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Mindstorm Studio Fellowship Program 2022 - Game Design Session 01 - The World of HCGs
Mindstorm Studio Fellowship Program 2022 - Game Design Session 01 - The World of HCGs
HCG games accounted for 33 % of Game Hypercasual games alone are estimated to
downloads in 2021, reaching around 15 generate $3.4B in ad-monetization revenue.
Billion downloads.
GAMES, GAMES & SOME MORE GAMES
Casual Games
Mass-market appeal, Simpler game mechanics, Meta-games, Short sessions, Addictive core
mechanic
Midcore Games
More complex, Require skill / strategy, Multi-player, Resource management
Hardcore Games
Invest time, Hobbyist niches, Highest engagement, Long sessions, MOBA’s etc
HCG’s
GAMES, GAMES & SOME MORE GAMES
Casual Games
Mass-market appeal, Simpler game mechanics, Meta-games, Short sessions, Addictive core
mechanic
Midcore Games
More complex, Require skill / strategy, Multi-player, Resource management
Hardcore Games
Invest time, Hobbyist niches, Highest engagement, Long sessions, MOBA’s etc
GAMES, GAMES & SOME MORE GAMES
Casual Games
Mass-market appeal, Simpler game mechanics, Meta-games, Short sessions, Addictive core
mechanic
Midcore Games
More complex, Require skill / strategy, Multi-player, Resource management
Hardcore Games
Invest time, Hobbyist niches, Highest engagement, Long sessions, MOBA’s etc
GAMES, GAMES & SOME MORE GAMES
Casual Games
Mass-market appeal, Simpler game mechanics, Meta-games, Short sessions, Addictive core
mechanic
Midcore Games
More complex, Require skill / strategy, Multi-player, Resource management
Hardcore Games
Invest time, Hobbyist niches, Highest engagement, Long sessions, MOBA’s etc
GAMES, GAMES & SOME MORE GAMES
Casual Games
Mass-market appeal, Simpler game mechanics, Meta-games, Short sessions, Addictive core
mechanic
Midcore Games
More complex, Require skill / strategy, Multi-player, Resource management
Hardcore Games
Invest time, Hobbyist niches, Highest engagement, Long sessions, MOBA’s etc
Hyper Casual Games
Single core mechanic, Snackable content, Universal appeal, Ability to go viral, User Acquisition
Casual Games
Mass-market appeal, Simpler game mechanics, Meta-games, Short sessions, Addictive core
mechanic
Midcore Games
More complex, Require skill / strategy, Multi-player, Resource management
Hardcore Games
Invest time, Hobbyist niches, Highest engagement, Long sessions, MOBA’s etc
GAMES, GAMES & SOME MORE GAMES
Casual Games
Mass-market appeal, Simpler game mechanics, Meta-games, Short sessions, Addictive core
mechanic
Midcore Games
More complex, Require skill / strategy, Multi-player, Resource management
Hardcore Games
Invest time, Hobbyist niches, Highest engagement, Long sessions, MOBA’s etc
Hyper Casual Games
Single core mechanic, Snackable content, Universal appeal, Ability to go viral, User Acquisition
Casual Games
Mass-market appeal, Simpler game mechanics, Meta-games, Short sessions, Addictive core
mechanic
Midcore Games
More complex, Require skill / strategy, Multi-player, Resource management
Hardcore Games
Invest time, Hobbyist niches, Highest engagement, Long sessions, MOBA’s etc
Glossary for game talk
● CPI - Cost Per Install
● D1, D7- RETENTION
● Number of Sessions
● Session Length
● LTV - Lifetime Value
● ARPDAU - Average Revenue Per User
● CTR - Click Through Rate
● CVR - Conversion Rate
Many more
HCG IN METRICS
HCG iN METRICS
SOME HCG MECHANICS
Questions?
Fire Away
PRESENTER
ARIF QADIR
REFERENCES
https://www.adjust.com/resources/downloads/hyper-casual-report-2020
https://sensortower.com/
https://www.applovin.com/glossary/hyper-casual-games/
https://gameanalytics.com/blog/14-best-hyper-casual-gameplay-mechanics.html#Timing
https://mobilefreetoplay.com/top-10-game-mechanics-for-hyper-casual-games/