Professional Documents
Culture Documents
Exam 4 Naveen New - With LR
Exam 4 Naveen New - With LR
Exam 4 Naveen New - With LR
(Established under the Himalayiya University Act,2019, Uttarakhand Act No.-08 of 2019
PAPER 4
A PRE-SYNOPSIS REPORT SUBMITTED IN REQUIREMENT OF PRE-PHD
PROGRAMME
Topic -“E-learning and its Growth - Factors and Aspects”
By
Naveen Chandra Pandey, PhD Scholar ( Management),
thenaveenpandey@gmail.com
+91-8755475110
Himalayiya University
July 2022
Elearning is a major project of the Ministry of Education, Canada that provides students
with more choices to customize their education based on their strengths, needs, and
interests (Wadhwani & Gankar, 2020).
Spreading the concept of MOOC in India .
SOME CRITICAL ASPECTS OF E-LEARNING
1. Adaptive Learning
Each of the students in a classroom is different. Thus, to bring all the resources, activities,
projects, and assignments on the board and tailoring it further in accordance to a learner’s
individual needs is known as the process of Adaptive Learning. E-Learning has been
successful in implementing the process of Adaptive Learning to a considerable measure. The
process of learning on the screens via internet and technology has made it possible for the
assessments to be free from all the arbitrary and biased elements of the human factors and
the judgement is in true form with the help of algorithms and predetermined conditioning.
However, to the maximum extent E-Learning has been able to make its reach, adaptive
learning has been merely an experiment in the market which is yet to be realized in its full
potential. There have been a number of executions and beta testing of the models. As the
sector continues to grow and evolve, the learning process will be accepted and adopted in
its practical form. There are still a number of platforms working on the basis of adaptive
learning.
2. Social Learning
Human is a social animal and the evolution of the mankind is the best example to how well
can a human being learn socially. Thus, social learning becomes one of the most basic
components of the human learning process and interaction in respect to group dynamics as
well as its application towards the modern technological age. Online communities, forums,
chat-rooms, and sharing booths are making it possible for the humans to learn socially once
again. Social learning in the online space does a great deal to the productivity as well as the
efficiency of the workforce in terms of organisational learning. Social learning in an
organisational structure makes it possible for the colleagues and the team mates to offer
their skills, expertise, and insights over a topical discussion with the experience like an
offline classroom.
Social learning is finding a great place for itself in the companies and organisations. But the
social learning process never stops. It keeps going on as the communities keep reflecting
their thoughts and insights which are endless. With social learning making a space for itself,
more competitors are going to enter this space and the learning process is going to become
a very strong spine to the wide and diverse curriculum of various institutes/companies.
3. Video Learning
Human learning process is categorised, in a very vague and general form however, into
three main components based on – visual approach, auditory approach, and kinaesthetic
approach. The kinaesthetic individuals are the ones that excel best in education when faced
with videos, vocals, and practical demonstrations, respectively. For a number of years in the
traditional educational classroom, despite the dichotomy, there was a group of auditory
earners who could make the best out of the opportunities. E-Learning has made it very easy.
With the advent of the e-Learning, video learning is becoming the next big upcoming trend.
Video learning in the world todays is making way for itself in a number of domains.
Especially in the training and educational institutes, video learning is getting preferred a
modern way of tech integration. Video learning is continuously dominating the market
space and going ahead with a tech upgrade which can improve the space as well as making
the best use of the video learning.
4. Artificial Intelligence
AI is no more the evil technology, at least for the human beings, and is completely safe to be
integrated with the tech tools and businesses. In the world today of IoT services, Siri,
Cortana, and Alexa are some of the predominant factors which are making it possible to
integrate homes with technology and experience a level upgrade in the era of the
technology.
AI is also getting equipped with e-Learning tools now and is going beyond the mobile
commands. AI has been helping the learners hit the right button to lead them to the right
course/direction and make statistical predictions about the on-going courses and thus can
help in making students aware about it. The potential of the industry of the e-Learning is
huge and tremendous, which makes it a limitless factor.
With alternative styles and needs of writing coming in, customers and the illustrator alike
can be the ones to expect more sophisticated versions which are more flexible and agile
frameworks. Within, however, consumers and instructors alike can expect more and more
sophistication, with more flexibility permitted when it comes to alternative learning styles
and needs.
