Download as pdf or txt
Download as pdf or txt
You are on page 1of 5

2017 2nd International Conference on Information Technology (INCIT)

Clinical Research on Therapeutic Effect of Virtual


Reality Technology on Broca Aphasia Patients
Yaowen Zhang Peirong Chen Xin Li
Rehabilitation Medicine Department Rehabilitation Medicine Department Rehabilitation Medicine Department
Third Affiliated Hospital Third Affiliated Hospital Third Affiliated Hospital
of Sun Yat-sen University of Sun Yat-sen University of Sun Yat-sen University
Guangdong, China Guangdong, China Guangdong, China
384382272@qq.com 462100478@qq.com sumslixin@qq.com

Guifang Wan Chunqing Xie Xianjia Yu


Rehabilitation Medicine Department Rehabilitation Medicine Department Shanghai Institute
Third Affiliated Hospital Third Affiliated Hospital of Intelligence and Electronics and Systems
of Sun Yat-sen University of Sun Yat-sen University Fudan University
Guangdong, China Guangdong, China Shanghai, China
wgf2379@163.com chunqingxie@126.com xjyu16@fudan.edu.cn

Abstract—Objective: To explore the therapeutic effect of vir- Index Terms—Virtual Reality, Broca Aphasia, Speech function
tual reality technology on speech function of Broca Aphasia training.
patients after stroke.
Method: Eighteen patients with stroke were enrolled in the Re-
habilitation Medicine Department, the Third Affiliated Hospital
of Sun Yat-sen University from December 2016 to August 2017.
The patients were divided into observation group and control I. I NTRODUCTION
group by random number table. Both groups were trained in
speech function. The observation group received regular speech
training for 20 minutes per day, Virtual Reality (VR) training
for 20 minutes per day; the control group was given conventional At present, there are about 7 million patients after stroke
speech training 40 minutes per day but the same training content in China [1]. According to the different parts of the disease,
with the observation group. And both groups of patients were about 25% of patients is with varying degrees of aphasia
treated for 5 days per week lasting for 4 weeks. CRRCAE was [2]. Those patients who mainly have difficulty in expression
used to evaluate the language ability before and after treatment. can be classified as Broca Aphasia, BA [3]. These patients’
The Boston Diagnostic Aphasia Examination, BDAE was used
to assess the severity of aphasia.Bucco-facial-apraxia and speech listening comprehension function is well kept and the ex-
apraxia Methods were used to assess the patient’s state of bucco pression disorder becomes the biggest problem that affects
facial function and speech function. its daily communication. Usually the way of speech function
Result: There was no significant difference (P > 0.5) between rehabilitation treatment is to help patients to restore their
the situations of two groups in general data, bucco- facial-apraxia ability to express, but the traditional treatment progress is
and speech apraxia. Before treatment, the difference in CRRCAE
and BDAE between the two groups is also not so big(P > 0.05). relatively slow [4] and a large number of staff will be involved
After 4 weeks of treatment, the severity of aphasia was improved since one-on-one or one-to-many is often the way of treatment.
in both groups (P < 0.05). Except computing ability, listening Virtual reality (VR) is also known as spiritual environment
comprehension, repetition, expression, readout, reading, tran- or artificial environment belonging to a new virtual user
scription, depiction and dictation were all improved (P < 0.01). interface with a three-dimensional space created by computer
And in noun repetition(P = 0.03),sentence repetition (P = 0.01),
noun expression(P < 0.01), verb expression (P = 0.02), sentence [5]. It can make users be placed in the pre-made three-
expression (P < 0.01), comic expression (P = 0.01), enumeration dimensional environment through the visual, listening, touch,
(P = 0.03),verb readout(P = 0.04),verb reading(P < 0.01), smell, taste and other aspects of the simulation so that users
sentence reading (P = 0.04), noun transcription (P = 0.02), seem to be placed to the environment [6]. In this study,
sentence transcription (P = 0.048), verb depiction (P = 0.01) we selected patients with Broca Aphasia as the research
and so on, language ability of the observation group is signifi-
cantly better than the control group. object, tried to explore the therapeutic effect of virtual reality
Conclusion: Virtual reality technology combined with speech technology on patients with Broca Aphasia by introducing pre-
function training can improve the language ability of patients recorded nouns, verbs, phrases and sentence reading videos
with Broca Aphasia, and its improvement is better than the into VR equipment for patients and found a more scientific
simple speech function training. and effective way to treat aphasia.
978-1-5386-1431-0/17/$31.00 ©2017 IEEE
2017 2nd International Conference on Information Technology (INCIT)

