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321925-Better Feared - Nosferatu-V3.0
321925-Better Feared - Nosferatu-V3.0
— Stephen King
'Salem's Lot
Credits
Authors: Kelly J Clark, Chris Handforth, Mike Massiah, Andrew
j Parker, Sam Young
Developer and Editor: Sam Young
Artists: Jesse Charles Cowell, Astra Crompton, Antoni De Cotiis,
Michael William Ilott, Andrea Payne
Art Direction: Sam Young and Kelly J Clark
Design and Layout: Sam Young
Special Thanks
Chris “Wicked Dead” Handforth, for infecting this book with
a parasite, and being the best damn biology teacher in Alberta (the
former may have something to do with the latter).
Roman “I Resemble That Remark” Lanzarotta, for a little
armchair development.
Our haunted test readers: Grace Eccleston, Jen Peters, and
Christine Rattray
The team behind The Beast That Haunts the Blood: Nosferatu,
for reminding us that horror isn’t just skin deep.
© 2021 Paradox Interactive AB. All rights reserved. Vampire: The Requiem, Werewolf:
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Lost, Hunter: The Vigil, Geist: The Sin-Eaters, Mummy: The Curse, Demon: The
Descent, Beast: The Primordial, Deviant: The Renegades, Chronicles of Darkness,
Storytelling System™, Storytellers Vault™, and their respective logos, icons, and symbols
are trademarks or registered trademarks of Paradox Interactive AB. All rights reserved.
This work contains material that is the copyright of Paradox Interactive AB. Such material is used with permission under
the Community Content Agreement for the Storytellers Vault.
Check out NMD at: facebook.com/nonedarker. Visit www.storytellersvault.com for more on the Chronicles of Darkness.
Table of Contents 3
Popobawa’s Roost 83 Chaménos 114
Where we came from 83 Where we came from 114
Who we are tonight 83 Who we are tonight 114
Secrets and Lies 84 Three Unwanted 115
Residents 84 New Merit 116
The Lost Necropolis 85 Gravenor 117
Where we came from 85 Where we came from 117
Who we are tonight 85 Who we are tonight 118
Secrets and Lies 86 Three Watchers 118
Residents 86
Kobayashi 120
The Rusted Graveyard 86
Where we came from 120
Where we came from 86
Who we are tonight 120
Who we are tonight 86
Three Mimics 121
Secrets and Lies 87
New Devotion 122
Residents 87
Cymothoa Sanguinaria 88 Fear Eaters 123
Systems 88 Background 123
Little Legs, Big Fangs 89 Rumors 124
Suzie Hanson 125
New Merits 125
If You Can’t Be Both (Part IV) 90 The Noctuku Strain 127
Background 127
Chapter Three: Dreams & Nightmares 95 Rumors 128
Dr. Esteban Reyes 129
A Haunted Toybox 95
Systems 130
Archetypes 95
Phagia 130
Devotions 95
Twists of the Blood: Family Dinner 132
Merits 101
Malice and Mutation: The Lonely Curse 105 Nowhere Men 133
Sample Flaws 105 Background 133
The Potent Curse 106 Rumors 133
Calvin Harris 134
Storytelling the Nowhere Men 135
If You Can’t Be Both (Part V) 108
If You Can’t Be Both (Epilogue) 138
Chapter Four: Terrors 113
The Nosferatu are monsters. lifting up an infant abandoned to a dumpster. These Kindred
They are fresh blood on old graves, scabrous fingers closing know what it’s like to be tossed away, and that can move them
around pale throats, and the dreadful certainty something to mercy. The Nosferatu disgust even themselves, but in the
hungry is watching, just out of sight. end, they only have each other.
Haunts are vampires without the pretense of humanity.
Corpse-eaters, breath-drinkers, and skin-peelers all, their curse
is an eternal brand of horror — but that’s what makes it so hard
to look away. A Haunt knows she’s a beast the moment she first
Mood: It’s Right Behind You
That noise you heard wasn’t the wind. Your eyes aren’t playing
spies her face in eyes wide with fear. Instead of denying that tricks. It’s here, just out of sight, and when it reaches out, you
nature, she struggles with a very different question than her won’t be able to stop it. Your last thought will be of how unfair
Kindred: What does it mean to hunt without a mask? it all is — but that’s the thing about monsters, isn’t it? They don’t
Better Feared is the definitive sourcebook for all things play by the rules. Other vampires almost give you a fighting
Nosferatu in Vampire: The Requiem Second Edition. In chance. They trick you with their mind games, or convince you
addition to new Haunt fiction, systems, and bloodlines, it it was your idea to bleed, but a Haunt rips your heart out before
includes a complete update of the mechanics in their original you know his claws drew blood, eating it faster than your eyes
sourcebook, The Beast That Haunts the Blood. have time to go dark. The other clans are better at pretending
This book is the second in a series of updates and expan- to be human, but the Nosferatu have mastered being vampires.
sions that began with Strange Shades: Mekhet. It isn’t really
Clanbook: Nosferatu Revised, but you could call it a Haunt
tribute. It’s also a chance to re-examine Nosferatu material
from other First Edition sources, some of which haven’t been
A Haunted Past
heard from in over a decade. More things are always hiding in In some ways, the Haunts changed the most and least of
the dark, after all. Let us introduce you. the three clans carried over from Vampire: The Masquerade.
Nosferatu have always been outsiders, but where their previous
incarnation caused supernatural disgust, Requiem Haunts
Theme: Lonely Together provoke a more fundamental disquiet. No longer Sewer Rats,
the Nosferatu are outcasts because they frighten their victims,
Revulsion unites the Haunts even as it keeps them down even when they don’t mean to. The switch from Animalism to
in the gutter. No one gives the Nosferatu anything, so they’ll Nightmare reinforced this change: Rather than rely on beasts to
take whatever they can grab by the throat. Still, the victim role feed, away from the masses who shun them, the Haunts spread
can be seductive, built too often on easy self-righteousness and terror to get their fair share.
shallow reasoning. Nosferatu have nothing but contempt for Later on, The Beast That Haunts the Blood: Nosferatu
those outside their tribe, providing other Kindred all the more provided a roach’s eye view of the Haunts, zooming in on the
reason to push them into the shadows. Yet the clan’s spite is finer details of their crusty Requiems. It also codified horrors
also its compassion. See the rag-wrapped horror plucking a stray like Necropoli, the rancid domains they build beneath the
dog from the path of an oncoming car, or the grave-rot man world while no one’s looking. Their clan book dragged all
Introduction 11
the hidden details into the light, putting the bone-crunching, Chapter Two: Hellscapes digs up the Necropoli, the strange
heart-stopping power of the Nosferatu on full display. and wondrous under-cities Nosferatu build beneath the streets.
