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Alone.

Yes, that’s the key word,

the most awful word in the English tongue.

Murder doesn’t hold a candle to it

and hell is only a poor synonym.

— Stephen King
'Salem's Lot
Credits
Authors: Kelly J Clark, Chris Handforth, Mike Massiah, Andrew
j Parker, Sam Young
Developer and Editor: Sam Young
Artists: Jesse Charles Cowell, Astra Crompton, Antoni De Cotiis,
Michael William Ilott, Andrea Payne
Art Direction: Sam Young and Kelly J Clark
Design and Layout: Sam Young

Special Thanks
Chris “Wicked Dead” Handforth, for infecting this book with
a parasite, and being the best damn biology teacher in Alberta (the
former may have something to do with the latter).
Roman “I Resemble That Remark” Lanzarotta, for a little
armchair development.
Our haunted test readers: Grace Eccleston, Jen Peters, and
Christine Rattray
The team behind The Beast That Haunts the Blood: Nosferatu,
for reminding us that horror isn’t just skin deep.

© 2021 Paradox Interactive AB. All rights reserved. Vampire: The Requiem, Werewolf:
The Forsaken, Mage: The Awakening, Promethean: The Created, Changeling: The
Lost, Hunter: The Vigil, Geist: The Sin-Eaters, Mummy: The Curse, Demon: The
Descent, Beast: The Primordial, Deviant: The Renegades, Chronicles of Darkness,
Storytelling System™, Storytellers Vault™, and their respective logos, icons, and symbols
are trademarks or registered trademarks of Paradox Interactive AB. All rights reserved.
This work contains material that is the copyright of Paradox Interactive AB. Such material is used with permission under
the Community Content Agreement for the Storytellers Vault.
Check out NMD at: facebook.com/nonedarker. Visit www.storytellersvault.com for more on the Chronicles of Darkness.

2 Better Feared: Nosferatu


Table of Contents
If You Can’t Be Both (Part I) 6 New Merits 46
New Devotion 47
Twists of the Blood: Blessed by the Dark 48
Introduction 11 Lygos 49
Theme: Lonely Together 11 Bloodline Origins 50
Mood: It’s Right Behind You 11 In the Covenants 50
A Haunted Past 11 Rumors 51
What’s in This Book 12 Wen Mingli 52
Nosferatu Media 12 Truths of Erebus 52
Vampire Media 12 Sample Lessons of Erebus 53
Non-Vampire Media 13 Twists of the Blood: Blinded by the Light 54
Requiem Books 13 Von Schreck Family 55
Bloodline Origins 56
If You Can’t Be Both (Part II) 14 In the Covenants 56
Rumors 57
Missy Malice 57
Chapter One: Grave Blooms 19 Bloodline Gift: Know Your Audience 58
Acteius 20 New Devotions 58
Bloodline Origins 21 Yagnatia 60
In the Covenants 21 Bloodline Origins 61
Rumors 22 In the Covenants 61
Maggie Kincaid 22 Rumors 62
New Merit 23 Jim Lykinov 63
New Devotions 24 New Crúac Rites 63
Candymen 26 New Devotion 65
Bloodline Origins 27 Twists of the Blood: Fallow Obfuscations 65
In the Covenants 27
Rumors 28 If You Can’t Be Both (Part III) 66
Jeremiah Jolly 28
Bloodline Gift: The Sweet Stuff 29
New Devotions 29
Chapter Two: Hellscapes 71
Horror: The Hungry 31 Welcome to Hell 71
The Cockscomb Society 32 Ex Urbe Mortis 71
Bloodline Origins 33 In the Covenants 72
In the Covenants 34 Pale Imitations 72
Rumors 34 Brick by Ugly Brick 73
Potter Woolsthorpe Wycombe 35 Step One: The Heart 73
Bloodline Gift: Old Money 35 Step Two: Veins 73
New Devotions 36 Step Three: Residents 74
Gethsemani 37 Step Four: Clots 75
Bloodline Origins 38 Step Five: Merits 77
In the Covenants 39 Tumbling Down 79
Rumors 39 The Coal Shafts 80
Angel Dee 40 Where we came from 80
Bloodline Gift: Stigmatica 41 Who we are tonight 80
New Theban Sorcery Miracles 41 Secrets and Lies 80
New Devotions 42 Residents 81
The Quaint Village 82
Keepers of the Dark 43 Where we came from 82
Bloodline Origins 44
Who we are tonight 82
In the Covenants 44
Secrets and Lies 82
Rumors 45
Residents 83
Elizabeth Brathwaite 46

Table of Contents 3
Popobawa’s Roost 83 Chaménos 114
Where we came from 83 Where we came from 114
Who we are tonight 83 Who we are tonight 114
Secrets and Lies 84 Three Unwanted 115
Residents 84 New Merit 116
The Lost Necropolis  85 Gravenor 117
Where we came from 85 Where we came from 117
Who we are tonight 85 Who we are tonight 118
Secrets and Lies 86 Three Watchers 118
Residents 86
Kobayashi 120
The Rusted Graveyard 86
Where we came from 120
Where we came from 86
Who we are tonight 120
Who we are tonight 86
Three Mimics 121
Secrets and Lies 87
New Devotion 122
Residents 87
Cymothoa Sanguinaria 88 Fear Eaters 123
Systems 88 Background 123
Little Legs, Big Fangs 89 Rumors 124
Suzie Hanson 125
New Merits 125
If You Can’t Be Both (Part IV) 90 The Noctuku Strain 127
Background 127
Chapter Three: Dreams & Nightmares 95 Rumors 128
Dr. Esteban Reyes 129
A Haunted Toybox 95
Systems 130
Archetypes 95
Phagia 130
Devotions 95
Twists of the Blood: Family Dinner 132
Merits 101
Malice and Mutation: The Lonely Curse 105 Nowhere Men 133
Sample Flaws 105 Background 133
The Potent Curse 106 Rumors 133
Calvin Harris 134
Storytelling the Nowhere Men 135
If You Can’t Be Both (Part V) 108
If You Can’t Be Both (Epilogue) 138
Chapter Four: Terrors 113

Index of Conditions and Tilts


Despondent (Persistent) 101 Overwhelming Hunger 31
Frantic (Persistent) 98 Potent Curse (Persistent) 107
Necropolis Pariah (Persistent) 79 Touch of Nowhere (Persistent) 136
Noctuku Strain (Persistent) 130 Walking Cliché (Personal Tilt) 59

4 Better Feared: Nosferatu


Part 1: AirDrop
The night was boiling in downtown Chicago when Charity Lane stepped onto the westbound
Metra. As the doors clamped shut behind her like a lamprey, she shivered. The train car was a
freezer by comparison, and the frigid, phlegmy coughing of the antique air conditioner made her
aware of every drop of sweat. The dirty floor was covered with a velvet layer of condensation, and
she had to mind each step of her flat-bottomed canvas sneakers, lest they betray her to the grime.
Though dressed comfortably in a pair of jeans and a soft Saint Laurent t-shirt, she felt exposed
before every pair of eyes. Normally, she liked that feeling, and the sense of control that welled up
when she saw the intentions of admirers. Normally, that intention didn’t involve killing her.
This was a bad idea.
She walked the length of the car, swaying between bodies as the train ramped up. It was Friday night,
just shy of midnight, and the Metra was speckled with an even mix of drunks, exhausted workers,
and students who were a mix of both. Despite only being half-full, the seats were flooded with bodies.
Some were sleeping in fits; others were reading their phones or the rare dogeared paperback. Along
the back wall, she was pretty sure two college guys were servicing each other beneath their backpacks.
Good for you, she thought. You’re having a much better night than I am.
One of the men looked up and touched his gaze to hers, and she smiled for the briefest moment
before a thought intruded: What if he’s the one?
The thought hurried her to the front of the car, where she could keep her back against the wall
— see everything, just like her boss had told her.
Two seats by the conductor’s door…
As she pushed through the last clot of sweaty, braying commuters, she was shocked to see precisely that
— two seats by the conductor’s door. The only ones in the car devoid of bodies or bags. Just like magic.
It was always like that with her boss. He was magic. She’d seen him stare down an entire crew on
the South Side once, and scare a beat cop so bad the pig pissed himself. He was the scariest man
in Chicago, and he would save her.
Again, an intrusive thought wormed its way into her comfort: He didn’t save Juanita. She shuddered
and went to sit down in the seat next to the barrier. She desperately wanted something hard and
safe against her, but as she lowered herself, a strange compulsion overwhelmed her, and she found
herself unable to sit, as if she’d just noticed the seat had a wad of chewed gum stuck to it.
corner, she rationalized, and slid into the second seat. She turned
It’s probably better to stay out of the corner,
back toward the rest of the car and flicked her eyes back and forth, inspecting every face and won-
dering which one of them had sent the message. Which one of them was going to kill her.
The first text came two nights ago. She was riding the train home after spending the night with
a favorite client at the Waldorf Astoria, and her skin was abuzz with a mix of post-coital flush and
the high of $500 champagne. She was in the middle of a text to her sister when her phone flashed.
It was an AirDrop, anonymous, and she was drunk enough to open it. It was a picture of her then,
smiling into her phone, oblivious and happy. It could have been a cute candid photo from a friend,
if not for the accompanying text:

6 Better Feared: Nosferatu


I’M GOING TO KILL THIS WHORE
She’d vomited her champagne into the aisle.
One of her coworkers, Juanita, received a similar message about a week before. She and Charity
lived across the hall from each other in the Castle — a condo on the Upper Loop owned by their
boss — and spent some of their free time together. Juanita had assumed it was all just a shitty prank,
but Charity hadn’t seen her since the night she’d texted to say she got a second message.
Charity knew she should have checked in, but life and work and school got the better of her, and
she’d forgotten about Juanita until she received a message of her own.
Last night, she went out to the All Foods to grab soy milk and sundries, and she hadn’t been
paying attention when her phone buzzed again. It was a picture of her, crouched in the frozen food
aisle, weighing whether she could afford the carbs in sorbet. The accompanying text read:
ENJOY IT WHILE YOU CAN
It wasn’t a prank; it was a countdown.
She’d called her boss, crying on the floor of the store’s musty bathroom. He walked her home
that night, put her to bed, and gave her a plan.
Charity kept checking her phone with a swelling anxiety. No new messages. If he was going to
save her, he could at least let her know where he was. Instead, she was alone, and for the first time,
she felt like she was bait, or worse — a sacrifice. She folded herself in half and hugged her knees to
her chest. A low, all-consuming tremble was beginning just at the base of her stomach. She couldn’t
stop shaking, so she closed her eyes and tried to count away the fear with deep, measured breaths.
The train stopped at Halstead and a man shuffled on, half-unwrapped from his suit by a bottle
of bourbon. He swayed across the floor as the doors closed, and aimed himself at the empty seat
beside Charity. He squatted down, but his ass stopped a foot above the seat and just… hovered.
The man turned to her with a toddler’s confusion and muttered through a cloud of bourbon,
“Can I sit?”
Charity’s eyes jostled open at the sound of his voice. She hadn’t meant to take them off the car
for that long, but the momentary rest proved too tempting to resist. As she looked up at him,
hovering over the seat in drunken impotence, she realized he was probably the least threatening
person on the train.
“No,” she said. “I guess you can’t.”
The man stood up and looked down at the empty seat. “But… what?”
“I guess it’s taken,” she replied with a shrug. The man mumbled and waddled back up the train
in search of a less confusing place to pass out.
Charity’s phone buzzed, and all strength fled her limbs. She raised the screen and swiped it open
with numb fingers. It was a photo of her sitting on the train, her eyes shut tight, with the text:
READY OR NOT
“Just breathe,” came an underworld-deep voice from the empty seat beside her.
Charity froze. Her phone slipped between her fingers and clattered onto the floor.
The voice once again issued from the empty air beside her, low and commanding. “Don’t worry
about the message. Pick it up.”

If You Can’t Be Both 7


She did as she was told.
“Good,” the voice said. “Keep playing the game, like I’m not here.”
But he was. She shivered as a huge hand gripped her thigh, its touch as cold as grave marble.
Littlejohn Roach sat in the empty seat beside her. He was tall and broad, built like a football
player whose limbs had been stretched out on a rack. He was nearly six-foot-six and meticulously
dressed in black slacks and a matching button-up beneath a velvet maroon jacket. The red soles of
his Louboutins swished back and forth like a cat’s tail. He was watching her with his coal-dark eyes.
The smirk curling his full lips was infuriatingly sexy, like it was daring her not to find him hot.
Had he always had this effect on her? She could almost remember the revulsion she’d felt before
he’d given her a taste, but it was hazy and unimportant compared to the fluttering in her stomach
and the thirst building up in the back of her throat.
“Reply,” he rumbled.
She lifted her phone and typed:
who r u? what do u want?
A response came in seconds:
I SEE YOU
Photo after photo followed the text, each a snapshot of her night’s routine:
Leaving her condo.
Taking a cab to the hotel.
Meeting her client and his wife in the hotel bar.
Following them to their room.
Her walk to the train.
Charity flipped through the record of her night in a panic until the images suddenly became
shots of a corpse with its face caved in. Each showed the body in a new, playful angle, bloodless
and strewn out across an alley like a boudoir shoot for rats. It was impossible to make out the face,
but Charity recognized Juanita’s favorite skirt.
She put her phone away with shaking hands. “I don’t want to die.” Her voice was hoarse.
“You won’t,” Littlejohn said. “Get ready. Getting off at the next station. Cicero. Then I’ll end this.”
She nodded and stood, making her way to the doors as the train slowed. She was right to have
faith in him, she thought. Littlejohn had a reputation among escorts in Chicago. She’d heard he’d
once been a street pimp, but he’d moved up to “elite” clientele shortly before she’d met him. He
was a leech — for sure — but one who put a premium on protection and professionalism. He never
hurt his employees. He listened. He’d always been good to her.
The train slid into the station and Charity disembarked. She descended from the platform and
made her way down to street level, trying to keep her eyes up front. The whole way she felt his cold,
strong hand at the small of her back, guiding her into industrial Cicero.
They walked beneath the canopy of powerlines and wires for almost a mile. The buildings thinned
in this area, and broken glass twinkled beneath the streetlights. In the distance, she could see power
plants, the oil refinery, and signs for the river.
His voice tickled her ear. “Behind us. Don’t look. Go in the alley.”
8 Better Feared: Nosferatu
She nodded. They crossed a street, but against his warning, she glanced over her shoulder. Trailing
them by a block was a lanky figure wearing jeans and a black hoodie pulled up around its face.
She hurried into the alley, a dark shaft between an old hardware store and a warehouse. Littlejohn
followed. He set her down behind a dumpster and smiled, a flash of white in the dark of the alley.
He knelt and kissed her forehead. She shivered.
“I’ll take care of him.”
A delicate, pale face pulled back from the kiss, eyes framed with smoky green shadow, lips painted
a soft pink. She was no longer looking at Littlejohn, but herself. His features had morphed into
her own, all the way down to the way she tied her shoes. Without moments like these, she could
almost convince herself he was human.
Littlejohn winked with her own face and then left the alley.
Charity watched from behind the dumpster until her double was out of sight, and then had the
quietest nervous breakdown she could manage.
Littlejohn stepped out of the alley, the Beast lodged in his throat. All kinds of predators hunt the
streets (a few of them were even friends of his) and if someone wants to terrorize the kine, screw
it. It’s a free country. But Charity was his, and even the bottom feeders of Chicago knew one rule.
It didn’t matter if you were a crook, a cop, or an Acolyte looking for a quick bite — you didn’t fuck
with Littlejohn Roach’s girls.
Someone was about to find out why.

If You Can’t Be Both 9


Introduction
What would an ocean be without a monster lurking in the dark?
It would be like sleep without dreams.
Werner Herzog

The Nosferatu are monsters. lifting up an infant abandoned to a dumpster. These Kindred
They are fresh blood on old graves, scabrous fingers closing know what it’s like to be tossed away, and that can move them
around pale throats, and the dreadful certainty something to mercy. The Nosferatu disgust even themselves, but in the
hungry is watching, just out of sight. end, they only have each other.
Haunts are vampires without the pretense of humanity.
Corpse-eaters, breath-drinkers, and skin-peelers all, their curse
is an eternal brand of horror — but that’s what makes it so hard
to look away. A Haunt knows she’s a beast the moment she first
Mood: It’s Right Behind You
That noise you heard wasn’t the wind. Your eyes aren’t playing
spies her face in eyes wide with fear. Instead of denying that tricks. It’s here, just out of sight, and when it reaches out, you
nature, she struggles with a very different question than her won’t be able to stop it. Your last thought will be of how unfair
Kindred: What does it mean to hunt without a mask? it all is — but that’s the thing about monsters, isn’t it? They don’t
Better Feared is the definitive sourcebook for all things play by the rules. Other vampires almost give you a fighting
Nosferatu in Vampire: The Requiem Second Edition. In chance. They trick you with their mind games, or convince you
addition to new Haunt fiction, systems, and bloodlines, it it was your idea to bleed, but a Haunt rips your heart out before
includes a complete update of the mechanics in their original you know his claws drew blood, eating it faster than your eyes
sourcebook, The Beast That Haunts the Blood. have time to go dark. The other clans are better at pretending
This book is the second in a series of updates and expan- to be human, but the Nosferatu have mastered being vampires.
sions that began with Strange Shades: Mekhet. It isn’t really
Clanbook: Nosferatu Revised, but you could call it a Haunt
tribute. It’s also a chance to re-examine Nosferatu material
from other First Edition sources, some of which haven’t been
A Haunted Past
heard from in over a decade. More things are always hiding in In some ways, the Haunts changed the most and least of
the dark, after all. Let us introduce you. the three clans carried over from Vampire: The Masquerade.
Nosferatu have always been outsiders, but where their previous
incarnation caused supernatural disgust, Requiem Haunts
Theme: Lonely Together provoke a more fundamental disquiet. No longer Sewer Rats,
the Nosferatu are outcasts because they frighten their victims,
Revulsion unites the Haunts even as it keeps them down even when they don’t mean to. The switch from Animalism to
in the gutter. No one gives the Nosferatu anything, so they’ll Nightmare reinforced this change: Rather than rely on beasts to
take whatever they can grab by the throat. Still, the victim role feed, away from the masses who shun them, the Haunts spread
can be seductive, built too often on easy self-righteousness and terror to get their fair share.
shallow reasoning. Nosferatu have nothing but contempt for Later on, The Beast That Haunts the Blood: Nosferatu
those outside their tribe, providing other Kindred all the more provided a roach’s eye view of the Haunts, zooming in on the
reason to push them into the shadows. Yet the clan’s spite is finer details of their crusty Requiems. It also codified horrors
also its compassion. See the rag-wrapped horror plucking a stray like Necropoli, the rancid domains they build beneath the
dog from the path of an oncoming car, or the grave-rot man world while no one’s looking. Their clan book dragged all

Introduction 11
the hidden details into the light, putting the bone-crunching, Chapter Two: Hellscapes digs up the Necropoli, the strange
heart-stopping power of the Nosferatu on full display. and wondrous under-cities Nosferatu build beneath the streets.
The arrival of Vampire: The Requiem Second Edition In addition to a complete system for creating your own Warrens,
further refined this transformation. First Edition Vampire you’ll find five examples taken from the darkest corners of the
still tended to rely on surface appearances when depicting world, from the coal mines of Lethbridge to the ship graveyard
Nosferatu, but modern Haunts are a clan of both creeping dread of Nouadhibou.
and brutal terror, ripping the face from the lie that Kindred Chapter Three: Dreams & Nightmares takes a deep dive
are anything but undead parasites. through the Haunts’ vault of horror, a toolbox to make all
your Nosferatu characters just a little extra awful. In addition
to new Masks, Dirges, Devotions, and Merits, this chapter

What’s in This Book updates nearly all the mechanics from The Beast That Haunts
the Blood. You’ll also find new examples of Nosferatu flaws,
Better Feared: Nosferatu is for players and Storytellers alike. and ways of making the decision between a leech-tongue and
Inside, you’ll find all the material you need to add a personal, a withering aura more than just a cosmetic one.
gruesome touch to your Haunt characters, from bloodlines and Chapter Four: Terrors reveals that monsters beget mon-
Necropoli to Merits and Devotions. sters. Here you’ll meet a selection of ghoul families, like the
Throughout, you’ll also share a nightmarish night with two-faced Kobayashi and the occultist Gravenors, as well as
Littlejohn Roach, Chicago’s premier Nosferatu hustler, who three loathsome entities the Nosferatu must share the night
learns what it means to be a real monster when an old rival with, including the return of their most feared predator.
turns the tables on him.
Chapter One: Grave Blooms re-imagines four classic
Haunt bloodlines, and welcomes four new inductees into
the family crypt. In addition, you’ll find Twists of the Blood,
Nosferatu Media
The Nosferatu represent the oldest myths of vampires,
mechanical Shards providing even more options for your
long before they were romanticized in modern media. Still,
characters and chronicles.
the monstrous revenant remains a popular figure even today,
• The Acteius are master craftspeople, able to create wondrous and it shows up in countless celluloid and literary nightmares.
tools out of little more than human vital fluids. However, Here are a few examples to spike your anxiety.
a terrible culling has devastated their numbers, and they
rebuild their stockpiles in the face of an uncertain future.
• Peddlers of delicious addiction, the Candymen are always Vampire Media
happy to offer a taste. Behind closed doors, however, they I Am Legend, by Richard Matheson: While this book is
have their own hungers to feed. certainly about vampires, it’s the theme of human loneliness
• Members of the Cockscomb Society have risen from humble that resonates with the Nosferatu in particular. Robert Neville
beginnings into the halls of the elite, but they can never hunts the vampires of post-apocalyptic Los Angeles with a
escape the terrible crimes their prestige was built upon. (The fanatic’s resolve, utterly alone in his struggle. However, when
Beast That Haunts the Blood) an act of compassion forces him to realize many of these “mon-
sters” are thinking, feeling people he could have connected
• Preachers cursed with Christ’s sacred wounds, members of the
with, it’s too late: He’s killed too many members of this new
Gethsemani bloodline travel the road to bring the Gospel to
society, which now fears him as their greatest predator. For
the people, performing horrible miracles that test the limits
his crimes, he’s left to die alone, surrounded by a hatred of
of the Masquerade. (Bloodlines: The Hidden)
his own making.
• The Keepers of the Dark have a lot to make up for, but the Nosferatu: A Symphony of Horror, directed by F. W.
mazes they dig for themselves can’t hide the stain of their Murnau: No discussion of the Nosferatu would be complete
grandsires’ terrible mistake. without the film that bears their name. Murnau merged Dracula
• The Lygos believe all Kindred belong in the welcoming dark, with the disgusting vampire of Eastern European folklore to
and they emerge from their underground lairs to destroy any craft a masterpiece of expressionist horror. Max Schreck’s
light that would sully the purity of night. (The Beast That creeping portrayal of Count Orlok is still the first image that
Haunts the Blood) comes to mind when people hear the word “Nosferatu,” and it
informed the look of inhuman vampires in media for almost
• The Von Schreck Family luxuriates in Hollywood magic, a century. Also worth a look is its spiritual remake, Werner
but the celebrity lifestyle pales in comparison to a good scare. Herzog’s Nosferatu the Vampyre, a more explicit but no less
• Once masters of the Russian night, the Yagnatia spend their haunting adaptation of Stoker.
exile plotting with their gods against those who cast them Shadow of the Vampire, directed by E. Elias Merhige:
out of a feudal paradise. (Bloodlines: The Chosen) This meta-fiction classic casts John Malkovich as an obsessive

12 Better Feared: Nosferatu


Murnau and Willem Dafoe as actual-vampire Max Schreck Pennywise is a case study in what happens when a Haunt gives
on the set of Nosferatu in 1921. Dafoe’s Schreck evokes sym- up on pretending to be human, existing only to glut himself on
pathy even as he murders his way through the film crew, but blood and terror between long bouts of torpor.
despite an overwhelming loneliness, he’s lost to the thrall
of bloodthirst, unable to be anything but a predator. At the
same time, Malkovich’s Murnau is another kind of vampire Requiem Books
altogether, sacrificing his cast and career in the name of his
A Hunger Like Fire, by Greg Stolze: The ugly details of Bruise
ultimate vision.
Miner’s Embrace into Clan Nosferatu set off the action of this
neo-noir mystery, giving a closeup view of the first faltering steps
in a Nosferatu’s Requiem. Bruise’s self-loathing and confusion are
Non-Vampire Media palpable as he resists giving in to the Beast he’s become, as is his
Horns, by Joe Hill: A supernatural crime-thriller about a young horror at the depth of this new world of monsters. Bruise’s tale
man who uses sinister powers to solve the rape and murder of his continues in The Danse Macabre, where he learns even victories
girlfriend. Ignatius Perrish’s descent from an innocent but pow- exact a price in the All Night Society. (White Wolf)
erless mortal into a supernatural murderer mirrors the journey The opening fiction for Bloodlines: The Chosen concerns
of a Haunt’s Requiem well: His diabolic abilities cause people Abbot, a Haunt who’s having a really bad night. This gruesome
to act out on their worst impulses, and then forget about all the tale showcases how terrifying the Nosferatu can be to even each
awful things they’ve just done as soon as he leaves their presence. other, and it’s a great example of when joining a bloodline is
The Hunchback of Notre-Dame, by Victor Hugo: Rife with less than voluntary. (White Wolf)
betrayal, murder, and depravity, this iconic novel evokes the Secrets of the Covenants delves into the horrid history of
many struggles of Clan Nosferatu. From a crumbling Gothic Scratch, the iconic Nosferatu from the Vampire: The Requiem
setting to a lonely and deformed protagonist, it’s easy to find First Edition (the handsome gentleman on p. 111). Scratch’s
parallels between Quasimodo’s sad tale and the travails of a early Requiem illustrates the inherent body horror of his clan,
young Haunt, struggling to survive in the All Night Society. and the awful surprise awaiting Haunts who’ve only just begun
However, it’s the book’s exploration of cruelty from the virtu- the fall to the Beast. (Onyx Path Publishing)
ous, and compassion from the loathsome, that makes Hunchback Finally, while you don’t need to read The Beast That Haunts
so intrinsically Nosferatu. the Blood to enjoy this book, you owe it to yourself to pick it
It, by Stephen King: Putting the more bizarre elements up anyway. Rife with grimy, bloody bits of Nosferatu fiction
aside, a story about a sewer-dwelling creature who kills people and flavor, it’s a glorious look at how nobody really understands
by evoking their greatest fears is about as Nosferatu as it gets. the Haunts — not even themselves. (White Wolf)

Introduction 13
Part 2: The Scariest Man in Chicago
Littlejohn had been waiting on the train long before Charity stepped in, willing himself into the
shadows and stretching out across the seats so people would instinctively move away. The car filled
like a basin, and he held a vigil over every drop of humanity. If someone was coming for Charity
tonight, he was going to be ready.
Of course, that was if the threat was real, which he was beginning to doubt.
Littlejohn hated waiting. His living days had taught him the benefit of direct action, active aggres-
sion, and even preemptive violence, but they also made him impatient. By the time poor, nervous
Charity boarded the train, his shoulders were knotted with a tension he was unaccustomed to. He
rolled them out as she approached, and winced at each crunch of dead tissue. As she tried to sit
down, he slid his polished shoes along the seat and crossed his legs luxuriously, forcing her into
the further seat. He needed his vantage point more than she needed the comfort.
Who was watching her and what was their game? This was a serial killer setup — but it was also a
load of bullshit. Juanita had gone missing and been found dead in a dumpster in the space of two
nights. Or, more accurately, someone had gone to a lot of effort to make him think that. Maybe
whoever was behind it hadn’t expected him to break into the coroner’s office, or maybe they
thought they did a real clean job, but he knew her body well, and it wasn’t hers. They’d used some
Jane Doe’s corpse with the same height, weight, and skin tone, making sure to smash the face up
so she was just on the right side of unidentifiable. The forgery was almost perfect, save for a single
missing detail: A pea-sized black spot just above her ankle, marking the time she’d chickened out
of a tattoo on her twenty-third birthday, about five seconds too late.
Suspicious, Littlejohn had hired his sometimes-frenemy Reagan (a Mekhet with a knack for com-
puter shit) to do some digging with a bit of facial recognition software. In less than an hour, she
had a hit near Juanita’s hometown of Oklahoma City. Last night.
In Littlejohn’s experience, the only folks skilled and screwy enough to pull a cover-up like this
were Kindred. That meant another vampire was going after him through his employees, though
why they went to such lengths not to kill Juanita was beyond him.
Beside him, Charity’s phone buzzed, and he knew by the way she sucked her breath through her
teeth it was time. He stood up, still hidden from view by the power of his blood, and watched each
passenger’s face and hands from his towering vantage point.
Nothing.
Half the people on the train had their phones out, but none of them were paying attention to
Charity. Worse, none of them felt right. Reagan had said this kind of AirDrop, even with a modified
phone, should only have a range of about thirty feet.
Where the fuck are they?
Unless they were hidden — like him. He felt the Beast claw at his stomach, mocking him for
overlooking the obvious. A fellow Haunt? A Shadow? How many Kindred had it out for him? He
and the Movement hadn’t parted on the best of terms, but a good many of them had never been
comfortable with his… past associations. He assumed they’d cut their losses when they didn’t even
bother to bitch about it at Elysium.
Maybe that assumption had been a mistake.

