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CAMPAIGN __________________________________________________________________

SKILLS RACIAL TRAITS/CLASS FEATURES


KEY SKILL ABILIT Y MISC.
CS?

SKILL NAME ABILIT Y MODIFER R ANKS MODIFER MODIFER _______________________________________ _______________________________________


■ Appraise ◆ INT ______________________ = _____________________ + ______________________+ ______________________ _______________________________________ _______________________________________
■ AUTOHYPNOSIS WIS ______________________ = _____________________ + ______________________+ ______________________ _______________________________________ _______________________________________
■ Balance* ◆ DEX ______________________ = _____________________ + ______________________+ ______________________ _______________________________________ _______________________________________
■ Bluff ◆ CHA ______________________ = _____________________ + ______________________+ ______________________ _______________________________________ _______________________________________
■ Climb* ◆ STR ______________________ = _____________________ + ______________________+ ______________________ _______________________________________ _______________________________________
■ Concentration ◆ CON ______________________ = _____________________ + ______________________+ ______________________ _______________________________________ _______________________________________
■ Craft ( ____________________________) ◆ INT ______________________ = _____________________ + ______________________+ _______________________
■ Craft ( ____________________________) ◆ INT ______________________ = _____________________ + ______________________+ _______________________
■ Craft ( ____________________________) ◆ INT ______________________ = _____________________ + ______________________+ _______________________ FEATS
■ Decipher Script INT ______________________ = ______________________ + ______________________+ _______________________
_______________________________________ _______________________________________
■ Diplomacy ◆ CHA ______________________ = ______________________ + ______________________+ _______________________

_______________________________________ _______________________________________
Disable Device INT ______________________ = ______________________ + ______________________+ _______________________
■ Disguise ◆ CHA ______________________ = ______________________ + ______________________+ _______________________ _______________________________________ _______________________________________
■ Escape Artist* ◆ DEX ______________________ = ______________________ + ______________________+ _______________________ _______________________________________ _______________________________________
■ Forgery ◆ INT ______________________ = ______________________ + ______________________+ _______________________ _______________________________________ _______________________________________
■ Gather Information ◆ CHA ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Handle Animal CHA ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Heal ◆ WIS ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Hide* ◆ DEX ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Intimidate ◆ CHA ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Jump* ◆ STR ______________________ = ______________________ + _____________________ + ________________________
■ Knowledge (arcana) INT ______________________ = ______________________ + _____________________ + ________________________
■ Knowledge (arch /eng) INT ______________________ = ______________________ + _____________________ + ________________________ LANGUAGES
■ Knowledge (dungeon) INT ______________________ = ______________________ + _____________________ + ________________________ Initial languages = Common + automatic languages + Int bonus

■ Knowledge (geography) INT ______________________ = ______________________ + ______________________+________________________ _______________________________________ _______________________________________


■ Knowledge (history) INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Knowledge (local) INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Knowledge (nature) INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Knowledge (nbl /royal) INT ______________________ = ______________________ + _____________________ + ________________________
■ Knowledge (the planes) INT ______________________ = ______________________ + _____________________ + ________________________
■ KNOWLEDGE (P SIONICS) INT ______________________ = ______________________ + _____________________ + ________________________ SKILL SYNERGIES
■ Knowledge (religion) INT ______________________ = ______________________ + _____________________ + ________________________ 5+ R ANKS IN ... GIVES A +2 BONUS ON . . .
■ Knowledge ( _______________________) INT ______________________ = ______________________ + _____________________ + ________________________
■ Listen ◆ WIS _______________________ = _____________________ + ____________________ + _______________________ Autohypnosis Knowledge (psionics) checks
■ Move Silently* ◆ DEX _______________________ = _____________________ + ____________________ + _______________________ Bluff Diplomacy, Intimidate, and Sleight of Hand checks;
Disguise checks to act in character
■ Open Lock DEX _______________________ = _____________________ + ____________________ + _______________________
Concentration Autohypnosis checks
■ Perform (act) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________
Craft Related Appraise checks
■ Perform (comedy) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________
Decipher Script Use Magic Device checks involving scrolls
■ Perform (dance) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________
Escape Artist Use Rope checks involving bindings
■ Perform (keyboard) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________
Handle Animal Ride checks and wild empathy checks
■ Perform (oratory) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________
Jump Tumble checks
■ Perform (percussion) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________
Knowledge (arcane) Spellcraft checks
■ Perform (string inst RUMENT) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________
Knowledge (arch/eng) Search checks involving secret doors and
■ Perform (wind inst RUMENT) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________ similar compartments
■ Perform (sing) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________ Knowledge (dungeon) Survival checks when underground
■ Perform ( ______________________) ◆ CHA _______________________ = ______________________+ ____________________ + _______________________ Knowledge (geography) Survival checks to avoid getting lost and avoid hazards
■ Profession ( _____________________ ) WIS _______________________ = _____________________+ ____________________ + _______________________ Knowledge (history) Bardic knowledge checks (class feature)
■ Profession ( _____________________ ) WIS _______________________ = _____________________+ ____________________ + _______________________ Knowledge (local) Gather Information checks
■ P SICRAFT INT _______________________ = ______________________ + ___________________ + __________ Knowledge (nature) Survival checks in aboveground natural environments
■ Ride ◆ DEX _______________________ = ______________________ + ___________________ + __________ Knowledge (nbl/royal) Diplomacy checks
■ Search ◆ INT _______________________ = ______________________ + ___________________ + __________ Knowledge (the planes) Survival checks when on other planes
■ Sense Motive ◆ WIS _______________________ = ______________________ + ___________________ + __________ Knowledge (psionics) Psicraft checks
■ Sleight of Hand* DEX _______________________ = ______________________ + ___________________ + __________ Knowledge (religion) Checks to turn or rebuke undead
■ Spellcraft INT _______________________ = ______________________ + ___________________ + __________ Psicraft Use Psionic Device checks involving power stones
■ Spot ◆ WIS _______________________ = ______________________ + ___________________ + __________ Search Survival checks when following tracks
■ Survival ◆ WIS _______________________ = ______________________ + ___________________ + __________ Sense Motive Diplomacy checks
■ Swim* ◆ STR _______________________ = ______________________ + ___________________ + __________ Spellcraft Use Magic Device checks involving scrolls
■ Tumble* DEX _______________________ = ______________________ + ___________________ + __________ Survival Knowledge (nature) checks
■ Use Magic Device CHA _______________________ = ______________________ + ___________________ + __________ Tumble Balance and Jump checks
■ USE P SIONIC DEVICE CHA _______________________ = ______________________ + ___________________ + __________ Use Magic Device Spellcraft checks to decipher scrolls
■ Use Rope ◆ DEX _______________________ = ______________________ + ___________________ + __________ Use Psionic Device Psicraft checks to address power stones
Skills in italics are psionics-related.
■ Mark this box with an X if the skill is a class skill for the character.
Use Rope Climb and Escape Artist checks involving ropes
◆ Denotes a skill that can be used untrained.
* Armor cleck penalty, if any, applies. (Double penalty for Swim.)
©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

670_95005000_001.indd 1 5/25/05 2:49:24 PM


Character
S
Sheet
UITABLE FOR CHAR ACTERS OF ANY R ACE OR CLASS (INCLUDING MULTICLASS CHAR ACTERS )

________________________________________________________________________ ______________________________________________________________________________________________
CHAR ACTER NAME PLAYER NAME

____________________________________________________________________________________ _____________ ______________________________ __________ ___________________


CLASS AND LEVEL ECL R ACE / TEMPLATE SIZE GENDER

__________________ _________________________________________________ ________________ _______________ ____________________________________________________________


ALIGNMENT RELIGION/ PATRON DEITY HEIGHT WEIGHT LOOKS

ABILITY SCORES COMBAT OPTIONS ACTION POINTS

STRENGTH TOTAL BASE SCORE +


R ACIAL MOD.
ENHANCEMENT
BONUSES

STR ___________ = ________+ ______________ + _____________ - __________________
MISC.
BONUSES
MISC.
PENALTIES
STRENGTH
MODIFIER
BASE ATTACK BONUS ______________________________
_______________________________________________ ______________________________________________ _______________________ __________


WEAPON ATTACK BONUS DAMAGE CRITICAL HIT POINTS
DEX
DEXTERIT Y
___________ = ________+ ______________ + _____________ - __________________
TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. DEXTERIT Y
_____________________________________________________________________ ________________ __________________________
R ACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER
R ANGE INCREMENT T YPE NOTES /AMMUNITION

CON
CONSTITUTION TOTAL BASE SCORE +
R ACIAL MOD.
ENHANCEMENT
BONUSES

___________ = ________+ ______________ + _____________ - __________________
MISC.
BONUSES
MISC.
PENALTIES
CONSTITUTION
MODIFIER
_______________________________________________ ______________________________________________ _______________________ __________
WEAPON ATTACK BONUS DAMAGE CRITICAL

_____________________________________________________________________ ________________ __________________________


R ANGE INCREMENT T YPE NOTES /AMMUNITION

INT
INTELLIGENCE
___________ = ________+ ______________ + _____________ - __________________
TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. INTELLIGENCE
_______________________________________________ ______________________________________________ _______________________ __________
R ACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER WEAPON ATTACK BONUS DAMAGE CRITICAL

WIS _________ _______ ___________ ___________ ______________ ■


_____________________________________________________________________ ________________ __________________________
R ANGE INCREMENT T YPE NOTES /AMMUNITION
= + + -
WISDOM TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. WISDOM
R ACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER
_______________________________________________ ______________________________________________ _______________________ __________

CHA _________ _______ ___________ ___________ ______________ ■


WEAPON ATTACK BONUS DAMAGE CRITICAL

= + + - _____________________________________________________________________ ________________ __________________________


CHARISMA TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. CHARISMA
R ACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER
R ANGE INCREMENT T YPE NOTES /AMMUNITION

SPEED _______________________________________________________________________ INITIATIVE MODIFIER _________________________

GR APPLE MODIFIER __________ = ___________ + __________ + __________ + __________


TOTAL BASE ATTACK STRENGTH SIZE MISC.
BONUS MODIFER MODIFIER MODIFIER

SAVING THROWS
BASE ABILIT Y MAGIC MISC. TEMPOR ARY CONDITIONAL MODIFIERS
TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER

FORTITUDE = + + + +
(CONSTITUTION)

REFLEX = + + + +
(DEXTERIT Y)

WILL = + + + +
(WISDOM)

ARMOR CLASS

AC _________ = 10+ ____________________ + __________ + _________ + __________ + __________ + __________ + __________________________________


TOTAL ARMOR SHIELD DEX SIZE NATUR AL DEFLECTION MISCELL ANEOUS
BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIERS SPECIAL DEFENSES
__________________________
__________________________
TOUCH AC _______________ FLAT-FOOTED AC _________________
__________________________
__________________________
__________________________
ARMOR WORN MA X DEX ARMOR CHECK PENALT Y WEIGHT
__________________________
__________________________
SHIELD CARRIED MA X DEX ARMOR CHECK PENALT Y WEIGHT __________________________
__________________________

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EXPERIENCE GEAR
POINTS
POSSESSIONS ON PERSON
ITEM LOCATION WEIGHT

__________________________________________________________________ _________________________________________ _______________________


__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________

POSSESSIONS NOT ON PERSON


ITEM LOCATION WEIGHT

__________________________________________________________________ _________________________________________ _______________________


__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________

MAGIC ITEMS WORN


___________________________________________________________________ ___________________________________________________________________
HEAD (HEADBAND, HAT, HELMET, OR PHYL ACTERY) HANDS (GLOVES OR GAUNTLETS)
___________________________________________________________________ ___________________________________________________________________
EYES (EYE LENSES OR GOGGLES) ARMS/ WRISTS (BR ACERS OR BR ACELETS)
___________________________________________________________________ ___________________________________________________________________
NECK (AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB) BODY (ROBE OR SUIT OF ARMOR)
___________________________________________________________________ ___________________________________________________________________
CARRYING SHOULDERS (CLOAK, CAPE,OR MANTLE) TORSO (VEST, VESTMENT, OR SHIRT)
CAPACITY ___________________________________________________________________ ___________________________________________________________________
RING #1 WAIST (BELT OR GIRDLE)
LIGHT
LOAD:____________________ ___________________________________________________________________ ___________________________________________________________________
RING #2 FEET (BOOTS, SHOES, OR SLIPPERS)
MEDIUM
LOAD:____________________ MONEY
HEAV Y
LOAD:_____________________

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DRAGONMARK MAGIC
HOUSE _______________________________________________________________________
CRAFT RESERVE (ARTIFICER ONLY)___________________________
MARK TYPE ________________________________________________________________
DOMAINS (CLERIC ONLY)
SPELL-LIKE ABILITIES
______________________ __________________________________________________________
DOMAIN NAME GR ANTED POWER
______________________________ _________ / DAY ________________________ _________ / DAY
LEAST MARK ABILIT Y GREATER MARK ABILIT Y
______________________ __________________________________________________________
DOMAIN NAME GR ANTED POWER
______________________________ _________ / DAY ________________________ _________ / DAY
LESSER MARK ABILIT Y MARK OF SIBERYS ABILIT Y

SPECIALTY SCHOOL (WIZARD ONLY)


PSIONICS
___________________________ __________________________________________________________ __________________________________________________________
SPECIALT Y SCHOOL (+2 BONUS ON SPELLCR AFT PROHIBITED SCHOOL PROHIBITED SCHOOL
CHECKS TO LEARN SPELLS FROM THIS
CHOSEN SCHOOL)
PSIONIC POWERS ____________ ____________
POWERS MA XIMUM POWER
KNOWN LEVEL KNOWN ARCANE SPELL FAILURE _________ %
PRIMARY DISCIPLINE ______________________________________
TURN/REBUKE UNDEAD
POWER POINTS PER DAY __________ TIMES PER DAY TURNING CHECK TURNING DAMAGE

___________________________ __________________________________________________________ __________________________________________________________


3 + CHA MODIFIER 1d20 + CHA MODIFIER 2d6 + CLERIC LEVEL +
(+4 WITH EXTR A TURNING FEAT) CHA MODIFIER

RAGE
___________________ ___________________ ___________________ __________________ _________________ R AGES USED ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
R AGES / DAY DUR ATION STR /CON WILL SAVE AC PENALT Y
BONUS BONUS ROUNDS ELAPSED _______________________

ANIMAL COMPANION, FAMILIAR, OR PSICRYSTAL

NAME ___________________________________________________________________ CREATURE TYPE _______________________________________________________________


STR DEX CON INT WIS CHA INITIATIVE_________________ HIT POINTS

■ ■ ■ ■ ■ ■ SPEED ________________________

AC ________ = 10 + _________ +_________ + __________ + __________ TOUCH AC ____________________________ FLAT-FOOTED AC ____________________________


TOTAL DEX SIZE NATUR AL MISC.
MODIFIER MODIFIER ARMOR MODIFIERS

SAVING THROWS ATTACKS

FORTITUDE (CON) ■ ______________ ______________ ______________ _____________


WEAPON ATTACK BONUS DAMAGE CRITICAL GR APPLE MODIFIER __________________________________

REFLEX (DEX) ______________ ______________ ______________ _____________


WEAPON ATTACK BONUS DAMAGE CRITICAL
PERSONALITY _________________________________________
WILL (WIS) ______________ ______________ ______________ _____________
WEAPON ATTACK BONUS DAMAGE CRITICAL

SKILLS FEATS
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ SPECIAL ABILITIES TRICKS
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________

670_95005000_001.indd 4 5/25/05 2:49:38 PM


CAMPAIGN __________________________________________________________________

SKILLS RACIAL TRAITS/CLASS FEATURES


KEY SKILL ABILIT Y MISC.
CS?

SKILL NAME ABILIT Y MODIFER R ANKS MODIFER MODIFER _______________________________________ _______________________________________


■ Appraise ◆ INT ______________________ = _____________________ + ______________________+ ______________________ _______________________________________ _______________________________________
■ AUTOHYPNOSIS WIS ______________________ = _____________________ + ______________________+ ______________________ _______________________________________ _______________________________________
■ Balance* ◆ DEX ______________________ = _____________________ + ______________________+ ______________________ _______________________________________ _______________________________________
■ Bluff ◆ CHA ______________________ = _____________________ + ______________________+ ______________________ _______________________________________ _______________________________________
■ Climb* ◆ STR ______________________ = _____________________ + ______________________+ ______________________ _______________________________________ _______________________________________
■ Concentration ◆ CON ______________________ = _____________________ + ______________________+ ______________________ _______________________________________ _______________________________________
■ Craft ( ____________________________) ◆ INT ______________________ = _____________________ + ______________________+ _______________________
■ Craft ( ____________________________) ◆ INT ______________________ = _____________________ + ______________________+ _______________________
■ Craft ( ____________________________) ◆ INT ______________________ = _____________________ + ______________________+ _______________________ FEATS
■ Decipher Script INT ______________________ = ______________________ + ______________________+ _______________________
_______________________________________ _______________________________________
■ Diplomacy ◆ CHA ______________________ = ______________________ + ______________________+ _______________________

_______________________________________ _______________________________________
Disable Device INT ______________________ = ______________________ + ______________________+ _______________________
■ Disguise ◆ CHA ______________________ = ______________________ + ______________________+ _______________________ _______________________________________ _______________________________________
■ Escape Artist* ◆ DEX ______________________ = ______________________ + ______________________+ _______________________ _______________________________________ _______________________________________
■ Forgery ◆ INT ______________________ = ______________________ + ______________________+ _______________________ _______________________________________ _______________________________________
■ Gather Information ◆ CHA ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Handle Animal CHA ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Heal ◆ WIS ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Hide* ◆ DEX ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Intimidate ◆ CHA ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Jump* ◆ STR ______________________ = ______________________ + _____________________ + ________________________
■ Knowledge (arcana) INT ______________________ = ______________________ + _____________________ + ________________________
■ Knowledge (arch /eng) INT ______________________ = ______________________ + _____________________ + ________________________ LANGUAGES
■ Knowledge (dungeon) INT ______________________ = ______________________ + _____________________ + ________________________ Initial languages = Common + automatic languages + Int bonus

■ Knowledge (geography) INT ______________________ = ______________________ + ______________________+________________________ _______________________________________ _______________________________________


■ Knowledge (history) INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Knowledge (local) INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Knowledge (nature) INT ______________________ = ______________________ + _____________________ + ________________________ _______________________________________ _______________________________________
■ Knowledge (nbl /royal) INT ______________________ = ______________________ + _____________________ + ________________________
■ Knowledge (the planes) INT ______________________ = ______________________ + _____________________ + ________________________
■ KNOWLEDGE (P SIONICS) INT ______________________ = ______________________ + _____________________ + ________________________ SKILL SYNERGIES
■ Knowledge (religion) INT ______________________ = ______________________ + _____________________ + ________________________ 5+ R ANKS IN ... GIVES A +2 BONUS ON . . .
■ Knowledge ( _______________________) INT ______________________ = ______________________ + _____________________ + ________________________
■ Listen ◆ WIS _______________________ = _____________________ + ____________________ + _______________________ Autohypnosis Knowledge (psionics) checks
■ Move Silently* ◆ DEX _______________________ = _____________________ + ____________________ + _______________________ Bluff Diplomacy, Intimidate, and Sleight of Hand checks;
Disguise checks to act in character
■ Open Lock DEX _______________________ = _____________________ + ____________________ + _______________________
Concentration Autohypnosis checks
■ Perform (act) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________
Craft Related Appraise checks
■ Perform (comedy) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________
Decipher Script Use Magic Device checks involving scrolls
■ Perform (dance) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________
Escape Artist Use Rope checks involving bindings
■ Perform (keyboard) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________
Handle Animal Ride checks and wild empathy checks
■ Perform (oratory) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________
Jump Tumble checks
■ Perform (percussion) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________
Knowledge (arcane) Spellcraft checks
■ Perform (string inst RUMENT) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________
Knowledge (arch/eng) Search checks involving secret doors and
■ Perform (wind inst RUMENT) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________ similar compartments
■ Perform (sing) ◆ CHA _______________________ = _____________________ + ____________________ + _______________________ Knowledge (dungeon) Survival checks when underground
■ Perform ( ______________________) ◆ CHA _______________________ = ______________________+ ____________________ + _______________________ Knowledge (geography) Survival checks to avoid getting lost and avoid hazards
■ Profession ( _____________________ ) WIS _______________________ = _____________________+ ____________________ + _______________________ Knowledge (history) Bardic knowledge checks (class feature)
■ Profession ( _____________________ ) WIS _______________________ = _____________________+ ____________________ + _______________________ Knowledge (local) Gather Information checks
■ P SICRAFT INT _______________________ = ______________________ + ___________________ + __________ Knowledge (nature) Survival checks in aboveground natural environments
■ Ride ◆ DEX _______________________ = ______________________ + ___________________ + __________ Knowledge (nbl/royal) Diplomacy checks
■ Search ◆ INT _______________________ = ______________________ + ___________________ + __________ Knowledge (the planes) Survival checks when on other planes
■ Sense Motive ◆ WIS _______________________ = ______________________ + ___________________ + __________ Knowledge (psionics) Psicraft checks
■ Sleight of Hand* DEX _______________________ = ______________________ + ___________________ + __________ Knowledge (religion) Checks to turn or rebuke undead
■ Spellcraft INT _______________________ = ______________________ + ___________________ + __________ Psicraft Use Psionic Device checks involving power stones
■ Spot ◆ WIS _______________________ = ______________________ + ___________________ + __________ Search Survival checks when following tracks
■ Survival ◆ WIS _______________________ = ______________________ + ___________________ + __________ Sense Motive Diplomacy checks
■ Swim* ◆ STR _______________________ = ______________________ + ___________________ + __________ Spellcraft Use Magic Device checks involving scrolls
■ Tumble* DEX _______________________ = ______________________ + ___________________ + __________ Survival Knowledge (nature) checks
■ Use Magic Device CHA _______________________ = ______________________ + ___________________ + __________ Tumble Balance and Jump checks
■ USE P SIONIC DEVICE CHA _______________________ = ______________________ + ___________________ + __________ Use Magic Device Spellcraft checks to decipher scrolls
■ Use Rope ◆ DEX _______________________ = ______________________ + ___________________ + __________ Use Psionic Device Psicraft checks to address power stones
Skills in italics are psionics-related.
■ Mark this box with an X if the skill is a class skill for the character.
Use Rope Climb and Escape Artist checks involving ropes
◆ Denotes a skill that can be used untrained.
* Armor cleck penalty, if any, applies. (Double penalty for Swim.)
©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

670_95005000_001.indd 5 5/25/05 2:49:42 PM


Character
S
Sheet
UITABLE FOR CHAR ACTERS OF ANY R ACE OR CLASS (INCLUDING MULTICLASS CHAR ACTERS )

________________________________________________________________________ ______________________________________________________________________________________________
CHAR ACTER NAME PLAYER NAME

____________________________________________________________________________________ _____________ ______________________________ __________ ___________________


CLASS AND LEVEL ECL R ACE / TEMPLATE SIZE GENDER

__________________ _________________________________________________ ________________ _______________ ____________________________________________________________


ALIGNMENT RELIGION/ PATRON DEITY HEIGHT WEIGHT LOOKS

ABILITY SCORES COMBAT OPTIONS ACTION POINTS

STRENGTH TOTAL BASE SCORE +


R ACIAL MOD.
ENHANCEMENT
BONUSES

STR ___________ = ________+ ______________ + _____________ - __________________
MISC.
BONUSES
MISC.
PENALTIES
STRENGTH
MODIFIER
BASE ATTACK BONUS ______________________________
_______________________________________________ ______________________________________________ _______________________ __________


WEAPON ATTACK BONUS DAMAGE CRITICAL HIT POINTS
DEX
DEXTERIT Y
___________ = ________+ ______________ + _____________ - __________________
TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. DEXTERIT Y
_____________________________________________________________________ ________________ __________________________
R ACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER
R ANGE INCREMENT T YPE NOTES /AMMUNITION

CON
CONSTITUTION TOTAL BASE SCORE +
R ACIAL MOD.
ENHANCEMENT
BONUSES

___________ = ________+ ______________ + _____________ - __________________
MISC.
BONUSES
MISC.
PENALTIES
CONSTITUTION
MODIFIER
_______________________________________________ ______________________________________________ _______________________ __________
WEAPON ATTACK BONUS DAMAGE CRITICAL

_____________________________________________________________________ ________________ __________________________


R ANGE INCREMENT T YPE NOTES /AMMUNITION

INT
INTELLIGENCE
___________ = ________+ ______________ + _____________ - __________________
TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. INTELLIGENCE
_______________________________________________ ______________________________________________ _______________________ __________
R ACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER WEAPON ATTACK BONUS DAMAGE CRITICAL

WIS _________ _______ ___________ ___________ ______________ ■


_____________________________________________________________________ ________________ __________________________
R ANGE INCREMENT T YPE NOTES /AMMUNITION
= + + -
WISDOM TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. WISDOM
R ACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER
_______________________________________________ ______________________________________________ _______________________ __________

CHA _________ _______ ___________ ___________ ______________ ■


WEAPON ATTACK BONUS DAMAGE CRITICAL

= + + - _____________________________________________________________________ ________________ __________________________


CHARISMA TOTAL BASE SCORE + ENHANCEMENT MISC. MISC. CHARISMA
R ACIAL MOD. BONUSES BONUSES PENALTIES MODIFIER
R ANGE INCREMENT T YPE NOTES /AMMUNITION

SPEED _______________________________________________________________________ INITIATIVE MODIFIER _________________________

GR APPLE MODIFIER __________ = ___________ + __________ + __________ + __________


TOTAL BASE ATTACK STRENGTH SIZE MISC.
BONUS MODIFER MODIFIER MODIFIER

SAVING THROWS
BASE ABILIT Y MAGIC MISC. TEMPOR ARY CONDITIONAL MODIFIERS
TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER

FORTITUDE = + + + +
(CONSTITUTION)

REFLEX = + + + +
(DEXTERIT Y)

WILL = + + + +
(WISDOM)

