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Clinical Research On Therapeutic Effect of Virtual Reality Technology On Broca Aphasia Patients
Clinical Research On Therapeutic Effect of Virtual Reality Technology On Broca Aphasia Patients
Abstract—Objective: To explore the therapeutic effect of vir- Index Terms—Virtual Reality, Broca Aphasia, Speech function
tual reality technology on speech function of Broca Aphasia training.
patients after stroke.
Method: Eighteen patients with stroke were enrolled in the Re-
habilitation Medicine Department, the Third Affiliated Hospital
of Sun Yat-sen University from December 2016 to August 2017.
The patients were divided into observation group and control I. I NTRODUCTION
group by random number table. Both groups were trained in
speech function. The observation group received regular speech
training for 20 minutes per day, Virtual Reality (VR) training
for 20 minutes per day; the control group was given conventional At present, there are about 7 million patients after stroke
speech training 40 minutes per day but the same training content in China [1]. According to the different parts of the disease,
with the observation group. And both groups of patients were about 25% of patients is with varying degrees of aphasia
treated for 5 days per week lasting for 4 weeks. CRRCAE was [2]. Those patients who mainly have difficulty in expression
used to evaluate the language ability before and after treatment. can be classified as Broca Aphasia, BA [3]. These patients’
The Boston Diagnostic Aphasia Examination, BDAE was used
to assess the severity of aphasia.Bucco-facial-apraxia and speech listening comprehension function is well kept and the ex-
apraxia Methods were used to assess the patient’s state of bucco pression disorder becomes the biggest problem that affects
facial function and speech function. its daily communication. Usually the way of speech function
Result: There was no significant difference (P > 0.5) between rehabilitation treatment is to help patients to restore their
the situations of two groups in general data, bucco- facial-apraxia ability to express, but the traditional treatment progress is
and speech apraxia. Before treatment, the difference in CRRCAE
and BDAE between the two groups is also not so big(P > 0.05). relatively slow [4] and a large number of staff will be involved
After 4 weeks of treatment, the severity of aphasia was improved since one-on-one or one-to-many is often the way of treatment.
in both groups (P < 0.05). Except computing ability, listening Virtual reality (VR) is also known as spiritual environment
comprehension, repetition, expression, readout, reading, tran- or artificial environment belonging to a new virtual user
scription, depiction and dictation were all improved (P < 0.01). interface with a three-dimensional space created by computer
And in noun repetition(P = 0.03),sentence repetition (P = 0.01),
noun expression(P < 0.01), verb expression (P = 0.02), sentence [5]. It can make users be placed in the pre-made three-
expression (P < 0.01), comic expression (P = 0.01), enumeration dimensional environment through the visual, listening, touch,
(P = 0.03),verb readout(P = 0.04),verb reading(P < 0.01), smell, taste and other aspects of the simulation so that users
sentence reading (P = 0.04), noun transcription (P = 0.02), seem to be placed to the environment [6]. In this study,
sentence transcription (P = 0.048), verb depiction (P = 0.01) we selected patients with Broca Aphasia as the research
and so on, language ability of the observation group is signifi-
cantly better than the control group. object, tried to explore the therapeutic effect of virtual reality
Conclusion: Virtual reality technology combined with speech technology on patients with Broca Aphasia by introducing pre-
function training can improve the language ability of patients recorded nouns, verbs, phrases and sentence reading videos
with Broca Aphasia, and its improvement is better than the into VR equipment for patients and found a more scientific
simple speech function training. and effective way to treat aphasia.
978-1-5386-1431-0/17/$31.00 ©2017 IEEE
2017 2nd International Conference on Information Technology (INCIT)
TABLE I verbs, sentences, comic, out of 60 points for nouns, verbs and
C OMPARISON OF TWO GROUPS OF PATIENTS ??? GENERAL INFORMATION sentences but comic out of 6 points), dictation (nouns, verbs,
sentences, out of 30 points for each one), computing (out of
20 points) and so on.
The severity of aphasia was assessed by Boston Diagnostic
Aphasia Examination (BDAE), 0-1 level for the severe, 2-
3 to moderate, 4-5 for the mild. Using bucco-facial-apraxia,
dominant hand assessment, speech apraxia and other methods
to assess the situation of the patient’s facial function, dominant
hand and speech function. All 18 patients were evaluated for
speech function before and after 4 weeks treatment.
and there are statistical differences which have not yet been of patients wearing headset equipment and headphones, the
clearly reported in the previous literature. therapist cannot make timely feedback and correction of the
The application of VR technology in the early stages of patient’s voice and intonation, so that the patient would form
treatment can fully mobilize the enthusiasm of patients so a solidified speech error mode. At the same time, since VR
that patients are willing to speak. At the same time, since the training material is difficult to be changed, patients can repeat
VR system almost completely shields the interference from the follow-up training only relying on the inherent material,
the outside world, so that patients can put more attention which makes it easy for patients to produce fatigue and affect
on speech repetition. But at present, the treatment plan only the final treatment effects. The subjects included in this study
includes listening and repetition of nouns, verbs, phases and are relatively simple, the number of the subjects is small and
sentences. In addition, the content of video is single. The VR materials are more single. In the future, more patients with
patients will get tired after a period of treatment. How to pathological and multiple types of aphasia should be collected
reduce or even avoid this boredom during intensive treatment and analyzed in clinical work.
requires a more scientific set of VR software training materials.
When it comes to how to set the VR training program to V. C ONCLUSION
achieve the best therapeutic effect, according to VR technology There is a large amount of patients with speech dysfunction
in the application of language competence assessment in after stroke, especially those patients with Broca Aphasia and
western aphasia patients [14], it can be seen that patients their desire to resume normal speech communication is much
are more sensitive to voice and video signal input, so this stronger. In the traditional speech rehabilitation treatment, one-
experiment also chose three methods including voice, video on-one or one-to-many treatment through the therapist can
and text input to stimulate the patients. improve communication skills of patients, but it often requires
C. Shortcomings a quiet enough environment and enough manpower. The use
of virtual reality technology compared with traditional speech
At present, VR equipment used is still products of the rehabilitation in some areas can get a better therapeutic effect
primary stage. Multi-sensory communication system also can’t and it is possible to help therapist to achieve a one-to-many
reach the degree that let users mix the spurious with the treatment.
genuine and patient can’t get the stimulation from sense of In this study, through treatment effect comparison between
touch, smell and so on except vision and hearing. In addition, the application of VR in speech function therapy and tradi-
virtual rendering technology needs to be mature enough to tional speech therapy, we found the application of VR makes
present the advantages of VR therapy. As for the current virtual the treatment effects much better which may benefit from a
rendering technology, there are the following problems: good sense of immersion and a wide variety of sensory inputs.
(1) Because of the refresh rate of the headset and the But what kind of choices of training content, which way of
lower resolution (virtual reality in the application of education: image presentation and voice presentation in order to achieve
advantages and challenges, Ding Nan), users often can clearly the best therapeutic effect and virtual reality technology on the
feel the visual stagnation phenomenon, which often leads to a impact of advanced brain function mechanism are still not yet
strong sense of vertigo. clear, so these will be further explored in the future research so
(2) Patients with BA, often accompanied by varying degrees that virtual reality technology can be better applied to patients
of limb motor dysfunction, and the current VR devices gener- with aphasia.
ally come to wearing glasses sitting on the terminal [15]. For
these patients, the use of 20 minutes is also a huge burden R EFERENCE
and some of the patients even need their families in the side
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2017 2nd International Conference on Information Technology (INCIT)