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Wrath of The Pit Lord - Final
Wrath of The Pit Lord - Final
General Features
The floor here is slippery. Any creature that moves at more
Ceilings. The ceilings are made of stone and rise 15 ft. than half its speed must succeed on a DC 12 Dexterity
above the floor. Floors and Walls. The floors are made of (Acrobatics) check or else they fall prone.
tiled stone and the walls contain numerous small alcoves Encounter: Zombies. There are twelve zombies
where the dead have been laid to rest. Doors. The doors wandering around in the bloody pool. They attempt to
are made of rotten wood. Light will leak through from one grapple and drown anyone who gets close to them.
side to the other. Unless specified otherwise, the doors are
all unlocked. Lighting. There are no sources of light in
most of the rooms. Unusual Features. The smell of
sulphur permeates the crypts. There are many collapsed
tunnels that lead to nowhere.
The following rooms are keyed to the included map and
numbered for ease of use.
2. Side Tomb A. 6. Collapsed Foyer
This small chamber contains a small stone This room contains the remainder of an
chest surrounded by rubble. ancient temple's foyer. The walls have dark
sigils carved into them, and blood is smeared
across the rubble on the floor. It appears as
Encounter: Imps. There are six imps here. They're all though this was a meeting place at some
point in the distant past.
invisible when the characters enter and wait for someone
to open the chest before they attack.
Treasure: Stone Chest. The chest here is locked. It can
be opened with a DC 15 Dexterity (Sleight of Hand) check. This room is empty. Nothing of note is here.
It contains 250 gp, a ruby worth 50 gp, and a spell scroll of
lesser restoration. 7. Temple Hallway
3. Side Tomb B.
This long hallway contains four 5 ft. alcoves,
three of which contain statues of demonic
entities. To the west, a flooded room can be
This room contains a broken stone chest and
seen. To the east, a shattered small stone
two small stone statues.
chest can be seen against the wall.
The portal leads to a hellish realm. The demons have been STR DEX CON INT WIS CHA
pouring through it since it was opened. Currently, the giantt 20 (+5) 15 (+2) 22 (+6) 20 (+5) 16 (+3) 22 (+6)
demon is sustaining it. Once he is slain, the portal closes
within 1d4 rounds. Saving Throws Str +8, Con +9, Wis +6, Cha +9
Encounter: Pit Lord. The giant demon is a pit lord, a Damage Resistances cold; bludgeoning,
minor demon lord from the upper layer of the hells. He piercing, and slashing from nonmagical
uses his whip to draw in spellcasters before slashing them weapons
with his claws. If a major melee threat presents itself, he'll Damage Immunities fire, poison
switch his focus to them. Condition Immunities poisoned
Treasure: Flaming Whip. When the pit lord dies, he Senses truesight 120 ft., passive Perception 13
drops his magical +2 flametongue whip.
Languages Abyssal, telepathy 120 ft.
Challenge 8 (3,900 XP)