ARMOR CLASS

AC _________ = 10+ ____________________ + __________ + _________ + __________ + __________ + __________ + __________________________________


TOTAL ARMOR SHIELD DEX SIZE NATUR AL DEFLECTION MISCELL ANEOUS
BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIERS SPECIAL DEFENSES
__________________________
__________________________
TOUCH AC _______________ FLAT-FOOTED AC _________________
__________________________
__________________________
__________________________
ARMOR WORN MA X DEX ARMOR CHECK PENALT Y WEIGHT
__________________________
__________________________
SHIELD CARRIED MA X DEX ARMOR CHECK PENALT Y WEIGHT __________________________
__________________________

670_95005000_001.indd 6 5/25/05 2:49:46 PM


EXPERIENCE GEAR
POINTS
POSSESSIONS ON PERSON
ITEM LOCATION WEIGHT

__________________________________________________________________ _________________________________________ _______________________


__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________

POSSESSIONS NOT ON PERSON


ITEM LOCATION WEIGHT

__________________________________________________________________ _________________________________________ _______________________


__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________
__________________________________________________________________ _________________________________________ _______________________

MAGIC ITEMS WORN


___________________________________________________________________ ___________________________________________________________________
HEAD (HEADBAND, HAT, HELMET, OR PHYL ACTERY) HANDS (GLOVES OR GAUNTLETS)
___________________________________________________________________ ___________________________________________________________________
EYES (EYE LENSES OR GOGGLES) ARMS/ WRISTS (BR ACERS OR BR ACELETS)
___________________________________________________________________ ___________________________________________________________________
NECK (AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB) BODY (ROBE OR SUIT OF ARMOR)
___________________________________________________________________ ___________________________________________________________________
CARRYING SHOULDERS (CLOAK, CAPE,OR MANTLE) TORSO (VEST, VESTMENT, OR SHIRT)
CAPACITY ___________________________________________________________________ ___________________________________________________________________
RING #1 WAIST (BELT OR GIRDLE)
LIGHT
LOAD:____________________ ___________________________________________________________________ ___________________________________________________________________
RING #2 FEET (BOOTS, SHOES, OR SLIPPERS)
MEDIUM
LOAD:____________________ MONEY
HEAV Y
LOAD:_____________________

670_95005000_001.indd 7 5/25/05 2:49:49 PM


DRAGONMARK MAGIC
HOUSE _______________________________________________________________________
CRAFT RESERVE (ARTIFICER ONLY)___________________________
MARK TYPE ________________________________________________________________
DOMAINS (CLERIC ONLY)
SPELL-LIKE ABILITIES
______________________ __________________________________________________________
DOMAIN NAME GR ANTED POWER
______________________________ _________ / DAY ________________________ _________ / DAY
LEAST MARK ABILIT Y GREATER MARK ABILIT Y
______________________ __________________________________________________________
DOMAIN NAME GR ANTED POWER
______________________________ _________ / DAY ________________________ _________ / DAY
LESSER MARK ABILIT Y MARK OF SIBERYS ABILIT Y

SPECIALTY SCHOOL (WIZARD ONLY)


PSIONICS
___________________________ __________________________________________________________ __________________________________________________________
SPECIALT Y SCHOOL (+2 BONUS ON SPELLCR AFT PROHIBITED SCHOOL PROHIBITED SCHOOL
CHECKS TO LEARN SPELLS FROM THIS
CHOSEN SCHOOL)
PSIONIC POWERS ____________ ____________
POWERS MA XIMUM POWER
KNOWN LEVEL KNOWN ARCANE SPELL FAILURE _________ %
PRIMARY DISCIPLINE ______________________________________
TURN/REBUKE UNDEAD
POWER POINTS PER DAY __________ TIMES PER DAY TURNING CHECK TURNING DAMAGE

___________________________ __________________________________________________________ __________________________________________________________


3 + CHA MODIFIER 1d20 + CHA MODIFIER 2d6 + CLERIC LEVEL +
(+4 WITH EXTR A TURNING FEAT) CHA MODIFIER

RAGE
___________________ ___________________ ___________________ __________________ _________________ R AGES USED ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
R AGES / DAY DUR ATION STR /CON WILL SAVE AC PENALT Y
BONUS BONUS ROUNDS ELAPSED _______________________

ANIMAL COMPANION, FAMILIAR, OR PSICRYSTAL

NAME ___________________________________________________________________ CREATURE TYPE _______________________________________________________________


STR DEX CON INT WIS CHA INITIATIVE_________________ HIT POINTS

■ ■ ■ ■ ■ ■ SPEED ________________________

AC ________ = 10 + _________ +_________ + __________ + __________ TOUCH AC ____________________________ FLAT-FOOTED AC ____________________________


TOTAL DEX SIZE NATUR AL MISC.
MODIFIER MODIFIER ARMOR MODIFIERS

SAVING THROWS ATTACKS

FORTITUDE (CON) ■ ______________ ______________ ______________ _____________


WEAPON ATTACK BONUS DAMAGE CRITICAL GR APPLE MODIFIER __________________________________

REFLEX (DEX) ______________ ______________ ______________ _____________


WEAPON ATTACK BONUS DAMAGE CRITICAL
PERSONALITY _________________________________________
WILL (WIS) ______________ ______________ ______________ _____________
WEAPON ATTACK BONUS DAMAGE CRITICAL

SKILLS FEATS
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ SPECIAL ABILITIES TRICKS
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________
___________________________________________________________________________+ __________ _____________________________________________________________ _____________________________________________________

670_95005000_001.indd 8 5/25/05 2:49:52 PM


7TH-LEVEL CLERIC SPELLS EARTHQUAKE _____________________________________________________________________________
___________ ___________ ______________________________________________________ FIRE STORM __________________________________________________________________________________
PER DAY SAVE DC NOTES
GOLEM IMMUNITY RE _________________________________________________________________
HOLY AUR A ___________________________________________________________________________________
DOMAIN SPELLS ILLUSION PURGE RE ______________________________________________________________________
■ ______________________________ ______________________________________________ INFLICT CRITICAL WOUNDS, MASS _______________________________________
■ ______________________________ ______________________________________________ PLANAR ALLY, GREATER ___________________________________________________________
NUMBER SHIELD OF LAW____________________________________________________________________________
PREPARED
SPELL IMMUNITY, GREATER____________________________________________________
BESTOW CURSE, GREATERCD _____________________________________
STORMR AGECD _____________________________________________________________________________
BLASPHEMY __________________________________________________________
SUMMON MONSTER VIII____________________________________________________________
CONTROL WEATHER _______________________________________________
SYMBOL OF DEATH ____________________________________________________________________
CURE SERIOUS WOUNDS, MASS _________________________________
SYMBOL OF INSANITY _______________________________________________________________
DESTRUCTION _______________________________________________________
UNHOLY AUR A ____________________________________________________________________________
DICTUM ________________________________________________________________
___________________________________________________________ _________________________________________________________________
ETHEREAL JAUNT ___________________________________________________
___________________________________________________________ _________________________________________________________________
HOLY WORD __________________________________________________________
___________________________________________________________ _________________________________________________________________
HUMANOID ESSENCE, GREATER RE _____________________________
___________________________________________________________ _________________________________________________________________
INFLICT SERIOUS WOUNDS, MASS _____________________________
___________________________________________________________ _________________________________________________________________
REFUGE ________________________________________________________________ CAr: Complete Arcane CD: Complete Divine RE: Races of Eberron

REGENER ATE _________________________________________________________


RENEWAL PACTCD ____________________________________________________ 9TH-LEVEL CLERIC SPELLS
REPULSION ___________________________________________________________ ___________ ___________ ___________________________________________________________________________
PER DAY SAVE DC NOTES
RESTOR ATION, GREATER ________________________________________
RESURRECTION _____________________________________________________
RIGHTEOUS WR ATH OF THE FAITHFULCD____________________ DOMAIN SPELLS
SCRYING, GREATER ________________________________________________ ■ ______________________________ ________________________________________________________________
SLIME WAVECD ________________________________________________________ ■ ______________________________ ________________________________________________________________
SPELL RESISTANCE, MASSCD ______________________________________ NUMBER
PREPARED
SUMMON MONSTER VII ____________________________________________
ASTR AL PROJECTION ________________________________________________________________
SYMBOL OF STUNNING____________________________________________
ENERGY DR AIN ____________________________________________________________________________
SYMBOL OF WEAKNESS ___________________________________________
ETHEREALNESS __________________________________________________________________________
WITHERING PALMCAr________________________________________________
FEAST OF CHAMPIONSECS __________________________________________________________
WORD OF CHAOS ____________________________________________________
GATE ______________________________________________________________________________________________
___________________________________________________________ _______________________________________________
HEAL, MASS __________________________________________________________________________________
___________________________________________________________ _______________________________________________
IMPLOSION ___________________________________________________________________________________
___________________________________________________________ _______________________________________________
MIR ACLE _______________________________________________________________________________________
___________________________________________________________ _______________________________________________
SOUL BIND ____________________________________________________________________________________
___________________________________________________________ _______________________________________________
CAr: Complete Arcane CD: Complete Divine RE: Races of Eberron STORM OF VENGEANCE ____________________________________________________________
SUMMON ELEMENTAL MONOLITHCAr ____________________________________
8TH-LEVEL CLERIC SPELLS SUMMON MONSTER IX _______________________________________________________________
___________ ___________ ______________________________________________________ TRUE RESURRECTION _______________________________________________________________
PER DAY SAVE DC NOTES
VISAGE OF THE DEITY, GREATERCD ________________________________________
___________________________________________________________ _________________________________________________________________
DOMAIN SPELLS ___________________________________________________________ _________________________________________________________________
■ ______________________________ ______________________________________________ ___________________________________________________________ _________________________________________________________________
■ ______________________________ ______________________________________________ ___________________________________________________________ _________________________________________________________________
NUMBER ___________________________________________________________ _________________________________________________________________
PREPARED CAr: Complete Arcane CD: Complete Divine ECS: E BERRON Campaign Setting

ANTIMAGIC FIELD __________________________________________________


BR AIN SPIDERCD ______________________________________________________
BRILLIANT BLADECAr _______________________________________________
CLOAK OF CHAOS __________________________________________________
CREATE GREATER UNDEAD ______________________________________
CURE CRITICAL WOUNDS, MASS _______________________________
DEATH PACTCD _______________________________________________________
DIMENSIONAL LOCK _______________________________________________
DISCERN LOCATION _______________________________________________
©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

670_95005000_001.indd 9 5/25/05 2:49:56 PM


Cleric Spells
0-LEVEL CLERIC SPELLS OMEN OF PERILCD ________________________________________________________________________
___________ ___________ ______________________________________________________ PROTECTION FROM CHAOS _____________________________________________________
PER DAY SAVE DC NOTES
PROTECTION FROM EVIL _________________________________________________________
NUMBER PROTECTION FROM GOOD ______________________________________________________
PREPARED
PROTECTION FROM LAW __________________________________________________________
CREATE WATER ______________________________________________________
REMOVE FEAR ______________________________________________________________________________
CURE MINOR WOUNDS ____________________________________________
RESURGENCECD ____________________________________________________________________________
DETECT MAGIC ______________________________________________________
SANCTUARY _________________________________________________________________________________
GUIDANCE ____________________________________________________________
SHIELD OF FAITH________________________________________________________________________
INFLICT MINOR WOUNDS _________________________________________
SUMMON MONSTER I _________________________________________________________________
LIGHT __________________________________________________________________
TOUCH OF JOR ASCORE _______________________________________________________________
MENDING ______________________________________________________________
VIGOR, LESSERCAd ________________________________________________________________________
PURIFY FOOD AND DRINK ________________________________________
___________________________________________________________ _________________________________________________________________
READ MAGIC __________________________________________________________
___________________________________________________________ _________________________________________________________________
RESISTANCE __________________________________________________________
___________________________________________________________ _________________________________________________________________
VIRTUE _________________________________________________________________
___________________________________________________________ _________________________________________________________________
___________________________________________________________ _______________________________________________
___________________________________________________________ _________________________________________________________________
___________________________________________________________ _______________________________________________ CAd: Complete Adventurer CD: Complete Divine RE: Races of Eberron

___________________________________________________________ _______________________________________________
___________________________________________________________ _______________________________________________ 2ND-LEVEL CLERIC SPELLS
___________ ___________ ___________________________________________________________________________
1ST-LEVEL CLERIC SPELLS PER DAY SAVE DC NOTES

___________ ___________ ______________________________________________________


PER DAY SAVE DC NOTES
DOMAIN SPELLS
■ ______________________________ ________________________________________________________________
DOMAIN SPELLS ■ ______________________________ ________________________________________________________________
■ ______________________________ ______________________________________________ NUMBER
■ ______________________________ ______________________________________________ PREPARED

NUMBER
AID __________________________________________________________________________________________________
PREPARED ALIGN WEAPON ___________________________________________________________________________
BANE ____________________________________________________________________ AUGURY _________________________________________________________________________________________
BLESS ___________________________________________________________________ BEAR’S ENDUR ANCE __________________________________________________________________
BLESS WATER _________________________________________________________ BR AMBLESCD _________________________________________________________________________________
CAUSE FEAR __________________________________________________________ BULL’S STRENGTH ______________________________________________________________________
COMMAND ____________________________________________________________ CALM EMOTIONS _______________________________________________________________________
COMPREHEND LANGUAGES ______________________________________ CONSECR ATE _______________________________________________________________________________
CURE LIGHT WOUNDS _____________________________________________ CURE MODER ATE WOUNDS______________________________________________________
CURSE WATER ________________________________________________________ CURSE OF ILL FORTUNECD ________________________________________________________
DEATHWATCH _______________________________________________________ DARKNESS ____________________________________________________________________________________
DETECT CHAOS ______________________________________________________ DEATH KNELL _____________________________________________________________________________
DETECT EVIL _________________________________________________________ DEIFIC VENGEANCECD ________________________________________________________________
DETECT GOOD _______________________________________________________ DELAY POISON ____________________________________________________________________________
DETECT LAW __________________________________________________________ DESECR ATE __________________________________________________________________________________
DETECT UNDEAD ___________________________________________________ DIVINE INSIGHTCAd _____________________________________________________________________
DIVINE FAVOR ________________________________________________________ EAGLE’S SPLENDOR ____________________________________________________________________
DOOM __________________________________________________________________ ENTHR ALL ___________________________________________________________________________________
ENDURE ELEMENTS ________________________________________________ FIND TR APS __________________________________________________________________________________
ENTROPIC SHIELD __________________________________________________ GENTLE REPOSE _________________________________________________________________________
GR AVE STRIKECAd ____________________________________________________ HEALING LORECALLCAd _____________________________________________________________
HIDE FROM UNDEAD _______________________________________________ HOLD PERSON _____________________________________________________________________________
INFLICT LIGHT WOUNDS _________________________________________ INFLICT MODER ATE WOUNDS ________________________________________________
MAGIC STONE ________________________________________________________ IRON SILENCECAd _________________________________________________________________________
MAGIC WEAPON _____________________________________________________ MAKE WHOLE ______________________________________________________________________________
NIMBUS OF LIGHTCD ________________________________________________ OWL’S WISDOM ____________________________________________________________________________
OBSCURING MIST ___________________________________________________ REMOVE PAR ALYSIS ___________________________________________________________________
Continued on next page

670_95005000_001.indd 10 5/25/05 2:50:00 PM


RESIST ENERGY ______________________________________________________ PR AYER __________________________________________________________________________________________
RESTOR ATION, LESSER____________________________________________ PROTECTION FROM ENERGY ___________________________________________________
SHATTER ______________________________________________________________ REMOVE BLINDNESS/ DEAFNESS _____________________________________________
SHIELD OTHER ______________________________________________________ REMOVE CURSE ___________________________________________________________________________
SILENCE________________________________________________________________ REMOVE DISEASE ________________________________________________________________________
SOUND BURST ________________________________________________________ RESIST ENERGY, MASSCAr ___________________________________________________________
SPIRITUAL WEAPON ________________________________________________ RING OF BLADESCD ______________________________________________________________________
STATUS _________________________________________________________________ SEARING LIGHT __________________________________________________________________________
SUMMON MONSTER II ______________________________________________ SPEAK WITH DEAD _____________________________________________________________________
UNDETECTABLE ALIGNMENT ___________________________________ SPIKESCD ________________________________________________________________________________________
UNSEEN CR AFTER RE ________________________________________________ STONE SHAPE ______________________________________________________________________________
WAVE OF GRIEFCD ____________________________________________________ SUMMON MONSTER III ______________________________________________________________
ZONE OF TRUTH _____________________________________________________ TELEPATHIC BOND, LESSERCD _________________________________________________
___________________________________________________________ _______________________________________________ VIGORCD _________________________________________________________________________________________
___________________________________________________________ _______________________________________________ VIGOR, MASS LESSERCD ______________________________________________________________
___________________________________________________________ _______________________________________________ VISAGE OF THE DEITY, LESSERCD ____________________________________________
___________________________________________________________ _______________________________________________ WATER BREATHING ____________________________________________________________________
___________________________________________________________ _______________________________________________ WATER WALK ________________________________________________________________________________
CA: Complete Adventurer CD: Complete Divine RE: Races of Eberron
WIND WALL ___________________________________________________________________________________
WR ACKCD _______________________________________________________________________________________
3RD-LEVEL CLERIC SPELLS ___________________________________________________________ _________________________________________________________________
___________ ___________ ______________________________________________________ ___________________________________________________________ _________________________________________________________________
PER DAY SAVE DC NOTES
___________________________________________________________ _________________________________________________________________
DOMAIN SPELLS ___________________________________________________________ _________________________________________________________________
■ ______________________________ ______________________________________________ ___________________________________________________________ _________________________________________________________________
CAr: Complete Arcane CD: Complete Divine RE: Races of Eberron
■ ______________________________ ______________________________________________
NUMBER
PREPARED
4TH-LEVEL CLERIC SPELLS
___________ ___________ ___________________________________________________________________________
ANIMATE DEAD ______________________________________________________ PER DAY SAVE DC NOTES

BESTOW CURSE ______________________________________________________


BLESSED AIMCD _______________________________________________________ DOMAIN SPELLS
BLINDNESS/ DEAFNESS ____________________________________________ ■ ______________________________ ________________________________________________________________
BRIAR WEBCD __________________________________________________________ ■ ______________________________ ________________________________________________________________
CHAIN OF EYESCD ___________________________________________________
NUMBER
CONTAGION __________________________________________________________ PREPARED

CONTINUAL FLAME ________________________________________________ AIR WALK ______________________________________________________________________________________


CREATE FOOD AND WATER ______________________________________ ASSAY RESISTANCECAr ________________________________________________________________
CURE SERIOUS WOUNDS __________________________________________ BEAST CLAWSCD____________________________________________________________________________
DAYLIGHT _____________________________________________________________ CASTIGATECD _______________________________________________________________________________
DEEPER DARKNESS _________________________________________________ CONTROL WATER________________________________________________________________________
DISPEL MAGIC ________________________________________________________ CURE CRITICAL WOUNDS ________________________________________________________
FLAME OF FAITHCD __________________________________________________ DEATH WARD _______________________________________________________________________________
FURNACE WITHIN RE ________________________________________________ DIMENSIONAL ANCHOR ____________________________________________________________
GLYPH OF WARDING ________________________________________________ DISCERN LIES _______________________________________________________________________________
HELPING HAND ______________________________________________________ DISMISSAL_____________________________________________________________________________________
HUMANOID ESSENCE, LESSER RE ________________________________ DIVINATION _________________________________________________________________________________
INFLICT SERIOUS WOUNDS ______________________________________ DIVINE POWER ____________________________________________________________________________
INVISIBILITY PURGE _______________________________________________ DOOMTIDECD ________________________________________________________________________________
IRIAN’S LIGHT RE _____________________________________________________ ENERGY VORTEXCD _____________________________________________________________________
LOCATE OBJECT _____________________________________________________ FREEDOM OF MOVEMENT ________________________________________________________
MAGIC CIRCLE AGAINST CHAOS ________________________________ GIANT VERMIN ____________________________________________________________________________
MAGIC CIRCLE AGAINST EVIL ___________________________________ IMBUE WITH SPELL ABILITY ____________________________________________________
MAGIC CIRCLE AGAINST GOOD _________________________________ INFLICT CRITICAL WOUNDS ___________________________________________________
MAGIC CIRCLE AGAINST LAW ____________________________________ MAGIC WEAPON, GREATER ______________________________________________________
MAGIC VESTMENT __________________________________________________ NEUTR ALIZE POISON ________________________________________________________________
MELD INTO STONE _________________________________________________ PLANAR ALLY, LESSER _______________________________________________________________
MISREPRESENT ALIGNMENT RE __________________________________ POISON __________________________________________________________________________________________
OBSCURE OBJECT ___________________________________________________ RECITATIONCD _____________________________________________________________________________
Continued on next page

670_95005000_001.indd 11 5/25/05 2:50:02 PM


REPEL VERMIN _______________________________________________________ _______________________________________________________________ ______________________________________________________________
RESTOR ATION _______________________________________________________ _______________________________________________________________ ______________________________________________________________
RESURGENCE, MASSCD _____________________________________________ _______________________________________________________________ ______________________________________________________________
REVENANCECAr _______________________________________________________ _______________________________________________________________ ______________________________________________________________
SENDING _______________________________________________________________ _______________________________________________________________ ______________________________________________________________
CAr: Complete Arcane CD: Complete Divine RE: Races of Eberron
SPELL IMMUNITY ___________________________________________________
SUMMON MONSTER IV _____________________________________________
TONGUES ______________________________________________________________
6TH-LEVEL CLERIC SPELLS
___________ ___________ ___________________________________________________________________________
WEAPON OF THE DEITYCD_________________________________________ PER DAY SAVE DC NOTES

WEATHER EYECAr ____________________________________________________


_______________________________________________________________ _____________________________________________ DOMAIN SPELLS
_______________________________________________________________ _____________________________________________ ■ ______________________________ ________________________________________________________________
_______________________________________________________________ _____________________________________________ ■ ______________________________ ________________________________________________________________
_______________________________________________________________ _____________________________________________
NUMBER
_______________________________________________________________ _____________________________________________ PREPARED
CAr: Complete Arcane CD: Complete Divine
ANIMATE OBJECTS _____________________________________________________________________
ANTILIFE SHELL _________________________________________________________________________
5TH-LEVEL CLERIC SPELLS BANISHMENT _______________________________________________________________________________
___________ ___________ ______________________________________________________ BEAR’S ENDUR ANCE, MASS ______________________________________________________
PER DAY SAVE DC NOTES
BLADE BARRIER __________________________________________________________________________
BULL’S STRENGTH, MASS__________________________________________________________
DOMAIN SPELLS
COMETFALLCD ______________________________________________________________________________
■ ______________________________ ______________________________________________
CREATE UNDEAD ________________________________________________________________________
■ ______________________________ ______________________________________________
CURE MODER ATE WOUNDS, MASS _________________________________________
NUMBER
PREPARED DISPEL MAGIC, GREATER __________________________________________________________
ATONEMENT _________________________________________________________ EAGLE’S SPLENDOR, MASS _______________________________________________________
BLISTERING R ADIANCECAr ________________________________________ ENERGY IMMUNITYCAr _______________________________________________________________
CURE LIGHT WOUNDS, MASS ____________________________________ FIND THE PATH ___________________________________________________________________________
DANCE OF THE UNICORNCD ______________________________________ FORBIDDANCE _____________________________________________________________________________
DISPEL CHAOS _______________________________________________________ GEAS/QUEST ________________________________________________________________________________
DISPEL EVIL ___________________________________________________________ GLYPH OF WARDING, GREATER ______________________________________________
DISPEL GOOD ________________________________________________________ HARM _____________________________________________________________________________________________
DISPEL LAW ___________________________________________________________ HEAL ______________________________________________________________________________________________
DISRUPTING WEAPON _____________________________________________ HEROES’ FEAST ___________________________________________________________________________
DIVINE AGILITYCD ___________________________________________________ INFLICT MODER ATE WOUNDS, MASS ____________________________________
DR AGON BREATHCD _________________________________________________ OWL’S WISDOM, MASS ________________________________________________________________
FLAME STRIKE _______________________________________________________ PLANAR ALLY _______________________________________________________________________________
HALLOW _______________________________________________________________ SUMMON MONSTER VI_______________________________________________________________
HUMANOID ESSENCE RE ____________________________________________ SYMBOL OF FEAR ________________________________________________________________________
INFLICT LIGHT WOUNDS, MASS ________________________________ SYMBOL OF PERSUASION __________________________________________________________
INSECT PLAGUE _____________________________________________________ UNDEATH TO DEATH_________________________________________________________________
MARK OF JUSTICE___________________________________________________ VIGOROUS CIRCLECD __________________________________________________________________
PLANE SHIFT _________________________________________________________ VISAGE OF THE DEITYCD____________________________________________________________
R AISE DEAD ___________________________________________________________ WIND WALK __________________________________________________________________________________
RIGHTEOUS MIGHT ________________________________________________ WORD OF RECALL _______________________________________________________________________
SCRYING _______________________________________________________________ ZEALOT PACTCD ___________________________________________________________________________
SLAY LIVING __________________________________________________________ ___________________________________________________________ _________________________________________________________________
SPELL RESISTANCE _________________________________________________ ___________________________________________________________ _________________________________________________________________
STALWART PACTCD___________________________________________________ ___________________________________________________________ _________________________________________________________________
SUBVERT PLANAR ESSENCECD ____________________________________ ___________________________________________________________ _________________________________________________________________
SUMMON MONSTER V ______________________________________________ ___________________________________________________________ _________________________________________________________________
CAr: Complete Arcane CD: Complete Divine
SYMBOL OF PAIN ____________________________________________________
SYMBOL OF SLEEP __________________________________________________
TRUE SEEING _________________________________________________________
UNHALLOW ___________________________________________________________
VIGOR, GREATERCD _________________________________________________
WALL OF STONE _____________________________________________________

670_95005000_001.indd 12 5/25/05 2:50:06 PM


8TH-LEVEL DRUID SPELLS
___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES

