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A Song of

Character Generation and


Ice and Fire Advancement Utility
— Roleplaying —
A Song of Ice and Fire Roleplaying © 2009 Green Ronin Publishing. A Song of Ice and Fire © 1996-2009 George R. R. Martin.
Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights. The author does not imply any intellectual property rights
relating to the material of either George R.R. Martin or Green Ronin Publishing. This sheet is intended for use of owners of the "A Song of Ice and Fire
Roleplaying" game.

Instructions for Use


1. Open the CharGen tab. Use this sheet to create your initial character.
a. The worksheet is on the left-hand side of the page. This contains all of the information that will
populate your Character Sheet.
b. The right hand side of the page contains information that will be useful as you create your character,
including the Maximum Rank to which you may raise your Abilities, and the amount of Experience
you may spend on improving your Specialities.

c. The bottom of the worksheet includes information about how many Benefits you may select, and
how many Flaws you must select as a result of your age.
d. On this worksheet, everything that is WHITE is a box in which you can enter a value. Some of these
are entered as numbers (e.g. Ability scores) while others are selected from a drop-down list.

2. Begin to create your character


a. Enter the Name, Age, Gender and House of your character.
b. The Age Category corresponding to your age will appear on the right-hand side of the sheet. This
will impact on your Experience points, Maximum Ability, permitted Benefits and required Flaws.

3. Abilities and Specialities


a. Select the level of your Abilities by typing values in the white boxes corresponding to each Ability.
You may not exceed your Maximum Ability and no Ability may be lower than 1. The number of
Experience Points remaining will be shown on the right-hand side of the sheet.

b. Select the Specialities that you want using the drop-down menus provided, and allocate a value to
each Speciality. No Speciality may be higher than the value of its governing Ability. The Experience
Points you have to increase Specialities is shown on the right hand side of the worksheet.

c. Either failing to spend all of your Experience, or spending more Experience than you have allocated
will mean that your character information will not be populated in the main Character Sheet.

4. Destiny Points, Benefits and Flaws


a. The number of Destiny Points you receive depends on the Age of your character. You may spend
these points on Benefits, or save them for use in play.
b. The number of Benefits you may purchase also depends on the Age of your character, and ranges
from zero to three. Purchase benefits by selecting the required quality from the drop-down menus.
Your selection may be limited based on your Abilities and your previous choice of Benefits.

c. As a result of your character's age, you may also be required to select one or more Flaws. Select a
flaw using the drop down options provided. Some of these Flaws may have to be chosen from a
limited selection, to reflect your character's reduced Abilities as a result of aging.

A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing.


A Song of Ice Fire © 1996-2009 George R. R. Martin
Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.
d. You may select additional Flaws, either to earn Destiny Points or to off-set Benefits that you have
taken. If you haven't taken all of your mandatory flaws, or your Destiny Point total is below zero,
your character information will not be populated in the main Character Sheet.

e. Benefits and Flaws may have an elective element, such as picking a weapon for Weapon Mastery.
These will be selected once character generation is otherwise completed, on 'Char Sheet p1'.
f. Once you have completed your Abilities, Specialities, Benefits and Flaws, your basic character
generation is complete. If you have completed all of the steps correctly, the box in the bottom-right
of the CharGen sheet will say "Character Generation complete". If not, the box will appear in red and
will detail where the errors have occurred.

5. Using Char Sheet p1.


a. Select the tab labelled 'Char Sheet p1'. This contains all of your character details thus far. If for any
reason you incorrectly complete the Character Generation sheet, this sheet will not contain any of
your Abilities or Specialities. Return to the CharGen tab and double check the information box in the
bottom-right hand corner of the CharGen sheet.

b. This sheet uses a slightly different colour coding system, as this is the sheet you will print out as your
main character sheet. Very few of the boxes on this sheet can be typed over. The areas you can enter
information are highlighted in yellow.

c. This sheet is also split into two halves. The right hand side is used when you earn experience and
want to improve your abilities. The left hand side contains the main character sheet.

