Professional Documents
Culture Documents
Stillfleet PRE GEN - v1.0
Stillfleet PRE GEN - v1.0
v1.0
by
WYTHE MARSCHALL
C O M B AT
҆ attack
҆ grapple
a-2. title (rank)
MOVEMENT
҆ dodge,
MOV d12
and Friend to the Noble Arkheion
parry
҆ initiate
b. species c. class ҆ run
҆ sneak
҆ heal
҆ know
jalasti banshee
REA d10
REASON
҆ make/repair
҆ use tech
҆ use Weird
power
δ. summary
WIL
You are a curious, pacifistic, 1.6-M tall “salamander” with a host of colorful sexual and
d6
҆ empathize
WILL
sensory organs arrayed around your “head.” You are from the cool, wet provincial planet ҆ perceive
Darasan. You have been trained as an official Co. banshee (engineer, “pilot”) and can ҆ resist
open stiffworks (quantum gates).
d. species powers
CHA d8
҆ control
CHARM
҆ negotiate
҉ Electrical sense(standard) – Make a WIL check; if successful, you can tell very roughly ҆ seduce
where a given current is going inside a building or ship.
҉ Healing saliva and sweat(standard) – Burn d8 GRT; with a caring touch you heal
someone 2 +your level HEA. h. pool
҉ Sensitive(permanent) – You gain +6 GRT [already included above]. total current*
HEA
H E A LT H
↗Provide
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18
e-1. class powers
total current*
GRT
Ѵ Tack(standard) – Open, close, or change the destination of a stiffworks. Costs and me-
GRIT
28
chanics vary by the works. Open stiffworks usually remain open for 10 minutes per tack.
҉ Dive(standard) – Burn 6 GRT and make a MOV check: if you succeed, you and some or
all of your party make it out of your current situation, evading any danger there. It doesn’t
matter how unlikely this is! The GM will make it work narratively. You can bring 1 + your *When you rest for 5 hours, you recover dMOV + dWIL + [your level] pool, split
between HEA and GRT as you like.
level humanoid-sized beings along with you to safety, or burn an additional 6 GRT to bring
one additional being beyond your limit. Small sapient beings (0.5-M tall/long) count for i. damage reduction
half a slot; large sapes (3-M tall/long) count double; small pets (cat/beagle-sized) are
free. If you fail your MOV check, you injure yourself for d6 HEA. armor
DR 0
҉ Jack(standard) – Use, alter, or repair tech. Burn XY GRT, where X is the type of tech
No armor—
(ranked 1–7, clank [medieval], bio [contemporary], comm [non-military Ancient, Early
just a modified
Tephnian], force [military Ancient, High Tephnian], nano [Late Tephnian, Snakeman],
small envirosuit
bug [cryptocerid, heechee, mantid, mi-go], Escheresque) and Y is the level of complex-
ity (ranked 1–6, simple, standard, complex, corporate, military, godlike). Repowering
requires access to the appropriate resources and an additional use of the jack power. j-1. weapons** type range damage
҉ Reposition (free) – You expertly case the chaos around you. Burn 6 GRT: you gain an
extra d12 to use on any roll, going forward. This can be a dodge check, an attack, a dam-
Ѿ Morningstar – 2d4 damage. If you use this two-handed, add +1
to damage.
age roll—anything. You can use this d12 once, and it will go away; or you can instead use
a d6 and, later, another d6; or a d4 and a d8; or three d4s, etc. You can reposition, use Ѿ Dagger, well-made – 2d4 damage.
the extra die, and immediately reposition again (paying another 6 GRT), even in the same Ѿ Pistol, modern, small-caliber – 2d4 damage. 50-M range.
round. But you can never hold more than one d12-worth of bonus dice at once.
j-2. oddment
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FORM WCOSF-VMAPP-QSR1B-V0001 k. place of origin e-3. advanced powers (details)
l. languages
Your skin is moist and rainbow. / Your skin is moist and dark violet, emitting UV.
You have lots of sharp, tiny teeth in your “mouth.” / Two cat-like fangs stick out of your “mouth.” ε. the hell science (details)
You wear fine human hats, belts, and shoes. / You proudly go nude, save for your humid envirosuit.