The arrival of Vampire: The Requiem Second Edition In addition to a complete system for creating your own Warrens,
further refined this transformation. First Edition Vampire you’ll find five examples taken from the darkest corners of the
still tended to rely on surface appearances when depicting world, from the coal mines of Lethbridge to the ship graveyard
Nosferatu, but modern Haunts are a clan of both creeping dread of Nouadhibou.
and brutal terror, ripping the face from the lie that Kindred Chapter Three: Dreams & Nightmares takes a deep dive
are anything but undead parasites. through the Haunts’ vault of horror, a toolbox to make all
your Nosferatu characters just a little extra awful. In addition
to new Masks, Dirges, Devotions, and Merits, this chapter
What’s in This Book updates nearly all the mechanics from The Beast That Haunts
the Blood. You’ll also find new examples of Nosferatu flaws,
Better Feared: Nosferatu is for players and Storytellers alike. and ways of making the decision between a leech-tongue and
Inside, you’ll find all the material you need to add a personal, a withering aura more than just a cosmetic one.
gruesome touch to your Haunt characters, from bloodlines and Chapter Four: Terrors reveals that monsters beget mon-
Necropoli to Merits and Devotions. sters. Here you’ll meet a selection of ghoul families, like the
Throughout, you’ll also share a nightmarish night with two-faced Kobayashi and the occultist Gravenors, as well as
Littlejohn Roach, Chicago’s premier Nosferatu hustler, who three loathsome entities the Nosferatu must share the night
learns what it means to be a real monster when an old rival with, including the return of their most feared predator.
turns the tables on him.
Chapter One: Grave Blooms re-imagines four classic
Haunt bloodlines, and welcomes four new inductees into
the family crypt. In addition, you’ll find Twists of the Blood,
Nosferatu Media
The Nosferatu represent the oldest myths of vampires,
mechanical Shards providing even more options for your
long before they were romanticized in modern media. Still,
characters and chronicles.
the monstrous revenant remains a popular figure even today,
• The Acteius are master craftspeople, able to create wondrous and it shows up in countless celluloid and literary nightmares.
tools out of little more than human vital fluids. However, Here are a few examples to spike your anxiety.
a terrible culling has devastated their numbers, and they
rebuild their stockpiles in the face of an uncertain future.
• Peddlers of delicious addiction, the Candymen are always Vampire Media
happy to offer a taste. Behind closed doors, however, they I Am Legend, by Richard Matheson: While this book is
have their own hungers to feed. certainly about vampires, it’s the theme of human loneliness
• Members of the Cockscomb Society have risen from humble that resonates with the Nosferatu in particular. Robert Neville
beginnings into the halls of the elite, but they can never hunts the vampires of post-apocalyptic Los Angeles with a
escape the terrible crimes their prestige was built upon. (The fanatic’s resolve, utterly alone in his struggle. However, when
Beast That Haunts the Blood) an act of compassion forces him to realize many of these “mon-
sters” are thinking, feeling people he could have connected
• Preachers cursed with Christ’s sacred wounds, members of the
with, it’s too late: He’s killed too many members of this new
Gethsemani bloodline travel the road to bring the Gospel to
society, which now fears him as their greatest predator. For
the people, performing horrible miracles that test the limits
his crimes, he’s left to die alone, surrounded by a hatred of
of the Masquerade. (Bloodlines: The Hidden)
his own making.
• The Keepers of the Dark have a lot to make up for, but the Nosferatu: A Symphony of Horror, directed by F. W.
mazes they dig for themselves can’t hide the stain of their Murnau: No discussion of the Nosferatu would be complete
grandsires’ terrible mistake. without the film that bears their name. Murnau merged Dracula
• The Lygos believe all Kindred belong in the welcoming dark, with the disgusting vampire of Eastern European folklore to
and they emerge from their underground lairs to destroy any craft a masterpiece of expressionist horror. Max Schreck’s
light that would sully the purity of night. (The Beast That creeping portrayal of Count Orlok is still the first image that
Haunts the Blood) comes to mind when people hear the word “Nosferatu,” and it
informed the look of inhuman vampires in media for almost
• The Von Schreck Family luxuriates in Hollywood magic, a century. Also worth a look is its spiritual remake, Werner
but the celebrity lifestyle pales in comparison to a good scare. Herzog’s Nosferatu the Vampyre, a more explicit but no less
• Once masters of the Russian night, the Yagnatia spend their haunting adaptation of Stoker.
exile plotting with their gods against those who cast them Shadow of the Vampire, directed by E. Elias Merhige:
out of a feudal paradise. (Bloodlines: The Chosen) This meta-fiction classic casts John Malkovich as an obsessive
Introduction 13
Part 2: The Scariest Man in Chicago
Littlejohn had been waiting on the train long before Charity stepped in, willing himself into the
shadows and stretching out across the seats so people would instinctively move away. The car filled
like a basin, and he held a vigil over every drop of humanity. If someone was coming for Charity
tonight, he was going to be ready.
Of course, that was if the threat was real, which he was beginning to doubt.
Littlejohn hated waiting. His living days had taught him the benefit of direct action, active aggres-
sion, and even preemptive violence, but they also made him impatient. By the time poor, nervous
Charity boarded the train, his shoulders were knotted with a tension he was unaccustomed to. He
rolled them out as she approached, and winced at each crunch of dead tissue. As she tried to sit
down, he slid his polished shoes along the seat and crossed his legs luxuriously, forcing her into
the further seat. He needed his vantage point more than she needed the comfort.
Who was watching her and what was their game? This was a serial killer setup — but it was also a
load of bullshit. Juanita had gone missing and been found dead in a dumpster in the space of two
nights. Or, more accurately, someone had gone to a lot of effort to make him think that. Maybe
whoever was behind it hadn’t expected him to break into the coroner’s office, or maybe they
thought they did a real clean job, but he knew her body well, and it wasn’t hers. They’d used some
Jane Doe’s corpse with the same height, weight, and skin tone, making sure to smash the face up
so she was just on the right side of unidentifiable. The forgery was almost perfect, save for a single
missing detail: A pea-sized black spot just above her ankle, marking the time she’d chickened out
of a tattoo on her twenty-third birthday, about five seconds too late.
Suspicious, Littlejohn had hired his sometimes-frenemy Reagan (a Mekhet with a knack for com-
puter shit) to do some digging with a bit of facial recognition software. In less than an hour, she
had a hit near Juanita’s hometown of Oklahoma City. Last night.
