This document provides an overview of basic character creation and skills for the Car Wars roleplaying game. It includes:
- Character creation points and costs for hit points, skills, vehicles, memberships, and other attributes. Basic characters start with 12 hit points and various free skills.
- A mechanic skill table showing repair times based on level of skill. Higher skills reduce time to repair vehicles.
- Details on vehicle costs and financing options based on character creation points spent. More points provide more expensive vehicle options.
- Injury and healing rules, with hit locations and damage determined by dice rolls. Medical care can speed healing.
- Lists of skills and organizations characters can join, each providing bonuses
This document provides an overview of basic character creation and skills for the Car Wars roleplaying game. It includes:
- Character creation points and costs for hit points, skills, vehicles, memberships, and other attributes. Basic characters start with 12 hit points and various free skills.
- A mechanic skill table showing repair times based on level of skill. Higher skills reduce time to repair vehicles.
- Details on vehicle costs and financing options based on character creation points spent. More points provide more expensive vehicle options.
- Injury and healing rules, with hit locations and damage determined by dice rolls. Medical care can speed healing.
- Lists of skills and organizations characters can join, each providing bonuses
This document provides an overview of basic character creation and skills for the Car Wars roleplaying game. It includes:
- Character creation points and costs for hit points, skills, vehicles, memberships, and other attributes. Basic characters start with 12 hit points and various free skills.
- A mechanic skill table showing repair times based on level of skill. Higher skills reduce time to repair vehicles.
- Details on vehicle costs and financing options based on character creation points spent. More points provide more expensive vehicle options.
- Injury and healing rules, with hit locations and damage determined by dice rolls. Medical care can speed healing.
- Lists of skills and organizations characters can join, each providing bonuses
Skills Costs Basic Character: Base (+0) 10 12 HP Prestige 0 Wt: 150# $5000 +1 20 Skills for Free: +2 30 Running +0 Climbing +0 +3 40 Search +0 +4 60 Area Knowlege (Home Town) +0 +5 80 +6 100 Cash: 1 pt= +$1000 Revised Mechanic Table (house rule) Vehicle: Skill Tr Ea Md Hd VH T 1 pt = $2000 Free & Clear None 2 11 X X X Hr 1 pt = $3000 With $150/month for 1 year (50% dn) Mechanic +0 1 9 11 12 X Hr 1 pt = $4000 with $150/month for 2 years (50% dn) Mechanic +1 1 7 9 11 14 Hr 1 pt = $5000 with $150/month for 5 years (50% dn) Mechanic +2 1 5 7 9 12 Hr 1 pt = $5000 corporate owned; must have patron. Mechanic +3 1 4 5 7 11 30m Mechanic +4 0 3 4 6 10 30m Defaulting on a debt turns into a hunted worth the principal. Mechanic +5 0 2 3 5 9 30m Mechanic +6 0 1 2 4 8 30m Starting Prestige: Improvised Tools -2 5 points gets 1d6 rolled. Pocket Toolkit -1 Portable Toolkit +0 Memberships: Portable Shop +1 Group Pts Group Pts Garage +2 AADA 5 Brotherhood 10 Professional Assoc. 