TABLE I verbs, sentences, comic, out of 60 points for nouns, verbs and
C OMPARISON OF TWO GROUPS OF PATIENTS ??? GENERAL INFORMATION sentences but comic out of 6 points), dictation (nouns, verbs,
sentences, out of 30 points for each one), computing (out of
20 points) and so on.
The severity of aphasia was assessed by Boston Diagnostic
Aphasia Examination (BDAE), 0-1 level for the severe, 2-
3 to moderate, 4-5 for the mild. Using bucco-facial-apraxia,
dominant hand assessment, speech apraxia and other methods
to assess the situation of the patient’s facial function, dominant
hand and speech function. All 18 patients were evaluated for
speech function before and after 4 weeks treatment.

II. M ATERIALS AND M ETHODS C. Experimental Methods


A. Research subjects Two groups of patients were treated with speech function
18 patients with stroke in the Rehabilitation Department, training, the treatment lasted 4 weeks, 5 days per week, 40
the Third Affiliated Hospital of Sun Yat-sen University, were minutes per day. The control group was treated with con-
selected as the research subjects. There were no significant ventional speech function training for 40 minutes, including
differences in general information, see Table 1. pronunciation training, breathing training, picture illustration,
picture depiction and so on. The observation group was treated
Inclusion criteria: with conventional speech function for 20 minutes and same
training content with control group. After 20 minutes, the
1. Meet diagnostic criteria for stroke made by the Fourth
observation group was required to wear VR equipment. The
Cerebrovascular Disease Conference in 1995,
training contents including nouns listening and reading, verb
2. Vital signs are stable,
listening and reading, phrase listening and reading, sentence
3. Age from 18 to 80 years old,
listening and reading, etc. The contents above each would be
4. Courses of disease from 1 month to 6 months,
repeated 5 times, each time could be a group which contains
5. There are no significant differences in cognitive function
physical pictures, lib-rounding video, voice, and text. New
and Mini-mental state examination (MMSE) score ≥ 24,
materials would be provided according to the abilities of
6. Both patients and their families signed an informed
patients.
consent.
VR equipment was offered by Suzhou MingSite Medical
Exclusion criteria: Technology Co. Ltd. It is a mirror neuron rehabilitation
1. Patients with subarachnoid hemorrhage, venous sinus training system (MNST1.0(6TD)) which consists of a control
thrombosis, transient ischemic attack, progressive stroke, unit, 4-channel virtual reality panoramic helmet+2 channel in-
2. Lesions located in the bilateral cerebral hemisphere, dependent training equipment and mirror neuron rehabilitation
cerebellum or brainstem, training software.
3. Severe sensory dysfunction,
4. ombined with heart, lung, liver, kidney and other serious D. Statistical methods
diseases, SPSS 21.0 software for statistical analysis, measurement
5. There are no significant differences in cognitive function data with the mean ?? standard deviation and use t for test,
and Mini-mental state examination (MMSE) score ≥ 24, measurement data comparison using χ2 test and P < 0.05
6. Attack history of epilepsy after stroke. means the results are significant different.
B. Assessment method III. R ESULTS
All patients were assessed by Chinese Rehabilitation Re-
A. BDAE
search Center Standard Aphasia Examination (CRRCAE),
which had good reliability and was in line with the Chinese There was no significant difference in the severity of aphasia
language. Language ability of patients was assessed by 30 between the two groups before treatment (P > 0.05). After
items including listening comprehension (nouns, verbs, sen- treatment, the severity of aphasia was improved (P < 0.05),
tences, orders, out of 60 points for each one), repetition (nouns, and the improvement of the observation group was better than
verbs, sentences, out of 60 points for each one), expression that of the control group (P < 0.05), see Table 2.
(nouns, verbs, sentences, comic, out of 60 points for nouns,
verbs and sentences but comic out of 6 points), numeration B. CRRCAE
(out of 15 points), readout (nouns, verbs, sentences, out of 60 There was no significant difference between the two groups
points for each one), reading (nouns, verbs, sentences, orders, before treatment (P > 0.05). After treatment, except com-
out of 60 points for each one), transcription (nouns, verbs, puting, every other assessment item has been improved(P <
sentences, out of 30 points for each one), depiction (nouns, 0.05). And in nouns repetition, sentences repetition, nouns
2017 2nd International Conference on Information Technology (INCIT)

