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Knights of The Dinner Table 080
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KENZER AND
COMPANY
“N ICE K NIGHT FOR A H ANGING ” Knights of the Dinner Table #80
NICE KNIGHT FOR A HANGING
THE KODT DEVELOPMENT TEAM IS June, 2003
_________________________
J OLLY R. B L ACKBURN • B RIAN J ELKE © Copyright 2003, Kenzer and
Company, All Rights Reserved.
S TE VE J OHANSSON • D AVID S. K ENZER Knights of the Dinner Table™ mag-
azine (ISSN 1526-307X) is published
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NIGHTS OF THE INNER
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: KODT#79
his is the best issue I've read in quite awhile. Each of the sto-
T ries had something. The Weird Pete story took off in a new
and unanticipated direction. The Knights had both Game Opera
and a cool things happening in their campaign. Right now I'd
love to be in that game and I know I'm using some of this in my
own campaign this summer. The Black Hands, the business with
Gordo blindsided me, at first I wasn't into it, but Pete's reaction
just made it too cool. — JasonZ❑
ased on the letters we’ve been receiving (as well as reports from accounting that sales continue to rise), it’s become very apparent that there
B are a LOT more of you reading this magazine than ever before. That means we have some fresh meat in the ranks. So if you’re reading this,
it’s quite likely this is the FIRST time you’ve ever seen a copy of KODT. Welcome! You’re among friends here. Make yourself at home,
take off your shoes and kick back. Stay a while.
If this is your first time with us (or, if you just recently started reading KODT) you’re probably feeling a little lost. Jumping in on KNIGHTS
OF THE DINNER TABLE midstream is like tuning into a soap opera for the first time. The cast of characters can be intimidating to the Newbie and
trying to match names to faces is a bit daunting. One of the best ways to get up to snuff on KODT is to pick up a copy of TALES FROM THE
VAULT 1, 2, 3 or 4 or one of the ten BUNDLES OF TROUBLE (these are compilations of earlier strips and back issues). Not only are they great read-
ing but they include detailed bios for almost ALL the characters that have appeared in KODT over the years. Chances are you’ll find these books
at the very same place you found your first issue of KODT. If not, simply ask the friendly guy behind the counter if he can order them for you.
If that doesn’t work, then you can pick them up at www.kenzerco.com. In the meantime, the following information will help get you started.
We’ve included some abbreviated bios of the five primary characters along with some background notes.
B.A. FELTON BOB HERZOG DAVE BOZWELL SARAH FELTON BRIAN VANHOOSE
B.A. is the group’s Bob was the first dues Dave claims to be a stu- Sara is B.A.’s cousin. She Brian lives alone in the
GameMaster. He lives with paying member of the dent at BSU (though no moved back to Muncie, house he inherited from his
his mom and it’s his ‘Dinner group. He’s from the old one has ever seen him crack Indiana from Wisconsin a parents (they died in a car
Table’ where most of the school of role-playing and open a book). He was few years ago and is the crash a few years ago). He
action in the strips unfolds. believes it’s all about break- introduced to role-playing newest member of the manages to make a modest
B.A. is a night manager at a ing things and killing peo- by Bob, who he met at a group. Unfortunately, Sara living operating a fee-based
local 24 hour Pizza Shop. ple. He’s made the local local paintball tournament. is also the only female in the gaming website and selling
Somehow he manages to pre- papers twice for getting lost He’s a true blooded hack-n- group and fights a lonely painted miniatures. Brian
pare and run an adventure for in the steam tunnels under slasher who becomes bored battle to bring more role- can’t remember his own
the group week after week. Ball State. He’s known to easily if the experience play and less hack-n-slash to phone number but he can
His players give him a tough excite easily and has a bit of points aren’t flowing. He the group’s gaming sessions. recite entire passages of var-
time. It’s a constant battle — a temper, and everyone has a reputation for being So far, it’s a losing battle. ious rule books from mem-
trying to win them over to his knows not to touch his ‘clueless’ at times. Even so, Sara continues to ory. He’s the classic rules-
style of role-playing. dice. set the example and hope. lawyer and is proud of it.
one afternoon at
HAWG WALLERS...
that’s why \ wuz LATE gettin’ back. look, NEXT round is on me.
okay? \ didn’t MEAN anything.
okay, okay... \ didn’t
MEAN anything by it. keep yer
drink! alright. alright.
it ain’t
you just \ reckon \
been EASY DESERVED that.
WATCH yer
ya KNOW.
mouth.
ba’sides, you know \ got yep. just about the SADDEST SPURS A’ THUNDER!!
TWO STRIKES against me. story \’ve heard in
a good EIGHTEEN MONTHS. \ din’t even
if’in \ go DOWN that river RECOGNIZE ya.
again there ain’t NO comin’ now look here, MAC.
back for me. that’s a FACT!
\ ain’t in no MOOD for, ummmm..
when the
HELL did you
now that’s GET out??
a SAD hey straw S-S-SWITCH?!!!
STORY, dawg!
mister. -firp- few
is THAT DAYS ago.
you?
ain’t that
SUMTHIN’.
it’s STILL early. damn. he’s RIGHT, hoss. hell, STRAW DAWG. yer a HARD man to
find. \’ve been trying to HOOK up with
MUNCIE’S FINEST maybe we better FINISH you for the better part of THREE DAYS.
will be ROLLIN’ these up and come
through here back LATER tonight.
‘fore SUNDOWN. wish \’d known. \’ve been up
cops won’t COME north with MURKY FATS
in here after DARK. and some of the boys all
a PAROLE week. construction work.
VIOLATION is suits me. \ wuz
the LAST thing wantin’ to have WORDS yeah. \ know. yer
you need. OL’ LADY told me. muh old
with ya ANYWAYS.
oh lady? ummm,
yeah? you’ve talked
to CASEY MAE?
DAB BLAST IT!! and now YOU and aaaaah, hell. will you LOOK at me?
CROWBAR go riding out to my TRAILER??
here you just get out of the PEN and \’m DUMPIN’
my OL’ LADY CRAP on ya. \’m sorry, HOSS.
you have any idea the
DAMAGE you’ve done? forget about it.
TRULY
\ am.
look, CRUTCH. \ hope you \ got ENOUGH temptations \’m just here
weren’t SERIOUS about in life. don’t be throwin’ as a FRIEND.
that “GOIN’ LEGIT” business. GASOLINE on my FIRE.
this is
FOOL PROOF.
ya see, REASON \’ve been tryin’
yeah, yeah, just
to TRACK ya down is this...
HEAR me out.
don’t you \’m gonna be
\’m in on something. BELIEVE it. SET for life
this is BIG, \ tell ya.
catch what \’m sayin’? after this job.
the BIG PAYOFF. you
whoah... know. the one we the only
somethin’ BIG. always TALKED about. PAYOFF is
hold on, hoss. DEWIN’ TIME.
don’t be doin’
this to me.
you
know that.
with an ever-growing
PRICE on her head,
SARA is determined
to RIGHT her wrong
and destroy the PACK...
sorry guys - don’t you think \’d LOVE \’ve been PATIENT wadda ya talkin’ about?
to stay and play for the DURATION? about it and all
-- seein’ how you \ DID finish it. THREE DAYS ago.
