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Knights of The Dinner Table 255
Knights of The Dinner Table 255
GAMEMASTER’S WORKSHOP
5 Table Talk: Letters Page
41 Denizens of Tellene
Paki Lor’sum, Elor Marzu by Barb Blackburn
Our readers talk back
43 What Would the Wizard Do? by Nathaniel Parker
SPECIAL FEATURES
35 REVIEWS
Moons
52 Lost Game Safari
How many moons can by Alan Hume
enhance your campaign AD&D First Quest
by James Davenport
55 Indy Game Scene
by J.L. Duncan
38 Barbarians of Lemuria
58 Off the Shelf
Order of the by Noah Chinn
Tempest The Disaster Artist
© Copyright 2018, Kenzer and Company, All Rights Reserved. Knights of the Dinner Table® magazine
(ISSN 1526-307X) is published monthly by Kenzer and Company, 1659 N Claremont Ave, Chicago, IL 60647.
LEGAL NOTICE: Knights of the Dinner Table, HackMaster and Kingdoms of Kalamar are registered trademarks of Kenzer and Company. Hack-Scovery™, All Things Magic, Back Room at the
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D T ™ was accidentally created by Jolly R. Blackburn
NIGHTS OF THE INNER ABLE
K way back in 1990 as ‘filler’ for his small press magazine, Shadis. It was
something of a ‘creative burp’ and Jolly really didn’t give it much thought.
Kenzer & Company KODT Subscriptions,
1659 N Claremont Ave, Chicago, IL 60647
Perhaps that’s why he was just as surprised as anyone that soon KODT was
overshadowing everything else he’d ever done and that the created was now Back Issues: Older issues and other KODT merchandise are avail-
able for direct purchase on our website at HTTP://WWW.KENZERCO.COM
controlling the creator. The Knights have gone far beyond anything Jolly or the D-Team (David
Kenzer, Brian Jelke, Steve Johansson and Barbara Blackburn) ever imagined. In 2006, Jolly was ATTENTION RETAILERS: If you are having difficulty getting our
inducted into the Hall of Fame. Now, with over 255 issues and over 78 trade paper backs under product (including back issues and RPGs) please call or e-mail us.
their belts, it’s been a wild ride and we look forward to seeing where the Knights take us next.
good grief.
why not...? well — that’s
where it gets
interesting.
\’ll give
you the
CLIFF
NOTES
version.
and helping coaxing the others along things I’m so glad KenzerCo has been doing these
are off to a fresh and fun start. Really loved reboots of old story lines and I hope you
the away-from-the-table one on ones continue doing them.
between GM and player.
EDITOR’S NOTE: The mail just Reminded me so much of our high energy
never seems to stop. While we gaming back in the day when role-playing
make every effort to read each and was new and we were constantly trying new
every letter, it is not always possible things and approaches.
to give a personal reply. Even if your letter
I was reading one panel where Sara was
doesn’t happen to be published or if you don’t
laying down some really beautiful flavor text
get a direct response, rest assured you are
and thinking, “Wow.” Next panel, Bob (I
being heard.
think it was) makes a comment about her
Remember, KODT is an interactive narrative. Perfect.
magazine. We want you, the reader, to be
Patty’s “sketchy” character is going to be a
involved. So keep your suggestions, thoughts
lot of fun. Especially since she is embracing
and opinions (constructive and otherwise)
the role. She’s been shown to have a mis-
coming. Opinions expressed by readers are
chievous side. I hope she uses the excuse of
not necessarily shared by the editor or Kenzer
“just playing my character” on Bob or Dave
and Company. Please be aware that due to
to give them some grief.
space considerations, some letters have been
edited and/or trimmed. — Jolly Great work as always. Looking forward to
the next issue. If you are taking request, I’d love to see
ISSUE 254 Max P. 7 the Carvin Marvin/Tremble strips get the
treatment. As well as the Doomsday Pack.
Wow — an entire issue devoted to the CATTLEPUNK And of course, Space Hack.
Knights sitting at the table embarking on a CHRONICLES
new campaign. I have so much love for this Keeping doing what you guys do.
campaign already. Please let Patty stay in Hey Jolly, saw your announcement on Travis Keep 7
the game. At least for this story arc. I really Facebook about a new Cattlepunk trade
paperback coming out this summer. I loved I’m working on CattlePunk Chronicles: And
enjoy her interactions.
the earlier CP books and I really enjoyed, the Horse You Rode in On as we speak, Travis.
Sara selling the ‘boys’ on pregens was What I can tell you is it’s to be a 170 page
unexpected. Between her staying firm and Men that Hack as well.
Can you share any details...? trade paperback taking all the Cattlepunk
Brian’s willingness to at least try to change,
HOW TO CONTACT US
^: Via ONLINE FORUM — Just pop over to www.kenzerco.com and visit our discussion forums
7: via E-MAIL — Send your strip ideas, reader mail, back room fodder and questions to jolly@kenzerco.com
. via SNAIL MAIL — Or write to us at KODT c/o KenzerCo 309 S Dilger Ave, Waukegan, IL 60085
z: via TWITTER — kenzerco or jollybgood FB: via Facebook — Kenzerco OR Jolly Blackburn
Knights of the Dinner Table® #255 5
strips with Brian as the gamemaster,
massaging and giving them the ‘editor’s cut’
treatment like the previous books and
adding 30 to 40 all new pages of content.
At 170 pages (and that’s a rough estimate) it
will be the biggest KODT as far as page
count to date. — Jolly
EMPTY CHAIR
Can you run the Empty Chair for my
husband, Michael Way? He was a devoted
husband and a good friend. Also a wonder-
ful and caring father.
Michael had an incredibly difficult job
that took up much of his time but for the
last eight years he made it a point to have It gave me all kinds of smiles.
The Empty Chair
a games day here at the house at least Your artists have been killing it the past Eulogy for a Gamer
twice a month. It was a chance to relax, year or so. I have loved every cover but
and spend time with friends and family. Samurai Hack is something special. There is an empty chair,
And he got the idea to commit to them
Couple of comments on the strips. at the table this day.
after reading something you wrote in an
editorial years ago. So thank you for that. Sara sticking the players with pregens A hallowed place where,
who have no stand out stats, abilities or
Michael will be sorely missed. I don’t a friend once played.
skills is wicked genius. She set the stage
think I’ll ever be able to play a board game
and informed the players of their horrible The roll of his dice,
or read a copy of your comic without
predicament BEFORE they’d actually had a my ears long to hear.
thinking of him. His friends are planning on
chance to see their characters.
spreading some of his ashes at Origins this Or perhaps it would suffice,
summer (his favorite convention). We’d be By that point they are so stressed, when
proud to have you there if you have the they realized their characters have no if he should suddenly appear.
time. standout or notable stats, skills or abilities With character sheet in hand,
it only increases their worries. The icing is
Linda Way 7 and a bag of
that count down that sets the pace. Love it.
So sorry for your loss, Linda. I didn’t know Cheeze-doodles to share.
I may be borrowing elements of this
Michael well but it was always good to see
adventure to use at my own table. All his friends would stand,
him at conventions and seated at my table
at events. He had a contagious laugh. I Oh and Bob’s chain smoking. Searching
as he sat in the empty chair.
remember that keenly. Honored you would for smokes and nicotine patches. I laughed
have me. Yes. Of course. — Jolly out loud at that. I hear his voice a-callin’,
Thanks for another great issue. and it ties my heart in a knot.
For he cries,
Randy Y. 7
Glad you enjoyed the issue, Randy. Like “Though a comrade has fallen,
most KODT strips some of the recent strips You must play for those who cannot.”
have been inspired by real events at the
table. But for the most part this is Sara’s We conquered worlds on the run,
moment to shine. So I’m just letting the
KODT 254 story (and her) take me where they lead
he and I in the name of fun.
Another fun issue. I’ve never had any me. — Jolly And as others may come and go,
interest in playing a SciFi rpg until now. I make both friend and foe.
Sara’s campaign has really sucked me in.
CONGRATS!
Now idea where it’s going or what’s going I know I’m a little late but congrats on But what I long for most,
making it to 250 issues. Such a rare thing. I
to happen and that excited me. is our past now long a ghost.
can’t tell you how much joy the Knights
I have to ask. Is it based on a real life have brought me over the years.
game experience at the table? Here’s to 250 more!! Michael Way
I also really liked the cover on this issue. Frank Todd 7 q 1959 - 2018
6 Knights of the Dinner Table® #255
Containment * by jolly r. blackburn
ONE DAY AGO: hard eight offices. \ really NEED to answer these QUESTIONS
from the WEBSITE. there’s a HUGE backlog.
yeah, hurry
up. HAPPY HOUR what...? the SAGE it was — he took FOUR
ends in forty ADVICE in-box? DAYS off to BINGE WATCH
hey, zeke — minutes! game of thrones on a
drop what yer \ thought it TRIAL SUBSCRIPTION.
doin’ and GRAB was TULEY’s
yer coat.... week to
do those. “bird flu” my ass.
skip and \
are headin’ over oh - \’d LOVE
the HARRY’s for to gents. slammin’
um.... a “WORKING a few DRINKS
LUNCH”. sounds good
about now.
but \
just can’t.
tell ya what — let oh gawd — \ HATE pullin’ SAGE ADVICE ya know — WES was
me finish replying duty — so many ANNOYING questions.
tellin’ me he had a
to THIS moron.
“what’s a good name for a TAVERN...?” guy who - now GET this...