You are the life of the party. / You are the absent-minded professor.
N/A
N/A
4 remaining
Sign
Your signature
C O M B AT
҆ attack
҆ grapple
a-2. title (rank)
҆ drive/pilot
Void-Knyght Worshipful & Archival Attaché
MOVEMENT
҆ dodge,
MOV d10
parry
҆ initiate
b. species c. class ҆ run
҆ sneak
҆ heal
҆ know
provincial Stillrijder
REA d6
REASON
҆ make/repair
҆ use tech
҆ use Weird
power
δ. summary
WIL
You are a young human “knyght” from the rich major provincial world of Calayat. You
d8+1
҆ empathize
WILL
have been trained as an official Co. stillrijder (“marine”) and wear a powerful, heav- ҆ perceive
ily armored exosuit. Your job is to defend the rest of the party and report back to your ҆ resist
patron in the Archive.
d. species powers
CHA d6
҆ control
CHARM
҆ negotiate
҉ Different gravity back home(permanent) – You gain +1 to all non-Weird rolls related to ҆ seduce
health—resisting disease, fighting poison, not falling asleep when you don’t want to, etc.
This does not help with resisting mind control.
҉ Provincial subject(permanent) – You gain +1 WIL [already included above]. h. pool
total current*
HEA
H E A LT H
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22
e-1. class powers
total current*
GRT
Ѵ Exosuit(item) – You have a suit of powered, archaetech marine armor that gives you
GRIT
11
a number of abilities:
» Your exosuit counts as a perfect environment suit, allowing you to safely operate in
the void for 36 hours.
*When you rest for 5 hours, you recover dMOV + dWIL + [your level] pool, split
» It is also bulky, causing you to have a −2 penalty to all non-dodge MOV checks— between HEA and GRT as you like.
including drive/pilot, sneak, and run—while wearing it.
i. damage reduction
» Armor(permanent) – Indefinitely set aside X GRT up to 4. You gain damage
reduction X. [You set aside 4; already included above.] armor
DR 4
» Jet pants (free) – Burn 4 GRT; you can attack normally while moving 25 M per round
for a number of rounds equal to your level. If you choose not to attack, you can move
Exosuit
50 M per round.
҉ Double tap (standard) – You are a trained soldier: instead of a normal attack, you may
burn 6 GRT and attack twice on the same initiative. You cannot take two non-attack
j-1. weapons** type range damage
standard actions or to move more than 5 M, just attack.
҉ Fight (passive) –Your unarmed combat damage is dCOM instead of d2. Ѿ Bastard sword – d12 damage. Two-handed. If used one-handed,
you suffer a −1 to hit.
҉ Slay (free) – When you successfully hit a target, you can burn 6 GRT and roll dCOM
again: if you get a 6 or higher, you can choose to kill the target outright. If you slay more Ѿ Musket (.6-caliber, smoothbore) – 2d10 damage. 80-M range.
than one opponent per day, make a dWIL check: if you fail to get a 6 or higher, you lose After you have attacked once, you must spend one round reload-
20 −dWIL GRT and are visibly shaken. ing. Two-handed. Doubles as a club.
j-2. oddment
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FORM WCOSF-VMAPP-QSR1B-V0001 k. place of origin e-3. advanced powers (details)
You were born on rich Calayat, but your family moved to Spindle when you
were only two years old—the year the Groot Tachquake began.
l. languages
You talk about getting rich or defeating powerful enemies of the Co. / You talk about love or the
mysteries of time and space.
10 remaining
Sign
Your signature
C O M B AT
҆ attack
҆ grapple
a-2. title (rank)
MOVEMENT
҆ dodge,
MOV d8+1
Research Associate
parry
҆ initiate
b. species c. class ҆ run
҆ sneak
҆ heal
҆ know
wetan witness
REA d10
REASON
҆ make/repair
҆ use tech
҆ use Weird
power
δ. summary
WIL
You are a 2.2-m tall, spiky weta-person (“cricket”) from the Co.’s headquarters, the alien
d6
҆ empathize
WILL
space station called Spindle. You have been trained as an official Co. witness (social ҆ perceive
scientist, reporter) and can smooth over conflicts with hostile xenos. You specialize in ҆ resist
migration studies.
d. species powers
CHA d12
҆ control
CHARM
҆ negotiate
҉ Arthropod(permanent) – You gain +1 MOV [already included above]. ҆ seduce
HEA
H E A LT H
above].
