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Tabletop Gaming - Issue 64 - March 2022
Tabletop Gaming - Issue 64 - March 2022
IN NT TRA
tabletopgaming.co.uk March 2022
SI EN
DE T
B O A R D G A M E S | C A R D G A M E S | M I N I AT U R E S | R P G s
POCKET
DUNGEONS
Discover solo GOLEM
dungeon delves Finding the
magic behind the
Essen hit
03
£5.99
ONLINE EDITOR
W
Charlie Pettit elcome home ashen one. Or at least, to
01778 395 018 this very Dark Souls edition of Tabletop
charlie.pettit@warnersgroup.co.uk
Gaming magazine. We’ve got the
CONTRIBUTORS story on Dark Souls: The Roleplaying Game from
Anna Blackwell, Simon Castle, Ellie
Dix, Richard Jansen-Parkes, Dan
Steamforged. We not only delve into what this
Jolin, Andy Leighton, Ben Maddox, dark and dying world will offer us around the table,
David Parlett, Alex Sonechkina, but also get your questions about the use of Fifth
Charlie Theel, Matthew Vernall, Edition as the core system answered.
Chad Wilkinson
If you’d prefer to read about an ash-made-wand, then
HEAD OF DESIGN & PRODUCTION we suggest dropping by our ‘How to play a Harry Potter
Lynn Wright
RPG without an official Harry Potter RPG’ feature. (I am
DESIGN reliably informed that Ron Weasley’s first wand was an
Mike Carr
NOW ash wand, which is initially why he’s rubbish at magic,
COVER IMAGE PLAYING... but later, once replaced, he’s mainly rubbish at magic
The One Ring, from Free League Hellapagos because he’s a bit of an idiot).
ADVERTISING We’ve also got our guide to some of the best board
TO ADVERTISE PLEASE CALL game podcasts, a glance at heraldry making with Blazon,
SALES MANAGER
Murdo MacLeod 01778 391 129
and a look at a new spooky-but-fun games studio that’s
murdo.macleod@warnersgroup.co.uk entering the hobby with Trick or Treat Studios.
And for those looking for something on the heavier
PRODUCTION MANAGER
Nicola Glossop 01778 392 420 side, we check in with the designs of Golem, which
nicola.glossop@warnersgroup.co.uk was the star of last year’s Essen. We talk about
the folklore that inspired the game and the weighty
PRODUCTION ASSISTANT
Charlotte Bamford 01778 395081
Get in touch choices they ask you to make. Plus, we’ve got a big
charlotte.bamford@warnersgroup.co.uk tabletopgaming.co.uk bundle of reviews including The One Ring, Ruination,
MARKETING
and CoraQuest.
tabletopmag
MARKETING MANAGER
Katherine Brown 01778 395 092 tabletopgamingmagazine
katherine.brown@warnersgroup.co.uk
tabletop_gaming_magazine
MARKETING EXECUTIVE
Luke Hider 01778 395085
luke.hider@warnersgroup.co.uk
tabletopgamingmag
Christopher John Eggett Editor
PUBLISHED BY
PUBLISHER Claire Ingram
claire.ingram@warnersgroup.co.uk
Q U I C K S TA R T
Warners Group Publications PLC Golem is the Death Most people
The Maltings, West Street, Bourne,
Lincolnshire, PE10 9PH most complex teaches don’t realize
01778 391 000
warnersgroup.co.uk and richest game you about your heraldry has its
NEWSTRADE DISTRIBUTION
Warners Group Publications PLC
we have ever character own vocabulary,
01778 391 150 created grammar, and
PRINTING syntax
This publication is
printed by Warners
01778 395111
The views expressed by contributors are not necessarily those Virginio Gigli on Golem, Richard August on Dark Souls: Dave Conklin on Blazon,
of the publishers. Every care is taken to ensure that the content
of this magazine is accurate, but we assume no responsibility for
p38 The Roleplaying Game, p26 p42
any effect from errors or omissions. While every care is taken
with unsolicited material submitted for publication, we cannot be
responsible for loss or damage. While every care is taken when
accepting advertisements, we are not responsible for the quality
and/or the performance of goods and/or services advertised in
this magazine. The Advertising Standards Authority (ASA) exists tabletopgaming.co.uk 3
to regulate the content of advertisements. Tel: 020 7429 2222
© Warners Group Publications Plc, 2021
In this issue
06 AT A GLANCE 24 AROUND THE WORLD IN 46 THE BEST BOARD GAMES
80 PLAYS PODCASTS
09 FIRST TURN This month, Morocco A rundown of our favourite shows
With Gil Hova
26 DARK SOULS: THE 50 ENCAPSULATE: 2003
ROLEPLAYING GAME
10 TEN OF THE BEST We decide whether we want to link the 52 STUDIO PROFILE: TRICK
We will survive with these ten survival first flame… OR TREAT
games We hunt down this new studio’s best work
32 STEEL COLOSSEUM
13 ROLE CALL Zatu’s first published game smashes on 57 PLAYED
to our tabletops Looking for what to play next? Read on…
Our RPG release round-up
SUBSCRIBE AND SAVE UP TO 10%. PLUS RECEIVE EXCLUSIVE BENEFITS See page 25 for more details
4 March 2022
14 20
THE GAMES
Caper: Europe 76
CoraQuest 67
42 Creature Feature 52
Dark Souls 26
Dead of Winter 10
Doctor Who RPG 34
Dollars to Donuts 66
Galaxy Truckers 14
GoCaine 36
Golem 38
Hellapagos 10
Kids on Brooms 20
Legends Untold 16
Living forest 61
Magic: The Gathering 50
Maximum Apocalypse 10
Miniquest Adventures 16
Moonstone 86
Nemesis 10
Posthuman Saga 10
Prolix 9
85 Robinson Crusoe 10
Rocky Mountain Man 10
Root RPG 78
Ruination 74
Spirit Island 44
Steel Colosseum 32
Strixhaven 20
The Came From
Camp Murder Lake 13
The One Ring 58
The Path of the
Adventurers 16
This War of Mine 10
Troll Fest 52
World League Z 52
52 85 Zombicide 10
tabletopgaming.co.uk 5
AT A GLANCE
RAVENSBURGER
INVEST IN
AWAKEN REALMS’
GAMEFOUND
Ravensburger, the publisher of Villainous,
Horrified, and Jaws family tabletop games,
have joined Awaken Realms, the creator of
huge minis laden games like Tainted Grail
and Nemesis, as an investor in the latter’s
crowdfunding platform.
“This investment will enable the Gamefound
team to quickly grow and develop new functions
bringing the platform to the next level. We are
extremely excited to start working with our
community on the future of crowdfunding.”
reads a statement from Marcin Świerkot of
Awaken Realms.
Gamefound is a dedicated tabletop gaming
crowdfunding platform, with specialist tools for
those in the hobby.
3 20
10
2022
Books in the new D&D
Gift set, including the
new Monsters of the
Years since Libertalia,
with Stonemaier
confirming a new version
This summer
will see the
launch of Pokemon GO related
years since the Lord
of the Rings Film and
the games that
Multiverse for this year Pokémon Trading Cards followed
255
cards in
the hard
to find Ark
150+ RPGs
launched for Zine Month
2000+
games available now on
$9 MILLION
million raised for Marvel
5E
Souls: The
confirmed
for Dark 3 camps to
destroy in
newly released
Nova from indie creators Tabletopia Zombies on Kickstarter Roleplaying Game Radlands
tabletopgamingmag
.
Severus Snape’s loyalty
rts. Harry often questions
and Potions Master at Hogwa
Head of Slytherin house
Rubeus Hagrid
SIM_HP_CA
Half-giant, Keeper of Keys and Grounds at Hogwarts. He has a fondness for magical creatures.
RD_FRO
Albus Dumbled
NT_ENG.ind
ore
d
The aged and
wise Headma
ster of Hogwar
ts. Known to be
the only wiza
rd of whom Lord
Voldemort is
frightened.
Minerva McGonagall
GILL HOVA
The creator of High Rise and
difficult 2010 debut, Prolix
Interview by Dan Jolin
OF THE BEST
10 SURVIVAL
BOARD GAMES
For solo and cooperative games, there’s nothing more motivating that survival.
It’s a simple desire that helps you makes choices on the board and around the
table. It encourages thematic and dramatic choices, and when your group is
defeated, it’ll only make you stronger next time. With all that going for it, here’s our
favourite survival games…
Words by Christopher John Eggett
MAXIMUM APOCALYPSE
3 The tile-exploring end-of-the-world game that is, as the designer Mike Gnade says,
“the most apocalypse you can have at once.” Not only is it the end of the world then,
it’s all of them. Players explore face down tiles, one at a time, balancing the threat
of pushing too far ahead with the danger of staying still. The core of the game is not
having your deck discarded away (as if that happens, you’re done) by the aliens and monsters you’ll
run into on your adventures. Excellent solo and cooperative, it’s got that classic ‘we’ll only make it if we
work together’ feel to it.
ZOMBICIDE
4 While not every survival game needs zombies, nearly every zombie game is about survival.
In this CMON classic (in any of its flavours, including the upcoming Marvel and recently
released Night of the Living Dead) you’ll be playing as a group survivors (so far anyway) with
a handful of powers and a chance of making it out of the scenario alive if you work together.
The general rule is there will always be more zombies than there are bullets, and you’ll
need to move around the modular-tiled city in the most efficient way to end up out-thinking
the brainless corpses shuffling after you. A classic brains-splattering experience.
10 March 2022
5 ROBINSON
CRUSOE:
ADVENTURES ON
A CURSED ISLAND
More shipwrecked adventure, this time in the Ignacy Trzewiczek
6 DEAD OF WINTER
So not only are
there zombies
in a post-
apocalyptic world
in this survival game, but also, it’s
really cold. Dead of Winter has
the powerful ‘lets sort of work
classic, Robinson Crusoe
Crusoe. You’ll need to build shelter, find food, and keep together’ mechanic seen in many
wild beasts from mucking up your of these games. While players
shipwreck-chic feng-shui. A crunchy have one single goal between
Eurogame heart sits at the centre of them, they also hold a personal
this adventure played out over several goal they need to achieve to win
weeks, which will encourage you to take the game. The overwhelming
risks to find the pirate treasure – or number of zombies building up
what can be found in a cursed temple. throughout the game creates a
For those looking for a big, satisfying real motivation to work together despite the potential for betrayal. The
game of balancing your character’s game’s aesthetic of snow-storm static goes a long way to set the tone
needs against your desire to explore, of tough choices where you’ll have to consider what’s good for you and
there’s worse places to wash up. what’s good for the colony.