\ can’t -- EARL covered for me last been sick.
week when \ had the FLU. \ OWE ‘im. sh’ya right. \ don’t THINK
but when are you
so. you mowed the FRONT
gonna get out and
yard. you never even
well THAT blows. FINISH mowin’ my YARD?
TOUCHED the back.
that means the REST of us
will have to quit too. we \ paid you in GOOD FAITH with all
can’t play one man SHORT. those “LAND CARDS”. \’d like ya
to make GOOD on our deal.
sorry, by the
dude. really. backyard? the BACK
way, bob...
what backyard? yard, dude.
c’mon --there ain’t sorry, dude. that hay field ONE POINT SEVEN FIVE ACRES??!!!
NOTHING behind IS my backyard -- 1.75 acres worth.
your house but
and those sTICKER-BUSHES are what -sputter- are you for REAL??
some HAY FIELD.
used to be my mom’s FLOWER GARDEN. we never AGREED to that.
that and that \ didn’t get around to MOWING it no way in HELL \’m mowin’
big ol’ patch last summer. frickin’ DRIVE two acres of SCRUB BRUSH!!
of STICKER PULLEY on my RIDIN’ MOWER
BUSHES. busted. they don’t sell PARTS good gawd. it’s like the
for that model no more. DEEPEST DARKEST HEART ya said you’d
OF AFRICA back in there. mow my
speaking of which, YARD, dude.
you should be
CAREFUL when
you FINISH up.
that MOWER is
still SITTING
up on BLOCKS out
there some place.
with the local FOOD SUPPLY of course, you have BIGGER PROBLEMS to contend with.
depleted, the PACK has returned
and is INTENT on getting as you were helping the FRANTIC
into the town and FEASTING townsfolk barricade the gates, someone
on those taking REFUGE there. recognized JUSTINIA as “THE BUTCHER”.
the hungry beasts SWARM around the the ALARM was sounded
OUTER WALL in seething, convulsing patterns. and the GUARD summoned.
their SNARLS, BARKS, SPITS, and GROWLS fill
the night air with an eerie haunting DRONE. with chants of “KILL THE FILTHY SHE-DEVIL!!”
you found yourselves under attack. after a
fighting WITHDRAWAL you managed to LOCK
the townsfolk were sent yourself in the eastern GATEHOUSE.
into a PANIC before RALLYING
and working together
to man the walls and
STOCKPILE all available
PROVISIONS for RATIONING.
and that’s where hey, you FORGOT the part where \ JACKED the GATE
we ENDED things -- CAPTAIN upside his head with the back of my hand
with the PARTY in a for givin’ me LIP when \ DEMANDED the KEYS.
pretty tough FIX.
oooo -- and you didn’t MENTION c’mon, guys. we’ve
the part where \ SKEWERED that got to think FAST.
the DOOMSDAY PACK it’s not going to
one GUARD on a lance and
on ONE side of the wall. take that MOB
FLUNG him over the wall and
INTO the pack. that rocked ass. long to BREACH
an ANGRY MOB those DOORS.
screaming for
VENGEANCE did you FIGURE that
sara’s
on the other. into our EP tallies?
right.
ummmm, did
\ FORGET
anything? it’s IN
there.
DESPERATE
TIMES if EVER
there were any.
\ appreciate your LOYALTY but \ have to look at this from JUSTINIA’s point of view.
she’s a LAWFUL GOOD CLERIC with a NAGGING CONSCIENCE. GUILTY of the CRIME she stands ACCUSED of. if
brian hadn’t suggested it, \ WOULD have. if GIVING myself up saves the REST of the party -- so be it.
only we ran into the DOOMSDAY PACK and had to take REFUGE in their city. see
where \’m goin’ with this? we get the MOB behind us. suddenly we’re on the
same TEAM. that’s certainly a heckuva lot better than the PINCH we’re in now.
\ like
it.
or to
HONE in
our
REWARD.
shouldn’t be a PROBLEM.
“but BLOOD’S been drawn here. LOVED ONES have been cut down. TEMPERS are HIGH.
we just can’t pretend it never happened. a PRICE must be paid. JUSTICE demands it.”
sounds
\ vote we good to me that’s it
“perhaps such a
accept. then.
GESTURE would
SATIATE the
mob’s THIRST for
VENGEANCE.”
as soon as he
confirms the their RIOTOUS cries for
TERMS discussed VENGEANCE echo off the walls of
and gives his buildings as you make your way oh dear. this isn’t
ASSURANCES, we’ll down the NARROW streets. good. this isn’t
open the doors and good at ALL.
come out. GAAAA!!!
q
they LIED? DOH!!
we had us a DEAL!!
the man gave his WORD. “the BUTCHER gets her TRIAL
as do the REST of you.” let’s not give up HOPE
just yet. there’s
“and no “HARM” shall come to STILL a chance we’ll
damn. we’ve get a FAIR trial.
your two FRIENDS unless so been HAD.
PRESCRIBED by the COURT.”
this ain’t
right, b.a.
you KNOW
it ain’t.
“guilty as
“\ propose we get on CHARGED!!”
with this TRIAL as
QUICKLY as possible.”
so much for
“let us be QUICK a FAIR TRIAL. well, THAT didn’t go as
about this and expected. any ideas?
to the point...”
\’m THINKIN’
on it.
TO BE CONTINUED...
STR O it up to the audience to ask questions about the strips. I was a little
stunned to learn that many of those asking questions seemed to have bet-
ter recall of the strips than I did.
TEASE
That’s what inspired this new feature. Just how good IS your recall? Think you
know your KODT inside and out? Okay, hero. Let’s find out. The following
are one panel excerpts from various strips. Your mission? Figure out the story
urn and issue they came from. Good luck. —Jolly.
by Jolly R. Blackb (By the way — Answers can be found at www.kenzerco.com)
1.
2.
3.
2: “\
ENTERTAIN the DWARF
with a RAMBLING TALE of
my YOUTH among the ELVES
of the LARWIN’GETTY!!”
4.
OPEN!!
COPIES!!! WE NOW
WE NOW MAKE
RENT
BOARD and
CARD GAMES! GRAB THE BULL
BY THE HORNS
hey HOSS! \’m just here to set up for the hey, what’s oh, that’s SQUIRRELY.
POKER GAME. they ran us out of RILEY’S. with the
things should be MIGRATING here soon. MONKEY? don’t worry about HIM. \ can
SEE that.
he’s
little EARLY
kewl.
isn’t it?
so this is IT, huh? the place where hey, you’ve met SWITCH before ain’t ya bob?
all yer GAMIN’ BUDDIES hang out? he used ta HANG OUT with me at HAWG'S.