5. Microlearning
Bigger steps at once might scare the learners off and this brings in the aspect of micro
learning. Small steps and continuous efforts can be a great way to learn and eradicate the
fear of learning and doing multi-phase projects. A number of students as well as
collaborative classrooms have experienced a great amount of ease and success in breaking
up the projects into multiple phases and thus further learning the phases in manageable
chunks. That too can be done in various forms of content like visual, audio-based, or textual.
A number of engaging activities further helps to interest the learners.
Also known as microlearning, a number of practical experiences and studies have found that
it becomes very easy as well as highly effective when lessons are broken up into multiple
pieces and not done at once. This aspect of education and learning also indicates the
intersection of the e-Learning and the traditional learning process. However, the
microlearning process hasn’t been implemented in the education on the common grounds
yet so far.
6. Gamification
Humans have the tendency to be challenged or played with. Games tend to do both of the
things. Without the factor of age being considered, learner is always more interested and
attentive to the learning when it is fun to learn. The process is identified to be more
receptive and digestive. This aspect of e-Learning is rapidly spreading over the screen of the
mobiles of the younger generation pushing them to learn unknowingly.
It is actually more than just fun and games. The games are on the lines of the lessons and
have proven benefits. It enhances the interactions of the human mind with the data being
shared on the screen in the form of a game. When understanding is up, so too is
engagement, retention, grades, and overall classroom happiness.
Gaming based studying is also finding its way to the classrooms now with a solution to
engage students in a better way, both digitally as well as physically. Additionally,
gamification of the e-Learning industry is not just welcomed but is being seen as one of
the most ideal solutions to continue in the sector of education (Gomez, n.d.).
7. Mobile Learning
Mobile learning is one of the most common forms of e-learning which is predominantly
visible in the surroundings. After the COVID outbreak, the aspect of m-learning has got an
even further push to be adopted and made use of. Although, it is not a very stringent part of
what comprises the actual traditional e-Learning process, the evolution of the learning
based on the mobile, or m-Learning, is certainly an appropriate trend to consider. Phones
have been turned into smartphones to do a lot more than just make phone calls. This is
probably the future that was seen by the mobile industry while making the first step
towards a smartphone handset. Most of the things can be done on-the-go making a human
being truly mobile.
Although, it is very common in many parts of the world, there are regions where the facility
is still behind the rate it should have been in the adoption and has a long way to go before it
gets completely viable for everyone and anyone to be used for the purpose of education
and awareness. Phone-based language-learning applications have been coming to the fore
making the complete scenarios even more viable and enhanced.
Mobile learning has made a great progress so far however there is still a need to have the
m-Learning architectures in place to embrace the same learning facets trends that eLearning
managed to do before it can become widespread and commonplace. That said, in the
future, there’s no doubt that m-Learning will grow to be huge.
8. Augmented & Virtual Reality
With even more enhanced features, better interaction opportunity, 360-degree visuals,
graphics overlays, and an explorable interface, augmented reality and virtual reality is the
talk of every aspect and domain of the industry around the world. These are making it even
more interesting for the learners to integrate the technology into the education system. It is
already that the paradigm that existed, of a teacher scribbling on a blackboard, has gone out
the window and there’s nowhere to go, but up.
The augmented and visual reality give an opportunity to the learners and the practitioners
to explore the world that they read and study about in a more close manner and have an
immersing experience into the subject matter. It doesn’t matter if the subject is in the
domain of mathematics, science, history, or literature. This aspect of technology is going to
take all the other factors too with a swing and the education industry, particularly the ELearning
industry to all the new heights. Video learning, gamification, and mobile learning
are going to be even more immersive and intact once they get introduced to the augmented
and virtual reality applications.
9. Learning Management Systems
Content management systems (CMS) are finding a new role for themselves after the advent
of education sector in to the online mode of collaboration. Earlier used to manage web
platforms, CMS is now being rapidly used by the institutes to create and store the digital
assets and content with safety and security. CMS has started expanding into the world of
eLearning.
Another aspect is the LMS. Instructors and other e-Learning practitioners are able to
develop, document, and administer the courses and curriculums that are produced.
LMS has enabled the institutes and the organisations to plan the future of the learning and
the course-correct. However, constant creation and curation does not work in any of the
two aspects or if it does, it is permitted by way of an LMS user’s ability to share information
and integrate materials at the last minute. As the new technologies make way into the
market before the customers, e-Learning specifically is going to become very easy and the
planning and management of the courses is going to be like a breeze, thus doing away with
the old analogue methods for good. As such, LMSs are here to stay.