In Littlejohn’s experience, the only folks skilled and screwy enough to pull a cover-up like this
were Kindred. That meant another vampire was going after him through his employees, though
why they went to such lengths not to kill Juanita was beyond him.
Beside him, Charity’s phone buzzed, and he knew by the way she sucked her breath through her
teeth it was time. He stood up, still hidden from view by the power of his blood, and watched each
passenger’s face and hands from his towering vantage point.
Nothing.
Half the people on the train had their phones out, but none of them were paying attention to
Charity. Worse, none of them felt right. Reagan had said this kind of AirDrop, even with a modified
phone, should only have a range of about thirty feet.
Where the fuck are they?
Unless they were hidden — like him. He felt the Beast claw at his stomach, mocking him for
overlooking the obvious. A fellow Haunt? A Shadow? How many Kindred had it out for him? He
and the Movement hadn’t parted on the best of terms, but a good many of them had never been
comfortable with his… past associations. He assumed they’d cut their losses when they didn’t even
bother to bitch about it at Elysium.
Maybe that assumption had been a mistake.
Confession (•••)
New Theban Sorcery Miracles Target Successes: 6
With their unique method of performing Theban Sorcery, Contested: by Resolve + Blood Potency
it should come as no surprise that the Gethsemani have
Sacrament: A physical likeness of the victim, whether a
developed a few miracles of their own. Taught almost exclu-
photograph or an artistic rendering.
sively within their own bloodline, Ecstatic Theban Sorcery is
loud, bloody, and always a spectacle. Often performed before The ritualist compels a victim within a mile of her location
an audience, these rituals are designed to evoke reactions of to proclaim his sins. What counts as a sin is up to the mind of
both awe and fear. victim, but will usually be whatever actions are weighing heavi-
est upon his conscience. The victim will shout out misdeeds
Gethsemani characters with Bloodline Status can draw from
for turns equal to the vampire’s Theban Sorcery dots before
these rituals when choosing a free miracle for purchasing a dot
regaining control of himself. The victim cannot stop himself
of Theban Sorcery, but note that this does not allow them to
from confessing while under this ritual’s power, but he can flee
learn the Discipline without Sanctified membership. It’s possi-
to a location without witnesses, or otherwise try to mitigate
ble for a Theban Sorcerer outside the bloodline to learn these
who hears his crimes.
rituals, but they require a Gethsemani teacher.
In the Covenants
The Carthian Movement: There are few things the Firebrands respect more
than dedication to a cause. The Wardens have that in spades, and those who earn
Carthian solidarity can destabilize threats with extreme prejudice. In many ways,
the Wardens are a global conspiracy in the form of a bloodline, and while the true
nature of their networks remains secretive, the value of those connections has not.
Carthian Wardens ferry information, equipment, and even Kindred into hostile
territories using their bloodline’s vast resources and many allies. If that keeps the
Chthons at bay and furthers the fight for Kindred freedom, so much the better.
“Don’t be silly.
Of course you should be afraid of the dark.”
Chapter One: Grave Blooms 49
makes him a subterranean monster. Furthermore, being
Bloodline Origins exposed to bright light makes him jumpy and paranoid,
• The Shades emerged centuries ago, far beneath the settlement ready to lash out at the least provocation, or to scuttle back
of Lygos, which would one day become holy Constantinople. into the safety of darkness. Lygos suffer a –1 modifier to
A coterie of Nosferatu hoping to build a Necropolis dug too resist all forms of frenzy while in well-lit conditions.
deep beneath the bedrock, awakening something terrible in Disciplines: Auspex, Nightmare, Obfuscate, Vigor
the earth. Most of these Haunts fled, but those who mastered
their fear saw the truth: These entities were not horrifying,
but beautiful. They wanted to help the Kindred, whom they In the Covenants
loved as distant family. Those who remained drank the
It’s uncommon for Lygos to join covenants. However, on
creatures’ sweet ichors and feasted on their pale flesh, and
rare occasions, a Shade will join up with a faction for the
were transformed for their devotion. Taking their name from
purpose of pointing them at his war against the light. Rarer
the city of their rebirth, the Lygos began their holy mission
still, a Lygos might balk when he catches a glimpse of the
to cleanse the lie of light.
real horror lurking at the heart of his bloodline, fleeing to
• Lygos have a peculiar relationship with other Haunts, the surface and offering his services for protection against
treating most Nosferatu with a mixture of pity and con- what lies in the depths.
descension, as if the rest of the clan were their misguided The Carthian Movement: The Firebrands want to bring
younger siblings. That’s because they are. The Lygos are Kindred together, and so do the Lygos. Everyone is equal
not a bloodline, but the ancestors of Clan Nosferatu. What in the darkness, and the Dwellers Below don’t judge anyone
most Kindred think of as “normal” Haunts are descendants for their looks or background — only their willingness to
of Lygos who fled the caves for the cities of men. These work together for the cause. It’s second nature for Lygos to
refugees sold the secrets of Auspex away to the Shadows in act unseen, and they form literal underground resistance
exchange for a place in the courts of the Damned. Too many cells to further the Movement’s aims, as well
years in the light withered their link to the Dwellers Below, as their own.
and they forgot the Truths of Erebus. The remaining Lygos
still view this migration as foolishness, and a betrayal of
the darkness that sheltered the clan for so long. They can’t
understand trying to exist in a world that so clearly rejects
them, and this is why they treat other Nosferatu with such
patronizing tones.
• Once upon a midnight darkly, Nyx, goddesses of the night,
fell into a great sorrow. Gods and mortals alike adored her
children, Aether and Hemera, who spread the brightness of
day wherever they went. But when Nyx herself emerged from
Tartarus, mortals cowered in their homes, and her own chil-
dren fled from her sight. Alone, the goddess wept tears of lone-
liness and tore at her flesh until she bled from her arms. Her
blood and tears fell upon the earth, and where they mingled,
creatures rose from the primordial mud. These new children
were not gods, but they were immortal like their mother, and
loved her with such intensity that they vowed to always remain
by her side. They walk the earth still, even as their mother has
all but faded away. They smother any brightness that pollutes
the dark so they might feel Nyx’s touch once more — lovingly
ever after.
Parent Clan: Nosferatu
Nicknames: Shades, Creeps
(disrespectful)
Bloodline Bane (T he Luminous
Curse): The Lygos’ hatred for light goes both ways.
Whenever a Creep is illuminated by anything but dim light,
his Humanity counts as one dot lower for the purposes of
the Nosferatu clan bane: Out of the shadows, the light draws
attention to his inhuman nature, highlighting whatever
***
“Wake up, Johnny.”