NUMBER
PREPARED

ANIMAL SHAPES_____________________________________________________
AWAKEN, MASSCD ____________________________________________________
CONTROL PLANTS _________________________________________________
CURE SERIOUS WOUNDS, MASS _________________________________
EARTHQUAKE _______________________________________________________
FINGER OF DEATH __________________________________________________
MAELSTROMCD _______________________________________________________
PHANTOM WOLFCD __________________________________________________
REPEL METAL OR STONE__________________________________________
REVERSE GR AVITY _________________________________________________
STORMR AGECD _______________________________________________________
STORM OF ELEMENTAL FURYCD _________________________________
SUMMON NATURE’S ALLY VIII __________________________________
SUNBURST ____________________________________________________________
WHIRLWIND __________________________________________________________
WORD OF RECALL __________________________________________________
_________________________ _______________________________________________
_________________________ _______________________________________________
_________________________ _______________________________________________
_________________________ _______________________________________________
_________________________ _______________________________________________
CD: Complete Divine

9TH-LEVEL DRUID SPELLS


___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES

NUMBER
PREPARED

ANTIPATHY___________________________________________________________
CURE CRITICAL WOUNDS, MASS _______________________________
ELEMENTAL SWARM _______________________________________________
FORESIGHT ___________________________________________________________
NATURE’S AVATARCD ________________________________________________
PHANTOM BEARCD __________________________________________________
REGENER ATE ________________________________________________________
SHADOW LANDSCAPECD ___________________________________________
SHAMBLER ___________________________________________________________
SHAPECHANGE ______________________________________________________
STORM OF VENGEANCE ___________________________________________
SUMMON ELEMENTAL MONOLITH CAr _________________________
SUMMON NATURE’S ALLY IX _____________________________________
SYMPATHY ____________________________________________________________
TR ANSMUTE ROCK TO LAVA CAr _________________________________
UNYIELDING ROOTSCD ____________________________________________
WHIRLWIND, GREATERCD _________________________________________
_________________________ _______________________________________________
_________________________ _______________________________________________
_________________________ _______________________________________________
_________________________ _______________________________________________
_________________________ _______________________________________________
CAr: Complete Arcane CD: Complete Divine

©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

670_95005000_001.indd 13 5/25/05 2:50:10 PM


DRUID Spells
0-LEVEL DRUID SPELLS SHILLELAGH _________________________________________________________
___________ ___________ ______________________________________________________ SPEAK WITH ANIMALS ____________________________________________
PER DAY SAVE DC NOTES
SUMMON NATURE’S ALLY I_______________________________________
NUMBER
PREPARED
TR AVELER’S MOUNTCD ____________________________________________
CREATE WATER ______________________________________________________ VIGOR, LESSERCD ____________________________________________________
CURE MINOR WOUNDS ____________________________________________ VINE STRIKECAd ______________________________________________________
DETECT MAGIC ______________________________________________________ WOOD WOSECD________________________________________________________
DETECT POISON ____________________________________________________ _________________________ _______________________________________________
FLARE __________________________________________________________________ _________________________ _______________________________________________
GUIDANCE ____________________________________________________________ _________________________ _______________________________________________
KNOW DIRECTION __________________________________________________ _________________________ _______________________________________________
LIGHT __________________________________________________________________ _________________________ _______________________________________________
CAd: Complete Adventurer CAr: Complete Arcane CD: Complete Divine ECS: E BERRON Campaign Setting RE: Races of Eberron
MENDING _____________________________________________________________
NATUREWATCHCD ___________________________________________________
2ND-LEVEL DRUID SPELLS
PURIFY FOOD AND DRINK _______________________________________
___________ ___________ ______________________________________________________
READ MAGIC _________________________________________________________ PER DAY SAVE DC NOTES

RESISTANCE __________________________________________________________ NUMBER


VIRTUE ________________________________________________________________ PREPARED

_________________________ _______________________________________________ ANIMAL MESSENGER_______________________________________________


CD: Complete Divine
ANIMAL TR ANCE ___________________________________________________
ANIMATE FIRECAr ____________________________________________________
1ST-LEVEL DRUID SPELLS BALANCING LORECALLCAd _______________________________________
___________ ___________ ______________________________________________________ BARKSKIN ____________________________________________________________
PER DAY SAVE DC NOTES
BEAR’S ENDUR ANCE _______________________________________________
NUMBER
PREPARED BODY OF THE SUNCD ________________________________________________
ANIMATE WATERCAr _________________________________________________ BR AMBLESCD __________________________________________________________
ANIMATE WOODCAr _________________________________________________ BR ANCH TO BR ANCHCAd ___________________________________________
BEGET BOGUNCD _____________________________________________________ BRIAR WEBCD__________________________________________________________
CALM ANIMALS _____________________________________________________ BULL’S STRENGTH __________________________________________________
CAMOUFLAGECD _____________________________________________________ CAT’S GR ACE _________________________________________________________
CHARM ANIMAL ____________________________________________________ CHAMELEONCAr ______________________________________________________
CURE LIGHT WOUNDS _____________________________________________ CHILL METAL ________________________________________________________
DETECT ABERR ATION ECS __________________________________________ CLOUDBURSTCD _____________________________________________________
DETECT ANIMALS OR PLANTS __________________________________ CREEPING COLDCD __________________________________________________
DETECT SNARES AND PITS _______________________________________ DAGGERSPELL STANCE CAd ________________________________________
ENDURE ELEMENTS ________________________________________________ DECOMPOSITIONCD ________________________________________________
ENTANGLE ____________________________________________________________ DELAY POISON_______________________________________________________
EXTEND SHIFTINGRE _______________________________________________ EASY TR AIL CAd _______________________________________________________
FAERIE FIRE __________________________________________________________ EMBR ACE THE WILD CAd ____________________________________________
GOODBERRY _________________________________________________________ FIRE TR AP _____________________________________________________________
HAWKEYECAd __________________________________________________________ FLAME BLADE ________________________________________________________
HEALTHFUL RESTCAd _______________________________________________ FLAMING SPHERE ___________________________________________________
HIDE FROM ANIMALS ______________________________________________ FOG CLOUD __________________________________________________________
JUMP ____________________________________________________________________ GUST OF WIND _______________________________________________________
LONGSTRIDER _______________________________________________________ HEALING LORECALL CAd ___________________________________________
MAGIC FANG__________________________________________________________ HEAT METAL _________________________________________________________
MAGIC STONE ________________________________________________________ HOLD ANIMAL _______________________________________________________
OBSCURING MIST ___________________________________________________ LISTENING LORECALL CAd _________________________________________
OMEN OF PERILCD ___________________________________________________ NATURE’S FAVOR CAd ________________________________________________
PASS WITHOUT TR ACE ____________________________________________ OWL’S WISDOM ______________________________________________________
PRODUCE FLAME____________________________________________________ REACHWALKER’S WARINESSRE___________________________________
RIDE OF THE VALENAR RE __________________________________________ REDUCE ANIMAL ____________________________________________________
SANDBLASTCD ________________________________________________________ RESIST ENERGY ______________________________________________________
SHIFTER PROWESSRE ________________________________________________ RESTOR ATION, LESSER ___________________________________________
Continued on next page

670_95005000_001.indd 14 5/25/05 2:50:14 PM


SCENTCD _______________________________________________________________ WATER BREATHING ________________________________________________
SOFTEN EARTH AND STONE _____________________________________ WEATHER EYECD _____________________________________________________
SPIDER CLIMB ________________________________________________________ WIND WALL ___________________________________________________________
SUMMON NATURE’S ALLY II _____________________________________ _________________________ _______________________________________________
SUMMON SWARM ____________________________________________________ _________________________ _______________________________________________
SWIM CAr ________________________________________________________________ _________________________ _______________________________________________
TR AIN ANIMAL CAd ___________________________________________________ _________________________ _______________________________________________
TREE SHAPE __________________________________________________________ _________________________ _______________________________________________
CAd: Complete Adventurer CAr: Complete Arcane CD: Complete Divine RE: Races of Eberron
WARP WOOD __________________________________________________________
WILD INSTINCTSRE __________________________________________________
WOOD SHAPE_________________________________________________________ 4TH-LEVEL DRUID SPELLS
WR ACKING TOUCH CAd _____________________________________________ ___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES
ZONE OF NATUR AL PURITY ECS __________________________________ NUMBER
_________________________ _______________________________________________ PREPARED

_________________________ _______________________________________________ AIR WALK ______________________________________________________________


_________________________ _______________________________________________ ANTIPLANT SHELL _________________________________________________
_________________________ _______________________________________________ ARC OF LIGHTNING CAr _____________________________________________
_________________________ _______________________________________________ ASPECT OF THE WEREBEAST RE __________________________________
CAd: Complete Adventurer CAr: Complete Arcane CD: Complete Divine ECS: E BERRON Campaign Setting RE: Races of Eberron
BLIGHT ________________________________________________________________
BOTTLE OF SMOKECD ______________________________________________
3RD-LEVEL DRUID SPELLS CAMOUFLAGE, MASSCD ____________________________________________
___________ ___________ ______________________________________________________ CHAIN OF EYESCD ___________________________________________________
PER DAY SAVE DC NOTES
COMMAND PLANTS ________________________________________________
NUMBER
PREPARED CONTROL WATER ___________________________________________________
BEAST CLAWSCD ______________________________________________________ CURE SERIOUS WOUNDS __________________________________________
CALL LIGHTNING __________________________________________________ DISPEL MAGIC ________________________________________________________
CONTAGION__________________________________________________________ ENERGY VORTEXCD _________________________________________________
CURE MODER ATE WOUNDS ______________________________________ FLAME STRIKE ______________________________________________________
DAYLIGHT ____________________________________________________________ FORESTFOLD CAd _____________________________________________________
DIMINISH PLANTS __________________________________________________ FREEDOM OF MOVEMENT ________________________________________
DOMINATE ANIMAL ________________________________________________
GIANT VERMIN ______________________________________________________
ENHANCED SHIFTINGRE___________________________________________
ICE STORM ____________________________________________________________
ENTANGLING STAFFCAd ____________________________________________
LANGUORCD ___________________________________________________________
FIRE WINGSCD ________________________________________________________
FLY, SWIFTCAd _________________________________________________________ MURDEROUS MISTCD _______________________________________________
INFESTATION OF MAGGOTSCD __________________________________ NATURE’S WR ATH ECS _______________________________________________
MAGIC FANG, GREATER ___________________________________________ REINCARNATE _______________________________________________________
MELD INTO STONE _________________________________________________ REPEL VERMIN _______________________________________________________
NEUTR ALIZE POISON______________________________________________ RUSTING GR ASP _____________________________________________________
PLANT GROWTH ____________________________________________________ SCRYING _______________________________________________________________
POISON ________________________________________________________________ SPIKE STONES _______________________________________________________
PROTECTION FROM ENERGY ____________________________________ SUMMON NATURE’S ALLY IV_____________________________________
QUENCH _______________________________________________________________ _________________________ _______________________________________________
REMOVE DISEASE ___________________________________________________ _________________________ _______________________________________________
RESIST ENERGY, MASS CAr __________________________________________ _________________________ _______________________________________________
SLEET STORM ________________________________________________________ _________________________ _______________________________________________
SNARE __________________________________________________________________ _________________________ _______________________________________________
CAd: Complete Adventurer CAr: Complete Arcane CD: Complete Divine ECS: E BERRON Campaign Setting RE: Races of Eberron

SPEAK WITH PLANTS ______________________________________________


SPIKE GROWTH ______________________________________________________
SPIKESCD _______________________________________________________________
STANDING WAVECD __________________________________________________
STONE SHAPE ________________________________________________________
SUMMON NATURE’S ALLY III ____________________________________
THORNSKINCAr _______________________________________________________
VIGORCD________________________________________________________________
VIGOR, MASS LESSERCD ____________________________________________

670_95005000_001.indd 15 5/25/05 2:50:17 PM


5TH-LEVEL DRUID SPELLS FIRES OF PURITYCD _________________________________________________
___________ ___________ ______________________________________________________ IRONWOOD ___________________________________________________________
PER DAY SAVE DC NOTES
LIVEOAK ______________________________________________________________
NUMBER
PREPARED
MIASMACD _____________________________________________________________
ANIMAL GROWTH __________________________________________________ MOVE EARTH ________________________________________________________
ATONEMENT _________________________________________________________ OWL’S WISDOM, MASS _____________________________________________
AWAKEN _______________________________________________________________ PHANTASMAL DISORIENTATIONCD ____________________________
BALEFUL POLYMORPH ____________________________________________ REPEL WOOD _________________________________________________________
BINDING WINDSCD ___________________________________________________ SPELLSTAFF __________________________________________________________
CALL LIGHTNING STORM _______________________________________ STONE TELL __________________________________________________________
CLOAK OF THE SEA CAd _____________________________________________ SUMMON NATURE’S ALLY VI_____________________________________
COMMUNE WITH NATURE _______________________________________ TIDAL SURGECD ______________________________________________________
CONTROL WINDS ___________________________________________________ TORTOISE SHELLCD _________________________________________________
CURE CRITICAL WOUNDS ________________________________________ TR ANSPORT VIA PLANTS _________________________________________
DEATH WARD _________________________________________________________ VIGOROUS CIRCLECD _______________________________________________
HALLOW _______________________________________________________________ WALL OF STONE _____________________________________________________
INSECT PLAGUE _____________________________________________________ _________________________ _______________________________________________
PHANTOM STAG CD __________________________________________________ _________________________ _______________________________________________
POISON THORNSCD _________________________________________________ _________________________ _______________________________________________
QUILL BLASTCD ______________________________________________________ _________________________ _______________________________________________
REJUVENATION COCOONCD _____________________________________
_________________________ _______________________________________________
STONESKIN ___________________________________________________________ CAr: Complete Arcane CD: Complete Divine

SUMMON NATURE’S ALLY V ______________________________________


TR ANSMUTE MUD TO ROCK_____________________________________ 7TH-LEVEL DRUID SPELLS
TR ANSMUTE ROCK TO MUD_____________________________________ ___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES
TREE STRIDE _________________________________________________________
NUMBER
UNHALLOW __________________________________________________________ PREPARED
VIGOR, GREATERCD _________________________________________________ ANIMATE PLANTS __________________________________________________
WALL OF FIRE ________________________________________________________ BRILLIANT AUR ACD _________________________________________________
WALL OF THORNS ___________________________________________________ CHANGESTAFF ______________________________________________________
WOOD ROTCAr _________________________________________________________ CLOUDWALKERSCD _________________________________________________
_________________________ _______________________________________________ CONTROL WEATHER _______________________________________________
_________________________ _______________________________________________ CREEPING COLD, GREATERCD ___________________________________
_________________________ _______________________________________________ CREEPING DOOM ___________________________________________________
_________________________ _______________________________________________ CURE MODER ATE WOUNDS, MASS _____________________________
_________________________ _______________________________________________ FIRE STORM __________________________________________________________
CAd: Complete Adventurer CAr: Complete Arcane CD: Complete Divine
HEAL ___________________________________________________________________
POISON VINESCD _____________________________________________________
6TH-LEVEL DRUID SPELLS RETURN TO NATURE ECS ___________________________________________
___________ ___________ ______________________________________________________ SCRYING, GREATER ________________________________________________
PER DAY SAVE DC NOTES
SLIME WAVECD ________________________________________________________
NUMBER
PREPARED STORM TOWERCD ____________________________________________________
CD
ANGER OF THE NOONDAY SUN _______________________________ SUMMON NATURE’S ALLY VII ___________________________________
ANTILIFE SHELL ____________________________________________________ SUNBEAM _____________________________________________________________
BEAR’S ENDUR ANCE, MASS ______________________________________
TR ANSMUTE METAL TO WOOD _________________________________
BULL’S STRENGTH, MASS ________________________________________
TRUE SEEING _________________________________________________________
CAT’S GR ACE, MASS ________________________________________________
WATERSPOUTCD ______________________________________________________
COMETFALLCD _______________________________________________________
CONTAGIOUS TOUCHCD ___________________________________________ WIND WALK ___________________________________________________________
CRUMBLE CD
___________________________________________________________ _________________________ _______________________________________________
CURE LIGHT WOUNDS, MASS ____________________________________ _________________________ _______________________________________________
DISPEL MAGIC, GREATER _________________________________________ _________________________ _______________________________________________
ENERGY IMMUNITYCAr _____________________________________________ _________________________ _______________________________________________
CD
ENVELOPING COCOON _________________________________________ _________________________ _______________________________________________
CD: Complete Divine ECS: EBERRON Campaign Setting

FIND THE PATH ______________________________________________________


FIRE SEEDS ____________________________________________________________

670_95005000_001.indd 16 5/25/05 2:50:21 PM


CASTER LEVEL
PALADIN Spells (1/2 PALADIN LEVEL)

1ST-LEVEL PALADIN SPELLS 3RD-LEVEL PALADIN SPELLS


___________ ___________ ______________________________________________________ ___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES PER DAY SAVE DC NOTES

NUMBER NUMBER
PREPARED PREPARED

BLESS ___________________________________________________________________ BLESSING OF BAHAMUTCD _______________________________________


BLESS WATER _________________________________________________________ CURE MODER ATE WOUNDS ______________________________________
BLESS WEAPON ______________________________________________________ DAYLIGHT ____________________________________________________________
CREATE WATER ______________________________________________________ DISCERN LIES ________________________________________________________
CURE LIGHT WOUNDS _____________________________________________ DISPEL MAGIC ________________________________________________________
DETECT POISON ____________________________________________________ HEAL MOUNT ________________________________________________________
DETECT UNDEAD ___________________________________________________ MAGIC CIRCLE AGAINST CHAOS _______________________________
DIVINE FAVOR _______________________________________________________ MAGIC CIRCLE AGAINST EVIL ___________________________________
DIVINE SACRIFICECD _______________________________________________ MAGIC WEAPON, GREATER ______________________________________
ENDURE ELEMENTS ________________________________________________ PR AYER ________________________________________________________________
GOLDEN BARDING CD ______________________________________________ REMOVE BLINDNESS/ DEAFNESS ________________________________
GR AVE STRIKE CAd ___________________________________________________ REMOVE CURSE _____________________________________________________
MAGIC WEAPON _____________________________________________________ RESURGENCE, MASSCD ____________________________________________
PROTECTION FROM CHAOS _____________________________________ _________________________ _______________________________________________
PROTECTION FROM EVIL _________________________________________ _________________________ _______________________________________________
READ MAGIC _________________________________________________________ _________________________ _______________________________________________
CD: Complete Divine
RESISTANCE __________________________________________________________
RESTOR ATION, LESSER ___________________________________________
RESURGENCECD _____________________________________________________
4TH-LEVEL PALADIN SPELLS
___________ ___________ ______________________________________________________
TR AVELER’S MOUNTCD ____________________________________________ PER DAY SAVE DC NOTES

VIRTUE ________________________________________________________________ NUMBER


_________________________ _______________________________________________ PREPARED

_________________________ _______________________________________________ BREAK ENCHANTMENT __________________________________________


_________________________ _______________________________________________ CURE SERIOUS WOUNDS __________________________________________
CAd: Complete Adventurer CD: Complete Divine
DEATH WARD _________________________________________________________
DISPEL CHAOS _______________________________________________________
2ND-LEVEL PALADIN SPELLS DISPEL EVIL __________________________________________________________
___________ ___________ ______________________________________________________ HOLY SWORD _________________________________________________________
PER DAY SAVE DC NOTES
MARK OF JUSTICE __________________________________________________
NUMBER
PREPARED NEUTR ALIZE POISON______________________________________________
BLESSED AIMCD ______________________________________________________ RESTOR ATION _______________________________________________________
BULL’S STRENGTH __________________________________________________ REVENANCECD _______________________________________________________
DELAY POISON_______________________________________________________ SACRED HAVENCD ___________________________________________________
DIVINE INSIGHTCAd _________________________________________________ SPIRITUAL CHARIOTCD ___________________________________________
EAGLE’S SPLENDOR ________________________________________________ VISAGE OF THE DEITY, LESSERCD ______________________________
OWL’S WISDOM ______________________________________________________ WEAPON OF THE DEITYCD ________________________________________
REMOVE PAR ALYSIS ________________________________________________ WINGED MOUNTCD _________________________________________________
RESIST ENERGY ______________________________________________________ _________________________ _______________________________________________
SHIELD OTHER ______________________________________________________ _________________________ _______________________________________________
UNDETECTABLE ALIGNMENT ___________________________________ _________________________ _______________________________________________
CD: Complete Divine
ZEALCD _________________________________________________________________
ZONE OF TRUTH ____________________________________________________
___________________________________________________________________________
_________________________ _______________________________________________
_________________________ _______________________________________________
CAd: Complete Adventurer CD: Complete Divine

©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

670_95005000_001.indd 17 5/25/05 2:50:24 PM


CASTER LEVEL
ranger Spells (1/2 R ANGER LEVEL)

1ST-LEVEL RANGER SPELLS PROTECTION FROM ENERGY _____________________________________________


REACHWALKER’S WARINESSRE ___________________________________________
___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES SCENT CD ________________________________________________________________________
NUMBER
SNARE ___________________________________________________________________________
PREPARED SPEAK WITH PLANTS _______________________________________________________
ACCELER ATED MOVEMENTCAd ___________________________________________ SPIKE GROWTH _______________________________________________________________
ALARM __________________________________________________________________________ SUMMON NATURE’S ALLY II ______________________________________________
ANIMAL MESSENGER________________________________________________________ TR AIN ANIMAL CAd ____________________________________________________________
ARROW MIND CAd ______________________________________________________________ WIND WALL ____________________________________________________________________
BLOODHOUND CAd ____________________________________________________________ ______________________________ ____________________________________________________
BR ANCH TO BR ANCH CAd____________________________________________________ ______________________________ ____________________________________________________
CALM ANIMALS ______________________________________________________________ ______________________________ ____________________________________________________
CAd: Complete Adventurer CAr: Complete Arcane CD: Complete Divine RE: Races of Eberron
CAMOUFLAGECD ______________________________________________________________
CHARM ANIMAL______________________________________________________________
DELAY POISON________________________________________________________________
3RD-LEVEL RANGER SPELLS
DETECT ANIMALS OR PLANTS ___________________________________________ ___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES
DETECT POISON _____________________________________________________________
NUMBER
DETECT SNARES AND PITS ________________________________________________ PREPARED
EASY TR AIL CAd ________________________________________________________________ BLADE STORM CAd _____________________________________________________________
EMBR ACE THE WILD CAd _____________________________________________________ BOTTLE OF SMOKECD _______________________________________________________
ENDURE ELEMENTS _________________________________________________________ COMMAND PLANTS _________________________________________________________
ENTANGLE _____________________________________________________________________ CURE MODER ATE WOUNDS _______________________________________________
EX ACTING SHOTCAd __________________________________________________________ DARKVISION __________________________________________________________________
EXTEND SHIFTING RE ________________________________________________________ DETECT FAVORED ENEMYCD ______________________________________________
GUIDED SHOTCAd______________________________________________________________ DIMINISH PLANTS ___________________________________________________________
HAWKEYE CAd ___________________________________________________________________ EMBR ACE THE WILDCD ______________________________________________________
HEALING LORECALL CAd ____________________________________________________ FORESTFOLD CAd ______________________________________________________________
HIDE FROM ANIMALS _______________________________________________________ MAGIC FANG, GREATER ____________________________________________________
INSTANT SEARCH CAd_________________________________________________________ MARK OF THE HUNTERCD __________________________________________________
JUMP _____________________________________________________________________________ NEUTR ALIZE POISON_______________________________________________________
LONGSTRIDER ________________________________________________________________ PHANTASMAL DECOYCD ____________________________________________________
LOW-LIGHT VISION CAr ______________________________________________________ PLANT GROWTH _____________________________________________________________
MAGIC FANG ___________________________________________________________________ REDUCE ANIMAL _____________________________________________________________
NATUREWATCHCD ____________________________________________________________ REMOVE DISEASE ____________________________________________________________
PASS WITHOUT TR ACE _____________________________________________________ REPEL VERMIN ________________________________________________________________
READ MAGIC __________________________________________________________________ SUMMON NATURE’S ALLY III _____________________________________________
RESIST ENERGY _______________________________________________________________ TREE SHAPE ___________________________________________________________________
RIDE OF THE VALENAR RE ___________________________________________________ WATER WALK __________________________________________________________________
SHIFTER PROWESSRE _________________________________________________________ WILD INSTINCTSRE ___________________________________________________________
SNIPER’S SHOTCAd_____________________________________________________________ ______________________________ ____________________________________________________
SPEAK WITH ANIMALS _____________________________________________________ ______________________________ ____________________________________________________
SUMMON NATURE’S ALLY I________________________________________________ ______________________________ ____________________________________________________
TR AVELER’S MOUNT CD _____________________________________________________ CAd: Complete Adventurer CD: Complete Divine RE: Races of Eberron
VINE STRIKE CAd _______________________________________________________________
______________________________ ____________________________________________________ 4TH-LEVEL RANGER SPELLS
______________________________ ____________________________________________________ ___________ ___________ ______________________________________________________
______________________________ _______________________________________________ PER DAY SAVE DC NOTES
CAd: Complete Adventurer CAr: Complete Arcane CD: Complete Divine RE: Races of Eberron
NUMBER
PREPARED
2ND-LEVEL RANGER SPELLS ANIMAL GROWTH ___________________________________________________________
___________ ___________ ______________________________________________________ ARROW STORM CAd ____________________________________________________________
PER DAY SAVE DC NOTES ASPECT OF THE WEREBEAST RE ___________________________________________
NUMBER BANE BOWCD ___________________________________________________________________
PREPARED
CAMOUFLAGE, MASSCD _____________________________________________________
BALANCING LORECALL CAd ________________________________________________ COMMUNE WITH NATURE ________________________________________________
BARKSKIN _____________________________________________________________________ CURE SERIOUS WOUNDS ___________________________________________________
BEAR’S ENDUR ANCE ________________________________________________________ FOEBANE CAd ____________________________________________________________________
BLADES OF FIRE CAr ___________________________________________________________ FREEDOM OF MOVEMENT _________________________________________________
BRIAR WEBCD ___________________________________________________________________ IMPLACABLE PURSUERCD __________________________________________________
CAT’S GR ACE _________________________________________________________________ NONDETECTION _____________________________________________________________
CURE LIGHT WOUNDS ______________________________________________________ SUMMON NATURE’S ALLY IV______________________________________________
EASY CLIMB CAd ________________________________________________________________ TREE STRIDE __________________________________________________________________
HASTE, SWIFTCAd _____________________________________________________________ ____________________________________________________________________________________
HOLD ANIMAL ________________________________________________________________ ____________________________________________________________________________________
LISTENING LORECALL CAd __________________________________________________ ____________________________________________________________________________________
NATURE’S FAVOR CAd _________________________________________________________ CAd: Complete Adventurer CD: Complete Divine RE: Races of Eberron

