This document discusses ownership and travel within the Matrix. It states that every object, persona, host, and file has an owner registered either with the object itself or the Matrix grids. Ownership can be legally transferred but illegally changing ownership requires tests and could alert authorities. Ownership of files and personas cannot be changed as they are only registered with the Foundation of the Matrix. Travel within the Matrix is instantaneous as nearly the entire world is connected through wireless devices, with every physical location having a representative space. Some hosts can be freely entered while others require permission, and entering a host illegally requires getting a mark on it first using the Enter Host Matrix Action.
Hacking: A Beginners Guide To Your First Computer Hack; Learn To Crack A Wireless Network, Basic Security Penetration Made Easy and Step By Step Kali Linux
This document discusses ownership and travel within the Matrix. It states that every object, persona, host, and file has an owner registered either with the object itself or the Matrix grids. Ownership can be legally transferred but illegally changing ownership requires tests and could alert authorities. Ownership of files and personas cannot be changed as they are only registered with the Foundation of the Matrix. Travel within the Matrix is instantaneous as nearly the entire world is connected through wireless devices, with every physical location having a representative space. Some hosts can be freely entered while others require permission, and entering a host illegally requires getting a mark on it first using the Enter Host Matrix Action.
This document discusses ownership and travel within the Matrix. It states that every object, persona, host, and file has an owner registered either with the object itself or the Matrix grids. Ownership can be legally transferred but illegally changing ownership requires tests and could alert authorities. Ownership of files and personas cannot be changed as they are only registered with the Foundation of the Matrix. Travel within the Matrix is instantaneous as nearly the entire world is connected through wireless devices, with every physical location having a representative space. Some hosts can be freely entered while others require permission, and entering a host illegally requires getting a mark on it first using the Enter Host Matrix Action.
This document discusses ownership and travel within the Matrix. It states that every object, persona, host, and file has an owner registered either with the object itself or the Matrix grids. Ownership can be legally transferred but illegally changing ownership requires tests and could alert authorities. Ownership of files and personas cannot be changed as they are only registered with the Foundation of the Matrix. Travel within the Matrix is instantaneous as nearly the entire world is connected through wireless devices, with every physical location having a representative space. Some hosts can be freely entered while others require permission, and entering a host illegally requires getting a mark on it first using the Enter Host Matrix Action.
Every device, persona, host, and file is owned by someone.
With ownership comes privileges. A Matrix object can only have one owner, but there is no limit to the number of Matrix objects you can own. The owner can always spot its property in the Matrix. Owning an icon is basically like having four marks on it. Ownership of a Matrix device is registered with both the device and the Matrix grids, so changing ownership is a bit complicated. The owner of an icon can legally transfer ownership to another person in less than a minute. You can illegally change a device’s owner with a Hardware toolkit and a Hardware + Logic [Mental] (24, 1 hour) Extended Test. Performing this test requires access to the Matrix; a glitch results in the authorities being notified. Ownership of an offline host is registered with the host itself and is more complicated than any device. You can attempt to change a device’s owner with a Hardware toolkit and a Hardware + Logic [Mental] (24, 1 hour) Extended Test, followed by a Software + Logic [Mental] (48, 1 hour) Extended Test from inside the host itself. A glitch on either of these tests results in the appropriate authorities (owner, network admins, law enforcement, etc.) being alerted. Be aware that attempting to change the ownership of any corporate property draws fierce responses from corporations. Ownership of a file is only registered with the file itself, so a simple Edit File action can both copy it and delete the original. Ownership of personas and hosts are registered only with the Foundation of the Matrix, so unfortunately, ownership of those icons cannot be changed. GETTING AROUND IN THE MATRIX Travel in the Matrix is instantaneous—it helps that it isn’t based in real-world physics. Because nearly the entire world is connected through wireless devices, every real-world physical location has a representative space on the Matrix, although the Matrix itself is nearly infinite. To move to another spot in the Matrix, simply think it, or if in AR, command your device to view it. Sometimes, the thing you are looking for is in a Matrix location not so easily traveled to; inside a host, for example. Some hosts, like those of retail shops or dance clubs, can be entered as easily as traveling home because they invite marks (usually just 1) from everyone. Others, however, do not. These cannot be entered legally without permission. To enter a host illegally, you must get a mark on it and use the Enter Host Matrix Action. To get a mark on a host, you can attempt to mark it directly if you are in the Matrix, or you can gain a mark on a device slaved to it (see PANs/WANs sidebar, p. 34). Once inside, you can travel freely around t>> KILL CODE << << SO>> KILL CODE << 16 SO
Hacking: A Beginners Guide To Your First Computer Hack; Learn To Crack A Wireless Network, Basic Security Penetration Made Easy and Step By Step Kali Linux