Littlejohn’s eyes were already open, but until the stake slid out, he hadn’t seen a thing. His senses
returned in a rush and, for a second, he thought he was still on the street. He was dazed but alert,
like someone had frozen time around him, or flipped him on and off like a TV. The program kept
going, but he’d missed the plot.
The smell hit him first. Decay assaulted his nose with flashes of mildew and mold, almost strong
enough to overpower the rusty scent of dry animal blood. He’d smelled this kind of rot before,
in crack dens where the power had been cut and uneaten food in dead refrigerators decomposed
down to slime. But never anything so… historic. This place had been abandoned for more years
than he’d been alive or dead.
Then the pain hit.
Littlejohn took in the damage and decided he was lucky he couldn’t feel anything from the waist
down. The car had all but cut him in half, but his captors had dragged him in and bound him to
a steel chair. He was mummified in thick, braided manila rope three fingers wide, and lengths of
it had slipped inside his wounds like an intestinal prosthesis. He tried to raise his arms, but they
were strapped to the chair with lengths of black webbing strap, the kind meant to secure cargo to
a truck bed for long haul transport. Dabs of Vitae soaked through the bindings and dripped with
a staccato beat onto the cracked concrete floor beneath him.
***
“What’s your name, kid?”
“John, sir. John Roach.”
“Well, that’s no good. See, I’m already John. Old John. You know that?” The boy nodded. “You’re gonna
be a big one. Already as tall as me at — what’d you say, twelve? Man, kids grow like weeds these days. You
aren’t gonna be little for long, Johnny.”
The pale man threw his head back and laughed so suddenly the boy almost ran. Before he could, a cold
white hand wrapped around his wrist with the strength of a snake bite.
“I got it! Let’s call you ‘Littlejohn.’” The pale man purred into the dark basement, and behind them, the
boy could hear the steady hum of machinery.
He would come to know it well.
***
“Earth to Roach.” Ladue snapped his fingers just in front of Littlejohn’s eyes, pulling him back to
the present.
“Sorry. Blood loss. Mind drifts when I’m hungry.”
“I’d be happy to help you fix that. Looks like we both have something the other needs.”
“You need a date? Shit, Raf. You didn’t have to go through all this! I’ll hook you up. Family
discount.”
Ladue laughed, high and genuine. “Cute, but no. See, after Old John gave me the bite, he
mentioned this cache of his. Bastard was crazy as a shithouse rat, but twice as smart. Apparently,
he had money, deeds, and secrets — power all over town. More than any of us ever knew. Kept
it all in a fireproof box, which I was supposed to digitize at some point. Know what I’m talking
about?”
Littlejohn kept his face a blank slate. Ladue continued. “Thing is, not long after he lays that on
me, Old John’s dead and his bordello’s burned to the ground. Nobody finds any box in the wreck-
age. I always wondered what happened to it. Then, a couple months ago, I find out his piece-of-shit
ghoul — who ended up a Haunt but still grew up to be a big, bad pimp like daddy — not only had
***
Meanwhile, dribbles of Littlejohn’s Vitae coursed down the legs of the chair and seeped into a crack
in the floor. They oozed through the concrete foundation, wriggling like bisected worms down
into the old steam tunnels. In the soil beneath the plant, something had been sleeping for a very
long time, waiting for a taste of blood.
It woke up hungry for more.
They say people never look up, but they seldom look down either. Do you ever give much thought to the run-off swirling
down the storm drain, or the darkness under the sidewalk grate? Of course not. It’s just as well, really. If you did, you might see
the dead eyes staring back, or the greedy hands reaching up between the bars. No, best not to look. Better to quicken your step,
avert you gaze, and pay no attention to the monsters watching just beneath the surface.
This chapter examines Necropoli (also called Warrens), the fetid kingdoms Nosferatu build beneath the ground. Below you’ll
find rules for building your own earthbound domains, as well as five examples from all around the world.
Welcome to Hell
The Haunts exist on the margins of the All Night Society, they have a patch of dirt. But Haunts aren’t gladhanders or
shoved into the deepest shadows and the narrowest cracks. The sneaks or survivalists. They’re monsters, and monsters live in
rest of the Damned don’t think about Nosferatu unless they the muck, under bridges, caves, and sewage drains, away from
have to; out of sight is out of mind. While the clan may gripe the terrible truth of light.
about that treatment, in truth, this indifference suits them well. Necessity is a good teacher, and the Nosferatu are excellent
If the other clans found out what they were building down in students. A few pieces of sheet metal here, a trapdoor there, and
the depths, they might try to take it for their own. Or destroy it. what began as a shelter from the sun and society becomes a home.
Necropoli are places only the Nosferatu rule. Whether under- Still, a home isn’t home without neighbors… but who wants to
ground networks of tunnels and tombs, miniature empires hid- live with a monster? The other monsters, of course, and fuck all
den in hollowed-out warehouses, or whole towns ripped away the ones who pretend to be something else.
from the map, these domains are unique among the clans. One Other clans aren’t welcome down in the depths. Their author-
Necropolis is a series of decommissioned and forgotten subway ity is worth less than the runoff dripping down the rusted pipes.
tracks, restored and oiled with blood, allowing swift travel Rejects rule the Warrens, and any “Kindred” foolish enough
beneath the city streets. Another is an old mine just outside of to forget aren’t going to survive the visit.
town, where troupes of men shuffle off to trade their blood for
the treasures revenant miners pry from the earth. A third is the
twisted wreck of an enormous tanker ship, half-sunk into the
silt of the bay, where dead things watch the glimmering surface
Ex Urbe Mortis
above for their next meal. Necropoli are fortresses and open The first Necropolis worthy of the name was built beneath
forums, record halls and larders. Their forms and functions Rome, ironically at the behest of another clan. The Dead
are as twisted and varied as the Haunts themselves, and every Julii desired a place of magnificence from which to rule the
bit as disturbing to outsiders. They’re where the Haunts can Camarilla, and they bade the Worms of Rome to burrow
truly be themselves. deep and craft a dark reflection of the city above. The Roman
Necropolis was a thing of white marble and proud columns,
Only the Haunts gather together in such communities,
the first and last city created by the dead, for the dead.
and have done so for millennia. The Nosferatu have always
been builders — they had to be. Serpents and Lords can force When Rome burned above, the Necropolis remained below, and
themselves into the halls of power and have mortals dancing parts of it still stand tonight as the last shards of the Camarilla, a
to their tune in a night; Shadows slip between the camera legacy of its lowest members. The Haunts have never forgotten this,
feed frames to inhabit forgotten spaces, with other residents and while other Kindred do their best to rise to greater heights,
never the wiser; and Savages don’t need a roof as long as the Nosferatu dig ever deeper, even as the surface falls to ash.