7 NEMESIS
Survival is the only way to have a chance of winning the
game in this much loved ‘alien but not alien’ game. Keep
yourself alive until the end, and, assuming you don’t have
something living
inside you, and someone hasn’t
put the ship on a different course,
and nothing explodes, then you’re
8 POSTHUMAN
SAGA
It’s still the post-
apocalypse, as it
tends to be in these games, and this
time we’ve got genetic mutations
instead. In Posthuman Saga you’ve
a winner. As with many in this list, already found a kind of safety in the
this offers semi-cooperative play, generically named Fortress of the
with a touch of backstabbing here game world, and now spend your
and there. The risk reward comes days adventuring out to explore
not in exerting yourself too much and hopefully expand into forgotten
and starving, but instead, pushing outposts. The game expands on the classic sandbox style of the first
too far and getting your head Posthuman game, and instead offers hundreds of small stories to play
bitten off. Still, it ends in much a through as you explore and help to tame the wasteland. There’s always a
similar way. chance of failure however, so make your moves cautiously.
9 THE 7TH
CONTINENT
Look, we have to face facts. Most people
cheat when they play this game and give
their characters a certain number of lives to explore the
furthest reaches of the island. However, if you play it with
the survival spirit in mind, you’ll only have one shot – just
10 ROCKY MOUNTAIN
MAN
A magazine game from
Emperors of Eternal
Evil (Sea Evil) sees players exploring the rocky
mountains and attempting to survive the wilds
and, most importantly, the weather. And as
like in real life – to find everything you you’re using only the gear available to your
want to during the game. expedition in the 1800s, you’ve got a lower
While there’s plenty chance of survival than you’d think. The game
of ways to not survive offers a sandbox feel with a core of exploration
in The 7th Continent and interaction with whatever the hills will offer
the joys of perfectly you. A raw, solo experience, not for the faint
navigating your way of heart.
through the strange Read more about Rocky Mountain Man in
and unreasonable world the last issue of Tabletop Gaming.
cannot be underrated.
tabletopgaming.co.uk 11
H A A KO N H O E L G A A R D E R
GNER OF VILLAGERS
AN URBAN TILE-LAYING GAME FOR 1-5 PLAYERS, FROM THE DESIG
GALAXY
TRUCKER
With the second edition of Galaxy Trucker recently busting through our
atmosphere, there’s no better time to return to this junk-rummaging
asteroid-dodging classic
Words by Christopher John Eggett
he future, as seen on TV and film, WHAT IS IT? they want ‘as many X as possible’ – as instructed
14 March 2022
they want, and putting it back face down. All at meteor swarms that the journey cards throw at parts for the next game anyway.
the same time and as quickly as possible. When you is frankly brilliant. The way that connectors Throw in the way that combat and meteor
the time runs out, any player can flip it on to the work in the game mean that you can’t attach showers work – rolling some dice to arrange
next space, running the time out again. Equally, single pipes to double pipe, but can connect for which area of the grid of your ship the
you could decide to not do this, and give double and single pipes to the triple pipe fragments or projectiles land in. If it’s an
everyone, yourself included, a bit more time. connectors – so you’re often picking up the exposed piece of ship, you’re going to lose a
Flipping the timer when you’re nearly done, right piece, with the wrong connection. Add in chunk – added to your discard pile. These will
or think you’re going to be, can cause all sort the balance of trying to, say, build a fast ship be docked from your pay (points) at the other
of noises around the table, again, even for you, with lots of options for boosting speed with end of the journey, after all, you’ve just lost
when you’ve misjudged how hard it is to find a batteries, or one with tons of guns, and the a load of product. For combat zones, you’ll
final rocket booster. pressure of not enough places to put them all, be heading down the list of actions on the
After that, it’s a simple case of making your or time forcing you to feel like you need to just card – usually with an option to make some
way through some event cards and… okay, close of those exposed pipes. manoeuvres (i.e. running away if you need to).
so it’s not simple, the player at the front of the And then there’s aesthetics. Exposed pipes It’s a light mix of clever choices based on your
space race flips a card and tells everyone exactly are unsightly, and prone to doing damage position, and some fairly slapstick randomness.
what sort of trouble they’re in. Being at the to your ship if they’re hit. There are points at Playing Galaxy Truckers is the kind of silly
front has its advantages, mostly down to having the end (not judged by a panel of your fellow fun that a lot of games just can’t offer – after
first choice of picking up cargo, or deserting truckers sadly) based on how scruffy your ship all it’s rare that you get a party game style start
spacemen (or aliens). The downside is that if is. In a world of games about placing tiles in to create a Eurogame engine, which you then
smugglers decide to attack your ship, you’re first front of you to make a pretty garden, or a castle, take on an adventure game style event-based
in the queue – and it’s only if they defeat you that or some other benign configuration, the art of excursion. If you want to introduce a new group
others get a chance to be shot at. making a really crappy spaceship that looks to a whole host of gaming potential, there’s few
good is very pleasing. Even better, if you make better ways to trick people into caring about
WHY SHOULD YOU PLAY IT? a handsome ship that then goes on to actually little cubes than this weird amalgamation.
The chaos of building a completely janky ship work, you’ve got more out of it than any point- With an expansion coming soon from Czech
that might just be good enough to get you accumulating garden. This is your Millennium Games Edition, there’s never been a better time
through the plethora of Falcon now. Until you break it for to get into the trucking game. *
tabletopgaming.co.uk 15
COMPACT QUESTING We explore the world of solo gaming one move at a time.
This month: solo pocket dungeon delvers
Words by Debbie Brown
ometimes I think I must be crazy get these mammoths out, and definitely not • Keep an at-a-glance summary of key data
16 March 2022
and yet offer pleasing depth. They take encounter. Line of sight and difficult
completely different approaches. terrain are accommodated. Combat is
Path of the Adventurers is a strategic RPG. rapid and sees you selecting one die from
Each character has a dice pool consisting two with armour needing to be destroyed
of red, blue and green dice equal to their before health is reduced. Enemies start
strength, dexterity and intelligence. These dice out as simple ranged or melee trash, but
are rolled for attack, defence and skills, with critical hits at 200% damage are a serious
the key proviso that skill rolls generate fatigue, hazard, and with no mitigation of enemy rolls
which is only reduced gradually. Therefore you randomness is high. Fortunately, loot drops
are always juggling the benefits of a particular after each encounter provide new weapons,
skill with the cost of having fewer dice armour and spells. Attributes such as
available in future combat rounds. New skills piercing damage, backstabbing and inflicting used to overcome
are obtained after each encounter and there knock-down, stun or burn are gained, obstructions and
is considerable scope for customisation – the providing a layer of tactical depth. barriers, perhaps by
dwarf could be a healer tank, or a damage Legends Untold sees you guiding a party swimming, climbing, leaping
dealer with a poisonous crossbow. Magic through a series of sewers or caves, muted in or mending faulty equipment.
types can damage, buff and de-buff. An archer palette and grounded in grimy atmospheric Entities encountered may be charmed or
can mark enemies for extra damage. However, reality. Party members are not elves and coerced – so skill test rolls are a key element.
not all skills will be useful in all situations, dwarves but farm hands, blacksmiths, Failure leads to the loss of health or time, or
depending on the battlefield layout and students and nobles. There is no magic. They increased carelessness. Individual scenarios
initiative order. have no great combat skill or weaponry, only have a variety of objectives, and there is also a
Miniquest Adventures absolutely nails individual talents which help a little. Time linked campaign at two difficulty levels. New
the experience of a fast paced ‘enter, move is of the essence, eventually running out equipment and talents between scenarios
and attack’ style dungeon crawl, presented completely, and light is a key element. Each improve skill rolls marginally.
in a colourful cheesy style and occupying exit and entrance has a lighting level and a Alternatively, consider Bag of Dungeon,
a desktop. Dungeon rooms, of various scouting roll made on entering each new Awakening Lair, Escape from the Dark Castle,
configurations, are bound into a spiral book area will determine the party’s susceptibility or for a slightly less portable, but very
and in each round five are completed with to traps, and which side has the advantage novice friendly, experience, Gloomhaven;
the final one containing an elite or boss of surprise in enemy encounters. Skills are Jaws of the Lion. *
tabletopgaming.co.uk 17
my favourite game
JACK
CAESAR
The writer for River Horse’s The Dark Crystal
Adventure Game, offers us a mechanical tune-up
on Android: Netrunner
y favourite games – the games that be forced to shut down a division due
MAG C SCHOOL
There may not be an official Harry Potter RPG, but we’ll use Gamp’s Law
to transfigure something else into something close. Here’s our guide to playing
Harry Potter without an official RPG Words by Charlie Pettit
he year is 1997, and in pre- degrees of quality, from the surprisingly Similarly, we’ll soon see the release of an
20 March 2022
Perhaps we’ll never know, but that won’t
stop many of us from wanting to live our best
Hermione Granger-esque lives in tabletop
form, leaving it down to us to look at some of
the alternative options that pull on that tug
of magical longing, and potentially offer us
something extra for our tabletop. Whether you
want to distance yourself from the franchise
and go your own way, or are just nostalgic
for that magical adventure, we’ve three
recommendations to be used independently,
or together, that’ll have you knowing your
Buckbeak from your Witherwings in no time.
KIDS ON BROOMS
This is easily the closest to walking the
hallways of Hogwarts, memorising where
the trick step is, and avoiding Filch at every
opportunity that we’ll get. Kids on Brooms
offers us a full
system to use
that arguably
simplifies and
streamlines
unusual encounters,
allowing us to get on with the good stuff. When called to roll for them, you must beat the
You begin by crafting your own school, difficulty level set by the GM (ie, roll over an
creating rumours and history around it, 8 to succeed in this). There are extra bonuses
before reminding players that ultimately, this to be had, and factors that make failure more
is a school. Pick your subjects and receive appetising, but you’ll need only the shortest of
increases at the end of the year as a result, but explanations to begin your journey into magic.
be sure not to miss too much schooling while Perhaps the biggest downside is also one of
you’re off on an adventure – you’re here for its biggest strengths too, in that arguably, the
your education, after all. game plays a little young. When you fail a dice
There are even suggestions for sports, as roll, you’re given an adversary token, and you
those who have brooms are wont to do, but you can share these with other players, making
can lean pretty heavily and pretty comfortably it sometimes a little too easy to overcome
into your existing wizarding knowledge to fill obstacles. It’s perfect for galivanting through
in any imagination gaps. It also plays without the halls as young teenagers, but adults playing
being overly confrontational, giving examples eleven year olds run the risk of growing tired
of how to prevent or manage the more of child-like motivations. However, a good GM
aggressive playstyles you may see, keeping you should take steps to balance this, and equally,
along the (to borrow the term) good alignment, it’s easily inclusive enough for all ages to play,
or at worst, merely neutral. making it perfect for introducing your Harry
All of this sits within the Kids on Bikes Potter loving child into the world of RPGs (or
system, that is straightforward enough to leave vice versa, as the case may be).
the maximum space for roleplaying. Instead
of spending forever trying to calculate the best ADVENTURES & ACADEMIA
stats for your new character, you simply apply Adventures & Academia isn’t strictly a system,
one of the six polyhedral dice standard for an or even a book, as the others in this list are.
