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qualcosa 500 (Warhammer 40,000 9th Edition) [25 PL, 3CP, 500pts]

Patrol Detachment 0CP (Imperium - Adeptus Astartes - Dark Angels) [25 PL,
3CP, 500pts]
Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Assault Doctrine,
Bolter Discipline, Combat Doctrines, Devastator Doctrine, Fire Discipline, Grim Resolve, Implacable,
Shock Assault, Speed of the Raven, Tactical Doctrine

Configuration [3CP]

**Chapter Selector**
Selections: Dark Angels
Categories: PC: DA, CONFIGURATION

Battle Size [3CP]


Selections: 1. Combat Patrol (0-50 Total PL / 0-500 Points) [3CP]
Categories: CONFIGURATION

Detachment Command Cost


Categories: CONFIGURATION

HQ [6 PL, 120pts]

Primaris Librarian [6 PL, 120pts]


Selections: 2. Fury of the Lion (Aura), 3) Righteous Repugnance, 4) Trephination, 5) Engulfing
Fear, Bolt pistol, Chapter Command: Chief Librarian [1 PL, 25pts], Force sword, Frag & Krak
grenades, Warlord
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, FACTION: IMPERIUM, INFANTRY, LIBRARIAN,
PRIMARIS, PSYKER, HQ, FACTION: DARK ANGELS, DEATHWING, WARLORD, CHIEF LIBRARIAN
Rules: Angels of Death
Abilities: 2. Fury if the Lion (Aura), 3) Righteous Repugnance, 4) Trephination, 5) Engulfing
Fear, Chief Librarian, Psychic Hood, Psyker: Primaris Librarian, Unit: Primaris Librarian,
Weapon: Bolt pistol, Force sword, Frag grenades, Krak grenades
Abilities Description Ref
While a friendly DARK ANGELS unit is within 6" of this WARLORD, if this
2. Fury if the WARLORD has made a charge move, was charged or performed a
Lion (Aura) Heroic Intervention this turn, add 1 to the Strength Characteristic of
models in that unit.
Blessing: Righteous Repugnance has a warp charge value of 7. If
manifested, select one friendly DARK ANGELS unit within 12" of this
3) Righteous
PSYKER. Until the start of your next Psychic phase, each time a model in
Repugnance
that unit makes a melee attack, you can re-roll the hit roll and you can re-
roll the wound roll.
Witchfire: Trephination has a warp charge value of 5. If manifested, the
closest enemy unit within 18" and visible to this PSYKER suffers D3
4)
mortal wounds. If the result of the Psychic test was greater than the
Trephination
Leadership characteristic of the enemy unit, that enemy unit suffers 3
mortal wounds instead.
Malediction: Engulfing Fear has a warp charge value of 7. If manifested,
select one enemy unit within 24" of this PSYKER. Until the start of your
next psychic phase:
• Subtract 1 from Leadership characteristic of models in that unit.
5) Engulfing • That unit cannot use the Objective Secured ability or any similar abilities
Fear that allow them to control an objective marker regardless of the number of
enemy models within range of an objective marker.
• If the result of the Psychic test was equal to or greater than that unit's
Leadership characteristic, that unit cannot perform actions (if that unit is
currently performing an action, it immediately fails).

This model knows one additional psychic power from their chosen
Chief
discipline and can attempt to Deny one additional psychic power in your
Librarian
opponent’s Psychic phase.
Each time a Deny the Witch test is taken for this model, if the unit
Psychic
attempting to manifest the psychic power is within 12" of this model, add
Hood
1 to that Deny the Witch test

Psyker Cast Deny Powers Known Other Ref


Primaris Librarian 2 1 Smite, 2 Librarius -

Unit M WS BS S T W A Ld Save Ref


Primaris Librarian 6" 3+ 3+ 4 4 5 4 9 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Force sword Melee Melee +1 -3 D3 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -

Troops [10 PL, 200pts]


Assault Intercessor Squad [5 PL, 95pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, PRIMARIS, INFANTRY, ASSAULT
INTERCESSOR SQUAD, CORE, INTERCESSORS, FACTION: DARK ANGELS, TROOPS
Rules: Angels of Death, Combat Squads
4x Assault Intercessor [76pts]
Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol,
Krak grenades
Assault Intercessor Sgt [19pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol
Unit: Assault Intercessor Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt
Pistol, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Assault Intercessor Sgt 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Heavy Bolt
18" Pistol 1 4 -1 1 -
Pistol
Krak Grenade
6" 6 -1 D3 -
grenades 1
Intercessor Squad [5 PL, 105pts]
Selections: Bolt rifle
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, INFANTRY, INTERCESSOR SQUAD, PRIMARIS,
CORE, INTERCESSORS, TROOPS, FACTION: DARK ANGELS
Rules: Angels of Death, Combat Squads
Weapon: Bolt rifle
4x Intercessor [80pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Intercessor Sergeant [25pts]
Selections: Bolt pistol, Frag & Krak grenades, Power sword [5pts]
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Power
sword

Unit M WS BS S T W A Ld Save Ref


Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Bolt rifle 30" Rapid Fire 1 4 -1 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Power sword Melee Melee +1 -3 1 -

