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Ice Fire: Song Character Generation and Advancement Utility
Ice Fire: Song Character Generation and Advancement Utility
c. The bottom of the worksheet includes information about how many Benefits you may select, and
how many Flaws you must select as a result of your age.
d. On this worksheet, everything that is WHITE is a box in which you can enter a value. Some of these
are entered as numbers (e.g. Ability scores) while others are selected from a drop-down list.
b. Select the Specialities that you want using the drop-down menus provided, and allocate a value to
each Speciality. No Speciality may be higher than the value of its governing Ability. The Experience
Points you have to increase Specialities is shown on the right hand side of the worksheet.
c. Either failing to spend all of your Experience, or spending more Experience than you have allocated
will mean that your character information will not be populated in the main Character Sheet.
c. As a result of your character's age, you may also be required to select one or more Flaws. Select a
flaw using the drop down options provided. Some of these Flaws may have to be chosen from a
limited selection, to reflect your character's reduced Abilities as a result of aging.
e. Benefits and Flaws may have an elective element, such as picking a weapon for Weapon Mastery.
These will be selected once character generation is otherwise completed, on 'Char Sheet p1'.
f. Once you have completed your Abilities, Specialities, Benefits and Flaws, your basic character
generation is complete. If you have completed all of the steps correctly, the box in the bottom-right
of the CharGen sheet will say "Character Generation complete". If not, the box will appear in red and
will detail where the errors have occurred.
b. This sheet uses a slightly different colour coding system, as this is the sheet you will print out as your
main character sheet. Very few of the boxes on this sheet can be typed over. The areas you can enter
information are highlighted in yellow.
c. This sheet is also split into two halves. The right hand side is used when you earn experience and
want to improve your abilities. The left hand side contains the main character sheet.
b. In the bottom right hand corner of the sheet, use the drop-down box to pick the type of armour your
character is wearing. This may affect traits such as Combat Defence and Movement speed. If you are
wearing no armour, select "None".
c. In the table in the bottom left of the character sheet, select the Weapons that your character will be
wielding. If you are unarmed, select "None"
d. If appropriate, select the quality of your weapon. If you leave this blank, the sheet will assume you
are using a weapon of "normal" quality.
e. Your weapons may affect your Movement speed. The Movement rates in the table assume that you
are only carrying one bulky weapon at any given time. If this is not the case, you may need to
manually adjust your Movement using the rules in the SIFRP rule book.
7. Gaining Experience
a. After you have successfully undertaken some heroic adventures, you will want to improve your
abilities. This can be done on the 'Char Sheet p1' tab.
b. Enter the Experience Points you have been awarded in the "Experience Awarded" box in the top
right of the sheet. NOTE: This should be the cumulative total, i.e. if you had previously been
awarded 100 Experience and are awarded another 100 Experience points, enter "200" in this box.
c. If you have been awarded Destiny Points, or had to burn one or more Destiny points during your
adventures, enter these in the corresponding boxes. Again, these must be cumulative totals.
d. By entering values in the yellow boxes provided, you can increase your Abilities, increase or gain
new Specialities and buy additional Destiny Points.
e. You may also gain additional Benefits and Flaws. Enter these in the boxes toward the bottom of the
right hand side of the sheet.
ABILITIES
RATING ABILITY SPECIALITIES RATING ABILITY SPECIALITIES
2B Education
AGILITY KNOWLEDGE
2 4
2D -2 4D
ANIMAL MARKS-
2 HANDLING 2 MANSHIP
2D 2D
ATHLETICS PERSUASION
2 5
2D 5D
AWARENESS STATUS
2 2
2D Passive Awareness 8 2D
1B Memory
CUNNING STEALTH
4 2
4D 2D Passive Stealth 8
DECEPTION SURVIVAL
2 3
2D 3D
ENDURANCE THIEVERY
3 2
3D Passive Endurance 12 2D
FIGHTING WARFARE
1 2
1D 2D
3B Diagnosis
HEALING WILL
5 1B Treat Ailment 3
5D +2 1B Treat Injury 3D
LANGUAGE
3
3D
QUALITIES INTRIGUE COMBAT
Benefit Cadre INTRIGUE DEFENCE 8 COMBAT DEFENCE 6
Benefit Miracle Worker Awareness + Cunning + Status Agi + Ath + Awa + Def Bonus - Armour Pen
Flaw Cursed
Flaw
Flaw
Character Generation Complete
Flaw
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A SONG OF
NAME Jon PLAYER Ben Minimum Age:
ICE AND FIRE
AGE 20 GENDER Male HOUSE - Age Category
—ROLEPLAYING—
ATHLETICS PERSUASION
2 5
2D 5D
Ability XP Gain
AWARENESS STATUS
2 2 ###
2D Passive Awareness 8 2D ###
1B Memory ###
CUNNING STEALTH
4 2 ###
4D 2D Passive Stealth 8 ###
###
DECEPTION SURVIVAL
2 3 ###
2D 3D ###
###
ENDURANCE THIEVERY
3 2 ###
3D Passive Endurance 12 2D ###
###
FIGHTING WARFARE
1 2 ###
1D 2D ###
3B Diagnosis ###
HEALING WILL
5 1B Treat Ailment 3 ###
5D +2 1B Treat Injury 3D ###
###
LANGUAGE
3 ###
3D
QUALITIES Specialism INTRIGUE COMBAT Electives
Cadre INTRIGUE DEFENCE 8 COMBAT DEFENCE 4 ###
Miracle Worker Awareness + Cunning + Status Agi + Ath + Awa + Def - Armour
###
☼☼☼☼☼☼☼☼ £ £ £ £ £ §§§§
WEAPONS ARMOUR
Weapon Quality Test Weapon Qualities Dmg Bulk Hard Leather
Longsword Normal 1D 3 Armour Rating 3
Shield Normal 1D Def+2 1 Armour Penalty -2
Fist 1D Off-hand+1, Grab 1 Bulk 0
Mace 1D Off-hand+1 2 MOVE / SPRINT ###
4 Base 16
4 Armoured 16
4 Fully Laden 16
WOUNDS APPEARANCE
HEIGHT tall WEIGHT buffy
EYE COLOUR brown HAIR COLOUR brown
MANNERISMS
he is handsome.
RETAINERS
PERSONAL HISTORY
He has been best friends with Larry since they were children. Even as a child, Jon has been very very curious for
adventure, especially sexual adventure. He lose his virginity, when he was 12, and then not even a year later he "lead"
Larry into having a sexual relationship with him. But unlike his feeling for those wench, his feeling for Larry was not a
mere lust. He loves him, and he is his highest priority. But a man got needs, and Larry being an heir of the house
doesn't do much help. He always tries to make quality time alone with Larry, but if they can't make it, Jon will look for
temporary relieve somewhere else, try to hide it as much as possible from Larry, although he already knew about Jon's
night time activities when he can't be with Jon. Larry hates it. But because of this, Jon is able to mantain his reputation
and their secrets from the prying eyes.
ALLIES ENEMIES OATHS