14 Better Feared: Nosferatu


Charity pulled her legs to her chest. She was trying to maintain her composure, but the stress had
eaten away at her nerves, and Littlejohn’s lifeless heart stang with regret. She knew she was bait.
He slid down next to her and placed a hand on her leg, willing her to see him. With care, he
talked her down and guided her through the plan. Yes, she was bait, but if they played this right,
her stalker wouldn’t realize that until she was long gone.
Ever since his initiation into the First Estate, Littlejohn had been hungry for a fight. After starving
in the lap of luxury for six whole months, he could feel his muscles tense and strain against his
jacket as he fantasized about the satisfaction headed his way. Just as the Beast began to illustrate
that little daydream, it growled. There was a predator here.
He let his eyes settle on a small figure in a hoodie, face obscured by the seat in front of him, but
eyes locked on Charity. Littlejohn sized up the stalker and frowned. Maybe one-sixty, short, and
lean. He’d been hoping for a more serious contender, but — he checked the upcoming stop: Cicero
— he could skip the aperitif and get on with the meal.
Littlejohn had lived in Cicero for more than forty years as Old John’s ghoul, and he couldn’t
pass up a little home court advantage. Besides, it was the kind of neighborhood where people still
respected an old-fashioned midnight whooping. They minded their business. No prying eyes; no
calling the cops. No threat to the Masquerade.
Time to get off.
***
They walked beneath the rusted, rattling iron trellis as the train departed. Familiar smells and
sounds bubbled memories up in Littlejohn’s mind. Across the street, a liquor store’s neon light
hummed at them as moths dive bombed the glow. Had it always had bars on the windows? Or
did they only go up after he’d robbed the place at fifteen? A few blocks later, the smell of Maxwell
Street Polish mingled with the thick summer smog. Littlejohn would rather drink a rat than eat a
hotdog, but the smell brought him back to late nights shooting the shit beneath the bright yellow
and red sign.
A sudden pang of regret almost overwhelmed him, and he wished he had the time to talk to
Charity — to anyone — about how things had been here. How an ice cream truck would park in that
vacant lot (now a U-TOW) on hot summer days like this one, or how he’d wait in the blind alley
next to the hardware store to jump punks who owed him money. They weren’t all nice memories,
but they were his.
And just because something’s nostalgic doesn’t mean it’s useless. As they approached the old sin-
gle-story hardware store, he pushed Charity toward that familiar alley. If it ain’t broke, don’t fix it.
The excitement of what was about to happen pulsed in his blood as they stepped into the dark-
ness of the alley. Nothing had changed, not even the dumpster. It was still a hundred-foot tunnel
of brick, bisected by a rusted wire gate that was held shut by a chain. It might have even been the
same lock. If you could push between the gate and the fence, it was a straight shot to the next
street — if he could do it as a teenager, Charity could do it now.
Littlejohn guided her over to the dumpster, overflowing with cardboard boxes, and eased her
down behind it. He kissed her forehead and made a promise.
Then, he called on the Blood, taking on a mask of shadow. If this shithead wanted Charity, he’d
make sure he got her.
As he stepped from the alley, the figure was almost on him. He got a good look at the stalker,
and up close he was even smaller than he’d thought. The shoulders were slim, the hips wide — a

If You Can’t Be Both 15


woman. Littlejohn and the figure stood on either side of the hardware store’s window like a pair
of gunfighters, a dozen feet between them.
“Why are you following me?” Littlejohn said with Charity’s voice.
The figure flipped her hood back to reveal a woman in her late twenties, with dark, bloodless skin
and sunken eyes. Her dark hair was pulled into a tight ponytail at the base of her skull. Littlejohn
knew her: Zhoniqua Jefferson. Carthian.
He wasn’t well-acquainted, but he knew the reputation. It was hard not to. Zhoniqua was a former
working girl with a hate-on for pimps and pushers, and knowing that put the last few nights into
sharp focus. This was brazen, though, even for her.
And dumb as shit, he thought.
Zhoniqua lurched forward and grabbed for his arm. He let her have it. He wondered how small
his bicep must feel, and how long he could wait to drop the mask and see the look on her face.
“Girl, you’re coming with me.”
He made a show of struggling against her grip. “What do you want?”
“I’m here to help. It’s not going to make sense, but he’s got you hooked on something awful. I’m
gonna get you clean and free from that fucking pimp.”
“No, Littlejohn’s good to me! Treats me right,” Littlejohn said, struggling to keep a straight face.
“He’s a fucking leech! He’s using you. Your body, your blood… when he’s done he’ll grind you up
and throw you away. He’s done it before. I can get you safe, but you have to tell me where he is.”
“Right here.” He killed the illusion, and Zhoniqua was surprised to find herself no longer holding
the arm of a small, white woman.
Littlejohn willed Vitae into his limbs, and in Charity’s voice he said, “Hi, Zhoniqua!”
His hand shot out and caught her by the throat. He twisted at the hip and slammed the back of
her head into the brick of the hardware store, so hard the impact threw a cloud of mortar into the
air. She snarled, and the fingers wrapped around Littlejohn’s other arm elongated into tapered,
curved claws. They raked across his chest, ruining the lapel of his jacket, and he jumped back six feet.
“I piss you off in another life, Jefferson?”
“That girl deserves better!”
“I found her. I fixed her.”
“You exploited her!” Zhoniqua leapt off the brick wall and swiped at his throat, faster than he’d
expected, but not quite close enough to hit him. She snarled. “Like you exploited the Movement!”
“Didn’t exploit shit.” Littlejohn hated speeches, most of all ones directed at him. He spun around
to her side and lashed his foot out. It struck her in the hip hard enough to push her backward and
buy him some time.
“You betrayed us!” Zhoniqua lunged, aiming her claws at his heart, but Littlejohn had fought
Savages before. He dodged to the right and brought his knee up hard into her pelvis. Without losing
his momentum, he pivoted and grabbed her arm at the wrist and elbow. He wrenched — hard —
pushing through until he felt the elbow snap. She spun around fast with her good hand and tore
through his jacket again, but he was faster, catching her wrist before she reached flesh. She looked
up with a feral shock across her face, and for one sweet moment, Littlejohn was alive again.
He smiled, wide, bright, and horrible, and slammed his brow into her nose. It shattered with a resound-
ing crunch that he repeated again and again, punctuating each strike with a word: “Didn’t. Betray. Shit.”

16 Better Feared: Nosferatu


Zhoniqua’s broken arm swayed back and forth with each impact, and he was so caught up in the
fight he missed the telltale sound of bone resetting as she pumped blood into the wound. Her claws
flashed up and across his jaw, leaving the jagged marks of a bear mauling in their wake.
His Beast snarled, and he caught her other wrist. Holding both her arms, he ducked and swung
her around like a child, funneling all his stolen strength into the motion. With a roar, he hurled
her through the plate glass window of the hardware shop — iron bars and all.
He wiped the thick blood from his cheek and willed the gashes closed. He was starting to feel
hungry. “Invictus made me a better offer. I leveled up.”
From inside the hardware store, he saw Zhoniqua rise. Wedges of arm-length glass and bent rebar
jutted from her torso. Her face was flat and saturated with bruises from his blows, but Littlejohn
could still tell she was smiling.
“Level up this
this,, fucker.”
A squeal of tires tore through the night. Littlejohn twisted his body toward the sound, but it was
too late. A beat-up Oldsmobile jumped the curve and slammed into him before he could brace
himself. It rolled through him like a wave, and he was swept up by its momentum as it slammed
into the wall. The stonework crunched, and he felt his legs go limp as his spine snapped. His shirt
was torn, as was the stomach beneath it, and he watched as his dead organs slid onto the hood,
dark and oily. His Beast rose up and seized him by the heart, but he fought it down and focused
on healing the damage.
He needed legs. He needed to run.
But it was no use. The driver revved the engine and Littlejohn felt the car press closer into the
brick wall, the only thing keeping the two of them from kissing being the eight inches of flesh and
bone left of his waist. He could smell antifreeze pouring from the radiator, half-buried in his hip.
His panicked fingers bit into the chrome of the bumper and started to push back. He was strong,
but without his legs, he just didn’t have the leverage.
The backdoor of the Oldsmobile opened as he wrestled with the horsepower. A short, slim man
walked around to Littlejohn’s side, just out of reach. From the other side of the car, Zhoniqua
shouted at the newcomer, “Let’s just do it now!”
“No,” the man said. His voice was nasal and shrill. “Thanks for your help, Zee. I’ll take it from
here.”
Littlejohn tried to growl through bloody teeth, but he couldn’t find the air. The man leaned in
front of him, so close he could grab him — if he could only let go of the car. He had a pale face
framed by a mop of overgrown, dishwater-brown hair, and the car’s headlights reflected off the
lenses of thick aviator eyeglasses. He was wearing a Nehru jacket with a vintage Save the Whales
pin on its lapel.
What was left of Littlejohn’s stomach sank as Rafael Ladue smiled at him like a well-fed cat.
“Hi, big bro. Long time.”
Littlejohn forced a breath. “Ladue?”
The Daeva looked into his eyes, and faster than a living man, pulled a wooden stake from his
jacket. It slid clean through the Nosferatu’s heart and ruined ribs. “Sleep, LJ.”
So he did.

If You Can’t Be Both 17


chapter one
Grave Blooms
We are the dread that creeps up on you at the edge of sleep. We are the gnawing fears you can’t
afford to face. We are the Nosferatu, and we’re always with you, in more shapes than devils in Hell.
Here are eight terrors to keep you up at night:
The smith, the dealer, the squire, the preacher, the penitent, the fanatic, the star, the witch-king.
Some are childhood traumas, recurring nightmares you thought long forgotten.
Some are new horrors, nocturnal visions born of stresses you force yourself to forget.
All long for the moment you relinquish your fragile sense of control and your consciousness slips away.
Won’t you join them?

Chapter One: Grave Blooms 19


Acteius
THE ONES YOU CAN’T STOP
The Kindred look down on the Nosferatu. Safe in timeless without so much as a liquidation sale. A thousand rumors ran
perfection, the others dismiss the Haunts as lessers, menials, or through the guildhalls, but if anyone had an inkling of the
just plain goons. That stereotype is the knifepoint of an ageless truth, they weren’t sharing it. Worse, these disappearances
prejudice — but it doesn’t mean Haunts never take pride in outpaced the rate the bloodline could rebuild its ranks, as if
their labor. Honest work, they call it, untainted by the power each new Embrace or induction cost two Requiems. Without
plays rotting the All Night Society. Look at a Nosferatu and a way to communicate on a global scale, few realized the extent
you know what you get. The boils hide few secrets, and the acid of the culling until it was much too late. In the end, all they
terror crawling up your throat is nothing if not sincere. That had for it was a name: Doom.
doesn’t make Nosferatu more trustworthy than other vampires, The Doom claimed three-quarters of the bloodline. Only
but they have few illusions. in the last twenty years have these disappearances ended, but
The Acteius subscribe to this view, and they’ll defend it with the Artisans are still wary of spreading their Vitae too wide. A
a clawhammer. Tinkers, tailors, and anything in between, their good builder always makes a few prototypes, and the Acteius
workshops operate under a simple principle: The dead don’t rest. fear they’ve yet to see their enemy’s final design.
Unbound from human wear and tear, the Embrace molds the
Artisans into ceaseless machines of labor. See their skin crack
off in the heat of the forge. Smell the iron as their fingers split
Why you want to be us
on countless needle pricks. Work them to the bone — literally. You want to create a spark of life without spawning a blood-
You’ll hear no complaints. With the art of Bloodcrafting, the sucking corpse. More than that, you want to take control.
Artisans warp stolen life into gory and glorious wonders, with Other Nosferatu spend their Requiems looking for ways to
mortal victims as the means of production. 3D printers before stamp a bright side on ugly, but we don’t need self-delusions to
humans ever dreamed the concept, the Acteius were the back- see us through the night. Maybe you can’t hammer out what
bone of Kindred armies and merchants for hundreds of years, the Embrace did to your soul, but you can sure as fuck take it
spinning blood into swords and plowshares alike. Legend has it out on a scrap of metal.
they smelted the crown of the Invictus Emperor, and some say
their guilds defined the early Carthian Movement. Why you should fear us
Artisans take many jobs in many places, from sweat-drenched No one fights the assembly line. You can either get out of
factory floors to the chilly halls of haute couture: Toiling beneath its way, or you can oil the tracks with your veins. Pay your bills
a dead assembly plant, a smith forges arms for a revolution, and you won’t hear any complaint from us, but fall behind on
carving the Prince’s name on each shell case; atop the tallest our fees? Exploit the working man? Well, then you’ll make an
skyscraper of the city’s wealthiest block, a seamstress watches excellent set of steak knives.
from a shadow veil as courtiers fawn over her fashions, shunning
those she didn’t deem worthy of her wares.
Yet for all their talents, tonight, the Acteius are rare. Once, Why we should fear ourselves
no one worked without their say in many domains. The trades You have to follow a schedule. You have to time things out,
weren’t a hard market to corner among the dead, but the quality make habits, spreadsheets, invoices, five-year plans… all of
of their labor (and their method of “handling” competition) which means jack shit if someone throws a spanner in the works.
was unsurpassed. That is, until they started disappearing. “Order” and “efficiency” are just useful lies to tell yourself as
Over the course of a hundred years, wherever Artisans made the vein in your skull starts to pop. We can plan ahead all we
their havens, they fell through the cracks. Elders abandoned like, but not for every eventuality, and if we didn’t learn that
centuries-long projects, and whole coteries pulled up stakes after the last century, we never will.

“The hammer’s not just for nails.”


20 Better Feared: Nosferatu
they were pretty little homes, they were fragile, crafted
Bloodline Origins with straw and sticks. All but one, that is. The eldest pixie
• Before the dawn of humanity, creatures called was a builder, and made his home of brick and mortar
Telchines dwelled upon the island of Rhodes. so beasts like the wolf could not huff or puff it down.
Spawn of castrated Ouranos who rose from his The wolf was a crafty one, though, and climbed down
seed as it fell upon the sea, these beings bore the chimney to take his dinner by surprise, but the pixie
the heads of dogs upon the bodies of men, was craftier still. He lit a fire upon the hearth, and so the
with flippers for hands and feet. Despite their foolish wolf burned to ashes, his howls echoing through
horrid forms, the Telchines earned renown all the land. The pixies rejoiced, and drank the
for their metallurgy, the foremost among their ashes to take the might of wolves. Now the
number being their king, Aktaios. The Artisans pixies share their trade with all who need
hold this myth close to heart, but it’s not it — relentlessly ever after.
clear how it came to be linked to them. Parent Clan: Nosferatu
A few elder Acteius say their ancestors
Nicknames: Artisans, Telchines
weren’t Kindred at all, but rather chime-
ric slaves to their namesake, reshaped Bloodline Bane (The Hidebound
in his image and obliged to ply their Curse): The Artisans are creatures
trade for his masters on Mount of habit. They do nothing without
Olympus. Somehow, they escaped deliberation, and “Measure twice,
this service, and hid themselves cut once” may as well be tattooed
among the Kindred in the mortal to their calloused hands. Whenever
realm. an Acteius suffers an unexpected set-
back, or experiences an unlikely turn of
• The svartálfar built great halls events, roll Humanity. On a failure, she takes
within the mountains of the the Tempted Condition as her Beast rises up
world, and made wonderful in the face of the disruption.
machines far beyond the ken Di sciplines: Celerit y, Nightmare,
of men. These small folk were Obfuscate, Vigor
happy to share their gifts with
young humanity, but the
mortals were jealous of
their crafts,
In the Covenants
and began T he Ca r thia n Movement: T he
t o spre ad Revolution was one of the few safe har-
r u mor s of bors the Acteius had after the Doom,
wickedness to as many of the other covenants took the
ease their own envy. Eventually, the disaster as an opportunity to “forget”
apes forgot their poison words were their debts. According to legend, the
lies, and made war on the svartálfar Movement shares some DNA with the
for imagined crimes. The humans had Acteius, many of whom were early
only sticks and stones, but they far adopters of its philosophy, and some
outnumbered the svartálfar, and soon of the eldest surviving Artisans
overwhelmed them. When all but a are Requiem-long Firebrands.
handful remained, the last built their Carthian Telchines produce
greatest work, a device to hide them tools of labor and war, operating
in the shadows, and to strike fear into charnel house–like factories for
their tormentors. Tonight, their descen- the cause of freedom. Prone to
dants spin their crafts from mortal experimentation, they engineer
blood as reparation. ever newer new tech to take down
the establishment. They’re also
• Once upon a midnight darkly, three
renowned for their activism,
little pixies slept snug in their beds.
and if the local Carthians have
However, a big bad wolf had
a strong influence on mortal
followed them home that
union jobs, it’s a good bet
night, and knew with a
an Acteius is meting out the
huff and a puff he could
blood bonds.
blow their houses down. Though

Chapter One: Grave Blooms 21


The Circle of the Crone: There are no Acteius in the common practice, but many Acteius need to produce on a
Mother’s Army. Covens with Telchines among the chorus fall large scale. Rumor has it some Artisans employ procurers —
to bizarre misfortunes — dawns that come against the hour, or kidnappers, depending on who’s telling the story. These
fire dances that go explosively wrong — and Acolytes spread agents gather up mortals who won’t be missed for a few days,
word of this apparent curse as far as they can. A few Acteius wiping their memories and leaving them with a few sugar
believe this is an extension of the Doom, but none can say cookies once the Acteius have enough material to work with.
why it only affects the Circle of the Crone. Some Acteius hide That’s if they’re lucky, of course.
their true lineage within the Mother’s Army, but if a strange “There are artifacts they’ve left behind, lost because of the Doom
mishap doesn’t strike first, they’re almost always discovered. — buried treasure, hidden caches, that sort of thing. The Artisans are
“Infiltrators” are never harmed, however, or else the accidents looking for all that lost gold, but they’re not the only interested parties.”
become even bloodier. Many Acteius practice Crúac in unaf- True. Tonight’s Bloodcrafting is a shadow of past methods,
filiated cults, often as worshippers of Rhapso, Vulcan, or Lu and the Acteius dream of recovering lost artifacts to relearn
Ban, but the Dark Mother will not hear their prayers. They what they’ve forgotten, but that’s easier said than done with
belong to someone else. rivals in the mix. The Ordo Dracul and Sanctified are interested
The Invictus: The First Estate sees the Artisans as relics. The in finding these relics too, the Dragons for obvious reasons,
Digital Revolution and the Doom put much of the bloodline’s and the Spear because of their importance to Kindred history
Invictus branch out of work, though many of the covenant’s (although, some would need to be “curated”). More dangerous
knightly orders still consider the Acteius indispensable. A few still are the mortals starting to dig these things up. That could
Acteius attach themselves to these societies as court armorers, but lead to issues with the Masquerade, and the bloodline won’t
this role is more about resource management than production. be in a position to defend itself when it does.
Most Invictus will take a Glock over a magic sword, so many “The Doom just stopped, they say, but don’t you believe it. Some
Artisans serve as high fashion tailors, making custom, blood- think it killed enough of them off to make its point, but that’s awful
borne fashions for the one percent, while the more practical anticlimactic. Seems to me it was supposed to be leading up to some-
among them craft stealth-ware for the covenant’s numerous spies. thing. A curse that powerful must have met its match if it didn’t finish
The Lancea et Sanctum: Sanctified Artisans are among the what it started.”
most celebrated members of the laity. Christ was a carpenter, The problem with speculating about the Doom’s end is that
after all, and while He bars Kindred from his light, they can no one knows why it started. That such a phenomenon could
at least follow his career path. Acteius maintain the Church’s drive a bloodline to the brink of extinction, with no apparent
property, whether pews, vestibules, or sacred altars. That external force, and then… cease? It’s the kind of thing that keeps
includes the Spear’s infamous torture devices, which makes an Acteius up in the day. The only concrete clues came much later,
them few friends among more liberal congregants. The most but no one quite understood them: A handful of the disappeared
devout Acteius create “holy” objects to test the faith of righ- came back. Only one instance was documented in any detail, by
teous mortals, or to trick sinners into believing false miracles. a Dragon whose lost sire paid a visit on the night of the winter
That practice is controversial, however, as the bloodline has solstice. He didn’t say much, but when he did, he claimed he
an old reputation for hawking fake relics. Medieval Sanctified was “fine,” and deflected any questions about where he’d been.
joked there were more Acteius Spears of Destiny than all the He only wanted to know about his childe’s work, and if she had
sinners in perdition. any gifts for him. When she rose the next night to question him
The Ordo Dracul: The Defiant have a keen interest in learning further, he was gone, leaving behind only a few scraps of bone
how the Acteius do what they do. One Dying Light researcher tied up in string and straw.
pays considerable sums for custom Bloodcrafts, just to take them
apart atom by atom. Dragon Artisans are eager to solve this mys-
tery themselves. Many still fear the Doom, and hope by passing
their arts to all clans, they can preserve their legacy, if not their
Maggie Kincaid
heritage. Until then, most Defiant Acteius study engines of war “Next!”
for the Sworn of the Axe, preparing for the night they’ll need to If Rosie the Riveter were a vampire, she’d find Maggie a bit
destroy rather than create. intense. Born into a family of union activists in the steel indus-
try, right after Thatcher took power, Maggie likes to joke her
swaddling blanket was a red flag. Her mother was a rep for the
Rumors local mill, and she instilled her daughter with a deep-seated love
“Takes a lot of blood to do what they do. Ever read The Jungle? for working folk. She also taught Maggie the family’s traditional
Yeah, like that. But with people.” trade of smithing; with the mill losing jobs to automation, she
Most Acteius are solo operations; gone are the days of figured her daughter could corner the market on a niche, but
Artisan coteries running carcass-strewn factories at the edge still-valuable, skill.
of town. Still, it takes a lot of blood to make even small Maggie was Embraced at the tail end of the Doom. Her sire
Bloodcrafts, and requiring donations for custom jobs is was a rare Carthian elder, one who seemed to know his number

22 Better Feared: Nosferatu


was coming up. He chose his childe not just for her skill and Speed: 13
politics, but for a talent at weaving the two together. For Maggie, Initiative: 6
labor is praxis, and that was an activist attitude his Movement
needed against an oppressive Sanctified regime. When her sire Defense: 7 (Active Defense 9)
disappeared, she was more than prepared to take up his cause. Armor: 1/3 (Kevlar vest)
Since then, Maggie’s prepared for war — and nearly caused Notes: Professional Training can be found on p. 46 of
one. Restless for revolution (and, blind with grief, blaming the the Chronicles of Darkness Rulebook. Maggie’s
Church for her sire’s loss), she assassinated the Archbishop’s Asset Skills are Crafts, Expression, and Weaponry.
childe, hoping to spark a revolt. Instead, she got a blood hunt,
one her covenant couldn’t prevent in the absence of her powerful
sire. Now Maggie plies her trade underground, an open secret
among the Movement, selling her weapons to anyone with a
New Merit
grudge against the Sanctified. Her own stockpile is almost big The Acteius make their wares with a supernatural form of
enough for a second try at revolution. Its crown jewel is the sword production called Bloodcrafting. Only the Artisans can learn this
she plans to run through the Archbishop’s heart, forged from technique, although rumor has it certain obscure bloodlines
his own childe’s blood. and covenants possess similar abilities.
Whenever Maggie speaks to mortals, a just audible whine In addition, Acteius gain the Taste Merit on induction into
fills their ears, as if they’ve just spent a few hours inside a the bloodline, provided they meet prerequisites. If not, a new
jackhammer. The longer she talks, the more anxious they get, Artisan must increase her traits before she gains this Merit. If a
obsessing over the awful sound’s source. character already has Taste, she is refunded the Experience spent.
Clan: Nosferatu
Bloodline: Acteius
Bloodcrafting (••+)
Prerequisites: Acteius, Crafts •••, Specialty in Crafts
Covenant: Carthian Movement
Effect: Your character can create supernatural objects out of
Mask: Perfectionist pure Vitae, appropriate to his Specialty in Crafts. He must buy
Dirge: Junkie this Merit again to use additional Specialties.
Touchstone: Her workshop. It reminds her of what her To create a Bloodcraft, your character must spill his blood
dear, departed mother taught her about the rights of into an appropriate vessel (a forge, a sewing machine, a mold,
workers. etc.). By then spending a Willpower, he instills the blood with
solidity and malleability, transforming it into whatever raw
Mental Attributes: Intelligence 3, Wits 3, Resolve 3
material he needs. Creating the final product requires an
Physical Attributes: Strength 2, Dexterity 3, Stamina 2 extended Dexterity + Crafts roll, with a base target of 10 suc-
Social Attributes: Presence 3, Manipulation 2, cesses. The interval is one roll per hour. If modifications add
Composure 3 to the target number, necessary successes cannot exceed 20. If
Mental Skills: Academics (Unions) 1, Crafts your character is interrupted, the blood reverts to normal, and
(Gunsmithing, Metallurgy) 5, Occult 2, Science he must begin again with a new batch.
(Engineering) 1 At its basic level, this Merit allows a vampire to create a simple
Physical Skills: Athletics 4, Larceny 2, Stealth 1, object made of transfigured Vitae. The item will take on the
Survival 3, Weaponry (Hammers, Improvised) 3 qualities of a similar mundane object, and will pass cursory
inspections, though materials like gems and precious metals
Social Skills: Empathy 1, Expression (Commercial Art) 3 will reveal themselves as fake to trained eyes. The object will
Merits: Allies (Bikers) 2, Bloodcrafting (Bane, Cursed, always carry a hint of its true nature: a sword has a crimson
Empowered), Carthian Status 1, Contacts (Steel Workers, sheen, while fabric made into a dress flows like blood.
Unions), Feeding Grounds 2, Professional Training All Bloodcrafts have the following qualities by default:
(Blacksmith) 3, Taste (Commercial Art)
• Size is equal to Vitae spent divided by two (rounding down),
Disciplines: Celerity 2, Obfuscate 1, Vigor 3 to a maximum of Size 8.
Devotions: After Hours, Lockpicker’s Wrist • Durability is 1 by default. The vampire must add a success
Blood Potency: 2 per point of additional Durability to the target number to
Health: 7 increase this trait above the baseline. Total Durability cannot
exceed 5. If the item is clothing, treat the garment as having
Willpower: 6 (Durability – 1) points of general armor.
Humanity: 6 • The object consists of a single piece, though the vampire can
Size: 5 form raw materials and then divide them and shape them.

