Learn To Animate Like Disney - Creative Boom

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3/2/2021 Learn to animate like Disney | Creative Boom

Resources / Learning

Learn to animate like Disney

Image licensed via Adobe Stock

Written by Tom May on 22 February 2021

Most of the world's biggest brands go to extraordinary lengths to protect


their secrets. Consider how Coke has kept its recipe secret for over a

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century, while even KFC's head chef doesn't know the exact blend of 11
herbs and spices the company uses. But the one big exception is Disney. It's
generously shared the way it's bought every animation from Snow White to
Soul to life so that others can do it too.

First formulated in the 1930s, Disney's 12 principles of animation guarantee its characters
move in a realistic fashion that engages audiences' empathy. And whether you want to be a
motion designer or animator, they'll help you create sequences that will instantly grab
attention. Whatever the latest motion design trends may be, these principles remain
universal and never-changing.

We've teamed up with Created, an online academy specialising in visual design and motion
design, to introduce Disney's principles to you in this article. Then, if you want to go
further, Created has a free Motion Design Taster course, where you'll get to understand
some of these principles in more detail and test them out with a real-world brief.

Meanwhile, if you want to fully get to grips with the principles and develop an industry-
ready skillset and portfolio, mentored by leading professionals, check out Created's Motion
Design Foundation and Motion Design Professional courses.

1. Squash and stretch

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Squash and stretch give animated characters and objects the illusion of gravity, weight and
flexibility. Imagine a rubber ball bouncing and reacting when it hits the ground. The ball
stretches when it travels and down and squishes on impact. Even though the effect is
exaggerated, the volume of the object should stay constant, providing a sense of realism to
balance the comic effect.

2. Anticipation

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Anticipation hints at the motion that's about to happen, to prepare the viewer and make
things more realistic. Imagine a person jumping. Before they jump, they bend their knees,
take a deep breath, swing their arms back. It'd look weird if they didn't, right?

3. Staging

The essence of staging is to guide the viewer's eye to the most important object in your
scene. You can do it through lighting, for example, or camera angles. Conversely, you'll also
want to restrict the movement of less important objects.

4. Straight ahead vs pose to pose

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These are two different styles of animating, each with their own pros and cons. With
'straight-ahead' action (shown above, top), you draw each frame independently: this
provides for a smoother and more realistic action. With 'pose to pose' action (shown
above, bottom), you draw the first and last frame and fill in the rest later. This approach
makes it easier to keep the proportions the same and is good for dramatic scenes.

5. Follow through

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When objects in motion slow to a stop, different parts of the object stop at different times.
Similarly, not every object in a scene will always move at the same rate. Considering the
weight of each object will help you make your animation flow more realistically.

6. Slow in slow out

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All objects need time to slow down and to speed up. For example, if you watch a horse
run, it speeds up at the start and slows down at the end. This is applicable to all things,
cars, humans, even boxes, as shown above. The way to represent this within animation is to
add frames to the start and the end.

7. Arc

Viewers don't necessarily know the laws of physics, but they can instinctively tell when an
animation isn't following them. So it's important to get your head around these rules. One
key rule is how objects move in an arc under the influence of gravity, such as when you
throw a ball into the air.

8. Secondary action
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Secondary actions support or emphasise the main action going on in a scene. Using them
helps to add more depth to your characters and objects. They may include, for example,
subtle movements of hair, facial expressions or reactions.

9. Timing

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If you give a heavy box a push, it's going to look and move differently to a lighter box being
pushed with the same force. So getting your timings right makes your actions and objects
look real. This also helps convey the mood and reactions of a character more realistically.

10. Exaggeration

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While your animation needs to be rooted in physics, if it looks too real, it can come across
as boring. So put some kapow into it. One way Disney does this is by using extreme
backgrounds. Alternatively, you could explore exaggerated features or actions. The world is
your oyster.

11. Solid drawing

The foundation of any animation or motion design project is in good, solid drawings. You'll
need to know how your object looks in a three-dimensional space, as well as understand
the principles of weight, light, shadow and volume. It's a good one to crack early on.

12. Appeal

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Ultimately, you've got to make your character or object appealing to the viewer. They don't
have to be the good guy, but they've got to have some form of magnetism. It is perhaps
one of Disney's most challenging principles to crack, but keeping things simple and working
with character development should help.

Go further with Created


Want to know how to become a motion designer, or animator? The online academy
Created is the place to head. Its courses take place online, so you can fit them into your
schedule, and are led by leading professionals working in the industry. You'll work on real-
world briefs, and emerge with an interview-ready portfolio. So what are you waiting for?
Discover what Created can offer you today!

In association with
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Written by
Tom May

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