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Adventure Scenario Title


by Author ( and email)
Illustrations by xxxs
Cartography by xxxs

Version: 07/17/08
DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, DUNGEON MASTER’S GUIDE, and MONSTER MANUAL are trademarks of Wizards of the Coast, Inc. in the USA and other countries and are used with
permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, Inc., and are used with permission under the Dungeons & Dragons
4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt;
DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt. © 2008 Wizards of the Coast, Inc. All rights reserved.

A
dventure name is a 4th-edition
PREPARING FOR THE
DUNGEONS & DRAGONS ADVENTURE
adventure set in the World of Use one of the hooks below to set up the
Warhammer campaign setting back-story for the adventurers, or create your
own. You don’t need a lot of details; you just
and tailored for five characters of 1st
need enough to explain why the PCs are
level.
together and what motivations they may have
for beginning this adventure.
ADVENTURE BACKGROUND If you use one or more of these hooks, the
This is an extensive adventure PCs might also gain experience points for
background. FONTS are Tahoma and completing a quest. When the party finishes
CallistoMT. a quest, divide the XP award among all the
characters who participated in the quest.

ADVENTURE SYNOPSIS
PCs start at a …
HOOK: #1
Text of Description.
Alternative: text
Quest XP: xxx XP for doing the
following quest

HOOK: #2
Text of Description
Alternative: text
Quest XP: xxx XP for doing the
following quest Xx
ENCOUNTER ONE MONSTER STATISTICS
Encounters include stat blocks for each monster type
MONSTER STATISTIC
Encounter Level 2 (275 XP) present in the encounter. If more than one monster of a BLOCKS
particular kind is present, the stat block indicates how This scenario uses standard 4e monster statistic
ENCOUNTER LEVEL many creatures can be found. block formatting. Monster stat blocks may be
Each tactical encounter assumes a group of five placed wherever they fit on the page.
player characters. TACTICS
Encounter Difficulty: This entry describes special actions the monsters take to
1-2 levels lower - Easy defeat the adventurers. Sometimes this means the
monsters take advantage of special features of the area 3 Zombie Soldiers Level 2 Soldier
Equal level - Average Medium natural humanoid (undead) XP 125 each
or make use of special powers or equipment.
1-2 levels higher - hard Initiative +2 Senses Perception +2; darkvision
HP 38; Bloodied 19
For overcoming and encounter, a group earns the MAP AC 18; Fortitude 15, Reflex 13, Will 13
Each encounter includes a map keyed with the initial Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
XP value listed beside the encounter level. This locations of each monster. The map also indicates the
Speed 6
m Longsword (standard; at-will)
amount should be divided by the number of group location of any special features of the area. Some +8 vs. AC; 1d8+3 damage.
members, and an equal amount should be awarded encounters use the poster maps included in this M Protective Strike (immediate interrupt, when an adjacent foe
to each character. adventure; other encounters you will have to set up for attacks a zombie rotter; at-will)
+9 vs. AC; 1d8+3 damage and target suffers –4 to the triggering
yourself, using D&D Dungeon Tiles, for example. attack.
SETUP Alignment Unaligned Languages —
This section of a tactical encounter provides the basic FEATURES OF THE AREA Str 16 (+4) Dex 12 (+2) Wis 13 (+2)
Con 14 (+3) Int 10 (+1) Cha 10 (+1)
parameters of the encounter. This section describes special features noted on the
First, it provides context or background information map. If the location has items or areas of interest with
for the encounter. Next, it provides a key to the which the characters can interact, those features are
monsters in the encounter so you can locate them on the described here. Look here to see if a door is out of the
tactical map. The map of each encounter area indicates ordinary, if an altar has a secret compartment, or if an
where the monsters are located when the encounter area includes treasure.
begins. The setup section also describes what the EXAMPLE:
monsters are doing and how they react when the PCs Illumination: Bright light, or if the PCs are traveling by
arrive. night, dim light.
Trees: The trees in this area are difficult terrain and provide
normal cover.
READ ALOUD TEXT Treasure: If the PCs defeat the hobgoblin slavers, they find
Read aloud text provides information about what the weapons noted in each hobgoblin stat block, as well as a
the characters can see and are aware of. You do potion of healing, 33 gp, and 20 sp.
not have to read it word for word; feel free to Clues: Examination of the hideout reveals the two merchants
and their two surviving guards, chained. There is no
paraphrase and use your own words when
indication that any other slavers were stationed here. They are
describing this information. Use read aloud text relieved to have an escort back to Winterhaven; otherwise,
wisely: they are written for the most common they are able to return to the town on their own.
approach to a particular situation and what your
player characters do might require you to alter the
information in any number of ways.

2 Hobgoblin Soldiers Level 3 Soldier


Medium natural humanoid XP 150 each
Initiative +7 Senses Perception +3; low-light vision
HP 47; Bloodied 23
AC 20 (22 with phalanx soldier); Fortitude 18, Reflex 16, Will 16
Speed 5
m Flail (standard; at-will) ✦ Weapon
+7 vs. AC; 1d10 + 4 damage, the target is marked and slowed until the end of the hobgoblin soldier’s next turn.
M Formation Strike (standard; at-will) ✦ Weapon
Requires flail; +7 vs. AC; 1d10 + 4 damage, and the hobgoblin soldier shifts 1 square provided it ends in a space adjacent to another hobgoblin.
Hobgoblin Resilience (immediate reaction, when the
hobgoblin soldier suffers an effect that a save can end; encounter)
The hobgoblin soldier rolls a saving throw against the effect.
Phalanx Soldier
The hobgoblin soldier gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Alignment Evil Languages Common, Goblin
Skills Athletics +10, History +8
Str 19 (+5) Dex 14 (+3) Wis 14 (+3)
Con 15 (+3) Int 11 (+1) Cha 10 (+1)
Equipment scale armor, heavy shield, flail

asdf

….
ADVENTURE NAME CAMPAIGN HANDOUT
Campaign Background Magic Items
The campaign handout provides background for this scenario (DELETE IF
You can’t routinely buy or sell magic items in this campaign. You can use
NOT APPLICABLE) It’s format is based on the one presented in
the Enchant Magic Item and Disenchant Magic Item rituals to create the
DUGNEONCRAFT: http://www.wizards.com/download.asp?filename=156_Dungeoncraft_Handout.pdf.
items you want and convert unwanted items to residuum.

Campaign Starting Point Character Connections


As you think about your character background, please consider connections
A few details about 3-4 locations in the local village and some NPC’s that
between your character and the other player characters, and try to forge a
are typically found there. A central gathering place for the PC’s is common
strong bond with at least one other character.
as well as some friendly or at least familiar locations.
Besides other player characters, you might also have ties to NPCs in the
village. In addition to the characters mentioned on the previous page, you
Surrounding Area might consider a tie to one of these two characters and their stories:
 xxx mention two or three local npc’s from the campaign starting point
You can put some details about the surrounding area that will intrigue
here that would be good for PC backgrounds xx
players and provide them with some direction for adventure.

Campaign House Rules


This campaign uses all the core D&D rules, with a few modifications and
exceptions. This is where you put any house rules suggested for this
scenario’s campaign.

Character Races
For the start of the campaign, you can use any Player’s Handbook race
except…
The people of this area are mostly human farmers. Many of them live on
farms outside the village palisades.

A note about other PC races goes here (e.g. local elves, Halflings, dwarves,
etc.) so players can create backgrounds for their characters.
Other Section

..

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