Chapter One: Grave Blooms 23


However, without the Mechanical enhancement (below), his
skill isn’t great enough to create machines.
• The object is vampiric. By spilling blood over it and giving it a
minute to absorb, it can store Vitae equal to Size. The amount Alternate Constructions
If you prefer, Bloodcrafting can operate under
of stored blood applies as equipment bonus or weapon dam- the Build Equipment rules from the Chronicles of
age on a one-to-one basis, to a limit of +5. However, at each Darkness Rulebook (p. 101). Use those systems with
sundown, the object will consume one of its Vitae points the following changes: Cost and dice pool remain the
like a vampire rising for the night. If it has none left, it loses same as above. Determine how many modifications
all supernatural qualities until fed to capacity. Bloodcrafts and how much Durability the object will need, and
apply that number as a penalty rather than the one
always begin existence with a single Vitae. determined in Chronicles of Darkness. This modifier
Your character can only create (Blood Potency + Crafts) cannot exceed –5. On an exceptional success, apply
an additional point of Durability or Size, if desired,
objects at a time. Exceeding that limit destroys a previous cre-
and if these traits aren’t at their maximum already.
ation, starting with the earliest. However, he can invest a dot
of Willpower instead of a point to avoid this cap.
Dots in this Merit in excess of two are used to purchase
enhancements, special techniques your character has learned
Sample Bloodcraft: Ruby Red
over the years and can apply to his wares. To use these tech-
niques, he must add the total number of enhancements he uses Traits: Durability 3, Size 2, Structure 5
to the target successes on the extended action. Built as both a weapon and a tool of her trade, Ruby Red is
Bane (•••): As a weapon, the object deals lethal damage to Maggie Kincaid’s favorite hammer. Its name comes from both
Kindred. Use stored Vitae as the Weapon Modifier. Drawbacks: the Soviet emblem carved into the shaft and the unnatural color
The object must be at least Size 1 and cannot exceed Size 3. Each of the head, a bright red that glimmers in just the right light.
time it successfully inflicts lethal damage, it loses a stored Vitae. Ruby Red deals lethal damage to Kindred and grants the
Cursed (•): Anyone who wields the object and isn’t its proper user the effect of Awe for the scene. Only Maggie can wield it,
owner, or who doesn’t know the correct way to wield it (wearing or someone who verbally asks her permission to do so. Maggie
leather gloves, saying a prayer, etc.), suffers its modifier as a has invested a permanent Willpower into its construction, so
penalty instead of a bonus. Any failed use is a dramatic failure. it doesn’t count against her Bloodcrafting limit.
The proper owner is defined by the creator, who must use a
point of Vitae from that individual in the creation of the object.
Efficient (••): Once per chapter, anyone using the object New Devotions
for an appropriate extended action halves the amount of time The Acteius have developed a few Devotions for the rare
on each roll. times they don’t have the right tools for the job.
Empowered (•••): Once a scene, the object grants the wielder
the use of a single first dot Discipline. This can be a Discipline After Hours
the creator doesn’t know (including bloodline Disciplines),
but only if he can find a vampire with that ability, willing to (Celerity ••)
donate a Vitae to the item’s creation. The object always drains The Acteius work long nights, and sometimes the sun gets
at least one Vitae, even if the Discipline effect is normally free. in the way of productivity. With this Devotion, an Artisan can
If the effect takes an activation roll, the vampire uses her own power through.
Attribute + Skill, but gains no Discipline bonus. Drawback:
This Devotion costs 1 Experience to learn.
The object has no will of its own, and cannot engage in any
Clash of Wills. Cost: 2 Vitae
Mechanical (•): Your character is skilled enough to make Dice Pool: None
an object with complex moving parts, and it can function Action: None
as a simple machine, like a clock or a lock. An Acteius could Duration: Special
even make a simple firearm, but not something that requires If the vampire performs an extended action while she has
electronic or digital aspects like a motherboard or a smart- the Lethargic Condition, she can activate this Devotion at the
phone. Drawbacks: This device can be no larger than Size 5. beginning of the day to add any penalties from the Condition
Furthermore, mechanical devices require extra time and effort as bonuses instead, channeling her exhaustion into laser focus.
to manufacture. The Acteius must succeed on two extended However, she still can’t spend Willpower. Once she completes
actions to build such a device: one to build the basic frame, the task, Lethargic applies as usual, and may have compounded
and one to build the moving parts. Costs and target successes in the meantime.
are the same for both actions, but your character only needs This Devotion does not apply to blood sorcery.
to spend one Willpower.

24 Better Feared: Nosferatu


Lockpicker’s Wrist Work Fast, Not Hard
(Celerity ••, Vigor •) (Celerity •••••)
Paranoid since the days of the Doom, the Telchines are dis- Speed is next to godliness as far as the Artisans are con-
inclined to be left in a bind. With this Devotion, an Acteius cerned, and some can even extend their vaunted efficiency to
can escape even the most elaborate restraints. supernatural powers.
This Devotion costs 1 Experience to learn. This Devotion costs 2 Experiences to learn.
Cost: 2 Vitae Cost: 1 Willpower
Dice Pool: None Requirement: The vampire activates a Discipline or
Action: Instant Devotion that takes an instant action, paying all costs.
The vampire slips out of a restraint, whether rope, handcuffs, Dice Pool: None
duct tape, or any other object meant to hold her. If the object Action: None
had less Durability than her Vigor dots, it takes a point of The vampire treats a supernatural power that would normally
damage in the process. be an instant action as a reflexive action. If the effect costs
This Devotion applies whether the restraint is around the Willpower, activating Work Fast, Not Hard is considered a
vampire’s hands or her feet, or even her torso. It doesn’t work discrete action. However, the vampire is limited in that he can
in grapples, though it would apply to any use of the Restrain only use this Devotion once per turn. An Acteius can use it
move. If a supernatural power is involved in the vampire’s after using another instant action power, but he cannot use the
restraint, a Clash of Wills takes place. same effect twice in one turn.

Chapter One: Grave Blooms 25


Candymen
THE ONES WHO GIVE YOU A TASTE
It starts with a craving. A gnawing at the base of your sternum for as long as you can remember, but how they stay in business
coupled with a tickle in the base of your skull. A buzzing fly of is anyone’s guess. Your friends dared you to go inside, and its
a thought: Just one more time. Just one more taste. The urge elderly owners offered you a free sample you couldn’t refuse.
grows, skips like a broken record, and soon your entire being is a Now you belong to the shop.
painful repetition of the longing you told yourself you wouldn’t For the Candymen, there’s nothing more satisfying than
give into again. Why did you have to take that first taste? watching a customer take that first hit, reach the highest high,
It wasn’t your fault. Not really. The Candymen knew just what and then come crashing down. Nothing is more fulfilling
you wanted. They always know, because they mix it with love. than the trembling hands of a hungry junky. It takes careful
The Candymen are peddlers of sweets and narcotics who craftsmanship to get the best flavor out of a human soul. It’s
probe that weak spot in the human psyche keyed to want and all about the taste, after all.
need. They’re genial, kind, and garish, if a bit weird, and ever
so generous. The first taste is always free, and no matter how Why you want to be us
much adults warn kids about that phrase, it doesn’t stop people You want to be wanted. Who doesn’t? And the best part
from taking a bite. Doesn’t stop them from getting hooked, about being wanted is that, once you are, no one cares what
either. Later, they’ll tell themselves they should’ve known from you look like, dress like, or act like. Not as long as you make
his smile, so wide it almost split the skin. They should have them feel good. And the thing is, you actually want to do
known from her laugh, shrill and tinged with the punchline better! You want to make people happier than happy. You
of a joke they didn’t know they were part of — yet. want to make them feel pleasure at a level above ecstasy. You
The Pushers run vast networks of dealers and salesmen, want to gatekeep the taste of magic and wonder like a faucet
ready to sell their mothers’ teeth for another hit. Why take a of pure, unsaturated joy. You want to be everything they need,
domain by force when you can win with kindness? When the and the cause of anything they’d do for another taste of bliss.
Candymen roll into a territory, their first step is to find who- Who wouldn’t?
ever moves drugs or sweets and offer to improve their recipes,
from independent chocolatiers to street corner meth dealers. Why you should fear us
Soon, every supplier in town is moving wares sweetened by the
Candymen, and that’s when the real fun begins. We’re monsters, it’s true. We’re fair though, and always
upfront about the cost. The first taste really is on the house,
A Candymen’s greatest pride comes from her creations. From
and we’ll offer it with a smile and no strings. But make no
Vitae-infused confections to moonshine brewed in a blood-
mistake: The next will cost you so much more than cash. It’ll
stained bathtub, these vampires consider themselves artistes.
bleed you dry one bite at a time, until we discard you like a
Among their ranks, you’ll find everything from amateur bakers
candy wrapper. Fear us because your life is just a fun-sized treat.
to master chefs, and university chemists to biker crank cooks.
Can you hear it? The rusted ice cream truck doesn’t make a
noise as it rolls down the suburban street, silent as the grave Why we should fear ourselves
until the music pipes out of its speakers and lures children of Maybe taste isn’t everything. Ultimately, we’re chasing the
all ages to buy a frosty treat. Can you smell it? The skinhead same high as everyone else, except we keep eroding our clients
with the blood smeared smock smashes up crystals reeking of looking for our own perfect flavor. What we really want is what
cat piss and acetone, and yet you can’t stop salivating. Can you we can never have: purity. No matter how hard we try, how
taste it? The European confection shop has sat on the corner much we refine our formulas, everything is tainted. All of it.

“Hello, young folks! Care for a free sample?


That’s right, the first taste is always free!”

26 Better Feared: Nosferatu


• Long ago on the island of Honshu, a jealous girl
Bloodline Origins watched her lover kiss another beneath a winter
• The first Candyman was a 17th-century German moon. For three nights, she watched the pair sneak
monk known as Carolinas of Cologne. Despite into the sacred grove and huddle for warmth as
his façade of humility, Carolinas dabbled in the the moon grew slimmer. The grove was blessed by
black arts of alchemy in the tunnels beneath his the God of Children, and every January the tree’s
church. As his studies drew him deeper into branches would be decorated with sweets to bring
worship of divine magic, he shifted them good health. On the fourth night, when the
his focus onto experimentation of moon was new, the girl let the boy’s oxen from his pen
the soul rather than gross matter. to distract him, and crept into the darkened clearing
Instead of transmogrifying lead dressed like a man. When her rival arrived, the girl
into gold, this work would kissed her and swallowed her scream as she slashed
require a living person — her throat with a razor. She buried the girl beneath
the purer the better. And the tree, and as she finished her gruesome task its
who purer than a child? branches burst with dripping red candy. The girl ate
But how to get one? A greedily and soon there were no treats left. She had
simple sugar treat, bent grown pale and cold in the winter night and knew
into a shepherd’s crook, that she had been cursed by the God of Children.
was the perfect gift to keep Her only hope was to plant another hundred
choirboys quiet during mass. Mixed with bodies, but no matter how much she tries,
oils from belladonna and nightshade, it she can never resist the taste.
was also excellent at incapacitating them. Parent Clan: Nosferatu
Carolinas wasn’t able to transform the
Nicknames: Peddlers,
children, but when certain Kindred
Pushers
alchemists learned of his studies, he
experienced a change of his own. Bloodline Bane (The
He still toils beneath the streets Sweet Sin Curse): A ll
of Berlin, playing god and luring Candymen have a craving,
victims with sweets. and as a Peddler’s Humanity
degrades, it becomes difficult to deny. Choose a
• The Candymen were once two kind of mortal vessel the vampire prefers — her
bloodlines. T he first were secret indulgence. This vessel should have a defin-
lotus eaters from the south, ing physical trait, like blonde hair or an athletic
who used their knowledge of build; work with the Storyteller to make sure this
the natural sciences to build craving is neither too broad nor too specific.
a cult of seers and prophets. When she rises for the evening, a Peddler must
The second were peddlers roll Humanity. On a failure, for the rest of the
of confections, who lured night, she takes no sustenance from vessels who
the unwitting into their do not fall within her preferred taste. This even
dens. The two families were applies to stored blood. However, this bane is
con st ant ly at odd s over t he obviated for vessels who’ve consumed one of
people of their small island, until her concoctions (see Bloodline Gift: The Sweet
every man, woman, and child had Stuff p. 29).
succumbed to one of the two camps Disciplines: Dominate, Nightmare, Obfuscate, Vigor
— save for the queen, who refused the
bitter taste of the lotus, and rejected the
decadence of sugar. She began to purge
these vice peddlers from her lands, and
In the Covenants
almost succeeded, until one inspired The Carthian Movement: Most Firebrands are creeped
neonate suggested they mix their wares out by the idea of the Peddlers, but there’s a certain utility
— a medicine coated in the richest choc- in controlling blocks with chemical hooks. Drugs provoke
olate — and present it to the queen’s most revolution, and vice lures people to causes. It’s win–win.
trusted advisor. Legends say the queen Carthian Candymen are as often drug barons as they are
herself became the first true Peddler, as diplomats to other covenants, or even other supernatural
she fell from grace and into the embrace beings. Who doesn’t want a wizard or a faerie as a
of death and addiction. regular customer? The Movement never says no to
donations to the cause.

Chapter One: Grave Blooms 27


The Circle of the Crone: Tales of potions and trickery sur- “You know those old stories about razor blades in Halloween candy?
round the Candymen as if they were creatures out of folklore, That’s the Candymen. I don’t know why they’re doing it — besides
and this endears them to the Acolytes. Indeed, the strange sadism — but I’m sure it’s them. Who else fits that kind of calling
alchemy Peddlers use to lure the young or foolish is not only card? Candy is candy, right?”
welcome in the Mother’s Army, but encouraged. Peddlers This wouldn’t be out of the question for a Candyman on
are succubae who can sell pleasure wholesale. Their wicked the bottom rungs of Humanity, but in general, it goes against
concoctions break the staunchest of wills, and that elevates the bloodline’s modus operandi. That kind of thing draws
the bloodline to a station most Nosferatu never achieve. The attention, and the last thing the Peddlers want is eyes on
Mother’s Army understands better than any other covenant that their operations. Most stories of malicious Halloween candy
pleasure is power, and power always come at a price. are urban legends. While it does happen on rare occasions,
The Invictus: Candy is for closers. The Candymen are it’s almost always as a cover for domestic violence. However,
merchants and dealers, and forward-thinking Invictus wel- if such a thing were to occur (say, in the characters’ city), it
come their business acumen with open arms. A devoted wouldn’t be hard for the bloodline’s rivals to draw up a frame
populace is the pillar of aristocracy, after all, and controlling job. Most Candymen avoid each other for fear of competition,
drones through drugs and delicacy is an excellent method of but defamation tends to unite them, even in the face of age-
Masquerade preservation. That the Pushers get people to pay old hatreds. Say a prayer for the poor soul caught with sticky
to be deceived is just icing on the opiate-laced cake. fingers when a hunting party of Peddlers finds them.
The Lancea et Sanctum: While other Kindred would be sur- “They’re a joke, right? Maybe. But ‘something’ isn’t laughing. The
prised to learn it, a slight plurality of Candymen are Sanctified. people who die from their treats don’t stay that way. They come back,
That said, some bishops fear the false devotion the bloodline and they come back hungry.”
fosters, seeing addiction as a perversion of God’s gift of free will. People die. It happens when you’re a vampire. Still, when
The Candymen are nothing if not adaptable, however, and their the wrong people die — when good people die — they don’t
Sanctified members exist not to provide highs, but to vanish always stay dead. The Peddlers earned their name by moving
when their victims need them most; in their view, desperation within domains like ants, but it’s not just to ensure an even
is the true pathway to the divine. While the covenant is uneasy distribution network. Sometimes, they’re running from past
with the Candymen, it’s willing to make accommodations, mistakes. Called the Hungry among Candymen brave enough
provided they work toward the betterment of the flock and to give them a name, these creatures spawn when a mortal
not their own peculiar ends. dies with a product tainted by Candyman blood in her system.
The Ordo Dracul: Every recipe requires a taste tester, but the These creatures are like revenants in many ways, but they only
small clinical trials junkies and candy aficionados can provide can be saved by consuming the souls of the ones who killed
just aren’t enough to move the bloodline to its next intended them (see below).
evolution. Enter the Ordo Dracul. There’s no denying the
Candymen have a talent for alchemy, and many in the Order
consider the bloodline vital to hard research. Peddlers are Jeremiah Jolly
experimenters par excellence, but science isn’t their only value
to the Dragon. Defiant Candymen are renowned for poisons “Take a taste, this sweet’s for you… have just a bite, or try a few…
and other nefarious compounds, and in combination with for it’s your taste I crave and need… just one lick before you bleed…”
certain custom Scales of the Voivode, these vampires are some Jeremiah Jolly was born into a family with too much money
of the deadliest assassins in the Ordo Dracul. and too little love. Frail from birth, Jeremiah was a lonely boy
who studied sciences and had few pleasures in life, with one
notable exception: candy. His parents provided it as the sole
Rumors positive reinforcement for everything he did, from grooming
to good grades. By the time he graduated with a master’s in
“Those freaks have expanded. They’ve started buying up everything chemistry, it became his obsession: He was going to become
from ice cream trucks to grocery stores to pharmaceutical companies. the greatest candy maker in the world.
I swear to God they’re planning something big. And when they do,
His parents were unwilling to provide the startup capital
we’re all fucked.”
for his business, but their life insurance had no such qualms.
Most Candymen operate independently, taking great care Soon, the Jeremiah Jolly Candy Company was churning out
not to create overlapping distribution networks with other confections to the whole wide world. Yet it still wasn’t enough.
Peddlers, and this gives the illusion they work together to con- Jeremiah soon grew bored with his product, and became
trol supply chains. Most of the time this doesn’t attract much desperate to expand his tastes and mind. Through a college
attention beyond jealous drug dealers and chocolatiers, but in friend, he made connections with a local drug cartel, and
Philadelphia, such activities have drawn heat from rivals run- the rest is history. His ruthless rise in the drug trade, and
ning a strange pharmaceutical company called Gnosopharm. vast personal wealth, made him an easy pick for both the
If the bloodline can’t sort out the trouble soon, they may have Candymen and Invictus.
more to worry about than the bottom line.

28 Better Feared: Nosferatu


Tonight, Jeremiah is an effete man in his eternal thirties, par-
tial to brocade patterned velvet and speaking in a high-pitched
yet sonorous voice. He writes nonsense songs and sings them to
the vast staff of migrant workers he relies on to make his candy Content Warning
and drugs. He’s easy to get along with, but impossible to trust. The powers below involve malnourishment and
compulsive eating. These can be difficult subjects
More than anything, though, he’s lonely, and has been for
for some players, so make sure everyone’s on board
his entire existence. If he could find an heir, though, perhaps when using those aspects of the Candymen in
he could go and find that missing piece of himself. But how to your chronicles. If you need some guidance, John
find a worthy successor? Perhaps a contest… Stavropoulos’ X-Card mechanic an indispensable tool
for dealing with sensitive topics in roleplaying games.
Jeremiah’s face is at once handsome and unnerving. His
features are, in theory, quite attractive: sharp cheekbones, a
patrician nose, and bright sapphire eyes. However, on closer
inspection, his skin is caked with a layer of shellac, which in
the wrong light leaves him looking like a toy soldier who’s on Bloodline Gift: The Sweet Stuff
the verge of melting out in the sun.
Candymen have an innate ability to infuse their blood
Clan: Nosferatu into consumable items, usually candy or drugs. All it takes
Bloodline: Candymen is bleeding a single Vitae point and an instant action. The
substance gains the addictive and blood bonding properties of
Covenant: Invictus the vampire’s Vitae, including special qualities like the Coil of
Mask: Deviant the Voivode or Honeytrap, and overriding any natural addic-
Dirge: Jester tiveness. It does not replenish Vitae pools. The item must be
consumed within 24 hours, or else the blood becomes inert.
Touchstone: The JJCC home office and primary fac-
tory, where Jeremiah still keeps a small apartment for This infused item tastes and behaves exactly like the origi-
late nights. nal substance: amphetamines still keep you up all night, and
chocolate truffles aren’t the least bit coppery.
Mental Attributes: Intelligence 4, Wits 2, Resolve 2
Physical Attributes: Strength 2, Dexterity 2, Stamina 2
Social Attributes: Presence 4, Manipulation 3, New Devotions
Composure 2 In addition to their inherent gift, the Candymen have
Mental Skills: Investigation 2, Medicine (Narcotics) 3, numerous other tactics to push their wares. The following are
Politics (Bribery) 2, Science (Chemistry) 5 only a handful of the Devotions Peddlers have cooked up over
Physical Skills: Athletics 1, Larceny 2, Stealth 3, the centuries.
Weaponry 1
Social Skills: Empathy 4, Expression 2, Intimidation 1, Bad Trip
Persuasion 4, Socialize 2, Subterfuge 4 (Dominate •, Nightmare •)
Merits: Attaché, Distinguished Palate, Fast Talking 5, The vampire spikes her subject’s fix of choice with a drop of
Feeding Grounds 3, Friends in High Places, Haven 5, her Damned blood, be it candy or drugs, and lets the night-
Honey Trap, Invictus Status 3, Resources 5, Safe Place 5, mares take hold.
Staff 4
This Devotion costs 2 Experiences to learn.
Disciplines: Dominate 3, Nightmare 3, Obfuscate 3
Cost: 1 Vitae
Devotions: Bad Trip, Sweet Tooth, Thinner Requirement: The vampire uses her bloodline gift and
Blood Potency: 2 spends an additional Vitae, included in the cost.
Health: 7 Dice Pool: None
Willpower: 4 Action: Instant
Duration: Scene
Humanity: 4
If a victim imbibes the tainted substance, he must succeed on
Size: 5 a Stamina + Blood Potency roll penalized by the Candyman’s
Speed: 9 Dominate dots. On a failure, he gains the Intoxicated
Initiative: 4 Condition, suffering strange and alarming hallucinations. The
vampire is privy to the victim’s trip, and may, as a reflexive
Defense: 3 action, spend a Vitae to adjust the victim’s experience in one
of the following ways:

Chapter One: Grave Blooms 29


• Halve the victim’s Defense for a turn (rounding down). Action: Instant
• Cause the victim to suffer from vertigo and nausea, imposing Roll Results
the Drugged Tilt for a turn (this stacks with Intoxicated).
Success: The victim is overwhelmed with a hunger for a par-
• In combat, adjust the victim’s perceptions so they attack an ticular food. He gains the Overwhelming Hunger Condition.
ally rather than an intended target for a turn. Exceptional Success: The hunger is so complete that the
victim also gains the Wanton Condition.
Everlasting Blood Doll Failure: The victim isn’t any hungrier than they were before.
Dramatic Failure: The vampire triggers the wrong reflex in
(Dominate •••, Nightmare ••••, Vigor •••) her victim. He gains the Steadfast Condition.
The vampire can vomit up a sickly sweet substance to encase
his victims, placing them into a nightmarish stasis. While Sugar Rush
in this state, victims make perfect sources of nourishment,
and some Candymen keep entire warehouses full of opaque (Vigor •••)
cocoons, dripping with sugar and teeming with stolen life. There’s nothing like the high that comes from a taste of a
This Devotion costs 5 Experiences to learn. Candyman’s supply. Pushers often use this Devotion to recruit
Cost: 1 Vitae per victim Size and 1 Willpower athletes and soldiers to their ranks, or to bolster their retainers.
Requirement: The vampire must have fed the victim one of her This Devotion costs 2 Experiences to learn.
consumables and inflicted him with the Mesmerized Condition. Cost: 2 Vitae
Dice Pool: None Requirement: The vampire uses her bloodline gift and
Action: Instant spends additional Vitae, included in the cost.
Duration: One week per dot of Blood Potency Dice Pool: None
The vampire encases a mortal victim in a prison of sweet Action: Instant
ichor, resembling something between hard candy and Duration: Scene
amber. This shell is as hard as stone (Durability 2), and its For the rest of the scene, all who eat the vampire’s product
Structure is equal to (victim Size + Durability). Through gain her Vigor dots as a bonus to Physical actions, pushing their
an exposed body part, the vampire can feed freely, and the bodies to the human limit. However, every exceptional success
encased victim heals lethal damage equal to the vampire’s on these rolls self-inflicts a point of lethal damage. At the end
Vigor dots every 24 hours. of the scene, subjects suffer the Lethargic Condition until they
While encased, the victim is kept in stasis and doesn’t require get a full night’s rest or another hit.
food. However, they also remain partially aware, flitting in and
out of fever dreams. These hallucinations are at once hellish
and blissful, highly addictive and deeply unsettling. Should Thinner
the victim escape their imprisonment, their shattered sense of (Nightmare •••)
reality manifests with the Fugue Condition (Vampire, p. 304).
The only thing worse than having access to the Candyman’s
Furthermore, a released victim becomes a vector for the supply is being cut off.
Peddler’s bloodline gift as long as Fugue lasts. If she feeds
This Devotion costs 2 Experiences to learn.
them a point of Vitae, anyone who drinks the victim’s blood
treats it as though they were draining the Candyman. This Cost: 1 Willpower
includes Vincula, but isn’t sufficient for an elder vampire to Requirement: The victim must have been subject to the
sustain herself. vampire’s bloodline gift within the same night.
Using this Devotion is a Humanity 1 breaking point. Dice Pool: Manipulation + Intimidation + Nightmare vs.
Stamina + Blood Potency
Action: Contested; resistance is reflexive
Sweet Tooth
Duration: Week
(Dominate ••)
Roll Results
The vampire infects a mortal victim with a voracious hunger
that cannot be sated. Success: The vampire curses a victim with an aversion to
eating. For the duration, he’s unable to willingly consume
This Devotion costs 1 Experience to learn.
any form of nourishment. He’s repulsed by food (or blood),
Cost: 1 Vitae and must spend a Willpower not to vomit up anything more
Requirement: The victim must have been subject to the substantial than water. If mortal, he suffers a lethal damage
vampire’s bloodline gift within the same night. per day he fails to nourish himself, which he cannot heal until
Dice Pool: Manipulation + Persuasion + Dominate – Stamina the duration expires or he seeks medical attention.