6. Completing your character - Electives, Arms and Armour


a. If any of your Benefits or Flaws require you to specify an elective, there will be a bright yellow box
under the Qualities heading. Type an appropriate elective, remembering that, if you are electing an
Ability or type of Weapon, ensure your spelling matches that used by the worksheet.

b. In the bottom right hand corner of the sheet, use the drop-down box to pick the type of armour your
character is wearing. This may affect traits such as Combat Defence and Movement speed. If you are
wearing no armour, select "None".

c. In the table in the bottom left of the character sheet, select the Weapons that your character will be
wielding. If you are unarmed, select "None"
d. If appropriate, select the quality of your weapon. If you leave this blank, the sheet will assume you
are using a weapon of "normal" quality.
e. Your weapons may affect your Movement speed. The Movement rates in the table assume that you
are only carrying one bulky weapon at any given time. If this is not the case, you may need to
manually adjust your Movement using the rules in the SIFRP rule book.

7. Gaining Experience
a. After you have successfully undertaken some heroic adventures, you will want to improve your
abilities. This can be done on the 'Char Sheet p1' tab.
b. Enter the Experience Points you have been awarded in the "Experience Awarded" box in the top
right of the sheet. NOTE: This should be the cumulative total, i.e. if you had previously been
awarded 100 Experience and are awarded another 100 Experience points, enter "200" in this box.

c. If you have been awarded Destiny Points, or had to burn one or more Destiny points during your
adventures, enter these in the corresponding boxes. Again, these must be cumulative totals.
d. By entering values in the yellow boxes provided, you can increase your Abilities, increase or gain
new Specialities and buy additional Destiny Points.
e. You may also gain additional Benefits and Flaws. Enter these in the boxes toward the bottom of the
right hand side of the sheet.

A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing.


A Song of Ice Fire © 1996-2009 George R. R. Martin
Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.
f. If a Flaw has been allocated to you because of an event in the story, type "y" in the "Assigned" box in
the Flaw table. This will ensure that this Flaw does not affect your Destiny Point total.
g. Similarly, if a Benefit has been allocated, select the relevant Benefit but then add 1 to the "Destiny
Awarded" tally to reflect that this Benefit does not affect your Destiny Point total.

A Song of Ice Fire Roleplaying © 2009 Green Ronin Publishing.


A Song of Ice Fire © 1996-2009 George R. R. Martin
Spreadsheet © PJDack 2009. Permission is granted to freely distribute, subject to prior copyrights.
NAME Jon PLAYER Ben SONG OF
A

ICE AND FIRE


AGE 20 GENDER Male HOUSE ---ROLEPLAYING---

ABILITIES
RATING ABILITY SPECIALITIES RATING ABILITY SPECIALITIES
2B Education
AGILITY KNOWLEDGE
2 4
2D -2 4D
ANIMAL MARKS-
2 HANDLING 2 MANSHIP
2D 2D

ATHLETICS PERSUASION
2 5
2D 5D

AWARENESS STATUS
2 2
2D Passive Awareness 8 2D
1B Memory
CUNNING STEALTH
4 2
4D 2D Passive Stealth 8

DECEPTION SURVIVAL
2 3
2D 3D

ENDURANCE THIEVERY
3 2
3D Passive Endurance 12 2D

FIGHTING WARFARE
1 2
1D 2D
3B Diagnosis
HEALING WILL
5 1B Treat Ailment 3
5D +2 1B Treat Injury 3D

LANGUAGE
3
3D
QUALITIES INTRIGUE COMBAT
Benefit Cadre INTRIGUE DEFENCE 8 COMBAT DEFENCE 6
Benefit Miracle Worker Awareness + Cunning + Status Agi + Ath + Awa + Def Bonus - Armour Pen

Benefit Trade COMPOSURE 9 HEALTH 9


Flaw Honour-bound WILL RANKS x 3 ENDURANCE RANKS x 3

Flaw Cursed

Flaw DESTINY POINTS 2 BASE MOVEMENT

Flaw 4 MOVE / SPRINT 16

Flaw

Flaw
Character Generation Complete
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A SONG OF
NAME Jon PLAYER Ben Minimum Age:
ICE AND FIRE
AGE 20 GENDER Male HOUSE - Age Category
—ROLEPLAYING—