10. Learning & Development
LMS and the associated system are not just about the planning and the implementation of
the course before the learners. They are, however expected to assist the teachers and
practitioners to collect enough data points so that the data can be worked upon and the
inference can be taken out through statistical and analytical tools. This can be of major help
to spread the awareness among all the people who are involved in the evaluations and
effective planning of the lesson and the overall course in the sue course of time while
playing a very critical role in learning & development alongside.
Otherwise known by the short form title, L&D is a strategy of managing the individual
performance and the parameters of the overall goals of the institutions. However, this
method has been applied commonly across the industries and has a very critical role to play
in the E-Learning as well. Hence, L&D helps teachers and the educators to apply the data
thus collected in a form, which can help to improve the ones lagging in their course or
lessons.
All of the techniques that we have been discussing so far in the sections above like
gamification, augmented reality, micro learning, video learning, social learning, and adaptive
learning processes have all been inculcated out of the data collection and its analysis
towards the indications of success. As the trends in the E-learning continue, L&D and data
will continue to play and active role or the analysis and reporting. After all, it would be
difficult to advance and improve without the facts to back it up.
In a recent State of Higher Ed LMS Market for US and Canada report (Fall 2017), 87 percent
of institutions and 91 percent of student enrolments rely upon Blackboard, Canvas,
Moodle, or D2L Brightspace, but the PCMag reviews showed a different four winning the
Editors’ Choice awards (above bullet points). Blackboard remains the most popular LMS
(28 percent of institutions and 37 percent of enrollments), Canvas is hot on its heels,
accounting for 21 percent of institutions (up from 17 the previous year) and 27 percent of
enrolments (Hill, 2017).
Evolving online learning platforms in the world
In a matter of weeks, COVID-19 has brought new shifts in education. It has changed how
students and office workers around the world are getting educated.
This global pandemic is not necessarily a good time to brush up on skills as many are
working in essential business, working from home, trying to get new clients, or simply taking
care of their loved ones. But now, since the stay-at-home orders for most countries will
extend for several weeks, online classes are a great option to keep busy and productive.
Some of the most popular and accepted online learning platforms that offer a plethora of
courses from experts in various fields and professors at top universities are listed as:
MOOC stands for Massive Open Online Courses. This means the e-learning platform
provides an online learning experience to anyone that wishes to sign up.
1. Coursera
Coursera is a popular online education platform that offers courses from top education
providers around the world. Over the years, the company has grown rapidly and provides
the world’s best standards of education through MOOC.
This online learning platform partners with universities including Stanford, Duke, Penn,
Princeton, Michigan, Peking, and HEC Paris and companies like IBM, Google, and PwC.
Overall, they have 190 active partners from 48 countries.
2. Skillshare
Skillshare is an online education platform that is beneficial for both students and teachers.
The website offers thousands of courses related to design, business, marketing, technology,
photography, film, fashion, music, gaming, cooking, writing, DIY. crafts, and more.
Also, it offers referral compensation for teachers if any of the students subscribe to the
premium package.
3. Lynda.com (now LinkedIn Learning)
Lynda.com, now part of LinkedIn Leaning is an MOOC website that covers a wide variety of
creative, technology, and business courses. For over a decade, Lynda.com has been offering
informative and clear video-based training for individual, corporate, and academics. The site
is quite famous for teaching skills such as photography and coding.
Currently, the platform serves over 10,000 organizations, including renowned ones such as
Adobe, Full Sail University, Patagonia, NBC and USC.
4. Udacity
Udacity, Inc. is a for-profit MOOC platform that gives importance to job training. It also
offers a micro-credential called Nanodegree that focuses on in-demand skills in technology.
From artificial intelligence, self-driving cars, to robotics, they offer many courses that are
currently trending in technology.
The enterprise customers of Udacity include Accenture, AT&T, Cisco, Mazda, Shell and
more. GitHub, Bosch, BMW, Amazon, Google, Twitter, Mars, etc are some of their
renowned partners.
5. Udemy
Udemy is a popular online learning platform that gives people a chance to develop their
careers and explore a wide variety of hobbies. From web development to public speaking,
they offer a broad range of courses. Reputed companies like Booking.com, Lyft, Addidas,
and General Mills use the business plan of Udemy.
6. edX
edX is a MOOC platform that offers university-level online courses. It has over 120
institutional partners like Harvard, MIT, Berkeley, Delft, RWTH, Sorbonne and more.
These programs cover skill development courses for leisure purposes, meeting the demand
of the current job market and for students to get a better understanding of a subject.
(Top Online Learning Platforms in the World, 2022)
Emerging Role of OTT platforms in education
“Over-The-Top technologies are transforming the nature of how we receive content.”