\ can’t get to my
WALLET at the moment. do me a FAVOR -- WOULD ya? he’s a SUIT-AND-TIE
we ran into a fellow at the type. HIGH ROLLER!!
CARD GAME over at RILEY’S.
ummm, yeah. figure he might as well
he was lookin’ for some lose his MONEY to US
sure thing. rather than over THERE.
AFTER HOURS action.
\ gave him DIRECTIONS. if he
SHOWS up, send him on back.
yeah, yeah.
sure.
okay, so where WERE oh yeah. they’re STILL talkin’ about THAT one.
we before we were
interrupted? oh yeah... think \’m foolin’? you ride on over to
\ was tellin’ ya -sigh- now
ANDERSON and ask around. they’ll tell ya. who’s THIS
about my CHARACTER.
comin’ in?
been EIGHT YEARS and they
well anyway, KNUCKLES is STILL take off their HATS frickin’ great.
ALWAYS doing stuff like that.
and BOW their heads when
you know his GREAT GRAND you mention KNUCKLES over a CUSTOMER.
PAPPY snatched the STAR OF at GAME PORT MONTY’s.
THE BLIND MAGE from the
palm of the APE GAWD.
oh, \ could tell
ka-roo?? ya a MILLION
stories about him.
straight up.
the ONLY
guy to DO
it as far
as | know.
hey? \ saw the light. can someone please HELP me? \ must have some BAD directions here. any idea
where \ can find FOUR-ONE-SIX, NORTH MAR...
\’m lookin’ for a POKER GAME. \ must’ve
DRIVEN around the BLOCK a DOZEN TIMES. BOB?!! is that you?
x
haven’t they heard of my gawd. what are
STREET LIGHTS in this YOU doing here?
NEIGHBORHOOD?
to be continued...
RECAP: last week okay ladies, \ sure as ummm, EXCUSE ME, sir.
NEWT'S main character, hell hope you came READY
FOUL RAVEN, returned TO RUMBLE, because
to the party from tonight it’s about to hit -sigh- YES!!!
training -- training the PROVERBIAL FAN!! what is it, NEWT.
funded by a HIGH-
INTEREST LOAN level seven make it SNAPPY we’re
provided by the of the burning GAME TIME.
CALAMITUS BROTHERS SUBTERRANEAN
(pete and stevil’s DWELLING OF yes, sir.
characters). ARKA’PATAANG sorry, sir.
awaits you!
FOUL RAVEN'S
collateral on the so with your
loan turned out to be COOPERATION
worth coppers on the we’ll just...
gold and the three
spent the time
between games
RE-NEGOTIATING their
LOAN AGREEMENT.
do \ ever ask YOU for -firk- son...? you AGREED to INCREASE the
FREE tech support or PRINCIPLE by FIFTY PERCENT!! my gawd....
WHATEVER it is you do in
that CUBICAL of yours? yes. but in RETURN for
NO FURTHER collateral
AND \ AVOID the
hey, \ thought
PENALTY CLAUSES
well actually, that was just
in SUBSECTION 16 B.
YES -- you do. a FRIEND doing
a FRIEND a
OUCH! newt. \ think yer in
who WIRED favor. didn’t
OVER yer head. let’s go back
your store know you’d hey you
ooooo...., to NARDLINGTON and get FOUL a
for ETHERNET? THROW it MEDDLER!
this HURTS GOOD ATTORNEY. you
in my face. pretty
to read. might be able to GET out of it.
SLICK,
eh? hey!! stay OUT of
this, BUTTERFLY BOY!
good grief, newt. \’m tellin’ ya, newt. this CAN’T end well.
a GAWD OATH? you let spare yourself the AGONY and HUMILIATION.
them talk you into
making a GAWD OATH??! suicide yer character NOW. roll up a
NEW GUY. or activate CRIMSON TWILIGHT
-sigh- well, that’s again. he was a pretty KEWL character. my, my. a
it \ suppose. tad TOUCHY
everything looks anything is BETTER than the “WALK OF DOOM” for someone
to be in order. foul raven is about to EMBARK on. who
\’m glad “KNOWS”
you shut up, gordo. what’s the matter, what he’s
not to APPROVE if \ want your SQUIRT? feeling a doing.
mention sir. OPINION, FOUL will little on the EDGE?
BINDING. SLAP it out of you.
x you’re suggesting.
x
you mean just RUSH in?
well said, boy. there may be HOPE for you yet. PA-LEEZE!! even my LOWLY protege,
CRIMSON, has been DEALING OUT
more SMACK than DEALT by these
throw CAUTION to the wind? FLIMSY MONSTERS guarding the place.
so that’s our GAME eh?
here here.
precisely my FAIR
RIGHT ON!!
WINGED FRIEND.
hey guys. we’re talkin’
about LEVEL SEVEN
kewl. we HAVE been here. level SIX was no he’s right.
WALKING the walk and CAKE WALK you know. we OWN
walkin’ SASSY lately. this place. are you
guys frickin’
INSANE?
will you SHUT the FRICK up?? \’m sorry, but \ PLAYED in the ORIGINAL version of
SUBTERRANEAN DWELLING OF ARKA’PATAANG as it was
talkin’ TRASH like that in FRONT of INTENDED to be ran.
the GM? what are you tryin’ to do?
it was a WHOLE lot tougher
get us all WASTED by GRUDGE MONSTERS? than THIS pansified version.
oh, |’M sorry -- did that HURT?? HAR HAR!! oh man, this is GREAT!
damn, newt! get the \ just wish \ had some POPCORN.
\ hope you’re not DOWN just yet ‘coz HELL out of there.
there’s a pair of trained STURM the kid has SPUNK -- even IF he’s
WOLVES padding out onto the scene after your ill-fated getting himself KILLED for no
and they’d LOVE to PLAY with you. CHARGE against the GOOD REASON. teh-heh -snort-
DEATH KNIGHTS in the
MESS HALL, \ didn’t
fine! fine! whatever. think your TACTICALS
could get much worse. uh oh...
\ LOVE a good fight.
e! scrib
eras ! scrib ble!
e
eras ble!
ssssshhhhhhhh!!!
NO you MORON!! forget huh. what’s that?
this is getting GOOD. about the GIANTS. our loan?
let’s ENJOY the show.
what about our LOAN??
YO! NITRO. a CRY rises up from the SIDELINES! ummmm, guys? what are you doing?
he’s being
an IDIOT.
that’s all.
perhaps MORE pete and \ are HURTING pretty badly. we need to regroup.
than you know.
you manage to
BLOCK the bolts
one more
and take THIRTY- but we haven’t room?
NINE points found enough
actually, \’m shya’right.
of DAMAGE LOOT yet.