Elites [9 PL, 180pts]


Redemptor Dreadnought [9 PL, 180pts]
Selections: 2x Storm Bolters, Heavy flamer, Icarus Rocket Pod [5pts], Macro Plasma
Incinerator, Redemptor Fist
Categories: FACTION: ADEPTUS ASTARTES, DREADNOUGHT, FACTION: IMPERIUM, REDEMPTOR
DREADNOUGHT, VEHICLE, CORE, ELITES, FACTION: DARK ANGELS
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought, Weapon: Heavy flamer, Icarus Rocket
Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged,
Redemptor Fist, Storm bolter, Wound Track: Redemptor Dreadnought 1, Redemptor
Dreadnought 2, Redemptor Dreadnought 3

Abilities Description Ref


Duty Each time an attack is allocated to this model, subtract 1 from the Damage
Eternal characteristic of that attack(to a minimum of 1)

Unit M WS BS S T W A Ld Save Ref


Redemptor Dreadnought * * * 7 7 13 4 8 3+

Weapon Range Type S AP D Abilities Ref


Each time an attack is made with this
Heavy
Heavy flamer 12" 5 -1 1 weapon, that attack automatically hits
D6
the target.
Blast. Each time an attack is made with
Icarus Rocket Heavy
24" 7 -1 2 this weapon against an Aircraft unit,
Pod D3
add 1 to that attack's hit roll.
Macro Plasma
Heavy
Incinerator, 36" 8 -4 2 Blast
D6
Standard
Blast. Each time an unmodified hit roll
Macro Plasma of 1 is made for an attack with this
Heavy
Incinerator, 36" 9 -4 3 weapon profile, the bearer suffers 1
D6
Supercharged mortal wound after shooting wiht this
weapon.
Redemptor
Melee Melee x2 -3 D3+3 -
Fist
Rapid
Storm bolter 24" 4 0 1 -
Fire 2

Remaining Characteristic Characteristic Characteristic


Wound Track Ref
W 1 2 3
Redemptor
7-13+ 8" 3+ 3+
Dreadnought 1
Redemptor
4-6 6" 4+ 4+
Dreadnought 2
Redemptor
1-3 4" 5+ 5+
Dreadnought 3

Force Rules
1st Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS keyword, then
DARK ANGELS Vanguard Detachments that only contain models with the DEATHWING and/or INNER
CIRCLE keywords gain the 1st Company ability.
• Deathwing Terminator Squad, Terminator Squad, Terminator Assault Squad and Relic Terminator Squad
units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3
Command points'. ()
2nd Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS Keyword,
then DARK ANGELS Outrider Detachments that only contain models with the RAVENWING keyword gain
the 2nd Company ability.
• Bike Squad and Outrider Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3
Command points'. ()
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all
modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines. ()
Assault Doctrine: The Armour Penetration characteristic of Pistol and melee weapons this model is
equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the
Damned p35)
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting
Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your
previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid
Fire type. ()
Combat Doctrines: If your army is Battle-forged and if every unit from your army has this ability (excluding
Servitor and UNALIGNED units), this unit gains a bonus (see below) depending on which combat doctrine is
active for your army, as follows:
• During the first battle round, the Devastator Doctrine is active for your army.
• During the second battle round, the Tactical Doctrine is active for your army.
• At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of
that battle round, the doctrine you selected is active for your army.
• During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army.Unless
specified otherwise, this bonus is not cumulative with any other rules that improve the Armour Penetration
characteristic of a weapon (e.g. the Storm of Fire WARLORD Trait).
()
Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is
equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the
Damned p35)
Fire Discipline: While the Tactical Doctrine is active for your army, INFANTRY models from your army
(excluding DEATHWING models) can make attacks with Rapid Fire and Assault Weapons (excluding Blast
weapons) while withing Engagement Range of enemy units, but must target an enemy unit that is within
Engagement Range of its own unit when they do so. ()
Grim Resolve: Each time a model with this tactic makes an attack, unless that model's unit has moved this
turn (excluding pile-in and consolidation moves), add 1 to that attack's hit roll. Each time a Combat Attrition
test is taken for this unit, it is automatically passed. ()
Implacable: While the Assault Doctrine is active for your army, each time a DEATHWING INFANTRY or
DEATHWING DREADNOUGHT model from your army makes a melee attack against a CHARACTER unit
or unit that contains any models with a wounds characteristic if 8 or more, you can re-roll the wound roll. ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic
Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this
unit. ()
Speed of the Raven: While the Devastator Doctrine is active for your army:
• Add 3" to the Move characteristic of RAVENWING models from your army.
• RAVENWING units from your army are eligible to shoot with in a turn in which they Advanced. Each time a
model in that unit makes a ranged attack in a turn in which it Advanced, that attack suffers the penalty
incurred to the hit roll as if firing an assault weapon. ()
Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is
equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the
Damned p35)
Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its
maximum number of models, may be split into two units each containing an equal number of models. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it
explodes and each unit within 6" suffers D3 mortal wounds. ()

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