\’m gonna NEED “do ORCS get FROST BITE?”
to get hammered idiot wanted to know if his
oh and, “my GM won’t let me have a HILL GIANT familiar.
after this one. character could get a RUNE
OF EYEBALL IMPLOSION
heh — \ had a DOOZY last month - tattooed on his forehead...
if \ had any HAIR
— \’d be PULLING guy wanted to know what would happen
if he drank a POTION OF GIANT STRENGTH
it out right now. his gamemaster NIXED it.
with a SHRINK POTION chaser...
* Initiate Flash Back sequence : In KODT# 253: Clean Sweep, Weird Pete revealed to his players that he had sent off his notes to Sage Advice on Hard Eight’s website
— to preemptively get JoJo Zeke’s blessing on his interpretation of how an ‘amped up’ Shocking Touch spell would affect the electronics of an M1 Abrams tank. This strip
peeks behind the curtain at Hard Eight when that message came in. — Jolly
“\ need an
official answer.” run the game,
R-A-W — or
GO HOME!!
* Tampa Affair: When a player wrote in to Sage Advice to question a call his GM had made on one of his character actions, Waco Bob’s unfortunate reply created a
precedent that was blamed for ‘breaking’ the Hackmaster 1.5E rules. This took months of time and new errata to fix — which in turn created a rift in the Hackmaster
community between those who favored Waco’s ruling (mostly players) and those opposed (gamemasters by and large).
RECAP: with under FORTY MINUTES dave, after you GAA! damn
remaining before the colony ship FIRE your PULSE PIECE OF
MARGOLLA burns up in the RIFLE — it begins to CRAP!!
ATMOSPHERE of an alien planet WHINE and VIBRATE okay — \ DIVE into i-it’s NOT my
— “TEAM LOTTERY” * has been in your hands... that pile of TWISTED fault, dude — \
DUCT WORK that fell STILL can’t take
frantically grabbing supplies and
from OVERHEAD!!
RACING against the clock to get the READ OUT on any ACTIONS!!
them BACK to the ESCAPE PODS, the WEAPON indicates
its degraded FUEL ya know — \
load up and JETTISON to safety. could REALLY what the
CELL is threatening
to go CRITICAL! use some HELP HELL, sara
but there’s been a GLITCH! here BOB!!! — can \ GO
now or what?
if it does —
BOB and DAVE — having SPLIT it’ll EXPLODE in
from the party to go searching your hands doing
for WEAPONS on their own — CONSIDERABLE DAMAGE
have encountered some — it BEHOOVES you
to HEED the warning not yet,
UNSPEAKABLE HORROR lurking and ALLOW the rifle bob — \’ll
in the bowels of the ship. we join to COOL DOWN. let you know
the action EIGHTEEN COUNTS when you can.
into a FIERCE BATTLE...
bob — let’s
“FEAR REVIEW — alright? you’re a LONG WAY from KANSAS — dorothy. up until
PARALYSIS”... you STEPPED on this ship — you were a mundane CHAIN-
standing before you is, SMOKING ASTHMATIC — an ex-civil engineer on the FADE.
hrmmph. um, what did you call it?
“on the FADE”...? what’s that supposed to mean...?
a “HORRID FREAK OF NATURE”.
what sort of
CRAP is that? an 8 foot tall BIPEDAL CREATURE it means as far as YOU were concerned
— with HULKING ARMS and — your BEST YEARS were behind you.
TALON-LIKE CLAWS, a BODY
sounds MADE UP rippling with BONEY SPIKES HEY!!! that’s my CHARACTER
— HACKMASTER and the HEAD OF AN ELEPHANT you’re talkin’ about. what gives?
doesn’t have any sitting on its shoulders...
such NONSENSE. needless to say — you are WELL outside
and where you might the parameters of your comfort zone. \’d be damned if \’d
expect a TRUNK to be... let someone dis MY
and the reality is — you were woefully character like that.
is a WRITHING unprepared and inadequately trained
MASS of DOZENS OF for the situation you find yourself in.
jess sayin’
BARBED TENTACLES.
dorothy...
-giggle-
* Team Lottery — The characters all won their seats on the Margolla through a special lottery — allowing mundane, every-day citizens an opportunity to escape
the coming destruction of earth along with those special individuals chosen for their skills or merit.
* G-Noes — All of the characters found they had these communication wristbands on when they awoke in their cryogenic sleep pods.
^“heh -- just LIKE the two of you LOSERS to go WASTING a wish on some DAME. you BOTH have it
wrong. you don’t get to the WEALTH by going through a WOMAN -- you do it the OTHER WAY around…
everybody knows that WOMEN follow the money.” — Bob Herzog, KODT Issue #113, Drawn and Quartered
g
\-\ FIRE AT HIM!!! sort of ranged
oblivious then it CROUCHES - proximity
to your outstretches its ARMS sensory ability.
aimin’ at
PRESENCE. and begins to GROWL! his HEAD!!!
oh no — \
think it’s
about to
POUNCE!
g
understand that.
z
\’ll be out SHORTLY
to give you more
INSTRUCTIONS.
^ “c’mon, b.a. what the HELL’S going on? \ don’t want any CRAPPY wicker furniture.’”
—Bob Herzog, KODT Issue #125, The Wicker Man
makin’ us wait
you..? my in the LIVING the boys were in
STOMACH is ROOM. — WHY? such a PANIC —
in a knot. \’m
legitimately
it was HARD not
STRESSED, we’re NOT
to just BLURT
CHILDREN!
out advice.
\ WONDER
how it’s
GOIN’ in there?
c’mon, brian.
you KNOW why.
BZZZ¡¡
BZZZ¡¡
yo dude — what’s up...? MAYDAY! MAYDAY!! we’re yeah yeah - look, dude...
in DEEP KIMCHI here!!
\ don’t know if our G-NOES are
what’s with the... huh???
we’re gettin’ our gonna share your COORDINATES.
“JASPER WELLS”..? ASSES kicked!!! you’re in a GHOSTED part
of the ship. so give me....
who the we need some BACK UP!
hell is that...?
COME QUICK¡¡ dave - \ SAID
to hang up.
oh...wait.
okay, dave.
so this that’ll do.
call is in sorry, dude.
CHARACTER? hang up! gotta go.
KLICK¡¡
H-HELLO?
DAVE?
^ “she’s got a good point, BIG GUY. \ want to DRAW and QUARTER him as MUCH
as you do, but \ can’t throw down on a man when he’s CRYING like a baby.”
—Bob Herzog, KODT Issue #86, A Maze Runs Through It…
no need to so here’s
explain, sara. the deal...
actually...
\’m right
here, guys.
you heard,
SARA — the
shouldn’t clock’s
they...? TICKING.
^ “CRIPES! and with the BINDER OF DOOM…? he’s sitting on a veritable DOOMSDAY DEVICE.”
—Brian Van Hoose, KODT Issue #124, If Not for the Bullet
we just don’t —
we could be IT!!
we’ve got a
RESPONSIBILITY
here — bigger
than OURSELVEs.
\ REALLY
darn... do need to
keep things
he has moving. \ suppose
some good \ wouldn’t
points. either.
no pun
intended.
one roll later still... well — the RIFLE actually BOUNCED and
LANDED under the CREATURE while on
the RIFLE leaves your HAND and ARCS all FOURS — when it DETONATED,
through the air — TURNING end over end.
and not a MOMENT too soon! the FORCE of the BLAST sends its ENORMOUS MASS airborne
— the creature strikes the CEILING at a LOW ARC bringing
for the EXPLOSION is IMMEDIATE —
the CONCUSSIVE FORCE is STAGGERING! down MORE ductwork before LANDING some 15 feet away.
you are WELL WITHIN the BLAST RADIUS where it TUMBLES end over end before
unfortunately — the SHOCK WAVE knocks you coming to REST on an OVER TURNED forklift.
BACK and out of your HIDING PLACE — throwing
you HARD against the side of the SCURRY.
cripes! just how
unbelievably - it is STILL ALIVE many HIT POINTS yeah -
— though it APPEARS to be does this thing have? but it’s
dang! that WHAT
take off FOUR ABOUT MR.
DISORIENTED and STUNNED. DOWN!
puts me down
POINTs of damage HORRID..?
to THREE.
from the IMPACT
^ “he’s coming. SQUIRRELY found out STEVIL’S defenseless with his hands all bandaged
up like that. he took advantage of the situation… he took stevil’s WALLET and INHALER
and crawled down the HEATING DUCT.” —Pete Ashton, Bundle of Trouble #12, A Mute Point
you mean RUN AWAY...? and what...? just LEAVE but, dude — the COUNT DOWN.
that BASTARD lying there..? we got less than 15 MINUTES.
before they LEAVE our ass.
well — yeah.
why the hell NOT?. are you NUTS...? who KNOWS how so..? what’s a FEW SECONDS?
many E-PEES lay we need to FINISH it off.
DUDE — \’m suckin’ after ALL we UNRAKED on the table.
if this is anything like the
FUMES here for WENT through HACKMASTER RULES — we’ll
HIT POINTS. here — just only get PARTIAL E-PEES for this
WALK AWAY? what the encounter if we don’t get the KILL.
hell’s
WRONG
with you? hey. you’re right.
who KNOWS when another COMBAT this CREATURE has been we’re gonna FINISH
MOPPING THE FLOOR with you.
OPPORTUNITY like this will come along? this, sara. c’mon,
now you’re comin’ \ mean you’ve SEEN what he’s resume the COUNT.
E-PEES we don’t around — it’ll give us capable of — shrugging off
have to SHARE a LEG UP on the OTHERS. THRESHOLD OF PAIN checks. heh - look at her, dude.
with the PARTY.
she’s actually tryin’
RIGHT? you know — the ones
some pretty HEAVY indications to E-PEE BLOCK us.
who just VOTED not
it has some sort of
to come to our AID?
