Sprites are digital creatures that technomancers can summon from the Resonance. Each sprite has its own personality and acts as an obedient but autonomous ally to technomancers. To conjure a sprite, a technomancer uses the Compile Sprite action and rolls their Compiling skill against the chosen sprite's level, taking damage on failures. At present, sprites are an illegal activity on the Matrix and will vanish if detected by Grid Overwatch Division.
Sprites are digital creatures that technomancers can summon from the Resonance. Each sprite has its own personality and acts as an obedient but autonomous ally to technomancers. To conjure a sprite, a technomancer uses the Compile Sprite action and rolls their Compiling skill against the chosen sprite's level, taking damage on failures. At present, sprites are an illegal activity on the Matrix and will vanish if detected by Grid Overwatch Division.
Sprites are digital creatures that technomancers can summon from the Resonance. Each sprite has its own personality and acts as an obedient but autonomous ally to technomancers. To conjure a sprite, a technomancer uses the Compile Sprite action and rolls their Compiling skill against the chosen sprite's level, taking damage on failures. At present, sprites are an illegal activity on the Matrix and will vanish if detected by Grid Overwatch Division.
Sprites are the digital creatures technomancers are able to summon (or perhaps form) from the Resonance, and are an extremely important ally (some might say tool) of technomancers. Sprites have personas not linked to any device. They are in some ways like agents; they are obedient, but they are more autonomous. Each sprite has its own personality, leading many technomancers to see them as pets or pals, not just tools. Unlike most pets, companions, or magic spirits though, sprites won’t take offense at any perceived mistreatment. To conjure a sprite, a technomancer uses the Compile Sprite Resonance Action, roughly equivalent to a mage summoning a spirit. To compile a sprite, choose a level for the sprite, up to twice your Resonance rating. Next, roll Compiling + Resonance [Level] v. Sprite level. The technomancer takes Fading damage equal to two times the number of hits the sprite got on its defense test, minimum 2. This Fading is Stun damage, unless the sprite’s level is greater than your Resonance, in which case it’s Physical damage. For every net hit, you get one task from the sprite (see p. 254, SR5, for what tasks a sprite can perform). You can only have one compiled (active) sprite at any given time. At the moment, sprites are an oddity the Matrix doesn’t know how to deal with, so they are labelled as illegal activity. From the moment a sprite is compiled, its Overwatch Score (OS) starts (see Opposition: Grid Overwatch Division below). When GOD converges on a sprite, the regular effects of convergence don’t occur; it simply vanishes, regardless of unused tasks. To subvert this a bit, you can register them with the Matrix. This takes a number of hours equal to the sprite’s Level. Afterward, roll Registering + Resonance [Level] v. the sprite’s Level x 2. This causes Fading of 2 DV per hit (not net hit) the sprite gets, minimum 2 DV.