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Car Wars Characters

Advantages and Basics


Skills Costs Basic Character:
Base (+0) 10 12 HP Prestige 0 Wt: 150# $5000
+1 20 Skills for Free:
+2 30 Running +0 Climbing +0
+3 40 Search +0
+4 60 Area Knowlege (Home Town) +0
+5 80
+6 100 Cash:
1 pt= +$1000
Revised Mechanic Table (house rule) Vehicle:
Skill Tr Ea Md Hd VH T 1 pt = $2000 Free & Clear
None 2 11 X X X Hr 1 pt = $3000 With $150/month for 1 year (50% dn)
Mechanic +0 1 9 11 12 X Hr 1 pt = $4000 with $150/month for 2 years (50% dn)
Mechanic +1 1 7 9 11 14 Hr 1 pt = $5000 with $150/month for 5 years (50% dn)
Mechanic +2 1 5 7 9 12 Hr 1 pt = $5000 corporate owned; must have patron.
Mechanic +3 1 4 5 7 11 30m
Mechanic +4 0 3 4 6 10 30m Defaulting on a debt turns into a hunted worth the principal.
Mechanic +5 0 2 3 5 9 30m
Mechanic +6 0 1 2 4 8 30m Starting Prestige:
Improvised Tools -2 5 points gets 1d6 rolled.
Pocket Toolkit -1
Portable Toolkit +0 Memberships:
Portable Shop +1 Group Pts Group Pts
Garage +2 AADA 5 Brotherhood 10
Professional Assoc. 10 Knight of the BrHd. 25
Hit Points (house rule) EDSEL 5 Press Association 15
Human 12 HP Scout Commando Corps 5 Typical Gang 5
Unconnsious: 1/2 HP or less (All of these require a sense of duty to the organization. See
Body Armor: -6 damage details elsewhere for typical code)
Improved Body Armor: -8 damage
Damage: Each DP (to max of 3) does 1d6 HP; Each 6 Patron
removes 1 point of armor. Each 6 without armor is a Appears Pts Connections Pts
“diabling” hit. 2d for 9+ 5 Local (City/Cty) -5
Hit Locations: 2d for 7+ 10 State +0
1: Head 1-3 Brain 4-5 Face 6 Neck 2d for 5+ 15 Regional +5
2: L Arm 1-3 Upper 4-5 Lower 6 Hand 2d for 4+ 20 National +10
3: R Arm 1-3 Upper 4-5 Lower 6 Hand
4: Body 1-3 Chest 4-5 Abdomen 6 Groin Law Enforcement Powers:
5: L Leg 1-3 Upper 4-5 Lower 6 Foot Town 3 State 10
6: R Leg 1-3 Upper 4-5 Lower 6 Foot City 4 Federal 15
County 5
Healing
1 point per day if resting. Toughness: 3 pts per HP. (weakness same rate)
Medical Treatment: 1/2 die on success: First Aid, + Weekly Damage Resistance: 5 pts per 1ap
roll. Roll is HP lost+ or 5+ (harder). Slight: -5#/1pt
Hospital Treatment: 1d on weekly treatment.
Player Character 60 pts Hunted/Watched
Power Level Pts Reach Pts
Berserk Less than PC 0 Local -5
Trigger Pts Equal to PC 5 Region +5
Uncommon 5 More than PC/Group 10 No NCI -5
Common 10 Gov’t or Corp 15 Extensive NCI +5
Very Common 15 Appearance Pts Type Pts
Go Berserk Pts Recover Pts 2d for 9+ +0 Hunted DOA +5
2d for 9+ +0 2d for 9+ +10 2d for 7+ +5 Hunted - Alive +0
2d for 7+ +5 2d for 7+ +5 2d for 5+ +10 Watched -5
2d for 5+ +10 2d for 5+ +0
Physical Limitation
Big Guy 5# per 1pt Occurs Pts Impairs Pts
+1 HP/ 25# +1Sp/100# Occasional 5 Slightly -5
Often 10 Gretly +0
Dependant All the time 15 Fully +5
DNPC Points Pts Appears Pts
0 Skills 15 2d for 9+ +0 Psychological Limitation
20 skill points 10 2d for 7+ +5 Occurs Pts Intensity Pts
40 skill points 5 2d for 5+ +10 Occasional 5 Mild -5
60 skill points 0 2d for 3+ +15 Often 10 Strong +0
All the time 15 Total +5
Distinctive Features
Concealability Pts Reaction Pts Reputaion
Easy 5 Noticed +0 Occurs Pts Hazard Pts
Hard 10 Significant +10 Occasional (2d for 9+) 5 Local -5
Not (Better be good!) 15 Extreme +15 Often (2d for 7+) 10 Regional +5
Frequently (2d for 5+) 15 Extreme +5
Duty or Sense of Duty
Occurs Pts Hazard Pts Rivalry
Occasional (2d for 9+) 5 Sense of Duty half Type Pts Level +5
Often (2d for 7+) 10 Safe -5 Romantic 5 Mild -5
Frequently (2d for 5+) 15 Suicidal +5 Professional 5 Psychotic +5
Both 10 Superior Position +5
scotty96

Brotherhood: Cycle/Outlaw Gang:


Always aid a brother in distress. Never attack without Follow orders. Aid a brother in distress. Defend the group.
provocation. Always avenge a brother’s untoward death. Protect the “auxiliaries.” Gang gets 25%.
Press: Lawyer:
Never reveal sources. Never fudge the truth in a story. Uphold the law. Never lie in court.
Scout Commando Corps: Law Enforcement:
Always defend the weak.Respect your elders. Always be Uphold the laws. Defend the government. Arrest lawbreakers.
prepared. Help people in need. Knight of the Brotherhood:
EDSEL (Eastern Driving Safety Enforcement League): As Brotherhood, Plus: Coordinate Joint Actions. Honest.
Stop reckless, drunk, or unsafe drivers. Stop Duels.
Area Knowledge (__________).....Hometown+0 Free
Climbing............................................................+0 Free
Running............................................................+0 Free
Search..............................................................+0 Free
Vehicle Skills Other Skills
Airship Pilot Animal Husbandry
Boat Pilot Bodybuilding..................................+25# and 2HP/level
Cyclist Commmunications
Driver Computer Tech
Glider Pilot Electronics
Helicopter Pilot Engineering....................................Mechanic +0 Req.)
Hover Pilot Espionage
Jet Fighter Pilot Explosives
Large Plane Pilot Fast Talk
Small Plane Pilot Hobby (_____)
Tank Driver Journalism
Trucker Law
Vectored Thrust Pilot Leadership
Mechanical Skills Luck
Mechanic Navigation
Aircraft Mechanic Paramedic
Combat Skills Politics
Archery Science
Artillery Security
Blade Stealth
GLOC Toughening Streetwise
Gunnner Survival
Handgunner Swimming
Martial Arts Teaching
Theft
Car Wars Characters
Disadvantages
Car Wars Characters
Skill List

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