REGENERATIVE ABILITIES...
brian was right
about ONE THING —
she’s been keepin’ the
it GREW a PRESSURE ON — to keep
yo, sara — \ pull out my oh no — \’m SPRINTING. new TALON... us off our FOOTING.
PISTOL. \’m RUNNIN’ over \ get there FIRST!
to deliver a HEAD SHOT. in a matter
braggin’
of SECONDS.
rights for oka-
-sho
you’re oka-
the KILL -sho -sh
what..? are goin’ remember? -sh ooka
-
oo
ka-
RIGHT HERE!
^ “let’s see… upon DEATH or PERMANENT INCAPACITATION of lender, lendee assumes full legal
possession of all personal property including, but not limited to, CASH, REAL GOODS, SECURITIES,
I.O.U.S, TREASURE SHARES, BEASTS OF BURDEN… damned shame that protege garnishment
clause becomes void on his death.” —Stevil Van Hostile, KODT Issue #83, Shanks for the Memories
this game is about SURVIVAL - at ALL costs. and you need to be with a top speed of 72 kilometers per
thinking in THOSE terms. sure you want to garner E-PEES and hour. and PLENTY of room to do a U’EY
such. but point whoring and scrambling for BRAGGING RIGHTS... and RACE back down the passageway.
that sort of mentality can get you KILLED. you have to play it SMART.
your first impulse to RUN...? that wasn’t such a BAD IDEA.
not telling you
you MANAGED to INCAPACITATE the CREATURE — what to DO mind
momentarily — by a STROKE of good fortune. you — just
reminding you
there’s yet another of your options.
window of opportunity here.
the CAP
is back on.
now — TELL
me what you
want to do?
h -sho
-sho
oka-
oka- -sh
-sh ooka
oo -
ka-
^ “it MAY have been a COUPON -- ONCE… but NOW…? it’s just a LUMP of MUSH. \ can’t even READ it.”
—B.A. Felton, KODT Issue #124, Choose Your Poison
meanwhile...
“MR. HORRID” then turns its attention back to dave’s LIMP
BODY which it still clutches at its side — in a CLENCHED talon.
bob — the BLOW from the
creature’s TENTACLE sends you with its GREAT STRENGTH it holds you OUTSTRETCHED
FLYING — you SAIL 17 feet and land between its ARMS, dave — before RIPPING YOU IN HALF!!
HARD on a toppled WELDING CARt.
^ “we only AGREED to his convoluted ‘PLAN’ to shut him the frick up. we’d
still be poring over his risk assessment projections on OVERLAY 6 if \ hadn’t.!”
—Pete Ashton, KODT Issue #158, Remember the Ala-Moooo
we could ROLL dice, \ suppose. oh. it did — it PISSED \’d like to get
him off even MORE! back into things as
but it’s pointless. it SNAPS quick as \ can.
your SPINE with its tentacles.
\ feel like \ came a LONG
we were WAY from SAN
then — alone, in the headlights
SET UP. JOSE — just to
of your SCURRY it settles
DIE in deep space.
down to FEAST on its PRIZE.
g g
^ “let’s see… upon DEATH or PERMANENT INCAPACITATION of lender, lendee assumes full legal
possession of all personal property including, but not limited to, CASH, REAL GOODS, SECURITIES,
I.O.U.S, TREASURE SHARES, BEASTS OF BURDEN… damned shame that protege garnishment
clause becomes void on his death.” —Stevil Van Hostile, KODT Issue #83, Shanks for the Memories
* Dave’s Paper Bag — Dave has an established history of not being able to hold a secret and often gives them away
with facial expressions. Due to his lack of a poker-face, the bag-over-the-head ploy has been used several times in past issues.
* Cuervo— One of the other colony ships of Desitiny Fleet. Also in orbit are Kali Ceti Nine
^ “oh yeah -- that’s right. LAUGH IT UP! HA HAA!! i’m glad you find it so AMUSING that \ can’t play
the CHARACTER CLASS of my choice, missy. this is like the time they made me play a TREE in the
SCHOOL PLAY… all \ WANTED was the part of ROBIN HOOD. it RUINED the SECOND GRADE for me.
—Bob Herzog, KODT Issue #116, Job Fair
sara — \ check
you notice THEY are now gone as well
my personal device.
as the UTILITY CARTS they were sitting on.
does it have
as the IGNITION SEQUENCE on the POD begins to the ABILITY to
TICK DOWN, you also realize a SCURRY sits where there broadcast
WAS none before you left on your SCAVENGER HUNT. across
channels?
the DIRECTION it is facing and the ANGLE
suggests it had been BACKED UP to the SHUTTLE.
damn — they definitely — but you don’t have
were probably the CLEARANCE to use that feature.
no way - there maybe they were AWAKENED out grabbin’
was SOMEONE by the ALARM - the same as us. supplies or PARTS.
as LOTTERY what about the POD...?
else on the ship? it’s GOTTA have emergency
winners you are
only we MISSED RESTRICTED. band communications.
and we each other - runnin’
MISSED BACK and FORTH!
them?
good thinking, cuz. in mere SECONDS you are HURTLING so where to,
through SPACE at ENORMOUS speed! folks? the
it DOES — and you CUERVO...? or
are just about to to the PLANET
the mammoth city-ship MARGOLLA SURFACE.
REACH for the console
appears to FALL AWAY from you —
when you are THROWN
until at LAST you are able to see
BACK into your seat.
all FIVE KILOMETERS of its LENGTH.
-2B CONTINUED-
THERE..!!!
that’s what \’m NEWT — before we discuss your
TALKIN’ about. PERFORMANCE — do me a favor.
PIVOT your head
where’s the a favor, sir? um, sure. on your neck.
TEAM SPIRIT?
take a LOOK to your left, son.
and take
look to my left, sir?
a LOOK to
\-\ don’t understand. your left.
HUH...?!! you MORONS inflicted
MORE damage to YOURSELVES it’s not that
and EACH OTHER than you complicated, hero.
did to your OPPONENTS.
* See KODT#18 — This strip orignally appeared in Knights of the Dinner Table twenty years ago this month. Although it wasn’t the
first Blackhands strip, I feel it is the strip that helped define the characters and the relationship they would have with each other going forward. To
celebrate, I thought it would be fun to do an “editor’s cut” — re-story boarded and gently massaged. Enjoy! — Jolly
z
face down there. hello
to NEWT, to newt,
gordo. oh — hey say hello to stevil.
there, newt. NEWT, stevil.
\ WAS wondering
is there pete, would about that, sir.
a POINT to you be KIND
ALL this...? enough to how’s it
say, hi to hangin’ newt?
newt here..?
\ just wanted
TEAMMATES¡¡ YOU’RE DAMN STRAIGHT¡¡
to DRAW what the HELL did \ spend
WHY? coz going around BACKSTABBIN’ it’s his NATURE.
something to FORTY-FIVE FRICKIN’ MINUTES
your OWN teammates is a very
your attention. drilling into that THICK
bad idea, boy — A VERY BAD IDEA!! \ was ONLY playin’
SKULL Of your’s LAST WEEK...?
my CHARACTER.
GAAA... and not because it makes
HUH..?!!! me a RAVING LUNATIC —
s-something about
NOT attacking my but because it’s HARD to win a
own t-teammates? “TEAM” TOURNAMENT — when the
REST of your teammates are DEAD!!!
b-but sir...
^ “murder of thousands? why you make it sound like we were the BAD GUYS or something.”
—Dave Bozwell, KODT Issue #76, Out of Order
poisoning
the well.
OUTSTANDING.
without WARNING — it’s all nice and good that you came up with
the idea of a DOPPELGANGER CODE, newt.
you SHOVED stevil’s \ gave ‘im the
character into a DOPPELGANGER
CHALLENGE, sir. but you failed to share
SPIKED PIT and DOUSED the PASSWORD with the others.
him with FLAMING OIL. and he didn’t
know the
PASSWORD!! \’m sorry. \ had a really
what the bad DOPPELGANGER
HELL got experience one time.
into you?
\ lost a damn good
character. NEVER AGAIN!!
then — a little later — when those the loss of his MINISCULE fire
ORKIN REACTIONARY GUARDS were power was of no import to swing by my
chasin’ you down the corridor... the survival of the party and GYM tomorrow.
the completion of the mission.
bring a sack lunch.
you HAMSTRUNG
GORDO with c’mon — the dude’s
h it may take a while.
a rusty a PIXIE FAERIE!!
dagger and
left him behind. throwin’ him to the
orcs slowed their
pursuit and allowed the
REST of us to escape.
\ think a little
ONE-ON-ONE
training is in order.
^ “nitro, othello casts SPEAK TO THE DEAD on foul raven’s corpse. question one is,
‘WHERE THE HELL DID YOU STASH ALL OF YOUR LOOT, YOU LITTLE WEASEL?’”
lame.
oh gawd...
h-here we go again... not again.
^ “let’s just say that ANY game that involves PELTING your OPPONENTS
with HURLED DICE is simply ASKING for TROUBLE.”
—Sara Felton, KODT Issue #70, The Meddlers of Kataan
well GRAB
it during break — hubcap of shame... -sigh- ah hell...
^ “oh bob’s fine! didn’t you see him give me the big ‘THUMBS UP’ before they shoved him into
the AMBULANCE? he’ll be thanking me when they get him on that MORPHINE DRIP.”
—Pete Ashton, KODT Issue #40, Virtual Calamity
-snicker-
FIRK DING BLASTED COMEDIANS — \ want you guys to CUT THE SHENANIGANS!!
LOOK, GIRLS...