OWL’S WISDOM _______________________________________________________________

670_95005000_001.indd 18 5/25/05 2:50:27 PM


assassin Spells
1ST-LEVEL ASSASSIN SPELLS 3RD-LEVEL ASSASSIN SPELLS
___________ __________ __________ _____________________________________________ ___________ __________ __________ _____________________________________________
KNOWN PER DAY SAVE DC NOTES KNOWN PER DAY SAVE DC NOTES

SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■

SPELLS KNOWN SPELLS KNOWN


CRITICAL STRIKE CAd _______________________________________________ ABSORB WEAPONCAd ________________________________________________
DISGUISE SELF _______________________________________________________ DEEP SLUMBER ______________________________________________________
DISTR ACT ASSAILANTCAd _________________________________________ DEEPER DARKNESS ________________________________________________
DETECT POISON ____________________________________________________ FALSE LIFE ____________________________________________________________
FEATHER FALL _______________________________________________________ MAGIC CIRCLE AGAINST GOOD ________________________________
GHOST SOUND ______________________________________________________ MISDIRECTION ______________________________________________________
INSIGHTFUL FEINTCAd _____________________________________________ NONDETECTION ____________________________________________________
INSTANT LOCKSMITH CAd _________________________________________ SPECTR AL WEAPONCAd _____________________________________________
INSTANT SEARCH CAd________________________________________________ _________________________ _______________________________________________
JUMP ____________________________________________________________________ _________________________ _______________________________________________
CAd: Complete Adventurer
LOW-LIGHT VISIONCAr _____________________________________________
OBSCURING MIST ___________________________________________________
SLEEP ___________________________________________________________________
4TH-LEVEL ASSASSIN SPELLS
___________ __________ __________ _____________________________________________
SNIPER’S SHOTCAd____________________________________________________ KNOWN PER DAY SAVE DC NOTES

TRUE STRIKE _________________________________________________________


_________________________ _______________________________________________ SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
_________________________ _______________________________________________
CAd: Complete Adventurer CAr: Complete Arcane SPELLS KNOWN
CLAIR AUDIENCE /CLAIRVOYANCE_____________________________
2ND-LEVEL ASSASSIN SPELLS DIMENSION DOOR __________________________________________________
___________ __________ __________ _____________________________________________ FREEDOM OF MOVEMENT ________________________________________
KNOWN PER DAY SAVE DC NOTES
GLIBNESS _____________________________________________________________
HEART RIPPER CAr ____________________________________________________
SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
INVISIBILITY, GREATER __________________________________________
SPELLS KNOWN LOCATE CREATURE ________________________________________________
ALTER SELF ___________________________________________________________ MODIFY MEMORY ___________________________________________________
CAT’S GR ACE ________________________________________________________ POISON ________________________________________________________________
DARKNESS ____________________________________________________________ SHADOW FORM CAd ___________________________________________________
FIRE SHURIKENCAr __________________________________________________ SNIPER’S EYE CAd ______________________________________________________
FOX’S CUNNING _____________________________________________________ _________________________ _______________________________________________
ICE KNIFE CAr _________________________________________________________ _________________________ _______________________________________________
CAd: Complete Adventurer CAr: Complete Arcane
ILLUSORY SCRIPT___________________________________________________
INVISIBILITY_________________________________________________________
INVISIBILITY, SWIFTCAd____________________________________________
IRON SILENCE CAd ____________________________________________________
PASS WITHOUT TR ACE ____________________________________________
SPIDER CLIMB ________________________________________________________
UNDETECTABLE ALIGNMENT ___________________________________
WR AITHSTRIKE CAd __________________________________________________
_________________________ _______________________________________________
_________________________ _______________________________________________
CAd: Complete Adventurer CAr: Complete Arcane

670_95005000_001.indd 19 5/25/05 2:50:30 PM


blackguard spells spellthief spells
1ST-LEVEL BLACKGUARD SPELLS The spellthief is a standard class described in COMPLETE A DVENTURER.
___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES
ALLOWED SCHOOLS: ABJUR ATION, DIVINATION,
NUMBER
PREPARED ENCHANTMENT, ILLUSION, TR ANSMUTATION
CAUSE FEAR ___________________________________________________________________
CORRUPT WEAPON __________________________________________________________ 1ST-LEVEL SPELLTHIEF SPELLS
CURE LIGHT WOUNDS ______________________________________________________ ___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■
KNOWN PER DAY SAVE DC
DIVINE SACRIFICECD ________________________________________________________
DOOM ___________________________________________________________________________ SPELLS KNOWN NOTES
GOLDEN BARDING CD ________________________________________________________ ____________________________: ___________________________________________________
INFLICT LIGHT WOUNDS __________________________________________________ ____________________________: ___________________________________________________
MAGIC WEAPON ______________________________________________________________ ____________________________: ___________________________________________________
RESURGENCECD _______________________________________________________________ ____________________________: ___________________________________________________
SUMMON MONSTER I * _______________________________________________________ ____________________________: ___________________________________________________
TR AVELER’S MOUNT CD _____________________________________________________
2ND-LEVEL SPELLTHIEF SPELLS
2ND-LEVEL BLACKGUARD SPELLS ___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■
KNOWN PER DAY SAVE DC
___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES

NUMBER
SPELLS KNOWN NOTES
PREPARED ____________________________: ___________________________________________________
BLESSED AIMCD ________________________________________________________________ ____________________________: ___________________________________________________
BULL’S STRENGTH ___________________________________________________________ ____________________________: ___________________________________________________
CURE MODER ATE WOUNDS _______________________________________________ ____________________________: ___________________________________________________
CURSE OF ILL FORTUNECD _________________________________________________ ____________________________: ___________________________________________________
DARKNESS _____________________________________________________________________
DEATH KNELL ________________________________________________________________ 3RD-LEVEL SPELLTHIEF SPELLS
EAGLE’S SPLENDOR _________________________________________________________ ___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■
KNOWN PER DAY SAVE DC
INFLICT MODER ATE WOUNDS ___________________________________________
SHATTER _______________________________________________________________________ SPELLS KNOWN NOTES
SUMMON MONSTER II * ______________________________________________________ ____________________________: ___________________________________________________
WAVE OF GRIEFCD _____________________________________________________________ ____________________________: ___________________________________________________
ZEAL* ____________________________________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________
3RD-LEVEL BLACKGUARD SPELLS
____________________________: ___________________________________________________
___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES

NUMBER
4TH-LEVEL SPELLTHIEF SPELLS
PREPARED ___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■
KNOWN PER DAY SAVE DC
CONTAGION ___________________________________________________________________
CURE SERIOUS WOUNDS ___________________________________________________ SPELLS KNOWN NOTES
DEEPER DARKNESS __________________________________________________________ ____________________________: ___________________________________________________
INFLICT SERIOUS WOUNDS _______________________________________________ ____________________________: ___________________________________________________
PROTECTION FROM ENERGY _____________________________________________ ____________________________: ___________________________________________________
RESURGENCE, MASSCD ______________________________________________________ ____________________________: ___________________________________________________
SUMMON MONSTER III *_____________________________________________________ ____________________________: ___________________________________________________
4TH-LEVEL BLACKGUARD SPELLS
STOLEN SPELLS
___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES

NUMBER
PREPARED

CURE CRITICAL WOUNDS _________________________________________________


FREEDOM OF MOVEMENT _________________________________________________
IMPLACABLE PURSUERCD __________________________________________________
INFLICT CRITICAL WOUNDS _____________________________________________
POISON _________________________________________________________________________
SUMMON MONSTER IV * _____________________________________________________
CD: Complete Divine *Evil creatures only

670_95005000_001.indd 20 5/25/05 2:50:34 PM


sorcerer Spells
0-LEVEL SORCERER SPELLS 5TH-LEVEL SORCERER SPELLS
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■ ___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
KNOWN PER DAY SAVE DC KNOWN PER DAY SAVE DC

SPELLS KNOWN NOTES SPELLS KNOWN NOTES


____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________ 6TH-LEVEL SORCERER SPELLS
____________________________: ___________________________________________________ ___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
KNOWN PER DAY SAVE DC
____________________________: ___________________________________________________
____________________________: ___________________________________________________ SPELLS KNOWN NOTES
____________________________: ___________________________________________________
1ST-LEVEL SORCERER SPELLS ____________________________: ___________________________________________________
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■ ____________________________: ___________________________________________________
KNOWN PER DAY SAVE DC

SPELLS KNOWN NOTES 7TH-LEVEL SORCERER SPELLS


____________________________: ___________________________________________________ ___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
KNOWN PER DAY SAVE DC
____________________________: ___________________________________________________
____________________________: ___________________________________________________ SPELLS KNOWN NOTES
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________
2ND-LEVEL SORCERER SPELLS
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■ 8TH-LEVEL SORCERER SPELLS
KNOWN PER DAY SAVE DC
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
KNOWN PER DAY SAVE DC
SPELLS KNOWN NOTES
____________________________: ___________________________________________________ SPELLS KNOWN NOTES
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________
9TH-LEVEL SORCERER SPELLS
3RD-LEVEL SORCERER SPELLS ___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■ KNOWN PER DAY SAVE DC
KNOWN PER DAY SAVE DC

SPELLS KNOWN NOTES


SPELLS KNOWN NOTES ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________

4TH-LEVEL SORCERER SPELLS


___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
KNOWN PER DAY SAVE DC

SPELLS KNOWN NOTES


____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________

©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

670_95005000_001.indd 21 5/25/05 2:50:37 PM


bard Spells
0-LEVEL BARD SPELLS 6TH-LEVEL BARD SPELLS
___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■ ___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■
KNOWN PER DAY SAVE DC KNOWN PER DAY SAVE DC

SPELLS KNOWN NOTES SPELLS KNOWN NOTES


____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________ BARDIC MUSIC
1ST-LEVEL BARD SPELLS
____________ SONGS USED TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■ PER DAY
KNOWN PER DAY SAVE DC

SPELLS KNOWN NOTES ■ COUNTERSONG (Prerequisite: 3 Ranks In a Perform Skill)


Any creature within 30 feet of you (including you) that is affected by a sonic or language-
____________________________: ___________________________________________________
dependent magical attack may use your Perform check result in place of its saving
____________________________: ___________________________________________________ throw, after the saving throw is rolled. If a creature is already under the effect of a
____________________________: ___________________________________________________ noninstantaneous sonic or language-dependent magical attack, it gains another saving
____________________________: ___________________________________________________ throw against the effect each round it hears the countersong, using your Perform check
____________________________: ___________________________________________________ result for the save. You may keep up the countersong for 10 rounds.

2ND-LEVEL BARD SPELLS ■ FASCINATE (Prerequisite: 3 Ranks In a Perform Skill)


___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■ One or more creatures within 90 feet become fascinated by your song. You can affect one
KNOWN PER DAY SAVE DC creature plus one additional creature for every three levels beyond 1st (two at 4th level,
three at 7th level, and so on). Your Perform check result is the DC for each affected
SPELLS KNOWN NOTES creature’s Will save; failure indicates the creature takes no actions other than sitting and
listening to your song, for as long as you continue to play and concentrate (up to a maximum
____________________________: ___________________________________________________ of 1 round per bard level). Affected targets take a –4 penalty on skill checks made as
____________________________: ___________________________________________________ reactions, such as Listen and Spot checks. Any obvious perceived threat breaks the effect.
____________________________: ___________________________________________________
____________________________: ___________________________________________________ ■ INSPIRE COUR AGE (Prerequisite: 3 Ranks In a Perform Skill)
____________________________: ___________________________________________________ You use song or poetics to bolster yourself and your allies. To be affected, an ally must be
able to hear you sing. The effect lasts for as long as the ally can hear you sing and for 5 rounds
3RD-LEVEL BARD SPELLS thereafter. An affected ally receives a morale bonus on saving throws against charm and fear
___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■ effects and a similar bonus on attack rolls and weapon damage rolls.
KNOWN PER DAY SAVE DC

SPELLS KNOWN NOTES ■ INSPIRE COMPETENCE (Prerequisites: Bard 3rd, 6 Ranks In a


Perform Skill)
____________________________: ___________________________________________________ You can use your music or poetics to help an ally (but not yourself) succeed at a task,
____________________________: ___________________________________________________ granting a +2 competence bonus on skill checks with a particular skill (for as long as your
____________________________: ___________________________________________________ ally can hear the music).
____________________________: ___________________________________________________
____________________________: ___________________________________________________ ■ SUGGESTION (Prerequisites: Bard 6rd, 9 Ranks In a Perform Skill)
You can make a suggestion (as the spell) to one creature that you have already fascinated
4TH-LEVEL BARD SPELLS without breaking your concentration on the fascinate effect and without allowing the
___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■ creature a second saving throw against the fascinate effect. A successful Will save (DC 10 +
KNOWN PER DAY SAVE DC 1/2 your bard level + your Cha modifier) negates the effect.

SPELLS KNOWN NOTES


■ INSPIRE GREATNESS (Prerequisites: Bard 9th, 12 Ranks In a Perform Skill)
____________________________: ___________________________________________________ You can use your poetics or music to inspire greatness in yourself or a single ally within 30
____________________________: ___________________________________________________ feet, plus one additional ally for every three levels beyond 9th. The effect lasts as long as an
____________________________: ___________________________________________________ ally can hear the song and for 5 rounds thereafter. A creature inspired with greatness gains
____________________________: ___________________________________________________ 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (Con modifier
applies), a +2 competence bonus on attack rolls, and a +1 competence bonus on
____________________________: ___________________________________________________ Fortitude saves.

5TH-LEVEL BARD SPELLS


■ SONG OF FREEDOM (Prerequisites: Bard 12th, 15 Ranks In a Perform Skill)
___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■
KNOWN PER DAY SAVE DC
You can use music or poetics to create the equivalent of a break enchantment spell (caster
level equals your bard level), affecting a target other than yourself within 30 feet. Using
SPELLS KNOWN NOTES this ability requires 1 minute of uninterrupted concentration and music.
____________________________: ___________________________________________________
____________________________: ___________________________________________________ ■ INSPIRE HEROICS (Prerequisites: Bard 15th, 18 Ranks In a Perform Skill)
You can use music or poetics to inspire heroism in yourself or a single willing ally within 30
____________________________: ___________________________________________________
feet, plus one additional ally for every three levels beyond 15th. The creature affected must
____________________________: ___________________________________________________ hear you sing for a full round. A creature so inspired gains a +4 morale bonus on saving
____________________________: ___________________________________________________ throws and a +4 dodge bonus to AC for as long as the creature hears you sing and for up to 5
rounds thereafter.

670_95005000_001.indd 22 5/25/05 2:50:39 PM


wizard Spells
0-LEVEL WIZARD SPELLS 2ND-LEVEL WIZARD SPELLS
___________ ___________ ______________________________________________________ ___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES PER DAY SAVE DC NOTES

SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ OPEN SPELL SLOTS ______ SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ OPEN SPELL SLOTS ______
NUMBER SPELLS IN SPELLBOOK NOTES NUMBER SPELLS IN SPELLBOOK NOTES
PREPARED PREPARED

__________________________: ____________________________________________________ __________________________: ____________________________________________________


__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
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__________________________: ____________________________________________________ __________________________: ____________________________________________________
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__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
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__________________________: ____________________________________________________ __________________________: ____________________________________________________
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__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________
__________________________: ____________________________________________________
1ST-LEVEL WIZARD SPELLS
___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES 3RD-LEVEL WIZARD SPELLS
SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ OPEN SPELL SLOTS ______ ___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES
NUMBER SPELLS IN SPELLBOOK NOTES
PREPARED SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ OPEN SPELL SLOTS ______
__________________________: ____________________________________________________ NUMBER SPELLS IN SPELLBOOK NOTES
__________________________: ____________________________________________________ PREPARED

__________________________: ____________________________________________________ __________________________: ____________________________________________________


__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
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__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________

670_95005000_001.indd 23 5/25/05 2:50:42 PM


4TH-LEVEL WIZARD SPELLS __________________________: ____________________________________________________
___________ ___________ ______________________________________________________ __________________________: ____________________________________________________
PER DAY SAVE DC NOTES __________________________: ____________________________________________________
SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ OPEN SPELL SLOTS ______ __________________________: ____________________________________________________
__________________________: ____________________________________________________
NUMBER SPELLS IN SPELLBOOK NOTES
PREPARED __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________
__________________________: ____________________________________________________ 7TH-LEVEL WIZARD SPELLS
__________________________: ____________________________________________________ ___________ ___________ ______________________________________________________
__________________________: ____________________________________________________ PER DAY SAVE DC NOTES

__________________________: ____________________________________________________ SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ OPEN SPELL SLOTS ______


__________________________: ____________________________________________________
NUMBER SPELLS IN SPELLBOOK NOTES
__________________________: ____________________________________________________ PREPARED
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________
5TH-LEVEL WIZARD SPELLS __________________________: ____________________________________________________
___________ ___________ ______________________________________________________ __________________________: ____________________________________________________
PER DAY SAVE DC NOTES __________________________: ____________________________________________________
SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ OPEN SPELL SLOTS ______ __________________________: ____________________________________________________

NUMBER SPELLS IN SPELLBOOK NOTES


PREPARED
8TH-LEVEL WIZARD SPELLS
__________________________: ____________________________________________________ ___________ ___________ ______________________________________________________
__________________________: ____________________________________________________ PER DAY SAVE DC NOTES

__________________________: ____________________________________________________ SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ OPEN SPELL SLOTS ______


__________________________: ____________________________________________________
NUMBER SPELLS IN SPELLBOOK NOTES
__________________________: ____________________________________________________ PREPARED
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________
__________________________: ____________________________________________________
__________________________: ____________________________________________________
9TH-LEVEL WIZARD SPELLS
__________________________: ____________________________________________________ ___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES
__________________________: ____________________________________________________
SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ OPEN SPELL SLOTS ______
NUMBER SPELLS IN SPELLBOOK NOTES
6TH-LEVEL WIZARD SPELLS PREPARED

___________ ___________ ______________________________________________________ __________________________: ____________________________________________________


PER DAY SAVE DC NOTES
__________________________: ____________________________________________________
SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ OPEN SPELL SLOTS ______ __________________________: ____________________________________________________
NUMBER SPELLS IN SPELLBOOK NOTES __________________________: ____________________________________________________
PREPARED
__________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________ __________________________: ____________________________________________________
__________________________: ____________________________________________________

670_95005000_001.indd 24 5/25/05 2:50:45 PM


Psionic powers I F YOU HAVE ONE OR MORE LEVELS IN PSION,
PSYCHIC WARRIOR OR WILDER SEE THE XPANDED P SIONICS H ANDBOOK ), YOU CAN USE
, ( E
THIS PAGE TO KEEP TR ACK OF YOUR PSIONIC POWERS KNOWN

_________________________________________ _______________________________________________ _______________________________________________________________________________________________________________________________________________________________________________________________________________


POWERS KNOWN MA XIMUM POWER NOTES
LEVEL KNOWN

POWERS KNOWN LEVEL NOTES

____________________________________________________ ___________ ____________________________________________________________________________________________________


____________________________________________________ ___________ ____________________________________________________________________________________________________
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____________________________________________________ ___________ ____________________________________________________________________________________________________
____________________________________________________ ___________ ____________________________________________________________________________________________________
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____________________________________________________ ___________ ____________________________________________________________________________________________________
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____________________________________________________ ___________ ____________________________________________________________________________________________________
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____________________________________________________ ___________ ____________________________________________________________________________________________________
____________________________________________________ ___________ ____________________________________________________________________________________________________
____________________________________________________ ___________ ____________________________________________________________________________________________________
____________________________________________________ ___________ ____________________________________________________________________________________________________
____________________________________________________ ___________ ____________________________________________________________________________________________________
©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

670_95005000_001.indd 25 5/25/05 2:50:49 PM


Artificer infusions
1ST-LEVEL ARTIFICER INFUSIONS STONE CONSTRUCT ECS _____________________________________________________
___________ ___________ ______________________________________________________ SUPPRESS REQUIREMENT ECS ____________________________________________
PER DAY SAVE DC NOTES ______________________________ ____________________________________________________
NUMBER ______________________________ ____________________________________________________
PREPARED ______________________________ ____________________________________________________
ARMOR ENHANCEMENT, LESSER ECS __________________________________ ECS: E BERRON Campaign Setting RE: Races of Eberron
ENERGY ALTER ATION ECS _________________________________________________
ENHANCEMENT ALTER ATION ECS ______________________________________ 4TH-LEVEL ARTIFICER INFUSIONS
IDENTIFY ______________________________________________________________________ ___________ ___________ ______________________________________________________
INFLICT LIGHT DAMAGE ECS______________________________________________ PER DAY SAVE DC NOTES

LIGHT ___________________________________________________________________________ NUMBER


MAGIC STONE ________________________________________________________________ PREPARED

MAGIC VESTMENT __________________________________________________________ CONSTRUCT ENERGY WARD, GREATER ECS __________________________


MAGIC WEAPON _____________________________________________________________ GLOBE OF INVULNER ABILITY, LESSER _____________________________
NATUR AL WEAPON AUGMENTATION, PERSONAL RE _____________ HUMANOID ESSENCE RE ___________________________________________________
REPAIR LIGHT DAMAGE ECS _______________________________________________ INFLICT CRITICAL DAMAGE ECS _________________________________________
RESISTANCE ITEM ECS _______________________________________________________ ITEM ALTER ATION ECS ______________________________________________________
SHIELD OF FAITH ___________________________________________________________ IRON CONSTRUCT ECS _______________________________________________________
SKILL ENHANCEMENT ECS ________________________________________________ MINOR CREATION __________________________________________________________
SPELL STORING ITEM ECS __________________________________________________ NATUR AL WEAPON AUGMENTATION RE ______________________________
WEAPON AUGMENTATION, PERSONAL ECS ___________________________ REPAIR CRITICAL DAMAGE ECS __________________________________________
______________________________ ____________________________________________________ RUSTING GR ASP _____________________________________________________________
______________________________ ____________________________________________________ SHIELD OF FAITH, LEGION’S ECS ________________________________________
______________________________ ____________________________________________________ WEAPON AUGMENTATION ECS ____________________________________________
ECS: E BERRON Campaign Setting RE: Races of Eberron ______________________________ ____________________________________________________
______________________________ ____________________________________________________
2ND-LEVEL ARTIFICER INFUSIONS ______________________________ ____________________________________________________
ECS: E BERRON Campaign Setting RE: Races of Eberron
___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES

NUMBER
5TH-LEVEL ARTIFICER INFUSIONS
PREPARED
___________ ___________ ______________________________________________________
ALIGN WEAPON ______________________________________________________________ PER DAY SAVE DC NOTES

ARMOR ENHANCEMENT ECS ______________________________________________ NUMBER


BEAR’S ENDUR ANCE _______________________________________________________ PREPARED

BULL’S STRENGTH __________________________________________________________ CONSTRUCT ESSENCE RE___________________________________________________


CAT’S GR ACE _________________________________________________________________ DISRUPTING WEAPON _____________________________________________________
CHILL METAL ________________________________________________________________ DOMINATE LIVING CONSTRUCT RE ____________________________________
CONSTRUCT ESSENCE, LESSER RE ______________________________________ FABRICATE ____________________________________________________________________
EAGLE’S SPLENDOR ________________________________________________________ INFLICT LIGHT DAMAGE, MASS RE _____________________________________
FOX’S CUNNING _____________________________________________________________ MAJOR CREATION __________________________________________________________
HEAT METAL _________________________________________________________________ REPAIR LIGHT DAMAGE, MASS RE _______________________________________
INFLICT MODER ATE DAMAGE ECS_______________________________________ WALL OF FORCE _____________________________________________________________
NATUR AL WEAPON AUGMENTATION, LESSER RE __________________ WALL OF STONE _____________________________________________________________
OWL’S WISDOM _______________________________________________________________ ______________________________ ____________________________________________________
REPAIR MODER ATE DAMAGE ECS ________________________________________ ______________________________ ____________________________________________________
SHIELD OF FAITH ___________________________________________________________ ______________________________ ____________________________________________________
TOUGHEN CONSTRUCT ECS ________________________________________________ RE: Races of Eberron

UNSEEN CR AFTER RE _______________________________________________________


WEAPON AUGMENTATION, LESSER ECS________________________________ 6TH-LEVEL ARTIFICER INFUSIONS
______________________________ ____________________________________________________ ___________ ___________ ______________________________________________________
PER DAY SAVE DC NOTES
______________________________ ____________________________________________________
NUMBER
______________________________ ____________________________________________________
PREPARED
ECS: E BERRON Campaign Setting RE: Races of Eberron
BLADE BARRIER_____________________________________________________________
3RD-LEVEL ARTIFICER INFUSIONS DISABLE CONSTRUCT ECS __________________________________________________
GLOBE OF INVULNER ABILITY _________________________________________
___________ ___________ ______________________________________________________ HARDENING ECS _______________________________________________________________
PER DAY SAVE DC NOTES
HUMANOID ESSENCE, GREATER RE ____________________________________
NUMBER
PREPARED INFLICT MODER ATE DAMAGE, MASS RE ______________________________
ARMOR ENHANCEMENT, GREATER ECS _______________________________ MOVE EARTH _________________________________________________________________
CONSTRUCT ENERGY WARD ECS __________________________________________ NATUR AL WEAPON AUGMENTATION, GREATER RE_______________
HUMANOID ESSENCE, LESSER RE _______________________________________ REPAIR MODER ATE DAMAGE, MASS RE ________________________________
INFLICT SERIOUS DAMAGE ECS ___________________________________________ TOTAL REPAIR ECS____________________________________________________________
MAGIC WEAPON, GREATER ______________________________________________ WALL OF IRON________________________________________________________________
METAMAGIC ITEM ECS _______________________________________________________ WEAPON AUGMENTATION, GREATER ECS ____________________________
POWER SURGE ECS_____________________________________________________________ ______________________________ ____________________________________________________
REPAIR SERIOUS DAMAGE ECS ____________________________________________ ______________________________ ____________________________________________________
______________________________ ____________________________________________________
ECS: E BERRON Campaign Setting RE: Races of Eberron

