Professional Documents
Culture Documents
False Hydra - GM Binder
False Hydra - GM Binder
False Hydra - GM Binder
Huge abberation, chaotic evil from the options below. It can take only one legendary
action at a time and only at the end of another
creature’s turn. The false hydra regains spent legendary
Armor Class 16
actions at the start of its turn.
Hit Points 260 (25d10 + 125)
Speed 5ft. Bite The false hydra makes a bite attack.
Sonic Pulse The false hydra targets a creature within
STR DEX CON INT WIS CHA range of one of it's heads and blasts it with a cone of
noise. Creatures within a 15 foot cone take 15 (5d6)
20 (+5) 10 (+0) 20 (+5) 21 (+5) 19 (+4) 24 (+7) sonic damage.