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The Cult (Part 1: The Curios Village)

You and your band of adventurers are recruited by Mr.Folcan. He requests that you
and your band of adventurers investigate the nearby village suspected of demonic
sacrifices.
Act 1- The Arrival
You have arrived at Mr.Folcan's office You Notice A Peculiar Symbol On His Desk But
Choose To Ignore It.He Then greets all of you
"Thank the saints you have accepted my requests, As you know the nearby village is
suspected of demonic rituals. 27 adventurers
have gone missing over the past week, I want you to investigate their disapperance
Ill reward you 10,000 gold if you manage to locate them and uncover the culprit"
Attack= DC(28) Mr.Falcon hp= 1000 atk=10
Persuade= DC(14)/Roll 10 above insta success bellow results in him saying "Don't Be
Greedy!"
Intimidate= DC(30) Roll anything bellow 20 he removes 1000 from rewards.
Steal= DC(20) Stealing is considered an attack He counterattacks and slaughters you
and your comrades.You Get 500 gold
Seduce= DC(14) he says "I'm Flattered" adds 20 gold
You and your comrades are now headed to the nearby village to investigate the
disapperance of the 27 adventurers when suddenly you are approached by an old man
he says "If you want to live
don't go to that village" *Points at the Village nearby*. What do you do?
Kill the old man= DC (1) * Looting his dead body you find a picture of a house with
a note saying "i warned you".
Persuade him to tell you more = DC (1) "He tells you the villagers there are
cultists trying to summon a demon".
Intimidate him = DC(12) He runs away.
Steal from him= You are really willing to steal from an old man You get struck by
lightning
Heeding the words of the old man you procced with caution toward the village
Act 2 - The Inn
You have arrived at the village you sense something is not right you go towards an
inn to check in you are greeted by the cashier he says "Welcome To My Inn
Adventurers"
Actions Available.
[Pay Him] = -20 gold
[Seduce Him] = DC(12) He Gives You A Key To A Room And Says Meet Me There Handsome
*winks* You Sleep With Him And He Does Not Ask You To Pay For A Room
[Steal A Key From Him] = You Both Get Arrested -60 Gold Less People Trust You +10
DC For All Human Interactions Except Intimidate it removes 3 DC Levels For upcoming
Intimidation
DC (20) You GEt A Key For Free
[Kill Him] = DC (11) His HP(9) You Get Arrested And Hanged
You And Your Comrade Both Take A Room And Sleep Then You Start Hearing Screams.
What Do You Do?
Investigate?
IGnore?
Investigate= You Follow The Screams And You Are Led To The Basement Of The Inn. You
See A Symbol Inscribed On The Wall It Seems Familiar. You Still Hear The Screams.
What Do You Do?
[Go Deeper?] Roll Perception DC (12)
[Run Away] = You Ignore THe Screams Immedietly Teleported TO Next Day
Act 3 = First Encounter
You See A Girl Chained Up To The Wall She Looks Bloody And Bruised Sorrounded By
Hooded Figures. What Do You Do?
Sneak Around And Listen = Roll Perceptioon And Stealth P = DC (2) S = DC (4) You
Listen At The Hooded Figures Conversation You Hear Them Say "Our Preparations Are
Nearly Complete Just a
Few More Sacrifices" They Slit The Girls Throat. You Hear One Of The Figures
Mention You And Your Comrades Saying "Maybe We Can Sacrifice The Newcomers?" You
hear The Others Agree.They
Leave. What Do You Do?
[Investigate]= You Notice The Girl Looks Like One Of The Missing Adventurers. You
Gain Confirmation That They indeed do Demonic Sacrifices. And You Get A Map To
Their Hideout
Do The Girl= You Get Attacked By The Erlking You Fucking Dog. Initiating A Battle
Erlking Stats = HP(90) Atk= (100) DC(120) Erlking's Rolls Are Always A Nat20
[What To Do?]
{Run = You Try To Run From The Erlking But You Cannot Escape Your
Fate}
{Seduce Him = He Does'nt Respond To Your Advances. You Still Die}
[Go Back To Sleep]= You Go Back To Sleep But Whilst Doing So You Get Caught By One
Of THe Hooded FIgures. Hooded Figure(Innkeeper) = DC (12) HP(9) Atk(12). After
Defeating Him You Check His
Pockets His Drops
{+1 Map To The Location Of Their Hideout}
{+1 Ritual Dagger}
{+40 Gold (Gold Depends on How Many People Are Playing)}
{+1 Cult Hood.}
Act 4 = The Hideout
After Getting The Map You Find The Cultist's Hideout. What Do You Do?
[Sneak Around] = Roll Stealth DC(12) {Successful Roll= You Are Able To Sneak
Around Without Getting Noticed You Hear The Cultists Complain About One Of Them
Has'nt Arrived Yet You Hear Them
Mention The Innkeeper] {Failure To Roll = You Get Caught By The Cultists You Notice
There Is 5 Of Them Each Holding A Dagger = Hooded Figure#1(???)= HP(9) Atk(5)
Hooded Firgure#2(???) =
HP (9) Atk(3) Hooded Figure#3(???) = HP (9) Atk(2) Hooded Figure#4(???) = HP (9)
Atk(5) Hooded Figure#5(???) = HP (9) Atk(9). After Defeating The Cultists You
Discover The Bodies of The
missing adventurers You Collect Their Bodies And Hurry Out Of The Town Whilst You
Are Headed Towards Mr.Falcons Office You Hear Whispers Saying "Fools" You Choose To
Ignore it.
Act 5= The End?
As You Get To Mr.Falcons Office You Suddenly Get Surrounded By Guards They Say "All
Of You Are Under Arrest For The Murder Of The 27 Adventurers And The 5/6
Villagers{Depending If
Players Decide To Kill The Innkeeper} You And Your Group Try To Convince The Guards
That It Wasnt You But While You Are Being Escorted Out Of The Premises You Finally
Recognize The Symbol Inscribed At The
Wall Of The Inn It Was The Same One Located At Mr.Falcon's Office... He Framed Us
You Screamed But They Fell To Deaf Ears...
The End?

`12

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