City Name: Number of Rolls: Outside The City 2 Outside The City 3 Outside The City 1

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MODIFIER NOTES:

City Name 1. When a result on a table gives you a modifier (such as “+1 to Visitor Traffic roll”),
find that on your sheet, and write it in the attribute’s apprpriate “Modifiers” box.

Step 1: Basic Information 2. A modifier will NEVER apply to a previous attribute.

Origin Priority Age

Size

Optional: Population Capacity

Outside the City Number


of rolls:
Outside the City 1 Outside the City 2 Outside the City 3

Outside the City 4 Outside the City 5 Stewardship

General Condition Environment


Modified by:
Stewardship

Fortification

Market Square Vendor Stall Acquisition Merchant Overflow


Modified by: Priority

Underground Passages Notes

Cities Page 1 Find Step 2 on Page 2


Step 2: Community
Population Density Demographics Visitor Traffic
Modified by: Age Modified by: Age

Population Wealth
Modified by: Priority Stewardship

Disposition Night Activity


Modified by: Fortification
Modified by: Population Density Visitor Traffic

Leadership Law Enforcement


Modified by:
If your Priority is “Government,” remember
to roll a [d6] for this. Priority
+
Stewardship
+
Merchant Overflow
+
Leadership
=
Total Law Enforcement
Modifier

Crime
Note Urban Encounter Modifier here.
Modified by: Table found in Appendix B (p.###).

Population Wealth
+ Organized Crime
Leadership
+
Law Enforcement
=
Total Crime Modifier

Notes

Cities Page 2 Find Step 3 on Page 3


Step 3: Districts Attributes that provide Automatic Districts (they still count
toward your total number of districts)
Number of Districts: Size + roll = Priority (Enlightenment): One of your districts is a Scholar District

Remember to double check your modifier Priority (Faith): One of your districts is a Temple District
to this roll from your Size result!
Leadership: One of your districts is a Merchant District
Note General Condition here: Leadership (Oligarchy): For one of your districts, choose a district
that best fits your oligarchy (Arcane for mages, Temple for
theocracy. Merchant or Market for merchants, etc)
Note General Crime here:
District Condition Modifier: This modifier applies to ALL district condition rolls.

District: 1 2 3 4 5 6
Type
Condition
Quality Mod.
Condition
Crime Mod.
Entry
Entry
Crime Mod.
Crime
Add Crime Modifiers from “District Condition” and “Entry” to your District Crime roll to find each district’s crime level.

Housing
Notable Locs.
District Notes:

Quality Table Reference: Crime Degrees (Worst > Best): Guilds:


The location is of... [d12]: Dangerous > Frequent > Common All shops and services can be in guilds for their own type of business.
1-4 = Poor Quality Uncommon > Infrequent (i.e. - Blacksmiths would be in a blacksmith’s guild).
5-10 = Good Quality
11-12 = Fine Quality Roll a [d6] to see if they are in a guild:
1-4 = No
5-6 = Yes
Hired Help Size Reference: Magic Shop Specializations [d6]:
Hired help is... [d12]: 1. Armor 4. Jewelry The Yes range (5-6) increases by 1 (to a maximum of 2-6) for every existing
1-6 = an individual. 2. Books 5. Weapons guild member of that establishment’s type in the *city.*
7-10 = a team. 3. Clothing 6. Misc. & Curiosities (i.e. If two blacksmiths in the city were both in a guild together, the Yes range
11-12 = a guild. would be 3-6).

Cities Page 3 Find Individual Districts Section on Page 4


Number of Additional Locations We recommend handling your district locations in this order:
(ALL districts get this many additional locations) 1. Roll up all locations. 2. Roll to see if they are in guilds. 3. Roll for notable location reasons.

District 1: Type: Number of Notable Locations:


Included Locations Guild? Additional Locations Guild? Notable Location Reasons

District 2: Type: Number of Notable Locations:


Included Locations Guild? Additional Locations Guild? Notable Location Reasons

District 3: Type: Number of Notable Locations:


Included Locations Guild? Additional Locations Guild? Notable Location Reasons

District 4: Type: Number of Notable Locations:


Included Locations Guild? Additional Locations Guild? Notable Location Reasons

District 5: Type: Number of Notable Locations:


Included Locations Guild? Additional Locations Guild? Notable Location Reasons

District 6: Type: Number of Notable Locations:


Included Locations Guild? Additional Locations Guild? Notable Location Reasons

Cities Page 4 Find Extra Intrigue on Page 5


Extra Intrigue
Recent History Noteworthy Official/Competence Beneath the Surface

Beneath the Surface - Awareness Rumor(s)

The rumor table can be found in Appendix C: Rumors (p.###).

Notes

Cities Page 5

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