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Game Theory, Complexity,

and Simplicity Part III:


Critique and Prospective
The strategic and, in particular, extensive forms of games

GAME THEORY, ECONOMICS, AND PHYSICS

B
efore venturing into a discussion of new approaches to solutions of games, it is
apposite to remind ourselves of the original observations of von Neumann and
Morgenstern [1]:

First let us be aware that there exists at present Rational behavior: greed,
no universal system of economic theory. … modified by sloth,
The reason for this is that economics is far too constrained by formless
difficult a science to permit construction rap- fear, and justified ex post
idly. … Only those who fail to appreciate this by rationalization.
condition are likely to attempt the construc-
tion of universal systems. Even in sciences
BY MARTIN SHUBIK
which are far more advanced than economics, like physics, there is no universal
system available at present.
To continue the simile with physics: It happens occasionally that a particu-
Martin Shubik is Seymour H. Knox lar physical theory appears to provide the basis for a universal system, but in all
Professor of Mathematical Institutional instances up to the present time this appearance has not lasted more than a de-
Economics at Yale University in cade at the best. …
New Haven, Connecticut. The next subject to be mentioned concerns the static or dynamic nature of
our theory. We repeat most emphatically that our theory is thoroughly static. A
dynamic theory would unquestionably be more complete and therefore prefer-
able. … A static theory deals with equilibria. … For the real dynamics which in-
vestigates the precise motions, usually far away from equilibria, a much deeper
knowledge of these dynamic phenomena is required.
The emphasis on mathematical methods seems to be shifted more towards
combinatorics and set theory—and away from the algorithm of differential equa-
tions which dominate mathematical physics.
It should be clear … that a theory of rational behavior—i.e., of the founda-
tions of economics and of the main mechanisms of social organization—requires
a thorough study of the “games of strategy.” … In the process of this analysis it
will be technically advantageous to rely on pictures and examples which are rather
remote from the field of economics proper and belong strictly to the field of games
of the conventional variety.

34 COMPLEXITY © 1998 John ©


Wiley
1998&John
Sons,Wiley
Inc., &
Vol. 3, No.
Sons, Inc.5
CCC 1076-2787/98/05034-13
The theme of von Neumann and associated with axioms involving symme- strategy, and a win or draw would be
Morgenstern was to set up the apparatus try, equity, efficiency, and other “desirable declared without playing.
to permit the careful study of statics. features.” The discussion here is limited to

T
Their solution, other cooperative solu- the strategic and, in particular, the exten- he extensive form provides a lan-
tions, and the noncooperative equilib- sive forms of the game, where process and guage to describe an interactive
rium solution of Nash were all devoted to dynamics can be considered. conscious decision-making process
this goal. It is a monument to their suc- in detail, identifying every move and all
cess that the time has arrived to move The Extensive Form, Information, information conditions, as well as indi-
beyond this goal. and Dynamics cating when each individual is required
The devising of the theory of games has to make a local choice. (However, the ex-
Structure, Intent, and Behavior radically transformed our understanding tensive form representation of a game

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hose who have read the first two ar- of ways to view strategic choice and indi- may not be unique, and apparently insig-
ticles of this trilogy appearing in this vidual decision making. But its very power nificant differences may challenge the
publication may wonder where has served to illustrate the enormous gaps use of the various noncooperative equi-
game theory fits into complexity, mass we have in our understanding of human librium solutions. The deep and careful
particle behavior, chaotic systems, and behavior. The elegance and precision of analysis of [2] illustrates this). A formal
the other occupations of the Santa Fe In- the game theoretic formulation has en- definition of strategy has been developed.
stitute. The first article was a tutorial pro- abled us to see more clearly the radical But the care and precision with which this
viding an exposition of the basic lan- simplifications involved in portraying definition was developed tells us imme-
guages of game theory. It presented the homo ludens. The microeconomist’s ideal diately that humans do not utilize strate-
basic concepts utilized to study many of rational man is for most purposes a gies in that sense. The idea of individuals
person conscious interactive optimiza- weak first approximation of an individual. looking over the complete set of strate-
tion. The second article dealt with a large This approximation is valuable in answer- gies of size larger than 1010,000 , where each
and diversified set of applications. These ing some questions about economic be- strategy is an enormous book of instruc-
applications are proliferating. But suc- havior and grossly misleading when uti- tions, tells us that neither people nor
cessful application and an understanding lized where context counts. machines play chess in this manner. They
of the strengths and weaknesses of game By providing us with a precise lan- have algorithms, rules of thumb, or other
theory are not the same. Homo ludens is guage to describe rational, fully con- models of behavior that enable them to
the intellectual son of homo oeconomicus, scious decision making with individuals prune the tree and simplify the search.
who in turn is descended from the with unbounded abilities to compute, the They use rules to evaluate positions; ex-
Benthamite utilitarian man. For those of game theoretic models of human behav- pertise counts. Simon and Schaeffer note
us brought up in a reductionist tradition, ior have given us a means to examine that chess masters probably carry more
it is a source of wonder and satisfaction both the power and success of this ap- than 50,000 “chunks” or patterns which
that so much insight into certain local proach, along with its limitations and they recognize in play [3]. They distin-
optimization problems and some global glaring weaknesses. guish the substantive rationality, which is
principles could be gleaned from such It is easy to see the strength and el- dealt with in most game theory discus-
simplifications. The next steps in further- egance of the game theoretic notation sions, from procedural rationality, which
ing our understanding require a different when applied to a description of chess. is directed to procedures and how to play
approach. Without ever having to draw the exten- rather than to existence proofs. They note
Game theory provides a language to sive form for chess, by observing that it that chess is the Drosophila of artificial
describe the structure of multiperson de- is a finite game with perfect informa- intelligence and cognitive science re-
cision making at three levels of detail: ex- tion (i.e., each player is completely in- search. It illustrates the reality of compu-
tensive form, strategic form, and coali- formed about everything that has tational difficulty.
tional form. It is suggested here that the transpired), in principle one can em- Game theory, for the most part, has
coalitional form completely abstracts ploy a backward induction. This can be ignored the role of expertise. It applies the
away from concerns with dynamics and used to show that chess is an inessen- modeling rule of external symmetry (i.e.,
behavior. It is implicitly assumed that all tial game. If two superbrains were to all players are assumed to be alike in all
individuals know what they want, know play chess, the game should be over as aspects that are not otherwise specified
the power of groups, and can costlessly soon as they had chosen who is to play in the description of the game). The at-
(and timelessly) form and dissolve all coa- black. Each, by working backward from oms and cells of game theory and eco-
litions. The coalitional form is primarily every terminal node of the game tree, nomics are, in general, undifferentiated.
used for normative investigations often would be able to calculate his optimal There is one type of actor, homo ludens.