30 Better Feared: Nosferatu


However, if the victim eats one of the Candyman’s special
treats, it temporarily eases his aversion. He heals a point of Horror: The Hungry
lethal damage inflicted by this Devotion and can stomach food The Hungry are a kind of bloodline-specific revenant. Use
until the next sunrise. the usual rules for half-damned characters with the following
Exceptional Success: The victim also suffers the Drained alterations:
Condition until he next stomachs a meal. • A victim becomes one of the Hungry if she consumed any-
Failure: The vampire can’t harm the victim’s appetite. thing made using the Candyman gift the night she died.
Dramatic Failure: The victim resists the vampire’s influ- • Dice pools for Mental and Social actions are capped by the
ences and regains a point of Willpower. He is immune to this Hungry’s Humanity.
Devotion for the rest of the night.
• The Hungry have a lifespan equal to (Humanity) days. Each
night they exist, they suffer a Humanity 1 breaking point.
OVERWHELMING HUNGER • The Hungry are immune to Vitae addiction and blood
bonds. Drinking Vitae resets the countdown on the crea-
You’re not just hungry; you’re hungry now. You must consume ture’s existence to their current Humanity rating.
as much of a particular kind of food as you can before the end
of the scene. This might be candy, pastry, or even raw meat. • If the revenant is killed, their corpse rises the next night
If you don’t manage to consume at least the equivalent of Size with no wounds, even if she has no Vitae left. However, this
2, this Condition ends and becomes the Deprived Condition resurrection costs the creature a Humanity dot.
for the rest of the night. • The Hungry can only uplift themselves by committing dia-
Resolution: Eat the required amount. blerie on the Candyman who created them.

Chapter One: Grave Blooms 31


The Cockscomb Society
THE ONES WHO COULD BUY AND SELL YOU
“He cleans up nicely, doesn’t he?” they whisper when they think their hunger at bay. Then, once they were dependent on him
he isn’t listening. for survival, he sold them to wealthy mortals belonging to the
“For a Nosferatu. Such a shame he wasn’t Embraced by someone most infamous Hellfire Club in the world: Ashwood Abbey,
with better breeding.” notorious for visiting all manner of depraved abuses upon
He’s used to backhanded praise. It’s the story they need to tell captive vampires, among other exotic victims.
themselves to explain how a lowly Haunt could climb so far above For a time, this was a profitable endeavor, but the Abbey’s
them on the social ladder. appetite for dead flesh was nigh infinite. As demand grew,
“You don’t think it’s true, do you? The awful things they say he Wycombe began uplifting followers from among his captives,
gets up to behind closed doors… I can’t imagine.” gradually expanding his operation to keep up with the devel-
oping market. Soon, revenants alone weren’t enough. Buyers
It is true, of course. Everything they’ve heard and more. He
wanted more dangerous toys, and before long Wycombe and
makes no apologies for playing the game better than they ever could,
his uplifted childer began Embracing hapless mortals directly
but he would never advertise his… indiscretions.
into their chattel. Finally, the disappearances became too much
Bad taste, that. for the local court to ignore, and Wycombe’s operations were
The Nosferatu have a reputation for flaunting their mon- shut down. However, by this time, Wycombe’s brood and their
strosity. Their curse is impossible to conceal, so why not wear fortune had grown so large that they had secured their place as
it with pride? Not so for the Cockscomb Society. They may indispensable members of the Kindred ruling class.
be frightening, but that shouldn’t mean they abandon all Tonight, Wycombe’s descendants struggle to escape the
sense of propriety. More so even than other, more “present- shadow of their progenitors’ crimes, while still enjoying their
able” Kindred, Ladies and Gents of the Society practice the long-term benefits. Of course, the Cockscomb Society no longer
Masquerade with a dogmatic ardor. They rehearse every step engages in such untoward business practices, but the reputation
of the Danse Macabre until they can walk it in their daysleep. hangs over its members like bad English weather. The Society’s
They have little choice, as anything less would belie their station commitment to decorum and politesse is therefore a social
as one of the most well-to-do lineages in the All Night Society. necessity, not only to disprove assumptions other Kindred make
Founded in the late 18th century, the Cockscomb Society based on their clan, but also to dispel any suspicion they may
climbed the social ladder with alarming speed, and they’ve also be guilty of their grandsire’s improprieties. They wouldn’t
remained at the top ever since. Their founder, Potter be caught dead otherwise.
Woolsthorpe Wycombe, accomplished this by rejecting the
insularity of his clan and immersing himself in human high
society. Forging countless relationships with the rich and Why you want to be us
powerful, he pulled himself out of the Necropolis by his own You don’t want to wallow in your monstrosity like the others.
bootstraps. So what if a few moral compromises had to be made You aren’t proud of being a freak, but you’re not about to let
along the way? That’s the cost of building a legacy. it hold you back. You recognize your curse for what it is, but
It began with revenants. Reasoning these undesirables you’re prepared to take it in stride, and still put everyone else
wouldn’t be missed among the Kindred, Wycombe scoured to shame. The others may sneer and whisper behind your back,
the Warrens for cast-off victims and failed Embraces. Using but who cares what they think when you have more connections
the resources he’d accumulated from his mortal pawns, he than the harpies, more blood dolls than a prince, and more
provided orphaned vampires with just enough blood to keep money than God?

“That face of yours is just priceless.


Well... almost.”
32 Better Feared: Nosferatu
• In the depths of the Roman Necropolis, an owl swallowed
Why you should fear us a worm. The worm wriggled in its gullet, struggling
We have our finger on the pulse of the herd. against its fate, until the bird could take it no more. It
We’re closer to the kine than anyone else, and we expelled the contents of its gut, and out of the pellet
control the flow of the most valuable resource there crawled the half-digested remains of what had once
is… cash. You weren’t expecting that, were you? Be been the worm, alive, but changed. The worm carried
honest, you thought I was going to say blood. Typical. something of its devourer with it, which it passed onto
See, that’s what separates us from the other Haunts. its spawn. For countless generations, the worm’s brood
We recognize the value in material wealth. Spooky harbored a hunger no loam could sate, for theirs
powers and disappearing acts are cute and all, was the appetite of a raptor. But the worms
but money can alter the course of history suffered in their famine, for they knew
in ways even elders could never dream. nothing else. Until one night, a rooster
ate one of these tainted worms. At last,
Why we should fear ourselves this avian hunger had found its way
It’s no secret we got where we are home. Now that same hunger lives on
because of the awful things our in the bellies of the Cockerels, as it
founder did. We all carry that with was always meant to be.  
us. We all benefit from his crimes, • Once upon a midnight darkly, a
and it would be so easy to fall into wretched old miller toiled without
the same trap he did. Wycombe rest, for his family would soon
may be a monster, but he did what starve if he could not sell his flour.
he did so you could have a better As he paused to bandage his bleeding
Requiem than he ever had. Can you hands, a stranger with pale yellow eyes
honestly say you wouldn’t have done the approached. The stranger offered the miller
same in his position? What would you be wealth beyond measure, in exchange for
willing to do to hold on to the privileges his that which stood behind the mill. The
indiscretions bought you? What wouldn’t you miller told himself there was nothing but
be willing to do to ensure your own childer an apple tree behind the mill, but he had
and grandchilder can enjoy the same advan- heard his daughter’s laughter as she played
tages you have? around the tree. He told himself she must
be asleep at this hour, but he knew she
often snuck out of bed to play. Yet still he
Bloodline Origins accepted the stranger’s offer, for he knew as
• The first members of the Cockscomb Society well that such a chance would never come
were the revenants Wycombe chose to uplift again. Now his descendants must forever keep
into his Kindred trafficking ring. That’s the their hands clean, lest the stranger comes to
party line, at least, but it doesn’t answer the ques- claim them too — spotlessly ever after.
tion of what triggered the change to their blood
Parent Clan: Nosferatu
in the first place. Even elders of the bloodline
don’t know what caused their Vitae to deviate, Nicknames: Cockerels, the Society, Ladies/
though they suspect the truth lies with Wycombe Gents, Biddies/Gumps, Cockheads (but never
himself. Most believe it has something to do to their faces)
with his time at the Abbey, but what is any- Bloodline Bane (The Curse of Ennui): The
one’s guess. Wycombe refuses to say why he Ladies and Gents play their roles well, but it does
backed out, and even mentioning the Abbey in get so dreadfully tiring. After playing at civility all
his presence can draw his ire. Some in his inner night long, one can hardly be blamed for indulg-
circle believe he had a conversation with something ing just a little bit every now and then, can one?
that made him see the error of his ways, but the A Cockerel character applies the same penalty she
details are inconsistent. A few say an angel with takes to Social actions to relate to mortals on all rolls
wings of broken glass came to him in his daysleep to resist her baser urges, such as those resulting from
and revealed he had a higher calling. Others believe the Bestial, Competitive, or Wanton Conditions (take
he spoke with his own Beast, and the revelation of the higher penalty in cases where modifiers might
the monster he’d become drove him to atone. Some compound). Furthermore, she treats all failures
whisper his association with the Abbey was itself on such rolls as dramatic failures.
payment for a greater debt, and that he cut ties as Disciplines: Majesty, Nightmare, Obfuscate,
soon as his commitment was met. Vigor

Chapter One: Grave Blooms 33


money tied up in the Order’s less-than-ethical experimen-
In the Covenants tation, especially if Kindred subjects are involved. As such,
The Carthian Movement: The Carthian Movement tends the two groups maintain strong relations — behind closed
to view Cockerels with suspicion. The Society is synonymous doors. An open Cockscomb Dragon draws the suspicion of
with old money, which puts them at odds with the Firebrands’ his fellow courtiers, and does well to keep his involvement in
egalitarian agenda, but more than a few Ladies and Gents any untoward “science” discreet.
ally themselves with the Carthians in hopes of proving their
commitment to righting their family’s past wrongs. Despite
misgivings from hardliners, the Movement is usually willing to Rumors
accept reparations. A Cockerel who wants to become a valued “After all that sick shit Wycombe got up to with the Abbey, you’ve
member of the Revolution must go to great lengths to prove her got to wonder if some of it rubbed off on his childer. Those Cockscomb
devotion to the cause: Money comes cheap to the Cockscomb Biddies may act all buttoned-up and proper in court, but what do you
Society, but loyalty is far more valuable. think they do when nobody’s watching? If they were okay with what
The Circle of the Crone: The Cockscomb Society’s dedica- the hunters did to their own kin, how do you think they treat their
tion to propriety makes the Circle of the Crone an unappealing ghouls? Or their blood dolls?”
choice on its surface, but in truth, the Cockerels are no strangers It’s true the Cockscomb Society has a certain predilection for
to the occult. The bloody, carnal rituals of the Mother’s Army carnal indulgences. The languor inherent to their blood pushes
are a wonderful diversion for a Cockscomb looking to unwind them to seek out ever more intense experiences to alleviate their
after a tiresome night playing the buttoned-up Gent. More perpetual tedium. However, most Cockerels are as disturbed
devout members of the Circle treat such part-time Acolytes by their bloodline’s unsavory history as anyone else, and take
with contempt, viewing them as playing at witchcraft when the pains to satisfy their need for novelty in ways that don’t harm
mood suits them. That said, it’s hard to turn down a curious those over whom they hold power.
Gump when he’s willing to pay big to get in on the ceremony.
“You don’t really believe the Cockscomb Society went clean, do you?
The Invictus: Publicly, Ladies and Gents are valued Come on. Sure as shit, the Cockheads still deal in dead flesh, they
members of the Establishment, fast-tracked to positions of just got smarter about keeping it quiet.”
esteem. Privately, the Invictus lets Cockerels in to show token
Officially, the Society denies they maintain any relationship
Nosferatu representation, without having to mingle with less
with Ashwood Abbey, but their network of mortal business con-
presentable members of the clan. Even then, some Invictus
nections is so vast and complex, it would be near impossible to
are hesitant to hand over even nominal authority to a Haunt,
prove it one way or another. While the majority of the bloodline
regardless of respectability. Cockerels are used to such two-
would much prefer to be rid of such associations, there are still
faced treatment, however, and often thrive when they can
lingering links to the more corrupt side of human high society.
take advantage of Kindred prejudices. Ladies and Gents in
the Invictus are premier bulwarks of the Masquerade. Their “The Cockscomb Society started from a pack of revenants, right?
deep pockets and deeper connections to mortal institutions Where do you think they all came from? I mean, they aren’t exactly
help build productive and docile herds, utterly ignorant of common.”
the powers that be. The original source of the Cockscomb Society’s slaves was
The Lancea et Sanctum: The Cockscomb Society has close an ancient vampire Wycombe encountered in the Warrens
ties with the Second Estate, and as members of a respected deep beneath his home city. This enigmatic benefactor was
bloodline, no Cockerel would be caught dead skipping one of the revenant swarm-sires known as the Neglatu, and it
Midnight Mass. Few end up joining the clergy, however; permitted Wycombe to cull its brood, providing him with the
they’re content to participate to the extent necessary to keep stable of slaves he needed. In exchange, the Neglatu asked only
up appearances, and to donate a socially acceptable amount to that Wycombe use the profits to build an enduring legacy, to
the Church’s coffers. Those who do become Ladies and Gents which its spawn could later claim inheritance.
of the cloth can expect a warm welcome, as their combination “Doesn’t it seem strange to you that a freak like Wycombe got so
of respectability and monstrosity — along with their well of chummy with some of the most accomplished vampire hunters in the
resources — suits the Spear’s interests well. More so than other world? Not only that, but when he got cold feet, they just let him walk
Sanctified, a Cockerel priest’s flock crosses over with kine away. I don’t buy it. The money had to have come from somewhere
religious institutions. They might even keep local religious else. What could that old bastard have done that he’d actually prefer
leaders in their thrall, ensuring the mortal congregation’s to be known as a slaver?”
interests are aligned with their own. The Cockscomb Society’s considerable fortune was indeed
The Ordo Dracul: Many branches of the Ordo Dracul built on Wycombe’s dealings with Ashwood Abbey. However,
would be embarrassed to admit how much of their research a darker truth hides behind the bloodline’s origins, a secret
is funded by the Cockscomb Society. Their mutual interest their founder intends to take to his Final Death. Desperate for
in mortal secret societies makes them natural allies, but it a way out of his dealings with the hunters and the revenants,
doesn’t look good to have so much of the Cockerels’ dirty he sought out one of the Birds of Dis and pleaded for it to eat

34 Better Feared: Nosferatu


his sin. An owl entered his body, and through him, commit- Mental Attributes: Intelligence 3, Wits 2, Resolve 3
ted Amaranth on the Neglatu who supplied his slaves. In so Physical Attributes: Strength 2, Dexterity 2, Stamina
doing, the Strix took on the stain the act would have left on 2
Wycombe’s soul. However, a piece of this darkness remained
with him, passed on through his bloodline in the form of their
Social Attributes: Presence 4, Manipulation 5,
Composure 3
licentious appetites.
Mental Skills: Academics 2, Occult (Revenants) 2,
Politics (High Society) 5
Potter Woolsthorpe Wycombe Physical Skills: Athletics 1, Brawl 1, Larceny 2, Stealth
1
“Now, now. Just because we’re monsters doesn’t mean we can’t
behave like gentlemen.” Social Skills: Empathy 2, Expression 2, Intimidation 2,
Persuasion 5, Socialize (Balls) 4, Subterfuge 4
The Cockscomb Society’s founder is still active in the Danse
Macabre, and despite his unpleasant business history, Wycombe Merits: Allies (Ashwood Abbey) 2, City Status 4,
commands considerable respect among the who’s-who of the Cockscomb Society Status 5, Contacts (Big Business),
All Night Society. After all, he’s hardly the only elder to have Dynasty Membership (Cockscomb Society) 3, Etiquette
engaged in unsavory dealings. True, his transgressions are a bit 3, Herd 3, Invictus Status 3, Invested, Laity, Languages
(Greek, Latin), Noblesse Oblige (Cockscomb Society
more egregious than most, considering many of his “assets” were
Elders), Nosferatu Status 1, Resources 5
Kindred, but that’s all in the past now. Besides, his business is
so stimulating to his domain’s economy. Disciplines: Dominate 3, Majesty 5, Nightmare 5,
Wycombe’s name is synonymous with the Cockscomb
Obfuscate 3
Society, and wherever its members are found, his influence isn’t Devotions: Cross-Contamination, Cult of Personality,
far behind. He’s an incredible asset to Cockerels who embody Dropping the Act, Playing the Role, Summoning
the bloodline’s ideals of propriety, and a powerful regulatory Blood Potency: 5
force for those who would tarnish the family name or misuse
Health: 7
its resources. However, Wycombe is getting on in the years.
His blood is thickening to the point where he’ll need to Willpower: 6
make special feeding arrangements soon, or consider a long Humanity: 3
slumber. He’s been putting such arrangements off, as he’s not
eager to leave his line unsupervised, or himself vulnerable.
Size: 5
He’ll need to make a decision soon, and he’ll need to Speed: 9
be quiet about it, whatever he chooses. Elders with such Initiative: 5
particular feeding needs are distrusted enough without the
Defense: 3
added complication of a reputation as a Kindred slaver. If
word were to get out that Potter Woolsthorpe Wycombe is Notes: The Laity and Noblesse Oblige Merits can
feeding on other vampires, the consequences would rever- be found on pp. 193 and 183 of Secrets of the
berate through every member of the Society. Covenants. Wycombe suffers a unique bane: His mun-
dane dice pools are limited by Humanity if his hands are
Wycombe’s curse manifests in his hands. The white gloves he soiled, and remain so until restored to pristine condition.
wears cover up the dry, cracked skin, but they do little to hide If his hands are particularly soiled, he’s prone to frenzy.
the gnarled, twisted fingers. His obsessive habit of moisturiz- This bane prevents him from suffering breaking points for
ing, sanitizing, washing, and re-moisturizing them means the creating revenants.
gloves are off at least as often as they’re on. Even when he isn’t
preening, he’s constantly wringing his hands, like he’s trying
to rub away some invisible stain. Bloodline Gift: Old Money
Clan: Nosferatu The Cockscomb Society has access to incredible wealth and
Bloodline: The Cockscomb Society influence. Even its newest members benefit from the bloodline’s
Covenant: Invictus extensive network of mortal connections. Upon joining the
Cockscomb Society, characters with Status in their bloodline
Mask: Conformist gain one free dot of Dynasty Membership (Vampire, p. 112).
Dirge: Competitor Characters with no dots gain it if they take Status at a later point.
Touchstone: Since cutting ties with Ashwood Abbey, When using New Kid to leverage the status of the dynasty’s senior
Wycombe has few meaningful mortal relationships left. member, Potter Wycombe, she can add his Cockscomb Society
Instead, he’s attached his Humanity to his position as the Status (•••••) instead of his Clan Status (•) to a Social roll. In
head of the Cockscomb Society, and the official repre- addition, for each dot of Bloodline Status a character gains, she
sentative of the bloodline’s interests within his domain. can access one dot of Allies, Contacts, or Resources.

Chapter One: Grave Blooms 35


Exceptional Success: As with a success, and if the number
New Devotions of successes exceeds the vampire’s Social penalties for low
While the Cockscomb Society relies primarily on their Humanity, she does add bonus dice equal to the difference.
material assets over powers of the Blood, there’s no denying Failure: The Blush of Life takes effect, but the Cockerel’s
the Nosferatu curse has its advantages. They can blend in with power of mimicry fails to overcome her unsettling nature.
humanity in a way other Haunts can’t, and then rip off the Dramatic Failure: Not only does the Devotion fail to take
mask to get exactly what they want. effect, but the Haunt’s attempt at imitation is also deeply off-
putting. For the rest of the scene, mortals’ impressions of the
Playing the Role vampire are treated as one level lower in Social maneuvering.

(Majesty •, Obfuscate ••) Dropping the Act


Sometimes it isn’t enough just to make your heart beat and
your cheeks flush. Sometimes, you need to erase the subtler (Nightmare ••; Special)
signs the curse left on you. Sometimes it isn’t enough to blend in. By revealing his true
This Devotion costs 2 Experiences to learn. nature at an opportune moment, a Cockerel can use this
Cost: 1 Willpower Devotion to turn his monstrosity to his advantage.
Requirement: The vampire must have the Blush of Life active This Devotion costs 1 Experience to learn, and the vampire
when she uses this Devotion. must know Playing the Role.
Dice Pool: Manipulation + Socialize + Obfuscate Cost: None
Action: Instant Requirement: The vampire must have Playing the Role
active.
Duration: Scene
Dice Pool: None
Roll Results Action: Reflexive
Success: The vampire suppresses her Predatory Aura to When attempting to force a mortal’s doors in Social maneu-
further affect a facsimile of mortality. While this Devotion is vering, the vampire can activate this Devotion and drop the
active, she subtracts her successes from any Humanity-based effects of the Blush of Life and Playing the Role: The victim
penalties when tempting or negotiating with mortals. If suc- immediately (but briefly) becomes aware of the Cockerel’s
cesses exceed the penalty, she gains no additional bonus. malignancy as a blood-drinking corpse. She suffers a breaking
In addition, she does not register as a vampire to other point with a penalty equal to (10 – the vampire’s Humanity)
Predatory Auras. divided by two, rounding up. Remove one of the victim’s Doors
if she succeeds on the breaking point roll, or two if she fails.

36 Better Feared: Nosferatu


Gethsemani
THE ONES WHO MAKE YOU BELIEVE
Faith and fear are two sides of the same coin. People pray just sending forth ghoul disciples to drum up an audience. Once
as often to avoid punishment as to receive favor, and the threat the curtain rises, however, subtlety is nowhere to be found.
of Hell motivates Christians to acts of both incredible virtue and An Ecstatic tent show is a gory, melodramatic spectacle of
deepest cruelty. As with faith, you don’t need to see the object awe and sacred terror. Gethsemani drip stigmatic blood into
of your fear to know it’s real. Just the possibility is enough. The the mouths of the faithful and desperate, calling out to God
reverend up on stage preaches about an all-loving God, yet warns as their Vitae cures wounds and cements belief. Violent dis-
you to fear His wrath more than any force in creation. Maybe plays of faith are common, with preachers impaling or even
that’s a contradiction, but when you look into the wild eyes of this crucifying themselves on stage, only to miraculously survive
pale-skinned holy man, blood seeping from the wounds on his due to their devotion to the Lord. Through it all, a terrible
palms, you realize he knows things about God you could never marriage of Nightmare and Majesty works its way through
grasp. The Gethsemani understand the connection between the crowd, as the assembled weep in both fear and joy. No
faith and fear better than most, and by the time they’re done mortal comes out of a show unaffected, and word spreads fast
preaching, so will you. among the flock. Humans all too often mistake Disciplines for
Taking their name from the hill where Jesus was crucified, divinity, convinced they’ve witnessed acts wrought by God’s
the Gethsemani are a controversial bloodline, either Ecstatic own hand. Church attendance soars in areas the Gethsemani
instruments of the divine, or shameless Charlatans for Christ. linger, as folks flock to the pews with the fear of damnation
Depends on who you ask. Gifted with the ability to fuel Theban burning in their hearts.
Sorcery with pain, and cursed with signs of the Savior’s suffer- For all their nomadic ways, the Gethsemani are surprisingly
ing, the Gethsemani preach the gospel from the stage, driving numerous. Their tent shows mimic family units in all the
mortals into the arms of the church by awakening their fear important ways, and many Haunts believe they’ll find accep-
of God. Most of the bloodline follows the teachings of their tance within those canvas walls. Gethsemani preach acceptance
semi-legendary founder, Catherine de’ Ricci, a Sanctified nun under the Lord for works, not rejection for a twisted form. The
who ministered to the Kindred with displays of stigmata, heal- temptation of learning the Serpents’ gift is also a sharp hook
ing, and other dark miracles. for young Nosferatu just coming into their curses. However,
The Ecstatics are a nomadic line, usually traveling in would-be missionaries discover too late that magic tricks are
small groups in the form of tent revival shows. If a group of no substitute for community. The people aren’t cheering for
Gethsemani ever settles in one place, it’s because the local them, but rather what they can do. Once the lights go down
Sanctified favor their theology, and are powerful enough to and the audience files out, all that remains is an empty tent,
protect them from the other covenants. That said, some of and the long road ahead.
the Ecstatics’ staunchest opponents can be found within the
Church, and many branches of the Lancea et Sanctum hunt Why you want to be us
down Charlatans wherever they find them, condemning them You want to see the spark of true belief in their eyes and
as crass heretics with a dangerous disregard for the Dark Father’s know you put it there. You need to know you were Damned
teachings. That suits the Gethsemani fine, though. When the for a reason. You have a faith so strong it must be shared with
heat gets too hot, they just pull up stakes, eager to deliver the the world, but you also love holding a crowd in the palm of
word of God to fresh ears. your hand. You’ve done terrible things, and seek redemption
The bloodline tends to creep into new domains rather than for your sins. We — along with the Lord — can put you on the
show up all at once, setting up tents at the edge of town and path to absolution.