CHARGE when you SAY you’re gonna charge!!
it’s really
\ was gonna keep it up, JACK BENNY! very SIMPLE...
you’re
\’m sorry, mr. charge, pete. wrong, pete. there’s a
ashton, with RECKONING comin’
a 17 INTELLIGENCE... really \ was! it was just
you BETTER
there’s was
as funny the believe that!
but \ was waitin’ TWENTIETH time
just no way KRAGIN
to see if STEVIL as the first.
THRIFTAXE was gonna
charge that dragon. was gonna charge.
^ “you know the TURNING POINT was when we ran into that
hoe-totin’ smart ass along the ROAD outside DURGAIN’S BOIL.”
—Bob Herzog, KODT Issue #120, Tales of Blunder
but by gawd —
look, as long as nobody
\’m gonna LEARN YA. goes PUSHING me into
FIRE BLOSSOM
has no problem a pit, DOUSING me with
working as a team. FLAMING OIL or WHACKING
even if \ have to me with a tree trunk...
DRAG you kickin’
and screaming. you can
count on
me, sir.
\ got no problems going
with the TEAMWORK thing. h
I AM
PISSED
YOU MORON¡
dream on SASQUATCH!!
coz \’m gonna keep on hittin’ ya -sigh-
in the nads with my WARHAMMER... \ put a little something EXTRA looks like
they ALL took a
in your MORNING GRUEL —
PROFICIENCY
in STUPID.
should be kicking in anytime now.
til you COUGH UP the 1,800
GOLD PIECES for those you didn’t think that \ VOLUNTEERED for NIGHT
WORTHLESS BOOTS!! WATCH out of the goodness of my heart did ya??
h
psst — if you give me BOBBSEY TWINS are brawlin’ —
20% of the TAKE —
\’ll flutter in his face. \’m going through
-5 on his to hits their backpacks.
a-
a- ook
ook -sh oka-
-sh oka- -sh o
h o
-s
-FINIS-
okay folks, we got our ASS KICKED in the preliminary HELLO!! some of us have to
rounds. you’re not going to embarrass me like that again. drive forty-five freakin’ good idea nitro.!!
YOU HEAR?? from here on out we game three times a miles to get to this dump!! i got a few things
week.. i’m going to forge this MOTLEY CREW into a team there’s no way i’m makin’ that to say about that
if it’s the last thing i do. now, before we start tonight’s drive three times a week. DRAGON’S LAIR
game let’s review that last round you lost yesterday. FIASCO!!
(mumble, mumble)
i found it really hard to this is about me, isn’t it? you know, gordo, the two
get into that adventure. the look, i didn’t know that dozen charred bodies scat-
GM didn’t really give us SNUFF BOX was rigged tered centrifugally from
much to work off of. with EXPLOSIVE RUNES. the snuff box was a real
BIG FREAKIN’ CLUE!!
there, THERE!!! that’s what i’m talking NEWT!! before we review your per-
about. where’s the team spirit?? HUH?? formance i want you to do me a
you guys inflicted more damage on your- favor and take a look to your left.
selves than you did to your opponents.
5
okay, you see that okay, now look a little
guy next to you?? further down. see that
guy next to GORDO??
uh...yeah. that’s GORDO!!
sure i do. you remember
gordo don’t you? ah, ah, ah, don’t inter-
yeah. that’s rupt boy!! you’re cor-
stevil. but sir rect - that’s
sure, i know STEVIL’S sunny face
GORDO. say hello to i know who they.....
down there!! say hello
what’s this newt, gordo. to newt, stevil!
all about sir?
THEY’RE YER FRIENDS YOU IDIOT¡¡ THAT”S RIGHT!! something about not attacking
YER FREAKIN’ TEAM MATES¡¡ your own team mates!! YOUR DAMN STRAIGHT!!
going around backstabbing your own teammates is a
very bad idea boy!! A VERY BAD IDEA!! and not
and WHAT did i spend forty-five min- because it makes me a RAVING LUNATIC because
utes drilling into that THICK it’s HARD to win a TEAM tournament when all your
SKULL of your’s last week. HUH? TEAM MATES are DEAD¡¡
uh...something about but KRAGIN THRIFTAXE
not attacking your is an opportunist sir. i was
own team mates? just playing my character.
BIC-
SPUTTER-
BLERP
6
NEWT...son, don’t get me wrong. you started out well that was good thinking, NEWT! i like innova-
really good. i was PROUD.of you. I REALLY tion in a player. and i don’t want to do anything to
WAS!! the way y0u climbed up the wall of that dampen that spirit. i was duly impressed up to that
palace - opened the gates for your comrades. killed point. then you did something that baffled me.
the sentries, poisoned the well. OUTSTANDING!!
what would that be sir?
thanks sir. you know, i
got the idea of poisoning you pushed STEVIL’S character into a
the well from an old SPIKED PIT and doused him with
RUTGER HAUER movie. FLAMING OIL!! what were you thinking?
there you go again!! (sniff) dumpin’ on (choke) well, that brings us to you, STEVIL. (sigh).
FIRE BLOSSOM! (sniff) how....(snort)..how... i have just one observation and i thought
(sniff) can she feel (choke) part of the TEAM maybe you could explain something to me. you
if everyone is DUMPIN’ on her (sniff) all the sold NEWT a pair of ORDINARY BOOTS,
time. (choke). IT’S NOT FAIR¡ telling him they were magical. then while
poor lad is bending over to lace them up you
uh...er..oh gawd...uh..look, just.forget i said SMASHED HIS SKULL IN with a mace.
anything, GORDO. uh...just show up with
newt tomorrow and we’ll discuss this
further. don’t forget the sack lunch.
okay...(sniff)..i’ll
be there.
8
okay, i can understand your com-
DISTRACTION?? i’d say gettin’ your
pulsion to seek revenge. head pounded
but...uh...what was up with selling down into the pit
NEWT some worthless boots and a simple distraction. of your stomach
telling him they were BOOTS OF that’s all. the jerk has ⁄°/·‹ with a mace is a
WALL WALKING?? STRENGTH!! i needed a distraction in
distraction, alright??? itself. HAR
WORTHLESS?? i paid HAR¡¡
⁄,°‚‚ GOLD for worthless
boots? that’s why i fell to
my death off that cliff??
well, that leaves you PETE. you no, no, you were going to say something. c’mon!! let’s
know, i couldn’t help but notice...uh...i hear it. i got thick skin. if i did something wrong i want
noticed that.... all hell. forget it. to know about it. C’MON, NITRO!! lay it on me!!
you taught ME to play the game. you
did fine ol’ timer!!
well...let’s take the DRAGON’S LAIR!!
that whole fiasco could have been avoid-
ed. i mean...you...ah, hell. you CHARGED A
DRAGON, PETE!! what would possess
you to to charge a dragon??
when someone says “ON THE COUNT OF THREE WE CHARGE¡¡” dammit!! i expect everyone to charge on the
count of three!! i hear, ONE....TWO....THREE...and suddenly i find myself running ALL BY MY LONESOME
into a wall of DRAGON’S BREATH! it was funny the first time you did it - SIX MONTHS AGO!! but it’s
gettin’ old!!! REALLY OLD!! i want you guys to cut the shenanigans and charge when you’re supposed too!!
i’m sorry, with a 17 intel- i was gonna charge, pete. really i you’re wrong pete. it
ligence there’s just no was! but i was waiting to see if WAS just as funny
way KRAGIN would STEVIL was going to charge. the twentieth time
charge a dragon, sir. as the first.
9
look guys, my point is you can’t win a TEAM TOURNAMENT look, as long as nobody goes pushing me into a pit, dous-
if you keep killing each other off. i want you to concentrate ing me with flaming oil or whacking me with a tree
on that concept of TEAM WORK!!! i know it’s difficult but trunk* i got no problems going with the flow. but if any-
i want you to focus on that as we play tonight. OKAY?? body screws with me, ALL HELL is gonna break loose.
GPA members!! one of your member benefits is a discount on advertising in KNIGHTS OF THE
DINNER TABLE. contact us at (650) 233-8270 or via e-mail at kenzerco@aol.com for details.
Some of the greatest stories ever told.
Conan doesn’t need a backpack full of
magical items, a +13 sword and a ten foot pole.
He survives and triumphs because of his wits,
skills and tenacity.
The Tower of the Elephant- nothing but a
broadsword and a loincloth.
A Witch Shall Be Born- naked and hanging
on a cross.
The Hour of the Dragon- a poniard and a
beef bone!
My point is a hero’s sword is a hero’s sword
because a hero owns it.
You don’t become a hero because you have a
snazzy weapon. You become a hero through
grit, determination and bravery.
As a GM, don’t be afraid to put your players
in this position. Yes, you’ll get the moans and
the whines. But trust me, it builds character.
A Hero is More Taking away a PC’s magical items, especially
at mid and high levels forces them to think
Than His Kit outside the box.
The best piece of advice I
ever had about roleplaying
Without magical weapons and armour, they
will need to evade or trick monsters instead of
By Jack Shannon just throwing D20s at them.
Certain classes, like magic users or monks will
O
k, picture the scene. Dark Heresy.
I’m running a Hive World Assassin. It be less affected by losing all their stuff, whereas
was the climax of a big campaign. I Fighters will almost certainly cry into their char-
started off as a gutter-rat with nothing but a acter sheets at the loss of their favourite toy.
pair of leather trousers and my daddy’s gun. If you need to re-balance the party or if you
Months later, we were all tooled up to the want your players to REALLY hate a villain,
nines. Power swords, Boltguns, red-dot laser messing with their stuff is the way to go.
sights- the lot. Players can value a +1 sword far more than
We got knocked out by some weird warp the lives of the innocent NPCs. If you’ve got
stuff and woke up in prison with nothing. All these type of players, this is a great stick to
our loot, weapons and gear. Gone. whack ‘em.