670_95005000_001.indd 26 5/25/05 2:50:52 PM


warlock
C
invocations
A ; DC
T
CLASS DESCRIBED IN OMPLETE RCANE THE SAVE
HE WARLOCK IS A STANDARD
FOR AN INVOCATION (IF IT ALLOWS
A SAVE) IS 10 + EQUIVALENT SPELL LEVEL + THE WARLOCK’S C HA MODIFIER

LEAST ELDRITCH ESSENCE INVOCATIONS KNOWN


EQUIVALENT
SPELL LEVEL
■ ENTROPIC WARDING: Deflect ranged attacks, leave no trail, prevent being 2nd
tracked by scent.
■ FRIGHTFUL BL AST: Target must make Will save or become shaken. 2nd
■ LEAPS AND BOUNDS: Gain bonus on Balance, Jump, and Tumble checks. 2nd
■ SICKENING BL AST: Target must make Fortitude save or become sickened. 2nd
■ MIASMIC CLOUD: Create a cloud of mist that grants concealment, fatigues 1st
■ ________________________________: _______________________________________________ ______________ those who enter.
■ ________________________________: _______________________________________________ ______________ ■ SEE THE UNSEEN: Gain see invisibility as the spell and darkvision. 2nd
■ SPIDERWALK: Gain spider climb as the spell and you are immune to webs. 2nd

EQUIVALENT
LESSER ELDRITCH ESSENCE INVOCATIONS KNOWN SPELL LEVEL SUMMON SWARM: Use summon swarm as the spell. 2nd
■ BESHADOWED BL AST: Target must make Fortitude save or become blind 4th ■ ________________________________: _______________________________________________ ______________
for 1 round. ■ ________________________________: _______________________________________________ ______________
■ BRIMSTONE BL AST: Blast deals fi re damage and target must make Reflex 3rd ■ ________________________________: _______________________________________________ ______________
save or catch fi re.
■ HELLRIME BL AST: Blast deals cold damage and target must make Fortitude 4th ■ ________________________________: _______________________________________________ ______________
save or take –2 penalty to Dexterity.
EQUIVALENT
■ ________________________________: _______________________________________________ ______________ LESSER INVOCATIONS KNOWN SPELL LEVEL

■ ________________________________: _______________________________________________ ______________ ■ CHARM: Cause a single creature to regard you as a friend. 4th
EQUIVALENT
■ CURSE OF DESPAIR: Curse one creature as the bestow curse spell, or hinder 4th
GREATER ELDRITCH ESSENCE INVOCATIONS KNOWN SPELL LEVEL
their attacks.
■ BEWITCHING BL AST: Target must make Will save or be confused for 4th ■ THE DEAD WALK: Create undead as the animate dead spell. 4th
1 round. ■ FELL FLIGHT: Gain a fl y speed with good maneuverability. 3rd
■ NOXIOUS BL AST: Target must make Fortitude save or be nauseated. 6th ■ FLEE THE SCENE: Use short-range dimension door as the spell, and leave 4th
behind a major image that remains for one round.
■ REPELLING BL AST: Target must make Reflex save or be knocked back. 6th ■ HUNGRY DARKNESS: Create shadows fi lled with a swarm of bats. 3rd
■ VITRIOLIC BL AST: Blast ignores spell resistance and deals acid damage 6th ■ STONY GR ASP: Use stony grasp as the spell. 3rd
for several rounds. ■ VOIDSENSE: Gain blindsense 30 feet. 4th
■ ________________________________: _______________________________________________ ______________ ■ VOR ACIOUS DISPELLING: Use dispel magic as the spell, 4th
■ ________________________________: _______________________________________________ ______________ causing damage to creatures whose effects are dispelled.

EQUIVALENT
■ WALK UNSEEN: Use invisibility (self only) as the spell. 2nd
DARK ELDRITCH ESSENCE INVOCATIONS KNOWN SPELL LEVEL ■ WALL OF GLOOM: Use wall of gloom as the spell. 2nd
■ UTTERDARK BL AST: Target must make Fortitude save or gain two 8th ■ ________________________________: _______________________________________________ ______________
negative levels.
■ ________________________________: _______________________________________________ ______________
■ ________________________________: _______________________________________________ ______________ ■ ________________________________: _______________________________________________ ______________
■ ________________________________: _______________________________________________ ______________ ■ ________________________________: _______________________________________________ ______________
EQUIVALENT
EQUIVALENT
LEAST BLAST SHAPE INVOCATIONS KNOWN SPELL LEVEL
GREATER INVOCATIONS KNOWN SPELL LEVEL
■ ELDRITCH SPEAR: Blast range increases to 250 feet. 2nd
■ CHILLING TENTACLES: Use Evard’s black tentacles as the spell, 5th
■ HIDEOUS BLOW: Melee attack channels eldritch blast. 1st and deal extra cold damage to creatures in the area.
■ ________________________________: _______________________________________________ ______________ ■ DEVOUR MAGIC: Use targeted greater dispel magic with a touch and gain 6th
■ ________________________________: _______________________________________________ ______________
temporary hit points based on the level of spells successfully dispelled.
■ ENERVATING SHADOW: Gain total concealment in dark areas and 5th
EQUIVALENT impose a Strength penalty on adjacent living creatures.
LESSER BLAST SHAPE INVOCATIONS KNOWN SPELL LEVEL
■ TENACIOUS PL AGUE: Use insect plague as the spell, but the summoned 6th
■ ELDRITCH CHAIN: Blast jumps from initial target to secondary targets. 4th locust swarm deals damage as a magic weapon.
■ ________________________________: _______________________________________________ ______________ ■ WALL OF PERILOUS FL AME: Create a wall of fire as the spell, 5th
■ but half the damage from the wall results from supernatural power.

________________________________: _______________________________________________ ______________
WARLOCK’S CALL: Use sending as the spell, but risk damage from recipient. 5th

GREATER BLAST SHAPE INVOCATIONS KNOWN


EQUIVALENT
SPELL LEVEL
■ ________________________________: _______________________________________________ ______________
■ ELDRITCH CONE: Blast takes the shape of a cone. 5th
■ ________________________________: _______________________________________________ ______________
■ ________________________________: _______________________________________________ ______________ ■ ________________________________: _______________________________________________ ______________
■ ________________________________: _______________________________________________ ______________ ■ ________________________________: _______________________________________________ ______________
EQUIVALENT
EQUIVALENT
DARK BLAST SHAPE INVOCATIONS KNOWN SPELL LEVEL
DARK INVOCATIONS KNOWN SPELL LEVEL

■ ELDRITCH DOOM: Blast affects all enemies within 20 feet. 8th ■ DARK DISCORPOR ATION: Become a swarm of batlike shadows, gaining 8th
many benefits of the swarm subtype.
■ ________________________________: _______________________________________________ ______________ ■ DARK FORESIGHT: Use foresight as the spell, and communicate 9th
■ ________________________________: _______________________________________________ ______________ telepathically with a close target of the effect.
EQUIVALENT
■ PATH OF SHADOW: Use shadow walk as the spell and speed up 6th
LEAST INVOCATIONS KNOWN SPELL LEVEL
natural healing.
■ BALEFUL UTTER ANCE: Speak word of the Dark Speech and shatter 2nd ■ RETRIBUTIVE INVISIBILITY: Use greater invisibility as the spell (self only) 6th
objects as the shatter spell. that deals damage in a burst if dispelled.
■ BEGUILING INFLUENCE : Gain bonus on Bluff, Diplomacy, 2nd ■ WORD OF CHANGING: Use baleful polymorph as the spell, but the effect 5th
and Intimidate checks. could become permanent.
■ BREATH OF THE NIGHT: Create a fog cloud as the spell. 1st ■ ________________________________: _______________________________________________ ______________
■ DARK ONE’S OWN LUCK: Gain a luck bonus on one type of saves. 2nd ■ ________________________________: _______________________________________________ ______________
■ DARKNESS: Use darkness as the spell. 2nd ■ ________________________________: _______________________________________________ ______________
■ DEVIL’S SIGHT: See normally in darkness and magical darkness. 2nd ■ ________________________________: _______________________________________________ ______________
■ EARTHEN GR ASP: Use earthen grasp as the spell. 2nd

670_95005000_001.indd 27 5/25/05 2:50:54 PM


warmage
T
Spells
HE WARMAGE IS A STANDARD CLASS DESCRIBED IN COMPLETE A RCANE

0-LEVEL WARMAGE SPELLS ORB OF FIRECAr ____________________________________________________________________________


ORB OF FORCECAr _________________________________________________________________________
___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
KNOWN PER DAY SAVE DC ORB OF SOUNDCAr ________________________________________________________________________
PHANTASMAL KILLER _________________________________________________________________
SPELLS KNOWN SHOUT ______________________________________________________________________________________
ACID SPL ASH ______________________________________________________________________________ WALL OF FIRE _____________________________________________________________________________
DISRUPT UNDEAD _______________________________________________________________________ __________________________________ ____________________________________________________________
LIGHT _______________________________________________________________________________________ CAr: Complete Arcane
R AY OF FROST ____________________________________________________________________________
__________________________________ ____________________________________________________________ 5TH-LEVEL WARMAGE SPELLS
___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
1ST-LEVEL WARMAGE SPELLS KNOWN PER DAY SAVE DC
___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ SPELLS KNOWN
KNOWN PER DAY SAVE DC
ARC OF LIGHTNING CAr__________________________________________________________________
SPELLS KNOWN CLOUDKILL ______________________________________________________________________________
ACCUR ACYCAr _____________________________________________________________________________ CONE OF COLD ___________________________________________________________________________
BURNING HANDS ________________________________________________________________________ FIRE SHIELD, MASS CA ___________________________________________________________________
CHILL TOUCH ____________________________________________________________________________ FIREBURST, GREATERCAr _______________________________________________________________
FIST OF STONECAr ________________________________________________________________________ FL AME STRIKE ___________________________________________________________________________
HAIL OF STONECAr _______________________________________________________________________ PRISMATIC R AYCAr _______________________________________________________________________
MAGIC MISSILE __________________________________________________________________________ __________________________________ ____________________________________________________________
ORB OF ACID, LESSERCAr________________________________________________________________ CAr: Complete Arcane
ORB OF COLD, LESSERCAr ______________________________________________________________
6TH-LEVEL WARMAGE SPELLS
ORB OF ELECTRICIT Y, LESSERCAr ___________________________________________________
ORB OF FIRE, LESSERCAr ________________________________________________________________ ___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
KNOWN PER DAY SAVE DC
ORB OF SOUND, LESSERCAr ____________________________________________________________
SHOCKING GR ASP _______________________________________________________________________ SPELLS KNOWN
TRUE STRIKE______________________________________________________________________________ ACID FOG ___________________________________________________________________________________
__________________________________ ____________________________________________________________ BL ADE BARRIER _________________________________________________________________________
CAr: Complete Arcane
CHAIN LIGHTNING _____________________________________________________________________
2ND-LEVEL WARMAGE SPELLS CIRCLE OF DEATH _______________________________________________________________________
DISINTEGR ATE ___________________________________________________________________________
___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ FIRE SEEDS ________________________________________________________________________________
KNOWN PER DAY SAVE DC
OTILUKE’S RESILIENT SPHERE ______________________________________________________
SPELLS KNOWN TENSER’S TR ANSFORMATION _______________________________________________________
BL ADES OF FIRECAr _______________________________________________________________________ __________________________________ ____________________________________________________________
CONTINUAL FL AME ____________________________________________________________________
FIRE TR AP __________________________________________________________________________________
7TH-LEVEL WARMAGE SPELLS
FIREBURST CAr _____________________________________________________________________________ ___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
FL AMING SPHERE________________________________________________________________________ KNOWN PER DAY SAVE DC

ICE KNIFECAr ______________________________________________________________________________ SPELLS KNOWN


MELF’S ACID ARROW ____________________________________________________________________ DEL AYED BL AST FIREBALL ___________________________________________________________
PYROTECHNICS __________________________________________________________________________ EARTHQUAKE ___________________________________________________________________________
SCORCHING R AY _________________________________________________________________________ FINGER OF DEATH _______________________________________________________________________
SHATTER ___________________________________________________________________________________ FIRE STORM _______________________________________________________________________________
__________________________________ ____________________________________________________________ MORDENK AINEN’S SWORD ___________________________________________________________
CAr: Complete Arcane
PRISMATIC SPR AY _______________________________________________________________________
3RD-LEVEL WARMAGE SPELLS SUNBEAM __________________________________________________________________________________
WAVES OF EXHAUSTION _______________________________________________________________
___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
KNOWN PER DAY SAVE DC
__________________________________ ____________________________________________________________

SPELLS KNOWN 8TH-LEVEL WARMAGE SPELLS


FIRE SHIELD _______________________________________________________________________________ ___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
FIREBALL __________________________________________________________________________________ KNOWN PER DAY SAVE DC

FL AME ARROW ____________________________________________________________________________ SPELLS KNOWN


GUST OF WIND ____________________________________________________________________________ HORRID WILTING ________________________________________________________________________
ICE STORM _________________________________________________________________________________ INCENDIARY CLOUD ___________________________________________________________________
LIGHTNING BOLT _______________________________________________________________________ POL AR R AY ________________________________________________________________________________
POISON _____________________________________________________________________________________ PRISMATIC WALL_________________________________________________________________________
RING OF BL ADES CAr ______________________________________________________________________ SCINTILL ATING PATTERN ___________________________________________________________
SLEET STORM _____________________________________________________________________________ SHOUT, GREATER________________________________________________________________________
STINKING CLOUD _______________________________________________________________________ SUNBURST _________________________________________________________________________________
__________________________________ ____________________________________________________________ __________________________________ ____________________________________________________________
CAr: Complete Arcane
9TH-LEVEL WARMAGE SPELLS
4TH-LEVEL WARMAGE SPELLS
___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■
___________ __________ __________ SPELLS CAST TODAY ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ KNOWN PER DAY SAVE DC
KNOWN PER DAY SAVE DC
SPELLS KNOWN
SPELLS KNOWN
ELEMENTAL SWARM ____________________________________________________________________
BL AST OF FL AMECAr _____________________________________________________________________
IMPLOSION _______________________________________________________________________________
CONTAGION ______________________________________________________________________________
METEOR SWARM__________________________________________________________________________
EVARD’S BL ACK TENTACLES _________________________________________________________
PRISMATIC SPHERE _____________________________________________________________________
ORB OF ACIDCAr ___________________________________________________________________________
WAIL OF THE BANSHEE ________________________________________________________________
ORB OF COLDCAr __________________________________________________________________________
WEIRD ______________________________________________________________________________________
ORB OF ELECTRICIT YCAr _______________________________________________________________
__________________________________ ____________________________________________________________

670_95005000_001.indd 28 5/25/05 2:50:57 PM


____________________________: ___________________________________________________
hexblade
T
spells
HE HEXBLADE IS A STANDARD CLASS
____________________________: ___________________________________________________
DESCRIBED IN C OMPLETE WARRIOR 2ND-LEVEL SPIRIT SHAMAN SPELLS
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
________________________________________ KNOWN PER DAY SAVE DC
CASTER LEVEL
(1/ 2 HEXBL ADE LEVEL)
SPELLS RETRIEVED NOTES
1ST-LEVEL HEXBLADE SPELLS ____________________________: ___________________________________________________
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■ ____________________________: ___________________________________________________
KNOWN PER DAY SAVE DC ____________________________: ___________________________________________________
SPELLS KNOWN NOTES
3RD-LEVEL SPIRIT SHAMAN SPELLS
____________________________: ___________________________________________________
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
____________________________: ___________________________________________________
KNOWN PER DAY SAVE DC
____________________________: ___________________________________________________
____________________________: ___________________________________________________ SPELLS RETRIEVED NOTES
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________
2ND-LEVEL HEXBLADE SPELLS ____________________________: ___________________________________________________
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
KNOWN PER DAY SAVE DC
4TH-LEVEL SPIRIT SHAMAN SPELLS
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
SPELLS KNOWN NOTES KNOWN PER DAY SAVE DC
____________________________: ___________________________________________________
____________________________: ___________________________________________________ SPELLS RETRIEVED NOTES

____________________________: ___________________________________________________ ____________________________: ___________________________________________________


____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________

3RD-LEVEL HEXBLADE SPELLS 5TH-LEVEL SPIRIT SHAMAN SPELLS


___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■ ___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
KNOWN PER DAY SAVE DC
KNOWN PER DAY SAVE DC

SPELLS KNOWN NOTES SPELLS RETRIEVED NOTES

____________________________: ___________________________________________________ ____________________________: ___________________________________________________


____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ 6TH-LEVEL SPIRIT SHAMAN SPELLS
____________________________: ___________________________________________________
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
4TH-LEVEL HEXBLADE SPELLS KNOWN PER DAY SAVE DC

___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■ SPELLS RETRIEVED NOTES
KNOWN PER DAY SAVE DC ____________________________: ___________________________________________________
SPELLS KNOWN NOTES ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ 7TH-LEVEL SPIRIT SHAMAN SPELLS
____________________________: ___________________________________________________
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
____________________________: ___________________________________________________ KNOWN PER DAY SAVE DC
____________________________: ___________________________________________________
SPELLS RETRIEVED NOTES
____________________________: ___________________________________________________
spirit
T
shaman spells
HE SPIRIT SHAMAN IS A STANDARD CLASS
____________________________: ___________________________________________________
____________________________: ___________________________________________________
DESCRIBED IN C OMPLETE D IVINE

8TH-LEVEL SPIRIT SHAMAN SPELLS


0-LEVEL SPIRIT SHAMAN SPELLS
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
KNOWN PER DAY SAVE DC
KNOWN PER DAY SAVE DC

SPELLS RETRIEVED NOTES


SPELLS RETRIEVED NOTES
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
9TH-LEVEL SPIRIT SHAMAN SPELLS
1ST-LEVEL SPIRIT SHAMAN SPELLS
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
KNOWN PER DAY SAVE DC
KNOWN PER DAY SAVE DC

SPELLS RETRIEVED NOTES


SPELLS RETRIEVED NOTES
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

670_95005000_001.indd 29 5/25/05 2:51:00 PM


favored
T
soul SpellsC
HE FAVORED SOUL IS A STANDARD CLASS DESCRIBED IN OMPLETE D IVINE

0-LEVEL FAVORED SOUL SPELLS ____________________________: ___________________________________________________


___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■ ____________________________: ___________________________________________________
KNOWN PER DAY SAVE DC

SPELLS KNOWN NOTES 5TH-LEVEL FAVORED SOUL SPELLS


___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
____________________________: ___________________________________________________ KNOWN PER DAY SAVE DC
____________________________: ___________________________________________________
SPELLS KNOWN NOTES
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________

1ST-LEVEL FAVORED SOUL SPELLS 6TH-LEVEL FAVORED SOUL SPELLS


___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■ ___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
KNOWN PER DAY SAVE DC
KNOWN PER DAY SAVE DC

SPELLS KNOWN NOTES SPELLS KNOWN NOTES


____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________

2ND-LEVEL FAVORED SOUL SPELLS 7TH-LEVEL FAVORED SOUL SPELLS


___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■ ___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
KNOWN PER DAY SAVE DC
KNOWN PER DAY SAVE DC

SPELLS KNOWN NOTES SPELLS KNOWN NOTES


____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________

3RD-LEVEL FAVORED SOUL SPELLS 8TH-LEVEL FAVORED SOUL SPELLS


___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■ ___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
KNOWN PER DAY SAVE DC
KNOWN PER DAY SAVE DC

SPELLS KNOWN NOTES SPELLS KNOWN NOTES


____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________

4TH-LEVEL FAVORED SOUL SPELLS 9TH-LEVEL FAVORED SOUL SPELLS


___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■ ___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
KNOWN PER DAY SAVE DC
KNOWN PER DAY SAVE DC
____________________________: ___________________________________________________
SPELLS KNOWN NOTES
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________

670_95005000_001.indd 30 5/25/05 2:51:03 PM


shugenja
T
Spells
HE SHUGENJA IS A STANDARD CLASS DESCRIBED IN COMPLETE D IVINE

________________________ ___________________________________________________________________________ SPELLS KNOWN NOTES


FAVORED ELEMENT ORDER
____________________________: ___________________________________________________
0-LEVEL SHUGENJA SPELLS ____________________________: ___________________________________________________
____________________________: ___________________________________________________
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
KNOWN PER DAY SAVE DC
____________________________: ___________________________________________________

ORDER SPELL KNOWN NOTES 5TH-LEVEL SHUGENJA SPELLS


____________________________: ___________________________________________________ ___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
KNOWN PER DAY SAVE DC
SPELLS KNOWN NOTES
____________________________: ___________________________________________________ ORDER SPELL KNOWN NOTES
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ SPELLS KNOWN NOTES
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________ 6TH-LEVEL SHUGENJA SPELLS
___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
1ST-LEVEL SHUGENJA SPELLS KNOWN PER DAY SAVE DC

___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■


KNOWN PER DAY SAVE DC ORDER SPELL KNOWN NOTES
____________________________: ___________________________________________________
ORDER SPELL KNOWN NOTES
____________________________: ___________________________________________________ SPELLS KNOWN NOTES
____________________________: ___________________________________________________
SPELLS KNOWN NOTES
____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________
____________________________: ___________________________________________________ 7TH-LEVEL SHUGENJA SPELLS
____________________________: ___________________________________________________ ___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
____________________________: ___________________________________________________ KNOWN PER DAY SAVE DC

2ND-LEVEL SHUGENJA SPELLS ORDER SPELL KNOWN NOTES

___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■


____________________________: ___________________________________________________
KNOWN PER DAY SAVE DC
SPELLS KNOWN NOTES
ORDER SPELL KNOWN NOTES ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________
SPELLS KNOWN NOTES
____________________________: ___________________________________________________ 8TH-LEVEL SHUGENJA SPELLS
____________________________: ___________________________________________________ ___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
____________________________: ___________________________________________________ KNOWN PER DAY SAVE DC

3RD-LEVEL SHUGENJA SPELLS ORDER SPELL KNOWN NOTES

___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■


____________________________: ___________________________________________________
KNOWN PER DAY SAVE DC
SPELLS KNOWN NOTES
ORDER SPELL KNOWN NOTES ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________
SPELLS KNOWN NOTES
____________________________: ___________________________________________________ 9TH-LEVEL SHUGENJA SPELLS
____________________________: ___________________________________________________ ___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■
____________________________: ___________________________________________________ KNOWN PER DAY SAVE DC

4TH-LEVEL SHUGENJA SPELLS ORDER SPELL KNOWN NOTES

___________ __________ __________ SPELLS CAST TODAY ■■■■■■■■■■


____________________________: ___________________________________________________
KNOWN PER DAY SAVE DC
SPELLS KNOWN NOTES
ORDER SPELL KNOWN NOTES ____________________________: ___________________________________________________
____________________________: ___________________________________________________ ____________________________: ___________________________________________________
____________________________: ___________________________________________________

670_95005000_001.indd 31 5/25/05 2:51:05 PM


Wu
T
Jen Spells
HE WU JEN IS A STANDARD CLASS DESCRIBED IN COMPLETE A RCANE

0-LEVEL WU JEN SPELLS 4TH-LEVEL WU JEN SPELLS


___________ ___________ SPELLS CAST TODAY ■■■■■■■■■■ ___________ ___________ SPELLS CAST TODAY ■■■■■■■■■■
PER DAY SAVE DC PER DAY SAVE DC
NUMBER SPELLS IN SPELLBOOK NOTES NUMBER SPELLS IN SPELLBOOK NOTES
PREPARED PREPARED
ARCANE MARK: __________________________________________________ _____________________________: __________________________________________________
DANCING LIGHTS: __________________________________________________ _____________________________: __________________________________________________
DAZE: __________________________________________________ _____________________________: __________________________________________________
DETECT MAGIC: __________________________________________________ _____________________________: __________________________________________________
DETECT POISON: __________________________________________________ _____________________________: __________________________________________________
DISRUPT UNDEAD: __________________________________________________ _____________________________: __________________________________________________
FL ARE: __________________________________________________ _____________________________: __________________________________________________
GHOST SOUND: __________________________________________________
LIGHT: __________________________________________________ 5TH-LEVEL WU JEN SPELLS
MAGE HAND: __________________________________________________ ___________ ___________ SPELLS CAST TODAY ■■■■■■■■■■
MENDING: __________________________________________________ PER DAY SAVE DC
MESSAGE: __________________________________________________ NUMBER SPELLS IN SPELLBOOK NOTES

OPEN/CLOSE: __________________________________________________ PREPARED

PRESTIDIGITATION: __________________________________________________ _____________________________: __________________________________________________


R AY OF FROST: __________________________________________________ _____________________________: __________________________________________________
READ MAGIC: __________________________________________________ _____________________________: __________________________________________________
RESISTANCE: __________________________________________________ _____________________________: __________________________________________________
_______________________________: __________________________________________________ _____________________________: __________________________________________________
_______________________________: __________________________________________________ _____________________________: __________________________________________________
_____________________________: __________________________________________________
1ST-LEVEL WU JEN SPELLS
___________ ___________ SPELLS CAST TODAY ■■■■■■■■■■ 6TH-LEVEL WU JEN SPELLS
PER DAY SAVE DC ___________ ___________ SPELLS CAST TODAY ■■■■■■■■■■
PER DAY SAVE DC
NUMBER SPELLS IN SPELLBOOK NOTES
PREPARED NUMBER SPELLS IN SPELLBOOK NOTES

