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The 2 Renaissance: Explosive Growth in The $100B+ Creator Economy
The 2 Renaissance: Explosive Growth in The $100B+ Creator Economy
Creator
payments
features &
Creative competition
Passions Tools &
Less
Lego-ization
Friction
A B R I E F H I S T O R Y O F S O C I A L M E D I A
Snapchat launch
Introducing
‘ephemeral content’ Facebook Video and
Instagram and acquires Imagery
Pinterest are launched WhatsApp
YouTube turns
15 with over 2B
monthly users
TikTok arrives
on the scene
Instagram hits
Microsoft acquires 1B active users
Words Linkedin
Facebook Twitter hits 500M
goes public tweets per day
2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020
Old Idea, New Tech 1,000 True Fans is All You Need
“I really embrace the idea that there’s a Subscription / User / Mo. $10
new demystification process between
the artist and the audience […] in the Yearly Subscription Revenue
1960s, 1970s there were definite artists $120
now it’s subgenres, it’s about the
per User
community, it’s becoming more and
more about the audience” Users 1,000
– DAVID BOWIE, 1999
Yearly Creator Revenue $120K
1. Edited
W H O A R E T H E C R E A T O R S ?
YouTube
800 26%
600
400 Instagram
25%
200
Twitch
0 6%
Less than $20-50K $50-100K $100-500K $500K-1M $1M+
$20K Instagram
% of 64% Twitch YouTube
34% 23% 20% 21% 2% 1%
Creators 15% 50%
Limited correlation between account size revenue ~47M amateurs 2M+ professionals
levels highlights opportunity for niche monetization with heavy skew towards Instagram primarily on video-focused platforms
QQ 606
Pinterest 478
2010 2020E
• Advertising – programmatic or direct • Large creators begin leveraging social • Rise of niche monetization platforms
brand deals – as the dominant source of channels to launch and support allows for small cohorts to have
income1 owned brands big impacts
• Large scale needs to qualify for • Initial prevalence of consumer-packaged • Multi-media creator economies
monetization goods (physical) → incentives towards • Growing market for scalable, high
• High income inequality, limited incentives JVs, lower margin (still required higher margin digital goods → software is
to enter the market2 scale) eating the (creator) world
Kylie Jenner: A Diversified Business
Art / NFTs – CryptoPunks were
created by 2 people and have a
“market cap” of ~$5B currently
$-
Tech to embed multiple links Leading marketplace for Music distribution for
into a creator’s social profile sale of NFTs independent artists
650,000
550,000
2000 2005 2010 2015 2020
Safety
Increasingly provided by modern /
developed governments
Physiological Needs
W H A T ’ S N E X T F O R B I T K R A F T
1 The emergence of DAOs and the direct engagement, governance and monetization of communities + financing vehicles
2 UGC gaming and the expanding opportunity set for creators within low/no-code gaming environments (e.g., Roblox)
3 Digital Art & Design, not just with NFTs but also with increased supply and demand for avatars, skins, etc.
4 Tools & Tech that power up the infrastructure layer and allow the creator economy to reach new heights
Select Investments