© 1998 John Wiley & Sons, Inc. COMPLEXITY 35


Dreyfus and Dreyfus in their critique lutions has been given in the previous two The remainder of this article gives a
of artificial intelligence suggest that the articles of this series. The details are not sketch of the sources of the needed dis-
performance of individuals can be char- important here. What is important is that tinctions that call for specialized models.
acterized by five levels [4]: they all have been essentially normative I doubt that a “general theory of every-
solutions. Given that we require that a so- thing” is in the cards for physics, and I
1. novice lution satisfies various axioms concern- doubt even more so that it is in the cards
2. advanced beginner ing efficiency, symmetry, bargaining for all forms of human behavior for all
3. competence power, additivity, and other conditions, times. We are at the point where new
4. proficiency then the solution tells us which set of out- models are feasible, given the basic de-
5. expertise comes have the required properties. velopments in mathematics in general,
The Nash noncooperative equilibrium computational methods, simulation,
The novice learns the rules and con- can also be considered axiomatically ways of observation, growth of data
sciously manipulates in more or less a where efficiency is given up but mutual banks, and the development of the social
context-free manner. The advanced be- consistency of individual expectations is and biological sciences.
ginner improves with considerable expe- required. In spite of being able to regard It is my belief that in the development
rience, which enables him to recognize the noncooperative equilibrium solution of dynamic models, context is everything
situational elements. However, the level as static, the thrust of much of the theo- in understanding the nature of decision
of competence requires more than an in- retical work on modifying the noncoop- making. Human dynamics are, at best, a
ventory of rules and situational elements; erative equilibrium
the individual learns how to adopt an (for a good coverage,
appropriate hierarchical procedure. They see [5]) has been de-
suggest that when cognitive scientists voted to considering Much of past game theory has been devoted to
speak about “problem solving,” they have the game in extensive harvesting a rich crop of answers to questions
in mind the thought process character- form and a consider- that could be usefully asked while ignoring
izing competence involving plans, goals, able body of experi- individual differences and limited abilities. The
and strategies. mentation is con- intellectual ground has now been cleared
cerned with whether sufficiently that a new set of questions must be
answered and the ability to answer them depends

D
reyfus and Dreyfus argue that the the behavior of hu-
next two stages “are characterized man players leads to a on enlarging the scope of the models.
by a rapid, fluid, involved kind of noncooperative equi-
behavior that bears no apparent similar- librium.
ity to the slow, detached reasoning of the It is my belief that
problem-solving process.” Words such as the future directions in the development multiperson controlled stochastic pro-
“intuition” and “know how” refer to the of game theory solutions may call for a cess where history frequently counts and
proficient agent’s spotting and reacting to different emphasis than the previous de- unique predictable out-comes are a rar-
special features of a situation. When the velopments. In particular, the modifica- ity. Von Neumann and Morgenstern
level of expert is reached, the observation tion of the concept of noncooperative based their original model of the environ-
of Frank Lloyd Wright applies: “An expert equilibrium is only one of many ap- ment and the decision makers on analo-
is one who does not have to think. He proaches. The work instigated by gies with formal parlor games, played by
knows.” Harsanyi [6] on Bayesian players and the goal-oriented optimizing individuals.
Much of past game theory has been work of Aumann [7] on games with in- These game are chess, poker, bridge, and
devoted to harvesting a rich crop of an- complete information on the rules of the others where the relevance of the envi-
swers to questions that could be usefully game and lack of common knowledge ronment and the context is minimal. The
asked while ignoring individual differ- (see [8] for a survey) are valuable philo- players are abstract intelligent individual
ences and limited abilities. The intellec- sophical extensions of the classical “one agents acting in pursuit of their own
tual ground has now been cleared suffi- type of agent” model; but a vast expan- limited goals in vitro, not managers,
ciently that a new set of questions must sion of more specific and context- generals, crooks, fools, relatives, bureau-
be answered and the ability to answer related models are more congenial to the crats, or politicians in a complex fluid
them depends on enlarging the scope of development of testable game theoretic environment.
the models. dynamic models. The work of Rubinstein A striking example of the relevance of
[9] on finite automata and Hammerstein context is given by the number of prov-
Solutions Past And Solutions Future and Selten [10], Weibull [11], and others erbs that come in apparently contradic-
The major cooperative solutions investi- on game theory models in evolutionary tory pairs; for example: “He who hesitates
gated have been the core, value, nucleo- biology are indicative of the change tak- is lost” or “Look before you leap.” Another
lus, bargaining set, and stable set of an ing place. Much more change is about to pair is “In the kingdom of the blind the
n-person game. A discussion of these so- come. one-eyed man is king” or “In the kingdom

36 COMPLEXITY © 1998 John Wiley & Sons, Inc.


of the blind the one-eyed man is mad.” indicated some of the limits on human ca- eral properties of the mass behavior of
The difference comes in the understand- pacity for processing information. individuals where the analogy between
ing of context. I suggest that in the general study of the individual in society and the particle
A contrast between the game theory game theory there are seven important in a physical system may be close enough
definition of strategy and the military defi- divisions that depend on the number of to be worth considering. I also believe
nition of strategy illustrates the dangers agents: there are other questions where this anal-
and limitations in trying to misapply a ogy may be of little help.
beautifully precise mathematical con- 1. one-person decision problems

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struct with a far less precise but far more 2. two-person games (constant and he one-person decision problem
encompassing set of guidance rules. nonconstant sum) deals with the single agent con-
A military strategy is an overall plan 3. three-person games fronted with a nonrandom or a
for the execution of a war, involving not 4. few-person games (where few is from random optimization problem. It is here
merely general and specific geographical 4 to around 20) that the modeling choice of what consti-
considerations and timing but also orga- 5. many-person games (where many tutes the individual decision maker must
nizational delegation of decision making may be from 20 to a few hundred) be addressed. From the viewpoint of the
and an explicit recognition of goals, ter- 6. large but finite games microeconomist or the operations re-
rain, technology, doctrine, force struc- 7. games with a continuum of agents search practitioner, the model is that of
ture, chain of command, and a recogni- utilitarian man. The psychologist, social-
tion of the state of morale and other social We all would like to see a simple, all- psychologist, sociologist, and psychiatrist
and psychological factors influencing the encompassing “theory of everything” will envision a different primitive unit. In
forces involved. (A perceptive discussion emerge from a few basic rules. I believe the context of solving a cost minimization
of the development of the military view that there are undoubtedly several broad production problem, the first model is
of strategy is provided by Paret [12] cov- applications where the conventional ap- probably the more productive. When the
ering the works of Sun Tzu, Clausewitz, paratus of current game theory, complete problem at hand is to find out why Bobby
Jomini, and many others. The themes of with the actors as true descendants of is absent from school and lies about
organization and delegation and the im- Benthamite man, still promise high sci- where he has been, a different primitive
portance of control and the appropriate entific payoffs. Unfortunately, the general unit is called for. Context counts. In the
processing of information abound.) study of the nature and the number of first problem, to a good first approxima-
human actors call for a development of tion, society and history are irrelevant.
ON NUMBERS new game theoretic models capable of When dealing with the second, the