GOOD for one \ don’t know
as a RESULT.
more room. about YOU
let’s do ONE guys, but \’m
more room. TAIL LIGHTS.
it’s up
to you guys.
oh, and make a
SAVE versus
DEATH. the bolts
were POISONED.
to be continued...
Anyone who ingests a beer lurker will feel ill within 1d4
hours after consumption. Symptoms include painful inter-
nal cramping and chills. By the second day of infestation,
the victim may notice slight bleeding from bodily orifices.
Even if he notices these symptoms, only a skilled healer
will be able to determine the cause of his illness. A suc-
cessful healing skill check is necessary to determine the
victim’s ailment. This is modified by +5% for every point
of Wisdom of the healer above 13.
WO R K S H O P
ALL
THINGS
MAGIC
O F F I C I A L M AG I C
ITEMS FOR YOUR
H AC K M A S T E R C A M P A I G N
Divine
Masters
A preview of GAWDS &
DEMI-GAWDS
and the ZEALOT’S GUIDE
s your HackMaster campaign lacking spirit? Has your
Dangerous
Denizens
A Peek at the New
KINGDOMS OF
KALAMAR
Monster Book
ou’ve been asking for it for years, and now the Special Qualities: Curative transformation, damage
Adding HackMaster
to Your D&D Game
By Sean Twist
ne of the greatest problems facing our world today is before you know it, your pea-brained PCs will be facing
-brrrrrr- \ didn’t
\’m going all out. \ take know DWARVES could
off my SHIRT and everything. RIVER DANCE.
is she
IMPRESSED?
ONE-TWO
PUNCHES by Jolly Blackburn
ESCAPE
FROM COLDITZ
Publisher: Gibson Games
Parker Brothers
Type: Board Game
Number of Players: 2-6
Designer: Major P.R. Reid
LOST GAME
Date Published: Late 70’s thru 1985 or so
Frequency: Varies depending on publisher
S A FA R I
Going Rate for a Copy: $20.00 - $40.00 The Hunt for Out-of-Print
Scouted by: Jolly R. Blackburn Games Worthy of a Second Look
olditz Castle is a fortress deep in Germany where
Game Summary
The game plays as fol-
lows: One player takes on
the role of ALL the Escape Opportunities await...
Building an Escape Kit -- almost there. German Guards, while the
C R E A T I N G
MONSTERS
To create a monster, you first deal to split that up. A Special Ability
might be a Karate Chop which does
SUPER GIANT each player seven of the Bio-Cards.
extra damage and allows you to pin-
These are basic animal/robot types,
MONSTER and you must choose at least one of point that damage, or Magnetism,
SHOWDOWN these cards. You may choose as many which affects Defense Units, not other
PUBLISHER: Cybergecko as you like, but 1-3 seems a reasonable monsters. More on Defense Units
DESIGNER: Alex Strang number. Each Bio-Card includes a later ...
RETAIL PRICE: ?? basic attack and movement ability, Finally, each player is dealt seven
CATEGORY: Board/Card Game often of different types, and sometimes Power Source cards. These are used to
REVIEWED BY: Steffan O’Sullivan© 2003 a defense or special ability. For exam- fuel Powers, so if you didn't take any
ple, the Ant has a Bite 2, Hold 2, Body Powers you (1) don't need any Power-
Armor 2, Legs that can climb over Source cards, and (2) must not want to
UPER GIANT MONSTER obstacles, Moves 3 on Land and 1 win the game. Oh, they can also be
S SHOWDOWN is board/card game
that's more fun than serious. It's
very flexible in number of players - 2-4
Burrowing. The Ape can Punch 3,
Hold 2, Throw 1, Crush 2 and moves
3 on Land. And so on. You can create
used to heal, so you might want some
after all, even if you don't have any
Powers. There are only six different
is a good recommended number at a pure bio-type, or make a hybrid, such types of Power Sources, and they range
first, but you could try to play with as as an Ant-Ape. Keep your choices in value from 1 to 2: Gaia (Earth ener-
many as ten if you have the right fun- secret from your opponents during this gy), Chemical, Electricity, Radiation,
loving crowd. The box comes with stage of the game. Alien, and Fire. Some of these have
603 cards (!), half a dozen card cases, secondary effects, such as Chemical
some counters, rules, and four toy Once players have selected their Bio-
Cards and discarded the rejects, they allowing you to
monster figures to use as pieces, mutate, Alien
though you can add your own easily are each dealt seven Modifier Cards.
Again, these are kept secret, and the allowing you to
enough. There's room in the box, travel through
barely, to squeeze in the components players are free to choose as many of
these as they wish - but be aware that space, etc.
from the supplement, Destroy Tokyo
Tower. monsters are built on ten cards total
(unless players agree otherwise before U S I N G
There are six beginning). Thus, if you take four Bio-
different types of POWERS
Cards and four Modifiers, you won't
cards in the have many Power Cards or Power- When you use
game, clearly Source cards, the remaining two types a Power, you
color coded. of monster cards. Modifiers modify must activate at
While the com- the Bio-Cards. For example, you may least one Power
ponents are not give your Ant-Ape a Long Snout, Source card. You
very spiffy, they enabling him to spray water, or Spiked may activate
are serviceable. Claws which do Thwack 2 damage as more than one
Four of the card well as Knockback. An extra head is an card, adding the Power Source card
types are used to attractive option, as are wings, jump- values together to create a more power-
create monsters; ing legs, antennae, etc. Lots of fun ful attack, but you can only activate
a fifth type is choices here! one type of Power Source per turn.
used to create the Thus, you may take one card each of
map the game is played on, and the Once that stage is done, players are two or more Power Source types, but
sixth type of card is the event deck, dealt seven Power cards. These are you can never add their values together
drawn and played during the game. either, well, Powers, which require a in that case. It's an interesting trade-
Power Source to be used (the last type off: for attack purposes, you want a lot
While the game has some flaws, dis- of monster card) or Special Abilities
cussed below, it's really a very enter- of Power Sources of the same type. For
which don't require a Power Source. healing purposes, however, you'd like a
taining game in many ways. You begin Some examples include a Power Spray
the game, for example, creating your variety of types, so you can heal in
which has a range of 1 and may affect many different locations.
monsters. This is a lot of fun, even if two different sectors at once, or Power
you get a lousy monster. (I once had Flash which has a range of 1 to 2 and Once you've selected your Power
one so bad I named him "Rat-wuss" - will do some combination of damage Source cards, you should have ten
but he ended up winning the game! and stun, active monster's choice how cards, and your monster is created!