10 Knight of the BrHd. 25 Hit Points (house rule) EDSEL 5 Press Association 15 Human 12 HP Scout Commando Corps 5 Typical Gang 5 Unconnsious: 1/2 HP or less (All of these require a sense of duty to the organization. See Body Armor: -6 damage details elsewhere for typical code) Improved Body Armor: -8 damage Damage: Each DP (to max of 3) does 1d6 HP; Each 6 Patron removes 1 point of armor. Each 6 without armor is a Appears Pts Connections Pts “diabling” hit. 2d for 9+ 5 Local (City/Cty) -5 Hit Locations: 2d for 7+ 10 State +0 1: Head 1-3 Brain 4-5 Face 6 Neck 2d for 5+ 15 Regional +5 2: L Arm 1-3 Upper 4-5 Lower 6 Hand 2d for 4+ 20 National +10 3: R Arm 1-3 Upper 4-5 Lower 6 Hand 4: Body 1-3 Chest 4-5 Abdomen 6 Groin Law Enforcement Powers: 5: L Leg 1-3 Upper 4-5 Lower 6 Foot Town 3 State 10 6: R Leg 1-3 Upper 4-5 Lower 6 Foot City 4 Federal 15 County 5 Healing 1 point per day if resting. Toughness: 3 pts per HP. (weakness same rate) Medical Treatment: 1/2 die on success: First Aid, + Weekly Damage Resistance: 5 pts per 1ap roll. Roll is HP lost+ or 5+ (harder). Slight: -5#/1pt Hospital Treatment: 1d on weekly treatment. Player Character 60 pts Hunted/Watched Power Level Pts Reach Pts Berserk Less than PC 0 Local -5 Trigger Pts Equal to PC 5 Region +5 Uncommon 5 More than PC/Group 10 No NCI -5 Common 10 Gov’t or Corp 15 Extensive NCI +5 Very Common 15 Appearance Pts Type Pts Go Berserk Pts Recover Pts 2d for 9+ +0 Hunted DOA +5 2d for 9+ +0 2d for 9+ +10 2d for 7+ +5 Hunted - Alive +0 2d for 7+ +5 2d for 7+ +5 2d for 5+ +10 Watched -5 2d for 5+ +10 2d for 5+ +0 Physical Limitation Big Guy 5# per 1pt Occurs Pts Impairs Pts +1 HP/ 25# +1Sp/100# Occasional 5 Slightly -5 Often 10 Gretly +0 Dependant All the time 15 Fully +5 DNPC Points Pts Appears Pts 0 Skills 15 2d for 9+ +0 Psychological Limitation 20 skill points 10 2d for 7+ +5 Occurs Pts Intensity Pts 40 skill points 5 2d for 5+ +10 Occasional 5 Mild -5 60 skill points 0 2d for 3+ +15 Often 10 Strong +0 All the time 15 Total +5 Distinctive Features Concealability Pts Reaction Pts Reputaion Easy 5 Noticed +0 Occurs Pts Hazard Pts Hard 10 Significant +10 Occasional (2d for 9+) 5 Local -5 Not (Better be good!) 15 Extreme +15 Often (2d for 7+) 10 Regional +5 Frequently (2d for 5+) 15 Extreme +5 Duty or Sense of Duty Occurs Pts Hazard Pts Rivalry Occasional (2d for 9+) 5 Sense of Duty half Type Pts Level +5 Often (2d for 7+) 10 Safe -5 Romantic 5 Mild -5 Frequently (2d for 5+) 15 Suicidal +5 Professional 5 Psychotic +5 Both 10 Superior Position +5 scotty96
Brotherhood: Cycle/Outlaw Gang:
Always aid a brother in distress. Never attack without Follow orders. Aid a brother in distress. Defend the group. provocation. Always avenge a brother’s untoward death. Protect the “auxiliaries.” Gang gets 25%. Press: Lawyer: Never reveal sources. Never fudge the truth in a story. Uphold the law. Never lie in court. Scout Commando Corps: Law Enforcement: Always defend the weak.Respect your elders. Always be Uphold the laws. Defend the government. Arrest lawbreakers. prepared. Help people in need. Knight of the Brotherhood: EDSEL (Eastern Driving Safety Enforcement League): As Brotherhood, Plus: Coordinate Joint Actions. Honest. Stop reckless, drunk, or unsafe drivers. Stop Duels. Area Knowledge (__________).....Hometown+0 Free Climbing............................................................+0 Free Running............................................................+0 Free Search..............................................................+0 Free Vehicle Skills Other Skills Airship Pilot Animal Husbandry Boat Pilot Bodybuilding..................................+25# and 2HP/level Cyclist Commmunications Driver Computer Tech Glider Pilot Electronics Helicopter Pilot Engineering....................................Mechanic +0 Req.) Hover Pilot Espionage Jet Fighter Pilot Explosives Large Plane Pilot Fast Talk Small Plane Pilot Hobby (_____) Tank Driver Journalism Trucker Law Vectored Thrust Pilot Leadership Mechanical Skills Luck Mechanic Navigation Aircraft Mechanic Paramedic Combat Skills Politics Archery Science Artillery Security Blade Stealth GLOC Toughening Streetwise Gunnner Survival Handgunner Swimming Martial Arts Teaching Theft Car Wars Characters Disadvantages Car Wars Characters Skill List