RPG (removing the D%) to one of the six stats: It’s more of a springboard for ideas that makes
Brains, Brawn, Flight, Fight, Grit, and Charm. Home Brewing that little bit easier. Having
tabletopgaming.co.uk 21
CRE AT ING YOUR OW N H ARRY P OT T ER RP G
22 March 2022
around the world in 80 plays
MOROCCO
Words by Chad Wilkinson
24 March 2022
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26 March 2022
TO LINK
THE FIRST
We answer your questions about
how the real Dark Souls begins
Words by Christopher John Eggett
Images Copyright Bandai Namco Entertainment, Inc/FromSoft, Inc
ark Souls is maybe the most loved for example, other times there will simply be
tabletopgaming.co.uk 27
DARK SOUL S: T HE ROLEPL AYING GAME
28 March 2022
While the characters are fairly
straightforward – their deaths aren’t. Going
hollow, the act of becoming less human the
more you die, is baked into the game too.
The souls you collect during an adventure
will disappear when you die, souls that
are useful for levelling up, buying new and you gain a
weapons from merchants. If half your mechanical benefit
party wipes, you all get returned to the of a specific kind for
bonfire – tying your party together, and each part of your
avoiding you playing a grimdark version past.”
of lemmings when you take turns dying “When you die
and running back. Equally, there are you have to succeed
no death saves, if you hit zero hp, you’re on a wisdom save,
done. But with the endlessly regenerative and if you fail, you
power of the Bonfire, what does death roll on the hollowing
teach us in terms of the tabletop table,” says August.
roleplaying game? Most of these effects are negative, as you
“It teaches you about your character. It hollow you’re at risk of losing elements of
teaches you about what you are going to yourself that make you human – beyond
lose,” says August, “in the beginning, when your fragments of memory.
you are building your character there’s a “It’s about what does it mean to lose?
few tables and options to create a fuller Maybe you lose your voice – some of these
backstory than you might expect. You get have negative mechanical qualities. Some
a memory – your last memory before you woke up as of them are purely story focused. How does
an unkindled – you get a drive, the thing that’s pushing losing change your relationship with your
you onwards, you get fragments of your life before. And drive and wanting desire to go on? And that’s the only
these give you little mechanical benefits – you are able true end state for the game,” says August, “that you
to say to the GM, ‘well, I’m drawing on my backstory. could become a complete husk and at that point you
I’m suddenly seized by this memory of my past life,’ are just a hollow – you’re basically an NPC.”
tabletopgaming.co.uk 29
DARK SOULS: THE ROLEPL AYING GAME
30 March 2022
We put these questions to August so they could be
addressed directly.
“There’s a lot to unpack here. Firstly, I’ve looked at
the Japanese Dark Souls RPG, and it looks wonderful. SIX DARK SOULS
But I have no idea what the rights situation of that
game would be. Getting those rights, translating it,
ADVENTURE HOOKS
I can’t think of anything more nightmarish frankly.
Here are six quick adventure hooks of our own
Licensing, at the best of times is a minefield that you’re devising (or lifted from fan theories), that might get
shoved into blindfolded with a load of rakes tied to you started in planning your own adventure…
you. It’s a difficult thing,” says August, in characteristic
good humour, “in terms of building a new system, 1 Catarina Crusade. The Onion Knights of Caterina have decided to wage a
crusade against The Deep. You and your party have to shepherd them through
that’s something we considered. We went through a lot
the world on their way to confront Aldritch. Naturally, they’re very good natured,
of back and forth. And parts of that system did make but easily tricked by other characters. A classic ‘herding cats’ adventure.
it in here – certain elements. But for me at least, Dark
Souls is a game about exploring and killing things – to 2 Orphanage Breakout. Set before the sludge-slugification of Aldritch, when he
boil it down to its core activities. There aren’t many is having fresh people ferried to the Cathedral of the Deep. Players hear of the
games, in my opinion, better at that than Dungeons & raiding of an Orphanage and attempt to break into the Cathedral before it was
Dragons.” fallen, and stop the grotesque consumption – possibly saving Anri and Horace
“I am aware of some of the discourse around the from their childhood horrors.
game, it’s hard not to be. And I think some of it is
3 Overdue. In the Undead Settlement players find a powerful spell book in the
entirely reasonable scepticism, but I find some of
boarded-up house of a reclusive hermit, along with his body. A final note left by the
suggestions that D&D is entirely the wrong system for wizard laments that they never returned the book they borrowed from the Grand
it a little odd,” adds August. We go on to talk about the Archives. Can the players make it into the archive, and can they return the book
very real, but quite dull, commercial factors of using without incurring any deadly late fees?
Fifth Edition – which are obvious. Using the system
from the most popular roleplaying game in the world 4 A Box is a Box. Ludleth, the only remaining Lord of Cinder not driven mad,
is always going to be offering a game into a supportive loves an experiment. While he yearns for the Transposing Kiln, he also has other
eco-system of players who know how it should work. ideas – mimic experiments. Can the players collect and transport three Mimic
chests back to Ludleth so he can perform his strange experiments, without
losing their heads?
LORE OF THE LAND
Making adventures for Dark Souls: The Roleplaying 5 Snappy Reunion. The swamps near the Crucifixion Woods have become
Game seems almost counter intuitive. The world impassable because of the giant crabs. They’ve gone completely wild. On closer
exists so solidly in the minds of the players. August inspection, they appear to be looking for one of their offspring. Can the players find
explains that we need to free ourselves of hundreds of the baby crab in the Catacombs and return it to its parents?
playthroughs of the game calcifying out the idea of the
place, and look instead to creating our own adventures 6 Greirat Rescue Squad. The thief has gone missing on his most recent mission
using the same building blocks. to Lothric Castle, you suspect he is being held, once again, in a cell somewhere deep
“The lore chapter was one of the harder chapters to in the castle dungeons. Can you find him before it’s too late?
write in many ways,” he says, “I was very careful not
to tell players what they should be doing in a location.
Instead, I wanted to give them an overarching view
of it, to give them some NPCs, some random events
tables, so they can create their own versions of these our own canon – and that’s the job of either From
iconic locations.” Software or players at their table. In a sense, we’re the
“I think in any licensed RPG, a lot of it is about middlemen, translating Dark Souls to the tabletop, and
giving the players and GM permission to play in there while the act of translation always results in changes
and distend things to make it work for them. To let reflecting the translator’s ideas and biases, we tried to
people proceed with and pursue their own ideas about keep those to a minimum. I hope players explore their
the setting,” says August. While there’s no official own ideas around the Dark Sign and the truth of the
adventure in the book, there’s plenty of advice for curse, though. And I hope they share their theories
building them. everywhere.”
August is keen to point out that the team at And maybe this is what’s at the heart of creating a
Steamforged aren’t creating lore here. When asked new Dark Souls RPG, just another excuse for us all to
specifically on questions about the Dark Sign (a kind dive deeper into the lore.
of cursed path to nothingness related to the people of The game will be available for pre-order from the
Londor – a place never seen in the digital game), and 16th February, with a limited run of special edition sets
whether we’ll get any answers, he says: “no, we don’t also available. Until then, we’re just going to have to
touch the lore in that way. Doing so risks inventing wait by the bonfire. *
tabletopgaming.co.uk 31
S T EEL C OLOS SEUM
ROBOT WARS
Bigger and badder, we talk to designer James Hewitt about Steel Colosseum
Words by Charlie Pettit
t might age us rather specifically, but for their opponents,” explains Hewitt. As the game enthusiastic team of artists and graphic
32 March 2022
Indeed, where Robot Fight Club had a 1950s Club’s standees. This
‘retro futuristic style’, Steel Colosseum has was something that
more of a 90’s vibe, with CRT displays, neon people were crying
green glow effects, and chunky circuit boards, out for when we ran
that Hewitt describes the work of Chris Neal- the Kickstarter in 2020.
Knight and Tom Hutchings as bringing the There have been some
setting to life. changes under the
“They came up with loads of background bonnet, as well. First
ideas that aren’t in the finished game, but up, Zatu were really
which inform everything and bring sense of keen to increase the maximum player count
internal logic to the robot designs. I can’t wait for from two to four, to make the game appeal
people to get their hands on a copy, and spend to more types of gaming groups. It took a fair
time poring over the components, spotting bit of work – we were really keen to keep the
sly references on crowd signs and advertising core engine as close to the original as possible,
boards, or matching the various graffiti tags to because we’d spent so much time testing and
the Operators responsible for them,” says Hewitt. developing it – but it was really worth it, and it
“We’ve also been able to include a set of added a whole new dynamic which brings a lot
detailed miniatures in place of Robot Fight to the experience. I love games that feature co-
operation but with limited communication – in
Steel Colosseum, you can’t show your teammate
the cards in your hand, so you can’t share any
information without also letting
the other team know.”
“While we were at it, we
took the opportunity to
go through the game and
rebalance all of the robots and
upgrades, and generally give
everything a solid rework. By the
time we were done, the game had
a whole new identity, and felt like
a total reboot – so it was only fitting
to give it a brand-new name. Robot
Fight Club will always live on in our
hearts, but Steel Colosseum is a game
with so much more going on,” enthuses
Hewitt.
wishes as the game’s designers. I think it’s been And, whilst it seems presumptive
a learning process for them – an awful lot of to ask a designer about their next plans
legwork goes into getting a game manufactured before their project has yet launched,
and marketed, and running a crowdfunding with Needy Cat Games energy and enthusiasm
campaign, but they’ve put in a huge amount of it’s no surprise to hear there’s a great deal
effort to figure it out and bring their resources in the pipeline. Whilst many are covered by
and connections to bear. I like to think it’s been confidentiality agreements, we can at least
a bit of a two-way process, with us sharing look forward to “a cosy tile laying game about
advice based on our own industry experience, running a community garden,” in Our Garden,
and they’ve always been open to our input.” which you can playtest on Screentop now.
And the result of their influence and the extra Steel Colosseum will be available to
time has brought big changes to the game. crowdfund on Kickstarter in April, with a
core box including
UPGRADING THE PARTS six robots, four
“The first thing that people will notice is that operators, and a
the production values are way higher. Zatu host of upgrades,
helped us secure the services of an incredible alongside a small
artist, graphic designer and sculptor, who expansion offering an
immediately set to work fleshing out the game additional game play
world and coming up with a striking visual feature, and a shiny
identity for the game.” set of stretch goals. *
tabletopgaming.co.uk 33
CARDBOARD MANIFESTO
LEFT The Doctor Who RPG is one of the
few TV adaptations that solves the ‘who
gets to be the hero?’ question
YOUR FAVE
SUCKS
AN
(AS AN RPG, ANYWAY)
Anna Blackwell argues that your favourite TV shows
shouldn’t be asked to make the leap to
Kirk (or Picard if you’re boring)? The Doctor Who
RPG has a system in place wherein everyone
gets control of The Doctor in a nice form of
psychological-communism that sort of mimics
the writing of the show where different writers
write each episode.
