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Applying Aerodynamics Physics in FIFA

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This essay will use the behavior of real players to develop a theoretical game mechanic that

modifies players and ball mechanism in fifa, as well as any similar real-time game, in order to

build on the unique dynamics of this iconic ability.

This real time game mechanisms, will include a ball that, for the first time, will be able to float

through the air. As a result, the ball can sail along an abnormally straight route in early versions

of the popular game. To find out what was going on, a team of engineers and animators have set

out to improve this mechanism. After a thorough examination of the game's projectile physics

code, they discovered the source of the issue: an incorrect drag coefficient. The drag coefficient

is a tool used by engineers to simulate air resistance, which has an impact on an object's speed

and trajectory while in flight. He believes that the ball travels at its highest speed from the get-go

and its maximum velocity is quickly slowed due to such air resistance. These equations yield

displacement, velocity, time, and acceleration. Three equations, called the laws of constant

acceleration, can only be used when acceleration is constant and motion is straight. Three

equations:

u+at=v

v2=u2+2as

s=ut+12at2

u=initial velocity (ms 1)

final velocity (ms1)

a=acceleration (ms2)
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time=t (s)

s=distance (m)

As in previous FIFA games, its ball sped and decelerated at a constant rate, independent of

its initial velocity. EA Sports' senior gameplay producer Aaron McHardy shares his insights who

manages the FIFA series, adds, "Therefore, the ball would in the same manner as if it were

traveling speed limit is 5 mph." The FIFA series is created by EA Sports. The drag problem also

created an unnatural rotation. As it one side is whipped by the wind, this known as magnus event

caused a whirling sphere to be propelled in the direction that is opposite. The effect of magnus

was miscalculated, resulting in a uniform trajectory for the ball. McHardy notes that as soon as

the issue was resolved, "overall the ball would properly whirr, and we obtained by more diversity

in the curve." In the real world, the ball dips, veers, and displays all of these other observed

behaviors. This is where the rule of tactical maneuvering is included.

Officially, the FIFA 22 gameplay elements have been announced by EA Sports, and the

game promises to take full advantage of console technology, focusing on a wide range of

technological upgrades and hyper-realistic parts of the game. Hyper Motion’s inclusion in FIFA

22 has had a significant impact on the game's Composed Ball Control system. A more natural

feel and appearance are being achieved using the control features. Realistic defensive shielding

and control of aerial balls will also be improved.

The most interesting reality in the gameplay is the Hyper motion gameplay. Hyper

Motion technology's use into FIFA 22's gameplay has resulted in a significant increase in

composed ball control. Using these new features, you'll be able to move about the screen with

greater fluidity and realism. Aerial balls will be easier to manage, and protective shields will
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have a more lifelike appearance. For a goaltender to be fooled by a soccer ball's aerodynamics in

FIFA, the combination of forces and factors must be just correct. MIT mechanical engineer

Anette (Peko) Hosoi claims that "there are really comparatively little forces operating on the

ball" once it has been kicked and is flying through the air. All three of gravity's effects are at

play. The rule physics in gravity is seen here.

Drag, also known as air resistance, is a force acting in the opposing direction to the ball's

motion. The ball's roughness and seams can have an effect on this. In fact, it is via the use of

these seams that a ball's trajectory may be predicted. According to Hosoi, the man behind the

MIT Sports Lab's inception, a smooth ball would be "awful." Moveable air resists. Resistance is

drag. Drag affects planes and baseballs. Drag hinders flight. Describes soccer drag.

Complex soccer drag. Moving with an object through the air makes it appear still and the air pass

it. Air molecules stick to the slide's object. Molecules pull air. Momentum and viscosity

determine flow movement and drag. Reynolds number measures inertial-to-viscous force.

rho=air density, V=speed, d=ball diameter, mu=air viscosity. Viscous forces dominate below 100

Reynolds, forming thick laminar boundary layers. Thin boundary layer and high Reynolds

number (107).

Drag isn't just from the boundary layer. Weather and dimensions affect drag. Equation predicts

drag.

D=.5*rho*V2*A*cd, where D=drag and A=cross-sectional area. Wind tunnel models determine

drag coefficients.

Drag ball. Ball boundary layer drags. Viscous ball wake separates flow. Wide wakes add drag.

Reynolds number boundary layer conditions affect wake thickness and ball drag. Right graph
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shows ball smoothness (solid line). At low Re, drag coefficient rises and falls. Lower Re means

laminar BBLs and thick wakes. Re increases boundary layer turbulently, producing a thinner

wake. Speed and Re increase wake thickness and drag. For a.75-foot-diameter soccer ball with

2.37 x 10-3 slug/ft3 static air density and 3.61 x 10-7 slug/ft sec viscosity, the Reynolds number

is:Re=3.0x105.Unsmooth soccer balls have a drag coefficient between.5 and.1 25 Stitching on

the ball disrupts the boundary layer, lowering its Reynolds number. Second line is a soccer ball

(dashed lines). Soccer ball drag is graphed as 25Cd

Envision a soccer ball flying in the air. To drive the ball forward, a layer of air surges

around the front and creates a "untidy tempestuous" zone of high tension, says Hosoi. This

region would be right behind the ball on a straight direction, but players like Cristiane like to turn

the ball to alter its course. The "muddled violent" zone is moved aside and the ball is veered off

from its forward movement by this parallel power, which is known as a Magnus force, as

indicated by Harland.

A ball's aerodynamic properties, temperature, and air pressure all have an impact on these

forces. According to Harland, "the degree of Magnus force may be affected by the design and the

quantity of seams." Among other things, the ball's outer surface and the player's footwear all

have an effect on the magnitude of the impact. Some of FIFA 22's most recent incorporated

technologies and gameplay updates were demonstrated in the game's 1-hour-long gameplay

trailer. If you're playing on a console, you may expect to see a new HyperMotion animation

method starting October 1st.


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REFERENCES

Chiaet, J. (2013). FIFA Physics. Scientific American, 309(6), 19–19.

https://doi.org/10.1038/scientificamerican1213-19

Chowdhury, S. "BibÖzil. (n.d.). FIFA 22 gameplay features revealed: HyperMotion, new ball

control, True Ball Physics and more. Www.sportskeeda.com. Retrieved July 11, 2022,

from https://www.sportskeeda.com/esports/fifa-22-gameplay-features-revealed-

hypermotion-new-ball-control-true-ball-physics
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The Aerodynamics of a Soccer Ball. (2019, June 28). Inside Science.

https://www.insidescience.org/news/aerodynamics-soccer-ball

VGR. (2019, July 21). FIFA 20 Ball Physics to Bring More Realistic, Natural Gameplay. VGR.

https://www.vgr.com/fifa-20-ball-physics-to-give-more-realistic-natural-gameplay/

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