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Top Five Digital Consumer Trends in 2022 Shared by Worldline Technology
Top Five Digital Consumer Trends in 2022 Shared by Worldline Technology
Top Five Digital Consumer Trends in 2022 Shared by Worldline Technology
Trends in 2022
February 2022
89%
Industry professionals who
expect consumers will judge
their company on its digital
prowess post-pandemic
Sources: Passport: Digital Consumer, E-Commerce
database (middle); Voice of the Industry: Digital Survey,
fielded in November 2021 (bottom)
6
1 2 3 4 5
Predictive Delivery in Green E- Pickup Perks Into the
Personalisation Minutes Commerce Metaverse Shop
© Euromonitor International
1
Predictive Personalisation
PREDICTIVE PERSONALISATION 8
Source: Euromonitor International Voice of the Consumer: Digital Survey, fielded March 2021
© Euromonitor International
31%
Global digital consumers who
say loyalty rewards that they
earn are not valuable
40%
Industry professionals who view
deepening customer loyalty
programmes as a key initiative
Source: Euromonitor International Voice of the Consumer: Lifestyles Survey, fielded January and February 2021
© Euromonitor International
11
© Euromonitor International
PREDICTIVE PERSONALISATION 13
Household essentials
42%
Global digital consumers who
say that longer than expected
waits are a delivery challenge
4.4
40% 56%
4.3
30% 4.2 55%
4.1
20%
4.0 54%
10% 3.9
53%
3.8
0%
2015 2017 2019 2021 3.7 52%
I often make impulse purchases 2015 2016 2017 2018 2019 2020 2021
(f)
I buy groceries online (at least monthly) Urban population (in billions)
Share of total global population
Source: Euromonitor International Voice of the Consumer: Lifestyles Survey
Source: Euromonitor International’s Passport: Population, 2021 edition
© Euromonitor International
18
Quick commerce
business models are Plan to Accelerate Investments in the
Next Year, 2021
evolving to meet rapidly App offers location-based
changing consumer coupons and promotions
Customers can receive push
expectations notifications with targeted
offers while in store
Customers can place orders
via a hyperlocal delivery app
Customers can reserve
online and pick up and pay
in store
Customers can collect orders
in non-store locations
© Euromonitor International
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© Euromonitor International
DELIVERY IN MINUTES 21
30%
total retail value
15%
0%
World Asia Pacific North America Australasia Western Eastern Latin America Middle East
Europe Europe and Africa
2019 2026
Source: Euromonitor International’s Passport Retailing data, 2022 edition
© Euromonitor International
60%
Value growth of goods
e-commerce globally between
2021 and 2026
65%
Global digital consumers who
indicate they are worried about
climate change
2015
Regulation
% of digital consumers
Investor decisions
Agree Strongly Agree
Neither agree nor disagree Disagree
0% 20% 40% 60% 80% 100%
Strongly Disagree % of industry professionals
Source: Voice of the Consumer: Lifestyles Survey, fielded in January and February 2021 Source: Euromonitor International Voice of the Industry: Sustainability Survey, June 2021
© Euromonitor International
GREEN E-COMMERCE 26
Source: Euromonitor International’s Voice of the Industry: Sustainability, fielded in June 2021
© Euromonitor International
27
By providing a more
holistic approach and
incentives for
merchants, the two aim
to quicken the shift to
green e-commerce.
strategic adjustments
Increase revenue in
online channels
© Euromonitor International
GREEN E-COMMERCE 30
16,000 20%
14,000
12,000 15%
10,000
8,000 10%
6,000
4,000 5%
2,000
0 0%
2019 2020 2021 2022 (f) 2023 (f) 2024 (f) 2025 (f) 2026 (f)
All other retailing sales E-commerce sales Share of e-commerce to total retail
Source: Euromonitor International’s Passport Retailing, 2022 edition
Note: E-commerce refers to goods bought online.
© Euromonitor International
18%
Percentage of goods bought
online globally in 2021, the
highest ever e-commerce
penetration rate
60%
Digital’s contribution to the
absolute value growth for the
retail industry over the 2021-
2026 period
Global Consumer Motivations for Visiting Outlets Instead of Opting for Delivery, 2021
Immediate purchase
Convenient location/access
No delivery-related hassles
% of digital consumers
Source: Voice of the Consumer: Lifestyles Survey, fielded January to February 2021
© Euromonitor International
Operators are now ramping up click and collect – not only
to meet consumer demand, but also for their own benefit.
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© Euromonitor International
PICKUP PERKS 38
Try on makeup
0% 30% 60%
% digital consumers who have used AR/VR in past year
2021 2020
Source: Voice of Consumer: Digital Survey, fielded in March and April 2020 and March 2021
© Euromonitor International
55%
Baby boomers who are against
freely sharing online as opposed
to 41% of millennials
58%
Millennials who value virtual
experiences online as opposed
to 34% of baby boomers
Participate in an Online Video Game, 2021 Visit a Social Networking Website, 2021
Brazil
Generation Z
China
Millennials
Japan
Generation X Russia
Baby Boomers UK
US
0% 50% 100%
% of digital consumers 0% 50% 100%
Almost daily 1-2 times a week % of digital consumers
1-2 times a month Less than once a month Almost daily 1-2 times a week
Never 1-2 times a month Less than once a month
Never
Source: Euromonitor International’s Voice of the Consumer: Lifestyles Survey, fielded in January and February 2021
© Euromonitor International
INTO THE METAVERSE SHOP 43
Purchase transaction
Brand engagement
© Euromonitor International
44
Nike partnered with online gaming platform As the metaverse comes to the forefront, small
Roblox to create a virtual world. In Nikeland, and big brands are exploring how they can make
users will be able to dress up their avatars in money. While Nikeland will be free at launch, it
Nike-branded apparel in this alternative world. could become a plan to test new products.
© Euromonitor International
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© Euromonitor International Photo source: Flickr Photo credit: BCF Retail Co Ltd
INTO THE METAVERSE SHOP 46
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© Euromonitor International