The Doctor Who RPG also suggests playing
without the eponymous Doctor which
could work for some… if they wanted to play
Torchwood. But then who gets to play Captain
Jack?
“You clearly don’t know who you’re talking
to, so let me clue you in. I am not in danger,
Skyler. I am the danger. A guy opens his door
and gets shot, and you think that of me? No! I
am the one who knocks!”
“Okay, roll for Intimidation.”
Lastly, unlike Critical Role, most players are
not actors. The improvisational single-take
nature of RPGs means that epic and impactful
dialogue like Walter White’s quote above
are incredibly rare and can sometimes be
roleplaying games Words by Anna Blackwell completely undermined by the mechanics of
the game. And that’s alright cause when the dice
“A
h, dear Watson, you see GMs may already see where this is going but for fall just right after a bit of wonderful roleplaying
but you do not observe. once, I’m not going to place the blame at the it can feel more electrifying than any other
You should multiclass feet of those jabbering mind vampires we call medium. Just don’t hold out for it to happen at
into detective after this players. the right moment or in the right way as trying to
adventure so that you can “Roll to make it so” pin down the story of an RPG is like wrestling a
get a bonus to Deduction.” Then what’s the problem? Well, there are a firehose in a snake pit.
Recently I’ve been running an Avatar few parts, the first being that unlike film and When you watch a tv show, you are the
campaign with the idea of structuring it in television, RPGs are written linearly as the audience. When you play an RPG, you are the
seasons or ‘books’ like the show. Fuelling characters experience them which means they writers and the actors, heck the whole studio
up the main villain of the season with juicy can’t know what’s going to come next and every creating a story together as you play and there’s
wisdom and metaphors and providing lots of action has the potential for failure. This makes no way of knowing where it’s going to go or
opportunities for the players to engage with it incredibly difficult to play characters like even where it should go. So, embrace that and
the themes of that season in a way that would Sherlock Holmes as the whole searching for don’t worry about trying to perfectly recreate
all coalesce into a life-changing lesson for their clues and making brilliant deductions becomes Sherlock’s deductions or The Sopranos cut-to-
characters. The more experienced (or cynical) “roll a dice and repeat what the GM tells you but black total party kill. *
34 March 2022
the independent shelf
GOCAINE
We see if we can make the big score with this abstract drug-running simulator
Words by Charlie Theel
TO LIFE
We discover the magic words powering the Essen
’21 hit, Golem
he golem is one of the most We last spoke to Virginio Gigli and Flamina
38 March 2022
EASY COME, EASY GOLEM the development of the laboratory that
“Golem is the most complex and richest game allows the creation of customized artifacts,
we have ever created,” say the designers “it’s a and the collection of arcane books and the
Eurogame based on the legend of the Prague development of one’s own knowledge. The
Golem of the 16th century. The players play as different strategies are strongly intertwined
Rabbis who create Golems to work for them.” each other and it is possible to pursue them in
The story of the Golem of Prague – the most many different ways from game to game.”
noted version of the story – a Rabbi created Like previous entries from these designers
the creature from the clay of the river Vltava there’s an element of ‘commitment
and gave the creature life through Hebrew to a plan’ – you’ve got to
incantations, giving it a piece of paper with work out the most
God’s name written on it, a shem. Apart from efficient way for
being an early form of programming, the you to use
golem was designed to protect the Jews of
Prague – who were persecuted by the Holy The board for Golem, is
Roman Empire. reminiscent of a race track –
“But the golems are not mere workers – the with different lanes to manage
more powerful they become, performing throughout the game. Players have
ever stronger actions, the more difficult it is golems on the board, as well as
to keep them under control, so often they students. When golems are ahead of
are forced to destroy them,” they continue. students, representing them getting out of
Stories of golems going ‘haywire’ (as they are, control, there’s a cost for the players.
after all, proto-robots – early science fiction, The core strategies of the game are
much like Shelly’s Frankenstein) come from explained by the designers, and for those
the original story too. The Rabbi intended to familiar with Grand Austria Hotel there’s a
remove the shem each Friday evening, for the simple starting point, “the action selection
Golem to rest on the Sabbath. From there the mechanics are reminiscent of Grand Austria
golem goes on a rampage, for a number of Hotel, integrated with a choice per round
reasons, before the shem is forcibly removed of an exclusive special action. It’s about
from its jaw. creating golems and their specialization,
tabletopgaming.co.uk 39
GOLEM
40 March 2022
One new venue, two days
and hundreds of games!
BADGE OF
HON UR
We remix heraldry in the curious puzzler that is… Blazon
eraldry is a core part of the
Words by Christopher John Eggett
42 March 2022
attempting to make a blazon that “I hope so,” he The lightness
appeals to them. But how do we do that in the says, “this has been a of the game places
constraints of the game? labour of love to merge it alongside some
“The core thematic idea is that the cards my two favourite hobbies downright classics – that
you are placing on your shield board are of game design and heraldry. This is not a appealing space just beyond
building a ‘blazon’ which is the verbal ‘pasted on’ theme, but instead a quick yet gateway and family-weight games.
description of a coat of arms,” explains accurate introduction to the discipline. The “Some folks have described it as
Conklin, “each card has its name on the rulebook has several sidebars with historical ‘Sagrada with cards’ so if you like tableau
card and when you read the names top-to- context and additional material to explain builders, I think this will fit in nicely
bottom, left-to-right, you technically have a the terminology. By the end of your first with your collection,” says Conklin,
legitimate blazon.” game you’ll have been exposed to a lot “I would describe it as ‘gateway plus’
“If you want, this can be drawn – of material and will be using words and as far as its weight, but anyone should be
emblazoned – to become an actual visual understanding concepts you wouldn’t have able to understand and enjoy it with a brief
coat of arms. During the game, you may not just 45 minutes earlier. walkthrough so it would fit nicely in a casual
be thinking of the aesthetics of your shield “My hope is that some people who play collection as well.”
since you’re focusing on scoring points, but it will be inspired to investigate further Conklin is partial to the ‘gameschooling’
it is nice to admire your achievement at the and discover a whole new world on this movement, where parents and educators use
end and you may just decide to use it as a fascinating topic.” games as part of the curriculum and daily
starting place for creating your own learning activities, so there’s a natural fit with
personal arms.” the historical context of Blazon. With that,
We asked the designer whether anyone was in we’re already looking forward to history class
danger of learning something about heraldry. later this year. *
tabletopgaming.co.uk 43
ALPHA ANTAGONIST
DESERVES A BETRAYAL
Each month our in-house agony aunt, Ben Maddox,
answers your ludological lamentations
Words by Ben Maddox
D N’T TOUCH
Words by Christopher John Eggett played games. This also allows for enough
space to talk about smaller games and find
odcasts remain one of the interesting points of discussion between the
POLYHEDRON COLLIDER
Very much the official ‘board gaming lads’
podcast. Once the DIY and recent trips to
Dunelm are covered, the discussion moves
because we hope that we can just squeeze a on to recent plays and recently backed games
little bit more of what we love into our daily (usually at the ‘all in’ level). Incisive as it is
lives. With that, here’s our favourites… hilarious, the crew talk frankly about their
board games experiences – usually from a
position of having played something to death.
46 March 2022
THAT DIAL
We round up our
favourite board games
podcasts from across
the world
THE LOST BAY idea fully interrogated, this is the podcast for
Iko provides us with incisive interviews you. The show is personal and intimate in its
with indie roleplaying game designers and narrated style, with only the most key parts of
strikes out at the heart of the community the conversation served up for your listening
around zines, small press games, and other pleasure. Each episode is only around 20
ephemera. If you, like me, enjoy being ‘sold’ minutes long, an ideal coffee-break listens.
on an RPG by hearing a one-line pitch of a thelostbayrpg.blogspot.com/
searingly brilliant idea – and then have that
PRODUCING FUN
James Naylor, designer of the boom and bust
property speculation game Magnate, gives us
an insight into the weird world of board game
production through a series of interviews with
key players at the coalface of the industry.
Turning his knowledge of product management
no-holds barred apparoach to some of the into a key to unlock important question in the
worst excesses that the hobby throws up – and industry. Want to know how minis get made?
sometimes there’s even good news. On top Adding solo modes to already existing games?
of this there’s the odd game overview to keep Or running a games café? Naylor leaps in to find
things nicely rounded. We highly recommend the threads which hold the industry together.
the discord too, if you like to keep abreast of anchor.fm/naylorgames
the latest twitter meltdowns and suspicious
corporate moves.
giantbrain.co.uk/podcast/
tabletopgaming.co.uk 47
COMING IN MARCH
© 2018 Realms Distribution, all rights reserved.
E N C A P S U L AT E 2 0 0 3
2003
03
As we edge closer
and closer to the
MARK
ROSEWATER
BECOMES HEAD
OF MAGIC
Second Golden Age It’s impossible to deny
of Board Games, we that outside of the game’s
creator Richard Garfield,
remember those there’s no other person
who’s done more for Magic:
pioneers that made it The Gathering than Mark
Rosewater.
possible. After joining the company
in 1996, designing cards and
Words by Matthew Vernall helping establish the “pro
tour” competitive scene, it
e’re now a third of made perfect sense for him
50 March 2022
ALHAMBRA WARMACHINE
After Carcassonne’s success at The rise of the miniature gaming scene saw another
reinventing tile-laying games competitor throw its hat into the ring, as the RPG company
and Puerto Rico’s superb trade Privateer Press released the ingenious steampunk wargame
commodity system, we have Spiel system, Warmachine.