ABILITIES Max Ability


RATING ABILITY SPECIALITIES RATING ABILITY Heroic Ability
SPECIALITIES
2B Education
AGILITY KNOWLEDGE
2 4
2D -2 4D
ANIMAL MARKS-
2 HANDLING 2 MANSHIP
2D 2D

ATHLETICS PERSUASION
2 5
2D 5D
Ability XP Gain
AWARENESS STATUS
2 2 ###
2D Passive Awareness 8 2D ###
1B Memory ###
CUNNING STEALTH
4 2 ###
4D 2D Passive Stealth 8 ###
###
DECEPTION SURVIVAL
2 3 ###
2D 3D ###
###
ENDURANCE THIEVERY
3 2 ###
3D Passive Endurance 12 2D ###
###
FIGHTING WARFARE
1 2 ###
1D 2D ###
3B Diagnosis ###
HEALING WILL
5 1B Treat Ailment 3 ###
5D +2 1B Treat Injury 3D ###
###
LANGUAGE
3 ###
3D
QUALITIES Specialism INTRIGUE COMBAT Electives
Cadre INTRIGUE DEFENCE 8 COMBAT DEFENCE 4 ###

Miracle Worker Awareness + Cunning + Status Agi + Ath + Awa + Def - Armour
###

Trade COMPOSURE 9 HEALTH 9


Honour-bound cat WILL RANKS x 3 ENDURANCE RANKS x 3 ###

Cursed Intrigue Damage Combat Damage ###

¯¯¯ ¯¯¯ ¯¯¯ ššš ššš ššš


¯¯¯ ¯¯¯ ¯¯¯ ššš ššš ššš
¯¯¯ ¯¯¯ ¯¯¯ ššš ššš ššš
DESTINY POINTS 2 INJURIES / WOUNDS

☼☼☼☼☼☼☼☼ £ £ £ £ £ §§§§
WEAPONS ARMOUR
Weapon Quality Test Weapon Qualities Dmg Bulk Hard Leather
Longsword Normal 1D 3 Armour Rating 3
Shield Normal 1D Def+2 1 Armour Penalty -2
Fist 1D Off-hand+1, Grab 1 Bulk 0
Mace 1D Off-hand+1 2 MOVE / SPRINT ###
4 Base 16
4 Armoured 16
4 Fully Laden 16
WOUNDS APPEARANCE
HEIGHT tall WEIGHT buffy
EYE COLOUR brown HAIR COLOUR brown
MANNERISMS

Cassanova like, playful, but he is very loyal to House


Wayne, and especially Larry Wayne. He is flirty. But he
EQUIPMENT still value Larry more than anything else.
DISTINGUISHING FEATURES

he is handsome.
RETAINERS

PERSONAL HISTORY

He has been best friends with Larry since they were children. Even as a child, Jon has been very very curious for
adventure, especially sexual adventure. He lose his virginity, when he was 12, and then not even a year later he "lead"
Larry into having a sexual relationship with him. But unlike his feeling for those wench, his feeling for Larry was not a
mere lust. He loves him, and he is his highest priority. But a man got needs, and Larry being an heir of the house
doesn't do much help. He always tries to make quality time alone with Larry, but if they can't make it, Jon will look for
temporary relieve somewhere else, try to hide it as much as possible from Larry, although he already knew about Jon's
night time activities when he can't be with Jon. Larry hates it. But because of this, Jon is able to mantain his reputation
and their secrets from the prying eyes.
ALLIES ENEMIES OATHS

Larry Wayne, the heir of house


Wayne and his boyfriend
HERALDRY PORTRAIT MOTTO
Version Issues
3.1 CharSheet p1 didn't add XP spend on Specialities.
Changes
Amended formula in 'Char Sheet p1'AN3

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