The document contains a table that lists various student projects across different year levels and learning areas. It provides the project name, video or photo link, year level, how the project integrates with or contributes to different outcomes, and any extra equipment needed. The projects include creating fitness bands, hackable hats and shoes, games using motion sensors, virtual pets, and combining physical and digital animation. Some are part of units on health, digital technology, or coding, while others contribute to math, game design, or coding understanding.
The document contains a table that lists various student projects across different year levels and learning areas. It provides the project name, video or photo link, year level, how the project integrates with or contributes to different outcomes, and any extra equipment needed. The projects include creating fitness bands, hackable hats and shoes, games using motion sensors, virtual pets, and combining physical and digital animation. Some are part of units on health, digital technology, or coding, while others contribute to math, game design, or coding understanding.
The document contains a table that lists various student projects across different year levels and learning areas. It provides the project name, video or photo link, year level, how the project integrates with or contributes to different outcomes, and any extra equipment needed. The projects include creating fitness bands, hackable hats and shoes, games using motion sensors, virtual pets, and combining physical and digital animation. Some are part of units on health, digital technology, or coding, while others contribute to math, game design, or coding understanding.
The document contains a table that lists various student projects across different year levels and learning areas. It provides the project name, video or photo link, year level, how the project integrates with or contributes to different outcomes, and any extra equipment needed. The projects include creating fitness bands, hackable hats and shoes, games using motion sensors, virtual pets, and combining physical and digital animation. Some are part of units on health, digital technology, or coding, while others contribute to math, game design, or coding understanding.
Digital / Physical animation https://goo.gl/zWE2Rx
Below is a table that shows the projects the students are sharing today. Each is part of a different learning area across the school. Some projects are part of a Unit of Inquiry, some are standalone as part of our coding continuum and others contribute towards other area of learning.
Project Year Level Integration / Extra equipment
outcome needed
Fitness Band Y3 Part of Year 3 UOI Felt / fabrics
on healthy body Glue guns systems. This LiPo batteries activity replaces the Croc clip wires use of commercial xiaomi fitness **Possible** bands. Students Conductive thread make bands then Sewable LEDs use to track steps Magnetic fasterner over a day, data switches work follows.
Hack your hat Y4 Used as part of Hats
digital technology Tape UOI. Students do 3 LED strips set wearable Glue guns projects before then LiPo batteries developing their own Croc clip wires wearable device themselves. This is one of the projects they complete while learning.
Hack your shoes #1 Y4 Used as part of Tape
Step counting digital technology LiPo batteries UOI. Students do 3 set wearable projects before then developing their own wearable device themselves. This is one of the projects they complete while learning.
Hack your shoes #2 Y4 Used as part of Tape
LED light up heels digital technology Glue Guns UOI. Students do 3 LED strips set wearable LiPo batteries projects before then Croc clip wires developing their own wearable device themselves. This is one of the projects they complete while learning.
Shake the bottle - Y5 As part of Year 5s Plastic bottle
Game Game design unit Tape they investigate motion controls using accelerometers. Student’s can use this later if they choose it as a control method when desigining their game controller.
Zen - Game Y5 As part of Year 5s Cardboard
Game design unit they investigate motion controls using accelerometers. Student’s can use this later if they choose it as a control method when desigining their game controller.
Virtual Pets Y6 This is part of Y6 Arcade buttons
maths and coding Cardboard continuum. Students Paper templates are learning about Croc clip wires variables and how they can be used within a system. Students learn the relationship with their understanding of algebra.
Treasure / bomb Y6 This extends Small boxes
hunt game students use of variables and shows them how wireless beacons work as a way to transmit data of short distances. This forms part of the students coding understanding and can be used within the PYP exhibition if they wish.
Physical / Digital Y6 This extends none
Animation students use of variables and shows them how wireless beacons work as a way to transmit data of short distances. This forms part of the students coding understanding and can be used within the PYP exhibition if they wish.