Des Jaheres winner Alhambra, Set in the same Iron Kingdoms setting created for the
HEY, a game that delivers an fantastic company’s first release, the D20 system campaign “The
THAT’S MY gaming fusion of both. Witchfire Trilogy,” Warmachine see’s players fielding an
FISH! Created by German game elite warrior-wizard known as a Warcaster, who’s capable of
From a complicated wargame for designer Dirk Henn, Alhambra tasks manipulating huge mechanical machines called Warjacks,
experienced players to a wildly fast players with building the eponymous used for fighting and defeating other Warcasters. The object
and frantic game for families and palace, which each player aiming to of the game is to eliminate the opponent’s Warcaster, making
first timers, Hey, That’s My Fish! have the most buildings in any of the them similar to the King in chess, with players alternating
is a whimsical game of penguins six colours, with each colour scoring turns to move, shoot and melee their way through the enemy.
sliding across ice to grab fish and different points.
avoid taking a splash. Players take one of three actions
Each turn players will choose on a turn to either collect money,
a hex found in a straight line buy buildings or swap buildings
from any direction based on their from their reserve or structure,
current position, removing the with the challenge coming from
hex they leave to score points. If not only assembling your palace
in a later turn a penguin cannot but making sure you have the right
reach a hex without going over a currency to buy what you want.
gap, they fall into the icy depths. As This “pick from a few actions”
each player possesses a posse of structure would become massively
penguins, success comes to those influential in gaming, which was
who not only slide around for the certainly popularised by this Each Warcaster can gather focus, magical energy used
greatest bounties of fish, but who game’s success. To date, Alhambra to cast spells and empower allies, with careful attention
can position their penguins to block has had five expansions, two needed to make sure focus is used effectively. Unlike its RPG
off opponents and slowly whittle spiritual sequels titled “Granada” predecessor, the game uses a D6 system similar to other
down their waddling options. and “New York” as well as a spin- miniature wargames, with many comparisons between
In some ways the game feels like off roll and write game, whilst the this system and those of Game Workshop’s Warhammer
a 21st century refresh of Ludo, with game’s title and imagery were used franchises being drawn. However, instead of charging players
its randomized hexagonal board to remaster a previously released hundreds of pounds to field swathes of models for standard
and dice-less play complimenting card game about fiddling for play, Warmachine armies are comparatively svelte, with a
the original’s delight in managing to exact change “Stimmt so!” (or as single Warjack capable of taking a pummelling that would
inadvertently (or wholly calculated) it roughly translates, “the amount wipe out a squad of Space Marines, tracked using the game’s
sabotaging opponents as your force is correct like that,” so can’t fault wipeable damage grids and tracks, which are also used to
their penguins off the board. them for making a snappier title.) track things such as damaged weapons systems.
Still available today (now being The game launched with four playable factions, adding
published by Fantasy Flight, a fifth in 2009, as well as an entire game system for fielding
complete with dinky plastic monstrous creatures called Hordes in 2006, with both
penguin miniatures), nominated systems designed to work with one another.
for Spiel Des Jahres 2006 and with The system was awarded by Origins Awards for “Best
fans across the globe, sometimes Fantasy Miniatures Game” in 2003 and won “Game of the
snatching sardines away whilst Year” in 2005. Now in its 19th year, the system continues
your friend slides off into the drink to be supported, with thousands of Warcasters around the
is all a games needs to be. world still battling for supremacy in the Iron Kingdoms.
We’ve had a few major releases in the early years of the 21st Century, but 2004 is when we see the biggest explosion of classics yet! All aboard!
tabletopgaming.co.uk 51
S T UDIO PROFILE: T RICK OR T RE AT S T UDIOS
ALL HALLOWS
EVE t’s Halloween. The
We talk to a studio making almost exclusively spooky
themed games and ask – who is that behind the mask?
Words by Christopher John Eggett
52 March 2022
ALL
THE TIME
success in the same way here. A company that
started out in the, frankly unsettling, world of
mask companies were either out of
business or they moved all production
Halloween masks wouldn’t be able to make and design to China and the quality
the full-bodied leap into the world of hobby and design integrity was terrible.
gaming. We sat down with Chris Zephro – one There was a big underground market
of the co-founders of Trick or Treat studios – for masks and we thought that
to discuss the company, and their bright and the timing was good for a mask
gory future in the hobby. company to offer masks to
Like many great stories, it starts with a URL, the masses that focused on
“Trick or Treat Studios?” says Zephro, when quality and design.”
we ask about the company’s name, “Justin A quick visit to the
and I just thought it was a cool name for our company’s website
company, which in the beginning had a very takes you through
strong focus on Halloween and to our shock a whole world
and amazement, the URL was available.” of eerily real
horror creatures
WHEN THE RUBBER HITS and faces from
THE ROAD TV and film.
“We wanted to start with masks because both Michael Myers from go was
Justin and I were huge fans of monsters and Halloween, the Pig written from
masks growing up as kids and we felt that from Amityville and, the beginning and
the mask industry was in a really sad state,” we haven’t deviated from that plan.”
says Zephro, “all of our favourite We asked what the weirdest thing the studio
sells, “that depends what you consider weird,
believe me, our definition is very different
from others,” says Zephro, “in terms of
introducing new horror based products that
have never been publicly available before, I’d
probably say our soap and wrapping paper
collections. Others would probably say the
one-to-one scale Dolls from the Child’s Play
franchise and Annabelle. The one to one scale
Freddy Gloves are pretty weird as well.”
er, We ask about how these surprisingly
Alice Cooper realistic masks are made, “they are 100%
happily line up in handmade from sculpt to paint. Latex masks
wonderful, rubbery cannot be made from machines, so everything
glory. is done with human hands and incredibly
“We started in latex talented artists who sculpt, cut, paint and hair
masks, that is for sure,” says all of our masks,” says Zephro, giving us a little
Zephro, “but now we consider insight into the craft of their products.
ourselves a Costumes and Which leads us back to gaming, with their
Collectables/Gaming lifelike Dungeons & Dragons masks, “we have
Company. The road map the license for both the game and the cartoon
for where we wanted to from the 80s,” says Zephro, “we started with
tabletopgaming.co.uk 53
S T UDIO PROFILE: T RICK OR T RE AT S T UDIOS
MASK OFF
“Tabletop games were always on plan,”
explains Zephro – a lifelong gamer with
a collection that is, recognisably for many
of us in the hobby “totally out of control.”
Once the path was set, it was simply a case
of making the most of a hobby that the team at
Trick or Treat Studios already loved.
“I attend GenCon virtually every year and
know the players and the industry inside and
out, so when the time was right, I reached out
to my favourite Designers and away we went,”
says Zephro.
Naturally these games are, in some way, the studio, we asked wonderful deck
based on horror or horror-movie-adjacent about how it came builder called
themes – but what makes the cut for Zephro? about, “it was Night Fall. In
“They absolutely have to be games that my designed by my fact, every
game group loves,” he says, “my group has been friend and fellow time I played
the same group of folks for almost 45 years – we game group it, I thought the
know what’s good and what will sell.” member Nick Universal Classic
This sense of what’s good, also comes from Badagliacca,” explains Monsters would be a
retail-savvy members of the group, “Mel Nash Zephro, “we tested and great theme for the game, so
and Frank Kaehler have and currently own played it to death, hence it made I reached out to David and
games stores for almost 50 years. As far as sense for it to be our first game out of asked him if he would do a
themes, yes, we like a good horror, film noir the gate. It features incredible artwork game based on his Chainmaster
and monster-based fantasy game and that will by my friend and artist, David Hartman. mechanic if I got the license to the
be consistent across what we offer for sure.” David’s sideshow monkey art is some of my Universal Classic Monster,” says Zephro,
You can see this in the announced games favourite and I’m not alone. Rob Zombie used “The answer was yes and that game should be
from the studio. Blood Orders (reviewed p63) David in a ton of his projects including the coming out in towards the end of 2022 with
sees you play disgraced vampires in a bluffing music videos for ‘American Witch’ and ‘Lords artwork by Daniel Horne”
and action programming game in the search of Salem’.” In addition to all this, there’s a hidden
for fresh blood. Troll Fest is a Bruno Faidutti Another title coming from the studio is the movement game coming from the studio, as
designed fantasy rock band simulator with amusing dexterity flicker World Z League, “I well as some other surprising entries.
card drafting, and the upcoming Creature asked David Gregg if he had any games he’d The hidden movement game is
Feature from Richard Garfield sees you play like to publish and he mentioned a rubber being designed by the great Emerson
the agents of famous movie monsters in a band game that had a Western theme. After Matsuuchi, and is based on the 1978
golden age trick taking game. These are, you playing it, I thought retheming it to a post- Halloween film.
may have notices, not small names and with a apocalyptic zombie theme would be cool as “Banana Chan (Betrayal at Mystery
clear design focus. well. David agreed and World Z League was Mansion) is doing a Cooperative
What is the ‘manifesto’ of the studio, we born. It was a huge hit at GenCon. And it Game based on the Child’s Play
ask, “bring cool monster focused games to was great to see my favourite game reviewer Franchise and Happy Death
the market that feature amazing artists and Tom Vassel having a blast with it,” says Day. And Scott Rogers (recently
my favourite game developers. Just like Trick Zephro, “who doesn’t want to fire rubber of Alien: Fate of the Nostromo) is
or Treat Studios, if we wouldn’t have it in our bands at Zombies?” doing a cooperative game based
personal collections, we won’t make it,” says The game is very much as it sounds, flick on The Texas Chainsaw Massacre,”
Zephro. rubber bands at zombies and try to survive. continues Zephro, “by the way, I’d
It’s the kind of game that’ll see hard rotation be remiss if I didn’t mention a game
SIDE ORDER OF BLOOD on some kitchen tables. we’re doing based on an original IP,
Blood Orders is the first game released from “I’m a big fan of David, he made a LA-1 by Richard Launius. Think Arkham
54 March 2022
away. And like all of our games, we feature
artists who are legends in the horror world,
but have never done tabletop games before.” TRICK OR TREAT
For a fledgling company (in terms of
releases, if not their own engament) we had to
PARADE
ask, how did they get so many big names on
so quickly.
Some of the upcoming titles from
“You’d be surprised how many designers the new horror-movie-themed
will come on board if you just ask,” says studio
Zephro, “I’m sure it didn’t hurt that we had
the engine of Trick or Treat Studios behind BLOOD ORDERS
us and that we offered a very generous Two to four players battle it out in a
designer agreement. We always take care of bluffing-meets-action programming
our artists, sculptors and designers, as they game (with a bit of light deck
building). Take control of locations,
are the lifeblood of our company. Also, our
turn new victims and collect
licensed games are really good and the IP are influence and – unsurprisingly – blood
key elements of the designs, not just pasted to build your empire. With stunning vampire art
on themes.” across the game this is a great place to start.
We ask, as always, what’s next – to which
Zephro replies, “we’ve only just begun!” ** TROLL FEST
What if you did School of Rock, but
everyone was a fantasy monster?
Horror meets Blade Runner. It’s everything Well, nearly everyone. Some
are fantasy people too. Manage
I wanted Arkham Horror to be and in a very
your rock band, hold concers and
cool dark post nuclear setting.” arrange light shows in this Bruno
If this dazzling list of designer names Faidutti game. Players will be collecting cards
doesn’t do it for you, then the upcoming so their performance is in perfect shape for the
Reiner Knizia title should cement the festival at the end of the game.
company as serious players in board game
publishing. We asked about the single CREATURE FEATURE
game, and were told there were two Knizia Richard Garfield of Magic: The
games coming, “yes, two of them in fact. A Gathering fame brings us a set
collection game, with a poker twist.
really fun family game with a sort of yahtzee
The game sees you play as the agent
based mechanic called Zombie Mania and of gold age movie monsters. Bluff your
a reskinning of a classic movie making way to landing the perfect lead role.
game called Nightmare Productions. The A straightforward game of collecting
art on both of these games is going Frankenstein’s monsters and making sure it
to blow people pays off for you.