TALES
long...) whose camp we infiltrated to save some cap- food thread on the General Forum and it reminded
tive PCs. As we fled, we headed to a point on the me of something. So I decided it belonged either
map marked “Burlington,” assuming it was some here or the Game Mechanics Forum. I rolled a die
FROm THE town or hamlet. As we arrived, we saw it was a large and got here. A long time ago, in Guam, I met a
cave entrance set in a sheer, unscalable mountain couple of gamers after being exiled to a new duty
TA B L E
Actual Home-brewed
wall, but having no time to ponder the issue and
nowhere else to run, we charged in. The first sign
of trouble was that the Githyanki stopped pursuit at
the entrance to point at us and laugh...
station, and of course one of the games we started
was a AD&D game (it was 1987 btw). The DM,
Dave, soon introduced us to his potion descriptions
In Game. One of the ones that we encountered was
Legends from our readers. At that time in the Real World, a textile compa- a strange potion. It was magically chilled, all the
ny called Burlington Industries ran a rather distinc- time, no matter what, and a light lime green color
tive TV ad, notable for its theme music, a heavy bass with bubbles in it. We tested it by trying it out on
line of "BOOM-ba-da-BOOM-BOOM, BOOM- a brave but wounded fighter in the group. Dave
ba-da-BOOM-BOOM" cycling over and over, said that it tasted really syrupy sweet. And it of
while large lines representing threads of fabric criss- course turned out to be a Potion of Healing. We
crossed the screen horizontally and vertically, weav- loved it, especially when we got the hint of Dave
ing together to form cloth as the camera pulled talking about how it tasted while lifting a BIG glass
back. No one made any connection between this ad of Mt Dew to his lips. I'll never forget that moment
and the “town” of Burlington... at first! of Joy. I, being a fellow Dew-head, found a new way
As we headed deeper and deeper into the cave, of running Potions of Healing. Ever since then in
we were informed of a low rumbling which got all of my D&D games, Potions of Healing are Mt
louder and louder the deeper into the cave we went. Dew! Gotta love it! Another member of our group
“What does it sound like?” The DM made that dis- then also ran an AD&D game and we found out
tinctive “BOOM-ba-da-BOOM-BOOM” sound, that His Potions of Healing were Castor Oil. His
at first quietly but then progressively louder, and house rule was that the 1st Potion of Healing that a
still no one picked up on what it was or what it character ever drank wouldn't stay down for effect
meant... until we reached an area with numerous (you threw it up wasting it) unless the character
made a Con check. You did Con checks until you
A LITTLE WINDY holes in the walls, floor and ceiling, out of which
kept one down. After that for the rest of the
I was running a superhero game, and decided to massive logs shot out as we passed, criss-crossing just
like in the Burlington TV ads to form a deadly and Character's adventure career, you didn't need to roll
hit the campaign city with a hurricane, plus compli- but it still tasted awful. It made for some really
cations. Needless to say, I expected the PCs (super- impenetrable wall while the rumbling reached the
peak of its deadly crescendo! I can’t tell you how funny times with the characters with a low Con beg-
heroes) to be out in the hurricane doing their part ging for "One More Chance" and the party scream-
to minimize death and destruction, and the main many party members were wounded or killed by
getting impaled and crushed by those logs… We ing, "NO, You have already wasted enough
part of the adventure hinged on them spotting one potions!" Of course eventually everyone got used to
of my villains taking advantage of the weather to do watched our DM a lot more cautiously after that...
—Don Boyer them, but low levels were interesting/fun doing it.
a little looting. So, the game starts, and I tell them — Greylond
the situation: “RISK GAME FROM HELL”
Player Number 1: “I’m down in my hide-out, Me and a couple of my friends were playing a
unless it starts to flood.” game of Risk a couple of months back when the “PLAYER’S IN THE KNOW”
Player Number 2: “I'm having a hurricane party worst possible thing happened. We had been play- I was running a game in a Ravenloft castle, and
in the base (an underground bunker).” ing the game for quite some time. We had quickly the players had decided to split up. Well, they
Player Number 3: “I’m going to astrally project wiped out the 2 annoying players and I was making searched around a bit, I noticed that most of them
into the city, with my body in the base, and see if I my move to take over a good part of the board. were searching rooms they already hit. All except
can help that way.” After I had just finished my turn and my friend was my current GF. She was relatively new to gaming,
Player Number 4: “I’m at the party in the base. laying his pieces for a counter attack, the entire store and was playing a 2nd level Cleric. Well, eventual-
We’re going to put drinks on (Number 3)’s head, shook very violently, causing all the pieces to get ly, the group starts to reform as they are going
and if he comes out of his trance, they’ll spill all over knocked off the board and onto the floor. It turned through the castle, all except my GF, who they
him!" out that a car had hit the side of the building, ruin- seemed to be allowing to "scout." She was surviving
Well, Number 3 did encounter the two villains I ing our 6 and a half hour game. To this day we purely by her "clerical" abilities to turn undead. A
had planned, but it still took the threat of Villain refuse to play Risk any where but in the basement of lot of little skeletons running around… I was really
Points to get the other three out in the storm. The a building, just in case of the slim chance of that starting to get worried, because she was getting real-
really baffling part was that two weeks earlier, they ever happening again. —zifnab ly close to the goal, and the Undead Warrior guard-
had shown absolutely no compunction about facing ing it. Well, she found him, and when she tries
down 12 ex-superheroes-turned-Vampires, and now turning him, I unfortunately tell her she fails.
they were afraid of a little wind and rain! — Mitch “NEAR DIPLOMATIC DISASTER” Miserably. Anyway, she starts running around the
W. We had a little incident in our (BESM) game the room, with this monster chasing her. Eventually, he
other night that almost turned really nasty. Fleeing catches her. Very Scooby-Dooish. Anyway, when
“THAT’S QUITE A STAT YOU’VE GOT THERE!” he is about to apply the finishing touches, the rest of
from a troll, we used magic to block his way with
I once played an AD&D campaign at the the group ask how long it's been, and when I look
trees. Unfortunately, this being the fairy realms, the
Yonkers, NY public library back in the early 80’s at the status of the rest of them, I remembered that
trees were unhappy with us later, and we ended up
that was kinda wild and wooly - the DM was pretty being berated by an angry, injured, forest spirit. they were trailing her. Well, as it turns out, this
devilish. He “invented” the seventh stat: Sex Drive! One of the PCs, being artistically inclined, tried to Undead Warrior gets interrupted by a crossbow bolt
One poor female player had a female PC with a placate her with a gift; he pulled out his drawing as he's about to apply the coup de grace to my GF's
randomly-rolled Sex Drive of 18-97, requiring sex- pad, sketched the spirit, and gave it to her. The GM character. He gets torn to shreds by the PCs, and
ual activity something like three times daily to avoid thought a moment, and said in a dangerous tone of I'm left dumb-struck by the fact that I was so easily
penalties to Wisdom, Intelligence, etc. Once, when voice, "So- it's on paper, right?" All the players duped. It seems they had planned it since the pre-
the party of 20 or 30 players (yes, this group was shared the panicked thought _Oh crap, he just gave vious week, and the only two who weren't in on it
huge!), was wandering through a city in a bunch, he wood pulp to a dryad!_ Then I had an inspiration: were me and my GF. Since then, they've started let-
inquired, “OK, who’s standing at the edge of the "Wait, this is a high-quality drawing pad, right? So ting her in on the plans... And they got even
group now?” Of course, most of them suddenly it's probably cotton!" So we escaped horrible worse....—Lacynth40
migrated to the center - only to be informed that a vengeance, but remember, kids, in most diplomatic
washerwoman two stories up had dumped dirty circles, handing someone the dead flesh of their kin
dishwater on them (temporary -1 Charisma, and
GOT A ‘TALE FROM THE TABLE’
is a slight faux pas. — Rat Nap
they were now wet and foul-smelling)! But the most OF YOUR OWN TO SHARE?
memorable moment for me was “Burlington.”