Internetcapable devices often harness OTT through apps by third-party interfaces to deliver
content to
users anytime, anywhere. There’s a wide range of OTT platforms, including globally
renowned Netflix, Disney+, Amazon Prime Video , Brunei’s RTBGo and Malaysia’s own
UNIFI HyppTV.
Some reasons for the popularity and advent of OTT as an online learning platform.
1. OTT as a One Stop Solution
OTT offers an interactive e-learning platform, which also acts as a centralised
repository. The platform is where students and educators can have a two-way interaction
with all the tools at hand to ensure optimisation of resources. Virtual
technologies augmented by immersive video lectures, interactive quizzes, real-time
knowledge sharing and others are all examples of said tools. These tools are essential
in developing a positive environment conducive to learning. Furthermore, students will be
able to access a fair distribution of educational content, wherever they may be.
Brunei has integrated their education syllabus on RTBgo which can serve as
a supplementary VOD education centre for the people, alongside infotainment purposes.
India’s educational OTT platforms, such as Aagam and BYJUS, are use case examples of OTT
based blended learning techniques.
2. Data And Feedback
OTT enables interactive tools to be used to aid in two-way communications between users,
in which collected data is sent back into the platform. Educators can create and deliver
content, monitor learners’ participation and assess students’ performance through
combined efforts of online teaching and face-to-face instruction. Whereby also providing
students the ability to use interactive features such as threaded discussions, video
conferencing and discussion forum (Brush, 2019).
3. Flexibility To Adapt
OTT features that are highly adaptable, easily scalable and easily integrated will enable
educators to keep abreast of things. Educators can make learning exciting and enriching to
prepare students for a technology-driven world.
New technology has seen advancements in virtual reality (VR), artificial intelligence (AI),
machine learning and cloud computing. These advancements will give rise to innovative
adaptations for future learning application modules. An adaptable OTT Platform can easily
integrate these modules .This in turn will enable students to learn according to their
capability and capacity.
4. Cost Effective
Aside from the required initial investment in technical infrastructure, blended learning can
reduce costs in a variety of ways. The first way is to refocus students towards online or
ondemand features of an OTT education platform. This will cause a reduction of physical
infrastructure, such as classrooms, libraries, laboratories and other ensuing facilities.
Furthermore, reused and repurposed online course materials can also reduce cost,
overhead and timely delivery of said materials. Initial recorded lectures can reduce time
spent on physical lectures.
5. Launching An OTT Platform is not difficult or time consuming
A successful OTT platform requires a provider that offers on demand developers to build
something that is custom-tailored to the vision - from visualization to Cloud or on-site
launching of the OTT.
RESEARCH GAP:
While going through the literature, various problems which the implementation of MOOC are
already facing some issues. Recent pandemic has given opportunity to implement mooc
concept. Though UGC in its new education policy adopted MOOC through SWAYAM. But fully
implementation is an issue. Not enough study been done on the strength and resilience of
MOOC to sail through the turbulent shock of pandemic. Hence this research gap provides the
scope of further studies: -
METHODOLOGY
Firstly, a specific preliminary documentary search was conducted with the aim of identifying
previous SLRs about the concept of e-learning. The following table presents the search
terms and databases used and the number of results obtained. Of the total of 54 articles
found, six were selected, whose main objective was to identify the research lines or trends
in e-learning. This preliminary search and selection showed the need to carry out a SLR
focused on analyzing the research trends on e-learning in the period of 2009–2018. The
previous SLRs were carried out between the years 2001–2005 and 2003–2008.
For the selection of keywords, the term Electronic Learning was used, based on its inclusion
in Thesaurus ERIC and its identification as a preferential concept over other terms such as
online learning or mobile learning. In the documentary search, the synonym e-learning was
used, for being the most widely used in the specialized literature.
RESEARCH PROBLEM
Despite the major contribution in economy of the country, why the MOOCs have to face basic
challenges and receive less support from the government in comparison to SMEs in other
countries. As India as inspiring to be $ 5 trillion economy, it is very much in interest of the
government and country to provide support and encouragement to SME’s owner and make the
process of business less complicated.
RESEARCH QUESTIONS
1) Which internal factors are responsible for the problems faced by MOOC / e-learning in
India?
2) Which external factors hinder the smooth entrepreneurial journey of business owners
and MOOCs/e-learning?
3) Which agile tactics and approach has helped some of MOOCs/e-learning in facing and
overcoming the severity of pandemic?