_____________________________: __________________________________________________ PREPARED

_____________________________: __________________________________________________ _____________________________: __________________________________________________


_____________________________: __________________________________________________ _____________________________: __________________________________________________
_____________________________: __________________________________________________ _____________________________: __________________________________________________
_____________________________: __________________________________________________ _____________________________: __________________________________________________
_____________________________: __________________________________________________ _____________________________: __________________________________________________
_____________________________: __________________________________________________ _____________________________: __________________________________________________
_____________________________: __________________________________________________ _____________________________: __________________________________________________
_____________________________: __________________________________________________ 7TH-LEVEL WU JEN SPELLS
_____________________________: __________________________________________________
___________ ___________ SPELLS CAST TODAY ■■■■■■■■■■
_____________________________: __________________________________________________ PER DAY SAVE DC
NUMBER SPELLS IN SPELLBOOK NOTES
2ND-LEVEL WU JEN SPELLS PREPARED
___________ ___________ SPELLS CAST TODAY ■■■■■■■■■■ _____________________________: __________________________________________________
PER DAY SAVE DC
_____________________________: __________________________________________________
NUMBER SPELLS IN SPELLBOOK NOTES
PREPARED
_____________________________: __________________________________________________
_____________________________: __________________________________________________ _____________________________: __________________________________________________
_____________________________: __________________________________________________ _____________________________: __________________________________________________
_____________________________: __________________________________________________ _____________________________: __________________________________________________
_____________________________: __________________________________________________ _____________________________: __________________________________________________
_____________________________: __________________________________________________
8TH-LEVEL WU JEN SPELLS
_____________________________: __________________________________________________
___________ ___________ SPELLS CAST TODAY ■■■■■■■■■■
_____________________________: __________________________________________________ PER DAY SAVE DC
_____________________________: __________________________________________________ NUMBER SPELLS IN SPELLBOOK NOTES
_____________________________: __________________________________________________ PREPARED

_____________________________: __________________________________________________ _____________________________: __________________________________________________


_____________________________: __________________________________________________
3RD-LEVEL WU JEN SPELLS _____________________________: __________________________________________________
___________ ___________ SPELLS CAST TODAY ■■■■■■■■■■ _____________________________: __________________________________________________
PER DAY SAVE DC
_____________________________: __________________________________________________
NUMBER SPELLS IN SPELLBOOK NOTES
PREPARED
_____________________________: __________________________________________________
_____________________________: __________________________________________________
9TH-LEVEL WU JEN SPELLS
_____________________________: __________________________________________________
___________ ___________ SPELLS CAST TODAY ■■■■■■■■■■
_____________________________: __________________________________________________ PER DAY SAVE DC
_____________________________: __________________________________________________ NUMBER SPELLS IN SPELLBOOK NOTES
_____________________________: __________________________________________________ PREPARED

_____________________________: __________________________________________________ _____________________________: __________________________________________________


_____________________________: __________________________________________________ _____________________________: __________________________________________________
_____________________________: __________________________________________________ _____________________________: __________________________________________________
_____________________________: __________________________________________________ _____________________________: __________________________________________________
_____________________________: __________________________________________________ _____________________________: __________________________________________________
_____________________________: __________________________________________________

670_95005000_001.indd 32 5/25/05 2:51:07 PM


notes

©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

670_95005000_001.indd 33 5/25/05 2:51:10 PM


Character
U
development Sheet
SE THIS SHEET AS A ROLEPLAYING AID TO FLESH OUT YOUR CHAR ACTER

______________________________________________________________ ______________________________________________________________ SKETCH OF CHAR ACTER,


CHAR ACTER’S NAME PLAYER’S NAME DR AGONMARK, OR SYMBOL

______________________________________________________________ ______________________________________________________________
BIRTHPLACE /ORIGIN HOUSE AFFILIATION (IF ANY)

PHYSICAL TRAITS
WHAT DOES YOUR CHAR ACTER LOOK LIKE?

_________________ ______________________________________ _________________ _________________ _________________


EYES HAIR HEIGHT WEIGHT AGE

______________________________________________________________________________________________________________________________
DISTINGUISHING FEATURE
______________________________________________________________________________________________________________________________
DISTINGUISHING FEATURE
______________________________________________________________________________________________________________________________
DISTINGUISHING FEATURE

PERSONALITY TRAITS
WHAT ARE SOME WORDS THAT BEST DESCRIBE YOUR CHAR ACTER’S PERSONALITY? (SOME EX AMPLES ARE LISTED BELOW.)
________________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________________
________________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________________
ADVERSARIAL CHIVALROUS FUSSY PENSIVE SOCIABLE
ALOOF CONFIDENT IMAGINATIVE QUIRKY SOFT-SPOKEN
ALTRUISTIC CURIOUS INDEPENDENT RECKLESS STUBBORN
ARROGANT DECEPTIVE LACK ADAISICAL REPENTANT STUDIOUS
BLUNT DECISIVE LIGHT-HEARTED RESERVED TACTFUL
BOISTEROUS DOMINEERING LOUD RESOLUTE TALK ATIVE
BOMBASTIC EFFERVESCENT METHODICAL SCHEMING TRUSTING
CALLOUS EGOTISTICAL MISERLY SHALLOW UNFLAPPABLE
CALM FLIPPANT MOROSE SHORT-TEMPERED VENGEFUL
CAREFREE FOCUSED MYSTERIOUS SHREWD WORLD-WISE
CHARITABLE FREE-SPIRITED NERVOUS SINCERE ZEALOUS

NOTABLE QUOTES
WHAT ARE SOME “TR ADEMARK” THINGS YOUR CHAR ACTER IS FOND OF SAYING?
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________

GOALS AND OBJECTIVES


WHAT IS YOUR CHAR ACTER’S DRIVING FORCE OR DESTINY?
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________

PERSONAL HISTORY
WHAT ARE SOME OF THE HIGHLIGHTS FROM YOUR CHAR ACTER’S PAST?
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________

670_95005000_001.indd 34 5/25/05 2:51:12 PM


ATTITUDES
WHAT DOES YOUR CHAR ACTER THINK OF ___________________________________________________________ ? (FILL IN THE BLANK WITH A SPECIFIC PLACE,
NATIONALITY, R ACE, CLASS, RELIGION, ORGANIZATION, EVENT, PHILOSOPHY, MONSTER, OR ANYTHING ELSE YOU CAN THINK OF.
SOME CAMPAIGN-SPECIFIC IDEAS ARE GIVEN BELOW.)
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

AERENAL ELVES DARK SIX, THE HALF-ORCS ORDER OF THE EMER ALD CLAW, THE
ARCANE SPELLCASTERS DIVINE SPELLCASTERS INSPIRED, THE PSIONICS
AUNDAIRIANS DR AGONMARKED HOUSES K ALASHTAR SHARN
AURUM, THE DR AGONMARKS K ARRNS SHIFTERS
BLOOD OF VOL, THE DR AGONS LAST WAR, THE SOVEREIGN HOST, THE
BRELISH ELEMENTAL BINDING LORD OF BLADES, THE THR ANES
CHANGELINGS GNOMES LORDS OF DUST, THE TREATY OF THRONEHOLD, THE
CHURCH OF THE SILVER FLAME, THE HALF-ELVES MAGIC VALENAR ELVES
CYR ANS HALFLINGS MOURNLAND, THE WARFORGED

ALLIES AND ASSOCIATES


WHOM DOES YOUR CHAR ACTER CONSIDER HIS/ HER ALLIES OR ASSOCIATES?
__________________________________________________________________________________ __________________________________________________________________________________
__________________________________________________________________________________ __________________________________________________________________________________
__________________________________________________________________________________ __________________________________________________________________________________
__________________________________________________________________________________ __________________________________________________________________________________
__________________________________________________________________________________ __________________________________________________________________________________

ENEMIES
WHOM DOES YOUR CHAR ACTER CONSIDER HIS/ HER ENEMIES? (R ANGERS MAY LIST THEIR FAVORED ENEMIES HERE AS WELL.)
__________________________________________________________________________________ __________________________________________________________________________________
__________________________________________________________________________________ __________________________________________________________________________________
__________________________________________________________________________________ __________________________________________________________________________________
__________________________________________________________________________________ __________________________________________________________________________________
__________________________________________________________________________________ __________________________________________________________________________________

DISGUISES AND PERSONAS


WHAT ARE SOME OF YOUR CHAR ACTER’S FAVORITE DISGUISES AND PERSONAS?
(THIS SECTION CAN BE USED FOR CHANGELING CHAR ACTERS.)
__________________________________________________________________________________ __________________________________________________________________________________
__________________________________________________________________________________ __________________________________________________________________________________
__________________________________________________________________________________ __________________________________________________________________________________
__________________________________________________________________________________ __________________________________________________________________________________
__________________________________________________________________________________ __________________________________________________________________________________

NOTEWORTHY RELATIVES
WHO ARE THE OTHER MEMBERS OF YOUR FAMILY (ASSUMING YOU HAVE ONE)?
______________________________________ ___________________________________________________ ______________________________________ ___________________________________________________
NAME REL ATIONSHIP NAME REL ATIONSHIP

______________________________________ ___________________________________________________ ______________________________________ ___________________________________________________


NAME REL ATIONSHIP NAME REL ATIONSHIP

______________________________________ ___________________________________________________ ______________________________________ ___________________________________________________


NAME REL ATIONSHIP NAME REL ATIONSHIP

______________________________________ ___________________________________________________ ______________________________________ ___________________________________________________


NAME REL ATIONSHIP NAME REL ATIONSHIP

670_95005000_001.indd 35 5/25/05 2:51:15 PM


Character career path USE THIS PAGE
TO KEEP TR ACK OF SKILL R ANKS , FEATS , AND OTHER THINGS YOUR CHAR ACTER NEEDS FOR
ADVANCEMENT, AS WELL AS PREREQUISITES FOR PRESTIGE CLASS OPTIONS THAT YOU ’RE CONSIDERING

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

__________________________________________________________________________________________________________________________________________________________________________

670_95005000_001.indd 36 5/25/05 2:51:19 PM


notes

©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

670_95005000_001.indd 37 5/25/05 2:51:22 PM


Character
U
development Sheet
SE THIS SHEET AS A ROLEPLAYING AID TO FLESH OUT YOUR CHAR ACTER

______________________________________________________________ ______________________________________________________________ SKETCH OF CHAR ACTER,


CHAR ACTER’S NAME PLAYER’S NAME DR AGONMARK, OR SYMBOL

______________________________________________________________ ______________________________________________________________
BIRTHPLACE /ORIGIN HOUSE AFFILIATION (IF ANY)

PHYSICAL TRAITS
WHAT DOES YOUR CHAR ACTER LOOK LIKE?

_________________ ______________________________________ _________________ _________________ _________________


EYES HAIR HEIGHT WEIGHT AGE

______________________________________________________________________________________________________________________________
DISTINGUISHING FEATURE
______________________________________________________________________________________________________________________________
DISTINGUISHING FEATURE
______________________________________________________________________________________________________________________________
DISTINGUISHING FEATURE

PERSONALITY TRAITS
WHAT ARE SOME WORDS THAT BEST DESCRIBE YOUR CHAR ACTER’S PERSONALITY? (SOME EX AMPLES ARE LISTED BELOW.)
________________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________________
________________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________________
ADVERSARIAL CHIVALROUS FUSSY PENSIVE SOCIABLE
ALOOF CONFIDENT IMAGINATIVE QUIRKY SOFT-SPOKEN
ALTRUISTIC CURIOUS INDEPENDENT RECKLESS STUBBORN
ARROGANT DECEPTIVE LACK ADAISICAL REPENTANT STUDIOUS
BLUNT DECISIVE LIGHT-HEARTED RESERVED TACTFUL
BOISTEROUS DOMINEERING LOUD RESOLUTE TALK ATIVE
BOMBASTIC EFFERVESCENT METHODICAL SCHEMING TRUSTING
CALLOUS EGOTISTICAL MISERLY SHALLOW UNFLAPPABLE
CALM FLIPPANT MOROSE SHORT-TEMPERED VENGEFUL
CAREFREE FOCUSED MYSTERIOUS SHREWD WORLD-WISE
CHARITABLE FREE-SPIRITED NERVOUS SINCERE ZEALOUS

NOTABLE QUOTES
WHAT ARE SOME “TR ADEMARK” THINGS YOUR CHAR ACTER IS FOND OF SAYING?
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________

GOALS AND OBJECTIVES


WHAT IS YOUR CHAR ACTER’S DRIVING FORCE OR DESTINY?
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________

PERSONAL HISTORY
WHAT ARE SOME OF THE HIGHLIGHTS FROM YOUR CHAR ACTER’S PAST?
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________________________________________________________________________________________________________________________________________________

670_95005000_001.indd 38 5/25/05 2:51:24 PM


ATTITUDES
WHAT DOES YOUR CHAR ACTER THINK OF ___________________________________________________________ ? (FILL IN THE BLANK WITH A SPECIFIC PLACE,
NATIONALITY, R ACE, CLASS, RELIGION, ORGANIZATION, EVENT, PHILOSOPHY, MONSTER, OR ANYTHING ELSE YOU CAN THINK OF.
SOME CAMPAIGN-SPECIFIC IDEAS ARE GIVEN BELOW.)
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
_______________________________________________________ : ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
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AERENAL ELVES DARK SIX, THE HALF-ORCS ORDER OF THE EMER ALD CLAW, THE
ARCANE SPELLCASTERS DIVINE SPELLCASTERS INSPIRED, THE PSIONICS
AUNDAIRIANS DR AGONMARKED HOUSES K ALASHTAR SHARN
AURUM, THE DR AGONMARKS K ARRNS SHIFTERS
BLOOD OF VOL, THE DR AGONS LAST WAR, THE SOVEREIGN HOST, THE
BRELISH ELEMENTAL BINDING LORD OF BLADES, THE THR ANES
CHANGELINGS GNOMES LORDS OF DUST, THE TREATY OF THRONEHOLD, THE
CHURCH OF THE SILVER FLAME, THE HALF-ELVES MAGIC VALENAR ELVES
CYR ANS HALFLINGS MOURNLAND, THE WARFORGED

ALLIES AND ASSOCIATES


WHOM DOES YOUR CHAR ACTER CONSIDER HIS/ HER ALLIES OR ASSOCIATES?
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ENEMIES
WHOM DOES YOUR CHAR ACTER CONSIDER HIS/ HER ENEMIES? (R ANGERS MAY LIST THEIR FAVORED ENEMIES HERE AS WELL.)
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DISGUISES AND PERSONAS


WHAT ARE SOME OF YOUR CHAR ACTER’S FAVORITE DISGUISES AND PERSONAS?
(THIS SECTION CAN BE USED FOR CHANGELING CHAR ACTERS.)
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NOTEWORTHY RELATIVES
WHO ARE THE OTHER MEMBERS OF YOUR FAMILY (ASSUMING YOU HAVE ONE)?
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NAME REL ATIONSHIP NAME REL ATIONSHIP

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NAME REL ATIONSHIP NAME REL ATIONSHIP

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NAME REL ATIONSHIP NAME REL ATIONSHIP

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NAME REL ATIONSHIP NAME REL ATIONSHIP

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Character career path USE THIS PAGE
TO KEEP TR ACK OF SKILL R ANKS , FEATS , AND OTHER THINGS YOUR CHAR ACTER NEEDS FOR
ADVANCEMENT, AS WELL AS PREREQUISITES FOR PRESTIGE CLASS OPTIONS THAT YOU ’RE CONSIDERING

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adventure map
MAP TITLE: __________________________________________________________________________________ ONE SQUARE= ___________FEET

©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

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adventure
U
log
SE THIS SHEET TO RECORD IMPORTANT DETAILS OF A SPECIFIC ADVENTURE

_________________________________________________________________________________________________ _________________________________________ _______________________________________________


ADVENTURE NAME CHAR ACTER LEVEL

ADVENTURE OBJECTIVE(S)
WHAT WERE THE MAIN GOALS OF THE ADVENTURE, AND WERE THEY ACCOMPLISHED?

___________________________________________________________________________________________________________________________________________________ ACCOMPLISHED? ■ YES ■ NO

___________________________________________________________________________________________________________________________________________________ ACCOMPLISHED? ■ YES ■ NO

CHALLENGES OVERCOME
WHAT KEY MONSTERS, TR APS, AND VILLAINS WERE DEFEATED DURING THE ADVENTURE?
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ITEMS FOUND
WHAT WERE SOME OF THE ITEMS RECOVERED DURING THE ADVENTURE?
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NPCS ENCOUNTERED
WHO WERE SOME OF THE IMPORTANT NPCS (NONPLAYER CHAR ACTERS) ENCOUNTERED DURING THE ADVENTURE?
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INFORMATION GAINED
WHAT NOTEWORTHY INFORMATION WAS REVEALED DURING THE ADVENTURE?
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A NYTHING IMPORTANT THAT YOU NEED TO REMEMBER I MPORTANT DIAGR AMS


NOTES ABOUT THE ADVENTURE CAN BE NOTED HERE ADVENTURE SKETCH PAD CAN BE SKETCHED HERE

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adventure map
MAP TITLE: __________________________________________________________________________________ ONE SQUARE= ___________FEET

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adventure map
MAP TITLE: __________________________________________________________________________________ ONE SQUARE= ___________FEET

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adventure map
MAP TITLE: __________________________________________________________________________________ ONE SQUARE= ___________FEET

©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

670_95005000_001.indd 45 5/25/05 2:51:38 PM


adventure
U
log
SE THIS SHEET TO RECORD IMPORTANT DETAILS OF A SPECIFIC ADVENTURE

_________________________________________________________________________________________________ _________________________________________ _______________________________________________


ADVENTURE NAME CHAR ACTER LEVEL

ADVENTURE OBJECTIVE(S)
WHAT WERE THE MAIN GOALS OF THE ADVENTURE, AND WERE THEY ACCOMPLISHED?

___________________________________________________________________________________________________________________________________________________ ACCOMPLISHED? ■ YES ■ NO

___________________________________________________________________________________________________________________________________________________ ACCOMPLISHED? ■ YES ■ NO

CHALLENGES OVERCOME
WHAT KEY MONSTERS, TR APS, AND VILLAINS WERE DEFEATED DURING THE ADVENTURE?
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ITEMS FOUND
WHAT WERE SOME OF THE ITEMS RECOVERED DURING THE ADVENTURE?
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_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
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NPCS ENCOUNTERED
WHO WERE SOME OF THE IMPORTANT NPCS (NONPLAYER CHAR ACTERS) ENCOUNTERED DURING THE ADVENTURE?
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INFORMATION GAINED
WHAT NOTEWORTHY INFORMATION WAS REVEALED DURING THE ADVENTURE?
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
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__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

A NYTHING IMPORTANT THAT YOU NEED TO REMEMBER I MPORTANT DIAGR AMS


NOTES ABOUT THE ADVENTURE CAN BE NOTED HERE ADVENTURE SKETCH PAD CAN BE SKETCHED HERE

670_95005000_001.indd 46 5/25/05 2:51:40 PM


adventure map
MAP TITLE: __________________________________________________________________________________ ONE SQUARE= ___________FEET

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adventure map
MAP TITLE: __________________________________________________________________________________ ONE SQUARE= ___________FEET

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adventure map
MAP TITLE: __________________________________________________________________________________ ONE SQUARE= ___________FEET

©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

670_95005000_001.indd 49 5/25/05 2:51:43 PM


adventure
U
log
SE THIS SHEET TO RECORD IMPORTANT DETAILS OF A SPECIFIC ADVENTURE

_________________________________________________________________________________________________ _________________________________________ _______________________________________________


ADVENTURE NAME CHAR ACTER LEVEL

ADVENTURE OBJECTIVE(S)
WHAT WERE THE MAIN GOALS OF THE ADVENTURE, AND WERE THEY ACCOMPLISHED?

___________________________________________________________________________________________________________________________________________________ ACCOMPLISHED? ■ YES ■ NO

___________________________________________________________________________________________________________________________________________________ ACCOMPLISHED? ■ YES ■ NO

CHALLENGES OVERCOME
WHAT KEY MONSTERS, TR APS, AND VILLAINS WERE DEFEATED DURING THE ADVENTURE?
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_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
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_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________

ITEMS FOUND
WHAT WERE SOME OF THE ITEMS RECOVERED DURING THE ADVENTURE?
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________

NPCS ENCOUNTERED
WHO WERE SOME OF THE IMPORTANT NPCS (NONPLAYER CHAR ACTERS) ENCOUNTERED DURING THE ADVENTURE?
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________

INFORMATION GAINED
WHAT NOTEWORTHY INFORMATION WAS REVEALED DURING THE ADVENTURE?
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
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__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

A NYTHING IMPORTANT THAT YOU NEED TO REMEMBER I MPORTANT DIAGR AMS


NOTES ABOUT THE ADVENTURE CAN BE NOTED HERE ADVENTURE SKETCH PAD CAN BE SKETCHED HERE

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adventure map
MAP TITLE: __________________________________________________________________________________ ONE SQUARE= ___________FEET

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adventure map
MAP TITLE: __________________________________________________________________________________ ONE SQUARE= ___________FEET

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adventure map
MAP TITLE: __________________________________________________________________________________ ONE SQUARE= ___________FEET

©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

670_95005000_001.indd 53 5/25/05 2:51:47 PM


adventure
U
log
SE THIS SHEET TO RECORD IMPORTANT DETAILS OF A SPECIFIC ADVENTURE

_________________________________________________________________________________________________ _________________________________________ _______________________________________________


ADVENTURE NAME CHAR ACTER LEVEL

ADVENTURE OBJECTIVE(S)
WHAT WERE THE MAIN GOALS OF THE ADVENTURE, AND WERE THEY ACCOMPLISHED?

___________________________________________________________________________________________________________________________________________________ ACCOMPLISHED? ■ YES ■ NO

___________________________________________________________________________________________________________________________________________________ ACCOMPLISHED? ■ YES ■ NO

CHALLENGES OVERCOME
WHAT KEY MONSTERS, TR APS, AND VILLAINS WERE DEFEATED DURING THE ADVENTURE?
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________

ITEMS FOUND
WHAT WERE SOME OF THE ITEMS RECOVERED DURING THE ADVENTURE?
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________

NPCS ENCOUNTERED
WHO WERE SOME OF THE IMPORTANT NPCS (NONPLAYER CHAR ACTERS) ENCOUNTERED DURING THE ADVENTURE?
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________
_____________________________________________________________________________________________ __________________________________________________________________________________________________________________________________________________________________________________________________________________

INFORMATION GAINED
WHAT NOTEWORTHY INFORMATION WAS REVEALED DURING THE ADVENTURE?
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

A NYTHING IMPORTANT THAT YOU NEED TO REMEMBER I MPORTANT DIAGR AMS


NOTES ABOUT THE ADVENTURE CAN BE NOTED HERE ADVENTURE SKETCH PAD CAN BE SKETCHED HERE

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adventure map
MAP TITLE: __________________________________________________________________________________ ONE SQUARE= ___________FEET

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adventure map
MAP TITLE: __________________________________________________________________________________ ONE SQUARE= ___________FEET

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HIT POINTS: 52
AUGMENTED HIT POINTS: 68 SA improved grab, smite good, swallow whole; SQ DR 10/magic, darkvision 60 ft., low-light
vision, resistance to cold 10 and fi re 10, scent, SR 23; AL CE; SV Fort +16, Ref +12, Will
+8; Str 28, Dex 12, Con 21, Int 3, Wis 15, Cha 10.
Skills and Feats: Hide –2, Listen +14, Spot +14; Alertness, Improved Natural Attack
(bite), Run, Toughness (3), Track.
SUMMON MONSTER VII Improved Grab (Ex): To use this ability, a fiendish tyrannosaurus must hit with its bite
attack. It can then attempt to start a grapple as a free action without provoking an attack of
CELESTIAL ELEPHANT: CR —; Huge magical beast (extraplanar); HD 11d8+55; hp
opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe
104; Init +0; Spd 40 ft.; AC 15, touch 8, fl at-footed 15; Base Atk +8; Grp +26; Atk gore
the following round.
+16 melee (2d8+15); Full Atk slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5) or
Smite Good (Su): Once per day, a fiendish creature can make a normal melee attack to
gore +16 melee (2d8+15); Space/Reach 15 ft./10 ft.; SA smite evil, trample 2d8+15; SQ DR
deal extra damage equal to its HD (maximum of +20) against a good foe.
5/magic, darkvision 60 ft., low-light vision, resistance to acid 10, cold 10, and electricity
Swallow Whole (Ex): A fiendish tyrannosaurus can try to swallow a grabbed opponent
10, scent, SR 16; AL LG; SV Fort +12, Ref +7, Will +6; Str 30, Dex 10, Con 21, Int 3, Wis
of up to two sizes smaller by making a successful grapple check. The swallowed creature
13, Cha 17.
takes 2d8+8 points of damage per round from the creature’s gizzard. A swallowed creature
Skills and Feats: Listen +12, Spot +10; Alertness, Endurance, Iron Will, Skill Focus
can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage
(Listen).
to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; anther
Smite Evil (Su): Once per day, a celestial creature can make a normal melee attack to deal
swallowed opponent must cut its own way out. A fiendish tyrannosaur’s gizzard can hold 2
extra damage equal to its HD (maximum of +20) against an evil foe.
Medium,8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.
Trample (Ex): Reflex half DC 25.

STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 212; Grp +32;


STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 126; Grp +28;
Atk bite +22 melee (3d6+16); Full Atk bite +22 melee (3d6+16); SV Fort +18; Str 32,
Atk gore +18 melee (2d8+18); Full Atk slam +18 meleee (2d6+12) and 2 stamps +13 melee
Con 25.
(2d6+6) or gore +18 melee (2d8+18); SA trample 2d8+18 (Fort DC 27); SV Fort +14; Str 34,
Con 25. HIT POINTS: 180
AUGMENTED HIT POINTS: 212
HIT POINTS: 104
AUGMENTED HIT POINTS: 126

FIENDISH GIR ALLON: CR —; Large magical beast (extraplanar); HD 7d10+20; hp


58; Init +3; Spd 40 ft., climb 40 ft.; AC 16, touch 12, fl at-footed 15; Base Atk +7; Grp +17;
Atk claw +12 melee (1d4+6); Full Atk 4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3);
SUMMON MONSTER IX
Space/Reach 10 ft./10 ft.; SA rend 2d4+12, smite good; SQ DR 5/magic, darkvision 60 ft.,
CELESTIAL ROC: CR —; Gargantuan magical beast (extraplanar); HD 18d8+126; hp
low-light vision, resistance to cold 5 and fi re 5, scent, SR 12; AL CE; SV Fort +7, Ref +8,
207; Init +2; Spd 20 ft., fl y 80 ft. (average); AC 17, touch 8, fl at-footed 15; Base Atk +13;
Will +5; Str 22, Dex 17, Con 14, Int 3, Wis 12, Cha 7.
Grp +37; Atk talon +21 melee (2d6+12); Full Atk 2 talons +21 melee (2d6+12) and bite +19
Skills and Feats: Climb +14, Move Silently +8, Spot +6; Iron Will, Toughness (2).
melee (2d8+6); Space/Reach 20 ft./15 ft.; SA smite evil; SQ DR 10/magic, darkvision 60
Rend (Ex): A fiendish girallon that hits with two or more claw attacks latches onto the
ft., low-light vision, resistance to acid 10, cold 10, and electricity 10, SR 23; AL CG; SV
opponent’s body and tears the flesh, automatically dealing 2d4+12 points of damage.
Fort +18, Ref +13, Will +9; Str 34, Dex 15, Con 24, Int 3, Wis 13, Cha 11.
Smite Good (Su): Once per day, a fiendish creature can make a normal melee attack to
Skills and Feats: Hide –3, Listen +10, Spot +14; Alertness, Flyby Attack, Iron Will, Mul-
deal extra damage equal to its HD (maximum of +20) against a good foe.
tiattack, Power Attack, Snatch, Wingover.
Smite Evil (Su): Once per day, a celestial creature can make a normal melee attack to deal
STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 74; Grp +19; Atk
extra damage equal to its HD (maximum of +20) against an evil foe.
claw +14 melee (1d4+8); Full Atk 4 claws +14 melee (1d4+8) and bite +9 melee (1d8+4); SA
rend 2d4+16; SV Fort +9; Str 26, Con 18; Climb +16.
Statistics adjusted for Augment Summoning feat: hp 239; Grp +39; Atk talon +23 melee
HIT POINTS: 58 (2d6+14); Full Atk 2 talons +23 melee (2d6+14) and bite +21 melee (2d8+7); SV Fort +20;
AUGMENTED HIT POINTS: 74 Str 38, Con 28.

HIT POINTS: 207


AUGMENTED HIT POINTS: 239

SUMMON MONSTER VIII


CELESTIAL TRICER ATOPS: CR —; Huge magical beast (extraplanar); HD 16d8+124;
hp 196; Init –1; Spd 30 ft.; AC 18, touch 7, fl at-footed 18; Base Atk +12; Grp +30; Atk
gore +20 melee (2d8+15); Full Atk gore +20 melee (2d8+15); Space/Reach 15 ft./10 ft.; SA
powerful charge 4d8+20, smite evil, trample 2d8+15; SQ DR 10/magic, darkvision 60 ft.,
low-light vision, resistance to acid 10, cold 10, and electricity 10, scent, SR 21; AL NG; SV FIENDISH MONSTROUS SPIDER (HUNTER), COLOSSAL: CR —; Colossal magical
Fort +19, Ref +9, Will +6; Str 30, Dex 9, Con 25, Int 3, Wis 12, Cha 7. beast (extraplanar); HD 32d8+64; hp 208; Init +2; Spd 40 ft., climb 30 ft.; AC 22, touch 4,
Skills and Feats: Listen +13, Spot +12; Alertness, Great Fortitude, Toughness (4). fl at-footed 20; Base Atk +24; Grp +50; Atk bite +26 melee (4d6+15 plus poison); Full Atk
Powerful Charge (Ex): When a celestial triceratops charges, its gore attack deals 4d8+20 bite +26 melee (4d6+15 plus poison); Space/Reach 40 ft./30 ft.; SA poison, smite good; SQ
points of damage. DR 10/magic, darkvision 60 ft., resistance to cold 10 and fi re 10, SR 25, tremorsense 60 ft.;
Smite Evil (Su): Once per day, a celestial creature can make a normal melee attack to deal AL CE; SV Fort +20, Ref +12, Will +10; Str 31, Dex 15, Con 14, Int 3, Wis 10, Cha 2.
extra damage equal to its HD (maximum of +20) against an evil foe. Skills and Feats: Climb +16, Hide –10, Jump +20, Spot +15.
Trample (Ex): Reflex half DC 28. Poison (Ex): Bite—injury, Fort DC 28, initial and secondary damage 2d8 Str.
Smite Good (Su): Once per day, a fiendish creature can make a normal melee attack to
STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 228; Grp +32; deal extra damage equal to its HD (maximum of +20) against a good foe.
Atk gore +22 melee (2d8+18); Full Atk gore +22 melee (2d8+18); SA powerful charge
4d8+27, trample 2d8+18 (Reflex DC 30); SV Fort +21; Str 34, Con 29. STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 272; Grp +52;
Atk bite +28 melee (4d6+18 plus poison); Full Atk bite +28 melee (4d6+18 plus poison); SA
HIT POINTS: 196 poison (Fort DC 30); SV Fort +22; Str 35, Con 18; Climb +18, Jump +22.
AUGMENTED HIT POINTS: 228
HIT POINTS: 208
AUGMENTED HIT POINTS: 272

FIENDISH TYR ANNOSAURUS: CR —; Huge magical beast (extraplanar); HD


18d8+99; hp 180; Init +1; Spd 40 ft.; AC 14, touch 9, fl at-footed 13; Base Atk +13; Grp +30;
Atk bite +20 melee (3d6+13); Full Atk bite +20 melee (3d6+13); Space/Reach 15 ft./10 ft.;

©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

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summon monster statistics
THIS SHEET PROVIDES GAME STATISTICS FOR SOME OF THE MONSTERS YOU CAN SUMMON USING THE
SUMMON MONSTER SPELLS
STATISTICS FOR OTHER SUMMONED MONSTERS NOT GIVEN HERE ARE IN THE MONSTER M ANUAL

SUMMON MONSTER I SUMMON MONSTER II


CELESTIAL DOG: CR —; Small magical beast (extraplanar); HD 1d8+2; hp 6; Init +3; CELESTIAL RIDING DOG: CR —; Medium magical beast (extraplanar); HD 2d8+4;
Spd 40 ft.; AC 15, touch 14, fl at-footed 12; Base Atk +0; Grp –3; Atk bite +2 melee (1d4+1); hp 13; Init +2; Spd 40 ft.; AC 16, touch 12, fl at-footed 14; Base Atk +1; Grp +3; Atk bite
Full Atk bite +2 melee (1d4+1); SA smite evil; SQ darkvision 60 ft., low-light vision, resis- +3 melee (1d6+3); Full Atk bite +3 melee (1d6+3); SA smite evil; SQ darkvision 60 ft., low-
tance to acid 5, cold 5, and electricity 5, scent, SR 6; AL LG; SV Fort +4, Ref +5, Will +1; light vision, resistance to acid 5, cold 5, and electricity 5, scent, SR 7; AL NG; SV Fort +5,
Str 13, Dex 17, Con 15, Int 3, Wis 12, Cha 6. Ref +5, Will +1; Str 15, Dex 15, Con 15, Int 3, Wis 12, Cha 6.
Skills and Feats: Jump +7, Listen +5, Spot +5, Survival +1 (+5 when tracking by scent); Skills and Feats: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1 (+5 when tracking by
Alertness, Track. scent); Alertness, Track.
Smite Evil (Su): Once per day, a celestial creature can make a normal melee attack to deal Smite Evil (Su): Once per day, a celestial creature can make a normal melee attack to deal
extra damage equal to its HD (maximum of +20) against an evil foe. extra damage equal to its HD (maximum of +20) against an evil foe.

STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 8; Grp –1; Atk STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 17; Grp +5; Atk
bite +4 melee (1d4+4); Full Atk bite +4 melee (1d4+4); SV Fort +6; Str 17, Con 19; Jump +9. bite +5 melee (1d6+6); Full Atk bite +5 melee (1d6+6); SV Fort +7; Str 19, Con 19; Jump
+10, Swim +5.
HIT POINTS: 6
AUGMENTED HIT POINTS: 8 HIT POINTS: 13
AUGMENTED HIT POINTS: 17

CELESTIAL GIANT FIRE BEETLE: CR —; Small magical beast (extraplanar); HD


1d8; hp 4; Init +0; Spd 30 ft.; AC 16, touch 11, fl at-footed 16; Base Atk +0; Grp –4; Atk CELESTIAL EAGLE: CR —; Small magical beast (extraplanar); HD 1d8+1; hp 5; Init
bite +1 melee (2d4); Full Atk bite +1 melee (2d4); SA smite evil; SQ darkvision 60 ft., low- +2; Spd 10 ft., fl y 80 ft. (average); AC 14, touch 13, fl at-footed 12; Base Atk +0; Grp +4;
light vision, resistance to acid 5, cold 5, and electricity 5, SR 6; AL NG; SV Fort +2, Ref +0, Atk talons +3 melee (1d4); Full Atk 2 talons +3 melee (1d4) and bite –2 melee (1d4); SA
Will +0; Str 10, Dex 11, Con 11, Int 3, Wis 10, Cha 7. smite evil; SQ darkvision 60 ft., low-light vision, resistance to acid 5, cold 5, and electricity
Smite Evil (Su): Once per day, a celestial creature can make a normal melee attack to deal 5, SR 6; AL CG; SV Fort +5, Ref +4, Will +2; Str 10, Dex 15, Con 12, Int 3, Wis 14, Cha 6.
extra damage equal to its HD (maximum of +20) against an evil foe. Skills and Feats: Listen +2, Spot +14; Weapon Finesse.
Smite Evil (Su): Once per day, a celestial creature can make a normal melee attack to deal
STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 6; Grp –2; Atk extra damage equal to its HD (maximum of +20) against an evil foe.
bite +3 melee (2d4+3); Full Atk bite +3 melee (2d4+3); SV Fort +4; Str 14, Con 15.
STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 7; Grp +6; Atk
HIT POINTS: 4 talons +5 melee (1d4+2); Full Atk 2 talons +5 melee (1d4+2) and bite +0 melee (1d4+1); SV
AUGMENTED HIT POINTS: 6 Fort +7; Str 14, Con 16.

HIT POINTS: 5
AUGMENTED HIT POINTS: 7
FIENDISH DIRE R AT: CR —; Small magical beast (extraplanar); HD 1d8+1; hp 5; Init
+3; Spd 40 ft., climb 20 ft.; AC 15, touch 14, fl at-footed 12; Base Atk +0; Grp –4; Atk bite
+4 melee (1d4 plus disease); Full Atk bite +4 melee (1d4 plus disease); SA disease, smite FIENDISH WOLF: CR —; Small magical beast (extraplanar); HD 2d8+4; hp 13; Init +2;
good; SQ darkvision 60 ft., low-light vision, resistance to cold 5 and fi re 5, scent, SR 6; AL Spd 50 ft.; AC 14, touch 12, fl at-footed 12; Base Atk +1; Grp +2; Atk bite +3 melee (1d6+1);
LE; SV Fort +3, Ref +5, Will +3; Str 10, Dex 17, Con 12, Int 3, Wis 12, Cha 4. Full Atk bite +3 melee (1d6+1); SA smite good, trip; SQ darkvision 60 ft., low-light vision,
Skills and Feats: Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11; resistance to cold 5 and fi re 5, scent, SR 7; AL LE; SV Fort +5, Ref +5, Will +1; Str 13, Dex
Alertness, Weapon Finesse. 15, Con 15, Int 3, Wis 12, Cha 6.
Disease (Ex): Filth fever—bite, Fort DC 11, incubation period 1d3 days, damage 1d3 Dex Skills and Feats: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 (+5 when
and 1d3 Con. tracking by scent); Track, Weapon Focus (bite).
Smite Good (Su): Once per day, a fiendish creature can make a normal melee attack to Smite Good (Su): Once per day, a fiendish creature can make a normal melee attack to
deal extra damage equal to its HD (maximum of +20) against a good foe. deal extra damage equal to its HD (maximum of +20) against a good foe.
Trip (Ex): A fiendish wolf that hits with its bite attack can attempt to trip its opponent
STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 7; Grp –2; Atk (+1 check modifier) as a free action, without making a touch attack or provoking an attack
bite +6 melee (1d4+3 plus disease); Full Atk bite +6 melee (1d4+3 plus disease); SA disease of opportunity. If the attempt fails, the opponent cannot react to trip the fiendish wolf.
(Fort DC 13); SV Fort +5; Str 14, Con 16; Climb +11, Swim +13.

HIT POINTS: 5 STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 17; Grp +4; Atk
bite +5 melee (1d6+4); Full Atk bite +5 melee (1d6+4); SA trip (+3 check modifier); SV Fort
AUGMENTED HIT POINTS: 7
+7; Str 17, Con 19.

HIT POINTS: 13
FIENDISH MONSTROUS CENTIPEDE, MEDIUM: CR —; Medium magical beast AUGMENTED HIT POINTS: 17
(extraplanar); HD 1d8; hp 4; Init +2; Spd 40 ft., climb 40 ft.; AC 14, touch 12, fl at-footed
12; Base Atk +0; Grp –1; Atk bite +2 melee (1d6–1 plus poison); Full Atk +2 melee (1d6–1
plus poison); SA poison, smite good; SQ darkvision 60 ft., resistance to cold 5 and fi re 5, FIENDISH MONSTROUS SPIDER (HUNTER), MEDIUM: CR —; Medium magical
SR 6; AL NE; SV Fort +2, Ref +2, Will +0; Str 9, Dex 15, Con 10, Int 3, Wis 10, Cha 2. beast (extraplanar); HD 2d8+2; hp 11; Init +3; Spd 40 ft., climb 30 ft.; AC 14, touch 13,
Skills and Feats: Climb +10, Hide +10, Spot +4; Weapon Finesse. fl at-footed 11; Base Atk +1; Grp +1; Atk bite +4 melee (1d6 plus poison); Full Atk bite +4
Poison (Ex): Bite—injury, Fort DC 10, initial and secondary damage 1d3 Dex. melee (1d6 plus poison); SA poison, smite good; SQ darkvision 60 ft., resistance to cold 5
Smite Good (Su): Once per day, a fiendish creature can make a normal melee attack to and fi re 5, SR 7, tremorsense 60 ft., vermin traits; AL CE; SV Fort +4, Ref +3, Will +0; Str
deal extra damage equal to its HD (maximum of +20) against a good foe. 11, Dex 17, Con 12, Int 3, Wis 10, Cha 2.
Skills and Feats: Climb +11, Hide +7, Jump +10, Spot +12.
STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 6; Grp +1; Atk Poison (Ex): Bite—injury, Fort DC 12, initial and secondary damage 1d4 Str.
bite +4 melee (1d6+1 plus poison); Full Atk bite +4 melee (1d6+1 plus poison); SA poison Smite Good (Su): Once per day, a fiendish creature can make a normal melee attack to
(Fort DC 12); SV Fort +4; Str 13, Con 14; Climb +12. deal extra damage equal to its HD (maximum of +20) against a good foe.

HIT POINTS: 4 STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 15; Grp +3; Atk
AUGMENTED HIT POINTS: 6 bite +6 melee (1d6+3 plus poison); Full Atk bite +6 melee (1d6+3 plus poison); SA poison
(Fort DC 14); SV Fort +6; Str 15, Con 16; Climb +13, Jump +12.

HIT POINTS: 11
AUGMENTED HIT POINTS: 15

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STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 19; Grp +6; Atk
SUMMON MONSTER III bite +8 melee (1d6+6); Full Atk bite +8 melee (1d6+6); SV Fort +5; Str 28, Con 14.
CELESTIAL BLACK BEAR: CR —; Medium magical beast (extraplanar); HD 3d8+6;
HIT POINTS: 13
hp 19; Init +1; Spd 40 ft.; AC 13, touch 11, fl at-footed 12; Base Atk +2; Grp +6; Atk claw +6
melee (1d4+4); Full Atk 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2); SA smite evil;
AUGMENTED HIT POINTS: 19
SQ darkvision 60 ft., low-light vision, resistance to acid 5, cold 5, and electricity 5, scent,
SR 8; AL LG; SV Fort +5, Ref +4, Will +2; Str 19, Dex 13, Con 15, Int 3, Wis 12, Cha 6.
Skills and Feats: Climb +4, Listen +4, Spot +4, Swim +8; Endurance, Run.
Smite Evil (Su): Once per day, a celestial creature can make a normal melee attack to deal SUMMON MONSTER IV
extra damage equal to its HD (maximum of +20) against an evil foe. CELESTIAL GIANT OWL: CR —; Large magical beast (extraplanar); HD 4d10+4; hp
26; Init +3; Spd 10 ft., fl y 70 ft. (average); AC 15, touch 12, fl at-footed 12; Base Atk +4;
STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 25; Grp +8; Atk Grp +12; Atk claw +7 melee (1d6+4); Full Atk 2 claws +7 melee (1d6+4) and bite +2 melee
claw +8 melee (1d4+6); Full Atk 2 claws +8 melee (1d4+6) and bite +3 melee (1d6+3); SV (1d8+2); Space/Reach 10 ft./5 ft.; SA smite evil; SQ DR 5/magic, darkvision 60 ft., resis-
Fort +7; Str 23, Con 19; Climb +6, Swim +10. tance to acid 5, cold 5, and electricity 5, scent, SR 9, superior low-light vision; AL CG; SV
HIT POINTS: 19 Fort +5, Ref +7, Will +3; Str 18, Dex 17, Con 12, Int 10, Wis 14, Cha 10.
Skills and Feats: Knowledge (nature) +2, Listen +17, Move Silently +8 (+16 in fl ight), Spot
AUGMENTED HIT POINTS: 25
+10; Alertness, Wingover.
Languages: Common, Sylvan.
Smite Evil (Su): Once per day, a celestial creature can make a normal melee attack to deal
CELESTIAL DIRE BADGER: CR —; Medium magical beast (extraplanar); HD 3d8+15;
extra damage equal to its HD (maximum of +20) against an evil foe.
hp 28; Init +3; Spd 30 ft., burrow 10 ft.; AC 16, touch 13, fl at-footed 13; Base Atk +2; Grp
Superior Low-Light Vision (Ex): A celestial giant owl can see fi ve times as far as a human can
+4; Atk claw +4 melee (1d4+2); Full Atk 2 claws +4 melee (1d4+2) and bite –1 melee (1d6+1);
in dim light.
SA rage, smite evil; SQ darkvision 60 ft., low-light vision, resistance to acid 5, cold 5, and
electricity 5, scent, SR 8; AL CG; SV Fort +7, Ref +6, Will +4; Str 14, Dex 17, Con 19, Int
STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 34; Grp +14;
3, Wis 12, Cha 10.
Atk claw +9 melee (1d6+6); Full Atk 2 claws +9 melee (1d6+6) and bite +4 melee (1d8+3); SV
Skills and Feats: Listen +6, Spot +6; Alertness, Toughness, Track.
Fort +7; Str 22, Con 16.
Rage (Ex): A celestial dire badger that takes damage in combat fl ies into a berserk rage
on its next turn. It gains 6 temporary hit points, and its statistics change as follows: AC HIT POINTS: 26
14, touch 11, fl at-footed 11; Grp +6; Atk claw +6 melee (1d4+4); Full Atk 2 claws +6 melee AUGMENTED HIT POINTS: 34
(1d4+4) and bite +1 melee (1d6+2); SV Fort +9; Str 18, Con 23.
Smite Evil (Su): Once per day, a celestial creature can make a normal melee attack to deal
extra damage equal to its HD (maximum of +20) against an evil foe. CELESTIAL LION: CR —; Large magical beast (extraplanar); HD 5d8+10; hp 32; Init
+3; Spd 40 ft.; AC 15, touch 12, fl at-footed 12; Base Atk +3; Grp +12; Atk claw +7 melee
STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 34; Grp +6; Atk (1d4+5); Full Atk 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2); Space/Reach 10 ft./5
claw +6 melee (1d4+4); Full Atk 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2); SV ft.; SA improved grab, pounce, rake 1d4+2, smite evil; SQ DR 5/magic, darkvision 60 ft.,
Fort +9; Str 18, Con 23. When raging, the augmented celestial dire badger has the follow- low-light vision, resistance to acid 5, cold 5, and electricity 5, scent, SR 10; AL CG; SV
ing statistics: hp 40; Grp +8; Atk claw +8 melee (1d4+6); Full Atk 2 claws +8 melee (1d4+6) Fort +6, Ref +7, Will +2; Str 21, Dex 17, Con 15, Int 3, Wis 12, Cha 6.
and bite +3 melee (1d6+3); SV Fort +11; Str 22, Con 27. Skills and Feats: Balance +7, Hide +3 (+12 in tall grass or heavy undergrowth), Listen +5,
HIT POINTS: 28 Move Silently +11, Spot +5; Alertness, Run.
Improved Grab (Ex): To use this ability, a celestial lion must hit with its bite attack. It can
AUGMENTED HIT POINTS: 34
then attempt to start a grapple as a free action without provoking an attack of opportunity.
If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a celestial lion charges a foe, it can make a full attack, including two rake
FIENDISH DIRE BAT: CR —; Large magical beast (extraplanar); HD 4d8+12; hp 30;
attacks.
Init +6; Spd 20 ft., fl y 40 ft. (good); AC 20, touch 15, fl at-footed 14; Base Atk +3; Grp +10;
Rake (Ex): Attack bonus +7 melee, damage 1d4+2.
Atk bite +5 melee (1d8+4); Full Atk bite +5 melee (1d8+4); Space/Reach 10 ft./5 ft.; SA
Smite Evil (Su): Once per day, a celestial creature can make a normal melee attack to deal
smite good; SQ blindsense 40 ft., DR 5/magic, darkvision 60 ft., resistance to cold 5 and
extra damage equal to its HD (maximum of +20) against an evil foe.
fi re 5, scent, SR 9; AL NE; SV Fort +7, Ref +10, Will +6; Str 17, Dex 22, Con 17, Int 3, Wis
14, Cha 6.
STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 42; Grp +14;
Skills and Feats: Hide +4, Listen +12, Move Silently +11, Spot +8; Alertness, Stealthy.
Atk claw +9 melee (1d4+7); Full Atk 2 claws +9 melee (1d4+7) and bite +4 melee (1d8+3); SA
Blindsense (Ex): A fiendish dire bat uses echolocation to pinpoint creatures within 40
rake 1d4+3; SV Fort +8; Str 25, Con 19.
feet. Opponents still have total concealment against the bat unless it can see them.
Smite Good (Su): Once per day, a fiendish creature can make a normal melee attack to HIT POINTS: 32
deal extra damage equal to its HD (maximum of +20) against a good foe. AUGMENTED HIT POINTS: 42
STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 38; Grp +12;
Atk bite +7 melee (1d8+7); Full Atk bite +7 melee (1d8+7); SV Fort +9; Str 21, Con 21. FIENDISH DIRE WOLF: CR —; Large magical beast (extraplanar); HD 6d8+18; hp 45;
HIT POINTS: 30 Init +2; Spd 50 ft.; AC 14, touch 11, fl at-footed 12; Base Atk +4; Grp +15; Atk bite +11
melee (1d8+10); Full Atk bite +11 melee (1d8+10); Space/Reach 10 ft./5 ft.; SA smite good,
AUGMENTED HIT POINTS: 38
trip; SQ DR 5/magic, darkvision 60 ft., low-light vision, resistance to cold 5 and fi re 5,
scent, SR 11; AL LE; SV Fort +8, Ref +7, Will +6; Str 25, Dex 15, Con 17, Int 3, Wis 12,
Cha 10.
FIENDISH DIRE WEASEL: CR —; Medium magical beast (extraplanar); HD 3d8; hp
Skills and Feats: Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2 (+6 when
13; Init +4; Spd 40 ft.; AC 16, touch 14, fl at-footed 12; Base Atk +2; Grp +4; Atk bite +6
tracking by scent); Alertness, Run, Track, Weapon Focus (bite).
melee (1d6+3); Full Atk bite +6 melee (1d6+3); SA attach, blood drain, smite good; SQ
Smite Good (Su): Once per day, a fiendish creature can make a normal melee attack to
darkvision 60 ft., low-light vision, resistance to cold 5 and fi re 5, scent, SR 8; AL LE; SV
deal extra damage equal to its HD (maximum of +20) against a good foe.
Fort +3, Ref +7, Will +4; Str 14, Dex 19, Con 10, Int 3, Wis 12, Cha 11.
Trip (Ex): A fiendish dire wolf that hits with its bite attack can attempt to trip its op-
Skills and Feats: Hide +8, Listen +3, Move Silently +8, Spot +5; Alertness, Stealthy,
ponent (+11 check modifier) as a free action, without making a touch attack or provoking
Weapon Finesse.
an attack of opportunity. If the attempt fails, the opponent cannot react to trip the fiendish
Attach (Ex): A fiendish dire weasel that hits with its bite attack latches onto its oppo-
dire wolf.
nent’s body. An attached fiendish dire weasel loses its Dexterity bonus to AC and therefore
has an AC of 12. An attached fiendish dire weasal can be struck with a weapon or grappled.
STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 57; Grp +17; Atk
To remove an attached fiendish dire weasel through grappling, the opponent must achieve a
bite +13 melee (1d8+13); Full Atk bite +13 melee (1d8+13); SA trip (+13 check modifier); SV
pin against the creature.
Fort +10; Str 29, Con 21.
Blood Drain (Ex): A dire weasel drains blood for 1d4 points of Constitution damage each
round it remains attached. HIT POINTS: 45
Smite Good (Su): Once per day, a fiendish creature can make a normal melee attack to AUGMENTED HIT POINTS: 57
deal extra damage equal to its HD (maximum of +20) against a good foe.