Being a player, I naturally had a hissy fit. WTF! ADVENTURE HOOKS
I worked really hard to get this stuff! Then the Say what’s in this drink?...The PCs wake up
GM looked me dead in the eye and said hungover in an alley, robbed blind. Track down
something which has stuck with me ever since: the blaggards and make them pay!
“A hero is more than his kit.” I’m not a number, I’m a man! After being
And so we were! kidnapped by a cult, their possessions are
We broke out of jail, we scavenged and stole taken away and ritually burnt. Can they escape?
weapons and equipment, took on the BEBG You are feeling VERY sleepy... After a sleeping
and saved the world. potion/spell, the PCs awake tied up in a filthy
Just look at Conan! cell.
Rust Monsters - Enough said. q
34 Knights of the Dinner Table® #255
L
ast night as I walked my Newfound-
land around the neighborhood, I
had a bright and shiny neighbor
along with me. A full moon was lighting up
the landscape, hanging over my head. At
times it seemed like it was striving to be
daylight, hinting at bringing color to every-
thing around me. For as long as people
have been around, that old moon has been
lingering and looming, inspiring all sorts of
beliefs while it swings our tides and moods.
So how can we better leverage the moon
in our gaming campaigns? Here are some
ideas that I’ve described in the context of a
fantasy campaign but which could be
easily ported to horror, old west, and other
genres.
MOONS OF MADNESS
several PCs, you would have to make sure
Many legends and myths revolve around
that the heroic thing could only be done by
the moon being a source of madness. Even
that character. Otherwise, the rest of party
the word lunacy comes from the Latin luna
is likely to sideline him, willing or not, and
for moon. The belief that the moon draws
just try to deal with it themselves.
up madness within people as surely as it
draws the great oceans to swell is The side of villainy is more likely where
widespread. madness will raise its fevered brow. An
upstanding citizen for most of the month
Police and emergency room workers
becomes ‘too busy to see you today’ or
believe in it even when proper statistical
reclusive during the full moon. That is when
studies show no variation for nights of the
their mad mind takes control and slowly
full moon, (but who cares about statistics?)
moves their diabolical plan forward, hiding
Madness is a subtle play in most RPGs the evidence so nothing is noticed when
though some horror games track sanity the sanity restores itself.
that could be used in a regular game.
MOONS OF OTHER WORLDS
Imagine a hero with the hindrance of
“moonsick” where they suffer mental The eerie light in the darkness, so differ-
effects during the full moon. ent from the light of day, gives an other-
worldly feel to everything we see. Colors
It sets you up for some dramatic friction are drained away and shadows are deep.
where they either take the easy road and Perhaps this is because we aren’t looking at
just do nothing during the full moons (per- our world any more, at least not entirely.
haps just get fall-over drunk on a bender) Another realm exists alongside ours but we
or struggle to overcome it to do the heroic can only see it (and they can only see us)
things that must be done. In a game with
Knights of the Dinner Table® #255 35
under moonlight. Are they from the strongest, and able to enter and leave the
enchanting and vicious Fey realm? Perhaps Moon Lands with ease, slipping into
it is the lands of the dead we are able to shadows outside a fortress and back out
glimpse in the gaze of the moon. Or this again inside the fortress. They might be
pale imitation of our own world is a portal allied with powers from the Moon Lands.
to another, a place we may walk until the Their goal might be to hunt down
sun rises again. monstrosities escaped from the moon
Encounters under full moons are much lands into the mortal realm.
more likely to be with these “others” or
beings from our realm manipulated by
them. Fey may be creeping out from the
forest to steal a human child or to seduce a
girl they foresee bringing them low should
she grow up and pick up an enchanted
sword.
The intentions of the dead are often
inscrutable but often they rage against the
living that have what was taken from them
and slide out from the shadows to steal
lives. They may also haunt those who
offend them, violating the space they once MOONS OF THE WOLF
owned when alive or courting the one they And now to the werewolf in the room,
were once to marry. Eerie sounds on lycanthropy. The legends of werewolves are
normal nights might become physical long-standing and crop up around the
attacks under the full moon. world. The exact nature of it can range
Moonlight as a portal in the other widely. It can be a person beset by
direction is intriguing, drawing the madness to act as if they were a wolf with
adventurous to explore the mysteries of the ravenous hunger and biting and clawing
Beyond and seek its knowledge or attacks on anyone they can reach. It can be
treasures. a complete transformation to a wolf
Moon lands lay beyond a turn in shadow, physically indistinct from a natural wolf
vastly different from the lands known just except perhaps in size and cunning.
a step before. Fantastical creatures and odd Hybrids between the two extremes exist
‘people’ can pose unexpected and danger- and partial transformations are popular in
ous encounters just as unique magics can the movies. The afflicted become so from
be found. Some magic might work only in madness, disease, a curse, bite of another
the Moon Lands such a deep healing werewolf (which introduces a chicken and
requiring a grievously wounded ally to be the egg dilemma), or hereditarily (in which
brought there. puberty really sucks).
Others might affect objects in ways that A wolf moon is the first full moon of the
survive leaving the Moon Lands but only year when the land is frozen and wolves are
work at night. Properly organized, a cadre hungry and howl. Having the lycanthropic
of “Moon Knights” could be formed armed effects of the moon strongest during the
with magic from the Moon Lands, operat- dead of winter brings an interesting twist
ing at night when their magics are to things and reinforces that the
A
nd so it is written — that the purity of truth can only be viewed
through the cacophony of chaos. A zephyr exists always and
does nothing but stir only the loosest of pebbles. A tempest,
filled with the rage of the gods, will reveal what our order seeks. Only
through perfect chaos can the storm be achieved. We live in the shad-
ows of millennia. We are the masters of your future. We are the servants
of chaos. We are the Order of the Tempest.
ABOUT THE ORDER immortals, casting trouble where they can,
Immortality is not a concept which any when they can, to better alleviate the mun-
human may easily grasp. Imagine, for a dane trappings of an unending existence.
brief moment, being locked in a magically Younger members of the order – those who
lit box without risk of death. Imagine the count their lives by centuries, rather than
mundanity of this simple box. Consider millennia – often serve this concept
staring into its seams, memorizing every through the slow manipulation of villages,
bump on each wall, every knot on the floor, or even cities, comprised primarily of those
every crack along the ceiling. Imagine how, whose existence is temporal at best.
after little time at all, you will know that box On the surface, older members spin far
as well as you know yourself – and then more deadly webs.
what? What if you had to remain within They build entire empires, both good and
that box for a year? Ten years? What if that evil in nature, then collapse them without
box was your residence for all of eternity, pattern or warning. They advise kings,
one from which you could never leave? counsel emperors, direct armies, but never,
It was this line of thought which spawned ever involve themselves actively in the
the Order of the Tempest, countless battle.
centuries past. On the surface, its members Few know they exist – none but their own
– all elves, all undying – are merely bored know the reason behind their actions.
38 Knights of the Dinner Table® #255
As to non-elven members of the Order, strange colored eyes as the great grandfa-
by definition they do not exist, unless other ther of Petar the Cobbler, for whom there is
immortals, demons perhaps, have discov- no direct lineage, nor relation… what of it?
ered the Tempest’s existence. Immortals In other words, a member of the Order
alone may play this game of chaos; all spins subtle discord. She brings joy and
lesser beings whose lives have a span may wonder, but she also gifts malevolence and
only serve the Order in some way – often simmering hatred – and when, five months
without fully knowing what they are doing after she leaves, Rugo has stabbed Petar in
or why they do it. It is entirely possible for a the chest, who will remember that it was
member of the Order to have an entire Galandil who revealed Rugo’s wife’s
army in his service, or perhaps only a few indiscretions? Will any remember it was
extremely talented knights or clerics with Galandil 10 years later, when she returns
whom the immortal spends many long with more gifts and tales of legend?
decades; however the organization’s
ULTIMATE GOALS OF THE ORDER
secrets are never revealed – or even hinted
at – to such inferior creatures. In general, the order has but few core
members – these are elves of a certain
PCS AS MEMBERS
disposition, almost all of whom are
A member of the Order of the Tempest thousands of years old, all who share the
must be an elf of a Chaotic Neutral align- belief that any civilization is but an
ment. As such, the PC never outwardly untested idea, any war is but a game, any
strives to cause trouble or to harm those empire but a piece to be moved while
who are undeserving. However, give an elf accomplishing some greater goal.
a long enough memory, and soon any
It is this greater goal which they slowly
mere human, dwarf or halfling will have
strive to achieve. Even now, throughout the
something for which they must pay…
world of Tellene, their subtle manipulations
In general, a PC will be a young member
of the Order, and as such she will be an
anomaly as most must exist for thousands
of years before reaching the appropriate
mindset to join and contribute.
That said, a PC who serves as a member
is likely to play a very small part in bringing
chaos to society, wherever she finds it. She
may frequent a small area on the planet,
one with numerous villages. She may visit
once every decade, or even once a year, the
very act of which brings celebration and joy
to those who see her. After all, the great elf
Galandil is visiting! She always spins such
wonderful tales, and shows children magic
tricks unlike any they have ever seen. She
councils the village elders, who themselves
she knew when they were but toddlers
playing naked in the dirt. …and, perhaps
she mentions in passing to Rugo the
Smithy that his young son has the same
Knights of the Dinner Table® #255 39
are evident. In the Kalamaran Empire, the instrument for both the GM and the player.
great Kabori plots to overtake Pekal. As such, familiarity may breed ‘friendships’
Meanwhile, just west in Ek’Gakel, the Dejy and the opportunity to learn new rumors
tribes seek to topple the outsiders who and receive numerous adventure hooks.
claim control of the country. Similarly, However, such a PC is, indeed, playing a
many other nations within the Young King- long game. As such, she should only visit a
doms prepare for a war against the familiar village perhaps once every 5-10
hobgoblin kingdom of Norga-Krangal. By levels, and any discord that is sewn must be
all means, the Dejy may chase out their done in a very subtle manner. If a PC is
perceived interlopers, and the Young attempting to serve the Order of the
Kingdoms may prevail and send the Tempest and creates overtly hostile
monsters back into the mountains. But situations, or causes NPCs to seek
would they then be strong enough to vengeance against the PC, then the player
withstand a Kalamaran invasion? is failing to adapt to the role.