WORLD Z LEAGUE
A party game night shoe-in,
although, as it’s a zombie game
there might be a decomposing leg
in that shoe. Flick elastic bands at
zombies in a hope to survive, or at
least bag enough to win the top prize
in the Zombie Shooting Association’s league.
As simple as it sounds, it’s very much one worth a
pop-shot.
ZOMBIE MANIA
Reinier Knizia arms us with dice
in the hope that this is all we need
to hold back the tide of zombies
pouring from the graveyard. In
a classic ‘reroll or stick’ system
players will be pushing their luck with the
undead. Get rid of the zombies first and you win,
while getting to keep your brains.
tabletopgaming.co.uk 55
PLAYED
58
67 72 78
58 THE ONE RING 70 MERCHANT’S COVE
59 WISE GUYS 71 NEOVILLE
60 GHOSTBUSTERS X MEN IN BLACK:
72 CHRONICLES OF AVEL
ECTO-TERRESTRIAL INVASION
61 LIVING FOREST 73 MICKEY’S FOOD FIGHT
62 THE DRAGON PRINCE: 74 RUINATION
BATTLECHARGED
75 SHINKANSEN: ZERO KEI
63 BLOOD ORDERS
76 CAPER: EUROPE
64 IN SEARCH OF PLANET X
65 CAESAR’S EMPIRE 77 WITCHSTONE
65 EXODUS 78 ROOT: THE ROLEPLAYING GAME
66 DOLLARS TO DONUTS 79 SHELFIE STACKER
67 CORAQUEST
80 NO HONOR AMONG THIEVES
68 CONQUEST OF PLANET EARTH
81 MISTBORN: HOUSE WAR
69 CUPHEAD: FAST ROLLING DICE
GAME 82 CURATORS
S H O U L D Y O U P L AY I T ? M U S T - P L AY | Y E S | M AY B E | N O
58 March 2022
WISE GUYS
Gin, guns, and glamour
Designer: Phil Yates | Publisher: Gale Force Nine 90m 3-4 14+ £36
“I
’ve never seen so much cash on locations to hopefully reap their dangerous game of bluffing ensues,
in my life.” Those were the benefits. More often than not though, as players clench an untold number WHAT’S IN
words I depressingly uttered players will have to compete for of firearms within their fists before THE BOX?
as my three year old son popped out control of a location before exploiting simultaneously revealing. Not ◗ 4 Clubhouse cards
the hundred dollar tokens from the its abilities. surprisingly, sneaking guns in to a fist- ◗ 4 Asset blinds
◗ 24 Location tiles
punchboard. Indeed, my life is a far The whole system is driven by fight has consequences; regardless of
◗ 40 Roaring 20s
cry from the romanticised drama and the use of action tokens, a number who wins or loses, each gun will land cards
excess of Chicago’s roaring twenties, of which being assigned each turn a member straight in the emergency ◗ Roaring 20s tile
but at least Gale Force Nine are giving depending on which particular gang room as well as lowering their ◗ 40 Gang member
me the opportunity to play out this it is and the number of members. standing at the black market. tokens
era of guns, glamour, and gangsters on Aside from spending them on moving, A simple but integral part of Wise ◗ 33 Order tokens
the tabletop. exploiting locations, and initiating Guys’ genius are the Roaring Twenties ◗ 4 Clout tokens
◗ 189 Asset tokens
◗ Black market card
◗ 4 Dice
Wise Guys is an exciting new 2022 fights, players can also choose to cards. These events can range from
release for Gale Force Nine. Not only is activate gang specific abilities, employ having immediate or ongoing effects for
it a reworking of the oft overlooked but more Associates or upgrade them to the round, to even providing temporary
nonetheless popular Sons of Anarchy: the more powerful Made Men. In a additional locations. Brilliantly, these
Men of Mayhem, but it is also the nice change from Sons of Anarchy, the cards do more than add a little flavour TRY THIS IF
publisher’s debut non-licensed game. strengths of individual gang members to the game, introducing challenges, YOU LIKED
Historically rooted in prohibition-era can differ, with some excelling at opportunities, and twists of fate that SONS OF
Chicago, players will each control one ‘slugging’ and others boasting more make each round feel unique and ANARCHY:
out of the four notorious rival gangs impressive stats when engaging with distinct like scenes from a film. MEN OF
vying for dominance across the city. the new ‘talking’ fights. Overall, Wise Guys is an excellent MAYHEM
As they travel between often contested Despite boiling down to a simple revamping of a great system. Fans of For those not drawn
to the original’s
locations, players will be trying to case of rolling a die and adding a the original may lament on the use
license, Wise Guys’
secure the best deals for guns and liquor gang’s strength, combat evokes a of cardboard over cute plastic tokens broader theming
before cashing in on the black market, great amount tension through its - but I sense a niche gap filling in the could prove ideal.
hoping to rake in the most dough after structure. Firstly, additional Orders Etsy market as I write.
the game’s six rounds. can be spent calling backup from CHAD WILKINSON
Much like Sons of Anarchy, Wise other locations, putting pressure
Guys is a masterful cross between area on the player initiating the fight to
control and worker placement. Each observe exactly where the remainder
❚ PLAY IT? Y E S
A thrillingly interactive area control
gang will have a number of Made Men of their opponents’ members are game which succeeds at interspersing
and Associates, with more employable residing, and how many Order moments of Ameritrash drama between
along the way, who will be placed tokens have been held back. Next, a its more euro-styled strategic interludes.
tabletopgaming.co.uk 59
P L AY E D
WHAT’S IN need to spend batteries to charge their their plans constantly. The events
THE BOX? weapons and roll dice corresponding deck – the Hot Sheets – are full of
◗ 4 Ghostbusters to their weapon stats. If they roll (mostly) bad news and more E.T.s
character minis a symbol that matches the type of are always spawning from the
◗ 4 Men in Black E.T. they are attacking, they deal Ghostbusters’ headquarters. This is
character minis
one damage. For a potentially more the component that is the heart of the
◗ 28 Enemy minis
◗ 3 Boss minis fruitful attack, players can forgo all game: a dice tower that is made to
◗ 1 Firehouse dice other actions and perform a double- look like the Ghostbusters Firehouse
tower attack, called ‘Crossing the Streams’, or with horizontal pieces, representing
◗ 16 Tower dice team-up with other players (that is if the alien’s ship, slotted into it to hold
◗ 8 Hero dice they agree to help). dice in place. Every time a piece is
◗ 4 Player dashboards removed during the game (or the
hen alien pirates crash- ◗ 1 Hot sheets / PKE tower is shaken, even if accidently by
60 March 2022
WHAT’S IN
THE BOX?
◗ 1 Circle of spirits
central board
◗ 4 Forest individual
boards
◗ 56 Starting
guardian animal
cards
◗ 51 Guardian animal
LIVING FOREST cards
◗ 23 Fire varan cards
◗ 4 Spirit of nature
Battle forest fires with the dead-eyed standees
stare of a porpoise ◗ Sacred tree standee
◗ 4 Starting
Designer: Aske Christiansen | Publisher: Ludonaute 40m 2-4 10+ £23 protective tree tiles
◗ 2 Protective tree
dispensers
or a lot of us, forests provide that to add to their deck, purchase and flexibility within its gameplay. In one
F
◗ 58 Fire tiles
perfect place to escape from the place tree tiles on their board, and play-through I started out gearing ◗ 20 Fragment tiles
noise, stress, and claustrophobia gain bonus actions by manoeuvring my deck toward a firefighting team ◗ 12 Victory tiles
of urban modernity. Ancient, their spirit standee around the central of tortoises, beavers, and flamingos, ◗ Guardian animal
mysterious, yet accessible to most, Circle of Spirits. propped up by the irrigational powers board
◗ Fire varan board
these spots of wildness are the salve to Unlike traditional deck builders, of a few select trees. Soon though, I
◗ 39 Protective tree
life’s more organised chaos – that is, Living Forest doesn’t restrict the realised I had propagated a canopy tiles
unless, they’re on fire. number of cards drawn each turn. diverse enough to push me towards
Living Forest confidently thrusts Instead, players will draw as many an alternative win condition.
us within this devastating pairing of cards as they please – forming what Furthermore, Living Forest’s
fire and foliage, casting players as is amusingly known as the Guardian elements of deck-building never feel
Spirits of Nature willing to repel the Animal Help Line – and are only overly solitary thanks to a clever system
destructive flames of Onibi and save forced to stop once the third card that ties the number of cards taken
the forest. Yet, despite a common displaying a Solitary symbol is drawn. from the display directly to the amount
goal, only one spirit will succeed at There is a smart use of push-your-luck of fire added to the board each turn.
becoming Grand Protector. here as stopping before that third This simple design choice enhances
There’s a fair bit of setup required symbol is drawn rewards players with interaction and adds a touch of threat
here for what, at first, seems like a two actions in the next phase instead and tension on top of the usual ‘Oh.
light, breezy game - particularly when of the usual one. You took the card I wanted.’
acknowledging the game’s enticingly The actions themselves are Aside from the intelligent design
low price and approachable aesthetic. dictated by the Help Line, with and engaging gameplay it has to be
Consequently though, Living Forest players tallying up the totals of one noted that Apolline Etienne’s artwork
presents an engrossing amalgamation of the five symbols on their cards and particularly the card illustrations
of push-your-luck and deck-building and performing the relevant action. are wonderful, falling under the same
TRY THIS IF
YOU LIKED
that is perhaps more navigable for Having a total of nine sun symbols for aesthetic – which I’ve personally EVERDELL
players with some familiarity with example, will permit a player to buy coined as ‘eco-whimsy’ – that Living Forest should
these mechanics. additional cards from the display up charmed players of Everdell, Meadow, scratch that same
Players will begin each game to the value of nine, whilst six sapling and Photosynthesis. Although, and this nemophilist itch.
with their own personal boards and symbols allows for the purchase of may just be me, I do find the glazed
identical starting decks before blazing a single Protective Tree tile of value and glowing eyes of each Guardian
on toward one of three game ending six or less. Trees already planted Animal amusingly sinister.
win conditions – planting twelve will also add their symbols to every CHAD WILKINSON
Protective Trees, collecting twelve subsequent Help Line.