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16
e-1. class powers
total current*
GRT
Ѵ Smooth over(standard) – You can calmly smooth over misunderstandings—the kind
GRIT
22
that doom many planetside runs: burn 3 GRT for an easily remedied bad situation
(difficulty 5 CHA check), 5 for a difficult one (difficulty 6), and 7 for a near-impossible
one (difficulty 7). Roll a CHA check. If you succeed, all works out (for now—you can
always re-blunder). If you fail, roll another CHA check: success on this one means you *When you rest for 5 hours, you recover dMOV + dWIL + [your level] pool, split
haven’t made the situation worse; failure incites your interlocutors to attack immediately. between HEA and GRT as you like.
(N.B., this is arguably the single most useful class power!)
i. damage reduction
҉ Assess (standard) – Burn 2 GRT. Choose one entity; this entity can represent the median
characteristics of a group (a gang, a small army, etc.). By spending a round studying it, armor
you gain a good idea about its general nature and likely powers. (In game terms, the GM
tells you its level, species, and classes.) Assess does not let you read someone’s mind or
automatically catch someone in a lie. DR 2 Living armor inside your wetan
envirosuit; requires feeding
҉ Conduct ritual(standard/hour/day) – You participate in an important local ritual: this
could be a religious service, an election, a marriage, etc. The time requirement depends
on the ritual but is typically one hour and never less than one round. It must be logically j-1. weapons** type range damage
possible for you to lead this ritual. (You can bend but not break narrative logic here; GM’s
discretion.) Burn X GRT and choose an effect (details on next page). Ѿ Wetan chitin-disc thrower (zany bone-box mini-catapult,
worn strapped to a forearm) – 3d3 damage. 10-M range. You
҉ Read(standard) – Regardless of what you’re encountering, if it’s kinda humanoid at all, can fire up to 3 times per round; if you fire 2 times, each shot suf-
you can quickly get a good sense of who they are, what they want, and how to communi- fers a −1 to hit; if you fire 3 times, each shot suffers a −2.
cate with them. Burn 4 GRT and make a REA check: if you succeed, you establish lasting
contact. If you fail, you establish some sort of contact but anger your new friends in doing
so. The GM will raise the difficulty of the REA check to 7 if the entities you’re reading are
already suspicious, or 9 if hostile.
j-2. oddment
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FORM WCOSF-VMAPP-QSR1B-V0001 k. place of origin e-3. advanced powers (details)
l. languages
N/A
m. teloi (pick one pair)
Robust form. / Dents and chips in the old shell. ε. the hell science (details)
50 remaining
Sign
Your signature
C O M B AT
҆ attack
҆ grapple
a-2. title (rank)
MOVEMENT
҆ dodge,
MOV d8
Monitor
parry
҆ initiate
b. species c. class ҆ run
҆ sneak
҆ heal
҆ know
conscript tremulant
REA d12
REASON
҆ make/repair
҆ use tech
҆ use Weird
power
δ. summary
WIL
You are a human from Terra, stolen by the Co. and “trained as” (tortured into) an official
d10
҆ empathize
WILL
Co. tremulant (psyon, “psyker,” “mindfelker”—the pejorative terms are endless). With ҆ perceive
great effort, you can control quantum mechanics simply by thinking. Non-psyons typi- ҆ resist
cally find you terrifying.
d. species powers
CHA d8
҆ control
CHARM
҆ negotiate
҉ Outworld brute(permanent) – You gain +1 COM [already included above]. ҆ seduce
҉ Corrupted psyker neurome(standard) – Burn d6 GRT and roll CHA. Your target rolls
WIL. If your result is equal to or greater than hers, you quickly read her thoughts or at
least establish communication (if this being is distant, resistant, alien, extradimensional, h. pool
etc.). You have a migraine for at least an hour and are NOT happy. You may use this power
total current*
a number of times per day equal to your level +2.