Ultimately, the Order of the Tempest has Simply consider the following as roleplay
their hand in all of this. They do not wish to cues when developing your PC. You must
bring death and destruction to the free have:
peoples of the world, however they do aim
• A cool detachment from any other
to topple empires, kingdoms and other
living creature, save perhaps a like-minded
types of government – all of them. It is only
elf; however you may take on an
through crushing not only civilization but
appearance of warmth and friendliness if it
also the very hope of civilization that the
will aid you in achieving your goals
Order of the Tempest may prevail. Only
with chaos brought to the world can those • Copious notes on where you’ve been
within the world live freely. and where you are going; these will serve
you well in earning EP and Honor points
Perhaps this goal is unrealistic, even
with your GM
though some whisper that the Royal
Diviner himself, Shifan of Kalamar, is a • Long term goals from which you do not
member of the Order of the Tempest. While deter. q
this rumor is entirely unsubstantiated, what
is true is this: when one has an eternity to
triumph, any concept of progress, slow or
fast, is merely an illusion. Someday, the
Order will achieve its goals.
Perhaps that day is much sooner than
some would expect.
ROLEPLAYING THE ORDER IN YOUR GAME
Being a member of the Order of the
Tempest is an extremely challenging role
for any to play. However, it also serves as an
invitation to research and develop a fresh
PC. When rolling up your CN elf, think
about where she’s been, how long she’s
lived, and what she’s seen. Consider that
she has already established connections in
various villages – this can be used as an
40 Knights of the Dinner Table® #255
P
aki Lor’Sum was raised for the first five years of his young
life with his mother’s people, the elves of the Lendle-
wood. One day, some thieves came to the woods and
made trouble. One of them said he was Paki’s father. The thieves
ransacked the village and they took Paki with them. He was with
these ruffians for three years, until he was bought by a crime boss
named Elor Marzu, also known as The Lion.
Now, he works for Elor, who has set him up as a stable boy. Elor
is pretty good to him, compared to the gang he was with before.
He doesn’t make him work too hard. He told him, “Just do your job
at the stable well, and listen. Listen to everyone who comes into
the stable. Listen to conversations around the stable, and report
to me once a week. I will pay you one silver for every piece of
information you pass on, and maybe two if the information is
something I can use. That’s a good boy now.”
Paki doesn’t mind too much. He likes the horses, though
cleaning up after them is not very fun. But, sometimes, people
give him some extra coin for doing a good job caring for their
beasts. And, nobody really bothers him.
Elor even treats him kindly, bringing him treats sometimes.
Once, he bought him a new hat, and he tells him that if he keeps
doing well, he might get his own pony. That would be sweet, he
thinks. He’s already got his eye on a little gray one he calls Berry,
because she’s plump and round. He has been spoiling her, just
hoping she’ll be his soon.
He does miss his mother. He doesn’t remember everything, but
he remembers her singing to him at night. He remembers her
Paki Lor’sum making him a special treat out of berries and honey. And, he
remembers the walks they used to take in the woods.
Race: Half-elf Maybe when he gets old enough, maybe then he can go back.
Class: Thief
Level: 1
6 -1 He tries not to think about that too much.
Size: M +5
Movement: 5 ft Paki has no idea that Elor is going to promote him soon. Soon,
Alignment: CN +7 0 besides gathering information, Paki will be asked to pick a pocket
Reared: various places
Hit Points: 21
_____________________ 2d4p 7 or two, and perhaps go on a spying mission for his boss. There’s a
Str: 10/32 Int 13/12 Wis 11/04 1ʼ 5 merchant that Elor suspects of lying to him about how much
Dex 17/69 Con 10/45 Lks 16/97
Cha 14/27
merchandise he has sold lately. But, Paki has learned how to adapt
Skills to most situations. He’s stolen things before for his “father,” who
Possessions: fine cap, 5 SP, dagger, charm listening 27%
(piece of cloth). observation 15% taught him everything he knows, and he can do it again,
language (Brand) 71% especially for The Lion. He pays much better than his dad, and he’s
Proficiencies: dagger spec., light armor sneaking 32%
language (l. elf) 27% never hit him.
climbing 21%
Talents: dodge, parry bonus disarm trap 25% By Barb Blackburn
hiding 26%
ID trap 31%
lock pick 23%
Quirks and Flaws: superstitious (magic
pick pocket 27% Note: When Paki was taken from his mother, he tried to hold onto her and
charm) glean info 21% ripped off a piece of her sleeve. He keeps it in his pocket, and fondles it for good
luck.
By Nathaniel Parker
I
am a naturally lazy person, which is
part of why I am drawn to magic using
characters. The other part is of course
the desire to wield ultimate power. Sure,
magic can be hard work; memorizing
spells, doing research, running experiments,
but all of things can be done from the
comfort of a stuffed chair.
Unlike wall climbing, or hitting things TRAPS
with weapons all seems like a lot of work
Wizards are by nature solitary, paranoid,
and effort. I think that a lot of wizards
and convinced of their own superiority
probably share my mentality, so whether
which means that more than likely any
you are a GM fleshing out a campaign or an
defenses or traps will be magical in nature,
adventurer bent on raiding and looting
put there by the wizard personally. Since
here are a few things to keep in mind:
wizards are lazy and inclined to enjoy the
SERVANTS finer things in life, whatever defenses are in
While a high level wizard may, and prob- place will be focused on the potential
ably will, use magic or magical creatures for points of entry or as an initial line of
cleaning and general upkeep there are still defense, since no lazy wizard wants to have
a few things that can’t be done with magic. to hop a weird pattern across the tiles to go
Namely cooking and shopping. The to the bathroom in the middle of the night.
servants who do the shopping would need The rule about non-mundane traps does
a way to get in and out without bothering not hold for manufactured things that can
the wizard, probably in the form of a be hauled in, like chests and doors.
talisman that functions as a key and turns ILLUSIONS
off the defenses. However, as any fan of Whatever things the party is after will be
Downton Abbey can tell you every estate hidden in some way, shape, or form.
has two worlds, and the servants’ talismans Doorways that look like walls are a simple
will not provide any protection in the but effective way to disguise the entry to a
wizard’s private sanctum. laboratory or library. Using solid core
Knights of the Dinner Table® #255 43
wooden doors and wood paneling on the many wizards tie powerful curses and
walls provide a more mundane sort of explosive spells to their life-force. Getting
illusion to prevent the party from noticing into the wizard’s sanctum is one thing,
the difference between wall and door. getting out is something completely
Illusions can also be used to show things different.
that aren’t really there, like treasure over a INFORMATION
pit. The most effective illusions are those
Knowledge is power. This old saw is even
with a basis of reality, so what appears to
more accurate when dealing with wizards,
be several chests of gold and powerful
where often the most valuable items can
enchanted items might be nothing more
be found in the library. Besides the obvious
than worthless copper plugs and cursed
magical tomes there are likely to be rare
equipment. The reverse is also true; the real
and ancient books, spell research notes,
treasure might be hidden in a pit disguised
and perhaps even useful personal informa-
as worthless junk and refuse. A wise, clever
tion about powerful and important people.
wizard would never keep all of their eggs
(or gold pieces) in one basket. It should be noted that underestimating
wizards is usually fatal. Powerful wizards
CURSES have lived a long time, and gathered their
Wizards are vindictive. Powerful wizards power at the expense of other powerful
are more vindictive. Even if the party thinks wizards and creatures. Many of them were
they got away scot free, they may actually adventurers in their youth and so are quite
have activated a curse by removing items familiar with how adventurers think. Plan
from the residence. If the party manages to for redundancies in the defenses, and any
defeat the wizard prepare for all hell to party that steals from a wizard would do
break lose, as vindictive types do not care well not to hand around town after the
what happens after they are gone, and deed is done. q
First Place: Fleet in a Box — 10 hand painted, fully rigged resin cast boats for your
table top games!
Second Place: Hand painted resin cast sailing ship.
Third Place: Pair of hand painted resin cast smuggler’s boats.
Contest Rules:
1) Entries must be received by August 15, 2018.
2) Entries will be subjectively judged on the perceived playability value of the
submission. Novel and unique challenges, interesting NPCs and a compelling story are
all favorably viewed and generally trump sheer word count.
3) Substance trumps style. Don’t let hand-drawn maps stop you from entering. We’re
looking for fun and exciting adventures in any form.
4) Winner will be contacted to submit an Assignment of Rights form to be eligible to
receive prizes.
5) Prizes are FOB Waukegan, Illinois. Winners are responsible for postage fees.
another 20. His final total came to 85. longer our priority, and we packed up and
The clouds parted and the Hand of God headed back to Koroliden.
descended from the skies. It patted him Upon arriving, the halfling priest and
on the head, then gave the zombies the barbarian went off in search of additional
finger. They turned around and grumbled medical help, the wizard wandered off to
and shuffled their way back into their do wizard things, I'm not sure where the
graves.—Jim Blanas ranger headed off to, but I settled into the
bar for refreshments.
