Transmutation Cantrip Enchantment Cantrip Evocation Cantrip: Bard Bard Bard (EE)

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PRESTIDIGITATION VICIOUS MOCKERY THUNDERCLAP

CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE


1 action 10 feet 1 action 60 feet 1 action Self (5-foot radius)
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S Up to 1 hour V Instantaneous S Instantaneous
This spell is a minor magical trick that novice You unleash a string of insults laced with subtle You create a burst of thunderous sound, which
spellcasters use for practice. You create one of the enchantments at a creature you can see within can be heard 100 feet away. Each creature other
following magical effects within range. range. If the target can hear you (thought it need than you within 5 feet of you must make a
• You create an instantaneous, harmless sensory not understand you), it must succeed on a Constitution saving throw. On a failed save, the
effect, such as a shower of sparks, a puff of wind, faint
musical notes, or an odd odor. • You instantaneously Wisdom saving throw or take 1d4 psychic creature takes 1d6 thunder damage.
light or snuff out a candle, a torch, or a small camp re. damage and have disadvantage on the next
• You instantaneously clean or soil an object no larger attack roll it makes before the end of its next
than 1 cubic foot. • You chill, warm, or avor up to 1 turn.
cubic foot of nonliving material for 1 hour. • You make This spell's damage increases by 1d4 when you
a color, a small mark, or a symbol appear on an object reach 5th level (2d4), 11th level (3d4) and 17th
or a surface for 1 hour. • You create a nonmagical level (4d4).
trinket or an illusory image that can t in your hand
and that lasts until the end of your next turn. If you
cast this spell multiple times, you can have up to three
of its non-instantaneous effects active at a time, and
you can dismiss such an effect as an action.

Bard Transmutation cantrip Bard Enchantment cantrip Bard(EE) Evocation cantrip

DETECT MAGIC (RITUAL) HEALING WORD SLEEP


CASTING TIME RANGE CASTING TIME RANGE CASTING TIME RANGE
1 action Self 1 bonus action 60 feet 1 action 90 feet
COMPONENTS DURATION COMPONENTS DURATION COMPONENTS DURATION
V, S Concentration, up to 10 V Instantaneous V, S, M 1 minute
minutes
A creature of your choice that you can see within a pinch of nd sand, rose petals, or a cricket
For the duration, you sense the presence of range regains hit points equal to 1d4 + your
magic within 30 feet of you. If you sense magic in spellcasting ability modi er. This spell has no This spell sends creatures into a magical slumber. Roll
this way, you can use your action to see a faint effect on undead or constructs. 5d8, the total is how many hit points of creatures this
aura around any visible creature or object in the spell can affect. Creatures within 20 feet of a point
At Higher Levels: When you cast this spell using you choose within range are affected in ascending
area that bears magic, and you learn its school of a spell slot of 2nd level or higher, the healing order of their current hit points (ignoring unconscious
magic, if any. increases by 1d4 for each slot level above 1st. creatures).
The spell can penetrate most barriers, but is Starting with the creature that has the lowest current
blocked by 1 foot of stone, 1 inch of common hit points, each creature affected by this spell falls
metal, a thin sheet of lead, or 3 feet of wood or unconscious until the spell ends, the sleeper takes
dirt. damage, or someone uses an action to shake or slap
the sleeper awake. Subtract each creature's hit points
from the total before moving on to the creature with
the next lowest hit points. A creature's hit points must
be equal to or less than the remaining total for that
creature to be affected. Undead and creatures
immune to being charmed aren't affected by this spell.
At Higher Levels: When you cast this spell using a spell
slot of 2nd level or higher, roll an additional 2d8 for
each slot level above 1st.

Bard 1st level Divination Bard 1st level Evocation Bard 1st level Enchantment

THUNDERWAVE
CASTING TIME RANGE
1 action Self (15-foot cube)
COMPONENTS DURATION
V, S Instantaneous
A wave of thunderous force sweeps out from
you. Each creature in a 15-foot cube originating
from you must make a Constitution saving
throw. On a failed save, a creature takes 2d8
thunder damage and is pushed 10 feet away
from you. On a successful save, the creature
takes half as much damage and isn't pushed.
In addition, unsecured objects that are
completely within the area of effect are
automatically pushed 10 feet away from you by
the spell's effect, and the spell emits a
thunderous boom audible out to 300 feet. At
Higher Levels: When you cast this spell using a
spell slot of 2nd level or higher, the damage
increases by 1d8 for each slot level above 1st.

Bard 1st level Evocation


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 
        
          
        

          
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  

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           
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                      
                      
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        
                         
         
   
                       
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                

      
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        

         
      
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                 
 
          
 
   
          
 
   
            
             
0

1
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            
                 
            
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        
     
 
                      
      
   
 
    
      
                         
        
       
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        
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       
    
           

          
    
 

       
        
 



 

      
        
         
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       
     
                      
                        
           
 
       
   
      
        
           

     
    
      

       
         
 
  
 

  
  
    
       
  
        
      

  
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 
     
  
                         


     
             
 
           
0

1
                       
               
 
       
                     
 
       
                     
       
                                                 
               
                                                 
      
        
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     
      
 
 
      
          
 
            
 
    
     
        

   
   
        
         
0

1
           
          
         
     
        
                   
           
        
     
         
 
   
             
     
       
 
                  
      
  
 
   
      
         
 
 
                  
                   
    
   
 
            
      
    
       
           
       
 
  
 
 
                


               
       
 
   
      
               
            
     
    
                                 
           
     
           
       
         
   
         
    
 
                             
         

           
         
 
                         
    

         
       

     
  
 
                   
  
                     
  

  
           
         
 
           
                     

1
 

 
      
  
                 
 
                   
     
                     
                   
         
                     
                     
     
 
               
           
   

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