HEA
H E A LT H
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e-1. class powers
total current*
GRT
Ѵ Control hell science (varies, typically standard) – Thanks to excruciating years of that
GRIT
26
terrible esoteric training called the “hell science” by the Archivists, you can control the
Weird. Using a hell science power requires a few seconds of concentration. The psyonic
equivalent of COM is REA, unless otherwise stated. When you psychically attack some-
one, your opponent rolls WIL instead of MOV to resist (to mentally “dodge”). *When you rest for 5 hours, you recover dMOV + dWIL + [your level] pool, split
between HEA and GRT as you like.
҉ Call Weird (standard, usable once per day) – When you let your brain do what it wants
to do, strange things happen… Burn d3 HEA. You gain a Weird die that you may add to any i. damage reduction
roll of your choice or convert into so much GRT (roll for it). At first level, your Weird die is a
d6. Using a Weird die is a free action, and it goes away as soon as you roll it. Calling Weird armor
does not require a quiet environment, nor must your hands be free, but you must be
able to focus. Whenever you call Weird, you suddenly appear strange: Your skin appears
discolored or slimy; you smell like ozone or rotting figs; etc. This gives you away, if you are DR 0 No armor—just a scary-looking
Echo-tested-style envirosuit
pretending to be normal.
҉ Drain (ten-minute, usable once per day) – Drain your dWIL +your level GRT from
another intelligent being within 3 M. This sapient does not feel anything; her GRT simply j-1. weapons** type range damage
flows to you. This takes ten minutes and does not require a quiet environment.
҉ Memorize (ten-minute/free) – In addition to weaving the Weird in real-time by cast-
Ѿ Hatchet – d4+1 damage.
ing, you may prepare hell science powers in advance by “memorizing” them in order Ѿ Shotgun, slug – 3d4 damage. 30-M range. Two-handed. If used
to unleash them later. To memorize a power, set aside the grit that it costs; this GRT is one-handed, you suffer a −1 to hit. Doubles as a club.
unavailable to you until you use it, after which you may recover it normally. Memorizing
a power takes ten minutes; using a memorized power is a free action, regardless of the
listed casting time. Thus, at a high GRT cost, you can use more than one hell science
power per round.
j-2. oddment
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FORM WCOSF-VMAPP-QSR1B-V0001 k. place of origin e-3. advanced powers (details)
Terra—you were abducted and brought Spinside six months ago. You’ve
scarcely left the Arkheion since. N/A
l. languages
ε. the hell science (details)
You actually don’t mind your new job: you’re just scared. ҉ The Mask in Yellow (control otherself)
» Benumb(standard) – Burn 10 +X GRT, minimum 0: You cause a victim to
become divorced from reality and fall catatonic for a number of hours of
e-2. class powers (details)
your choosing equal to or less than your level +X.
» Peer in(standard) – Burn d12 +X GRT: for the next X minutes, you can
detect the thoughts of other sapient beings whom you can see. At short
range, within 5 M, you can read the thoughts of all sapients, even if they
would prefer to resist. At longer ranges, targets roll WIL to resist your CHA.
Once you have peered into one target, you lose the thread of the thoughts
of others. You can only concentrate on one target’s mind at a time.
» Puppet(standard) – Burn 2d8 GRT: you completely control one target
for a number of hours equal to your level. You must concentrate on
puppeting your target once you begin, meaning you can’t attack or use
other hell science powers while doing so. If you try to have the target
kill herself, she rolls WIL against your CHA to resist.
N/A Ѿ Gunch, 3 hits (bio) – “Gunch” is a class of highly addictive synthetic opioids
that affect all biological sapients. One hit of gunch heals d6 HEA. Every
time you use gunch, you have a 1 in 10 chance of becoming addicted. If you
become addicted, you must use gunch every day or suffer 20 −dWIL GRT
damage per day. After d6 days sober, you suffer d6 HEA damage as well.
Withdrawal ends after 25 −dWIL days.
