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Technology-Based Tools For Project-Based Learning
Technology-Based Tools For Project-Based Learning
Animoto
Description
Animoto is a tool that allows students to create videos, slideshows, and digital animations to
This tool supports project-based learning for students because it gives them a way to present
their findings to their class. This tool allows for differentiation because students have the option
to represent their findings audibly through video narration or visually through pictures in their
presentation. Students are engaged and motivated to create a video that they get to share with the
class and every student can incorporate their own uniqueness into their presentation design.
Learning Environment
This tool could be used for both a synchronous and asynchronous environment. In a synchronous
environment, a group might work together on a video through a live meet while in an
asynchronous environment students might message each other the text, images, or videos for the
Project-Based Unit
Animoto could be used for a project-based unit on student identity. Students could create videos
that teach their classmates about who they are and what makes them special.
The Animoto tool aligns with the Creative Communicator Standard because students are able to
clearly express themselves through the creation of a digital object such as a visualization (ISTE,
2017).
PenPal Schools
Description
PenPal Schools is a digital site that allows students to connect with other students all over the
world. Students from all over can collaborate and create projects in over 50 different topics
PenPal Schools allows students to engage in project-based learning through reading, writing,
collaboration, and social and emotional learning. Students can dive into real world problems with
students who are facing them. This tool allows for differentiation because there are lots of
different levels of engagement. Students will be excited to participate because they get to interact
with students from new and exciting places. PenPal Schools can inspire personal uniqueness
Learning Environment
This tool can be used for both asynchronous and synchronous learning environments. Students in
an asynchronous learning environment can engage with their pen pal by writing back and forth.
Students in a synchronous learning environment can engage with their pen pal through live
meetings.
Project-Based Unit
PenPal Schools could be used for a project-based unit on environmental stewardship. Students
could interact with students from other countries to determine what environmental issues are
most pressing in their country. They could then collaborate to think of solutions to these issues.
PenPal Schools aligns with the Global Collaborator standard because it allows students to use
digital tools to connect with learners from a variety of backgrounds and cultures (ISTE, 2017). It
also allows them to use collaborative technologies to examine issues and problems from multiple
viewpoints.
SeeSaw
Description
SeeSaw is a digital portfolio that allows students to demonstrate their learning in a variety of
ways.
SeeSaw supports project-based learning because it allows students to keep every step of their
problem-solving process in one place. Students can log onto their portfolio and see the research
they conducted, the prototype they created, and their results all at once. It also allows them to
share with their parents, teachers, and other students. It allows for differentiation because
teachers can tailor the content to student learning preferences (Rogowski, 2022). Students are
engaged by the various activities that allow them to demonstrate progress in their own creative
Learning Environment
environments that tool allows the teacher to monitor learning and allows students to share with
one another. Students may be adding to their portfolios asynchronously, at their own pace, or
Project-Based Unit
SeeSaw could be used for any project-based unit that requires students to take part in the
problem-solving process. This will allow students to document each step of the progress and
SeeSaw aligns with the Empowered Learner ISTE Standard because using the digital tool
students can seek feedback from their teachers and demonstrate their learning in a variety of
Google Earth
Description
Google Earth is a site that allows students to explore different parts of the world and what they
look like. They can also use Google Earth to explore different cultures from places around the
world.
Google Earth supports project-based learning because it allows students to get a more authentic
look at the world around them. Students can explore the landscape of the area their project is
based on instead of just having to imagine what it might be like (Schafer, 2020). Google Earth
can be differentiated by providing students with links to their areas of study. Google Earth
unlocks students’ curiosity which engages them into the content they’re learning. Students can
get creative by finding unique ways to represent the information they gather from Google Earth.
Learning Environment
asynchronous environment students could explore Google Earth on their own or be provided
links to the appropriate locations. In a synchronous learning environment, the teacher might
screen share Google Earth and the class might explore together.
Project-Based Unit
community. Students could use Google Earth to explore the landscape in different places to get a
better idea of how the landscape is causing problems or how the landscape could be a solution.
explore local and global issues (ISTE, 2017). The students will then use collaborative
Defined STEM
Description
Defined STEM is a collection of resources that provide authentic project-based lessons (Defined
Learning, 2022). The real-world content provided encourages students to engage in critical
thinking skills.
Defined STEM supports project-based learning by providing students with performance tasks
that are aligned with Common Core and require students to think critically about real-world
problems. Teachers can assign all or parts of tasks making it easy for teachers to differentiate
instruction. These tasks could be used for enrichment activities for advanced learners or
remediation activities could be given to those who need more support (Gorrell, 2022). Students
are excited and inspired by the real-world connections. Students will be inspired to approach the
Learning Environment
This tool best aligns with an asynchronous learning environment because it is self-paced.
Students can move through their task independently on their own devices.
Project-Based Unit
This tool can be implemented during a project-based unit on math or science. The performance
This tool aligns with the Computational Thinker ISTE standard because it allows students to
develop strategies for understanding and solving problems in ways that allow them to create and
Flipgrid
Description
Flipgrid is a tool that allows teachers to record video prompts that students can then respond to
Flipgrid can support project-based learning by allowing students to send their teachers video
reflections about how their project is going throughout the process. Flipgrid allows all learners to
participate because they have the option to verbally express their thinking which eliminates
obstacles writing might cause. Students are engaged with this tool because it allows them to
make connections to forms of social media that they are familiar with. Students can personalize
Learning Environment
This tool best aligns with an asynchronous learning environment because it allows students to
record videos and submit them for their teacher to view. If students were in a synchronous
environment, they could reflect with the instructor live and there would be no need to record
video reflections.