Q
uantitative differences often lead to addressing problems in the behavioral psychiatrist’s view of the individual can-
qualitative differences. In the appli- sciences in specific, in contrast with try- not avoid the imprint of society [14].
cations of the theory of games, the ing to beat all problems in the behavioral Those who utilize Bayesian updating
number of agents and the context of their sciences onto an early 20th-century in the study of the behavior of the indi-
activity are critical. There are two inter- microeconomic utilitarian bed of vidual under uncertainty must remember
related ways in which numbers play an Procrustes. The division of the behavioral that the original priors come from some-
important role in understanding the sciences into biology, anthropology, eco- where and that somewhere may involve
strengths and limits of game theory and nomics, political science, sociology, social the society to which the individual
its relationship to other approaches. The psychology, and psychology is based on belongs.
first concerns how the theory is influ- substantive considerations that are not Two-person games (constant and
enced by changes in the number of reflected in merely aping the economist’s nonconstant sum), preferably with two
agents (i.e., holding the nature of the in- methodology. strategies for each agent, have provided
dividual agents constant, is there any Among humans with language, soci- the rich source of metaphors and analo-
important form of convergent behavior ety, and culture, the quantitative differ- gies in the use of conversational game
encountered as numbers increase?), and ences in numbers lead to qualitative dif- theory. Even at this level of simplicity,
the second concerns the ability of the in- ferences in the nature of interaction. The much of the force of the problems posed
dividual agent to communicate and to best abstract model of the anonymous by multiperson optimization appear. Stu-
process information. buyer of 100 shares in a mass market is dents of social-psychology and interna-
Numbers count, and they frequently not necessarily the same as that of the tional relations will continue to obtain
appear in the limits to human perception. individual buying a rug in a face-to-face valuable insights from the game theory
In a classic article in psychology, George deal with a rug merchant. In each in- developments. But hopefully it will be a
Miller discussed “The magic number seven stance, we must consider context and the two-way street with the game theorist
plus or minus two,” pointing out the seven questions we are trying to answer. Before beginning to appreciate the relevance of
deadly sins, the seven virtues, the five con- the general theory of everything, there are socio-psychological insights such as ob-
tinents, and the nine muses [13]. He sug- many special questions to be answered. servations that Asian females with no
gested that the existence of the numbers I believe there are many interesting gen- game theory experience play the re-

© 1998 John Wiley & Sons, Inc. COMPLEXITY 37


peated prisoners’ dilemma game differ- study of industrial organization, this is difference in the behavior of the solutions
ently from Australian union members. often asked in the context of the regula- becomes arbitrarily small, then the trac-
The development of two-person multi- tion of industry to ensure competition. In tability is bought at no cost. If the limit-
stage games will benefit considerably the context of organization theory, there ing behavior does not approach the be-
from both experimental gaming and joint are questions concerning optimal span of havior at the limit, the explanation of the
work of game theorists with social psy- control. An adequate answer depends at discrepancy may be of considerable im-
chologists. least on numbers, duration of relation- portance in understanding the phenom-
Three-person games call for a special ship, spacial distribution, and nature of enon at hand.
study. Three is the first number for which, the communication net.
if information is aggregated, the indi- Many-person games provide the twi- On Atoms, Molecules, Cells, People,
vidual is unable to attribute actions spe- light zone above which anonymity ap- and Context
cifically to another agent. It is also the first pears. But before we consider anonym- The atomic table currently has 112 ele-
number at which there is a choice in ity, an understanding of the nature of the ments; the human body has around 260
multiperson coalition formation. Three is communication network and the upper differentiated cells. In the universe
still a small enough number that face-to- bounds on size of a group of agents where around us, there are subatomic particles,
face communication may be intense. the atomic structure of recognition of in- atoms, molecules, and cells; in the ani-
dividual agents by individual agents is mal kingdom there is on the order of 1.4

I
n few-person games (and in three-per- still predominant. Small, low-mobility to 2 million species of insects, around
son games), we encounter what we villages, small firms, and small tribes may 8,600 species of birds, and around 4,630
might intuitively call “combinatoric have numbers in this range. species of mammals. There are around 6
complexity.” In any scientific investiga- Large but finite games provide the test- billion individual humans with a bio-
tion, the dynamics of the three- or four- ing ground for the development of a mass of less than that of all ants. The hu-
body problem is hardly comprehended, science of mass behavior. It is at this man biological, social, economic, and
except in highly special cases. From the level where the concentration is less on political units involve families, extended
viewpoint of game theory and its appli- the strategic action among few indi- families, clubs, tribes, voting districts,
cations in economics, political science, viduals and more on mass agent quasi- churches, political parties, nations, and
and elsewhere, I have selected the range anonymous behavior. In the immediate international organizations. The odds are
for the few-agent problem to be from 4 future, I believe that the highest payoffs that there are other planetary civilizations
to around 20. The numbers 1, 2, and 3 are lie here for the game theorist and mass in other galaxies with other forms of in-
all special cases requiring independent behavior social-psychologist utilizing telligent life with whom we have no di-
study, thus the lower bound on the gen- both simulation and machine computa- rect communication whatsoever. The
eral few-agent problem begins at 4. How- tion methods. message is diversity. There are many ba-
ever, the size of the upper bound is not Games with a continuum of agents are sic building blocks and there are many
fixed, as it is heavily determined para- an idealization used primarily for math- species in the animal kingdom. Does
metrically and by context. In long-lasting ematical convenience in studying situa- game theory or chemistry provide the
relationships, it is feasible for 20 mem- tions with many agents where each has better model for the study of decision
bers of a small institution to know each negligible strategic power. making? The answer is probably context-
other on a first-name basis. In an indus- As with the distinction between con- and question-sensitive.
try with high turnover and regional dis- tinuous and finite time (discussed below),

A
persion, it is unlikely that 20 firms main- so it is with games with a countable num- re all living things decision makers?
tain detailed knowledge of each other. ber of agents and with a continuum. A Are planets decision makers? Can
Somewhere in this grey zone between 4 game theory technique for considering the interaction between the Earth
and around 20, the levels of face-to-face the influence of increasing numbers is by and its moon be regarded as a two-
contact attenuate, the degree of common replication. A game with n players is re- person game? Is the battle between a
knowledge goes down, and the role of placed by kn players where k can become Pitcher plant and a fly a two-person
aggregation increases. Aggregation can arbitrarily large. The key question to con- game?
come about in the formal processing of sider when dealing with large but finite Von Neumann suggested that a self-
statistics, in the generation of stereotypes, games and games with a continuum of reproducing mechanism requires at least
or in the production of social or profes- agents is whether, as the game with eight kinds of part components [15]. We
sional norms. Oligopoly theory, interna- countable number of agents becomes do not really understand the magic that
tional relations theory, small committee, indefinitely large, the solution ap- differentiates the animate from the inani-
and club theory, as well as pack and small proaches the solution to the game with a mate, but it appears that it is not only
herd behavior of some animals, are rel- continuum of agents. It is often analyti- merely numbers but heterogeneous ele-
evant in this range. cally easier to work with continuous ap- ments and connections, and connections
A key question in many of the social proximations to large but discrete phe- imply some form of information bond
sciences is “how many is many?” In the nomena. If it can be shown that the among the units.