9 remaining
Sign
Your signature
Zizz Emyrrt #6
COM d12
C O M B AT
҆ attack
҆ grapple
a-2. title (rank)
҆ drive/pilot
Canteen Hero/Sixth of a Doomed Septuplet
MOVEMENT
҆ dodge,
MOV d10
parry
҆ initiate
b. species c. class ҆ run
҆ sneak
҆ heal
҆ know
pepper elf razi
REA d6+1
REASON
҆ make/repair
҆ use tech
҆ use Weird
power
δ. summary
WIL
You are a 1.3-M tall, vaguely child-like, smoky quartz automaton. You are technically
d8
҆ empathize
WILL
very old but have been in stasis until recently. You have recently been trained as an ҆ perceive
official Co. razi (scout, special operative, “ranger”) and can find anybody or anything, ҆ resist
given time.
d. species powers
CHA d6
҆ control
CHARM
҆ negotiate
҉ Black crustallone skyn (permanent) – You have damage reduction (DR) 3 from ҆ seduce
non-force weapons, but you make everyone slightly afraid all the time (−1 to relevant
CHA rolls).
҉ Environmental resistance (permanent) – You don’t have to breathe air, and you can h. pool
withstand the wild temperature and pressure swings of the vacuum. You cannot survive
total current*
strong acid, lava, astral hydrogen plasma, etc., any more than any other species.
HEA
H E A LT H
҉ Rationally designed (permanent) – You gain +1 REA [already included above].
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22
e-1. class powers
total current*
GRT
Ѵ Track (standard/day) – You follow a trail, planetside, locating any single entity. Burn 3
GRIT
15
GRT for an easy target (clues exist, and the entity is not hiding from you), 5 for a difficult
target (clues don’t exist, or the target is hiding), and 7 for a near-impossible one (clues
don’t exist, and the target is hiding). Roll a REA check; if you succeed, you find it. If not,
you can burn more GRT and try again tomorrow. Note: you can track down anything within *When you rest for 5 hours, you recover dMOV + dWIL + [your level] pool, split
reason, planetside. Hulkside, you can use this power, but GRT costs are doubled (6 for a between HEA and GRT as you like.
non-hiding target; 10 for a hiding one).
i. damage reduction
҉ Backstab (two-round) – You wait around the bulkhead, unseen, and pop out—
finally gutting that no-good H.Co. traitor like an albino voidscrod… Burn 6 GRT before armor
you attack, and then roll to attack with advantage. If you hit your opponent, you inflict
double damage.
҉ Perfect shot (free) – Like all characters, you can make a called shot, but yours is better:
DR 3 Crustallone skyn
» Call shot (standard) – You aim, steel yourself, and strike the blow true: describe any
specific non-Weird intended effect of your attack, such as blinding or disarming your
j-1. weapons** type range damage
target. Burn 4 GRT and roll to attack with disadvantage. If you hit, the desired effect
happens, and you deal double damage. Note, you can boost neither, one, or both of
your rolls to hit with disadvantage; the lower value is taken, regardless.
Ѿ Rifle, modern, small-caliber (.22) – 2d6 damage. 400-M range.
Two-handed. Doubles as a club. 120 gl
» Perfect shot (free) – Your called shot deals an additional amount of damage equal
to your level, and you can make two called-shot attacks per round, although you still
Ѿ Very large hunting knife, well-made – 2d4 damage. 8 gl.
must pay the grit cost for each. Note, you can make a backstab a called shot to inflict
quadruple damage, but you may still only make one backstab, when you have surprise,
after two rounds (one round to aim, one to attack).
҉ Tame (standard/hour) – You either tame an alien creature (not an intelligent being), or j-2. oddment
find and then tame one (details on next page).
Ѿ Genie lamp full of baby solar whales (highly adaptable, pellucid
blue floating jellyfish) that grow to immense size when set free.
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FORM WCOSF-VMAPP-QSR1B-V0001 k. place of origin e-3. advanced powers (details)
l. languages
Spin, Elf Machina (an irritating series of beeps that informatic beings
understand) N/A
m. teloi (pick one pair)
Your skin is slightly cracked in places from previous firefights (which you don’t remember). / Your
skin is a perfectly smooth and reflective black.
You have an inhuman pseudo-mouth panel that flickers when you speak. / You have a handsomely
ε. the hell science (details)
androgynous human face.
You wear gray and crimson camouflage and speak in a whisper. / You wear trendy human (chil-
dren’s) clothes as well as expensive perfume, of which you’re running out.
