Professional Documents
Culture Documents
Review of Related Literature
Review of Related Literature
Foreign Literature
Online Games
understood comprehensively.
that the actual based race track is getting more fans than
race track gives more fun for the players. Berger said that
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in contrast, makes the players get bored and leave the game
2008).
2005; Wang, Chan, Mak, Ho, Wong, & Ho, 2014; Festl et al.,
2012; Mehroof & Griffiths, 2010; and Ko, Yen, Yang, Yen, &
Ko, et. al. (2005) found out that lower self-esteem and
daily life.
Behavior
findings. For example, it was found that the flow was not
on gaming.
well in examinations.
more they got extra lesson, the more frustated they felt
and the stronger their need to play online video games for
getting fun.
Eskasasnanda (2016)
Academic Performance
That is, students who spent 11-50 hours playing video games
university students.
Local Literature
Settings.
Online Games
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Castillo (2018).
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Synthesis