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FIENDISH GIANT PR AYING MANTIS: CR —; Large magical beast (extraplanar); HD nent’s body and tears the flesh, automatically dealing 2d6+12 points of damage.
4d8+8; hp 26; Init –1; Spd 20 ft., fl y 40 ft. (poor); AC 14, touch 8, fl at-footed 14; Base Atk Smite Good (Su): Once per day, a fiendish creature can make a normal melee attack to
+3; Grp +11; Atk claw +6 melee (1d8+4); Full Atk claws +6 melee (1d8+4) and bite +1 melee deal extra damage equal to its HD (maximum of +20) against a good foe.
(1d6+2); Space/Reach 10 ft./5 ft.; SA improved grab, smite good; SQ DR 5/magic, darkvi-
sion 60 ft., resistance to cold 5 and fi re 5, scent, SR 9; AL NE; SV Fort +6, Ref +0, Will +3; STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 45; Grp +15;
Str 19, Dex 8, Con 15, Int 3, Wis 14, Cha 11. Atk claw +10 melee (1d6+8); Full Atk 2 claws +10 melee (1d6+8) and bite +5 melee (1d8+4);
Skills and Feats: Hide –1 (+12 amid foliage), Spot +6. SA rend 2d6+16; SV Fort +8; Str 26, Con 18; Climb +16.
Improved Grab (Ex): To use this ability, a fiendish giant praying mantis must hit with its
claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite at- HIT POINTS: 35
tack as a primary attack (+6 melee attack bonus). AUGMENTED HIT POINTS: 45
Smite Good (Su): Once per day, a fiendish creature can make a normal melee attack to
deal extra damage equal to its HD (maximum of +20) against a good foe.
FIENDISH MONSTROUS SCORPION, LARGE: CR —; Large magical beast (extra-
STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 34; Grp +13; planar); HD 5d8+10; hp 32; Init +0; Spd 50 ft.; AC 16, touch 9, fl at-footed 16; Base Atk
Atk claw +8 melee (1d8+6); Full Atk claws +8 melee (1d8+6) and bite +3 melee (1d6+3); SV +3; Grp +11; Atk claw +6 melee (1d6+4); Full Atk 2 claws +6 melee (1d6+4) and sting +1
Fort +8; Str 23, Con 19. melee (1d6+2 plus poison); Space/Reach 10 ft./5 ft.; SA constrict 1d6+4, improved grab,
HIT POINTS: 26 poison, smite good; SQ DR 5/magic, darkvision 60 ft., resistance to cold 5 and fi re 5,
scent, SR 10, tremorsense 60 ft.; AL NE; SV Fort +6, Ref +1, Will +1; Str 19, Dex 10, Con
AUGMENTED HIT POINTS: 34
14, Int 3, Wis 10, Cha 2.
Skills and Feats: Climb +8, Hide +0, Spot +4.
Constrict (Ex): A fiendish monstrous scorpion deals automatic claw damage on a success-
ful grapple check.
SUMMON MONSTER V Improved Grab (Ex): To use this ability, a fiendish monstrous scorpion must hit with a
CELESTIAL BROWN BEAR: CR —; Large magical beast (extraplanar); HD 6d8+24; hp claw attack. It can use either its It can then attempt to start a grapple as a free action without
51; Init +1; Spd 40 ft.; AC 15, touch 10, fl at-footed 14; Base Atk +4; Grp +16; Atk claw +11 provoking an attack of opportunity.
melee (1d8+8); Full Atk 2 claws +11 melee (1d8+8) and bite +6 melee (2d6+4); Space/Reach Poison (Ex): Sting—injury, Fort DC 14, initial and secondary damage 1d4 Con.
10 ft./5 ft.; SA improved grab, smite evil; SQ DR 5/magic, darkvision 60 ft., low-light vi- Smite Good (Su): Once per day, a fiendish creature can make a normal melee attack to
sion, resistance to acid 5, cold 5, and electricity 5, scent, SR 11; AL LG; SV Fort +9, Ref +6, deal extra damage equal to its HD (maximum of +20) against a good foe.
Will +3; Str 27, Dex 13, Con 19, Int 3, Wis 12, Cha 6.
Skills and Feats: Listen +4, Spot +7, Swim +12; Endurance, Run, Track. STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 42; Grp +13;
Improved Grab (Ex): To use this ability, a celestial brown bear must hit with a claw attack. Atk claw +8 melee (1d6+6); Full Atk 2 claws +8 melee (1d6+6) and sting +3 melee (1d6+3
It can then attempt to start a grapple as a free action without provoking an attack of plus poison); SA poison (Fort DC 16); SV Fort +8; Str 23, Con 18; Climb +10.
opportunity.
HIT POINTS: 32
Smite Evil (Su): Once per day, a celestial creature can make a normal melee attack to deal
extra damage equal to its HD (maximum of +20) against an evil foe.
AUGMENTED HIT POINTS: 42

STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 63; Grp +18; Atk
claw +13 melee (1d8+10); Full Atk 2 claws +13 melee (1d8+10) and bite +8 melee (2d6+5); SV
Fort +11; Str 31, Con 23. SUMMON MONSTER VI
HIT POINTS: 51 CELESTIAL DIRE LION: CR —; Large magical beast (extraplanar); HD 8d8+24; hp
60; Init +2; Spd 40 ft.; AC 15, touch 11, fl at-footed 13; Base Atk +6; Grp +17; Atk claw +13
AUGMENTED HIT POINTS: 63
melee (1d6+7); Full Atk 2 claws +13 melee (1d6+7) and bite +7 melee (1d8+3); Space/Reach
10 ft./5 ft.; SA improved grab, pounce, rake 1d6+3, smite evil; SQ DR 5/magic, darkvision
60 ft., low-light vision, resistance to acid 10, cold 10, and electricity 10, scent, SR 13; AL
CG; SV Fort +9, Ref +8, Will +7; Str 25, Dex 15, Con 17, Int 3, Wis 12, Cha 10.
Skills and Feats: Hide +2 (+8 in tall grass or heavy undergrowth), Listen +7, Move Silently
CELESTIAL GRIFFON: CR —; Large magical beast (extraplanar); HD 7d10+21; hp +5, Spot +7; Alertness, Run, Weapon Focus (claw).
59; Init +2; Spd 30 ft., fl y 80 ft. (average); AC 17, touch 11, fl at-footed 15; Base Atk +7; Improved Grab (Ex): To use this ability, a celestial dire lion must hit with its bite attack. It
Grp +15; Atk bite +11 melee (2d6+4); Full Atk bite +11 melee (2d6+4) and 2 claws +8 melee can then attempt to start a grapple as a free action without provoking an attack of opportu-
(1d4+2); Space/Reach 10 ft./5 ft.; SA pounce, rake 1d6+2, smite evil; SQ DR 5/magic, nity. If it wins the grapple check, it establishes a hold and can rake.
darkvision 60 ft., low-light vision, resistance to acid 5, cold 5, and electricity 5, scent, SR Pounce (Ex): If a celestial dire lion charges a foe, it can make a full attack, including two
12; AL CG; SV Fort +8, Ref +7, Will +5; Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8. rake attacks.
Skills and Feats: Jump +8, Listen +6, Spot +10; Iron Will, Multiattack, Rake (Ex): Attack bonus +12 melee, damage 1d6+3.
Weapon Focus (bite). Smite Evil (Su): Once per day, a celestial creature can make a normal melee attack to deal
Languages: Common (understand only). extra damage equal to its HD (maximum of +20) against an evil foe.
Pounce (Ex): If a celestial griffon dives upon or charges a foe, it can make a full attack,
including two rake attacks. STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 76; Grp +19;
Rake (Ex): Attack bonus +8 melee, damage 1d6+2. Atk claw +15 melee (1d6+9); Full Atk 2 claws +15 melee (1d6+9) and bite +9 melee (1d8+4);
Smite Evil (Su): Once per day, a celestial creature can make a normal melee attack to deal SA rake +14 melee (1d6+4); SV Fort +11; Str 29, Con 21.
extra damage equal to its HD (maximum of +20) against an evil foe.
HIT POINTS: 60
STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 73; Grp +17; Atk AUGMENTED HIT POINTS: 76
bite +13 melee (2d6+6); Full Atk bite +13 melee (2d6+6) and 2 claws +10 melee (1d4+3); SA
rake 1d6+3; SV Fort +10; Str 22, Con 20; Jump +10.

HIT POINTS: 59
AUGMENTED HIT POINTS: 73
FIENDISH MONSTROUS SPIDER (HUNTER), HUGE: CR —; Huge magical beast
(extraplanar); HD 8d8+16; hp 52; Init +3; Spd 40 ft., climb 30 ft.; AC 16, touch 11,
fl at-footed 13; Base Atk +6; Grp +18; Atk bite +9 melee (2d6+6 plus poison); Full Atk bite
+9 melee (2d6+6 plus poison); Space/Reach 15 ft./10 ft.; SA poison, smite good; SQ DR
5/magic, darkvision 60 ft., resistance to cold 10 and fi re 10, SR 13, tremorsense 60 ft.; AL
FIENDISH DIRE APE: CR —; Large magical beast (extraplanar); HD 5d8+13; hp 35; CE; SV Fort +8, Ref +5, Will +2; Str 19, Dex 17, Con 14, Int 3, Wis 10, Cha 2.
Init +2; Spd 30 ft., climb 15 ft.; AC 15, touch 11, fl at-footed 13; Base Atk +3; Grp +13; Skills and Feats: Climb +12, Hide –1, Jump +14, Spot +12.
Atk claw +8 melee (1d6+6); Full Atk 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3); Poison (Ex): Bite—injury, Fort DC 16, initial and secondary damage 1d8 Str.
Space/Reach 10 ft./10 ft.; SA rend 2d6+12, smite good; SQ DR 5/magic, darkvision 60 ft., Smite Good (Su): Once per day, a fiendish creature can make a normal melee attack to
low-light vision, resistance to cold 5 and fi re 5, scent, SR 10; AL LE; SV Fort +6, Ref +6, deal extra damage equal to its HD (maximum of +20) against a good foe.
Will +5; Str 22, Dex 15, Con 14, Int 3, Wis 12, Cha 7.
Skills and Feats: Climb +14, Listen +5, Move Silently +4, Spot +6; Alertness, Toughness. STATISTICS ADJUSTED FOR AUGMENT SUMMONING FEAT: hp 68; Grp +20;
Rend (Ex): A fiendish dire ape that hits with both claw attacks latches onto the oppo- Atk bite +11 melee (2d6+9 plus poison); Full Atk bite +11 melee (2d6+9 plus poison); SA
poison (Fort DC 18); SV Fort +10; Str 23, Con 18; Climb +14, Jump +16.

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1

2 ●
3


4


5


6


1 CAMPAIGN: The name of your DM’s ●
3 ABILITY MODIFIER: Each skill is keyed Chapter 5 of the Player’s Handbook or Chapter
campaign (if it has one) can be written here. to one of the six abilities (Str, Dex, Con, Int, 3 of the EBERRON Campaign Setting. If your

2 SKILLS: Skills represent your character’s Wis, and Cha). Write the appropriate ability
modifier in the space provided.
character is human, he or she gets a second
feat. In addition, some classes grant a bonus
training and experience in different
areas. Your character receives a number MISC. MODIFIER: Various other factors feat at 1st level (check the appropriate
of skill points at 1st level based on class can affect your skill modifiers. If your class description for your character). Your
and Int modifier. Check the appropriate character wears armor or carries a shield, for character must meet the prerequisites of a
class description in Chapter 3 of the Player’s example, you may have to use this space to feat to take it. In addition to writing down tbe
Handbook. If your race is human, you get 4 record an armor check penalty (see page 122 name of each feat your character possesses, jot
bonus skill points. of the Player’s Handbook). down a book and page reference so that you
can locate the feat quickly in the rules.
CS (CLASS SKILL)? See the appropriate ●
4 R ACIAL TR AITS/CLASS FEATURES:
class description for a list of your character’s Nonhuman races have racial traits, such as ●
5 LANGUAGES: The formula for determining
class skills. All other skills are considered the elf’s low-light vision and the halfl ing’s how many languages your character can speak
cross-class skills. Place a check mark in the +2 racial bonus on saves against fear. See is provided. In addition to the automatic
box next to each of your character’s Chapter 2 of the Player’s Handbook or Chapter languages noted under Racial Traits in
class skills. 1 of the EBERRON Campaign Setting for your Chapter 2 of the Player’s Handbook or Chapter 1
character’s racial traits and record them here. of the EBERRON Campaign Setting, your character
SKILL MODIFIER: This is the sum of gets a number of additional languages
your character’s ranks in the skill, his or her Also, your character might have some special
class features at 1st level that should be noted equal to his or her Int bonus. Page 47 of the
relevant ability modifier, and any racial or EBERRON Campaign Setting has a list of other
other modifiers to skills (see below). here. See the appropriate class description in
Chapter 3 of the Player’s Handbook. In the space languages your character can learn.
R ANKS: Your can buy as many as 4 ranks in
a single class skill for your 1st-level character,
provided, you can list a book and ●
6 SKILL SYNERGIES: You won’t need to
page reference. refer to this table until your character reaches
and each rank costs 1 skill point. You can buy 2nd level and can have 5 ranks in one or more
as many as 2 ranks in a single cross-class skill, FEATS: Feats represent cool things your
character can do or enhance your character class skills. Skill synergy is explained on page
and each rank costs 2 skill points. 66 of the Player’s Handbook.
in meaningful ways. Your 1st-level character
begins play with one feat, selected from
©2005 Wizards of the Coast, Inc. Eberron and its logo are trademarks of Wizards of the Coast, Inc. in the USA and other countries. Permission granted to photocopy for personal use only.

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character sheet instructions
T HIS ANNOTATED SHEET OFFERS INSTRUCTIONS FOR NEW PLAYERS BUILDING
A 1-ST LEVEL CHAR ACTER


1 STEP 1: CHOOSE A CLASS.
CL ASS AND LEVEL: Class helps determine your character’s role in
the adventuring party. See Chapter 3 of the Player’s Handbook for eleven class
choices. As a starting character, your level is 1.
Examples: Fighter 1, Rogue 1. ●
4


1 ●
2 ●
5

2 STEP 2: CHOOSE A R ACE.

6 ●
7 ●
8
R ACE: Race options can be found in Chapter 2 of the Player’s Handbook and
Chapter 1 of the EBERRON Campaign Setting. The race you choose can affect
your ability scores. Each race also comes with its own set of special abilities. ●
3
Examples: Human, dwarf, warforged. 9 11
10

3 STEP 3: DETERMINE YOUR CHAR ACTER’S
14
SIX ABILITY SCORES.
ABILIT Y SCORES: Your character has six ability scores, each of which is
explained in Chapter 1 of the Player’s Handbook.
TOTAL: Equals your base score + racial modifi er (see below).
BASE SCORE: Roll 4d6, disregard the lowest roll, and total the
remaining three dice to get a result between 3 and 18. Make this roll six
times, and record the six scores on a piece of scrap paper. Assign each base
score to one of your character’s abilities, following the advice in Chapter 1
of the Player’s Handbook.
R ACIAL MODIFIER: Depending on the race you choose, your character
may have modifi ers to certain ability scores (see Chapter 2 of the Player’s 12 13
Handbook). Record these here.
MISC. BONUS/PENALT Y: Leave these blank. If an ability score 15
increases or decreases during a game, you can record the adjustment here.
ABILIT Y MODIFIER: After changes made because of race, each ability 16
has a modifi er ranging from –5 to +5, as shown on Table 1–1 of the Player’s
Handbook (page 8). Record each ability modifi er. These modifi ers affect
everything from attacks and damage rolls to skill checks and saving throws.


4 CHAR ACTER NAME: A cool, evocative name helps set the personality
17
of your character and contributes to the tone of the campaign.
Example:Tordek, Brenna.


5 SIZE: If you play a gnome or a halfl ing, your character’s size is Small.
Otherwise it is Medium. Size can affect your combat abilities.
21

6 ALIGNMENT: Is your character good or evil, lawful or chaotic?
Certain classes have alignment constraints (see the individual class
18 19
descriptions in Chapter 3 of the Player’s Handbook).
Example: Lawful good, chaotic good.
20

7 RELIGION/PATRON DEIT Y: If your character is a cleric or paladin,
he or she may worship a specifi c religion or deity. See page 35 of the
EBERRON Campaign Setting for choices.
Example: Onatar, The Silver Flame.


8 LOOKS: What does your character look like?
Example: Muscular, with olive skin and brown eyes. 14 HIT POINTS: When you take damage, you lose hit points. 17 ARMOR CL ASS (AC): This represents how hard it is for
Each character class has an associated Hit Die (see the opponents to hit your character in combat. You won’t be able
9 BASE ATTACK BONUS: As a 1st-level character, your base attack
individual class descriptions in Chapter 3 of the Player’s to calculate your character’s AC until you’ve purchased armor
bonus is either +0 or +1. Check the appropriate class table in Chapter 3
Handbook). At 1st level, your character gets the maximum hit and a shield (or elected not to).
of the Player’s Handbook.
points based on his or her class’s Hit Die (a fi ghter with a d10
Every character starts with a base AC of 10. Add to that the
10 WEAPONS: Come back to this section once you’ve purchased weapons Hit Die gets 10 hit points, for example).
bonus for any armor worn or shield carried (see Table 7–6
for your character. Some classes have special weapon restrictions (check Add your Con modifi er to this number. Your hit points will go
on page 123 of the Player’s Handbook for options), plus your
the appropriate class description in Chapter 3 of the Player’s Handbook). up and down; keep track of them in the box provided.
character’s Dex modifi er and size modifi er (+1 for Small
Keep track of each weapon’s combat statistics here.
ATTACK BONUS: Equals your base attack bonus + your character’s Str
15 GR APPLE MODIFIER: Grappling is a special attack characters, +0 for Medium characters). Leave miscellaneous
described on pages 155–156 of the Player’s Handbook. Fill in your modifi ers blank for now.
modifi er (for a melee weapon) or Dex modifi er (for a ranged weapon).
character’s base attack bonus and Str modifi er. If your character 18
OTHER STATS: See Table 7–5 in the Player’s Handbook (pages 116–117) TOUCH AC: This is your character’s AC without his or her
is Small, your size modifi er is –4; if your character is Medium,
for weapon damage, critical threat range/multiplier, range increment armor and shield modifi ers factored in.
it is +0.
(for ranged weapons only), and weapon type. If the weapon is an 19 FL AT-FOOTED AC: This is your character’s AC without
unarmed attack, light melee weapon, one-handed melee weapon, 16 SAVING THROWS: Your character makes saving throws to
his or her Dex modifi er factored in.
or composite bow, add your character’s Str modifier to the weapon’s avoid or resist the effects of spells, traps, and other dangers.
damage. If it’s a two-handed melee weapon, add 1.5 times your TOTAL: This equals your base save + ability modifi er. 20 ARMOR WORN/SHIELD CARRIED: Depending on your
character’s Str modifi er. BASE SAVE: Your class determines your base Fortitude, class, you may not be able to wear armor or carry a shield
Refl ex, and Will saves (see the appropriate class table in (check the class description, under Weapon and Armor
11 ACTION POINTS: Your 1st-level character begins play with 5 action
Chapter 3 of the Player’s Handbook). Profi ciency). Once you’ve purchased a suit of armor and a
points. You spend action points during the game to improve certain
ABILIT Y MODIFIER: Write your Con modifi er, shield for your character, write them in here. The maximum
die rolls. See page 45 of the EBERRON Campaign Setting for details.
Dex modifi er, or Wis modifi er in the appropriate box. Dex bonus, armor check penalty, and weight for armor and
12 SPEED: Your character’s speed is either 20 feet or 30 feet, depending MAGIC/MISC./TEMPOR ARY MODIFIER: Leave these shields are explained on pages 122–123 of the Player’s Handbook.
on race (see the appropriate race description in Chapter 2 of the Player’s blank. Certain effects may increase or reduce your save 21 SPECIAL DEFENSES: This is where you list special
Handbook or Chapter 1 of the EBERRON Campaign Setting). modifi ers during play. defenses such as damage reduction, energy resistance, light
13 INITIATIVE MODIFIER: This is equal to your character’s Dexterity fortifi cation, and spell resistance. Few 1st-level characters
modifi er (see above). If you take the Improved Initiative feat, you get an have such abilities, so don’t be surprised if you have nothing
additional +4 bonus. to write here.

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1

2


3


4


5


6


1 EXPERIENCE POINTS (XP): Your If you are playing a rogue, you will need to ●
5 CARRYING CAPACITY: How much can
character hasn’t had any adventures yet, so buy thieves’ tools (30 gp) to use skills such you carry depends onyour Strength score.
he or she begins play with 0 XP. Your DM as Disable Device and Open Lock. If you See pages 161- 162 of the Player’s Handbook for
will award XP for slaying monsters and are playing a sorcerer or wizard, you will more information.
completing adventure goals. Your character
needs 1,000 XP to reach 2nd level.
need a spell component pouch (5 gp).
A wizard also needs a wizard’s spellbook ●
6 MONEY: Table 7–1 on page 111 of the
Player’s Handbook lists the starting gold for

2 POSSESSIONS ON PERSON: Before (15 gp). All Eberron characters should buy
standard identification papers (2 gp) and
1st-level characters based on class. You can
you can equip your character, you need either roll dice or take the average amount.
money (see Money, below). Chapter 7 of the traveling papers (2 sp). Keep track of how much money you have
Player’s Handbook describes various weapons, ●
3 POSSESSIONS NOT ON PERSON: You here.
suits of armor, shields, and adventuring may want to spend some of your character’s QUICK COIN CONVERTER:
gear available. Chapter 6 of the EBERRON money on a pack animal or mount, which 1 gold piece (gp) = 10 silver pieces (sp) = 100
Campaign Setting includes items specific to the can be listed here. Items not carried by the copper pieces (cp) = 1/10 platinum piece
world of Eberron. character (including things carried by a (pp).
Items kept on your character’s person can pack animal) are also listed here.
be listed here. List weapons and armor ●
4 MAGIC ITEMS WORN: Your character
fi rst, followed by other gear. If you are begins play with no magic items. However,
playing a cleric, you will need to buy a holy if you fi nd a magic item designed to be
symbol (1 gp for a wooden one, 25 gp for a worn, such as a cloak or ring, use this
silver one) to turn undead and cast spells. section to keep track of which space on the
body the item occupies. A single space on
the body can bear only one magic item.

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1


2


3


4


5


6


7 ●
8

10

Illustration by Steve Prescott

SPELLS ●
4 ARCANE SPELL FAILURE: Bards, sorcerers, 10 TRICKS: An animal companion with an Int score
and wizards are hampered by wearing armor of 1 knows a maximum of 3 tricks, while one with
If you are playing a 1st-level bard, cleric, druid, and carrying shields. See page 122 of the Player’s an Int score of 2 or higher knows a maximum of 6
sorcerer, or wizard, you will need to use one of Handbook for more information about arcane tricks (for sample tricks, see the Handle Animal skill
the Spell Record Sheets in this product to keep spell failure. description on pages 74–75 of the Player’s Handbook).
track of your spells.

5 TURN/REBUKE UNDEAD: Clerics have
the ability to turn or rebuke undead (as do

1 DR AGONMARK: If your character has a paladins, but only at higher levels). Rules for
dragonmark (see pages 62–66 of the EBERRON turning undead creatures are explained on pages
Campaign Setting), fi ll in the dragonmarked house 159–160 of the Player’s Handbook.
to which you are affi liated and the mark type. SAMPLE ANIMAL COMPANION: If you
Example: House Cannith, Least Mark of Making. ●
6 R AGE: Fill out this section if you’re playing a are a 1st-level druid, here’s a sample animal
Also list the least mark ability you’ve chosen barbarian, See page 25 of the Player’s Handbook for companion you can use.
and the number of times per day you can use rage rules.
WOLF: STR 13, DEX 15, CON 15, INT 2, WIS
its power. ●
7 NAME: Give your animal companion or 12, CHA 6; Init +2; Speed 50 ft. (10 squares); AC

2 DOMAINS: Only clerics have domains. See familiar a good name. 14 (+2 Dex modifier, +0 size modifier, +2 natural

page 32 of the Player’s Handbook for rules on how armor), touch AC 12, fl at-footed AC 12; Hit
8 CREATURE KIND: What kind of creature is
domains work. However, do not use Table 3–7, Points 13; Saves Fortitude +5, Reflex +5, Will +1;
your animal companion or familiar? Attack bite +3 melee (1d6+1 damage, critical 20);
as instructed. Instead, use the Eberron-specific Examples: Wolf, raven. Grapple +2.
deities listed in the table on page 35 of the
EBERRON Campaign Setting. 9 ANIMAL COMPANION OR FAMILIAR: SKILLS: Hide +2, Listen +3, Move Silently +3,
Fill out this section if you’re playing a druid with

Spot +3, Survival +1 (+5 when tracking by scent).
3 SPECIALTY SCHOOL: Only wizards have an animal companion, or a sorcerer or wizard
specialty schools, and then only wizards who with a familiar. Rules for the druid’s animal FEATS: Track, Weapon Focus (bite).
choose to become specialists. If you wish to play a companion are found on page 36 of the Player’s TRICKS: attack, come, defend, down, guard,
specialist wizard, read the School Specialization Handbook, while rules for familiars are found heel, track.
sidebar on page 57 of the Player’s Handbook, which on pages 52–53. Statistics for various animal SPECIAL ABILITIES: link, share spells.
will help you choose a specialty school of magic companions and familiars appear in the
and two prohibited schools. Monster Manual.

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