You talk like an expert detective, although perhaps you are masking a deep insecurity. / You
are genuinely fascinated by wild spaces and empty ships and generally ignore people until this
becomes impossible.
12 remaining
Sign
Your signature
Qanton Syriachanlee
COM d8
C O M B AT
҆ attack
҆ grapple
a-2. title (rank)
MOVEMENT
҆ dodge,
MOV d12
the Noble Arts of Gaffling & Nicking
parry
҆ initiate
b. species c. class ҆ run
҆ sneak
҆ heal
҆ know
Fleeter mouse
REA d6
REASON
҆ make/repair
҆ use tech
҆ use Weird
power
δ. summary
WIL d6
҆ empathize
You are a youth from the Co.’s headquarters, the alien space station called Spindle. You
WILL
҆ perceive
have no doubt lied your way into this group, or maybe made one of these marks fall in ҆ resist
love with you.
d. species powers
CHA d10+1
҆ control
CHARM
҆ negotiate
҉ Company soul (permanent) – You gain +125 voidguilder at start [already included ҆ seduce
below].
҉ Cosmopolitan style (permanent) – You gain +1 CHA [already included above].
h. pool
҉ “Modern” (permanent) – You gain +1 rolls related to clank, comm, or force tech.
҉ Voidborn (permanent) – Whenever the GM requires you to roll a WIL check because total current*
something in space is scary, you gain a +1 to the roll and don’t appear as phased as the
HEA
H E A LT H
20
other non-Fleeter characters. This does not apply to Escheresque nausea.
↗Provide
details on FORM WCOSF-VMAPP-PRE1B-V0004
GRT
Ѵ Con (standard) – Burn 4 GRT and tell a lie: everyone believes it, no check required. This
GRIT
23
is not a Weird power and won’t work forever, if the lie is unreasonable or easily disproved,
but it will allow you to fool anyone briefly.
҉ Kawaii (passive) – You simply don’t appear to be a threat. An opponent cannot inflict
damage against you unless you attack, steal from, or otherwise attempt to harm her first. *When you rest for 5 hours, you recover dMOV + dWIL + [your level] pool, split
between HEA and GRT as you like.
҉ Steal (standard) – Name a stealable object—or overhearable or glance-at-able phrase
or password, etc.—and burn d8 GRT. Roll a dMOV +your level check. If you succeed, you i. damage reduction
steal the thing without being caught. If you fail, the entity from whom you’re stealing
armor
makes a dWIL check: if she succeeds, she catches you; if she fails, you still didn’t steal
DR 0
the thing, but at least you didn’t get caught. A 1 is always a failure. You also begin play
with a free well-made dagger (stolen or of your own design). But at character creation, if No armor—just a modified
anyone asks you for help buying essential starting gear, you must give them d12 gl (rep- small envirosuit
resenting the fact that you are a prisoner or orphan and thus cash-strapped); each other
player can ask for your money. They must ask; if they don’t read about this rule, then they
miss out. j-1. weapons** type range damage
҉ Vanish (free) – Once per round, you may simply disappear. Burn 7 GRT: you vanish into
the air or void around you, undetectable by anyone except through the use of Weird
Ѿ Dagger, well-made – 2d4 damage. 8 gl.
powers, no matter how implausible this seems. Simply describe what happens in detail. Ѿ Fragmentation grenades, Ancient, 2 – 2d20 damage. 5-M
N.B., this power does not count as a standard action and can be used once per round in range. Damages all targets within 3 M of impact site.
addition to attacking or parrying (etc.).
j-2. oddment
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FORM WCOSF-VMAPP-QSR1B-V0001 k. place of origin e-3. advanced powers (details)
l. languages
Your face is greasy and/or covered in food. / You are always immaculate.
ε. the hell science (details)
You wear an ambiguous cloak–dress and huge boots. / You rock a variety of colorful rags, scarves,
and belts, perhaps with sequins, perhaps with bells attached.
You are creepily quiet. / You are the loud-mouthed center of attention.
Ѿ Pet “crow” (albino pterodactyl) – COM d4, MOV d10, REA 1, WIL 1, CHA 1,
HEA 4, GRT 1, d4 damage (bite). Name your pet! She gives you a +1 bonus to
checks related to stealing small objects.