38 COMPLEXITY © 1998 John Wiley & Sons, Inc.


M
insky has used the phrase “soci- problem at hand. Among the cooperative metaphors might aid in illuminating
ety of the mind” to suggest that a solutions that have been proposed, the thought.
great variety of local optimizers Shapley value is unique for side payment Arthur et al. [21] in their study and
may be organized to form human intelli- games. ( The value is not unique for simulation of stock market behavior and
gence [16]. For some purposes, it makes nosidepayment games but is generically Arthur [22] in his observations of the
sense to regard all humans as the undif- a point set.) But it is incorrect to interpret changes in the predictions of the num-
ferentiated atoms, decision makers, or this as a prediction. It is, in essence, a sta- ber of individuals attending an evening’s
primitive units in the game. It is my be- tistical average that awards the individual music session at a local bar stress great
lief that in the understanding of many his expected marginal productivity on the changes in the predictions of individuals.
aspects of the behavioral sciences, it is assumption that all orders in which an A statistical regularity may still arise from
worth differentiating the basic decision individual enters any coalition are the changes.
makers. Humans are highly adaptive or- equiprobable.
ganisms. Poets, painters, politicians, ac- In many highly practical operations THE GAMES WITHIN THE GAME
countants, bureaucrats, and scientists all research problems, the estimates sought One of the key questions in basic science
began as babies of at least two sexes. But are statistical. One wants to know the is that concerning morphology. What are
if one is trying to answer questions con- number of items in stock which maxi- the mechanisms behind the creation of
cerning society and its short-term func- mizes expected profit. No one tries to form? In the applications of game theory,
tioning, characterizing the population as predict if Mrs. Jones is going to buy a a basic question is what constitutes a
being composed of consumer-voters, bu- washing machine in the next six months. player? In various conventional applica-
A serious fund manager or investment tions of the theory of games, we study
banker when buying microchip manu- commitment; for example, England may
Are all living things decision facturers will spend far less time trying commit to preserving the independence
makers? Are planets decision to pick “the successful firm” than trying of Belgium, individual X may commit to
makers? Can the interaction to buy a broad enough portfolio of well- helping individual Y if Y starts a new busi-
between the Earth and its priced firms that will include enough of ness, and X may make a commitment to
moon be regarded as a two- the stochastically determined winners. X in the form of a New Year’s resolution
person game? Is the battle Arthur’s example of growth following a to lose 20 pounds and give up smoking.
between a Pitcher plant and a Polya process tells us of the fundamen- In the first instance, the decision maker
fly a two-person game? tal unpredictability of what happens to is a compound construction consisting of
a single innovating firm [18]. It does not a nation-state acting on another nation-
argue against what happens to the mean state (see [23, 24] on the state and [25] for
performance of the universe of firms. insect societies); in the second, it is a
reaucrats, entrepreneurs, financiers, and Bak’s example of avalanches on a sand single individual acting on another indi-
politicians may be more fruitful than con- pile or of the Gutenberg-Richter law on vidual; in the last instance, it is an indi-
sidering only bloodless homogeneous the frequency (but not the timing) of the vidual dealing with himself as though the
economic maximizers. For some pur- occurrence of earthquakes argues in fa- single individual consisted of a society or
poses, a single-sex and single-age popu- vor of science with prediction of global a game with many players. The question
lation provides a justifiable simplifica- but not individual properties [19]. helps determine the primitive concept of
tion; for other purposes, it might even be Gomory’s observations [20] on the un- the player.
helpful to observe that the population has knowable are consistent with Bak’s obser- No one has yet done the appropriate
an age distribution and sex differences. vations. At best we can hope to pick up analysis on “the portrait of the artist as a
statistical regularities. In many instances, 240 agent game,” yet we might view the in-
Solutions and Prediction humans avoid the need for an intractable dividual players to be the cells in the or-
There is much which we must global prediction by substituting a solu- ganism or institution known as a human
leave, whether we like it or not, to tion based on local control. Rather than being. At the next level of decision mak-
the un-scientific narrative method predict the weather for today’s picnic, ing, it might be a bunch of selfish genes
of the professional historian [17]. build a climate-controlled sunroom and manipulating the puppet cells, who in turn
hold the picnic there. are manipulating the human puppet.
Von Neumann was dubious of game In my opinion, three-person game

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theoretic solutions that in general, pre- theoretic dynamics is less tractable than here has been considerable devel-
dicted a single point. In fact, in spite of the general three-body problem. One opment in the application of game
the attempts to refine the noncooperative will learn more about the dynamics of theory to evolutionary biology (for
equilibrium solution to select a unique the British Raj, Afghanistan, and Impe- a good exposition, see [5]). A key feature
equilibrium point, uniqueness of predic- rial Russia from the pen of a good histo- to this application is that the individual
tion for any game theoretic solution is a rian than a mathematical political scien- agent is not modeled as an independent
rarity due to special properties of the tist, although a few game theory decision maker, but as a strategic dummy

© 1998 John Wiley & Sons, Inc. COMPLEXITY 39


FIGURE 1 (and possibly a big enough
pension for up to age
T+20). The financier, bu-
reaucrat, scientist, or poli-
tician devote their active
optimization to highly dif-
ferent goals in society.
These different local ac-
tions feed into the ongoing
environment. But, in game
theoretic terms, the envi-
ronment provides the
“rules of the game.” Yet, on
a longer horizon than the
short sellers’ stock play or
the politician’s election
campaign, their actions
modify the rules of the
game and are fed back
onto the local players at
some time in the future. A
more detailed model
would show a complex set
of “games within the
The games within the game. game” or interlocking
games all on different time
scales. But most human
or a mechanism with a given fixed strat- is. It could be that in centuries to come decision makers do not devote their wak-
egy. I suggest that there is a middle the active human lifespan will move to ing hours to all of these games. Global op-
ground between the pure mechanism 200 years or more, but at this time those timization by the individual is a myth per-
and homo ludens—this is the indepen- who live beyond 110 do not appear to be petrated by those who have failed to
dent locally optimizing agent, where the terribly well represented by homo ludens contemplate the complexity of human
influence of the overall behavior of all and do not appear to spend too much life as a partially controlled stochastic
agents changes the environment in time devoted to working out lengthy process with interactive feedback.
which they operate and thus drives a backward inductions. There is no hard