Project-Based Unit
This tool could be implemented with a project-based unit on global issues. Students might reflect
on what global issue they chose to explore and why they felt it was important to focus on. At the
end of the project, students might reflect on the effectiveness of their solutions and expand on
This tool aligns with the Creative Communicator standard because students can use Flipgrid to
clearly communicate and express themselves in a way that is personalized and allows them to
Pixton
Description
Pixton is a digital tool that allows students to represent their knowledge in the form of a comic
Pixton supports project-based learning by giving students a unique way to share their findings.
Pixton has simple to use templates that make differentiation easy. Students love to read comic
books and will be excited to create one of their own. Pixton gives students a chance to be
Learning Environment
This tool best aligns with an asynchronous learning environment because it requires time and
focus. An asynchronous learning environment would allow the students to work on their comic
at their own pace and spend more time with the material they are using to create their comic.
Project-Based Unit
This tool could be implemented for a project-based unit on leaders. Students could examine
leaders who have changed the world and dissect what made them such a good leader. Students
could then create a comic book about the leader they researched.
This tool aligns with the Creative Communicator standard because students will use Pixton to
present content that customizes a message for their peers (ISTE, 2017).
Google Meet
Description
2020).
another simultaneously. Google Meet has tools like a chat box and breakout rooms that can help
to differentiate learning and improve collaboration. Students are engaged by the collaboration
they get to do with their peers. Students can be themselves and communicate freely with one
another.
Learning Environment
This tool best aligns with a synchronous learning environment because it allows students to have
live meetings where they can chat with one another, and their instructor may be present.
Project-Based Unit
This tool could be used for a project-based unit on issues students find within their school. The
students could break up into groups based on which school issue they find to be most pressing.
The breakout room tool within Google Meet would allow students to meet with just their group.
The instructor could move throughout the breakout rooms to monitor student progress.
This tool aligns with the Global Collaborator standard because it allows students to utilize
technologies to work with others to examine issues from multiple viewpoints (ISTE, 2017). It
also allows students to constructively contribute to project teams who are all working towards
Makers Empire
Description
Makers Empire is a 3D design tool that enables students to create, download, and print 3D
Makers Empire supports project-based learning because it allows students to build prototypes or
models of their solution. They can then test these models to see if their solution works. The
website includes step by step tutorials that make it easy to differentiate learning. Students are
engaged by the freedom they get to express their creativity and be innovative problem solvers by
Learning Environment
Makers Empire best aligns with a synchronous learning environment. This way teachers can
closely monitor what their students are creating and lend help when needed.
Project-Based Unit
This tool could be implemented during a project-based unit on litter. Students could learn about
Mr. Trash, a robot that helps clean the Baltimore Inner Harbor, they could then work to try and
design their own model of a machine that would help to pick up trash around their playground.
This tools best aligns with the Innovative Designer standard because students are able to
develop, test, and improve prototypes as part of the design process (ISTE, 2017).
Interactive Whiteboards
Description
Interactive whiteboards could be physical boards in the classroom like the Smart Board, or they
could be virtual whiteboards like ClickUp provides. These spaces allow teachers to centralize
key data students have found related to their project (Bonderud, 2019).
documented and shared in one place. Students can bring all their research together in one
collaborative area. They can then work in that interactive space to make connections and take
notes on what they have found. This tool can help to differentiate because it allows the teacher to
be flexible with how they are presenting the information to the students. Students are engaged
because they see their ideas being shared with the class. Students have an opportunity to be
creative because they can choose how they want to display their findings on the whiteboard.
Learning Environment
This tool is best aligned to a synchronous learning environment because students need to all be
able to come together and discuss the data that is added to the interactive whiteboard. The
whiteboard would also most likely be shared in a live or in person meeting. If the instructor was
not present when the data was shared, there may be misconceptions that are not cleared up.
Project-Based Unit
This tool could be implemented during a project-based unit on bullying. Every student might add
to the interactive whiteboard their first-hand or second-hand experiences with bullying. After
each student has added their data to the whiteboard students can work on brainstorming solutions
This tool aligns with the Empowered Learner standard because students are building networks by
contributing to the interactive whiteboard (ISTE, 2017). The students are also supporting their
learning process by customizing their learning environment to look the way that makes the most
sense to them. They are all contributing their own learning style to the whiteboard.
References
Bogler, M. (2018). Top 7 web tools for project-based learning. Project Pals.
https://www.projectpals.com/project-based-learning-blog/top-7-web-tools-for-project-based-lear
ning
Bonderud, D. (2019). How to leverage your classroom tech for project-based learning. EdTech.
https://edtechmagazine.com/k12/article/2019/11/how-leverage-your-classroom-tech-project-base
d-learning
Schafer, N. (2020). Essential technology for project-based learning. Tech & Learning.
https://www.techlearning.com/news/essential-technology-for-project-based-learning