TABLE II IV. D ISCUSSION


C OMPARISON OF BADE BEFORE AND AFTER TREATMENT
A. The Theoretical Basis of VR Technique for BA Treatment
Patients with speech dysfunction after stroke are of high
incidence of depression [7] which will cause these patients
to be less engaged in training. At this time, the primary
purpose of carrying out the speech rehabilitation is to allow
patients to participate in training initiatively. One of the basic
characteristics of virtual reality technology is immersion, the
designers create another world for the experiencer through the
TABLE III
C OMPARISON OF CRRCAE BEFORE AND AFTER TREATMENT
works of art, from the real world into the virtual world, to
view, to know and to understand immersion. When the patients
using VR for speech function training, there will be a certain
stimulation in visual experience, hearing sense and other
sensory levels and this will make them be immersive in the
training. It can be called ???physiological immersion??? [8],
which is people can completely ignore the speed of the media,
achieve the fastest and minimize the chance of feeling the real
event through the efficient extension of the human sensory
function. In a higher level, if the patients are more concentrated
during the training process, they can use their pure imagination
to perceive the virtual story. This immersion is a cognitive
level of immersion which can be called ???psychological
immersion??? [9]. Strengthening the physiological immersion
can help patients to achieve psychological immersion status
better and faster. A strong sense of immersion will increase
the interest of treatment process and the enthusiasm of patients
so that passive treatment can be turned into active treatment
[10].
The application of VR in speech training among patients
will provide more stimulation and feedbacks. In addition,
because of its unique and innovative way, patients will be more
easily attracted and more concentrated. Keller proposes that
behavioral input has a very strong connection to final results,
and the higher the degree of behavioral input means the higher
the level of behavioral results. It is also clear from the results
of this trial that the level of language proficiency in patients
treated with VR has been significantly and comprehensively
improved.

B. Analysis of the efficacy of VR in the treatment of BA


At present, VR technique is gradually applied to the rehabil-
itation of patients’ hand movement function after stroke [11].
[12]. This study is to explore the role of VR in the treatment
of BA patients, try to find a more suitable speech therapy
program for BA patients and verify the difference between the
treatment effects of the application of existing VR equipment
and traditional speech therapy. According to previous studies
[13]., intensive speech rehabilitation treatment can achieve
better efficacy. This study has also verified the opinion through
5 times treatment during 4 weeks. But this study found the
expression, verbs expression, sentences expression, comic ex- observation group can get a better improvement than control
pression, enumeration, verb readout, verb reading, sentences group in noun repetition, sentence repetition, noun expression,
reading, noun transcription, sentences transcription, verb de- verb expression, sentence expression, comic expression, enu-
piction and so on, Observation group has shown more im- meration, verb readout, verb reading, sentence reading, noun
provement than control group(P < 0.05), see Table 3. transcription, sentence transcription, verb depiction and so on
2017 2nd International Conference on Information Technology (INCIT)