EMAIL IT TO KODTSUBMIT@KENZERCO.COM
We were being chased by a band of nasty “WHAT DO YOUR POTIONS TASTE LIKE?”
E O
YOU STUPID RAT HAIRED SCRUFFY FACED IDIOT OR \LL KICK YER ASS FROM NOON TO SUNDAY AND
C FF!
THEN I’LL RIP OFF YOUR HEAD AND SPIT DOWN YOUR FRICKIN’ THROAT AND MAKE YOU CALL ME
FA
SALLY COULDN’T POUR PEE OUT OF A BOOT YOU MUNCHKIN LOOKINBALD BUTT FACE OF YERS AND
MOP THE FLOOR WITH YOUR FACE YOU GOT THAT FIRK DING BLASTIN’ FAT HEADED SUNUVAGREL
MORON CLUELESS FAT COW BETTER TAKE IT BACK YOU STUPID RAT HAIRED SCRUFFY F
TAKIN’ A POSITION
A ND DEFENDING IT
Note: Each month a question is posed to our audience on our discussion forums at www.kenzerco.com.
The replies below represent the views and opinions of readers and are not necessarily shared by
KenzerCo or members of its staff. Our role is merely to instigate and then step out of harm’s way.
“I think that people should be encouraged to play charac- “Perhaps I identify too much with the characters I create.
ters of the opposite sex. As the GM though, I'd keep tight rein Perhaps, then, it is my own limitations that prevent me from
on how they are played.” — StJude identifying with a female character. Or, perhaps, I don't feel
that I have the audacity or arrogance to pretend to be female.
◆◆◆
You ladies out there know what it's like to be a woman, a girl,
“I've been playing a lot of female characters lately. I never etc. I do not. Therefore, I would feel as if I were thumbing
used to do it (Heaven forbid a guy play a chick...What a my nose at the opposite gender by saying that I was capable of
weirdo), but have amassed quite a stable of female characters stepping into their shoes. Dwarves, elves, orcs, etc are not real
over the past few years. I draw fantasy/erotic/pinup art, and and therefore will not be upset if I make believe that I know
sometimes use my female characters as a sort of muse toward what makes them tick. And, yes, I'm pretty sure most females
my art. Not only does it give me a chance to have an interest- wouldn't object to the way in which I would portray a female
ing challenge with role-playing, but I get to draw some really character. I just don't do it out of respect for women in gen-
cool pics based off my characters. I started doing this heavily eral…” — BlackTom
a few years ago with one of my wife's characters, an Asimmaar
◆◆◆
Fighter named Pele, and am addicted to doing pics of fantasy
females. “I never allow a male to play female because the ones that
Now when I play a female, I try not to be stereotypical. I I've let try never do it right.
give each of them a complete personality and role-play it to the That and it freaks me out when the "female" falls for one of
best of my ability. Some have been prudish and sensible, while the male PCs!” — DONOTDELETE
others have been downright sluts. I don't discriminate, and I ◆◆◆
play my male characters the same way. I don't treat it as play-
ing a gender, I treat it as playing a personality. — Karl “I dunno, you guys are a bit more liberal on this topic than
I am. I don't think I'd allow a cross-gender character unless I
◆◆◆ was bribed. I've never seen it done well. It's kinda hard to
imagine the large, bearded man next to you as looking like
“While I do allow cross-gender characters as I believe it is
Xena. Most of the guys I've seen do this are either even
the player's democratic right, there are very few good role-
players that I've encountered that can handle the intricacies of stranger than I am, or umm... of a different sexual persuasion
cross gender role-playing. Often it's just an excuse to be than I am. I'm not saying it can't be done well, I'm just say-
weird… — HisDivineShadow ing that I haven't seen it done well.”— Kid Ridiculous
◆◆◆
◆◆◆
“I dunno. I just tend to notice waaaaaaay too much oddball
“About 20% of the people I've been playing with like to psychology that comes into play when gamer males (notori-
play characters of the opposite sex. This includes male and ously not the best-adjusted humans on the planet) cross the
female players. I have found it to be a great addition to the fence. Bear in mind that what I'm about to say DOES NOT
game when they actually play it well (remembering they are of INCLUDE everyone who ever plays a female PC. But I see
the opposite sex and such). this too damn often. Guys who play girls tend to fall into one
Seeing one male player put the moves on another (in char- of two groups:
acter) is hilarious. The best time we had with this was a female Group one: The guy who … subjects their ‘young noble
and male players, both running characters of the opposite sex, turned rogue’ to prostitution and rapes and wading into com-
and the female player-male character trying to put the moves bat with no top on. This type of player just REEKS of bad
on the male player-female character in order to get some infor- social skills and a fear of women and just general ickiness. I
mation out of them. The rest of the group (including me as made the mistake once of having a player like that at the table
the GM) were almost literally on the floor laughing and in with a newbie female player. The session ended in a scream-
tears over how the encounter went. So I'm all for cross-gender ing match when the slimeball spent the entire game trying to
role-playing. — Al Beddow s convince the female into an in-game sex scene mid-dungeon…
Anyway, the other type of guy-who-plays-a-girl goes into
◆◆◆
these games with a long justification of ‘exploring the psychol-
“Sure, why not. Besides... as most of us know, this is male ogy of women’ like women are some kind of freaky alternate
dominated arena. species. — JoeAverageSF
So why not have some of the guys play girls... This might “As the fantastic creations of humans, elves, dwarves,
be the only way you have any in your party. Not too many gal gnomes, etc. all have qualities that we can understand/relate
gamers out there. — Lilith to, women were not the fantastic creation of man, or vice
◆◆◆
versa, not to mention that our cultural tendencies, stereotypes,
and gender roles have been developed over millennia, for bet-
“The key is ROLE-playing, is it not? Why would gender be ter or for worse. D&D started in 1978.
any more difficult to role-play than some other race? My point is, it’s a lot easier to mimic our own creations,
Presumably, you know a number of women and thus have than that which will forever be a mystery by virtue of the fact
some experience with them. When is the last time you met a that we ourselves can not view them from their own vantage
point. This applies both ways, I think; neither gender fully
halfling or a gnome? Or what about a paladin or wizard? No
understands the other, and all of the male players who I have
trouble playing those, so why would gender be a problem?” —
seen play women don’t play them as well as women do. Even
Pesatyel
the best fail, I think, by overcompensating or taking it too seri-
◆◆◆ ously, as opposed to the opposite. Truth be told, I don’t think
I've seen any women play males.
