Medusae

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MEDUSAE

Ability Scores: Choose one of: (a) Choose any +2; choose
any other +1 (b) Choose any +1; choose any other +1; choose
any other +1 3 = Be
Age. Typically, a Medusae ceases to age at the time it was ‘ |
transformed. Born Medusae reach maturity at 18 years old
and stop showing signs of aging when they reach 100 years.
Type. Your creature type is Monstrosity, instead of humanoid. st
Size. Medium or small
Speed. 30 ft.
Darkvision. Your mythical eyes give you an advantage when... # }
hunting your prey in darkness. You can see in dim light within? ;
60 feet of you as if it were bright light, and in darkness as if id
were dim light. © ;
Living creatures have a faint red glow to you due to the heat *8
they radinate. a
Green Blood. You have advantage on saving throws agains
poison, and you have resistance against poison damage.
You're also immune to disease. i «
Bodily Camouflage. You may hide your serpentine features, 9) P we
melding them into your body and reforming them back with”; b ,
no action required. Your form may look like any other
humanoid or the form you had before you were transformé L Fe
Head Full of Eyes. You have proficiency in the Perception ~
skill. >
Snake Hair. Your hair is composes entirely of living snakes es
that are considered simple melee weapons with the finesse oe
property, which you can use to make unarmed strikes. If yout
hit with them, you deal piercing damage equal to 1d6 + yout
Strength or Dexterity modifier, instead of the bludgeoning ©
damage normal for an unarmed strike.
Weapon Instincts. You have proficiency with the shortbow, —
longbow, longsword, and spear. 2 I : 7” oY
Fork Tongue. You are able to comminucate with creatures go - a :
related to reptiles and understand them. This doesn't grant UC
you any special advantage to interact with them, though.
Credit: letrongdao
Petrifying Gaze. Your focused gaze is supernaturally
dreadful. As an action, you can focus your gaze. All creatures
that can see you in a 30-foot cone must make a Constitution
saving throw or become frightened of you for 1 minute. A
creature that has failed this save can repeat this save at the
end of their turns, ending it early on a success. At 5th level,
your gaze will instead stun a creature for up to 1 minute. At
11th level, your gaze will instead paralyze a creature for up to
1 minute. At 17th level, your gaze will instead petrify a
creature until it is freed by greater restoration or similar
magic.
Once you've used this ability a number of times equal to
your Proficiency bonus, you cannot use it again until you
finish a long rest.
Intelligence, Wisdom, Charisma, or Constitution is your
spellcasting ability for when you cast petryifying gaze with
this trait (choose when you select this race).
Languages. You can speak, read, and write Common and
Primordial though at times you may sound like you have a
lisp.

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