N/A
15 remaining
Sign
Your signature
C O M B AT
҆ attack
҆ grapple
a-2. title (rank)
҆ drive/pilot
Rake, Barber, & Chirurgeon
MOVEMENT
҆ dodge,
MOV d8+1
parry
҆ initiate
b. species c. class ҆ run
҆ sneak
҆ heal
҆ know
harajoon pir
REA d12
REASON
҆ make/repair
҆ use tech
҆ use Weird
power
δ. summary
WIL
You are a chimpanzee with flight-enabling membranes (“wings”) stretching from your
d10
҆ empathize
WILL
wrists to your ankles. You are from a poor section of the Co.’s headquarters, the alien ҆ perceive
space station called Spindle. You have been trained as an official Co. pir (dockteur, biolo- ҆ resist
gist, genesmith, scholar).
d. species powers
CHA d8
҆ control
CHARM
҆ negotiate
҉ Chuntish mega-dentition (permanent) – Your fearsome bite inflicts d8 +your level ҆ seduce
damage.
҉ Gracile (permanent) – You gain +1 MOV [already included above].
h. pool
҉ Travel lust (free) – When traveling through the blackness of space, as long as you have
never been in this room before, you may make a WIL check. If you do, you gain +1 on your total current*
next action. If you come back here, you can no longer use this power.
HEA
H E A LT H
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details on FORM WCOSF-VMAPP-PRE1B-V0004
13
e-1. class powers
total current*
GRT
Ѵ Heal (standard) – You practice trauma medicine, using your training and a small kit of
GRIT
22
useful medi-gewgaws. Burn 2 GRT and treat a person, you or someone else: that person
regains 2 HEA. You may also burn an additional X GRT, where X is equal to or less than
your level, to heal an additional X HEA. Note: healing also cures bleed and stun.
҉ Augur (delayed–standard) – Burn 10 −dREA GRT, minimum 2, and 1 HEA: ask any *When you rest for 5 hours, you recover dMOV + dWIL + [your level] pool, split
between HEA and GRT as you like.
answerable (short) question. At the end of the round, after everyone else in initiative has
acted, the nameless things whom you contacted reply with the answer. This answer may i. damage reduction
be vague, depending on the question, but will not be malicious, a lie, or incomplete.
armor
҉ Listen (hour) – You practice basic psychology and can help someone relieve stress: you
DR 3
talk to someone, and they feel much better. At no cost other than time, one person, not
you, reagins your dCHA +your level GRT. This requires a relatively safe environment (quiet Bend hauberk, underneath a
room, empty saloon, office). Listening only works once per day on the same person, but modified small envirosuit
you can listen to up to three people per day.
҉ Bioengineer (day) – You can, with proper lab equipment and some serious tools,
j-1. weapons** type range damage
conduct advanced bioengineering experiments. You don’t really know what you’re doing,
of course, but you’re learning rapidly… First, declare your intention (make that jackal
slightly sneakier by making her express the genes for body-silencing micro-hairs; make
Ѿ Boomerang, returning – d4 damage. 40-M range. If you roll a 6
or above to hit but your target still dodges, the boomerang returns
the cloned assassin stronger; make it possible for a wetan to make a baby with a human). to you. Doubles as a club. 6 gl.
Second, roll dREA and add your level × 2. Third, burn this much GRT. Fourth, check the
list of possible results and talk with the GM about what happens. Describe your result in Ѿ Nunchaku, well-made – 2d4 damage. 8 gl.
garish sci-fi terms! (See next page for bioengineering results.)
j-2. oddment
For instructions on completing this form or any other game questions or feedback,
↗Provide
details on FORM WCOSF-VMAPP-PRE1B-V0004 head to: stillfleet.com or @stillfleet on social media, and then join us on Discord!
FORM WCOSF-VMAPP-QSR1B-V0001 k. place of origin e-3. advanced powers (details)
l. languages
You smile often and laugh heartily. / You nod often and punctuate your head motions with meaning-
ε. the hell science (details)
ful huffs.
You wear extremely fine clothes and one of several dapper, floppy hats. / You dress in worn scrubs
that fit you perfectly.