“It’s really a silly question to be honest, to disallow this you I’m not opposed, mind you, to a couple of larks in the name
may as well disallow players being Elves or Dwarfs or Vulcans of role-playing. It can be fun. But I don’t think anyone should
or Klingons. If your reasoning is ‘guys don't think like chick,’ make a gaming career out of it; these people tend to do the
then how can we be expected to act like things that have even most poorly, I think. — Superball Z
more alien psyches than females. If men are from Mars and ◆◆◆
women are from Venus, than Vulcans are from Epsilon Iridani “I have seen two separate cases. In on-line games, cross-
III! As a male I have played a lot of female players, hell I played gender role-playing seems to work just fine. In the face to face
a 9 year old girl in a little fears game at Gamacon this year and world, it’s a different story. Many male gamers seem to have a
took home the prize for best role-player in that game. To be hard time doing it well, while female gamers don’t seem to
honest, I have received little in the way of resistance in my have a problem at all. Overall, a male gamer wanting to play
gaming career (thankfully) but my point is that the addition or a female character is one of those things that I’ve filed away as
subtraction of a y chromosome can sometimes make a charac- a Red Flag, an indicator that trouble may be on the way. I’m
ter more interesting to play. I probably play just as many males not saying that there aren’t male gamers who can do it perfect-
as I do females. Hell, in a Torg campaign that allowed us mul- ly well, but I have noticed a definite pattern here.— lwmarti
tiple characters, I played a Loboesque mercenary and a
Victorian lady who often did not see eye to eye. Variety is the
spice of life after all! — Dr. Evil RIDIN’ THE FENCE
◆◆◆ “…If you're a great role-player, you should be able to han-
dle it, but I recommend sticking to who you are...on the
“Of course you should allow people to RP opposite-sex char- other hand, we play elves and gnomes and stuff so maybe it’s
acters. Let’s face it, for the most part most game groups are really not that big of an issue... — Benjamin Tech
male only, you won't get any female characters if you don’t
allow cross-gender playing. Granted, you hope that you have “I think it really depends on the player. It takes a good
good RPers who aren’t going to be playing BootyGirl, the slut- role-player to play cross gender correctly. In my experience,
warrior in a chain-mail bikini, but if you have people like that 3 out of 4 people who try to run a cross gender character
in your group, probably they shouldn’t be playing other species shouldn't have. To make it work you must have a good,
either, they simply can't handle them. — BHenderson mature, group as well… — Eddie Sells
◆◆◆ NEXT ISSUE’S DEBATE QUESTION:
“Why not? I think a player should be allowed to play who or Q; Bringing in a New Character
whatever they choose - within game balance. I don't feel it's
my place as GM to stifle anyone's creativity or curtail their 1st level vs. party level?
choices. One of the male players in my group plays a female
Pixie-Fairy and nobody tends to pay any attention to it - other EMAIL YOUR RESPONSE TO MAILBAG@KENZERCO.COM OR
POST IT IN OUR DISCUSSION FORUM AT WWW.KENZERCO.COM
than a juvenile joke or two, but what can you expect from a
bunch of immature gamers? As long as it doesn't distract from
the fun or unbalance the game, I say play what you want. —
RangerMatthias S T R AY S H O T S : T h o s e c o m m e n t s
t hat r i c o che t e d o f f t a r ge t .
okay, BOBARELLO manages to WRESTLE way to go “Well, the perfect test of how ‘Hey, that chick over there likes
the dress away from the ELVEN PRINCESS. well a player can play cross-gen- you....’ ‘Um, ok. Do any of you
bob! \
LOVE cat der PCs is this: I had a character know her name?’ ‘Oh yeah...
kewl beans. dude, \ think we
\ put it on -- need to TALK.
fights. in V:tM. ‘It’ was a Tzimesce. Her name is Konner.’ ‘Say
does it FIT?? har har. Basically, a vamp that can alter what?!!?!’” — Lacynth40
their appearance like it’s clay.
Anyway, this PC had a habit of “What gender do she-males
changing nightly, appearance, play!! Should they be allowed to
gender, the whole works. A new play only one gender!! And if
player came in to the game, and they do... is the male char femi-
the group had fun with him.... nine? — The Rorschack
E D ITI O N S AN D U P D ATE S
e’ve made it to June 2003 (though it’s still May as playtester comments from the largest group of playtesters.
G OTHAM C E NTR AL
Gotham Central times, perhaps most famously as chief writer for "Bruce
By Ed Brubaker, Greg Rucka & Michael Lark Wayne: Murderer." I came expecting smart, crisp writing,
and I wasn’t disappointed.
hree years ago, when I first reviewed Powers in these What I didn’t expect was the round-robin nature of the
SEND YOUR
NEWS ITEMS TO: T HE H ORROR , T HE H ORROR
GAMEVINE ur worst nightmare (or best dream, depending upon your point of view) it
c/o kenzerco
25667 hillview court
mundelein, il 60060
or email
O seems will come to pass. It has been announced that Zinc Entertainment,
a division of Silver Pictures run by Joel Silver will be releasing a sequel to
the Dungeons & Dragons movie in early 2004. Initial reports suggest the plot
kodtsubmit@kenzerco.com will revolve around an evil wizard who steals something, perhaps a black orb. I
kid you not. ❑
mark yer
D ETERMINE O NCE
K O DT
frickin’
CALENDARS! cos \ AIN’T
repeatin’
myself!
AND F OR A LL
CO NV E NTI O N
CAL E N DAR W HOSE IS B IGGER
believe that all such arguments can now be ended.
CALIFORNIA
07/17/03-07/20/03
Comic-Con International
San Diego, California
contests, huge dealers hall, thousands of
events, and more.
Go to: www.gencon.com
MICHIGAN
I Jeff Russel has answered the prayers of every sci-
ence fiction fan on the planet, and in one fell
swoop. Just point your browser to Starship
The stage is set for the world's largest Dimensions at http://www.merzo.net/index.html, for
comics and popular arts convention to 07/18/03-07/20/03 a comprehensive size comparison of every space vessel
once again take over the beautiful San MichiCon 2003 from every major science fiction universe, and some
Diego Convention Center. With over Warren, Michigan
63,000 attendees in 2002, Comic-Con A 31-year-old convention (the oldest in you’ve probably never heard of too.
International is the largest event of its Michigan), MichiCon features Not only can you compare the size of your favorite
kind and 2003 promises to be even bet- boardgames, cardgames, miniatures,
ter. wargaming, role-playing games, LARPS, Sci-Fi ships and star stations, but there are modern
Contact Person: Paul Tevis a dealer's room, food, auction, open day aircraft and ships for size reference. On top of
Comic-Con International gaming and more!