4) How can any e-learning prepare itself in facing disruption in the field of training and
education?
RESEARCH OBJECTIVES
1) To identify the internal factors are responsible for the problems faced by e-
learning,MOOC in India.
2) To identify the external factors hinder the smooth entrepreneurial journey of business
owners and e-learning.
3) To find agile tactics and approach to implement the e-learning/MOOCs in facing and
overcoming the severity of pandemic.
To find out the challenges faced by SME owners during and post pandemic.
RESEARCH METHODOLOGY:
Limitations of the research would be highlighted if any so the it gives the notion of research gaps
and scope of further study to research scholar aspiring to seek truth.
REFERENCES
• Edmundson, Globalized e-learning cultural challenges. (USA: Idea Group Inc), 2007.
• O’Connell, “A Poor Grade for ELearning. (Classroom Students Did Better)”, Workforce, 81(7),
15
•World Bank Individuals Using the Internet (% of population) | Data Available online
• Vázquez-Cano, E.; León Urrutia, M.; Parra-González, M.E.; López Meneses, E. Analysis of
Interpersonal Competences in the Use of ICT in the Spanish University Context. Sustainability
2020, 12, 476.
BIBLIOGRAPHY
Arizton. (2020). E-learning Market - Global Outlook and Forecast 2020-2025. Arizton.
Dellarocas, C., & Van Alstyne, M. (2013). Economic and business dimensions: Money models for
MOOCs, Communications of the ACM, 56(8), 25–28.
Devi, Rita (2019) Massive open online courses and challenges in IndiaISSN Print: 2394-7500 ISSN
Online: 2394-5869 Impact Factor: 5.2 IJAR 2019; 5(8): 453-456
Hill, P. (2017, October 31). State of Higher Ed LMS Market for US and Canada: Fall 2017 Edition.
Retrieved from https://eliterate.us/state-higher-ed-lms-market-us-canada-fall-2017-edition/
Li, C., & Lalani, F. (2020, April 29). Retrieved from www.weforum.org:
https://www.weforum.org/agenda/2020/04/coronavirus-education-global-covid19-
onlinedigital-learning/
Martinez, R. (2020, October 1). Challenges Of eLearning That Educators Should Strive To
Overcome.
Retrieved from https://elearningindustry.com/challenges-elearning-educators-strive-
toovercome
Persada, S. F., Miraja, B. A., & Nadlifatin, R. (2019). Understanding the generation Z behavior on
D-learning: A Unified Theory of Acceptance and Use of Technology (UTAUT)
approach. International Journal of Emerging Technologies in Learning, 14(5), 20–
33. https://doi.org/10.3991/ijet.v14i05.9993
Rosaline, S., & Wesley, J. R. (2017). Factors affecting students’ adoption of ICT tools in higher
education institutions: An Indian context. International Journal of Information and
Communication Technology Education, 13(2), 82–
94. https://doi.org/10.4018/IJICTE.2017040107
Shaikh SA. Student Teacher Awareness of Massive Online Open Course, International Journal of
Educational Science and Research (IJESR), 2017. ISSN (P):2249-6947; ISSN (E): 2249-8052, 2017;
7(6):105- 110.
Sharma, R. & J.C., Sharmiladevi (March 2022), An overview of Indian MOOCs, Annual Research
Journal of SCMS, Pune; Vol. 10
Singh, Chauhan. Awareness towards Massive Open Online Course (MOOCs) and their usage for
Teacher Education in India. Asian Journal of Distance Education. 2017; 12(2):81-88.
http://www.AsianJDE.org
Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). User acceptance of information
technology. MIS Quarterly, 27(3), 425–478.
Wadhwani, P., & Gankar, S. (2020). E-Learning Market Size By Technology (Online E-Learning,
Learning Management System (LMS), Mobile E-Learning, Rapid E-Learning, Virtual
Classroom), By Provider (Service, Content), By Application (Academic [K-12, Higher Education,
Vocational Training], Cor. Global Market Insights.
Weller, M., Siemens, G., & Cormier, D. (2012). MOOCS: An interview with Dave Cormier and
George Siemens [Video file]. Retrieved from
http://www.youtube.com/watch?list=UUyxGjHJz2S-
b5DHDVPkMuw&v=l1G4SUblnbo&feature=player_embedded
Fatehpur- Tanda, Jeevanwala, P.O. - Doiwala, Dist. - Dehradun (Uttarakhand) - India-248140
Phone No.- 9927026351 Email- himuni2019@gmail.com Website- www.himalayiyauniversity.in