“Are you a God-fearing man?


Not yet.”
Chapter One: Grave Blooms 37
those changes on to his childer. Elders of the bloodline still
Why you should fear us guard Catherine de’ Ricci’s body, now a mummified husk,
The crowd is always on our side. We are the and it periodically emits more screeching instructions.
savior, and you the sinner. Fear is our left hand, Wherever she bids them go, one or more coteries
and love is our right, and between them is the travel under the guise of a tent show to enact her will.
righteous blood of the Lord. To stand against Over the centuries, domains have risen and fallen,
our message is to be swept away before the flood. Kindred sired and destroyed, all at the behest of a
five-hundred-year-old corpse.
Why we should fear ourselves • Three shepherds were witness to the birth
Our faith burns so bright at times it threat- of the Savior, led to his manger by an angel in
ens to consume us. Spilling our blood in the guise of a star. Two of the shepherds lived
His name still leaves us hungry, and even pious lives and went on to their reward, but the
the strongest prayers can’t silence the third fell to the fangs of a hungry corpse and
wailing of the Beast. It draws the eyes rose as one of the dead, denied the paradise
of the Lord’s enemies, and though he only glimpsed. After many years of mis-
we would gladly be His mar- ery, he returned to the hill where he first
tyrs, too many witnessed the divine, and cried out in sup-
upon the cross plication to the star that once shone for
me a n s none him. After many nights,
are left to it answered his lament,
spread the but his dead flesh could
gospel. not bear the presence
of a holy messen-
ger, and erupted in
Bloodline Origins bloody wounds. Yet the
shepherd bore the pain, and begged
• Early in the 15th century, a nameless the angel for a second chance to gain entry into
Haunt was desperate to be rid of their the Kingdom of Heaven. Moved by the dead
curse. Hoping for a miracle, they snuck thing’s devotion, the angel answered with a
into a convent, searching for a nun single word: “Testify.” The Shepherd vowed
known as Catherine de’ Ricci, who held to do as the angel commanded, and journeyed
much renown for stigmatic displays and to Gethsemane to join the Savior whose birth
other holy wonders. The poor Nosferatu he once witnessed. Instead, the shepherd wit-
hoped by imbibing a holy woman’s blood, nessed his murder — but even this could not
their Damnation might be lessened. They shake his faith. He would spend his eternity
were wrong, of course, and in fury and spreading the righteous fear of God, so when
despair, they drained the nun to death. he beheld the Savior for a third time, he might
Unwilling to accept the blasphemy they’d be forgiven.
committed, the foolish Haunt deepened it
by Embracing their victim, returning her to Parent Clan: Nosferatu
the world so they might beg her forgiveness. To Nicknames: Ecstatics, Revivalists, Charlatans
their surprise, Catherine granted it, telling them (disrespectful)
God foretold their arrival, her death, and the Bloodline Bane (The Stigmatist Curse):
road ahead. It was her destiny to walk the earth Gethsemani are defined by their relationship with
and spread His word as one of the Nosferatu, the God, and He marks them each night so all might
lowest of the Damned. As years wore on, de’ Ricci know His glory. To resist the Lord’s favor, an Ecstatic
brought many Haunts to her cause, and from those must spend additional Vitae equal to Blood Potency
disciples, her bloodline sprang. divided by two (rounding up) when he rises for the
• de’ Ricci leads the Gethsemani, but not as one of the night. If he cannot or will not, stigmatic wounds erupt
Kindred. When her would-be sire murdered her, the from his flesh. These injuries are grotesque and hard
corpse spoke to him in a strange, wailing language to hide, reducing Humanity by one dot for the purposes
that caused the wounds of Christ to erupt from of the Nosferatu clan bane, as onlookers either react
his flesh, and painful visions to warp his mind. with disgust or holy dread. Stigmatic wounds are not
Following these revelations led him to hidden places damaging, and heal in daysleep.
of forgotten knowledge, altering his blood and passing Disciplines: Majesty, Nightmare, Obfuscate,
Resilience

38 Better Feared: Nosferatu


In the Covenants Rumors
It’s rare to find Gethsemani outside the ranks of the “If you ever get invited to one of those big Sanctified tent shows,
Sanctified, but it’s not unheard of. Faith often crumbles before don’t go. The hacks who run them have some sort of mind-control
the horrors of the Danse Macabre. to brainwash crowds, Kindred included. Happened to a former cote-
The Carthian Movement: Runaway Revivalists find their rie-mate of mine. Dyed-in-the-wool Invictus — you know the type: fast
skill at stoking crowds into righteous fury has a natural cars, wads of money, a himbo on each arm, yadda-yadda. Anyway,
home within the Movement. Trading a pulpit for a soapbox, this guy goes to a couple of shows, and the next thing you know,
a Gethsemani discovers railing against social injustice alights he’s ‘seen the light,’ and he’s selling his Benz to make donations to
her passion more than repeating the words of an uncaring fucking charity!”
God ever did. The Gethsemani can’t force anyone to convert, but their
The Circle of the Crone: Few are more zealous than the abilities have just as powerful an effect on vampires as they do
converted, and Ecstatic Acolytes live up to the image their on mortals. A story Kindred still tell in Florida recounts how
nickname evokes. Fear and blood soak the ground they walk the Prince of Jacksonville’s childe lost a bet and had to take in
on as they whip their fellows into extreme acts in the name every show a newly arrived troupe of Gethsemani were putting
of their goddess. Gethsemani in the Circle mutilate the flesh on. At first the neonate was reluctant, but by the seventh night
where their stigmata appear, carving runes sacred to the Dark they were first in line. Not only did this childe jump ship to
Mother so their skin might be stained red in her honor each the Lancea et Sanctum from the Carthians (much to their
night. A few Acolyte Gethsemani play an even more dangerous sire’s humiliation), but they also made a sizable donation to
game: selling the secrets of Theban Sorcery. Few Ecstatics this the Church from the Movement’s war chest. The Prince called
foolish survive for long, but a few of the bloodline’s rituals a blood hunt on the Gethsemani, but they’d already moved
have spread among the chorus, and it may only be a matter of on. The fate of the converted childe is unknown.
time before the Sanctified decide to deal with the bloodline’s “It wasn’t de’ Ricci who created the Gethsemani, but rather her
traitors in a more brutal fashion. anonymous sire. Consuming the holy woman did imbue them with
The Invictus: Perhaps the easiest step a disillusioned special powers, but also an addiction to the blood of the faithful.
Gethsemani can take is from the Second Estate to the First. They assumed her identity in order to infiltrate the ranks of the
Every corporate structure needs someone in marketing. An Sanctified, to gain ready access to the blood of clergy. But, as they
Invictus Gethsemani is both deal maker and hype man, hitting aged, they found feeding on religious mortals no longer sufficed, and
rivals with combinations of fear and charm until they’re willing realized they needed the Vitae of faithful Kindred to sustain their
to sign anything just to please him. They become corporate appetites. They founded the bloodline to feed this hunger, using the
gurus, trading Bible verses for buzz words as they lead seminars pretense of evangelism to keep their childer’s faith strong, enough so
devoted to ruthless economic exploitation. The next tax write- to slake their own thirst.”
off is on them. False, at least according to the Gethsemani, but it’s the
The Lancea et Sanctum: This is where the vast majority sort of long game an elder might play to keep away from the
of Gethsemani reside, even if their theology diverges from grasp of torpor. No one knows anything about the mysterious
mainstream Sanctified thought. The Ecstatics act far too much Haunt who sired de’ Ricci, after all… except, perhaps, elders
like “real” Christians, preaching to mortals rather than testing of the Lancea et Sanctum, in one of their forbidden vaults of
them from the shadows. They seek to ignite the spark of belief, knowledge. Of course, if the Spear knows the true founder of
whether through wonder or terror, and leave other Sanctified this problematic bloodline was a fraud addicted to holy blood,
to tend the resulting flames. Liberal Sanctified see this as a they would have said something by now. Right?
symbiotic relationship, and point to the Gethsemani’s stigmata “Those Haunt preachers who smile so wide and prattle on about
as proof of their favor with the Lord. However, conservatives the Lord? Every so often, instead of a gaudy little show, they just
see the Charlatans as dangerous heretics who make a mockery slaughter the audience — a massive blood sacrifice to their God. Very
of Longinus with their stage antics. They would have driven Old Testament. You doubt me? Here, call up the Sheriff of Little Rock
the Charlatans out long ago… if it wasn’t for their affinity for and ask her what happened at the Tent Massacre of ’37…”
Theban Sorcery. Half true, though the Ecstatics would never admit it. A
The Ordo Dracul: Where do you go when you’ve renounced Revivalist in the 30s was trying to preach to a crowd, and
God, but still bleed the wounds of Christ every night? Militant nothing was going right. Rather than a commanding pres-
secularism is often a refuge for those who’ve broken with faith, ence invoking the fear of God, he was just a fish-eyed man
and the Defiant have no problem accepting such strays into extolling a deity many believed had abandoned America.
their ranks — all the better to experiment with their abilities. It was only when they started laughing that he finally
What does it mean when a Gethsemani practicing the Coil of snapped, and the first heckler was dead before the Haunt
the Voivode reports those who drink her blood are inclined to realized what he was doing. At that point, his Beast decided
worship rather than serve? What about when she realizes it’s everyone who’d witnessed his humiliation needed to go to
not her they’re worshiping? the Lord, and went about slaughtering the audience until

Chapter One: Grave Blooms 39


the canvas was soaked red. There was only one survivor: A Delilah’s Humanity has yet to fall, and thus far she’s
young woman the preacher Embraced to take the fall for avoided the Lonely Curse. She’s terrified of what her clan’s
him. They’re both still out there, and each will pay well for heritage might do to her one night, so she obsessively checks
proof of the other’s destruction. herself for signs of mutation or infestation. Her sire’s twisted
“The Charlatans are here! They arrived two nights ago, and are even visage is a source of constant anxiety, but this manifests in
now filling the minds of the masses with the words of the Adversary! a strange defensiveness about his looks, as she fears she’ll
We must go forth and purge the heretics from our borders, lest they inherit them one night. She lashes out at anyone who dares
bring ruination to this domain, and all who reside within it!” insult Russo’s face, and with her social skills and Disciplines,
The Gethsemani don’t actually come to cities with the intent such barbs can be devastating.
to disrupt them (nor are they in league with the Devil), but Clan: Nosferatu
it’s true that domains tend to suffer for their presence. The Bloodline: Gethsemani
Ecstatics aren’t subtle, and often put their holy mission above
the needs of the Masquerade. Domains that sit along Revivalist Covenant: Lancea et Sanctum (for now)
routes treat them like a passing hurricane. Some hunker down Mask: Martyr
and wait out the storm, while others try and use the chaos to
Dirge: Idealist
their advantage. But what about a domain that’s not on the
usual routes? How would an unprepared city react when the Touchstone: Her father, Hank. She still calls him every
Gethsemani pitch their tents and threaten a status quo that’s Sunday night, no matter where in the country she’s
stood for decades? performing.
Mental Attributes: Intelligence 2, Wits 3, Resolve 2
Physical Attributes: Strength 2, Dexterity 2, Stamina 3
Angel Dee Social Attributes: Presence 4, Manipulation 3,
“Well, ain’t y’all just the sweetest audience I ever did see! Can I Composure 3
get an amen to that?” Mental Skills: Academics (Theban Sorcery) 1,
Delilah Donaldson first stepped onto the stage as “Angel Medicine 1, Occult (Christian Mythology, End Times) 2,
Dee” when she was just thirteen, as part of her father’s Politics 3
traveling revival show. With her hometown good looks and Physical Skills: Athletics 2, Brawl 1, Drive (Long Hauls)
thousand-watt smile, she soon became the star attraction. But 2, Firearms 1
as Delilah grew up, she began to have doubts. Not about God
— her faith in Him never wavered. No, Delilah’s doubts came Social Skills: Empathy 5, Expression (Preaching) 4,
out of taking money from all those smiling, desperate people
Intimidation 2, Persuasion 3, Socialize 3, Subterfuge 2
packing her father’s tent at every performance. Merits: Haven 2, Herd 3, Honeytrap, Status (Lancea et
When Papa retired, Delilah hoped to leave the revivalist Sanctum) 1, Allies (Revivalists) 4, Fame 1, Inspiring, Safe
life behind, but soon found she didn’t have the education or
Place 2, Staff 2, Stigmata, Striking Looks 2
skills to do much else. Out of desperation, she signed on with Disciplines: Majesty 2, Nightmare 2, Resilience 1,
America Worships, a tent revival a friend of her father’s worked Theban Sorcery 1
on. This friend, Joseph Russo, had a face like a squashed frog, Devotions: Cross-Contamination, Iron Dogma, Wet
but he could play an audience better than anyone Delilah had Dream
ever seen. When she accidentally walked in on him fangs-deep
Rituals: Crown of Thorns, Vitae Reliquary
in a client who’d paid for a private counseling session, the
Gethsemani panicked and brought Delilah screaming into Blood Potency: 1
the All Night Society. Health: 9
After she got over the initial shock of her new existence, Willpower: 5
Delilah was, at first, thrilled by what Russo was doing. What
nobler cause could there be than the Damned spreading the Humanity: 7
word of God? What better proof of His love? Unfortunately, Size: 5
as she learned most of her sire’s “miracles” were just common Speed: 9
Kindred abilities, all her old doubts came rushing back.
Initiative: 5
These nights, Delilah is waiting for an excuse to jump ship
from the revival circuit, or maybe even the Lancea et Sanctum Defense: 4
altogether. It’s uncertain how her sire would react to being Notes: The Stigmata Merit can be found on p. 193 of
abandoned by his bright young star, and even more uncertain Secrets of the Covenants.
where she might actually find safe haven — but Angel Dee is
determined to take control of her Requiem.

40 Better Feared: Nosferatu


Bloodline Gift: Stigmatica Holy Visions (••)
Target Successes: 4
All Gethsemani have an intrinsic connection to Theban
Sorcery, allowing them to substitute their flesh for the sacrifices Contested: by Resolve + Blood Potency
required to fuel miracles. Called Stigmatica for the marks de’ Sacrament: A mirror smeared with the blood of the victim.
Ricci bore, whenever a Gethsemani attempts a Theban Sorcery The vampire prepares this miracle and then activates it by
miracle, she can choose to take lethal damage equal to the touching the intended victim before the end of the night. If
ritual’s dot rating instead of providing a Sacrament. successful, the ritualist inflicts a rapturous vision, lasting for a
This damage manifests as the sudden eruption of stigmata number of turns equal to Theban Sorcery dots. As long as the
across the Ecstatic’s body, and cannot be negated in any way. vision lasts, the victim suffers the Insensate Tilt as their body
This is a rapturous process for the Gethsemani, and she only spasms and shakes in response to the divine imagery flooding
feels the pain from her wounds after the ritual resolves. An their mind. The ritualist cannot control the exact nature of
Ecstatic is limited to taking five points of damage in this what her victim sees, but she can make the vision revolve around
manner per night, corresponding with the five sacred wounds a simple theme such as penance or charity. When the vision
of Christ (even if she’s already bearing her bloodline bane). ends, the victim gains the Inspired Condition with regard to
Furthermore, this damage cannot be healed until the vampire this theme, which could be up to their own interpretation if
next sleeps, or enters torpor. the ritualist does not specify one.

Confession (•••)
New Theban Sorcery Miracles Target Successes: 6
With their unique method of performing Theban Sorcery, Contested: by Resolve + Blood Potency
it should come as no surprise that the Gethsemani have
Sacrament: A physical likeness of the victim, whether a
developed a few miracles of their own. Taught almost exclu-
photograph or an artistic rendering.
sively within their own bloodline, Ecstatic Theban Sorcery is
loud, bloody, and always a spectacle. Often performed before The ritualist compels a victim within a mile of her location
an audience, these rituals are designed to evoke reactions of to proclaim his sins. What counts as a sin is up to the mind of
both awe and fear. victim, but will usually be whatever actions are weighing heavi-
est upon his conscience. The victim will shout out misdeeds
Gethsemani characters with Bloodline Status can draw from
for turns equal to the vampire’s Theban Sorcery dots before
these rituals when choosing a free miracle for purchasing a dot
regaining control of himself. The victim cannot stop himself
of Theban Sorcery, but note that this does not allow them to
from confessing while under this ritual’s power, but he can flee
learn the Discipline without Sanctified membership. It’s possi-
to a location without witnesses, or otherwise try to mitigate
ble for a Theban Sorcerer outside the bloodline to learn these
who hears his crimes.
rituals, but they require a Gethsemani teacher.

Crown of Thorns (•) Rain of Blood (••••)


Target Successes: 11
Target Successes: 5
Sacrament: A single ruby of any size or cut.
Resisted: by Stamina
The Gethsemani calls out to the Lord to smite her enemies,
Sacrament: A sprig of thorns, swallowed by the ritualist.
invoking the name of Noah to summon a storm of thick,
The ritualist disfigures a victim within a mile of her location corrosive blood. This applies whether she’s inside or outside.
with a tortuous ring of bony thorns formed from his own skull. The rain comes on gradually, at first with just a few spurts and
The victim suffers a point of bashing damage as tiny hooks of spits, then goes into a full-scale deluge without warning. Once
bone burst through the flesh of his head in a ring running just it’s in full swing, this downpour imposes the Heavy Rain Tilt,
above his eyebrows. So long as they remain, the victim suffers affecting anyone caught within a forty-meter radius (or less, if
a penalty equal to Potency on all Social actions. Between the the vampire chooses). He can anoint allies with the sign of the
bleeding wounds and the visible, unnatural thorns, the victim cross before the casting to render them immune.
is frightening to behold — many mundane Social actions may
This effect lasts a scene, and inflicts one point of lethal dam-
be impossible as a result. After a scene, the thorns quickly and
age per turn, even on Kindred. Only full cover can stop its holy
painfully recede.
burning. Mortals must make a reflexive Stamina + Composure
Although damage caused by these thorns heals as normal, roll to prevent being nauseated by the viscera raining down on
they leave behind gruesome, sticky scars for a number of nights them. On a failure, they suffer the Sick Tilt (moderate) until
equal to the vampire’s Theban Sorcery dots. These scars plague they can escape. This miracle can provoke frenzy in hungry
mortal and Kindred victims alike, and especially pious or vampires, but the blood cannot be consumed as Vitae.
superstitious persons will react unfavorably.
The sorcerer can end this miracle early with an instant action.

Chapter One: Grave Blooms 41


Magnifying the effect of Confidant, the victim now views
Stigmatic Feast (•••••) the vampire’s opinions, arguments, and beliefs as intrinsically
Target Successes: 8 true, and is impossible to convince otherwise. As long as the
Resisted: by Stamina Charmed Condition lasts, all attempts to persuade the victim
Sacrament: A crown of thorns placed upon the head of the of the vampire’s lies suffer her Majesty dots as a penalty. Halve
subject, woven by the ritualist. this penalty (rounding up), if the victim is presented with direct
A variant of the more common Stigmata miracle, the evidence, such as video or photos.
Gethsemani have learned to draw strength from the wounds
of Christ. If successful, the ritualist blesses a subject — who Regnum Caelorum
must be present for the ritual — with stigmatic injuries for
turns equal to Potency. Whether mortal, ghoul, or Kindred (Majesty •••••, Obfuscate •••••)
(or herself), they bleed a Vitae per turn from these wounds, This potent Devotion allows Gethsemani to control not only
causing lethal damage to mortals from blood loss. Anyone who what people see and hear within her Oubliette, but also how
consumes a point of Vitae shed this way gains an additional dot they feel about it. This experience leaves most mortals shaken,
of a single Physical Attribute of their player’s choice, raising any crying tears of wonder — or shame, depending on the content
corresponding derived traits. This bonus lasts until sunrise. If of the Ecstatic’s sermon.
this would raise the individual’s Attribute rating above the cap This Devotion costs 5 Experiences to learn.
imposed by Blood Potency, they gain a single point of Willpower
Cost: 1 Willpower
instead. If the victim of this ritual is Kindred, drinking their
blood risks Vitae addiction and the Vinculum as usual. Requirement: The vampire must be within his Oubliette
when activating this Devotion.
Dice Pool: None
New Devotions Action: Instant
In addition to the miracles above, the Gethsemani have a Duration: Night
few baser tricks up their sleeves. The vampire imbues his Oubliette with the raw force of his
faith and charisma, allowing him free reign to use Majesty
Iron Dogma powers that usually only affect a single victim across crowds
of stunned onlookers. The vampire can use Confidant, Green
(Majesty ••, Resilience •) Eyes, Loyalty, and Iron Dogma on groups of people as long as
The vampire makes her words ring true in the victim’s ear each victim can hear and see him, and is wholly within his
long after she’s departed his company. Oubliette. A group of humans resists with the highest appropri-
This Devotion costs 1 Experience to learn. ate Resistance Attribute in the group, but any Kindred present
Cost: 1 Vitae get separate rolls.
Requirement: The vampire must inflict the Charmed When using Green Eyes, Iron Dogma, or Loyalty on a group
Condition on the victim within the same scene. within the Oubliette, the vampire only needs to pay the Vitae
costs once per activation, no matter how many people he wants
Dice Pool: None
to influence.
Action: Reflexive

42 Better Feared: Nosferatu


Keepers of the Dark
THE ONES WHO WALL YOU IN
Have you ever made a mistake you wish you could take Indeed, perhaps the greatest asset the Keepers possess is their
back? One that seemed like nothing at the time, but then ability to forge powerful domains called Labyrinths. Within
spiraled out of control and changed your life forever. What these twisting mazes, the Keepers seek to slow the rise of the
would you give to take it back? What would you give to keep Chthons and trap their minions in an endless black spiral.
the past buried forever? Some secrets are worth killing over. Don’t mistake them for heroes, however — their utilitarian
Or worse. The Keepers of the Dark understand that better philosophy overwhelms any semblance of morality they may
than anyone. have once had. The Keepers are the ultimate pragmatists, and
Humankind is blissfully unaware of the hungry beasts will partner with everything from Belial’s Brood to the Seers
squirming beneath their feet. The dark corners of the earth of the Throne if it gives them an edge. The Wardens don’t care
shelter terrors that cavort upon the planet’s mantle. They are about the nature of their allies, or the cost such allegiances may
hungry, they are angry, and they are desperate for a way out. extract from their souls. No cost is too high to pay to stave off
Unlucky for us, these writhing aberrations have help. Cultists the coming dark.
and other fanatics build elaborate lies to venerate them as gods,
and some are even foolish enough to think their worship will Why you want to be us
elevate them above the chattel in the end to come. The Keepers
You’ve felt it. You’ve seen it. You think this world is broken,
have sworn their Requiems to delay this end. It’s their duty, after
cracked like a rotten egg with the foul stench of corruption
all, as they’re the ones who started us down this doomed path.
oozing out. The truth is worse: The world isn’t broken, but it
Eons ago, a brood of Nosferatu dug greedily and deeply in will be. Our tainted reality is but the first issuance from things
service to a lust forgotten to history. Gold? Secrets? Power? that pupate in the deep, dark below. You cannot stop them.
Only one thing is certain: what they were searching for was But we can.
less important than what they found. These beings, which the
Keepers call Chthons, were nightmares without form, older
than time and hungry as the void. In their hubris, these Haunts Why you should fear us
did the unthinkable: they woke them up. What would you do to save your family? Your lover? Your
Those who survived became the Keepers of the Dark. A home? Your neighbor? Now round up. What would you do to
secret society bound together by cursed blood, they work with- save them all? The long and wretched dark is drawing near, and
out rest to keep the things beyond at bay. These self-appointed we will do anything to stop the clock from striking midnight.
Wardens track cults, arcane artifacts, and other Chthonic If the price is our souls, so be it, but we will drag you to hell
influences around the globe, and each brings their own along with us if it furthers even an inch of our cause.
special talents to the fight against the darkness. One is a glo-
betrotting archeologist who delves into tombs, stealing relics,
weapons, and histories that could reveal critical weaknesses
Why we should fear ourselves
in the Chthons. Another is a librarian of a boundless archive, Nietzsche got at least one thing right — the dark stares back,
risking her mind to take statements from traumatized mortals and it’s enough to break the most jaded soul. It takes a pure,
and supernatural creatures who’ve survived the Chthons. Yet raw dedication to keep the dark at bay, and even the slightest
another was once a simple miner who now constructs mazes crack lets it in. It rots us. Changes us. It hollows us out and
under the largest cities of the world, working to trap the enemy turns us into something awful. No one tells us this before
beneath the earth forever. we accept the duty, and once you fall, you don’t come back.

“You shouldn’t have come down here.


