply use dynamic, jagged
strokes.
Background Reflexes

To enhance the realism of the image, I like to add reflections that the background
would project onto the car. In this stage I use a wide, blurred brush to create large
reflections on the car.
The Finish Line!

At this point, I will usually leave my work overnight and then take a look at it in the
morning with fresh eyes. This makes the missing elements more obvious. A few final
touches like addition glints and reflections, and I’m done! I can now add my tag to the
piece and enjoy my work.
Thank you for taking the time to work through this tutorial with
me, I hope it was helpful.

Have a nice day!

Andrey NITROUZZZ Pridybaylo

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