Sabotage
Spite flows through Nosferatu Vitae like squirming mag-
Step Three: Residents
gots, and a Necropolis with this Focus is the strongest out- A Necropolis without Nosferatu is just a stretch of empty
ward manifestation of that hatred. While most Warrens are tunnels and dusty corridors. Residents make it more than
about raising Haunts up, one dedicated to Sabotage is about chipped stone, rusted metal, and old blood. In a Warren-
tearing something — or someone — down. Perhaps the local focused chronicle, the player characters act as the principal
Nosferatu are all members of the Mother’s Army, waging a residents. They may not be in charge, but they’re the movers
now decades-long campaign to expunge the Sanctified from and shakers, or the up-and-comers. They’ll be the ones pushing
their city. Maybe a pack of werewolves ripped a Haunt to things to new (metaphorical) heights, or the ones to bring the
pieces, not knowing it was the prince’s favorite childe; now a whole thing crashing down.
Necropolis grows like a tumor beneath the park the wolfmen But a Necropolis is bigger than just one coterie. The steps
covet so fiercely. below outline ways that players can create a whole cast of vam-
Unlike other Focuses, a Warren founded for Sabotage has an pires and underlings to rub their greasy elbows with down in
end goal, one its residents could actually achieve one night. If the crowded darkness.
Condition (Storyteller’s choice) on anything procured with this Haunts together. This destruction of purpose varies depending
Merit; see Chronicles of Darkness, p. 102. upon the nature of the Focus. For an Information-based Warren,
it might start with burning down the bloated archive at the heart
Necropolis Arsenal (•• or •••) of its network, and a Control Focus may require a guerrilla cam-
paign to destroy resources and murder key contacts.
Tags: Sabotage
If both the Heart and the Focus are broken, the Necropolis
Effect: A Necropolis dedicated to Sabotage makes sure resi-
falls. All characters lose access to any Merits granted by mem-
dents have the right tools for the job. Your character has access to
bership, and every resident loses a point of Clan Status, as news
her Warren’s armory, and can acquire a variety of weapons and
of their failure spreads to the rest of the city’s Haunts.
useful defensive items through it. At two dots, this represents
basic equipment: knives, small firearms, light armor, etc. At The destruction of a Warren isn’t always literal. It may be
three dots, she’s been trusted with the good shit: machine guns, possible for a dead Necropolis to be restored to glory (or func-
machetes, explosives, riot gear, and even supernatural objects. tionality) through the concerted efforts of enough dedicated
Nosferatu. Such an undertaking, however, would likely be a
Drawback: Your character must have a good reason to check
story of its own.
equipment out, and must return it intact. If not, she risks gain-
ing the Necropolis Pariah Condition for abusing her privileges.
NECROPOLIS PARIAH
(PERSISTENT)
Tumbling Down
Nosferatu aren’t always as united as they seem, and their You’re on the outs and everyone knows it. You lose access
enemies aren’t always external. Sometimes (often) Warrens fall. to the Necropolis Benefit, and Social rolls with residents that
Necropoli can survive a little selfishness and squabbling here normally add Clan Status suffer a –1 modifier. This penalty
and there; such is the norm among Kindred, but an attack on the builds up on a one-to-one basis each time you would gain this
Heart is as destructive as a stake to a vampire’s. Compromising Condition again, and the amount of penance required to
a Heart is straightforward, but by no means easy. Vampires resolve it increases accordingly. If the penalty exceeds your Clan
guard their blood supply viciously, and all but nascent Hearts Status (even if it’s zero), you have until the next night to resolve
are well-protected against sabotage. To bring down a Heart in Necropolis Pariah. Failure to do so ends the Condition without
a lasting way, it must be damaged to the point where it cannot resolving it, which results in your ejection from the Necropolis.
supply blood for at least a week. A shorter disruption won’t be Possible Sources: Taking more than your fair share from the
enough to damage the residents’ faith in their system — they have Heart, violating the Burden.
to feel the hunger clawing at their throats. Resolution: Donate Vitae to the Heart. Perform an act of
However, to permanently bring down a Necropolis, one must civic service. Voluntarily sacrifice a dot of Clan Status.
also attack its Focus, shattering the sense of unity that binds the Beat: Lose access to Warren resources due to your behavior.
Popobawa’s Roost
Dar es Salaam, Tanzania buildings rising into the night sky and seized one for our own.
We hollowed it out, turning it into our personal stronghold,
Dar es Salaam is a city on the go, one of the hubs anchoring
a place where Haunts could feast in the burgeoning cityscape.
the Swahili coast. As mortals rise, so do the Haunts. They hide
among the kine masquerading as the popobawa, a local cryptid, In the 90s, mass hysteria gripped the city. An evil spirit known
and have made a good Requiem out of the deceit. They aren’t as the popobawa roamed the streets, inciting mass panic in the
the only ones, though. As blood slips over grinding gears, the population. No Kindred has ever reliably reported its existence,
God-Machine’s angels watch the Haunts mutate into something but we saw another opportunity and seized it. We weren’t behind
darker and hungrier than before. the sightings, but come on — a bat-like creature causing fear? That
sounds like a Haunt to me, and we are opportunists to the core.
We became mapopobawa stalking the night, using the legend
Where we came from to our advantage and giving the Roost its name.
Vampires have hunted the Swahili Coast ever since the
first trade boats sailed south along the Indian Ocean. We’ve
been here as long as anyone could remember, but our Warren
Who we are tonight
in Dar es Salaam is new. Dar started off small. The socialist Apparently, we aren’t the only mapopobawa in Dar’s shad-
government’s Ujamaa policies discouraged urban growth, so ows. It started when a bunch of neonates swore they spotted
the kine stayed in the countryside — something about cities humanoid bats flying around one night, monsters made of gears
being hotbeds of parasites and capitalist oppressors. That and bleeding oil. Weird enough shit that we thought they might
changed in the 80s when Dar’s population went from a couple have caught a touch of the old hysteria themselves. Then our
hundred thousand to a couple million. We saw the apartment elders started seeing them too.
The Kindred aren’t human, and the Nosferatu have the gall to admit it. Plague dead risen to reclaim their families, rotting
revenants drunk on blood, murdered lovers bent on revenge — Haunts have many ways to express their inhumanity.
This chapter includes new tools for Storytellers and Nosferatu players, including updates to systems from their First Edition
clan book. It also presents an optional system for turning their curse into a blessing. Or, at least a mixed one.