I hope you’re comfortable; you’ll be staying awhile.”
Chapter One: Grave Blooms 43
Bloodline Origins
• Before recorded history, the Nosferatu who would become the Keepers of the Dark burrowed into
fertile soil beneath the city of Lygos. In their lust for wealth, they dug too deep, and unearthed a
terror beyond time or comprehension. The creature was a pale worm, writhing in a cocoon of its
own stringy ichor, and it consumed many Haunts with its hundred grasping maws. Those who
escaped survived in the tunnels by drinking the blood of burrowing creatures and adventurous
men. By the time they escaped to the surface, they were something else. They named
themselves for their sworn oath to bury the creature and its ilk in the deep, and thus
the Keepers of the Dark began their eternal toil to seal away the darkness.
• Long ago, a cult of sorcerers wielded their power with wisdom and restraint.
However, these were mortal men, born of the womb and destined for the grave. The
fear of their impending doom swelled within each of their hearts like a worm, and
so they sought power from other sources. In their hubris, they believed they could
make a pact with creatures beyond the veil of reality in exchange for eternal life
— to bargain with what had never been born, and therefore could never truly
die. In a way, they succeeded. These once wise men and women may still exist
today, corrupted and twisted by the fell touch of the things from places that
are not, and will never truly die without a helping hand. But the price that
seemed oh-so-sweet those forgotten ages long ago will soon come due with
interest, and unless stopped, those strange beings will take their due from this
world. Perhaps then death will be a blessing.
• Once upon a midnight darkly, a prince was mortally wounded on the horns of a
bull. He was beloved by the kingdom, and all the people of the land wept for him.
His father the king sought council from the greatest minds, from holy men to
doctors to wizards to shamans, but none could save the prince’s life. The king’s
final summons brought an inventor to his court, and the man shared the story
of a slumbering creature in the tunnels beneath the city’s mines, whose flesh
and blood could heal any wound. The king ordered the man to lead his son to
the creature with a small retinue, and the inventor reluctantly agreed. Seven long
nights passed before the man returned, cold and changed, without the prince. With
trembling words, he told of what transpired in the depths, of what he had become,
and of what the prince now served. He asked one favor of the king, who granted it
in horror. Under the inventor’s guidance, they built a maze the prince could never
escape — twistingly ever after.
Parent Clan: Nosferatu
Nicknames: Wardens, Mole-Rats (disrespectful)
Bloodline Bane (The Radiant Curse): The Wardens spend so much time in dark-
ness that light mystifies them, and on some level, they crave it. Any bright light, such
as a flashlight, a bonfire, or even a full moon, inflicts the Distracted Condition for
the rest of the scene if the vampire fails a Humanity roll to resist its lure.
Disciplines: Auspex, Nightmare, Obfuscate, Resilience

In the Covenants
The Carthian Movement: There are few things the Firebrands respect more
than dedication to a cause. The Wardens have that in spades, and those who earn
Carthian solidarity can destabilize threats with extreme prejudice. In many ways,
the Wardens are a global conspiracy in the form of a bloodline, and while the true
nature of their networks remains secretive, the value of those connections has not.
Carthian Wardens ferry information, equipment, and even Kindred into hostile
territories using their bloodline’s vast resources and many allies. If that keeps the
Chthons at bay and furthers the fight for Kindred freedom, so much the better.

44 Better Feared: Nosferatu


The Circle of the Crone: Worshipping a dark goddess may
seem antithetical to the Wardens’ philosophy, but even the
bloodiest deity is still a lesser monster than the Chthons.
Acolyte Keepers use their lore to rally causes and guide the rest Story Seed: Chthonic Taxonomy
of the covenant toward a worthy battle. The Mother’s Army So, what are the Chthons really? That depends
is, as the name suggests, an army, and nothing unites soldiers on the story you want to tell:
like an enemy. Wardens rally the troops through a mythos that The Chthons are vampires. Perhaps they’re
holds the Chthons as abortive mutations of the Mother’s womb, childer of the first Nosferatu, or the Brothers Worm
of legend. They could also be what happens when
or the machinations of a usurper god. Naturally, the cults of
a Strix possesses a vampire so long the fusion warps
these upstarts are also fair game. their shared physical frame, or antediluvian elders
The Invictus: Invictus Wardens play global games of chess in the end stages of the Noctuku Strain (p. 127).
with the Chthons and their cults. Membership in the First Estate Maybe they’re not so easily defined, representing
a form of ur-vampire that existed long before the
allows a well-connected Keeper to protect immense geographical Kindred became Kindred.
regions, and to fund both research and project development on The Chthons are unrelated to vampires. The
a massive scale. Need access to an ancient dig site in Tibet? See Chthons are the Insatiable of Beast: The Primordial…
you next Tuesday. Looking to acquire a specimen from the moon? or the Idigam from Werewolf: The Forsaken… or
Let me direct you to my friend at the Smithsonian. the True Fae from Changeling: The Lost. Maybe
they’re a melding of these creatures, some horrible
The Lancea et Sanctum: Penitence runs through the soul of accident of fate that seeks to mend itself with the
every Warden, making perfect disciples for the Dark Father. That purifying blood of humanity.
said, some Sanctified believe the bloodline’s devotion to their The Chthons are Infrastructure. These beings
apocalyptic cause is, perhaps, too great, to the point of eclipsing aren’t really “beings” at all, but dormant mechanisms
their faith in the Lord. A clever Sanctified Warden hybridizes of the God-Machine. Awakening these structures
hinders/helps the God-Machine by disrupting/
her beliefs, presenting her mission as a natural outgrowth of reactivating a forgotten system, which may attract
her religion. How better to recruit other Judges without their the attention of angels or the Unchained.
knowledge?
The Ordo Dracul: Dedication to discovery makes the
Wardens a prized addition to the Ordo Dracul. However,
though they excel as researchers, their true value is in internal Fucking Nazis, man.”
affairs, to root out any illicit, dangerous, or cultish research False. The Keepers of the Dark have been around for far lon-
in the halls of the academy. Usually Sworn of the Axe, or ger than any Reich, let alone the third. However, the Wardens
even the Impaled, these Wardens often study the Coil of the did play a role in confronting a branch of Nazi occultism called
Ascendant, a tool they can use to force their enemies out into the Thule Society after World War II. A renowned Warden
the light. The bloodline’s familiarity with secret societies also cult hunter and her coterie took down this cult’s surviving
gives them an advantage at inter-covenant politics, allowing members one by one, and presented them each with a choice:
them to unseat rivals by eliminating their influences over Repent, or join the Fuhrer in Hell. To their surprise, a small
cults and other mortal organizations. breakaway of the Thule Society was already working toward
this same goal, and the Keepers have provided funding and
Rumors guidance to this schism ever since. Strange bedfellows, yes,
but the Wardens know what it’s like to atone for past sins.
“I hear there’s a Warren of Mole-Rats on every continent. London is “It’s widely known the Keepers are obsessed with things beneath
their central archive, and it’s where they keep accounts of every record, the surface, but I’ve uncovered funding records linking them to rather
statement, and encounter they’ve ever had with the weird.” high-level NASA projects. Namely, Apollo 11 and 17 — the first and
The Wardens amass information the same way as cancer last visits to the moon.”
researchers: Keep what’s useful and seal the rest away. While The Wardens have theories about the existence of Chthons
London is home to the most well-known of these archives, it’s on other worlds, and some even believe the earthbound ones
hardly the largest collection. It is, however, the only archive come from the stars. Stories circulate about the bloodline
that allows visitors — with a significant donation, of course. funding space exploration, from the Space Race to modern
The Keepers are particularly well-disposed to granting access to private space-faring ventures, but it’s unclear if this has led to
other denizens of the night, in exchange for firsthand accounts anything tangible. Recently, a faction of East Asian Keepers
concerning the dark powers. has been working to place a ghoul on a Chinese lunar mission,
“The Keepers of the Dark act high and mighty, but that’s a cover. but to what end is unknown, even to the rest of the bloodline.
They’re just a bunch of ex-Nazi licks who scrubbed their history after Even stranger, leaked documents suggest they have the backing
the war. They were doing all sorts of evil shit for the Reich, like trying of an Uratha front group, but whether this is the hand of the
to end the world and summon god-knows-what manner of monsters. Forsaken or the Pure is another matter…

Chapter One: Grave Blooms 45


Mental Skills: Academics (Research) 4, Computer 2,
Elizabeth Brathwaite Crafts 1, Investigation (Sequence of Events) 4, Medicine
“This is the only confirmed account of the beast that terrorized
2, Occult (Rituals) 5, Politics 2, Science 3
Vawkavysk in the 1810s. Please do be a dear and wear gloves. That’s Physical Skills: Larceny 2, Stealth (Silence) 4, Survival 3
real skin it’s bound in.” Social Skills: Empathy 2, Intimidation (Veiled Threats)
Born into a wealthy British family in 1851, Elizabeth was 4, Subterfuge 4
the only girl in a long line of boys. Plain and argumentative Merits: Advanced Library (Chthons, Demons, Ghosts,
by nature, she knew from an early age her marriage prospects Mages, Werewolves) 5, Common Sense, Contacts
were nil, so she instead focused on her studies, eventually join- (Mages), Darksight, Eidetic Memory, Eye for the
ing the third class of women ever admitted into the University Strange, Haven 2, Library 4, A Nose for Secrets, Ordo
of London. However, it wasn’t the school’s academic reputation Dracul Status 4, Resources 2, Retainer 4, Ritual Buster
that brought her to its doors. Rather, it was the science depart- 3, Safe Place 5, Staff 3, Sworn
ment’s links to a Chthonic cult. Obsessed with understanding Disciplines: Auspex 4, Coil of the Ascendant 2,
the occult since childhood, infiltrating was Elizabeth’s way of Nightmare 2, Obfuscate 3, Resilience 2
taking a firmer rein on her reality.
Devotions: Gargoyle’s Vigilance
Unfortunately, her induction didn’t go as planned. In the
midst of a grand ritual, the cult’s countryside temple ignited Blood Potency: 3
with a flame so hot it left no bodies. Elizabeth was somehow Health: 9
the only survivor, and she might have sworn off the occult Willpower: 9
forever had the saboteur not revealed himself. Shocked to
find her among the wreckage, the Warden agent asked a single Humanity: 5
question: “How?” When she replied, “I wasn’t finished,” he Size: 5
hired her on the spot.
Speed: 10
Elizabeth served the Keepers’ London archive for nearly
forty years before earning her Embrace, preferring not to Initiative: 8
be “blinkered” by the Vinculum as a ghoul. Having suc- Defense: 3
ceeded her sire as chief archivist, she now commands one Notes: Elizabeth suffers the Webs bane (Vampire, p.
of the greatest stockpiles of arcane knowledge in the United 109), but does not risk detachment for going more than
Kingdom — if not the world — much of which she’s personally a month without human contact.
collected. This includes the contact information of a number
of other supernatural creatures, including mages, mummies,
and even stranger beings.
Although her assistants wish she’d slow down, Elizabeth
New Merits
remains an active investigator. Even tonight, residents of The Wardens have access to the following abilities in their
the EU and UK who encounter the unexplained might get war against the Chthons.
a visit from an old, harsh-featured woman with eyes like
burning coal. It’s best to be honest with her. Earn a favor. Darksight (••)
The extraction process is far less pleasant.
Prerequisite: Keeper of the Dark, Acute Senses
Elizabeth’s clan curse coats her skin with dry, scaling dust
Effect: Your character’s blood is attuned to darkness. His
that leaves a trail on whatever she touches, and even permeates
senses are sharpened by the absence of light to such a degree
her coarse, gravelly voice.
that he gains the Advanced Action quality on any Perception
Clan: Nosferatu rolls made in total darkness.
Bloodline: Keepers of the Dark
Covenant: Ordo Dracul Labyrinth (• to •••••)
Mask: Conspirator Prerequisite: Keeper of the Dark, Safe Space •
Dirge: Guru Effect: A Labyrinth is a mystical enclosure the Keepers of
the Dark use to keep the Chthons and their servants at bay,
Touchstone: The London archive, which she considers usually in the form of a maze (or a Maze; see below). When
the childe she never had. first entering a Labyrinth, intruders must succeed on a Wits
Mental Attributes: Intelligence 5, Wits 3, Resolve 4 + Composure roll, minus the Labyrinth’s dot rating. On a
Physical Attributes: Strength 2, Dexterity 3, Stamina 2 failure, they gain the Confused Condition. Even on a success,
they must make this roll every half hour they remain until
Social Attributes: Presence 2, Manipulation 3, they fail or exceptionally succeed.
Composure 5

46 Better Feared: Nosferatu


While inside the Labyrinth, your character can distribute her
Merit dots among Initiative, Defense, and Speed in whatever way
The Sealed Door (•• or •••)
she likes, but it takes an instant action to reallocate these bonuses. Prerequisite: Labyrinth •
Drawback: A Labyrinth must be built primarily underground Effect: Your character can use Vitae to fortify barriers in her
to function. Labyrinth. This only applies to natural materials like dirt, stone,
or wood, not processed material like concrete or steel. At two
dots, smearing Vitae on a material grants an extra Durability per
Library, Advanced (• to •••••) point spent for a week, up to a limit of Blood Potency. At four
Prerequisites: Library •••, Safe Place (special) dots, the barrier actively resists intruders: Any attempt to bypass
Effect: Your character not only possesses a massive, credible the door suffers a penalty equal to your character’s Resolve, and
library, but she also hoards thorough information about highly the first failed attempt to do so is a dramatic failure.
secretive supernatural topics. For each dot in this Merit, choose
a topic. This could be “vampires,” “mages,” or any other super-
natural force in the world. When your character consults her
New Devotion
library on one of those topics, take the Informed Condition Along with the subtler abilities above, the Keepers use a pro-
relating to it (Chronicles of Darkness, p. 289). You can do this prietary Devotion to create bizarre, unnatural prisons beneath
once per story, per topic. the earth. Called Mazes, these places are the bloodline’s most
Advanced Library has a special prerequisite: Your character potent tool against the Chthons.
requires a Safe Place equal to its dot rating. As with Library,
characters can share a library location (and the players split Master of the Maze
the cost in dots).
(Auspex •••, Obfuscate •••••, Resilience •••;
A Nose for Secrets (•) Special)
Prerequisite: Keeper of the Dark The Warden oozes her essence into a Labyrinth, transform-
ing it into a special playground. Any building or structure can
Effect: The Keepers have a sixth sense for cults and
be a Maze, but if the location is above ground, the effects listed
secret societies. Whenever your character sees someone
below do not function during daylight hours.
who possesses Merits or other traits relating to a cult, he
experiences a strange sensation, like a crawling itch, a foul This Devotion costs 5 Experiences to learn, and the character
odor on the breeze, or even the faint sensation of writhing must have a dot of the Labyrinth Merit.
worms on his tongue. Cost: Variable Vitae and 1 Willpower
Drawback: Your character won’t know the nature of the cult Requirement: The vampire must mark each entrance to
or its connection to the subject, only that it exists. the structure with a point of Vitae (front doors, fire exits, etc.)
Windows, skylights, and holes in the walls do not need to be
marked unless they’re considered regular access points.
Ritual Buster (• to •••) Dice Pool: None
Prerequisites: Keeper of the Dark, Occult •••, Rituals
Action: Instant
Specialty in Academics or Occult
Duration: One week per dot of Blood Potency
Effect: There are innumerable dark rites throughout the
world waiting to bring about the end times. While the Keepers The vampire gains complete control over the layout of the
of the Dark aren’t innately inclined toward mysticism, their Maze. By spending a Vitae and taking an instant action, they can
knowledge of rituals and how to disrupt them gives them a alter the layout in any way they see fit, with two caveats. First, the
powerful edge on their enemies. Maze cannot change while being observed by an outsider. A victim
might wander down a straight corridor, look over her shoulder at a
As an instant action, your character can impose their dots
distant sound, and turn back to discover she’s now at a crossroad.
in this Merit as a penalty to all ritual magic within (Blood
Second, the Maze must always have at least one pathway that can
Potency) meters. This is a subtle act of will, only traceable if
lead victims to an exit, even if that goal moves.
the victim knows where to look. If the roll results in a failure,
your character can reflexively spend a Willpower to have it The Warden instinctively knows the location of any being within
dramatically fail instead. This Merit affects all ritual casting, their Maze, as well as the fastest way to reach her. They can travel
such as blood sorcery, Uratha rites, Krewe ceremonies, and at a pace equal to Speed × (Blood Potency + 1), which compounds
anything related to supernatural darkness. further if the vampire uses the active effect of Celerity.
Drawback: Using this ability takes a significant amount Note that this Devotion is not an illusion, and no amount of
of concentration. On any turn she uses Ritual Buster, your Auspex will help see a victim through the Maze.
character sacrifices her Defense. The vampire can renew this Devotion by re-marking the
entrances before the duration expires.

Chapter One: Grave Blooms 47


cast into a deep, dark subterranean hole known as a Perdition
Twists of the Blood: Blessed by the Dark Pit. Whatever occurs within this pit is not spoken of outside of
The Keepers of the Dark have battled the Lygos and their the Lygos bloodline, but many believe the primordial darkness
gods (p. 49) for centuries, but war has a way of birthing trea- remolds the very soul of the pilgrim. Many do not return,
son. Whether forced to convert through torture, corruption, but those who do are changed forever. This transformation
or a simple lust for power, sometimes a Warden steps across inflicts one point of aggravated damage per dot of Blood
the threshold and embraces the black legacy of the Shades. Potency the vampire possesses, and enduring this process
What happens when she falls into darkness and returns con- willingly is a breaking point at Humanity 4 and higher. If
sumed by their encounter with the Chthons? While neither he survives, the vampire is now a Lygos for all mechanical
bloodline will admit it, conversion is possible. The Keepers of intents and purposes. However, all Warden Merits the new
the Dark and the Lygos share an origin, and this connection Lygos had remain, and his new masters may encourage him
runs deep enough to allow Wardens to become true servants to act as a double agent
of the Dwellers Below. Embracing the darkness stains the convert’s soul. As a sign
First, a Keeper must prove himself to a Lygos in good stand- of his betrayal, the sclera of one of his eyes permanently turns
ing, often through the sacrifice of crucial information about black. This eye is highly sensitive to light, becoming blurry and
another Warden. If the offer is sufficient, they gain the Shade useless in all but the gentlest illumination. Those marked with
as an Avus. From there, the Keeper must survive an ordeal the eye suffer the Blinded (one eye) Tilt when exposed to any
that binds them forever to the Dwellers Below, wherein he’s light brighter than a candle.

48 Better Feared: Nosferatu


Lygos
THE ONES WHO SNUFF OUT YOUR LIGHT
Children fear the dark. In some, this phobia is fleeting, easily the sun. It takes extreme circumstances for a Shade to accept a
dismissed with a moment’s thought. In others, it lingers for haven above ground, and if nothing suitable is available, she’ll
years, requiring constant reassurance and parental comfort. Yet make her own, burrowing deep beneath the earth with her
when these children grow up, they’re expected to just get over own two hands. The Lygos are proficient Necropolis builders,
it. Put away the nightlight; pull the blanket down. Most people and almost never emerge from their tunnels except to feed, or
manage to rationalize away their juvenile fears, but some never to carry out their bizarre work.
do, panicking in unlit rooms well into adulthood. The Shades are content to let the Kindred whisper; what
Why is that? Why do some people never get over an irrational the All Night Society thinks has never mattered to them. The
fear of the dark? Lygos know the truth, after all. If they extinguish enough light,
Maybe because they know it’s not irrational. On a primal and spread the righteous fear of the dark, their masters will
level, they know that the things they hid from in childish terror rise from the deepest places in the earth, covering the world
weren’t imaginary. That they’re real. That they have a name. in blissful blackness. They do this not just for themselves, but
The Lygos are an ancient line, dating back to before true cities for the sake of all vampires. One night soon, they’ll thank the
sprouted over the world’s surface. They dwelled in places the Lygos. The Shades know the world began in darkness, and in
sun never touched, dragging victims down where none could the end, that’s all that will be left.
hear their screams. When other, lesser Nosferatu rose to the
surface to scratch out a meager existence in the light, the Lygos Why you want to be us
remained below, as all Kindred should. They learned to listen You exist in a world of perpetual night, so why not command
to the dark, to hear its secrets, and let it guide them to beings the darkness? You find the dark comforting and know it’s where
that had never known the light, more wonderful and terrible you really belong. You’re tired of those in the world above calling
than any vampire. The Lygos came to serve them, these Dwellers your appearance offensive, or your actions strange. Here in the
Below, and in exchange, they gifted the Truths of Erebus upon void, no one can judge you.
them, so they might better cleave to their masters.
Rumors cling to the Lygos like wet earth. An Acolyte from
Bucharest says they devour light like other Kindred consume
Why you should fear us
blood. A Dragon in Istanbul claims they have no hearts, just Other Kindred cling to the edges of light, but only we make
chunks of obsidian embedded beneath their ribs. However, no the darkness our skin. There is nowhere you can run from us,
matter how strange the rumor, all stories of the Lygos have a because night is our ally. There is nowhere you can hide from
commonality: They hate the light. Lygos have been caught sabo- us, because we are the shadows where you seek shelter. There
taging streetlights, snuffing candles, shattering flashlights, and is nowhere you can escape from us, because light is just an
otherwise destroying any light source they can get their hands imposition. Darkness is the natural state.
on, even inactive ones. These Kindred don’t just inhabit and
encourage the dark — they worship it. Other vampires often hear Why we should fear ourselves
them uttering prayers as they knock over lampposts or smash Ours is a losing war. Every day the kine fill the world with
lightbulbs, as if birthing shadow were a holy act. more light, soiling the purity of darkness. Few places are truly
Due to this obsession, most Lygos live underground. Not dark, yet our masters compel us to make more. We fear disap-
content with boarded windows and blackout curtains, a Creep pointing them — even more than the light, and our zeal blinds
won’t sleep soundly without a few feet of dirt between her and us in ways it never could.

“Don’t be silly.
Of course you should be afraid of the dark.”
Chapter One: Grave Blooms 49
makes him a subterranean monster. Furthermore, being
Bloodline Origins exposed to bright light makes him jumpy and paranoid,
• The Shades emerged centuries ago, far beneath the settlement ready to lash out at the least provocation, or to scuttle back
of Lygos, which would one day become holy Constantinople. into the safety of darkness. Lygos suffer a –1 modifier to
A coterie of Nosferatu hoping to build a Necropolis dug too resist all forms of frenzy while in well-lit conditions.
deep beneath the bedrock, awakening something terrible in Disciplines: Auspex, Nightmare, Obfuscate, Vigor
the earth. Most of these Haunts fled, but those who mastered
their fear saw the truth: These entities were not horrifying,
but beautiful. They wanted to help the Kindred, whom they In the Covenants
loved as distant family. Those who remained drank the
It’s uncommon for Lygos to join covenants. However, on
creatures’ sweet ichors and feasted on their pale flesh, and
rare occasions, a Shade will join up with a faction for the
were transformed for their devotion. Taking their name from
purpose of pointing them at his war against the light. Rarer
the city of their rebirth, the Lygos began their holy mission
still, a Lygos might balk when he catches a glimpse of the
to cleanse the lie of light.
real horror lurking at the heart of his bloodline, fleeing to
• Lygos have a peculiar relationship with other Haunts, the surface and offering his services for protection against
treating most Nosferatu with a mixture of pity and con- what lies in the depths.
descension, as if the rest of the clan were their misguided The Carthian Movement: The Firebrands want to bring
younger siblings. That’s because they are. The Lygos are Kindred together, and so do the Lygos. Everyone is equal
not a bloodline, but the ancestors of Clan Nosferatu. What in the darkness, and the Dwellers Below don’t judge anyone
most Kindred think of as “normal” Haunts are descendants for their looks or background — only their willingness to
of Lygos who fled the caves for the cities of men. These work together for the cause. It’s second nature for Lygos to
refugees sold the secrets of Auspex away to the Shadows in act unseen, and they form literal underground resistance
exchange for a place in the courts of the Damned. Too many cells to further the Movement’s aims, as well
years in the light withered their link to the Dwellers Below, as their own.
and they forgot the Truths of Erebus. The remaining Lygos
still view this migration as foolishness, and a betrayal of
the darkness that sheltered the clan for so long. They can’t
understand trying to exist in a world that so clearly rejects
them, and this is why they treat other Nosferatu with such
patronizing tones.
• Once upon a midnight darkly, Nyx, goddesses of the night,
fell into a great sorrow. Gods and mortals alike adored her
children, Aether and Hemera, who spread the brightness of
day wherever they went. But when Nyx herself emerged from
Tartarus, mortals cowered in their homes, and her own chil-
dren fled from her sight. Alone, the goddess wept tears of lone-
liness and tore at her flesh until she bled from her arms. Her
blood and tears fell upon the earth, and where they mingled,
creatures rose from the primordial mud. These new children
were not gods, but they were immortal like their mother, and
loved her with such intensity that they vowed to always remain
by her side. They walk the earth still, even as their mother has
all but faded away. They smother any brightness that pollutes
the dark so they might feel Nyx’s touch once more — lovingly
ever after.
Parent Clan: Nosferatu
Nicknames: Shades, Creeps
(disrespectful)
Bloodline Bane (T he Luminous
Curse): The Lygos’ hatred for light goes both ways.
Whenever a Creep is illuminated by anything but dim light,
his Humanity counts as one dot lower for the purposes of
the Nosferatu clan bane: Out of the shadows, the light draws
attention to his inhuman nature, highlighting whatever

