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USING IN YOUR WORLD

The Dungeon Master must choose if the


spell is common, uncommon, or unique.
Common. Known spells that are easy to
acquire. Spells in the PHB are common.
Uncommon. Spells that are known but
must be acquired or found.
Unique. Unknown spells that must be
found. It could require research to learn it.

An optional spells to add to your 5e game.

• Give feedback at Discord. DESIGN NOTES


• Get more Spells. Witch Bolt looks great on paper, but it often
• Get the Newsletter. is a disappointment when cast. It makes the
Wizards following turns less interesting. And
on smaller targets, the spell isn't that
effective. A firebolt does 1 less damage on
F���� B��� average as it doesn't cost a spell slot.

1st level: Evocation While this doesn't solve all these issues,
Classes: Sorcerer, Wizard push back does help. For a small cost in
damage, it's worth the control of driving a
Casting Time: Action creature away from the caster.
Range: 60 feet
Components: V, S Since the Wizard can move around, he can
Duration: Concentration, up to 1 minute affect the direction the creature gets
pushed.
A pulsating laser extends from your If trying to escape a villain, the spell should
outstretched hand at a target creature help! Move away and let the push create
within range, creating a sustained beam more distance.
of energy between you and the target.
Make a spell attack against the target Not a perfect spell but I think it is a better
creature. On a hit, the target takes 1d10 choice than the spell Witch Bolt.
force damage, and the beam pushes
back 10 feet away from you.

On following turns, you can use your


action to automatically deal 1d10 force
damage to the target and push them 10 BONUS ITEM
feet directly away from you. The spell Here is an item using the spell.
ends if you use your action to do
anything else. The spell also ends if the G���� F����
target is ever outside the spell’s range or
if it has total cover from you. Magical figurine, uncommon
At Higher Levels. When you cast this A small glass figurine of a lightning bolt. With
spell using a spell slot of 2nd level or a word of activation, you throw the figurine to
higher, the initial damage increases by an area within 30 feet of you shattering it and
1d10 for each slot level above 1st. releasing energy.

Any creatures within 10 feet of the breaking


point are attacked by a Force Bolt (see spell).
Thank You! Please rate and review. Use On a hit, for the next 1-minute or until they
the links provided for more content or move 60 feet away they take sustained
to see my premium guides. damage at the start of your turn.

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