You are a hothead who always speaks the truth. / You are a serene, angelic presence.
Sign
30 – Port one sapient mind into a new body or bring someone back from Your signature
the dead.
Jadwa
COM d8
C O M B AT
҆ attack
҆ grapple
a-2. title (rank)
Mercer–Errant, Seeking
҆ drive/pilot
Enlyghtenment & Coin
MOVEMENT
҆ dodge,
MOV d6
Amid Howling Infinity parry
҆ initiate
b. species c. class ҆ run
҆ sneak
҆ heal
҆ know
shoodtha factor
REA d10+1
REASON
҆ make/repair
҆ use tech
҆ use Weird
power
δ. summary
WIL
You are a metal humanoid with a large metal bag for a head and no face. You are from…
d12
҆ empathize
WILL
can’t remember. You are a fascinating, well-learnèd, and confident entity, and the Co. ҆ perceive
classes you as an “officer-quality” merchant–marine. You, however, may have joined ҆ resist
this group just for “fun!”
d. species powers
CHA d6
҆ control
CHARM
҆ negotiate
҉ Genius (permanent) – Your REA die is one die type higher; if it already is a d12, it ҆ seduce
becomes a d12+1.
҉ Metalotroph (permanent) – You eat metal, not other things. If you can’t eat roughly
2 Kg of metal every day, you die. h. pool
҉ Sink (permanent) – You absorb 1 GRT per hour from your surroundings. total current*
҉ Swordly (permanent) – You are trained (+3 to attack/parry) with all swords.
HEA
H E A LT H
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details on FORM WCOSF-VMAPP-PRE1B-V0004
14
e-1. class powers
total current*
GRT
Ѵ Command (standard) – Burn 5 GRT and give a non-suicidal command to someone who
GRIT
23
understands you; that person must act upon the command. This is not a Weird power,
however, and thus can be overruled by the hell science.
҉ ‘Avvenge (hour) – Burn 3X GRT, consult your notes, and search for X hours: you discover
an archaetech object of complexity level X (1–6). This can be exactly the item the group *When you rest for 5 hours, you recover dMOV + dWIL + [your level] pool, split
between HEA and GRT as you like.
needed. You can also reduce the time required by spending more GRT; each additional
point shaves off 15 minutes from the search. i. damage reduction
҉ Detect (standard) – Burn 3 GRT and call bullshit on something someone said: the
armor
GM must tell you if that something is a lie. This can’t counteract mind control; it just
DR 1
represents thinking deeply and trusting a gut instinct.
Stylish provincial livery
҉ Requisition (standard) – You contact the Company using your tachyon lantern (void-
combined with an envirosuit
crossing mini-comm). Burn 2 GRT and roll dREA: if you succeed, you establish a link and
can begin talking next round. If you fail, you may try again next round. If you are in an
enigmadrome or the Escheresque, you must roll a 9 or higher to succeed. The Co. can’t
j-1. weapons** type range damage
always help, but they can often answer basic informational questions and can provide
desperately needed small items up to 20 g in mass (vaccines, spare parts, bullets) by
one-way de-immertense catafalque within twenty-four hours of a request from a factor.
Ѿ Katana – d12 damage, +3 to attack. 80 gl.
Your relationship with your refactor will determine the quality and expedience of aid you Ѿ Darts, colorfully feathered, in a bandoleer (4) – 1 damage. 3-M
receive. range. 4 gl.
j-2. oddment
For instructions on completing this form or any other game questions or feedback,
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details on FORM WCOSF-VMAPP-PRE1B-V0004 head to: stillfleet.com or @stillfleet on social media, and then join us on Discord!
You’re probably 1st level because you reset yourself…
l. languages
Spin (you speak an archaic version), Malteni (you once lived on Calayat) N/A
m. teloi (pick one pair)
You have a very regular “head” (who knows what’s actually in there), shaped like a d20. /
ε. the hell science (details)
Saggy bag “head.”
You wear bright pink hammer pants and matching jumper. / You wear voluminous dark violet robes.
Ѿ Venturer’s pack – Rations, water, glowsticks, torches, hemp rope, first aid
kit—enough of each for one venture lasting up to 24 hours. 5 gl.
N/A
34 remaining
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Your signature