50 Better Feared: Nosferatu


the differences in methodology and purpose would make most
Dragons recoil. Of course, the Order studies many loathsome
things in the pursuit of truth, and a Lygos willing to undergo
Story Seed: The Ones That Got Away such scrutiny may find a home among them.
What became of the Nosferatu who fled the
creatures they uncovered beneath Lygos? Why,
they became the Keepers of the Dark (p. 43), and
dedicated themselves to preventing what they
Rumors
saw from ever reaching the surface. These sister “See that dark gap between those buildings? That’s Blackout Alley.
bloodlines fight a hidden war beneath the earth, one Don’t go in there. Yeah, I know it’s on our turf — I don’t care. I’m
most Kindred aren’t even aware exists. The Wardens trying to give you some honest, sire-to-childe advice here. You want
strive to enclose the Shades in labyrinths of stone
and blood, while the Lygos want nothing more than it or not? Good. Any kine who go into Blackout Alley don’t come
to inundate the Mole-Rats and their blasphemous back out. Kindred too. That’s why it’s still dark; the city got tired
mazes with cleansing darkness. of workers going missing. There’s never a body, either. It’s like the
If the Lygos are to play a prominent role in your darkness eats them.”
chronicle, consider including the Keepers of the
Dark as well, as they’re unlikely to let their enemy This rumor is true, insofar as Blackout Alley is a real place that
go unchallenged. people have a nasty habit of vanishing into. It’s in an otherwise
unremarkable part of Edmonton, and the locals avoid it like
the plague. It isn’t really eating anyone, but the Lygos want it
to seem that way. As important as spreading actual darkness is
The Circle of the Crone: With their primordial focus, to the Shades, promoting fear of it is also a top priority. When
and their rejection of humanity, the Mother’s Army makes Lygos are in a domain long enough, they’ll often create traps
a natural home for a Lygos seeking allies in the dark. Shades like Blackout Alley, places where they suffer no light to shine,
are adept at setting up safe places beneath the earth for their and punish anyone who would dare intrude. They take care to
new friends, as well as procuring victims for the Circle’s gorier keep themselves hidden, however, as the whole point is to make
rites. They’re also likely to hold these rituals in utter darkness, it seem like the darkness itself is devouring trespassers.
to better bring worshippers closer to the Dark Mother… and “Beware allowing Lygos in your domain, for where they go, disaster
the Dwellers Below. follows. They undermine places of learning, casting them into the
The Invictus: In the Lygos’ perfect world, humans live in dark abyss from whence they crawl. My childe in Milan told me
blind terror, unable to discern the monsters who prey on them a tale of Shades collapsing a museum, destroying countless relics.
from the darkness that surrounds them. In other words, a The Sanctified library that was destroyed in an “earthquake” last
perfect Masquerade. This line of reasoning sometimes brings week? Their work again. They do it because they despise such places.
Shades into the marble halls of the First Estate; just because they Knowledge pierces the darkness of ignorance, and they worship
reject the surface world doesn’t mean it’s not useful. Beware a darkness in all its forms.”
Shade with the political power to let whole neighborhoods rot Half true. The Lygos did destroy those places, but not out
with neglect, choking the light as residents flee their homes, of some grudge with high-minded concepts like the “light of
never to return. knowledge.” Both the museum and library were situated over
The Lancea et Sanctum: While they can respect the Church’s Necropoli built by the Keepers of the Dark, who favor such
dedication to something greater than themselves, most Lygos repositories of knowledge. The demolition was only the latest
view the Spear’s mission as pointless, or at odds with their own move in a long war with the other bloodline — the Lygos just
work. However, a self-loathing Lygos might see the Sanctum as a didn’t care what was above, and that carelessness is going to
path to redemption. It’s easy to find the Satanic in the Dwellers catch up with them sooner rather than later. The All Night
Bellow, with their deep caverns a kind of Hell, and in that case, Society tends to ignore the Creeps, but that library belonged
God becomes the obvious answer to their creeping influence. to a powerful bishop, who lost countless rare tomes in the
Knowing His wrath is the only thing keeping such demons disaster. She isn’t going to sit idle when she discovers who was
trapped beneath the earth, a Sanctified Lygos must become a responsible for her losses.
beacon of terror: Those who do not fear the Lord do not fear “So, I’m dead, right? Like, there’s five of them, one of me, and they
the darkness, so she ensures the flock fears Him very, very much. have some sort of homemade flamethrower. Then, out of the shadows
The Ordo Dracul: With their habit of shining both literal — like, she literally stepped out of the goddamn darkness — this crazy
and metaphorical light into the dark corners of the world, Haunt starts tearing into the humans like they’re made of cardboard.
most Lygos find the Dragons rather offensive, and own their She’s crushing skulls, tearing off arms, even the fire barely slows her
ideas of transcendence are at complete odds with Dracula’s. down. After she’s done, she just looks at me, absolutely covered in
The Defiant believe they can become higher beings through blood, and says: ‘The dark has spared you, sister, and now you will
perfect understanding, whereas the Shades seek to transform by spare the dark.’ Then she just walks away. I have no idea what the
emulating the things they worship. There’s also the issue of the fuck that means, but I think I owe her now. And after what I saw
Truths. They superficially resemble the Dragon’s Mysteries, but her do? Fucking right I’ll pay up.”

Chapter One: Grave Blooms 51


An odd but persistent rumor about the Lygos is that they Clan: Nosferatu
have a savior complex regarding other Nosferatu, which Bloodline: Lygos
sometimes moves them to acts of altruism when they see their
cousins in danger. This is true, but not the whole story. The Covenant: None
unfortunate Haunt above was indeed saved by a Shade, but Mask: Perfectionist
only because she was set up by one in the first place. When Dirge: Follower
the Lygos can’t solve a problem directly, they arrange to “bor-
row” the influence of another vampire by indebting him to Touchstone: The Huangs, a family of migrant workers
the bloodline. Usually, this involves creating a problem only who cling to Ordos despite everything. Wen admires
their tenacity in the face of adversity, and spies on them
a Lygos can then solve, often in a violent manner; this grants
every night.
the bloodline access to political power normally beyond its
means, and spreads fear of monsters in the night — a concept Mental Attributes: Intelligence 4, Wits 3, Resolve 1
even Kindred can fall prey to. Physical Attributes: Strength 2, Dexterity 3, Stamina 3
Social Attributes: Presence 2, Manipulation 3,
Composure 3
Wen Mingli Mental Skills: Academics (Architecture) 3, Computer
“In the light, these buildings are empty. Banal. Pointless. In the 1, Crafts (Construction) 3, Investigation 2, Occult 3
darkness, they could be anything.”
Physical Skills: Athletics 3, Brawl 1, Larceny 2, Stealth
The second son of a wealthy banker, Wen was sent to Istanbul (Darkness) 4, Survival (Urban) 2
to study architecture, but mostly spent his days drinking and
Social Skills: Empathy 3, Intimidation 3, Persuasion 1,
gambling online. It was during one such alcohol-fueled spree
Streetwise 3, Subterfuge 3
that a quarter-life crisis hit like a sack of bricks. Stuck in a
downward spiral and questioning the point of everything he Merits: Anonymity 3, Close Family, Feeding Grounds
was doing, Wen took to wandering the streets of the Old City 3, Haven 2, Languages (English, Turkish), Mentor 2,
at night, hoping the various ancient buildings would inspire Parkour 3, Safe Place 1
him to care about his work again. Disciplines: Auspex 1, Nightmare 3, Truths of Erebus 3,
He never got the inspiration he was seeking, but he did Vigor 3
attract the attention of a Lygos who called some of those Lessons: Abundance of Nyx
buildings home. Sensing a lost soul in need of purpose, the
Blood Potency: 2
Shade abducted and Embraced Wen, indoctrinating him into
the bloodline’s holy mission. The fledgling drank it all in like Health: 8
a man dying of thirst, and his desperation for meaning made Willpower: 4
him an eager pupil. When Wen’s sire was satisfied with his new
Humanity: 5
childe’s dedication to the Dwellers Below, he released him to
find his own place to dedicate to darkness. Returning to his Size: 5
native China, Wen knew exactly where he wanted to go: the Speed: 13
ghost city of Ordos.
Initiative: 6
Constructed in the remote province of Inner Mongolia,
Ordos New Town was meant to be a city of the future, built Defense: 6
for a population that never materialized. Now two-thirds
abandoned, Wen realized that, with some dedicated work, it
might be possible to plunge the entire city into permanent Truths of Erebus
darkness — a fitting tribute to the bloodline that had shown The Dwellers Below taught the Shades much, and the
him his true path. bloodline’s elders have codified and spread these lessons so all
Wen haunts several neighborhoods of the ghost-town, slowly Lygos might benefit from their wisdom. These are the Truths
sabotaging what infrastructure remains, and terrifying its scarce of Erebus. Similar to a Coil of the Dragon, the Truths bring
inhabitants into moving elsewhere. His presence has become about personal transformation, but rather than overcoming
an urban legend, and while it’s questionable if a single vam- the Kindred Curse, the Truths adapt the Lygos to a Requiem
pire can really empty an entire city, someone’s bound to start in the deep darkness, making them more akin to the things
investigating before Wen is through, especially as the Chinese they serve.
government moves to populate the area. A Lygos treats the Truths of Erebus as if it were her primary
Wen’s clan bane manifests as a constant, manic energy. He Mystery, but cannot learn it without a teacher. If a Shade joins
fidgets too much, stares too hard, and his voice wavers unpre- the Ordo Dracul, she can keep this cost break or pursue a
dictably from one sentence to the next, making mortals feel new Mystery. She cannot have two primary Mysteries. Defiant
edgy and restless. Lygos can shift their focus to the Coil of the Ascendant, but

52 Better Feared: Nosferatu


only if they haven’t learned the Truths past the first dot. They
cannot learn both. Non-Nosferatu Dragons cannot learn
The Welcoming Void •••••
Truths of Erebus. Without the lie of light constricting her to a fixed form, the
vampire is free to move about the darkness, her true home,
Shades can also learn Lessons, procedures similar to Scales of
as she wishes. When moving in areas of total darkness or
the Dragon. These rites are more ritualistic than Scales, focused
deep shadow, the vampire’s mass and size become mere sug-
instead on gaining favor from the Dwellers below.
gestions. She can pass through any gap or space larger than
In addition to accessing the Truths, when a Nosferatu joins a square inch, cannot be restrained through conventional
the Lygos bloodline, he begins a slow transformation into a means (rolls to initiate grapples with her automatically fail),
creature more shadow than vampire. The first differences are and ignores all Environmental Tilts that impede movement
subtle but immediate: upon joining the bloodline, new Lygos or agility. Under direct illumination, her body reverts back
gain the True Worm Merit (p. 103), ignoring the Survival pre- to its “normal” form.
requisite. If a vampire already has this Merit, she is refunded
the Experiences spent.
Sample Lessons of Erebus
The Lidless Eye • More mystically focused than the Scales, Lessons of Erebus
If everything is darkness, then nothing is, and “nothing” are no less gruesome. Performed in a near-total absence of
provides no barrier to sight. The vampire can see perfectly light, Lessons treat darkness like a physical substance, one the
in total darkness, ignoring all situational penalties and Tilts Lygos can implant or transmute in the crucible of a (sometimes)
like Blinded. Nothing can obscure her sight — not even the willing subject.
destruction of her eyes. Furthermore, she becomes attuned to
the low places of the world, adding her Truths dots to Blood
Potency for the purposes of Kindred Senses when moving Abundance of Nyx
through darkness. Prerequisite Truth: The Nocturnal Bounty
Procedure: Working in total darkness, the Lygos opens up
The Nocturnal Bounty •• the abdomen of a Kindred subject and removes several internal
organs, leaving a hollow for the darkness to inhabit. This pro-
The dark nourishes its children, providing all the sustenance cedure takes an hour and inflicts two points of lethal damage,
they need as long as they stay within its welcoming confines. If although the Shade can take an extra hour if she doesn’t wish
he rests sealed away from any light, the vampire does not need to harm her subject. Lygos can perform this surgery on them-
to spend Vitae to awaken with the next dusk, as the darkness selves, but this requires a successful Resolve + Stamina roll to
itself lends his body animation. Furthermore, whenever he see it through to the end. Failure means the Lygos cannot bring
occupies total darkness, he benefits from the Blush of Life, himself to perform this agonizing self-vivisection and must wait
if he chooses. However, if he does not drink from a living or until the next night.
Kindred vessel at least once a week, he loses access to this effect
Outcome: For the rest of the night or until he expels it, the sub-
until he feeds again.
ject carries a measure of true darkness within him, which he can
vomit forth as an instant action. This cloud of darkness smothers
The Dreaming Darkness ••• any source of light it touches, no matter how powerful. With the
Sleep is just another sort of darkness, and the Dwellers exception of fire and sunlight, all light sources within nine meters
Below restore to their children something most Kindred cease to function for minutes equal to the Lygos’ Blood Potency,
think lost to them: true rest. When the vampire rests in total and cannot be reignited in that time.
darkness, he experiences actual sleep rather than the small
death of Kindred slumber. As such, he regains a point of spent Denial of the Enemy
Willpower for a full day’s rest. Lygos who achieve this level
Prerequisite Truth: The Lidless Eye
of Truth often dream of the Dwellers Below, and sometimes
receive prophetic messages from their patrons. Procedure: The Lygos smears a point of Vitae over his sub-
ject’s eyes, gluing them shut. He then buries them at least two
meters underground in a light-proof container for between one
The Caress of Gloom •••• and six hours, chanting constant benedictions to the darkness.
The primordial dark loves its children, cleansing their The Vitae must remain on the subject’s eyes throughout the
wounds while they remain in its embrace. As long as the entire procedure, or else it will fail. At the end of the duration,
vampire’s body remains in total darkness, she heals bashing the Lygos digs up the subject and ritually snuffs out a candle
damage as the living do. If he is exposed to light at any point, as they emerge from their container.
this resets the healing time. Outcome: For a number of hours equal to the time they
were buried, light avoids the subject, sliding off of them like
raindrops striking glass. Only fire and sunlight are unaffected.

Chapter One: Grave Blooms 53


It becomes impossible to look at the subject, and any technology
that depends on light-gathering (e.g., most recording equipment Twists of the Blood: Blinded by the Light
and security sensors) fails to register their presence. Only sight The Lygos and the Keepers of the Dark (p. 43) have been
is affected; the subject can still be heard, touched, etc. A being at war for centuries, but what happens when a Shade decides
with supernaturally keen eyes attempting to perceive the subject his ancient enemies have the right of it — that the “Dwellers
triggers a Clash of Wills versus the Lygos’ Truths of Erebus + Below” should remain locked beneath the earth? Is it possible
Blood Potency. This Lesson is not an illusion, however, and to defect to the enemy? Neither bloodline likes to admit it, but
Auspex has no effect on it. The subject cannot end this effect such conversions can and do happen.
early, and some Shades use the entire process as a tool of As much as they despise each other, the Wardens and the
indoctrination or punishment. Shades seem to share an origin, and this kinship allows a Lygos
to renounce the Dwellers and become one of their Keepers.
Heart of Darkness First, a Lygos must convince a Warden his intentions are sin-
Prerequisite Truth: The Welcoming Void cere. If he succeeds, this vampire becomes his sponsor within
the bloodline, like a second Avus. This sponsor leads a ritual
Procedure: The Lygos splits open a Kindred subject’s ribcage
to purify the prospective convert’s blood with fire and light.
in a pitch-black room, exposing the heart and inflicting a point
The ritual is traumatizing to both flesh and spirit: The former
of lethal damage. Whispering blessings to the Dwellers Below, he
Lygos takes aggravated damage equal to Blood Potency, and
then paints the heart with a mixture of ash and blood until it is
suffers a Humanity 4 breaking point, if applicable. Assuming
completely black, then seals it back up again. This coating lasts a
he survives, the vampire is now a Warden for all mechanical
full 24 hours, during which time the Lesson is considered active.
intents and purposes, though he retains the use of any Truths
A Lygos cannot perform this Lesson upon himself.
or Lessons of Erebus he already possesses.
Outcome: While the Lesson is active, the next breaking point
However, the Dwellers Below take a final revenge against
the subject suffers, no matter the dice pool or circumstances, auto-
those who would spurn them. One of the convert’s eyes forever
matically succeeds with a single success. The Heart of Darkness
transforms into a pus-colored deformity, marking the vampire
absorbs the sin and trauma into itself, protecting the subject from
as a traitor to the Lygos. The disfigured eye is useless in low
detachment. However, accepting darkness isn’t without conse-
light, becoming blurry or hazy in all but the brightest illumi-
quence. The subject is considered detached from their topmost
nation. Those marked with the eye suffer the Blinded (one
Touchstone for the next night after the Heart absorbs a sin.
eye) Tilt when acting in anything less than full illumination.

54 Better Feared: Nosferatu


Von Schreck Family
THE ONES WHO MAKE YOU SCREAM
Scary movies have a life of their own. If you ask histori- ghouls, and agents (or the rare triple threat). That said, a vampire
ans, most will tell you the first horror film was Le Manoir du can only wait so long before people start asking questions about
Diable (The House of the Devil) in 1896, or the 1910 adaptation their unaging visage on celluloid. Each Scream Queen has only
of Frankenstein. A hundred years of horror have profoundly a short time in the limelight before a “tragic demise,” followed
affected the human psyche. It’s affected vampires too. by a decades-long refractory period before they can reemerge as a
The celebration of horror is a paradox. People love to be spiritual and physical successor. Those decades of downtime give
scared; in kind, they love fear. From this seeming contradiction, them plenty of time to come up with some really wicked ideas.
an odd bloodline of Nosferatu has emerged: The Von Schreck Von Schrecks walk the razor-thin edge between exposure and
Family. Their progenitor, Hermann Von Schreck, attached overexposure. They write, shoot, and star in despicable acts
himself to film projects as early as Edison, though the blood- of depravity, selling their “art” to an audience as bloodthirsty
line’s real debut came in the 1960s, alongside schlocky horror as any vampire. As the Family’s influence grows, their ability
fair for drive-ins and early chain theaters. Both monsters and to market their crimes spreads. When enough horror stories
heroines, the Scream Queens cemented themselves as elites of oversaturate the market, it’ll be impossible to tell the difference
the genre. One by one, Hermann brought more likeminded between fantasy and reality.
monsters into the fold, making them fierce, frightful, and
famous. He built a family. Why you want to be us
They’re not a real family, of course, but who cares? It’s the face Do you want influence, money, and power? Fuck no! You
that matters, and that’s what the public sees. Hollywood has the want the screams. You crave them! It doesn’t matter if they come
Coppolas, Z movies have the Von Schrecks. They may not look from blood-spattered teens at a lakeside cabin or brainless fans
alike, but when you’re dealing with a Scream Queen, you know at a low-rent sci-fi con. Being a Von Schreck is being immortal
you’re getting commitment to the art of the scare. To quality. in a way even the eldest vampire couldn’t understand. It’s to be
And what a commitment! For seventy years they’ve expanded remembered, feared, and loved for being a monster — forever.
their hold over the genre to television, novels, stageplays, and You really can have it all.
even video games. They have controlling shares in multiple
streaming services, and traveling horror revues based on classics
like Curse of Stabula, The Killings on Amberly Lane, and Mutant
Why you should fear us
Holocaust High School! Because you love it. That tingle at the bottom of your spine,
There’s a reason for all this mythmaking, of course, one that tension in your shoulders telling you to run, that quick-
that goes beyond dedication to the craft. Ask any Nosferatu ened step up the basement stairs. That’s us, baby. We’ve sown
and they’ll tell you a simple truth: Fear tastes better. Above the seeds of fear on silver screens and late-night airwaves for
all, the Von Schrecks are performative predators. They seethe generations. We’ve rewritten humanity’s subconscious fears to
a sensuality that’s both alluring and repulsive, and not just be both insidiously specific yet deliciously addictive. Fear us.
from the director’s chair. See the editor, sitting in the cramped Feed us. Worship us. Got it? Great. Now… roll camera!
room, splicing his victim’s final moments frame by frame; see
the starlet stalking the set, hair smeared with thick red streaks Why we should fear ourselves
her fans think is stage blood; see the producer, a spider keeping Everyone wants to be a star, but there’s only enough room
the wheels ever turning with money, favors, and Vitae. for one leading lady. Only one of us can be the brightest, and
Cults and fan clubs are the bloodline’s stock and trade, and we can never really be happy for our siblings. Sure, we’re not
many Scream Queens use these networks to recruit blood dolls, actually a family, but that doesn’t mean we can’t be just as

“Great, great, but this time,


scream from the diaphragm. Action!”
Chapter One: Grave Blooms 55
dysfunctional — and lethal — as the real deal. And then there’s Parent Clan: Nosferatu
the problem with visibility. Sometimes our love of the Nickname: Scream Queens, Fangorians, the Family
spotlight goes a bit… overboard. But who hasn’t dealt Bloodline Bane (The Exhibitionist Curse): Von
with bad press? Or a few stalkers. Schrecks have to be the center of attention, especially
when they dine out. Unless a Scream Queen is being
observed by mortals — directly or indirectly, but in
Bloodline Origins real time — she must spend a Willpower to gain full
• Hermann Von Schreck wasn’t the first of his line, sustenance from feeding, or else each vessel’s Vitae
only the most famous. All he did was change the capacity is capped by half her Humanity dots (round-
bloodline’s medium from fiction to film. His sire ing up). This bane does not apply if the Scream
and Avus was a monster whose roots stretched Queen is in frenzy, or when drinking Kindred
back to Transylvania, and the velvet black capes Vitae, but Von Schrecks sometimes like an
of Vlad Tepes himself. She called herself Orla, audience all the same.
claiming to her childe she was one of Dracula’s Disciplines: Majesty, Nightmare,
secret brides. When the Dragon began his vain Obfuscate, Vigor
studies into the Mysteries, she grew alienated
and followed a young insurance agent back to
London to inspire a legendary tale. That’s In the Covenants
how she remembers it, at any rate. The
The Carthian Movement: Both the
names and genders in the resulting
Carthians and Von Schrecks under-
media may have been changed to
stand the power of trade unions, and
protect the guilty, but Orla doesn’t
embrace the propaganda power of film
care. All she craves now is the
production. Fangorian Firebrands are
family Hermann
socialites, collectors, and producers
stole from her.
of big ideas, artists of shock and
• The movie was awe whose influence can weaponize
the first time the jump scare for the common
in a hundred years vampire. They’re also not above
the vampire had seen a sun- seeding their projects with anti-In-
rise, and she wept blood-red victus messaging, and their access
tears of joy at the sight. She to media production gives them
laughed and cheered in the an unmatched ability to build
dark, and realized the true relationships, or burn them to the
power of what she had seen. ground.
When she departed the theater, The Circle of the Crone: The
leaving behind dozens of drained Von Schrecks fit into the Circle’s
bodies, she’d changed into some- bloodsoaked spectacles like pigs
thing greater. She began a slow campaign to bring in shit. While Acolytes sometimes have
her story — and the story of her kind — to life on the trouble taking Scream Queens seriously,
screen. She would introduce the kine to their masters their single-minded devotion to blood and
over generations, for what better way to convince the guts always wins them over in the end. The
prey not to fear their predators than a bloody good story? bloodline’s knack for luring gullible mortals
• Once upon a time in Hollywood, there was a cult. They into rituals through fake casting websites
could see doomsday was fast approaching, and knew they makes them the Kindred equivalent of
would only be spared by making a true sacrifice to what- the guy who always buys the first pitcher.
ever gods might listen. Hollywood is short on maidens, Scream Queen Acolytes create passion
however, so they kidnapped a young starlet, cutting her plays rooted in holy symbolism and
throat as she screamed for mercy. Her blood stained the religious allegory — what else is
ritual circle a brilliant red as she died, and they called a Final Girl but another face
out to the ancient powers to stay the world’s demise of the Maiden?
and save it from fear. How surprised they were when What better way
the starlet rose for an encore, and let them know to pay homage
that fear had come home at last. Then, it was their to the Dark Mother
turn — chillingly ever after. than to inspire a hundred
thousand nightmares?