A Haunted Toybox
Below you’ll find special Merits and Devotions for your Single Willpower: Make someone really uncomfortable.
Haunt characters, as well as new Archetypes to define their All Willpower: Seriously damage your reputation, just for
Masks and Dirges. Not all of these systems are exclusive to the the negative attention.
Nosferatu, but at minimum, they’re Haunt-focused.
Subversive
Archetypes A subversive strives to exceed others’ expectations of her. She
defines herself by the stereotypes she breaks, exulting in the
The Nosferatu wear their Beasts on their sleeves, unashamed
praise she receives for being “one of the good ones.”
of what other Kindred fear in themselves. That’s how they’d
like to be seen, at any rate. In reality, the frightful images Single Willpower: Surprise someone by showing them you’re
Haunts project are just as performative as any other vampire’s not like the others.
façade. They don’t reject the Mask, but instead flip its usual All Willpower: Burn bridges with your peers to prove you
relationship with the Dirge, using monstrosity to disguise their stand apart from them.
all-too-human vulnerabilities. While the following Mask and
Dirge Archetypes are available to characters of any clan, they Underling
are particularly well-suited to Nosferatu. An underling aspires to be beneath notice. He’s most at ease
being overlooked and underestimated — the better to escape the
Horror scrutiny of those who think themselves his betters.
A horror lives for the fear in her victims’ eyes. She isn’t Single Willpower: Perform a thankless task with no expec-
seeking to do harm — she isn’t a Monster — she just wants to tation of reward or recognition.
draw out the source of other people’s anxiety, to explore what All Willpower: Forgo remuneration for a deed you performed
causes them such panic and stress. at significant personal risk.
Single Willpower: Expose someone’s secret fears.
All Willpower: Trigger deep emotional trauma in pursuit of
learning what frightens someone. Devotions
In addition to new powers, the following section updates
Pariah Devotions found on p. 111 of The Beast That Haunts the
Blood: Nosferatu. Other vampires can learn these Devotions,
A pariah draws strength from being the object of disgust.
but they’re most often found among Haunts, and the Storyteller
He revels in being reviled, finding no greater satisfaction than
might require a Nosferatu teacher as a prerequisite.
in the power he has to make people squirm.
Pied Piper
(Majesty •, Nightmare ••)
With a gentle hum, the Nosferatu can turn a childish
tune into an insidious lure. Developed by the Candymen
bloodline, this Devotion has passed into common usage
among certain Haunts.
This Devotion costs 1 Experience to learn, and is free if the
character is a Candyman.
Cost: 1 Vitae
Requirement: The vampire must be playing music.
Dice Pool: None
Action: Reflexive
Sickly Perfume
The scent isn’t unpleasant. Sometimes it’s kind of nice, espe-
cially among monsters who smell like stale blood on the best
The Potent Curse
of the nights. Still, it’s rather cloying. Even standing across a Naïve Kindred think the Nosferatu have it hardest, but the
room, it seems to get in your hair and clothes, and being within Lonely Curse is no worse than any other bane of the Damned:
sniffing distance means it’ll follow you around for weeks. It’s it’s the context that matters. Ask any Savage who’s lost friends
almost sinister, the way it lasts — you’re sure it can’t be healthy. to her own frenzied claws, and she’ll tell you she’d be happy
What if it’s poisoning you? to take a bit of social isolation in exchange for cooling her
temper (but perhaps this is just a case of the grass always
Bonus: Persuasion (intoxicating) being greener).
Penalty: Stealth (leaves a trail) Still, the Nosferatu clan bane might be the only one with
benefits. For most Haunts, this just means keeping riff raff at
Stain of Darkness a distance; even bruisers like the Daeva and Gangrel think
Whatever dark gods spawned Clan Nosferatu had a destiny in twice before messing with a Nosferatu with the right look.
mind with his Embrace. Even the Shadows say he sees the world However, a few Haunts learn to leverage their clan curse into
as it truly is, and when his black eyes run through you like a knife, a more concrete benefit. Nosferatu debate whether this is a real
you know that’s not just talk. Being around him carries a heaviness, phenomenon at all, or just delusional self-confidence. Some
a sense of doom and dread that only recedes when you can get believe all Haunts can use their curse as a tool, but in a prac-
away from him. No insight is worth that. tical rather than supernatural way. Others say nothing special
is at play, and that certain Nosferatu mistake their talents and
Bonus: Occult (seer of truths)
deficits with the supernatural.
Penalty: Science (not of this world)
POTENT CURSE
The truth is somewhere in the middle. A few Haunts really
(PERSISTENT)
do have a supernatural edge when it comes to their bane, while You are among the most haunted of Haunts. The outward
others leverage their flaws into an advantage through sheer manifestation of your clan bane provides you with an edge in
determination. In either case, as these Haunts fall closer to the Danse Macabre, as well as a harsher burden.
the Beast, these effects intensify, though how this happens is
Choose two Skills. One gains a persistent bonus, while the
as varied as the Haunts themselves:
other takes a penalty. You don’t need dots in these traits, but
• Lineage: Unique among the Kindred, Nosferatu broods often unskilled penalties still apply. Skills should map to your par-
bear a family resemblance, even outside of true bloodlines: ticular expression of the Lonely Curse: A strong musk might
Childer of an elder called The Blowfish all have spines along add to Animal Ken and detract from Socialize, while a swelled
their backs, while the progeny of Smilin’ Jim share the same skull could make Academics trivial, but throw off your center
predatory grin. Sometimes these inherited flaws compound, of gravity for Athletics. These effects can follow symbolic logic
becoming more defined as centuries pass, making the family as well as literal. For example, a third eye might make you an
something less than a bloodline, but more than your average Occult savant, but stunt your Empathy with real people.
gang of Haunts.
Modifiers are determined by however many tiers you fall
• Magic: Mystically minded Nosferatu among the Ordo beneath Humanity 7. At Humanity 6 they would be +/–1, at 5
Dracul and Circle of the Crone often seek out ways to they would be +/–2, and so forth. At Humanity 1, modifiers do
enhance their curse. Scales can produce partially beneficial not increase, but the bonus Skill now adds the 9-again quality,
effects (especially within the Ascendant Mystery), and some and the penalized Skill loses 10-again.
Acolyte Haunts believe the corrosive nature of Crúac can Bonuses and penalties do not affect derived Advantages like
alter their bane with frequent use. Theban Sorcery might be Defense, and only apply to mundane actions.
capable of transmogrifying the Lonely Curse, but working
Possible Sources: Blood magic, diablerie, heritage, dramat-
toward such a thing with God’s miracles would be tanta-
ically failing a detachment roll.
mount to sacrilege.