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long-term evolutionary process which is evidence that anyone has lived beyond he view that the behavior of local
of little concern to the locally optimizing 130. The third model is to assume that optimizers is consistent with a glo-
agents. Figure 1 shows a picture of an there is no fixed upper bound. Mel bal evolutionary structure calls for
overlapping generations socio-political Brooks’s 2,000-year-old man, if he sur- a review of the relationship between rules
economy where the infinite tape repre- vives against the odds, will survive as the and behavior and between form and
sents the environment, physical, societal, same decision maker (whatever that is) function. The institutions, organizations,
political and economic institutions. The as he was when he was 20.) Empirically, and organisms that exist provide the rules
sequence of overlapping boxes above are it is reasonable to view these boxes as rep- for the current local games. The context
the overlapping generations of individual resenting a life currently having an opera- they provide constrains behavior but
humans. The figure as drawn indicates a tional upper bound of around 130 years. does not uniquely determine behavior.
finite nonstochastic length of life for the Among those who have neared the upper But behavior feeds back into the context
individual. (The reader might contem- bound (say over 110), it does not appear and changes the rules of the game. The
plate the differences that three modeling likely that they were concerned about relationship between the local behavior
distinctions might make. The first, as is decision making in the same way as they and the global evolution of the system
used in many economic models, is a fi- were at 20 or 40. leads us to regard with caution attempts
nite nonstochastic life span. No one is The key element in the construction to provide too simple a dichotomy be-
killed by wars, plague, or accidents, but in Figure 1 is that it offers the possibility tween form and function. It is easy to con-
drops dead at the foretold end of the al- of blending local optimization and evo- fuse rationalization with causality.
lotted hours. The second is the existence lution together. The individual of age T The game theorist concentrating on
of a specific finite upper bound to human older than 80 with his or her essentially noncooperative behavior tends to be re-
life. This comes reasonably close to what finite life worries about here and now ductionistic. The unit of interest is the in-

40 COMPLEXITY © 1998 John Wiley & Sons, Inc.


dividual. The approach of the cooperative On Fiduciary Choice tion is does the limiting solution of the
theorist tends to be more holistic. Von It might be viewed in sociobiology that the finite model, as the time increment be-
Neumann’s and Morgenstern’s concern animal sacrificing itself to maximize “in- comes small, approach the solution of the
with the stable set solutions stressed clusive fitness” is acting in a fiduciary continuous time model? An illustration of
complex properties emerging from the manner for its genes. Much of microeco- the importance of this problem comes
set of all players as a whole. nomic theory is based on the individual about in investigating the role of money
with an egocentric utility function maxi- in an economy where the velocity of its
WHERE SOME OF THE PROBLEMS ARE mizing his or her own welfare. Yet even use in transactions may become arbi-
It has been suggested that quantitative casual empiricism shows that the prepon- trarily fast. It is well known that however
differences may easily result in qualita- derant strategic action taken by individu- it is measured, the velocity of money var-
tive differences in phenomena. In this als in a modern economy, polity, or soci- ies in an economy. If we permit it to have
section, several sources of the qualitative ety is taken by fiduciary agents playing an infinite velocity, then the amount re-
difference are considered. with other people’s money or lives. Once quired to run the economy approaches
more, the caveat must stress that many of zero. But humans can only verify trans-
Computational Complexity the problems in the application of game actions in a finite amount of time. Thus,

T
he advent of the computer has revo theory arise in the mapping from the although going to the limit may appeal
lutionized the possibilities for re world around us onto the abstractions of to a sense of mathematical elegance, for
search in the sciences in general actor, strategy set, and preferences. the modeling of decision making it may
and the social sciences in particular. The be less appropriate than considering that
growth of linear programming, convex Continuous and Finite Time there is a lower bound to human decision
programming, integer programming, In many of the applications of mathemat- time.
and dynamic programming, together ics to science in general, and the social
with the ability to compute, has removed sciences in particular, either continuous Complexity and Context

T
problems in economics and operations or discrete time models are used, but he tendency in game theoretic mod-
research from being intellectual toys to rarely are they intermixed. The reason eling and analysis has been to con-
providing major applications. Rust [26], why hybrid models are avoided appears sider highly sophisticated individual
´
and Traub and Wozniakowski [27] raise to be primarily to preserve mathematical units capable of performing complex
basic questions concerning computabil- tractability. Differential-difference equa- computations in environments of any
ity. The understanding of dynamics in tions with stochastic elements are messy. level of complexity. (Slobodkin [28] gives
the behavioral sciences requires the in- Unfortunately life is messy. Life is lived an interesting discussion of games and
vestigation of complex adaptive systems. continuously with stochastic or periodi- context, and Huizinga’s classical study [29]
Do assemblies of individuals acting in cal events interspersed. Babies take ap- considers the play element in culture.) It
parallel actually solve parallel stochas- proximately nine months to be born; appears that at least one of the next steps
tic dynamic programs? The evidence taxes tend to be based on an annual ba- should be to consider the interaction of
appears to be that this is not the way they sis; sleep tends to take place on a daily less complex individual agents. I view the
behave. Could it be that the result of basis; marriages, the timing of births, developments in behavioral science not as
their behavior is that they act “as if” they murders, and the granting of honorary an abandonment of game theory but as a
solved these complex optimizations? An degrees take place more or less in sto- recognition that the conclusions from
exploration of many of the high-dimen- chastic event time. game theory force us to the next steps be-
sional problems faced in economic life The modeling of time requires the se- yond the standard model of homo ludens.
indicates that in many instances, unless lection of one of the following: The complexity may come from the inter-
special structure is present, computa- actions of simple agents.
tional requirements increase as a power 1. continuous time No attempt is made here at an exege-
of the dimension. 2. fixed clock or periodic discrete time sis as to what is “complexity.” I leave this
The problem of computational limit 3. stochastic discrete time exercise to those with a more philosophi-
is faced in its purest form by the in- cal bent. Nevertheless, a few observations
dividual operations research analyst or blends of all three selected on an ad are called for. A search of the World Wide
given a well-defined one-person optimi- hoc basis. The availability of high-speed Web under “definition of complexity”
zation problem. When on top of the diffi- computers changes the nature of the yields around 200 definitions. Shannon, in
culties involved with high dimension, the modeling selection. Simulation and nu- his development of information theory,
dynamic game theoretic aspects of merical approximation enable the mod- considers how to measure the degree of
forming expectations about the moves of eler to avoid simplifications selected pri- information contained in a message [30].
others and the acts of nature are also in- marily to preserve analytical tractability. In his attempt to do so, he deals with mes-
cluded, it becomes reasonably evident The relationship between continuous sages without semantic context. Gell-
that different models of individual behav- time and finite time models is often Mann [31] observes that a completely ran-
ior are called for. highly worth exploring. The critical ques- dom generation of words is more complex