SOME CURSE Not an hour later, in walked another
A fter acquiring the Tower of Terumal road-worn and tired individual. Clothed in
(which allowed the party to travel dark leathers and sporting a heavy cross-
through space & dimensions ), the party bow along with a few short blades, the
discovered they did not know how to con- man sat down at a table and proceeded to
trol it. Sable's goddess Xiombiarg just slightly relax with a beverage. Of course,
dropped a hint that a certain mage (can't I could not leave a fellow sit alone while
remember the name) who was a fellow drinking so I joined him and bought a
worshipper could help them. They found round for both of us.
the local Xiombiarg temple where they He almost refused my gesture of
BEAUTIFUL STORY AWARD were ushered into the presence of a cheru- camaraderie until I launched into a story
I was GMing Star Wars in early 2017, bic 4' tall priest who asked the 6' tall Sable about the unfortunate death of one Rikar,
and due to recent events, we were all a 'How can I help little sister?' “I need to find the once leader of the Ravens. A look of
bit sad. I decided to give my players a _______ the mage.” 'Why do you want realization slowly crossed his face, along
little story reward. to find him, little sister?' During this with a slight grin as he accepted the
exchange Tinuviel the mage was acting delightful mead and we shared a toast to
The party had to break out a rebel spy
like an airhead so Sable replied: “She WAS the house of knives, quietly of course.
from an Imperial prison before Vader got
my husband!”“That's some curse” replied I'm not sure what the rest of my com-
there. They did, and the spy had a locked
the cleric.—Michael Maley panions did that night, but I enjoyed
sensory deprivation helmet on.
When they got away and removed the telling stories with this seemingly less
CARNAGE experienced member of my cabal. Sadly,
helmet, it was her. They had rescued Leia.
This was weeks after Carrie Fisher's
passing.—MaGnUs
W ish I'd had a recorder with me - had
a LOT of moments at Carnage that
would be good. The only one I can think
I cannot remember his name. But, the
attempts on our poor halfling ended
shortly after. We set off to P'Bapar the
of offhand was during one of the Doctor next morning. —Jacob Wright
TALK ABOUT DIVINE INTERVENTION Who games, the group finds a (relatively)
T org was one of the first games to use friendly Dalek. When they need a JOURNAL OF HEINRICH STARK PT. 2
H
the Exploding Dice mechanic. If you distraction to pull off something, the appily, we arrived back in P'Bapar
rolled a Natural 10 or 20 on the d20, you player running Captain Jack Harkness does today. The city was noisy and as foul
rolled again and added to it; and if THAT something as strange and surprising as it as ever, but short a flood or heavy rain
was a Natural 10 or 20, you kept adding was in character - he very loudly starts to these problems will never go away.
to the total and rolling again until you roll teach the Dalek to Tango...
something else, the added up your total. Upon getting back into the gates the
—Charles Brown group dispersed as we usually do. The
This meant that it was possible to make
some spectacular successes. wizard headed to his guild, the priest to
JOURNAL OF HEINRICH STARK PT. 1 his church, the barbarian to the fighters
My players were in Orrorsh, the Victo-
rian Horror reality, and ended up in a
cemetery where the entire population
S o there we were, our priest wounded
and invisible hiding in the back of a
wagon. Out in the forest an assassin was
annex and the ranger tagged along while
I picked up my precious puppy Inara and
headed to my house. Once again, nobody
rose from their graves and had them
stalking the party to complete his con- dared break in while I was gone, although
boxed into a crypt. The cyberpaladin rolls
tract. Considering the situation we were they would not find much if they did save
to Turn Undead. He gets a 20, rolls up, and
in, it was decided that hunting the giant a lock box full of various blades and a
gets a 10. He rolls THAT up and gets
that had been harassing P'Bapar was no smattering of leatherworking supplies.
46 Knights of the Dinner Table® #255
While the ranger proceed to consume The group of adventurers looks on in awe didn't want to take orders from anyone.
various psychoactive mushrooms, I made as the walls start to shake and tremble. When questioning a NPC, Ed's character
my way to the Inn of the Seven Veils, the The whole group looks to the GM who tried to kill him. When visiting a bar, Ed's
cabal's chapter house and a rather nice simply smiles and say "Nothing Happens". character tried to kill the bouncer (a rock
hookah bar and inn. I tried to sneak in and The whole group busts out laughing, creature who, to my satisfaction, picked up
get a seat without catching the eye of my realizing that they still have to figure out Ed's character by the neck). After the big
guildmaster and bartender Grim, the peg- the puzzle. I don't know, maybe you had to finale, when the starship was intact but
legged scarred and generally irate dwarf be there. —Cosmo Joe lost communications, Ed's character tried
but I was not so lucky.
to initiate the self-destruct. And when the
After a backroom down dressing for BAD DAY
villain was captured, Ed tried to have his
I
failing to assassinate my current mark, a n the Ravenloft campaign I play in "landing party" character kill him, saying
slave freeing rebel that goes by the name things have been rough for the players . that he'd just get another character when
of "the Frozen Fox' he poured me a drink Everyone is essentially playing an NPC the murdering one was arrested. Never
and let me know that a messenger had class and the level of terror in fights is before or since have I used the sentence
been by with a letter from Frandor's Keep. satisfying. Everyone playing is very "You don't do that" so often in a game --
After a stein or two of ale the rest of the attached to their characters. It's one of the
or campaign.
party made their way into the inn, you see, best I've ever played in.
I had convinced them months earlier that I have no idea why Ed would want to
So over the past few months we've had
this was a great meeting place and with play in the Star Trek universe, where rules
a literal 'Phantom Pregnancy'. The ghost
the halfling's love of the leaf it was not too and order reign; maybe he later found a
of the mother who believes her children
hard of a sell. have been kidnapped by dark fey and now post-apocalyptic system where he could
It was then that I shared the contents of we have a small boy who is currently in slaughter NPCs as much as he wanted. The
the letter with them. It turned out that pieces (a curse, long story) and a wish brothers weren't invited back, though I did
our friend Thork Markvar, the dwarven granting statue who is stuck to its current turn Ed's character into a fairly homicidal
fighter and once party member that had owner. recurring villain. And I learned that, while
taken over the running of our manor largely a last resort, it's okay and even nec-
After a great amount of politics with
turned winery by Frandor's, had been essary to override what a player says their
boys head priest father, a fortune teller
kidnapped by the Rockbreaker Clan of character is doing.—James Lynch
and other madness. My character finally
dwarves, who, after talking with Grim,
lost it with the npcs in some quite good
had also put the contract on the halfling MIGHTY MAGE
role play (own horn tooting). The rest of
priest. It was with this that we settled our
T
the players and the DM surprised. he second time I played D&D I sat in
tab and prepared to head north.
Then after my tirade in character one on a game and got treated like an
—Jacob Wright
players laptop starts playing 'Bad Day' by adorable newb so I was given a few extra
Daniel Powter... spell levels since it was a one time deal. I
ACTION!
Many laughs —Tim Hart ended up saving the group of adventurers
B ack in the 1990s I ran a Fasa Star Trek one of the army's captains and got us off
dressed in costume, swinging foam
RPG campaign, and I posted an ad in the island we were supposed to be
weapons at "monsters", dodging little
my local FLGS for new players. I got a pair trapped/captured on, into one of their
traps. Lots of fun walking through a dun-
of brothers I'll call Joe and Ed, and they fastest boats, and out of there before they
geon maze dressed up to look like an old
castle. One of the rooms in the dungeon joined my regular players. Each player had could chase us. We had to quit because I
had a puzzle that you had to solve in order two characters, one for being on the star- ruined everything. I got a "I should be mad
to go on to the next room. The group was ship and one for landing parties. Joe was that you just ruined the next couple of
having a hard time of it and they were a nice, regular player. As for Ed... nights of the campaign but that was sheer
grasping at options when the "leader" of When it was announced that a NPC genius." I'm guessing he figured out a
their group stands back, calls for silence, would be beaming over to lead the inves- workaround the next time and my char-
raises his (robed) arms, and starts chant- tigation, Ed's character tried to cause a acter got killed off. —Rebecca Wright
ing the nonsense "words" of the puzzle. transporter accident to kill her, since he q
Knights of the Dinner Table® #255 47
Pipe of Influence
E
lor Marzu is a mover and a shaker. He influences them to become unwilling to harm
knows how to get things done. One of the user.
the ways he gets things done (besides Elor keeps the pipe with him at all times, and
hiring thugs, and bribing powerful people) is by is seen with it in his mouth most of the time. He
using his magic pipe. often tells his most trusted assistant that the
The pipe used to belong to a friend of Elor’s pipe has helped him forge more deals and
who was a magic user named Bitherion. Once alliances than he’d care to mention.
the big man saw the pipe in action, he wanted it. When he’s at home, he keeps it locked away in
He offered Bither (as he called him) a great sum his desk drawer. He has a key to the desk, and
of money. He begged. He pleaded. He even used there is one more key in his treasury, that no one
his connections with a madame, offering Bither knows about, but Elor.
one or more lovely ladies for companionship.
He is a bit paranoid about it, since he killed
But, the magic user refused.
one of his best friends to get it (or at least had
Just when Elor had given up (or had he?), him killed). What if someone as ambitious and
Bither mysteriously died, and somehow, the pipe greedy as he sees it and wants it? He asks that of
ended up in his possession. his assistant, but then his assistant jokes with
The pipe is beautifully carved with symbols of him (one of the only people who CAN joke with
magic. The magic of the pipe comes in the form him) that there is nobody as ambitious and
of a sound that is undetectable to humans. greedy as he is.