Sacred Flowers, or extinguishing
twelve fires. Along the way they will
Living Forest spices up the often
repetitive process of deck-building
❚ PLAY IT? Y E S
A gorgeous game and a clever design,
enlist the help of Guardian Animals thanks to a refreshing sense of packed with engaging decisions.
tabletopgaming.co.uk 61
P L AY E D
62 March 2022
BLOOD ORDERS
Invite this one in
Designer: Nick Badagliacca | Publisher: Trick or Treat Studios 60-120m 2-4 13+ £55
lood Orders has no right to be you pay for (which is added to the risk more where you think you might
THE MANSION
THE VAGRANT
ONCE PER DAY, AT THE START OF THE
CHOOSE A VICTIM IN ANY CITY I PLANNING PHASE, YOU MAY ADD A
1 QUARTER BESIDES THIS ONE BLEEDER TO YOUR HAND WITHOUT
TO GAIN 3 . I PLACING AN ORDER TOKEN. I TRY THIS IF
YOU LIKED
VAMPIRE: THE
locations, scoop up victory points and surprising quality of humans to turn, MASQUERADE
improve your coterie with new meat. the appearance of being easy, before
– RIVALS…
While Blood Orders
The board is a grid representing offering really hard choices. has nowhere near
three time periods, dawn, dusk and At two players the game works, but the complexity of
night, and a number of locations. it’s at higher player counts that it begins Rivals, the core loop
Player secretly select the location to really shine. The mix of programming of ‘grab humans
they want to try and activate behind and bidding, with what amounts to a and block your
their screens, committing the number adds another balancing act to what is, stacked ‘worker placement’ mechanic, opponents’ will
of vampire cards in their hand that already a series of interlocked gothic offers a really good mix of player appeal…
match the required costs of the card see-saws. We’ve not even touched interactions and working on your own
on the board. These are then revealed on the fact that your cost for using a plans. As such it’s a game worthy of
and played out in a kind of action card in each row is based on the fear entry into most collections, if you can
programming, being added and score of the location and victims in it, gather enough undead.
stacked in order in each section of or that there’s three acts of separate CHRISTOPHER JOHN EGGETT
the city, with later tokens placed on cards, improving in power. All of this
top. These are then resolved in that
reversed order, locations give you
comes together to give you a pleasing
power curve where not only can you
❚ PLAY IT? Y E S
A strange beast that should be invited
bonus effects, humans have powers make big moves, you’re also having to in, given the chance.
tabletopgaming.co.uk 63
P L AY E D
64 March 2022
CAESER’S EMPIRE
Designer: Matthieu Podevin | Publisher: Holy Grail Games 30m 2-5 10+ £55
ll roads must lead to Rome, a city with gold gets taken the route
EXODUS
Designer: Jack Ford Morgan | Publisher: Monster Games 5-60m 1-5 8+ £29
mbition is an admirable thing To its credit, Exodus tries to Return to Card 1 to explore
tabletopgaming.co.uk 65
P L AY E D
DOLLARS TO DONUTS
Fresh Fun
Designer: Molly Johnson, Robert Melvin, Shawn Stankewich | Publisher: Crafty Games 30-45m 1-4 8+ £45
66 March 2022
CORAQUEST
Toybox dungeon
Designer: Dan Hughes, Cora Hughes | Publisher: Bright Eye Games 45-60m 1-4 6+ £25
Despite its familiar format, CoraQuest in the adventure by playing things out
does offer some novel mechanics. The in a natural, logical way, unobstructed
Countdown track in particular serves by strict, mechanical boundaries. In
two purposes, firstly as a cool-down a sense, it‘s not too far removed from
tracker – indicating when heroes can how children engage with toys during
activate their special abilities again – imaginative, independent play.
and also as timer, with the Threat token Even clever little mechanics such as
tracking if, and when, the bothersome flipping heroes to their ’determined’
Spiders will ascend upon the dungeon. side after a fumbled roll is easily grasped WHAT’S IN
This neat mechanic not only teaches the by younger players. By associating their THE BOX?
value of patience but also recognises the own frustrations with the visual cues ◗ 29 Standees and
their bases
t wouldn’t be far from the truth importance of tension. As the dreaded present on their hero‘s ’determined’
tabletopgaming.co.uk 67
P L AY E D
ow, I’m not saying that I feel a die roll. Special abilities and Event media: the Compact Disc. Comprised
68 March 2022
WHAT’S IN
CUPHEAD: THE BOX?
◗ 4 Player boards
tabletopgaming.co.uk 69
P L AY E D
MERCHANT'S COVE
A trading game that goes a bit overboard
Designer: Carl Van Ostrand, Jonny Pac, Drake Villareal | Publisher: Final Frontier Games 60-90m 1-4 14+ £79
ometimes a game can just be But there’s more. Like Root, each reducing flexibility the other
70 March 2022
NEOVILLE
The Captain Planet School of City Design
Designer: Phi Walker-Harding | Publisher: Blue Orange 45m 2-4 10+ £28
WHAT’S IN
THE BOX?
◗ 74 Terrain tiles
◗ 4 Equity starter tiles
◗ 28 Skyscraper tile
standees
◗ 36 Utility standees
tabletopgaming.co.uk 71
P L AY E D
CHRONICLES OF AVEL
Inventory magnificent
Designer: Przemek Wojtkowiak | Publisher: Rebel Studios 60m 1-4 8+ £43
very tabletop fantasy world Preparing for The Beast is a case some monsters are weak to certain
72 March 2022
MICKEY AND FRIENDS: FOOD FIGHT
Clean plate club
Designer: Kami Mandell | Publisher: The Op 10-20m 3-5 6+ £20
t’s not often you can call a game food. Whilst that element doesn’t These were an enjoyable change, and
tabletopgaming.co.uk 73
P L AY E D
RUINATION
The world ending never looked so good
Designer: Travis R. Chance | Publisher: Kolossal Games 1-2h 2-4 14+ £85
74 March 2022
WHAT’S IN
THE BOX?
◗ Board
◗ Turn order tile
◗ 12 Olympic venue
tiles
◗ 4 used card tokens
◗ 38 Engine and
carriage cards
◗ 18 event cards
◗ Track cost counter
◗ 12 Stations
◗ 3 Station value
counters
◗ 5 Action tokens
◗ 12 track tokens
◗ 36 Yen coins
ast year’s smash hit The Red tracks, building stations, adding an commented that they ‘could get
tabletopgaming.co.uk 75
P L AY E D
CAPER: EUROPE
A perfect heist?
Designer: Unai Rubio | Publisher: Keymaster Games 30m 2 10+ £35
nsurprisingly, Caper: Europe And it’s pretty magical really. The part of the game which makes
76 March 2022
WITCHSTONE
A mixed cauldron
Designer: Martino Chiacchiera & Reiner Knizia | Publisher: Huch! 60-90m 2-4 12+ £45
puzzle-y monstrosity (I say And sure, the first game is fun, with so many options available
❚ PLAY IT? Y E S
It might feel like an uphill climb, but the
view from the top is worth it.
tabletopgaming.co.uk 77
P L AY E D
78 March 2022
SHELFIE STACKER
Designer: Shem Phillips | Publisher: Arkus 30m 1-4 13+ £52
hen he isn’t creating neat, three dice, which they’re not allowed
PUSH-YOUR-LUCK
MYSTERY BOX
80 March 2022
MISTBORN: HOUSE WAR
Corruption eruption
Designer: Kevin Wilson | Publisher: Crafty Games 60-120m 3-5 13+ £55
he grip of the all-powerful Lord is the antithesis of a cooperative but in reality actively trying to collapse
game, but fans of the books are the manipulation outcome, particularly towards the end
real audience. Players must attempt and relish in being mean will love this of the game.
to solve a series of problems, each game. You can determine the length
PLAY THIS IF
YOU LIKED:
shown on a single card. Cards are Personality cards can be played of play by how you construct the CHINATOWN
placed in four columns on the board, to reduce or increase the resources problem deck, but even the short Both games have
with the left-most column containing required to solve a problem. But game is still too long, and with higher negotiation at
the least concerning problems and beware the sweetly generous and player counts there’s even more their heart, though
the right-most the most urgent. eminently reasonable player who negotiation, slowing the game down Chinatown’s tile
Every turn, current problems worsen wishes to help without getting much further. It’s repetitive: each turn is placement and area
(by moving to the right) and new in return… their innocent smile will dominated by similar negotiations control are more
problems are added. If a problem morph into a crafty smirk as they and identical personality cards. far interesting than
Mistborn’s plain
remains unresolved for too long, it brandish a destructive card and swipe There’s too much text on the cards
points grab.
will erupt, triggering an effect, such as all the favour or shower you with and it’s really hard to get a sense of the
disgrace (negative victory points) for a disgrace. Personality cards can be board at a glance because of this.
player or an increase in unrest. very powerful, giving the game huge ELLIE DIX
It’s rare that a problem can be and unpredictable swings.
solved by one player alone; instead Play is erratic and it’s hard to feel in ❚ PLAY IT? M A Y B E
each one requires negotiation control of your own destiny. There are If you enjoy heated discussions,
blatant exploitation and more than a
between players in order to amass diametrically opposed win conditions.
little uncertainty, you’ll probably enjoy
the necessary resources. In fact, If the empire holds, the player with the Mistborn: House War. But this is a
while there is a little bit of card and highest points wins, but if the empire game that relies on a single mechanic
resource management, this is really a falls, the player with the fewest points and if negotiation isn’t your thing, stay
game of pure negotiation. Mistborn is victorious. This sounds interesting, well away.
tabletopgaming.co.uk 81
P L AY E D
ne of the joys of tile-laying Still, as we said, there are some nice out your future moves based on the
82 March 2022
IN ISSUE 65 ON SALE 25 MARCH 2022
TALES FROM
THE LOOP PLUS
20 years of Yu-Gi-Oh!
Cohorts of Cthulhu
THE BOARD GAME Ten of the Best Family Games
Returning to the 80s Unfathomable Painting Guide
that never was
SUBSCRIBE NOW
SO YOU DON’T MISS OUT!
ttgami.ng/print_sub21 tabletopgaming.co.uk 83
THE GOBLINS
OF MOONSTONE
We dig deep in this one while painting the goblins of Moonstone
Words and photographs by Andy Leighton
STAGE 2
Stirland Mud: Apply a layer
across the base.
STAGE 1
Waaagh! Flesh: Apply a basecoat to the skin.
Incubi Darkness: Apply a basecoat to the mask,
boots and feathers.
Skavenblight Dinge: Apply a basecoat to the
metals.
Mournfang Brown: Apply a basecoat to the
jacket, loin cloth and straps.
Celestra Grey: Apply a basecoat to the vials
STAGE 3 and jars.
Khorne Red: Apply a basecoat to the mask
Undercoat the models black
lenses.
ready for painting.