© 1998 John Wiley & Sons, Inc. COMPLEXITY 41


among initially isolated nodes are in-
An important breakthrough in the development of game theory was the creased randomly and groupings of large
switching of mathematical emphasis away from the differential calculus components are created, the system dy-
to combinatorics. But immediately the question arises, “Is combinatorics namics based on the way neighbors in-
simpler or more complex than analysis of continuous functions?” For the fluence each other is suggestive of phase
very few agents, it may be regarded as simple; for a middling number, it transition where with low connectivity
appears to be complex; for extremely large numbers, a simplicity may and low neighbor influence there is little
emerge in the form of mean or average properties of the system. dynamics; but as either the individual
influence grows or the number of neigh-
bors is increased, the system activity in-
creases until it reaches a threshold of
than the works of Shakespeare in terms of A lesson from the generation of chaotic behavior. Kauffman utilizes his N-
algorithmic information content also fractals is how to obtain complexity from K model, where there are N nodes and K
known as Kolmogorov Complexity). Yet iterated simplicity. The highly intricate arcs to investigate the proposition that
in terms of our intuitive feeling for the patterns that can be generated from the the greatest possibility for self-organiza-
“interesting,” both a sequence of random iteration of simple operators on elemen- tion and the formation of life is at the
0s and 1s and a sequence of 111111 . . . are tary structures illustrate how the appar- boundary region beyond which the sys-
more or less equally uninteresting even ently complex can be explained simply or tem becomes chaotic. (Some time ago,
though the latter can be coded more sim- coded parsimoniously. prior to the development of simulation
ply than the former. The basic idea behind the ingenious methods I proposed a quasi- cooperative
answer to the banal and imprecise ques- solution to dynamic games called K-R

G
ell-Mann suggests the idea of crude tion of “how long is the coast line?” is that stability [35] for application to games of
complexity as being “The length of the answer is a function of the length of economic survival whose equilibria were
the shortest message that will de- the ruler. The shorter the ruler, the more contingent on a random element and on
scribe a system . . . employing language, one can measure the nooks and crannies. the level of interaction among the agents.
knowledge, and understanding that both Going to the limit by shrinking the rule The static interpretation of the K-R rela-
parties share.” This suggested definition Mandelbrot [33] proposed a nonintegral tionship was as a code of behavior. The
may be regarded as utilizing a shared un- measure of dimension that he named a study of the emergence of a code requires
derstanding of context between the “fractal.” Thus, the jaggedness of the Nor- an examination of a high-dimensional
sender and recipient of the message. It is wegian coast produces a fractal dimension model that is essentially not feasible with-
holistic; it depends on the whole set of of 1.6. Mandelbrot observed that there are out the use of the computer.)
communicators and their common his- many phenomena, such as the ruggedness The value of Kauffman’s approach is
tory. The intrinsic idea is well illustrated of landscapes and the changes in finan- not to be judged by the ingenuity of the
by the old joke of the traveling salesmen cial prices, that show the same structure abstraction, but by its fruitfulness and the
telling jokes by numbers. One cries out at any level of magnification. evidence that can be mustered from bio-
“13” and all of the group except one very An important breakthrough in the de- logical investigation. But from the view-
somber individual laugh. Someone asks velopment of game theory was the point of the game theorist, the modeling
him why he did not laugh. He replies, switching of mathematical emphasis of agents, rules of the game, and strategy
“Not only have I heard that one before, away from the differential calculus to sets appear to be appropriate.
he did not tell it well.” combinatorics. But immediately the

E
question arises, “Is combinatorics sim- pstein and Axtell argue for growing
Complexity or Simplicity pler or more complex than analysis of artificial societies “from the bottom
. . . von Neumann’s logical design of continuous functions?” For the very few up” [36]. They offer various simula-
a self-reproducing cellular automa- agents, it may be regarded as simple; for tions of sex, culture, conflict, disease, and
ton provides a connecting link be- a middling number, it appears to be com- trade. In contrast with the work of
tween natural organisms and digi- plex; for extremely large numbers, a sim- Kauffman on the origin of life, or Arthur
tal computers. There is a striking plicity may emerge in the form of mean et al. on the stock market, I find the basic
analogy with the theory of games at or average properties of the system. modeling is somewhat less convincing.
this point. Economic systems are Kauffman [34] has proposed a conjec- The aim of the simulations of Kauffman
natural; games are artificial. The ture about life as an emergent property and Arthur et al. has been to answer spe-
theory of games contains the math- of the overall stochastic interaction of the cific questions where a case can be made
ematics common to both economic elements in an open thermodynamic sys- that the representation of actors and con-
systems and games, just as au- tems (i.e., a system with a net energy or text is adequate. It is possible that these
tomata theory contains the math- food flow). In particular, the method- simulations with a simple structure can
ematics common to both natural ological stress is on the importance of be used to provide analogies in the study
and artificial automata [32]. random graphs where, as connections of the evolution of markets or culture, but

42 COMPLEXITY © 1998 John Wiley & Sons, Inc.


this use is not unlike conversational game examining. But the problems of emergent Shapley [39] discuss this. Shubik and We-
theory. organizations and coevolution call for an ber [40] provide an example of a two-per-
Arthur, Durlauf, and Lane [37] suggest expansion of the models of current con- son game where redundancy is critical for
six features of the economy which can- ventional game theory. survival.) Von Neumann regarded error
not be easily handled by prior math- control (and hence redundancy) as one
ematical economics: SCALE AND BEHAVIOR of the two key problems in the design of

S
ubatomic physics and cosmology automata.
1. Dispersed interaction: comes with het- concern themselves with phenom-
erogeneous agents, each acting on ena on vastly different scales. The Game Theory Solutions, Rules of
anticipation of the behavior of a lim- unit of prime concern differs. In a similar Thumb, and the Passions
ited number of others and on the ag- manner the social scientist can select the The great novel Magister Ludi by
gregate state. level of reductionism beyond which the Hermann Hesse can be considered as an
2. No global controller: controls interac- investigator chooses not to go. The agent allegory illustrating the clash between the
tion; institutions provide the mediat- selected by most game theorists is the historical and analytical approaches to
ing devices for the intermix of compe- individual, and the basic assumptions the study of society. The mathematical
tition and cooperation that typifies concerning the decision structure were es- models of game theory (in contrast with
complex human behavior. sentially given in the description of the the “conversational” use of game theo-
3. Cross-cutting hierarchical organization: game by von Neumann and Morgenstern. retic analogies) have tended to reflect the
there are many levels of organization, Probably due to our comfort with anthro- bloodlessness of an abstract game. Strat-
many of which serve as “building pomorphic concerns, we are more com- egy is considered without passion. A ma-
blocks” for more complex institutions, fortable with the individual as our basic jor project in the expansion of the uses of
but the interconnections among them unit. However, depending on the scale at game theory is to accommodate the pas-
can be virtually any network. which we choose to work, we may obtain sions and those aspects of interaction
4. Continual adaptation: behaviors, highly different mappings from the ele- among individuals whose function ap-
actions, and strategies are under ments in the physical world onto the play- pears to provide the possibility for elabo-
constant revision. ers, the strategy sets, and the goals or pay- rate coding and decoding of messages
5. Perpetual novelty: niches are con- offs. A game theoretic model to study the that could not be otherwise handled by
stantly being created by new markets, emergence of financial institutions may the capacity-constrained individual. A
institutions, technologies, and behav- select economic individuals of varying ex- broader game theory must encompass, or
ior. pertise as the basic decision units. Theo- at least be consistent with, hope, fear,
6. The economy operates far from any ries devoted to the study of the emergence greed, envy, sloth, love, humor, anger,
equilibrium: the incessant bombard- of life, of the minimal self-reproducing rage, and all the other factors that a good
ment of change from technology, so- systems [15, 34] or evolutionary biology “gamesman” knows by instinct are criti-
ciety, and the polity. will employ different primitive units strat- cal in human interaction.
egy sets and payoffs. Institutions as actors