When the user blows on the pipe, any person What Elor does not know is that there is
within 15 feet becomes more compliant and another one of these pipes somewhere in his old
open to suggestion. It works similar to a charm friend’s laboratory. If he knew, he’d tear the place
spell. apart to get it.
It is also quite effective in controlling canines Barbara Blackburn
from a much farther distance, as far as 50 feet
away. It makes them obedient, if they are of the
domestic variety. If they are wild, it simply
E
lor Marzu’s estate is an amazing place, fit for a
prince. It has a vast garden surrounding it. It is
staffed by servants and guards. And, it is a
meeting place for some of Elor’s most trusted clients.
You see, Elor is the leader of a vast network of spies,
thieves, assassins, thugs and charlatans. He has influ-
ence in government, in the merchant guild, and in
just about every aspect of town life. He seems to When those plates are triggered, a hidden cage
know everything that is happening, and is able to door is opened and Elor’s pet lion, Helfray, is released.
make things happen to his advantage as well. Because of his beloved pet’s special abode in the
labyrinth, Elor doesn’t really mind if some intruder
stumbles into his treasury level. After all, his lion does
need to eat.
Sometimes, if a member of Elor’s guild has
displeased him with a lack of loyalty, poor perform-
ance, or some mistake that hurts profits, he might
invite that hapless one to his estate. Those individu-
als are shown to the maze to help feed Helfray.
While the beast is ferocious and deadly, it is gentle
toward Elor. He has never had a problem gaining
access to his wealth if he needs it. He also has a map
to the maze. The lion is well cared for, and has
become used to the young boy who has been hired
to feed him. There is also one other person who can
The lower level of Elor’s grand dwelling is a approach the lion and not be attacked, and that is the
labyrinth, that the kingpin calls his Den. He thinks of healer that Elor has commissioned (kidnapped) to
himself as a lion, and his entire estate reflects that make sure the beast stays healthy. Sadly, there are a
mindset, from the chandeliers shaped as golden lions few healers who were introduced to the lion who
breathing fire from candles, to his magnificent lion- weren’t so lucky. q
claw dining table.
B
illed as the fastest, easiest way you
can play the AD&D Game First time and the miniatures are very nice too (I
Quest is a great introductory pack- Just wish they could have included some
age that came out perhaps at a time when monsters as well as the PC's). It's a good, well
traditional fantasy roleplaying was in the dol- presented package, boxed (with cover art by
drums and the likes of Vampire the Mas- the great Jeff Easley, in fact it's illustrated pro-
querade were just starting to have an impact fusely throughout) with the aforementioned
(to the detriment of D&D sales I audio CD, plastic miniatures
would expect). TSR were wise to (which paint up very nicely
put together this package as it re- but as I say they could have
ally was an all in one that came done with including some
with everything a newcomer monsters), DM Screen (essen-
needed to dip their toes in the tial for building that adversar-
water. As an introductory set it's ial relationship which lies at
spot on and I think it gave AD&D the heart of all true roleplay-
the shot in the arm it needed at ing), rulebook, dice, dungeon
perhaps what was a difficult time map and book of monsters
for the game. and treasures.
It looks like TSR spent a tidy sum of money Intended to teach the basics from the
producing this game (it's very glossy), the ground up no experience of RPG's is required
audio CD can't have been cheap as it was still (or expected) and the game is clearly in-
pretty much cutting edge technology at the tended for novice players and first time Dun-
elcome to an in depth review of Barbarians of We start with the Gazette chapter, which takes the
FRPGfororsetting
good or for ill, life is ever onward bound. That is the motto
Darrick (DC) Chen’s series of three graphic novels, and the
that I am reviewing here. This “Outlaw Edition” of
the game is 5th Edition Compatible, and is a Western Fantasy
Setting.
This small press, 29-page offering is set in the Land of Aeden,
which is one country, but two worlds. The game includes a new
class, the Gunslinger, some new NPCs, Vidoña, the Witch of the Blightwood, Leaf Dodger, the Gun-
slinger, and Cefferino Cziffra, a Nocturne Entertainer.
The new character class includes rules for “Gambits,” which are combat maneuvers specific to gun-
slingers. Any Gunslinger can use a General Gambit, while specialized Gunslingers can use Archetypes.
Gambits offered include “Warning Shot,” “Ricochet,” “Fan the Hammer” and “Scattered Shot.” (This
SEND REVIEW COPIES TO: last gambit is for Shotgunners, also known as Shotgun Riders.
KODT: BRIAN’S PICKS
Also included in the game are fiction stories, new spells and a new spell-casting mechanic, as
309 S. Dilger Ave.
Waukegan, IL 60085 well as some new creatures.
BRIAN’S RATING: Don’t forget to check out the three graphic novels while you’re at it.
FROSTGRAVE
GASLANDS
Osprey Games •
Osprey Wargames • www.ospreygames.com.uk
www.ospreygames.com.uk
hey -- 36,000
PEEPS -- it
Can’t HURT.
am \ RIGHT?
okay - what
about the
REST of you?
A
for more trade paperbacks Yes — The Cattle
s the subheading indicates, this is a sounding until recently. A three year job opportunity in
board where gamers can give their two-cents’ Punk Chronicles: And the Horse You Rode
in On has just been solicited. Look for it in Dubai wrecked my gaming life. When I
worth on whatever seems to rile them. So pull back the
curtain and come on in the Back Room. You can leave August. It’s looking to be a 170 page book. The returned in November, the first thing I did was
that thin skin at the door, but be sure to bring your go buy up a bunch of back issues of KODT and
opinions with you. Note that due to space limitations biggest we’ve done to date. — Jolly
some letters are edited. Bundles of Trouble.
Got something to say? We wanna hear it. Just use one Ladies of Hack I’ve had a great time catching up. All I can
of the following options;
^: Via ONLINE FORUM — Just pop over to www.kenz- Watching Sara run here game and having say is, wow. When I last read KODT, Brian had
erco.com and visit our discussion forums. Patty at the table has me very curious about become a major prick and unlikeable to boot.
7 via E-MAIL — Send your strip ideas, reader mail, the Ladies of Hack group. Women play dif-
back room fodder and questions to jolly@kenzerco.com. I enjoyed reading about him. He’s hilarious.
.: via SNAIL MAIL — Or write to us at KODT c/o ferently than guys (and smarter in my opin- But as a person, I saw very little redeeming
KenzerCo, 309 S. Dilger Ave, Waukegan, IL 60085. ion). Patty and Sara’s little chats in the kitchen qualities in him. I wouldn’t have wanted him
are great.I love seeing to women talk game.
as a friend.
I don’t think we’ve actually seen the
ISSUE 253 Ladies of Hack playing. Any chance we’ll
Then I got to the story where they mail
Great issue as always. Sara’s campaign is a Bob to Hard Eight and all the consequence.
ever see that?
lot of fun. I think she has a few surprises in Jesus, what a ride. Long story short, I was very
Keep up the good work. I’m amazed how moved by Brian’s confession that he needed
store for the gang. you guys just keep coming out with great is-
help and Sara’s offer to be his social body
Wanted to drop you a note to say I really sues.
guard. Great story telling.
love the reedits/massaging of the old strips. Jeff D. 7
They really do benefit from such treatment Suddenly, I found I had empathy for the
Actually we have seen the Ladies of Hack guy. And then, I realized there was a guy who
and work really well. Someone recently said it
playing, Jeff. Although, admittedly they were
best, it’s like the slow evolution of the Monty used to game with us back in the day who
brief glimpses of sessions already in progress.
Python Parrot skit. Just gets funnier each time was just like Brian. He was friendless outside
But yes — I do plan to devote some time at
you hear it. So I’m hoping we’ll see more of the game or our group. We sort of shunned
their table in the future.
those in the future. him until he quit. Looking back, I wish I had
In fact, there are some notes and partial tried a little harder reaching out to him.
While I have your attention, any plans for
scripts sitting on a side burner waiting for me to
more of those special trade paperbacks? Anyway, I’m really glad to be reading
return to. I’d originally planned a LOH arc about
Loved the Cattlepunk and Men that three years ago and was leading up to it when KODT again caught up. I look forward to my
Hack books. Also loved Java Joint. the Pwn Brian Express arc squeezed it out. first issue in the mail next month.
Mike McClain 7 — Jolly JTP87 ^ q
READ
KODT
ONLINE!
60 Knights of the Dinner Table® #255
what’s a matter, BUNKY...?!! facing HARD TIME because you
MISSED the LATEST ISSUE of KNIGHTS OF THE DINNER TABLE..?
BAIL!!
bit.ly/CasualtyCounters
The BABY
SITTING
MAGICIAN
Serving the
Muncie Area
-Summon-
me today!!
mark your
Calendars --
no worries, hoss. KENZERCO
will be appearing
you can SUBSCRIBE to KODT at the following
and load up on BACK ISSUES conventions in
and other KENZERCO products at
www.kenzerco.com. 2018
ORIGINS • COLUMBUS OH • JUNE 13-17
GENCON • INDIANAPOLIS IN • AUGUST 2-5
HROOO!!
don’t you think that’s a bit over the top? even for YOU...?!!
...so then BRIAN said, “it’s an UNLIMITED WISH — no, bob. \ don’t want
how can you LIMIT an UNLIMITED WISH, b.a...?” okay, okay.
to ROLL OFF to see
who does the dishes. \ was
and just like that. he HAD me. what could \ do...?
JUST askin’.
IT’S YOUR TURN.
yeah but, b.a. there are RULES.
heh - that’s easy
even for WISHES. when a for YOU to say.
PLAYER abuses one it
should ALWAYS blow up the guy’s running a
in his character’s face. MAJOR GAWD now.
HOODY
HOO!
WE PAY FOR
CARTOONS¡¡
By Kaitlyn Lawrence