and there are statistical differences which have not yet been of patients wearing headset equipment and headphones, the
clearly reported in the previous literature. therapist cannot make timely feedback and correction of the
The application of VR technology in the early stages of patient’s voice and intonation, so that the patient would form
treatment can fully mobilize the enthusiasm of patients so a solidified speech error mode. At the same time, since VR
that patients are willing to speak. At the same time, since the training material is difficult to be changed, patients can repeat
VR system almost completely shields the interference from the follow-up training only relying on the inherent material,
the outside world, so that patients can put more attention which makes it easy for patients to produce fatigue and affect
on speech repetition. But at present, the treatment plan only the final treatment effects. The subjects included in this study
includes listening and repetition of nouns, verbs, phases and are relatively simple, the number of the subjects is small and
sentences. In addition, the content of video is single. The VR materials are more single. In the future, more patients with
patients will get tired after a period of treatment. How to pathological and multiple types of aphasia should be collected
reduce or even avoid this boredom during intensive treatment and analyzed in clinical work.
requires a more scientific set of VR software training materials.
When it comes to how to set the VR training program to V. C ONCLUSION
achieve the best therapeutic effect, according to VR technology There is a large amount of patients with speech dysfunction
in the application of language competence assessment in after stroke, especially those patients with Broca Aphasia and
western aphasia patients [14], it can be seen that patients their desire to resume normal speech communication is much
are more sensitive to voice and video signal input, so this stronger. In the traditional speech rehabilitation treatment, one-
experiment also chose three methods including voice, video on-one or one-to-many treatment through the therapist can
and text input to stimulate the patients. improve communication skills of patients, but it often requires
C. Shortcomings a quiet enough environment and enough manpower. The use
of virtual reality technology compared with traditional speech
At present, VR equipment used is still products of the rehabilitation in some areas can get a better therapeutic effect
primary stage. Multi-sensory communication system also can’t and it is possible to help therapist to achieve a one-to-many
reach the degree that let users mix the spurious with the treatment.
genuine and patient can’t get the stimulation from sense of In this study, through treatment effect comparison between
touch, smell and so on except vision and hearing. In addition, the application of VR in speech function therapy and tradi-
virtual rendering technology needs to be mature enough to tional speech therapy, we found the application of VR makes
present the advantages of VR therapy. As for the current virtual the treatment effects much better which may benefit from a
rendering technology, there are the following problems: good sense of immersion and a wide variety of sensory inputs.
(1) Because of the refresh rate of the headset and the But what kind of choices of training content, which way of
lower resolution (virtual reality in the application of education: image presentation and voice presentation in order to achieve
advantages and challenges, Ding Nan), users often can clearly the best therapeutic effect and virtual reality technology on the
feel the visual stagnation phenomenon, which often leads to a impact of advanced brain function mechanism are still not yet
strong sense of vertigo. clear, so these will be further explored in the future research so
(2) Patients with BA, often accompanied by varying degrees that virtual reality technology can be better applied to patients
of limb motor dysfunction, and the current VR devices gener- with aphasia.
ally come to wearing glasses sitting on the terminal [15]. For
these patients, the use of 20 minutes is also a huge burden R EFERENCE
and some of the patients even need their families in the side
to assist in glasses so that they can be treated. At the same [1] Jiping Guo and Jiuyi Huang. Prevention and treatment of health
education and new ideas in stroke. Journal of Practical Cardiovascular
time, the use of VR equipment for the treatment needs patients and Cerebrovascular Diseases, 14(7):513–515, 2006.
to have a certain listening comprehension ability to meet the [2] Lingli Xu and Zhixiang Shen. Rehabilitation therapy of aphasia. Chinese
treatment, so patients with poor comprehension ability will Journal of Tissue Engineering Reseach, 11(17):3387–3389, 2007.
[3] Humaira Shamim, Sajida Naz, and Muhammad Sikander Ghayas
easily lead to emotional instability, which also means that the Khan. Development of verbal expressive skills management programme
clinical application needs more convenient and more portable (vesmp) for patients with brocas aphasia. Health Sciences, 6(6):138–
devices [16]. 143, 2017.
(3) The headset VR device still needs to link a large fixed [4] Hongkai Qiu, Zhihua Liu, Feiyan Lin, and Wenyao Lai. Efficacy of
fluoxetine combining schuell stimulation method used in broca aphasia
host to solve the problem of power supply and data transmis- after stroke. Chinese Journal of Practical Neurology, 18(9):43–44, 2015.
sion [17]. That is to say, in the process of the future application [5] Gustavo Saposnik. Virtual reality in stroke rehabilitation. In Ischemic
of VR technology for carrying out centralized treatment, the Stroke Therapeutics, pages 225–233. Springer, 2016.
[6] Jessica L Maples-Keller, Matthew Price, Sheila Rauch, Maryrose Ger-
patient cannot stay too far from the host. This is bound to ardi, and Barbara O Rothbaum. Investigating relationships between
make the treatment of patients with mutual interference and ptsd symptom clusters within virtual reality exposure therapy for oef/oif
influence the treatment. veterans. Behavior Therapy, 48(2):147–155, 2017.
[7] SJ Lackey, JN Salcedo, JL Szalma, and PA Hancock. The stress and
In addition, the current treatment software is mainly about workload of virtual reality training: the effects of presence, immersion
words and sentences listening and repetition. In the case and flow. Ergonomics, 59(8):1060–1072, 2016.
2017 2nd International Conference on Information Technology (INCIT)