H
The models of Kauffmann [34], Bak [19], may provide the basic unit for the study umans have passions. We tend to
Conway (see [38]), and others, together of history and civilization. talk about bees or ants “being an-
with this perceptive list, should be re- gry” when their nest is attacked. My
garded as a challenge to the economist, Complexity and Redundancy guess is that insects do not have passions,
biologist, other behavioral scientists, and An organization that is elaborate and nor do they carry out the calculations on
game theorists, in particular. A central static may be less complex than one that mutually consistent expectations. Table
element is the study of coevolution in has a simple structure but is designed to 1 shows a 3 x 3 matrix game where a pair
nonconservative, nonequilibrium sys- cope with dynamics. In the elaborate of bugs confronted with playing, say,
tems. A new direction in game theory is static organization, as long as the liturgy T=300 times would fail to do a backward
called for to help in this task. For this pur- remains the same, once the neophyte has induction and would be stupid enough
pose, the stress must be on the study of learned it, there is nothing more to learn. to merely follow a best response cycle
masses of heterogeneous agents with var- A key concern in many organizations yielding an expected payoff of 1-1/2 per
ied but limited abilities interacting in a and organisms is survival and being able agent per period rather than play the so-
stochastic environment. This need not to survive in fluid environments with rou- phisticated unique perfect equilibrium
cause unemployment to the devotees of tines that are “good enough.” A way of de- strategy of (1/3, 1/3, 1/3) yielding an ex-
homo oeconomicus in situations in or signing robust organizations is to ensure pected payoff of 1 each.
near equilibrium. There are still plenty of sufficient redundancy. (There is literature
detail-dependent high-information op- in game theory on the structure of simple An Aside on an “Eye for an Eye” and
erations research-oriented problems in games that is related to the literature in “Tit for Tat”
the study of auctions, voting, marketing, electrical engineering on redundancy In recent years there has been a consid-
assignment, and agency that are worth and the Chow factor measure. Dubey and erable interest in the emergence of coop-

© 1998 John Wiley & Sons, Inc. COMPLEXITY 43


TABLE 1 relatively simple behavioral rules. At what
point such models can or should not be
regarded as “game theory” or relevant to
game theory is a matter of taste and aca-
demic “turf war.” My tastes run toward
1 2 3
understanding problems rather than
worrying too closely about the status of
1 2, 1 1, 2 0, 0 methodology. (There may be a worth-
while cooperative game theoretic ques-
2 0, 0 2, 1 1, 2 tion in biology concerning the number of
sexes. Why are there no species with three
or more agents actively required in repro-
3 1, 2 0, 0 2, 1 duction? Haploid and diploid relation-
ships are the only ones which guarantee
the existence of a core. Games with vital
A simple 3 x 3 game.
coalitions of size two appear to play a spe-
cial role in many activities.) The study of
coevolution and innovation fit here.
eration. Much of the impetus to this work is still much to be learned from parsimo-
has derived from the imaginative work of nious normative axiomatic models, and Game Theory, Limited Machine
Axelrod [41]. Much has been made of the in spite of the view of many laymen that Players, and Artificial Intelligence

T
strategy of “tit for tat” and its success in a the only active game theory is noncoop- he theoretical work of Rubinstein [9]
prisoner’s dilemma game. I suggest that erative theory, a perusal of the technical has already been noted. I believe
the emphasis on “tit for tat” and the ran- journals will show considerable activity that along with the theory, a consid-
domly matched plays of the prisoner’s in cooperative theory. erable growth of experimentation with
dilemma are somewhat misplaced. The The activity in modifying the concepts individuals playing artificial players in
better generalization is “eye for eye and of noncooperative play in stochastic nonzero as well as zero-sum games is
tooth for tooth,” which is well defined for games viewed in extensive form with in- called for (see, e.g., [43]). This type of work
all games with symmetric outcome sets complete information and lack of com- provides for important comparisons and
regardless of the underlying preference mon knowledge provides employment insights between human and machine
structure of the individuals. Furthermore, for any number of highly intelligent and performance. Shubik and Wolf [44], while
it has the additional feature that by react- trained mathematically inclined game experimenting with a simple business
ing with kind for kind, not merely are per- theorists, but the problem lies more in the game, out of sheer economy and ease in
ceptions simplified but also the possibil- way homo ludens has been modeled than experimentation, decided to employ an
ity for avoiding escalation of any variety it does in refinements of the definition of artificial player as the competitor. One of
is minimized. “Tit for tat” is not well de- equilibrium. our students, Scott Lockhart, wrote the
fined on all games, even on all the 78 program for the artificial player. We glued
strictly ordinal preference 2 x 2 bimatrix Evolutionary game theory and biology in heuristics such as “cooperate unless
games. (These points, which might be re- I expect that evolutionary game theory you are double crossed.” The artificial
garded as game theoretic minor details, will grow. Many a “pure game theorist” player was basically a follower. We asked
require a detailed discussion to fully ap- will feel that it is not “real” game theory the players to describe their competitor
preciate their importance. A tournament because the actors really are prepro- after they had played. This was essentially
like that of Axelrod, but utilizing other of grammed mechanisms. But in one sense a Rorschach test. We experimented with
the 78 2 x 2 matrices is called for, possi- they can be regarded as reasonable monopoly and duopoly games and found
bly broken into several classes, such as simple models of agents with limited ra- that, although academic excellence was
those games with a unique pure strategy tionality. Furthermore, the possibilities relevant to the scores on monopoly, the
NEs, those which are symmetric and are good for examining the experimental interpersonal view of competitiveness
those with more than one NE.) evidence for the predictions of evolution- was far more important in determining
ary game theory. Evolutionary game success in duopoly games.
SOME FUTURES theory methods may be used to examine Human knowledge is both of an indi-
the ramifications of goals such as “inclu- vidual and a social nature. Several bright
Classical Game Theory: sive fitness” proposed by the socio- undergraduates in game theory and I at-
More of the Same biologists (see, e.g., [42]). Basic biology tempted to build a playable parlor game
I suspect that both classical cooperative and the study of animal behavior offer based on differentiated players endowed
game theory and Bayesian noncoopera- considerable scope for large-scale simu- with “know how” and “know who.” A par-
tive theory will continue to flourish. There lations where masses of agents follow tial sketch is given to indicate the “flavor”