P.O. Box 128458 Contact Person: John Jamieson that, you can drag the images around so you can see
San Diego, CA 92112-8458 Metro Detroit Gamers, exactly how much bigger one ship is compared to
P.O. Box 656, another.
08/08/03-08/17/03 Wyandotte MI 48192
Game-Fest XXIV info@mdgcons.com As John O’Neill exclaimed upon seeing the site,
San Diego, California 1-313-928-7744 “This is why they invented the internet!” Go check out
Game-Fest features over $2,000 in prizes
and gift certificates, over 100 game tour- MISSOURI Jeff Russel’s site, and thank him for every Sci-Fi fan
naments and demos, miniatures paint- ever. ❑
ing contests for all levels, and games of 07/11/03-07/13/03
all types, including AD&D, ShowMeCon
HackMaster, Battletech, Vampire, St. Louis, Missouri
Civilization, Diplomacy, Axis & Allies, General SF convention featuring Art
Rifts, HeroClix, Magic, and more. Show, Dealers, Gaming, Hospitality
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INDIANA Featured guests include: G.O.H.
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07/24/03-07/27/03 (Swampthing), A.G.O.H. Alan Clark,
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Indianapolis, Indiana Contact Person: Mary Stadter
The big one. Any game and any event ShowMeCon
you could possibly want to participate in P.O. Box 410115
will probably be taking place here. Creve Coeur, MO 63141-9998
Includes RPGs, wargames, miniatures,
card games, guests of honor, painting
-- wink wink --
KENZERCO.COM
now featuring
KODT strips
5 times a WEEK!
-- nudge nudge --
I
SMALL
PICKS
will admit that I had been waiting to read this rule book for a
long time. At Gen Con 2002, I stopped by the Privateer Press
booth when some totally kewl miniatures caught my eye. I’m
always scouting out new minis to paint (despite the legions of
unpainted ones sitting on my shelf at home), and the Warmachine
minis were absolutely awesome. I bought four of them, and the
Privateer Press gang told me that I’d be getting the rule book in the
mail when it came out. And though I didn’t receive the rule book for another ten
months, it was well worth the wait.
Warmachine: Prime has many elements that we’ve all come to expect from a minia-
PRESS tures game. There are four main factions in the game (corresponding to major political
forces in the Iron Kingdoms) each with its own army list, special units, powers, spells, etc.
The game is a skirmish level game, meaning that each miniature represents one person or
PUBLISHERS! SEND YER warjack, and so there are rules for moving, ranged attacks, melee attacks, cover, terrain,
REVIEW COPIES TO:
and a host of other standard rules. This is all to be expected, but what makes
KODT: BRIAN’S PICKS
Attn: Noah Kolman • Kenzer and Company Warmachine interesting are the new rules and ideas. At the center of every Warmachine
25667 Hillview Court • Mundelein, IL 60060 army is the warcaster. These are powerful warrior/sorcerers that control the other units
on the board. They have focus points, which represent magical energy, that they distrib-
ute to their warjacks (steam powered robots) and to themselves. Players spend focus points to increase the effectiveness of
attacks, grant more attacks, or cast spells. The catch is that focus points have to be distributed at the beginning of the
turn, before any units move or attack. This is a neat little feature that definitely rewards planning and strategy, and there
are several other like it in the rules
Why should you play Warmachine when there are already many miniatures games out there? First, the miniatures are
totally kick-ass. For me, that’s an important factor. But more than the minis, Warmachine is an elegant miniatures game
that favors offense and aggressive play over the “stand and wait” style typical to other games. This is a good one, folks.
Brian’s Rating: Steam Powered Excitement!!!!
F ollowing in the footsteps of Looney Labs’ other quality non-collectible card games,
Nanofictionary had a lot to live up to. But with a simple set a rules and lots of room for play-
ers to act and express themselves, it does quite a good job.
Nanofictionary is a storytelling card game that focuses on quick play and improvisation. Each
player starts with a hand of cards with which to begin building there story. The cards represent story
elements (characters, problems, locations, and resolutions) or special actions. Each turn players
draw a card from the deck, and play a card from their hand. They are trying to finish their story quickly while also mak-
ing it somewhat cohesive, because points are awarded for finishing quickly, for the number of cards in the story, and for
telling a good story. A finished story must have a location, a problem, a resolution, and at least one character. As player’s
finish their stories, they take cards representing the amount of points they get for finishing (from one to the number of
players playing). Once every player has finished their story, players take turns telling their story. This is the meat of the
game, and it requires a lot of improvisation and creativity. Choosing good characters, plots, locations, and resolutions dur-
ing the building phase helps too. Your story must include your character(s), problem, location, and resolution, and they
are generally very short stories. After the stories are told, each player secretly votes for their favorite and the runner up.
Nanofictionary is a great party game. Check it out for some beer and pretzel (but mostly beer) fun!
Brian’s Rating: A Good Read!!!
Reviews/Recommendations written by Noah Kolman
P halanx Games is new to the market (in the US, at least), but if their future products are any-
thing like A House Divided, then there are good things to come. A House Divided is a
remarkable achievement, as it combines the strategy and historical accuracy of a large wargame
with the simplicity and short play time of a german strategy game. The result is not to be missed.
A House Divided replays the American Civil War, from the First Battle of Bull Run to Lee’s
surrender and Appomattox. All this is reenacted with beautiful cardboard pieces on a large, colorful gameboard. The game
obviously pays homage to the old style wargames that had hundreds of chits spread across a map, but updates the style for
ease of play. The game is for two player, a rare find, and uses a simple combat and movement mechanic to greatly increase
the speed of play. The strategies are complex, and there are lots of options, but the game remains easy to understand and
play. Everything is done right, from the basic and advanced rule sets to the scenario book.
If you’re looking for a good two-player game that won’t take you all night, you cannot do better than A House Divided.
I am thoroughly impressed with game, and I recommend it to everyone.
Brian’s Rating: Don’t Be Divided About This One. Buy It Now!!
I've hacked-and-slashed my nights with Roll up your character, and HEY! HEY!
GMs in the past Do the gamer thing!
But B.A. is a hopeless case, his campaign
shouldn't last HackMaster is the game that I prefer to
Sara always whines and Brian is a fright play
And Bob and Dave wanna waste every But a flaw with the rule system I found
living thing in sight! the other day
Into a dragon's hide I tried to blow a hole
So don't debate games from Hard 8 But when I launched my fireball I fum-
If you want loopholes, then Brian will bled on my roll!
demonstrate
And don't you scream at the D-team Critical hit, B.A.
Their nerves are frayed, they still get paid Oh, NO! Oh, NO!
So don't throw fits if you ain't throwin' Critical hit, B.A.
crits Oh, NO! Oh, NO!
If you don't like it, you can shop at Critical hit, B.A.
Gamin' Dick’s! Oh, NO! Oh, NO!
CONTINUED
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