[8] SJ Lackey, JN Salcedo, JL Szalma, and PA Hancock. The stress and


workload of virtual reality training: the effects of presence, immersion
and flow. Ergonomics, 59(8):1060–1072, 2016.
[9] Max M North and Sarah M North. Virtual reality therapy for treatment
of psychological disorders. In Career Paths in Telemental Health, pages
263–268. Springer, 2017.
[10] Robert N McLay, Alicia Baird, Jennifer Webb-Murphy, William Deal,
Lily Tran, Heather Anson, Warren Klam, and Scott Johnston. A
randomized, head-to-head study of virtual reality exposure therapy for
posttraumatic stress disorder. Cyberpsychology, Behavior, and Social
Networking, 20(4):218–224, 2017.
[11] Ryan Spicer, Julia Anglin, David M Krum, and Sook-Lei Liew. Rein-
vent: A low-cost, virtual reality brain-computer interface for severe
stroke upper limb motor recovery. In Virtual Reality (VR), 2017 IEEE,
pages 385–386. IEEE, 2017.
[12] Bing-jie LI and Fang LI. Application progress of virtual reality
rehabilitation technology in upper limb dysfunction after stroke. Chinese
Journal of Contemporary Neurology and Neurosurgery, 17(4):245–248,
2017.
[13] Catherine Y Wan, Xin Zheng, Sarah Marchina, Andrea Norton, and
Gottfried Schlaug. Intensive therapy induces contralateral white matter
changes in chronic stroke patients with brocas aphasia. Brain and
language, 136:1–7, 2014.
[14] Conor Keighrey, Ronan Flynn, Siobhan Murray, and Niall Murray. A
qoe evaluation of immersive augmented and virtual reality speech &
language assessment applications. In Quality of Multimedia Experience
(QoMEX), 2017 Ninth International Conference on, pages 1–6. IEEE,
2017.
[15] William Hudson Welch, Robert D TeKolste, Hyunsun Chung, and Hui-
Chuan Cheng. Methods and system for creating focal planes in virtual
and augmented reality, May 29 2015. US Patent App. 14/726,429.
[16] Eric J Morgan. Virtual worlds: Integrating” second life” into the history
classroom. The History Teacher, 46(4):547–559, 2013.
[17] Rosemary Kim, Lorne Olfman, Terry Ryan, and Evren Eryilmaz. Lever-
aging a personalized system to improve self-directed learning in online
educational environments. Computers & Education, 70:150–160, 2014.

You might also like