Professional Documents
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Furukontakuto
Furukontakuto
FURUKONTAKUTO
F THE FUTURE
U
Hyperkinetic art installations
vie for your attention as
much as transhuman sex
R
workers. There are few
limits to what can be
achieved through science
and humanity is just one
O
more machine. A machine
that can be fixed, renewed
and replaced.
N
download to a new body in
a matter of hours, how do
you kill or incarcerate?
T
A
K
U
T
O
FURUKONTAKUTO
2
F LOADOUT
• Uniform - BDU's or flightsuit
• PASGT Kevlar helmet or
U
other tactical headgear
• Nomex flightgloves and
balaclava
• A good pair of boots
R
• Long gun
• Sidearm - in tactical holster
• Tactical Vest - either with
integral body armor or over
O
body armor
• Tactical radio with earjack
• Earplugs
K
• Knife
• Goggles
• Gas mask
• Camelback or canteens for
O
long deployments
• OC/CS Gas
• In pocket - 4 or 5 rubber
doorstops
N
• In pocket/pouch - 10 foot roll
duct tape
• In pocket/pouch - small
expandable dental mirror
• In pouch - 2 flashbangs
T
• In pouch - 1 white smoke or
CS gas
• In pocket - 20 feet of para
cord
A
• On belt - 4-6 flex cuffs
ARISU HAYATO
• In pouch - compression
bandage
• In pocket/pouch - 2-4
cyalume lightsticks (white)
K
U
T SIDEWINDER PUnC WASP
O
All-terrain personalised (Personal Urban Combat 4 hour flight time
transport. Weapon) Laser painting
300 mile range electric engine Bullpup design High resolution cameras
Ammo supply Multiple electronic optics
SMART targeting
FURUKONTAKUTO
3
F
SIXSIMPLE: A NARRATIVE SYSTEM
You create a character description consisting of up to 10 facts (maybe related to Quirks, Drive, Flaws) and
underline 5 of them. These 5 things are your most descriptive traits which may be objects, skills,
contacts, background items and can, in theory, be called into play at any time. If the timing seems
U
inappropriate, the Narrator may require the sacrifice of a Story Point or a card of a significant value from the
hand. This really only needs to be one paragraph.
Choose one more to be your Drive - the most fundamental ambition for your character. This is commonly
related to the reason why the character is not content to stay home and sow crops or catch fish.
R Choose one flaw. This can be physical, mental, spiritual or emotional. It may be how the character
perceives the world or how the world perceives the character.
O
CARD BASED PLAY
Everything has a opposition value. You have a hand of 5 cards by default. When you play one and win the
conflict, you pick up one. Every task has a single resolution - one card draw blind against the pack. If you
lose the conflict you do not pick up.
K
Advantages and flaws and difficulty are represented by additional cards being drawn and added to the first
in a Blackjack fashion. If you have an underlined trait then you can play a SECOND card to bolster the first.
If the area is covered by a flaw then the opposition gains an additional card draw.
O
STORY POINTS
Everyone starts with one and these can be used to
• retcon a narrative scene just played
• change the outcome of any single conflict (any single play of cards)
• change an item of background to fit
N
• heal one Serious Wound instantly/quickly/turn it into a flesh wound that can be ignored.
COMBAT
Combat is the same as any other play. Being hurt - every time you lose a conflict you do not pick up a fresh
T
card until you have had time to recuperate. In essence, lose conflicts five times and you're effectively
incapacitated. NB: Your Hand represents how you cope with fatigue, setbacks, defeat and anything that
tests your determination and willpower.
Serious Wounds are represented differently. Anything less than a serious wound is dealt with using the
A
Hand reduction described above. If, however a combat ends where the winning card was a face card (and
the winner gets to describe the effect) the winning result was more than 10 points higher than the losing
result then the loser ends up with a Serious Wound. Serious Wounds are like normal hand reductions but
they have a longer lasting impact on the character as hand reductions are made back using sleep or
K
recuperation. Serious wounds can only be removed by proper medical attention (which to all intents and
purposes does not exist). A Serious Wound therefore is a potentially permanent and possibly fatal addition
to a character.
U
Until healed, each Serious Wound represents a Hand reduction of 1 for every activity.
T
O
FURUKONTAKUTO
4
F
NAME AND RANK
U DESCRIPTION (5 TRAITS)
R
O TOM
K
O
N DRIVE
T
A FLAW
K
U ADDITIONAL LOADOUT OR NOTES
T
O
FURUKONTAKUTO
5
F
NAME AND RANK
U DESCRIPTION (5 TRAITS)
R
O MIKE
K
O
N DRIVE
T
A FLAW
K
U ADDITIONAL LOADOUT OR NOTES
T
O
FURUKONTAKUTO
6
F
NAME AND RANK
U DESCRIPTION (5 TRAITS)
R
O ARISU
K
O
N DRIVE
T
A FLAW
K
U ADDITIONAL LOADOUT OR NOTES
T
O
FURUKONTAKUTO
7
F
NAME AND RANK
U DESCRIPTION (5 TRAITS)
R
O HAYATO
K
O
N DRIVE
T
A FLAW
K
U ADDITIONAL LOADOUT OR NOTES
T
O
FURUKONTAKUTO
8
F
COMMANDER YANO
As commander of the FURUKONTAKUTO, Yano is charged with
clearing up their excesses as well as ensuring their autonomy. Yano
R INTSEC MOTOKO
Motoko is the political officer of the Police Force with a special
K ABRAHAM LESSER
O
Notorious criminal, mass murderer, body-jacker and tax evader.
Involved at all levels from illegal gambling dens, drug running and
bodyjack clinics. It is estimated there are more than twenty copies
N
of Lesser at large.
T MINISTER TAKAKURA
A very popular politician with very popular policies. He is the
A
Minister for Justice and Law within the City. He has always been a
critic of the way FURUKONTAKUTO operates but has never
suggested the squad needs to be broken up.
K SISTER SAKAKIBARA
Spiritual and community leader. She has been a lifelong critic of the
T
O
FURUKONTAKUTO
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