Resolution: True love or acceptance from a mortal who isn’t
• Practice: Like a good gardener, a Nosferatu can cultivate your Touchstone. Rise to Humanity 7.
the qualities that make him terrifying. This might require a Beat: Suffer humiliation or a major setback due to the
kind of cosmetic surgery (and an unethical Night Doctor), or intensity of your curse.
What scares you? What crawls under your skin, wakes you up in the middle of the night, and leaves you too petrified to open
your eyes? If not night terrors, what’s really holding you back from taking that new job, asking for that phone number, or walking
out that door? How we handle fear defines us, and the Haunts know every awful inch of that truth.
Nosferatu hold a special place in the All Night Society: No clan wields the power of fear as they do, and they wear the title
“monster” with a cruel pride. However, this raises an important question: What scares the monsters?
Look no further.
This chapter is a collection of creatures to plug into your chronicle, beginning with three ghoul families and followed by
three altogether stranger creatures. All share a sliver of Clan Nosferatu’s dreadful bearing, but they can horrify any vampire,
or anyone else unlucky enough to meet them in the night.
Three Watchers
Roderick Gravenor is still master of his house. A Welshman
who claimed noble heritage to build clout among American
nouveau riche, Roderick possesses the wealth and immortality of
an elder vampire without the inconvenience of being one. Best of
all, unlike most ghouls, he doesn’t have to answer to some dead
autocrat, though he reveres his erstwhile master in a self-serving
way. Much ink has been spilled detailing the crimes of the Gravenor
paterfamilias, from bestiality and incest to serial murder and canni-
balism — few true, and most disseminated through his own agents.
Better his enemies think him capable of anything, rather than a
paranoid wreck who fears stepping a single foot outside his house.
Alicia Davies is beautiful, optimistic, and unafraid — everything her
extended family isn’t. She looks into the dark and sees opportunity,
not bogeymen conjured up by a Haunt who wasted his Requiem on
nightmares. Thanks for the blood; no thanks for the doomsday cult.
Alicia’s private detective firm caters exclusively to the All Night Society,
and makes a profit (and Vitae) out of exploring mysteries that vampires
refuse or fear to solve. Dragons hire her to doublecheck their work, and
she’s even smoothed over a few misunderstandings between Uratha and
Acolytes. The trouble is, the Gravenors think Alicia owes them a piece of
the action, and they’re none too happy with the way she dismisses their
traditions. If she doesn’t make restitution soon, they know debt collectors
even she’ll find disturbing.
Three Mimics
Kobayashi Haruhi is looking to the future.
After years spent serving her family as a double,
the newly minted Director of Foreign Affairs
has been put in charge of expanding the fam-
ily business outside of Japan, beginning with
China and Korea. Unfortunately, it’s been
slow-going. While other Asian Nosferatu
have heard of her family and their services, the
trust necessary for such an exchange doesn’t exist
yet. It’s not helped by the racial tensions that many
older Kindred still cling to, and Haruhi is getting
nowhere fast. That’s why she was so surprised when a
representative of the Morotrophians reached out to her
with an offer to help establish a family branch in North
America. Haruhi is smart enough to suspect a catch, but
she’s ambitious enough that she might take the deal anyway.
Tanaka Ami is in love. She has a kind and handsome fiancé,
a loving family, and she’s about to earn her masters in Japanese
History from Tokyo University. She almost never thinks about
how her real name is Kobayashi Kiyoko, or how the
life she’s living doesn’t belong to her. She knows
she shouldn’t be so attached, but the life the real
Ami lost was a beautiful one, so much more full
of love than Kiyoko’s own. Unfortunately, the real
Ami is running out of money, and she won’t be able to
afford the Kobayashi’s services much longer — which means
Drawback: Such mental exertion is exhausting. If your char- spend a point of Willpower to reflect the power back on its
acter doesn’t spend 12 hours resting the night after using this wielder. The power affects its source with however many suc-
ability, she suffers a –1 to all actions the following day. If she cesses were initially rolled, if applicable, although any resistance
uses this ability again before resting, she takes the Lethargic still applies.
Condition instead, and can no longer access it. Drawback: Acting as a conduit for supernatural fear is phys-
ically traumatic. Each time your character uses this ability, she
Consume Fear (•••) suffers one point of lethal damage.
Prerequisite: Overcome Fear
Effect: Fear is fuel. At this level of study, your character
Bleed Fear (•••••)
can feed on her own fears. She gains an additional Virtue: Prerequisite: Reflect Fear
Fearless. In addition, whenever she’s the subject of a super- Effect: Fear is anathema. Your character has conquered her
natural power that relies on fear or negativity, she regains a fear and become a beacon against it. Her presence is a fear
Willpower point. frenzy trigger in vampires, and if they know Nightmare, the
roll is penalized by their Discipline dots. A vampire only needs
to resist this fear once a scene, and your character can choose
Reflect Fear (••••) not to affect others.
Prerequisite: Consume Fear Drawback: Reflecting fear is hard on the body. Each time
Effect: Fear is violence. Whenever your character is in the she triggers this effect, your character suffers the Sick Tilt for
presence of a supernatural effect that provokes fear, she can the rest of the scene.
Rumors
“The Noctuku? Yeah, I’ve heard of them. Maybe there used to be something like them around
in the old mythic days, but the current crop was created in Poland by the USSR. That’s right:
Soviet vampire experimentation. I mean, the name says it all. Google it: ‘Noctuku’ is Polish
for ‘the night is underway.’ Those things were bred to hunt us.”
The etymology is dodgy, but the basic story has a basis in truth. Soviet
Dragons near Kraków did manage to capture a Noctuku in the late 1970s.
The subject, labeled Patient N, endured a decade of experiments that
included vivisection, exposure to all manner of chemicals and compounds,
alchemy, and even controlled immolation. During one experiment,
Patient N wasn’t properly muzzled, and chewed off part of her own
cheek. When her captors returned, she vomited a mixture of infected
flesh and Vitae into their eyes and mouths, including a Nosferatu who
soon found himself overtaken by the contagion. The two Noctuku
escaped the base, and have stalked the shadows of Eastern Europe
together for the past 40 years.
“There’s no such thing as a Noctuku. It’s an urban legend attached to a real
threat, usually organized and comprised of Kindred who hunt each other. So, in a sense,
VII, Belial’s Brood, the Strix… they’re all the Noctuku.”
The Noctuku are real, but it’s not as if they advertise that fact. Many
Cannibals imitate groups that hunt vampires, like VII, or even mortal
hunters, and they’ll go to great pains to tailor their kills to deceive the prey.