86 March 2022
STAGE 2 STAGE 3 STAGE 4
Ushabti Bone: Apply a layer to the pug’s skin and Pallid Wych Flesh: Apply a thinned layer to the Corax White: Apply a spot highlight to the pug’s
the goblins teeth. pug’s skin, and a layer to the teeth and claws. skin and claws, as well as the goblins teeth and
Skavenblight Dinge: Apply a layer to the ears, Dawnstone: Apply a line highlight to the ears, armour.
nose, mouth, and feet of the pug. nose, mouth and feet of the pug. Celestra Grey: Apply a spot highlight to the ears,
Corax White: Apply a layer to the pug’s eyes. Skrag Brown: Apply a circle to the pugs eyes, nose, mouth and feet of the pug.
Zandri Dust: Apply a layer to the handle of the these were applied a little off centre. Abaddon Black: Apply a circle within the eye,
lance, saddle and straps. Karak Stone: Apply a line highlight to the lance, leaving the brown showing around the edges.
Lothern Blue: Apply a layer to the banner. saddle and straps. Gauss Blaster Green: Apply a spot highlight to
Russ Grey: Apply a layer to the armour and Blue Horror: Apply a line highlight to the armour, the goblins skin.
metals. metals and banner.
Loren Forest: Apply a layer to the skin. Orruk Flesh: Apply a line highlight to the skin.
tabletopgaming.co.uk 87
MOONSTONE
THE GOBLINS
VICIOUS MIDGET
88 March 2022
BASES
STAGE 4 STAGE 2
Dryad Bark: Apply a basecoat. Mournfang Brown: Apply a heavy drybrush.
STAGE 4
Corax White: Apply a spot highlight to the
armour, sword, cloth and feather.
Gauss Blaster Green: Apply a spot highlight to
the skin.
STAGE 3 STAGE 4
Steel Legion Drab: Apply a drybrush. Karak Stone: Apply a light drybrush.
Abaddon Black: Apply a layer to the base rim.
STAGE 4
Corax White: Apply a spot highlight to the skin,
knife and bug spray.
Fenrisian Grey: Apply a spot highlight to the hat
and carapace.
Abaddon Black: Apply a dash to each eye.
STAGE 5 STAGE 6
Galeforce 9 - Straw Static Grass: Use PVA to Basecrafts - Natural Leaves: Use PVA to attach
attach in small patches. in small patches.
Basecrafts - Light Green Flock: Use PVA to
attach in small patches.
tabletopgaming.co.uk 89
STOUNDING NEW NOVELS
A OF SUPER HERO ADVENTURE
£
40
ORDER
3-4 Players TODAY!
For more information visit
90+ Mins. www.GF9Games.com
92 March 2022
I FEEL IT IN MY BONES
The old folk have seen more winters than most can count. They
read wind and skies and spout fantastic folklore. Most young folk
ignore it as fairytales. You know it’s true, maybe. Partially? Here’s
two tables to get you started…
CURRENT WEATHER
D6 Weather Folklore
Scorching Sun “someone round ere’s
done wrong and this is our
1
punishment. A wee preview of
the hell yous gets for stealing.”
Overcast “clouds like that be the breath of
dragons duelling in the heavens.
Teeth and scales sometimes fall
2
to earth. Killed Whistling Jim
four score ago did one of the
teeth”
Unexpected Hail “The ice giants are on the move.
3 Let’s hope our little village
doesn’t arouse their curiosity”
Thunder and Lightning “The stirring of a sleeping god.
Let’s hope when they awaken
4
it’s one of the less wrathful
ones”
Thick Fog “BOLT YOUR DOORS and gird
your loins for the ghost elk sidle
5
forth. Pray they don’t knock on
your door this evening.”
Torrential Rain “‘eavy rains! The river fairies will
6 be out dragging away boats, and
young uns given the chance”
SEASONAL SIGNS
D6 Weather Folklore
Early shooting plants The dryads are restless.
1 Literally pushing the plants up
from underneath.
Early frost Ain’t natural this. There’s a
frostblin abroad. Sheep’ll turn
2
up dead and frozen soon, mark
my words.
Giant crops Seems good now but wait till
pumpkins are bursting in the
3
fields and showering us with
pulp.
The river runs dry Last time this happened it
4 were a thirsty ogre what hired
gnomes to build a dam for him.
Unending Humidity Breeding season for great
swarms of bloodsucking flies!
5
I’ve seen them drain a cow to
dry in under a minute.
A solar eclipse It cannot be. Soon the winged
6 demons shall descend, as they
did in the days of our founders.
tabletopgaming.co.uk 93
WHEN ALL ELSE
FAILS...
We explore failing forward
Words by Richard Jansen-Parkes
mong the many advantages or one of its misguided roll-under brethren). Okay, in this particular situation, the correct
94 March 2022
SOFTLOCKED DOOR When we insert these moments into our Exactly what the phrase means varies a little
Having no real penalty for failure can be a games, however, we need to remember the depending on who you talk to. Some folks will
waste of everybody’s time. However, it’s also a possibility of failure. swear blind that failing forward means that
bad idea to take things too far in the opposite If that rogue rolls a natural one, and then you never really fail to do something outright,
direction. somehow rolls yet another one after their but rather succeed at a cost. You persuade the
Imposing huge downsides for fairly inevitable free re-roll, how the hell do they king to help you, but his aid comes at a cost.
innocuous checks, for example, is probably get out of jail? If the engineer utterly flubs That kind of thing.
not going to help your game run smoothly. If her engineering test, how are the crew going Others maintain that it’s a little more basic
your party gets the impression that being run to unravel the puzzle? Are they all just stuck than that, and that it simply means that events
out of town is a likely consequence of trying there, unable to progress? should still proceed when you fail, rather than
to sweet-talk the innkeeper into a discount, In video game jargon, this kind of thing is staying flat and static. This is where the idea
expect the bard to be suddenly gun shy when called a softlock. You’re not dead, but you’re of having a wandering monster show up while
it comes to using their abilities. unable to make any progress. Of course, you fail to pick a lock, or having the noise
Beyond simple mechanical or practical rather than resetting the console, RPG-ers attract a guard, comes from.
penalties, however, you also need to be wary can usually just rely on a convenient deus ex Personally, I like to flit between the two
of completely derailing the game as a result of machina, but the principle is the same. depending on the circumstances, and the
poor rolling. You should never find yourself in a system I’m running. I find that games with a
This actually happens a lot more than you situation where a failed roll – or even a heavy narrative focus tend to lend themselves
might think, as it comes from a good piece series of failed rolls – completely derails to the first idea, while those that are a little
of GMing instinct. After all, players like it a campaign. Every room needs multiple crunchier – and with a more precise definition
when they get to use their skills and their entrances. Every mystery needs multiple of what failure entails – work better with the
dice to do something useful. Something vital. clues. And if they somehow manage to second.
So, naturally, we GMs like to engineer these screw every possible opportunity up… well, Regardless of which stance you take,
situations. maybe check they’re rolling the right kind however, the basic idea is the same. Failure
We’ll let the rogue with the utterly absurd of dice. Or, perhaps, if they’ve recently been shouldn’t stop the game, but rather divert it
lockpicking bonus bust the party out of jail cursed. in a different direction. It should throw up
using only a hairpin and the barbarian’s lucky problems for the players to deal with, rather
tooth. We’ll give the engineer a chance to show FAILING FORWARD than simply leave them with fewer options.
off their technobabble by making the mission There’s a fairly well-established GMing Failure can be devastating, funny and
hinge on a faulty starship core. concept known as ‘failing forward’. dangerous. But it shouldn’t be boring. *
tabletopgaming.co.uk 95
SHOP SPOTLIGHT
ORCS NEST
Opening in 1987, this game shop in the West End has
been a staple for many over the years. We chat to Peter
about how it came about.
Interview by Charlie Pettit
Can you tell us a little bit about how the store What’s it like being a FLGS in your area? the shop to talk to us, lockdowns and stay
first got started, and where it is now? Running a retail shop in the West End, at home advice means that we can’t really
In the late 1970s and the early 80s I was a particularly a small, specialist one, is operate.
guitarist in an almost famous punk rock band completely different to other parts of the Around 50% of our customers were visitors
but eventually the record contract ran out country and as things get harder there are from other countries and around 30% were
and the gigs started to dry up. I tried a few fewer and fewer of them. people who worked locally and would come
jobs doing things like selling shoes down the The majority of our customers are visitors in after work and in their lunch break. With no
Portobello Road and working in the fashion and not many of them actually live within tourists and nearly everybody working from
industry but nothing seemed to last. In the about 10 miles of the shop. That means that home we have lost a lot of our trade.
meantime, myself and Simon “Snakke” Ellis, we aren’t so local as most of the other games There did seem to be some light at the end
who had been the singer in the band, started shops but we do try to be a friendly one. of the tunnel around the end of October last
playing Dungeons & Dragons and historical You have massive overheads and a lot of year but Omicron seems to have pushed us
wargames to pass the days. casual browsers and probably the two hardest right back to where we were again.
I figured it would be a better idea to start a things to find in the West End are space and
games shop rather than get deeper involved in time, so we don’t have room for tournaments What’re your plans for the coming year?
the pitfalls of the fashion industry. It took us and in-shop play. We try to make up for that Hopefully we will be able to tough it out until
two years to get it together, as nobody would by being as welcoming to everyone as we can the Omicron wave is over, keep cheerful, and
trust a couple of punk rockers with exploding and not just the preserve of a select group of then concentrate on getting back to the tried
heads with a business loan back then, but we hardcore players. and tested methods that have served us well
finally opened the shop in Earlham Street in I think a lot of people bought their first ever for the past 35 years. *
April of 1987. DnD set or their first Catan game from us
A few years later, Simon moved on to and I hope that they have all gone on to enjoy WHERE CAN I FIND IT?
pastures new, but now, 35 years later, I am gaming with their friends and families for the Orcs Nest
still running the shop and, Covid permitting, rest of their lives. 6 Earlham St,
looking forward to the future. The bass player London
in the band, Charles “Chas Chaos” Ellis joined How has it been through COVID-19? WC2H 9RY
https://www.orcsnest.com/
in as a Saturday boy way back in late eighties Absolutely terrible. As a face-to-face retail
and he still fills that role today. shop who depend on customers coming into
96 March 2022
Powerful vampires are
descending upon an unsuspecting city,
looking to build a new underground
kingdom from the ground up.
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studios
AVAILABLE Q1 2022
BOARD GAMES TrickorTreatstudios.com/games
THERE BE DRAGONS!
gunpowderstudios.co.uk
12
1 11
2
10
9
3
8
4
5 7
6
ZOHN AHL
ohn Ahl is typical of many stick-dice race
VISIT US AT WWW.WARGAMESATLANTIC.COM
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TO ROLEPLAYING
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2015 2016 TO ROLEPLAYING
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