Oath of The Sands

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PALADIN: OATH OF THE SANDS AURA OF DESTINY

Beginning at 7th level, if you or a friendly creature within 10


The Shuriman Empire fell long ago, victim to internal strife feet would suffer the effects of a critical hit, you can use a
and sudden rebellion. Now, the sands stir again, and the old
reaction to turn that hit into a regular hit.
empire rises. Those who wish for the empire to rise to its
At 18th level, the range of this aura increases to 30 feet.
previous heights, or those who wish to fight at the Emperor's
side, have taken to swearing this oath. With the power of the UNSTOPPABLE WILL
Emperor at their command, these paladins carve their At 15th level, if you would fail a saving throw, you may choose
destiny into the world.
to succeed on it instead Once you use this ability, you can't do
so again until you finish a long rest.
'TENETS OF THE SANDS
The tenets of the Oath of the Sands drives a paladin to seek ASCENSION OF THE SANDS
glory on the destined Shuriman path.
At 20th level, you can call upon the glory of Shurima to
Achieve Greatness. The path of the Empire allows you to temporarily transform you into a living legend.
reach your full potential, and it is your duty to do so.
Using your action, you undergo a transformation. For 1
Raise the Empire. The rule of Shirima will bring minute, you gain the following benefits.
prosperity. Support it on your shoulders and it will thrive.
Blaze Destiny. Your hand shapes the fates of yourself and e Your size becomes Large, and your attacks deal an
those around you, your choices create the journcy before you. additional weapon die of damage,
e Attacks made against friendly creatures other than you
OATH SPELLS within your Aura of Destiny are made at disadvantage.
You gain oath spells at the paladin levels listed in the Oath of e You can use your Channel Divinity: Emperor’s Command
the Sands Spells table. See the Sacred oath class feature for as a bonus action on each of your turns, doing so does not
how oath spells work, expend your Channel Divinity.

OATH OF THE SANDS SPELLS


Paladin Level Spells
3rd command, searing smite
5th blur, heat metal
9th crusader's mantle, daylight
13th death ward, fire shield
17th destructive wave, geas

CHANNEL DIVINITY
You gain the following two Channel Divinity options. See the
Sacred Oath class feature for how Channel Divinity works.
Cloak of Sand. You can use your Channel Divinity to
shield your allies with sand. As an action, choose any number
of creatures you can sce within 60 feet. Roll a number of d6
equal to your Charisma modifier (minimum of 1) rounded
down, you distribute temporary hit points equal to the rolled
result among those creatures or yourself.
Emperor's Command. As a bonus action, you present your
holy symbol and shout out to an ally you can see within 30
feet. That creature can immediately use their reaction to
move 15 feet and make a weapon attack against a creature.
That attack has a bonus to hit equal to your Charisma
modifier (minimum of 1).

Art CREDIT
Dunekeeper- Lejia Chan

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