If no obvious external threat exists, the Noctuku play on tension between the
covenants, hiding themselves behind mutual enemies and hunting in peace.
All that said, a few Cannibals fit right in with groups like the Brood, or play
both sides of the fence as double or triple agents. They raise tensions in a
city to a boiling point, then infect as many other Nosferatu as possible — on
all sides — just to see it all burn down.
“My Avus, Dr. Chen, studied the Noctuku Strain for decades, and his findings
would have rocked the world if he hadn’t been executed for… some light treason. He
figured out the Strain itself is hungry — for what makes us Kindred! He theorized
that it could be concentrated in such a way as to devour those specific traits.
Do you understand what I mean? A cure! Not for the Noctuku, but for
all vampires!”
Most Kindred who’ve studied the Noctuku Strain believe
it’s incurable, but the above theory is compelling considering
the way the disease devours its host when starved. Some
Defiant research suggests when the Strain is applied to
Vitae samples from other clans, it devours all Kindred
traits and leaves normal, human blood behind — living
blood, not just the dead mélange of stale Vitae. If
Noctuku blood could be harvested for further
experimentation, a potential cure for vampirism
(or a tactical weapon against one’s enemies) might
be possible for the other four clans. However, this
raises another question: why not the Nosferatu?
What makes them extra Damned among the dead,
and why does the disease transform them into
flesh-eating monsters?
LIMB PLUCKER
BLOODY CACHE
The Noctuku’s fingers and arms are lined with growths
The Noctuku can save a victim for later. As a treat. Her neck that resemble cephalopod suckers. If she successfully strikes a
has a slight bulge where the throat meets the collarbones, which victim and spends a Willpower, she can use these grip on with
bloats as she feeds. By spending a Willpower, she can vomit up these suckers and remove a limb from his body. Attacking a
a sticky mucus from this sac to bind a victim’s limbs and affix specified limb is penalized like any called shot. This attack does
him to a surface. This “honey” is voluminous enough to hold not inflict damage, but permanently removes the limb. If the
a single, average-sized person, and has a durability equal to the victim is a vampire, he can heal this damage by holding the limb
Noctuku’s Stamina plus one, adding five to determine Structure. against his stump and spending one Vitae; otherwise, he must
Victims suffer the Immobilized Tilt with a –4 modifier, as their heal as if this were a point of aggravated damage. This removal
limbs are completely useless (if they still have them). also inflicts an appropriate Tilt. The limb remains preserved
for nights equal to the Noctuku’s Blood Potency.
BODY OF VITAE
MORTAL BALM
The Noctuku’s muscles are bloated, as if her physical form
can’t contain the monster within. By spending two Willpower, The Noctuku’s body is pale and translucent, with an
she can shed her skin, becoming a fleshless creature of ani- unpleasant amount of give, and this provides his form with
mate Vitae. While in this form, she can slough off pieces of a malleability he can use to his advantage. By skinning a
herself, whether to feed victims her infectious blood, or to mortal and spending a Willpower, he can use their hide as a
use as her eyes and ears. Sloughing costs a Vitae; offshoots skinsuit. It fits like a glove, as his body grows or shrinks to
have no traits and are Size 1 at most, but the Noctuku can fit the victim’s proportions. While in the suit, the vampire
extend her Kindred Senses through them and control their is identical to the skin’s former owner in all ways, adding
movements. While in this form, the vampire is immune to Blood Potency to all rolls to impersonate the victim. This
blunt force damage. However, blades are fine-edged enough also conceals his Predatory Aura, making him appear human
to pierce the fluid’s skin, and fire and sunlight do damage to cursory mundane and supernatural inspection. The skin
as normal. This transformation lasts a scene, and any Vitae lasts a week before rotting.
expended crumbles to dust.
RASPING FLESH
CORPSE WORM
The Noctuku’s skin is a strange carapace, covered in tiny,
The Cannibal’s skin is sallow and slimy, and she can spend a sharp protrusions. The basic effect of this strange skin is two
Willpower to slough off a portion of it into a slimy, squirming points of general armor, but their true nature is obvious when
larva. After feeding this creature to a mortal, the mass wriggles the vampire touches a victim’s skin. When she comes into con-
into the hollow places in the victim’s body and begins to grow. If tact with flesh, the protrusions bloat, becoming hooks, barbs,
a Noctuku is killed while a Corpse Worm is within a victim, she and even small, gnarled hands. Whenever the vampire grapples
transfers her consciousness to the creature, causing it to devour its a victim skin to skin, she automatically steals a point of Vitae
unwilling host in a bloody resurrection. The host’s body collapses a turn, whether she controls the grapple or not. Anyone who
in on itself as a second body, identical to the Noctuku’s, emerges. successfully uses the Break Free move suffers a point of lethal
A Cannibal can only create one backup at a time. damage, even vampires.
WARDING FLESH
Prerequisite: Mortal Balm
The Noctuku’s very aura is a monster. Using the skin she
gained with Mortal Balm, her mutant Beast can infuse her
trophy with a powerful ward against intruders and rivals. By
spending another Willpower after skinning her victim, she forms
a totemic warning rather than a disguise. Its form takes whatever
shape the vampire stitched together, from crude signpost to
elaborate blood painting. Anyone who views this ward gains the
Shaken Condition; there is no resistance. Characters who still
dare to enter the territory suffer the Noctuku’s Manipulation
dots as a penalty to hunting rolls and have no access to Kindred
Senses. This ward lasts for weeks equal to Blood Potency.
Calvin Harris
“Oh Jesus, you have to help me. Please. They
already took my hand. Please, for God’s sake open
the door! I can feel them coming!”
Calvin James Harris was born into American
royalty and destined for great things. The eldest son of a
line of Southern Democrats stretching back to the Civil War,
Calvin should have ended up in office himself — but God had
other plans. While setting up a foundation to combat homelessness,
Calvin found himself at the wrong end of a transient vampire’s fangs
and woke up dead. Since then, he’s avoided other Kindred and their
politics whenever possible, all while his sire’s Vinculum kept him (and all
his money) under her thumb.
Or, it did. One night as he met with her under a cloak of shadows, Calvin
watched a man-shaped hole in reality peel her into a void and then set
its eyes on him. Despite his faith, Calvin isn’t a martyr. He ran like the
Devil was on his heels and hasn’t stopped since. But the Nowhere Men
keep coming, and they won’t stop until they take him like they took
his sire. Worst of all, some trick of his sire’s bond means he can still
feel her — and sometimes hear her — when the things get too
close. The Nowhere Men used this connection to
take his hand, and now they’re after the
rest of him