44 COMPLEXITY © 1998 John Wiley & Sons, Inc.


of the modeling. There is a safe that has a AI is only merited if one confuses the CONCLUDING REMARKS
combination consisting of many num- simple industrial applications of AI with In the overall view of the role of game theory
bers in a particular order. In the safe there the deep problems and the approaches in the behavioral sciences, there has prob-
is a divisible prize. The coalition of indi- outlined by Minsky [16] or Gelernter [46] ably been a gross underestimation of the
viduals that succeeds in opening the safe and others. The work of the latter two is normative and applied value of coopera-
may split the prize among its members. far closer to the directions which a dy- tive theory of games, and there has prob-
Each individual is given, by the rules, a namic game theory must take. ably been a gross overestimation of the ef-
fixed finite memory size. Each individual fectiveness of noncooperative theory.
can use the memory to store addresses Crowd Behavior, Bubbles, Panics, and The power of cooperative theory is
of others or parts of the combination, but Phase Change present for two sets of reasons. First, it has

I
no individual has a large enough capac- n spite of the great book of Le Bon [47] provided a high level of abstraction that
ity to know the whole combination. Indi- having been written over 100 years has enabled us to construct and analyze
viduals may write over occupied memory. ago, we still know surprisingly little axiom systems designed to examine
Communication and memory each have about the behavior of mobs. When does a subtle concepts such as power, equity,
a cost. Each individual has a budget. Dis- set of isolated individuals turn into a fairness, decentralization, and efficiency
cussions between a pair of communicat- crowd? When does a crowd turn into a under many different conditions im-
ing individuals are regarded as costless or mob? What is the genesis of a financial posed on the measurability and compa-
outside of the formal model. Any deal bubble? What converts a bubble into a rability of preferences and the presence
they make is enforceable only if it is still crash? What are the circumstances that or absence methods of side payment. The
recorded by the participant who calls it leave mass anonymous behavior more or second set of reasons is that there are a
into action. A deal is recorded by A if he less uncorrelated? Are there fruitful analo- host of directly applied problems where
has the name and address of B and the gies between these changes in crowd be- a normative analysis makes sense.
name of the deal. For example, in a three- havior and phase changes in physics? The applications of noncooperative
person game: Between them B and C may The stock market and other mass equilibrium theory to economics, biol-
each have the two needed strings of num- anonymous economic markets may be ogy, political science, and law have been
bers of the safe’s combination. But each viewed as mechanisms facilitating the fruitful. The attempts to modify nonco-
does not have room for more than their coordination of millions of individuals operative equilibria for multistage sto-
piece of the combination and one ad- who each regard themselves as a solitary chastic games, especially without com-
dress. Player A specializes in “know who.” player against an aggregate mechanism mon knowledge, may have some special
He makes a contract with both B and C called the market. As long as their behav- applied value to problems such as agency
for them to supply the numbers for the ior is noncorrelated we expect to encoun- relations in a modern corporation but, in
combination. ter no more than white noise around a general, I suspect that they are reaching
noncooperative equilibrium. But it ap- the point of diminishing returns. Any rea-

G
ames of this variety could be used pears that in the way expectations about sonable examination of noncooperative
as a hybrid AI device in the sense market behavior are formed that history equilibria in multistage games shows an
that one can impose some control matters. The sophisticated viewpoint of enormous proliferation of equilibria.
on permitted usable memory size to see Arthur et al. [21] with the simulation of The main lesson to be learned from
how humans organize trading off “know individuals selecting from a host of heu- surveying the work on solutions to mul-
who” versus “know how.” ristic rules as they “learn” from the mar- tistage games is that there is no satis-
The popular book by Feigenbaum, ket offers a mass learning approach to the factory general theory of strategic
McCorduck, and Nii [45] shows how far formation of expectations and price in dynamics, and it is unlikely that one will
one can go and how useful it can be to the stock market; the approach of De emerge from modifications of the defini-
construct elementary expert systems in Long et al. [48] was more analytical; in tion of the noncooperative equilibrium
the context of locating useful “doable” contrast, Bak, Pazuski, and Shubik [49] preserving the homo oeconomicus model
problems in the industrial or medical employed a simplistic model with funda- of the decision maker. It is important to
world. Once more I must return to my mental analysts and chartists who were remind ourselves that the model of ratio-
basic theme. The value of the answer de- simpler than the Arthur agents; they, in nal fully informed man is a poor approxi-
pends on the understanding of the ques- essence, learned nothing. mation of the individual, and it is used in
tion. The understanding of the question These two highly preliminary many- the study of many decision problems for
depends heavily on the context of the agent simulations with both homo- mathematical convenience, not as the
problem. The executive working in geneous and heterogeneous agents are ideal to which human’s strive. For many
Northrop or IBM or Toyota is not trying indicative of a new direction that, by the purposes it is a poor representation of
to unlock the secrets of the universe in current purists, would not be regarded as mature, senile, or immature humans.
abstraco but is willing to support an AI game theory but deal with the central is- Furthermore, the underlying bias in
system if it applies to a problem at hand. sue of competition and collaboration in the model of homo oeconomicus is
The Dreyfus and Dreyfus [4] critique of game theory in a different manner. nonevolutionary.

© 1998 John Wiley & Sons, Inc. COMPLEXITY 45


The study of game theory gave us a ments for analytical solutions tell us that individuals behave in experimental
powerful language that has helped us to this is not the way these problems are games and the concern for understand-
examine the problems faced by con- solved. The paradoxes involving the mis- ing competition and cooperation among
sciously optimizing individuals in match between individual and social ra- genes, cells, insects, plants, and other liv-
multiperson situations. The success of its tionality illustrate the difficulty in settling ing organisms suggests the direction for
application has shown its limits. The on any unique “right” n-person solution. the further development and applica-
computational and knowledge require- The growing body of evidence on how tions of the theory of games.

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3. H. A. Simon and J. Schaeffer: The game of chess. Handbook of Game Theory, Volume 1. R. J. Aumann and S. Hart (Eds.) Elsevier, Amsterdam, 1992.
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5. E. Van Damme: Stability and perfection of Nash equilibria. Springer-Verlag, Berlin, 1996.
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