CoC7 PC Sheet - Auto-Fill - DDT - Standard - Color

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I NVESTIGATOR

Name Birthplace Pronoun


Occupation Residence Age

       

STR SIZ Hit Points


C HARACTERISTICS

       

CON POW Magic Points


       

DEX APP Luck


         

INT EDU Sanity


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) Firearms Occult (05%)


(Handgun) (20%)
Animal Handling (05%) Firearms Operate Heavy
(Rifle/Shotgun) (25%) Machinery (01%)
S KILLS

Anthropology (01%) Persuade (10%)


Firearms
Appraise (05%) First Aid (30%) (01%)
Pilot
Archaeology (01%) Gambling (10%) Psychology (10%)

(05%) History (05%) Ride (15%)


Art / Craft
Intimidate (15%) Rope Use (05%)

Charm (15%) Jump (20%) (01%)


Science
Climb (20%) (01%)
Language (Other)
Credit Rating (00%) Sleight of Hand (10%)

Cthulhu Mythos (00%) (EDU) Spot Hidden (25%)


Language (Own)
Disguise (05%) Law (05%) Stealth (20%)

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Dodge (half DEX) Library Use (20%) (10%)
Survival
Drive Wagon/ Listen (20%) Swim (20%)
Coach (20%)
Elec. Repair (00%) Locksmith (01%) Throw (20%)
Fast Talk (05%) Mech. Repair (10%) Track (10%)
Fighting (Brawl) (25%) Medicine (01%) Trap (10%)

Natural World (20%)


Fighting
Navigate (10%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move


Brawl 1D3 + DB 1 - - - Build
C OMBAT

  

Dodge
Damage Bonus
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level
Cash
Assets

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.
 
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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