ALICORN
BY DAVID HOWERY
The clock is running, and
your enemies have the
lead.
‘Artwork by Ruth Thompson
David got hooked on the AD&D* game
at Montana State University, where he
got his B.A. in Range Management. He's
published numerous articles in
DRAGON® Magazine and DUNGEON”
Adventures. “Alicorn” was playtested by
The Ravaging Horde (John, Tim, Allen,
and Jamaica).
“Allicorn’” is an AD&D® 2nd Edition
adventure for 4.6 PCs of levels 1-2
(about 8 total levels). Most of the char.
acters should be of good alignments.
This is an appropriate first quest for a
ranger or paladin. The adventure can be
set in any campaign world, in a forested
hilly area.
Adventure Background
Bayerlet is a noted chief among
goblinkind. This huge goblin united
several villages and beeame the ruler of
a large swath of wilderness, His raiders
hhave swept down on many elven and
‘human towns, Several punitive expedi-
tions sent against him have failed.
Bayerlet is an exceptionally intelligent
goblin with a good grasp of military
strategy.
Yet, Bayerlet has finally met h
match. Two weeks ago, he attempted to
loot an evil ruined temple dedicated to a
god of plague. His bodyguards died
around him, and only the chief man-
aged to drag himself out of the ruin,
clutching a handful of golden treasure
But the goods were cursed, and Bayerlet
‘was stricken with a wasting disease
that has robbed him of his strength and
mind,
‘The chief's little empire is threatened
with disintegration from internal rival
ries, as various champions contend for
the warlord’s position. Bayerlet’s chief
advisor, the shaman Vergrim, fears
losing his high position. After several
days of deep thought, the shaman devel
oped a plan to cure Bayerlet and pre.
serve the goblin kingdom.
Like many wilderness cleries, Vergrim
knew that a unicorn’s horn, called an
alicorn, is useful for healing. If pow-
dered and prepared properly, an alicorn
‘can cure diseases. Vergrim plans to
prepare a mixture of alicorn and herbs
to cure Bayerlet,
Silverlance, a unicorn stallion, lives
in a wooded vale north of the goblins’
lair. Knowing that unicorns are im-
mune to poison, Vergrim spent several
days of prayer in creating a special
‘50 Issue No. 33‘ALICORN
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black arrow. To the shaman’s surprise,
Maglubiyet, the goblin deity, answered
the prayer, and enchanted the arrow.
Vergrim gave the arrow of wounding to
a goblin champion, Murgen.
‘Vergrim, Murgen, and a score of gob:
Lins set out to hunt Silverlance. Sneak-
ing into the unicorn’s vale, the goblins
destroyed trees and killed animals,
actions that were sure to attract Silver-
lance. Sure enough, the unicorn at-
tacked the goblin the nextday at
‘Although the unicorn’s powers en-
abled him to detect his enemies, he
could not divine their plan. The unicorn
attacked the main body of the goblins,
slaying several of them. A group of
archers, including Murgen, worked its
way around Silverlance, coming up
behind him and firing a volley of ar
rows, While most of the arrows missed,
Murgen hit Silverlaneo in the back of
the neck with the eursed arrow. As the
evil arrow did its work, Silverlance
began to feel weak. He killed several
‘more goblins, then tried to remove the
arrow by rubbing against a tree, but
succeeded only in breaking off the shaft,
Teaving the iron head buried in his,
neck. As his strength ebbed further,
Silverlance teleported away to his grove,
where he has been slowly weakening
and is now near death.
‘The goblins had lost too many of their
hunters to search out the unicorn, s0
‘Vergrim and Murgen returned to their
village for reinforcements. (The village
is south of the unicorn’s vale, off the
map.) They were in so much of a hurry
to find the unicorn that they left again
immediately, not waiting for the return
‘of a small hunting party that had left
the village that morning. A lone goblin
was sent to find these stragglers and
lead them in the right direction.
In about four days, the goblin force
will enter the unicorn’s grove to kill
him. A powerful and good creature may
soon be gone, slain to save a wicked
humanoid bandit. Of course, if the men
of civilization learned of it, they would
do their best to see that Bayerlet never
For the Dungeon Master
‘The adventure begins in the afternoon
as the PCs encounter a small group of
goblins (area A) who are hurrying to
catch up with the main body of the
goblins. The timing of this adventure is,
important, The goblins and unicorn
fought at dawn on the day before the
PGs arrive in the vale, Currently,
Silverlance has 20 hp remaining. The
stub of the arrow of wounding drains
Lhp every three hours; it has already
robbed him of his strength and magical
powers. From the PCs’ first encounter
‘with the goblins to the end af the adven-
‘ture, the DM must keep track of time to
determine who finds Silverlance first,
tnd when he dies.
‘The PCs’ movement should be charted
on the map. The terrain is rolling hills
(see pages 128-125 of the Dungeon Mas-
ter’s Guide).
‘The DM must also keep track of the
‘movement of the main body of the gob-
lins as they search for Silverlanee. The
{goblins begin at area B on the map and
follow the route shown. The goblins,
having jeut arrived from their village,
begin moving away from area B at the
same time the PCs meet the smaller
{group of goblins at area A. The goblin
force (MV 6) travels at a speed of 1 mile
per hour in the forest, moving during
the 12 hours of daylight (assumed to be
6 AM. to 6 PAM); PCs (MV 12) can move
‘at 2 miles per hour. Since the PCs will
‘move in an unknown direction, there
are several possible results for this
adventure:
—The PCs may find Silverlance and
rescue him,
—The goblins may find the unicorn
and kill him (unlikely unless the gob-
lins stop cearching the hills).