56 Better Feared: Nosferatu


The Invictus: Movies need money, and the First Estate loves Hollywood trickery at its finest. Fangorians work in an
an easy investment. The Von Schrecks have a reputation for industry known for making actors look any age the part calls
high returns from even bargain basement productions, and for, and no effect is out of reach with enough cash. Members
with small budget horror making a comeback, it’s never been of the bloodline often employ virtuoso makeup artists to age
cheaper to impose the Masquerade from the big screen — or them up for the cameras, or even hire body doubles for live
more effective. With the modern explosion of streaming appearances so they can keep the charade up as long as possible.
services, demand for genre films is only going to get bigger, Many Scream Queens transition behind the camera in order
and the Invictus reaps more than profit from the bloodline’s to stave off their fake deaths even longer, as most in those
artistry: They gain analytics for every view, every pause, and roles require little more than a dusting of gray hair to pass for
every point of access for millions of kine. decades. Others take the plunge deeper and go full recluse,
The Lancea et Sanctum: Films like The Exorcist and its save for rare appearances, in order to keep their fanbase alive
devout following brought the first Von Schrecks into the and rabid.
ranks of the Sanctified. A Faithful Fangorian channels all her “There’s a new trend going around Christian streaming services —
creative energy into guiding mortals back to God’s embrace Jesus horror, if you can believe it. They’re like normal horror movies,
through cinematic suffering. Many of the bloodline’s projects but filled with all sorts of evangelical stuff from Revelation and the
resemble horror Passion Plays, and some have even poured apocrypha. And the worst part? They’re getting popular. The people
their efforts into the creation of Christian slasher films — watching them might not even realize they’re supposed to be, yanno,
macabre versions of religious blockbusters like The Passion scary. They’re converting people.”
or God’s Not Dead — in the hopes of tapping that particular Religious film has always evoked a powerful response from
financial vein. While their attempts have been unsuccessful the faithful and their wallets. For fourteen years, the second
so far, all it takes is one hit to make a lifetime of religious highest grossing R-rated movie of all time was The Passion of
horror heads. the Christ, and smaller streaming platforms can afford to target
The Ordo Dracul: Given the bloodline’s (self-described) specific social groups, like evangelical Christians. A married
connection to the Dracula mythology, it’s no wonder many Von pair of Sanctified Von Schrecks, Paulette and Jackson, realized
Schrecks are drawn to the Dragon’s Mysteries. Fangorians often leaning into the bloodier, seedier parts of the Bible could tap
possess an attention to detail; some become collectors of occult into a market that would normally shun anything that even
memorabilia, or experts on pop culture–tainted mythology. hints of horror. The couple is making hand over fist on this
That fan-like obsession makes Defiant Scream Queens broadly venture, doing the Dark Prophet’s work on a national scale.
useful to the Order, whether they’re piecing together the contra- Their next flick, The Life and Death of Saint Longinus, is going
dictory works of Dracula for a documentary, preserving Scale to be huge. Be not afraid? Fuck that.
demonstrations from old nitrate film, or just lobbying princes
for exclusive access to Wyrm’s Nests.
Missy Malice
“Six on one? I’m ready for my closeup, motherfuck.”
Rumors Melissa Lewis was never like one of those other girls. Always
“The Von Schrecks are actually the outgrowth of this Hollywood attractive in a trashy, scary kind of way, by nineteen, Melissa had
blood cult from the 1960s, the Church of the Divine Cannibal. Real run away to California and earned the starring role at a year-
crazy fucks who went around killing and eating extras for horror movies. round, X-rated haunted house. Her look and screams brought
There’s no record of them, but if you dig through missing person reports attention from schlock movie talent scouts, and at twenty the
from that decade, you’ll see what I mean.” newly minted Missy Malice was screaming her way through the
The Church of the Divine Cannibal was a cult of C and early-2000s horror scene. By twenty-one, she’d been Embraced
D-list stars back in the 60s who did exactly what this rumor by the childe of Hermann Von Schreck himself.
claims — they ate wannabe actors. The cult vanished suddenly Dying was the best thing that ever happened to Missy.
on July 28, 1968, and though several of its surviving members Since her death, she’s starred in sixteen horror movies,
did end up being Embraced by the Von Schrecks, that’s where directed two, and produced nine. She’s proud of those
the connection begins. Those who survived tell a similar story numbers, but even prouder of her kill count, which is in
of that fateful night: At the height of a cannibal orgy, the half- the double digits now. Missy loves playing the damsel in
eaten corpses came back to life and fused together to become a distress, or the wild yet vulnerable heroine, but it’s all acting
pair of enraged monsters, murdering the cultists and razing the for the camera. She’s the hunter she was born to be, and
compound to the ground. Those monsters are still out there, relishes provoking the same screams in others she brought
as far as the survivors know, though none of them have yet had to the silver screen.
the courage to make a movie out of the story. Yet.
Missy only has a few more years before she’ll have to “die”
“The Von Schrecks know how to age. It sounds stupid, right? But in a tragic drug overdose or car crash, so she’s making big
it’s true. How else do you think they manage to stay in the spotlight plans for her downtime. She’s going back to her roots with
for decades at a time without princes calling for their heads?” a full-scale replica of H. H. Holmes’ murder castle, an exclu-

Chapter One: Grave Blooms 57


sive, adults-only horror show she calls the Palace of Malice.
Missy can’t operate it alone, though. She needs people with Bloodline Gift: Know Your Audience
brains and brawn, so she’s amassed a small army of dedicated A Von Schreck puts her blood and soul into her work, some-
cultists, blood addicts, and PAs from her dedicated fanbase. times quite literally. When a Scream Queen makes a movie, she
However, she still needs Kindred to help test it out, and if can expend a point of Vitae while touching a hard copy of it to
she can’t find them willingly, she’ll have to bring them onto stain it with her essence. This can be a film reel, a VHS, or even
her project through other means. a shooting script. She must have a non-trivial connection to the
Missy’s clan curse manifests through her eyes, tinged with work, whether as a performer, producer, screenwriter, or crew. It
a constant hunger that induces the unease of fight or flight in must also be a complete product, as defined by the Storyteller — a
whoever looks into them. clip won’t do, and neither will a first draft.
Clan: Nosferatu Henceforth, the vampire always knows if a given mortal has
taken in this version of her work. If she meets a viewer within
Bloodline: Von Schreck Family a month of watching, the Von Schreck gains the 9-again quality
Covenant: Circle of the Crone on all Empathy, Expression, and Intimidation rolls to play off
Mask: Monster her star power, including on Disciplines. The object maintains
this supernatural quality until the vampire makes a new one.
Dirge: Cult Leader Devotions that key off this ability expire in their own time.
Touchstone: Her official fan club, the Malicious
Multitude. Rumor has it they’re organizing the first
MaliceCon, and Missy plans on “dying” at the grand New Devotions
finale. Sometimes called The Business, the Von Schrecks have numer-
Mental Attributes: Intelligence 2, Wits 2, Resolve 3 ous Devotions to play up to their nature as both creatures and
Physical Attributes: Strength 3, Dexterity 3, Stamina 2 purveyors of nightmares.
Social Attributes: Presence 4, Manipulation 3,
Composure 1 Bloody Good Flick
Mental Skills: Medicine (Drugs) 1, Occult 3, Politics 2 (Nightmare ••)
Physical Skills: Athletics (Chase) 4, Brawl 3, Drive Sometimes, we want to be scared. With this Devotion, the
(Stunt) 1, Stealth 3 Von Schreck imbues her Beast into her film, creating a mas-
Social Skills: Empathy, Expression (Triple Threat) 3, terpiece of beautiful horror.
Intimidation 4, Persuasion 2, Socialize 3, Streetwise 1, This Devotion costs 1 Experience to learn.
Subterfuge 2 Cost: 1 Vitae
Merits: Barfly, Circle of the Crone Status 1, Contacts Requirement: The vampire must use her bloodline gift on
(SAG, TMZ), Double Jointed, Herd 5, Fame 2, Fleet of a copy of her film.
Foot 3, Professional Training (Actor) 2, Resources 3, Dice Pool: None
Striking Looks 2
Action: Instant
Disciplines: Celerity 1, Majesty 1, Nightmare 1, Vigor 4 Duration: One month
Devotions: Watch Party Victims who watch the entire movie suffer the Spooked
Blood Potency: 1 Condition, as every subconscious fear seems to leap from the
shadows. Viewers can try to stop watching with a Resolve +
Health: 7
Composure roll, penalized by the Nosferatu’s Blood Potency
Willpower: 4 dots, but failure means they remain enrapt for the runtime. Even
Humanity: 3 after Spooked ends, the audience can’t stop thinking about it. For
one week, the vampire can inflict Discipline powers on a victim
Size: 5
of her movie without paying the cost, using their lingering fears
Speed: 17 and fascination to fuel her tricks.
Initiative: 4
Defense: 6 (Active Defense 7) Death by Cliché
Notes: Professional Training is on p. 46 of the (Nightmare •••)
Chronicles of Darkness Rulebook. Missy’s Asset The vampire clouds his audience’s minds and dulls their
Skills are Empathy and Expression. Missy suffers the
survival instincts, crippling their ability to work together against
Plague of Purity bane (Vampire, p. 108), but does not
risk detachment for premeditated killing. their common enemy. In this fog of cliché, the vampire can be
the consummate movie monster.

58 Better Feared: Nosferatu


This Devotion costs 1 Experience to learn.
Watch Party
Cost: 2 Vitae
Requirement: The vampire must spread her Vitae at a central (Vigor •••)
point in the area of effect. The vampire collects a toll from anyone brave enough to
Dice Pool: Presence + Intimidation + Nightmare watch her Requiem’s work.
Action: Instant This Devotion costs 2 Experiences to learn.
Duration: Night Cost: 1 Willpower per victim
Requirement: The vampire must use her bloodline gift on
Roll Results a copy of her film.
Success: Anyone who enters the area starts to behave as if Dice Pool: None
they were in the middle of a B-movie. The extent of this effect
Action: Instant
is up to (10 × Blood Potency) meters. Characters can contest
this Devotion with Resolve + Blood Potency, but must exceed Duration: One week per Blood Potency
the vampire’s successes on the activation roll. Those who fail The vampire inherently knows when anyone watches her
gain the Walking Cliché Tilt. movie, and if she’s within (Blood Potency) miles of its location,
Anyone subject to the vampire’s bloodline gift cannot make she can extract a terrible price of admission. As the victims
a resistance roll — she’s already in their heads. watch, the vampire can drink their blood as if she were physi-
cally present, at a rate of one Vitae per turn; for bookkeeping
Exceptional Success: The vampire delights in her victims’
purposes, this is considered a violent feeding (Vampire, p. 94).
turmoil so much she regains a point of spent Willpower when
This requires the Von Schreck to spend a Willpower per victim.
she springs her trap.
This draining effect lasts (Vigor) turns per vessel. However, the
Failure: The vampire herself is the only cliché present. vampire can only do this once per person in a night.
Dramatic Failure: The vampire suffers the Walking Cliché As the body begins to drain, victims who want to look away
Tilt for the rest of the scene. from the screen must succeed a Resolve + Composure roll,
penalized by the vampire’s Blood Potency dots. Success means the
Timeless Classic vampire can’t feed from them anymore. If the film is also subject
to Bloody Good Flick, treat this as a single resistance action.
(Majesty •••••) If a victim is a vampire, the Vinculum and blood addiction
The Scream Queens aren’t kidding when they say movies apply as usual.
have a longer shelf life than vampires. With this Devotion, the This Devotion is an exception to the bloodline’s bane.
vampire can cheat death, albeit at the cost of her art.
This Devotion costs 2 Experiences to learn.
Cost: 1 Willpower
WALKING CLICHÉ
(PERSONAL TILT)
Requirement: The vampire must use her bloodline gift on
a copy of her film.
Description: Fog rolls, lights flicker, and you’re overcome
Dice Pool: None
with a heady dose of irrationality. You know the best way to get
Action: Instant out of here. You know how to survive this. To hell with anyone
Duration: Indefinite who says different.
If the vampire is about to take an injury that would knock Effect: Your Mental actions suffer a –3 modifier as a surge of
her into torpor or cause Final Death, she can choose to have bullheaded certainty floods your every move. Furthermore, any
her connected film take the brunt of the attack instead, time you try to make a teamwork action, an extended action,
refreshing the Willpower point she invested into the object. or any other action that relies on common sense, you suffer a
This is a reflexive action, and destroys the chosen copy of penalty equal to the vampire’s Nightmare dots, which stacks with
the movie. the penalty to Mental actions.
This Devotion doesn’t protect the vampire from further Causing the Tilt: The Death by Cliché Devotion, usually,
violence; it merely transfers the fatal blow, perhaps giving her but instances of mass hysteria have similar effects.
enough time to escape. Ending the Tilt: Rationality returns in a number of ways:
A vampire can only have one instance of this Devotion you escape the vampire, one of the other victims is killed, or
active at a time. you have the sense knocked back into you with an injury.

Chapter One: Grave Blooms 59


Yagnatia
THE ONES WHO RULE YOU
He carries himself in the manner of one born with a silver mies commanded their fledglings to topple “tsarist” Yagnatia
spoon in his mouth, but the too wide grin suggests a dagger. The domains, sweeping away their wealth, their faith, and their
blood beneath his fingernails is fresh with the scent of copper, death grip on feudalism. Following the civil war, the Boyars
yet he still expects you to wipe your boots before you step into scattered. Some remained in their ancestral land, but more than
his parlor. Mind the carpet! It hasn’t been fed. When he invites half fled to Western Europe and East Asia. Many feared this
you to stay for dinner, you’re not sure whether to be frightened would break the bloodline’s link to the land, but the Yagnatia
or flattered. A little of both eases digestion, they say, but are nothing if not adaptable. Most found new spirits in new
answer quick lest your host be offended. Answer quick or you’ll environs, and new gods to legitimize their rule.
be the silverware. The Boyars keep their numbers small. Only those of noble
The Yagnatia defy their clan’s lot in the Danse Macabre. heritage may join the bloodline, though in recent years they’ve
Most Haunts are self-loathing serfs who fear their own faces, begun to welcome more non-Slavs. However, a Yagnatia never
and wouldn’t know power if it staked them through a throne. Embraces without permission from her titled elders, and this
But to a Boyar, horror is divine right. Wearing her clan’s curse practice has led to rumors of impotent Vitae — rumors the
on a velvet sleeve just means she’s more fit to rule. Yagnatia themselves spread among their rivals, spinning tales
This regal terror isn’t just temporal power. It’s spiritual. of witches and an infertile bite.
Witch-Kings and Sorcerer-Queens, the old gods of Russia Better the Kindred believe they could never rise again.
blessed the Yagnatia as they rose to rule the Dark Ages, and
so they reign their fiefs with a wormwood wand, not a scepter. Why you want to be us
Before the Circle of Crone spread like a parasite across the Old Would you rather be a tunnel grub or command men with
World, the Boyars knew the secrets of Crúac, holding the night an awful glance? We chose the latter, and thus we became the
against Westerners set on tearing down pagan ways. The Lancea chosen in turn. We are beloved of the gods, and so they allowed
et Sanctum and Clan Ventrue — pretenders to imperial legacies us to remake them to better fit our needs. You need only look
they themselves destroyed — were the bloodline’s undying foes upon our faces to see their blessings. Few are worthy of our
in a war for the Russian nightlife, and the Yagnatia still bear Vitae, but those who are become more than sniveling Haunts.
those grudges with a bitter glee.
The Boyar will to power takes many forms. They lair in Why you should fear us
both fortified manses and high-security skyscrapers, content to
shepherd their vassals away from corruption and quaint ideas Humans have such limited philosophies. This is true of
like democracy. Some are warlords cum wizards, commanding the lower classes as well (both living and dead), but humans…
dead armies fat on the ichor of dark gods, while others play humans cling to the silly belief that they’re owed something for
the stock market with spiritual insider trading. However they being alive. That they deserve life. The gods are not so generous.
choose to spend their Requiems, the Yagnatia value a strict We teach the low that life must be earned, and remind the high
caste system above all else. Those born above remain above, that the gods can always choose to take it away — and that we
and those below should remember their manners. are the instrument of that choice.
Yet, for all their fealty to tradition, the Yagnatia have few
holdings left in the Motherland. As the centuries wore on, the Why we should fear ourselves
Sanctified won the souls of Russian Kindred, and the Ventrue We could be wrong. Maybe we’re just like all the other rats
won their minds, but the death blow came when the Bolsheviks but managed to upholster our garbage. What happens when
seized power. In a frenzy of Embraces, the bloodline’s ene- everyone else realizes it? What happens when the spirits we

“My crown is my blood,


and my blood is the birthright of my gods.”
60 Better Feared: Nosferatu
command by the grace of our gods see it’s all a pretense, • Once upon a midnight darkly, Ivan Tsarevich
and that we’re just blood-sacks playing at nobility with heard moaning from the dungeon of his
forces we don’t really understand? wife’s keep. His lady, Marya Morevna,
warrior and sovereign, bid Ivan never
enter this part of her castle, for she had
Bloodline Origins locked away her past within its walls.
However, Ivan’s curiosity often dwarfed his
• The first Yagnatia was the last pagan Prince
sense, and he crept inside to find the sound’s
of Vladimir, cursed by the witch-queen
source. There he found a whisp of a man,
Afanasiia for mocking her rites. Though
chained to the wall and dying of a great
he was no Christian, the Prince
thirst. He begged Ivan for just a drop
had grown to hate the old gods,
of blood, and Ivan, being more honest
for they failed to stop the new
than clever, gave him a whole bucket.
one’s followers from coming
But that was not enough. The wretch
to his lands. In answer to
drank bucket after bucket of Ivan’s
his disrespect, Afanasiia
blood, and after the seventh, his
and her coven hexed his
strength returned and he revealed
rule, foretelling his fall
his name: Koschei the Deathless,
before another season
who hides his soul in the head
passed, and that he
of a pin. Koschei escaped the
should have no heirs
dungeon and abducted Marya,
without repentance.
taking her to the magic island
For her wisdom, the
of Buyan, the Kingdom of Life.
Pr ince slaughtered
Ivan still searches for his bride,
them all. A f ter the
cursed to guard her empt y
season passed, and the
throne — honorably ever after.
Prince’s traitor brother
took the throne, Afanasiia Parent Clan: Nosferatu
returned. Now one of the dead, Nick n a me s : B oy a r s, Voz hd s,
she of fered salvation among Pretenders (post-1917; disrespectful)
the Kindred if he would serve Bloodline Ba ne (T he Curse of
t he t r ue god s, a nd if hi s Bielobog): The Boyars honor the gods
progeny would drive t he of the land, and they must answer for all
usurper Christ from the disrespect. A Yagnatia’s Humanity caps
Motherland. With nowhere any dice pools or traits used to resist
else to turn, he agreed, and the Numina of ephemeral beings. This
his childer still swear the same also applies to Strix Dread Powers and
oath. Embodiments.
• The last ruler of a fallen kingdom, Disciplines: Dominate, Nightmare,
a heathen king was pursued by Resilience, Vigor
worshippers of the Christ. With
no one else to aid him, the king
turned to distant kin in a strange In the Covenants
land, wretched cousins his family
The Carthian Movement: Yagnatia
once spurned. He begged of their
who remained in Russia after Red October
skill to conceal things that must
found it expedient to join the Movement.
be forgotten, and they took him
No longer Boyars, these “Kolduny” made
deep into the forest, hiding him for
names as citizen soldiers, wielding blood
many years and teaching him their
magic with a hammer and sickle instead
ways. For their faithful service, the
of a hawthorn wreath. Many were oppor-
king shared his blood and his title,
tunists, building up the same old hier-
as well as the magic of his homeland,
archies through a Bolshevik lens, but a
bidding his cousins rule their nation
few found a zeal for communism.
as he had his own kingdom. Even
Even after the Wall fell, a minority
tonight, they protect it from those
remained hardliners, undead
who would break the faith.
Stalinists bent on decrying every

Chapter One: Grave Blooms 61


on religious and academic freedom. Defiant Yagnatia are fond
of Scale research, and often have access to isolated domains
where they can tinker without fear of prying mortal or Invictus
False Gods eyes. Kindred, revenants, mortals, and spirits are fodder for
The Yagnatia family creed isn’t really the religion their experiments in merging flesh and ephemera, though so
of Kieven Rus’, and modern pagans would no doubt far they’ve only recorded “interesting failures.” Their methods
be horrified at the bloodline’s self-serving dogma.
are more about tossing ideas at the wall to see what sticks, but
The Boyars coopted their victims’ faith, twisting
it into a parasitic cult and casting themselves as it’s just a matter of time before something awful does.
children of the gods. Ironically, parts of the real
Slavic folk religion survived in the Orthodox Church,
which for a time was far better at preserving mortal
paganism than the Yagnatia.
Rumors
“Used to be a Boyar coven that met over by that big plot of parkland
the city’s been ‘developing’ for two decades. One night they were casting
some ritual or another, and apparently whatever black magic they called
imagined revisionist. Outside the former Soviet Bloc, Yagnatia up drew unwanted attention. I’ve never met a werewolf in meatspace,
Carthians aren’t as common, but tend to fall into a New Age but I hear they can do a number even on elders, so imagine what hap-
branch of leftism, acting as unorthodox spiritual advisors to pened when a whole pack of the SOBs decided to put the kibosh on the
the Revolution. Russkies. Well, I did say ‘used to be,’ didn’t I?”
The Circle of the Crone: Acolyte Yagnatia differ little from With their frequent meddling in the spirit realm, the
apolitical members of the bloodline. They seek leadership roles Yagnatia have feuded with werewolves many times, especially
in the covenant, and dedicate themselves to bringing the Slavic back in the old country at the height of their powers. However,
gods to the rest of the Mother’s Army. Indeed, the Circle of a few Uratha share some common ground with these Kindred:
the Crone and the Yagnatia are synonymous in some Eastern Namely, the Ivory Claws. The Tzuumfin believe they’re purest
European domains, and Boyar princes often treat the covenant of the Anshega, and some even claim the Yagnatia’s royal
as just another organ of their rule, or (at best) a junior partner. founder was kin to their Wolf-Blooded families. At least one
When the first Witches came to Russia, the Boyars were already Yagnatia domain has relations with Ivory Claws, who help
bent over cauldrons, sacrificing to the lunatic goddess of Crúac. the bloodline repel Bone Shadows, disgruntled Acolytes, and
This merging of bloodline and covenant proved useful after other, stranger spirit police.
the Reds threw out the tsar, when it became less fashionable to “They didn’t just show up one day and plant their flag on empty
claim a noble title. But a priest to Czernobog? One shouldn’t land. Someone was there first. There’s a name I keep hearing… or, I
deny a comrade her faith — not one with the magic to back it up. don’t know, a title? Epithet? Look, just don’t repeat it… fuck, don’t
The Invictus: Pretender neonates are often drawn from even write it down: Betrayed.”
mortal nobility, and this makes the Invictus an easy political As the Kindred wormed their way through history, they
choice. Oaths are also a valuable resource for feudalists like sometimes met other dead. Most fell to the Danse Macabre,
the Yagnatia, and even unaligned Boyars will pay a high fee or became Kindred themselves, but a few survived to carry on
for notaries. Like their Carthian cousins, Boyars in the First the old hates. The Yagnatia say they warred with such a group
Estate act as spiritual consultants, sometimes taking on semi-of- long ago, and defeated them for control of Russian nights. A
ficial roles as envoys to the Acolytes and other pagan Kindred. group of six or seven strange clans, these vampires take it as
Others invent roles for themselves as knights, and an Invictus an article of faith that a Kindred deceiver broke a promise to
prince who commands a cadre of warrior-sorcerers is one to their ancestor, and work to destroy the entire All Night Society
be reckoned with. for the crime. The Yagnatia are near the top of that list, and
The Lancea et Sanctum: If the Yagnatia have a non-starter the Boyars offer a special bounty for any information about
covenant, it’s the Lancea et Sanctum. Any Boyar who gets these “Betrayed.” The bloodline is rumored to guard detailed
permission to Embrace isn’t going to pass her Curse on to histories of these non-Kindred and their tactics.
someone inclined toward the Church. The Sanctified had a “You ever hear how the tsars claimed to be the real successors of
heavy hand in breaking the bloodline’s monopoly in Russia, Rome? That’s the Russians for you: Go big or go home. Anyway,
and it’s a slight the Boyars haven’t forgotten. Still, vampires the Yagnatia tried to do that too. Said they were legit heirs to the
aren’t always the best judges of character when it comes to their Camarilla, not the Invictus. Not sure how they figured that, but a
childer. Sanctified Yagnatia are rare, but not unheard of; most Sanctified historian I know says the bloodline goes a lot further back
are Orthodox Christians who can’t stomach Requiems spent — and west — than Russia.”
as false gods. They have little contact with their pagan siblings,
Half true, as far as anyone can prove. As Ivan the Terrible
who refuse to recognize “Christian” apostates in their peerage.
solidified his empire, the new Boyar Caesar of Moscow declared
The Ordo Dracul: Boyar Dragons are terrifying egomaniacs. himself Night King of All the Russias. For his trouble, he was
Convinced of their own godhood, they use the Coils to prove assassinated by unknown assailants. While the idea of a Second
their narcissism, discarding Humanity as an unwelcome anchor Camarilla held some weight in the bloodline for the next few

62 Better Feared: Nosferatu


centuries, this pretense was swept away with the October Social Attributes: Presence 2, Manipulation 2,
Revolution. Apart from that, the Boyars deny any connection Composure 3
to Rome, and all suggestions of foreign origin are cause for Mental Skills: Investigation 2, Occult (Crúac) 3
entry in the bloodline’s extensive Rolodex of spite. As if the
Yagnatia didn’t hate the Ventrue enough, most Kindred who’ve
Physical Skills: Athletics 1, Brawl 2, Firearms 2,
Larceny 3, Stealth 2, Weaponry 3
spread this rumor hail from the Macellarius bloodline, unapol-
ogetic Romanophiles themselves. One Glutton elder laments Social Skills: Animal Ken 2, Empathy 1, Expression 1,
the standoffish attitude of his “bent” cousins, and hopes one Intimidation (Brute Strength) 2, Subterfuge (Motives) 4
night their families might make peace over mutual foundations. Merits: Circle of the Crone Status 1, Herd 4, Kindred
Whatever that means. Dueling 3, Unliving Anchor 3, Yagnatia Status 2
Disciplines: Crúac 3, Dominate 1, Nightmare 1,
Resilience 3, Vigor 1
Jim Lykinov Devotions: This Awful Grip
“What, did you want me to say please? Will that grow your arm back?” Rituals: Boyar’s Caul, Divine Right, Hawthorn Barrier,
Yakov “Jim” Lykinov doesn’t give a damn about titles, which The Hydra’s Vitae
makes him just about the biggest iconoclast the Yagnatia have
Blood Potency: 2
ever produced. In life, he was just a Bratva-adjacent loan
shark, and any link to human nobility is a stretch. Few of his Health: 10
fellow Boyars know how he got Embraced in the first place Willpower: 5
(or who did it), let alone why he was granted a seat at such a
Humanity: 4
prestigious table. He’s not about to let that secret go, though.
It’s much too valuable. Size: 5
Jim calls himself a knight, a defender of the faith of his sire Speed: 13
and grandsire and unto the first Yagnatia. He even had a sword Initiative: 6
made. In reality, Jim is more of a blunt hammer to smash into
the bloodline’s many nails. He travels through his family’s Defense: 4
remaining domains as a last resort solution, the guy you call
when no one is senseless or brutal enough to finish the job.
Apart from being a bagman, Jim’s looking for something at
New Crúac Rites
the behest of a few ancient, Old Church Slavonic–speaking The Yagnatia practiced blood magic long before the Circle
elders. He’s not clear on what it is, but they’ve retuned and of the Crone rose from fractious pagan cults. Any Boyar
conditioned him such that he doesn’t really need to know. He with Bloodline Status can purchase Crúac as an out-of-clan
just goes where they tell him. For years he’s been collecting bits Discipline, receiving a free ritual from the list below at each
of Latin manuscripts, all of them describing the location of… appropriate level. However, unless she joins the Mother’s Army,
something. Jim’s brain quite literally can’t see what he’s looking or another covenant with access to Crúac, she cannot learn
at, but he has his suspicions after a few close encounters with common rites for free, though she can still pay Experiences
the Owls. for them. Other vampires can learn Yagnatia rituals, but they
The Yagnatia have a reputation for angelic looks (they don’t must have a Boyar teacher.
just vet candidates for their heritage), but Jim is forgettable These rites tend to call upon and command spirits, and any
in an unsettling way. It’s as if a sculptor got to the finer Yagnatia who doesn’t pay proper deference is sure to make some
details of his face and decided to call it a day. His eyes are strange enemies. For more on ephemeral beings, see p. 122 of
almost white, and some even mistake him for being blind. Chronicles of Darkness.
It comes in handy.
Clan: Nosferatu Boyar’s Caul (•)
Bloodline: Yagnatia Target Successes: 4
Covenant: Circle of the Crone The ritualist spreads the sacrifice over her face as she casts
this ritual, then enters daysleep. By the next dusk, the blood will
Mask: Competitor
have congealed into a ghastly mask made of ectoplasm, sculpted
Dirge: Nomad by spirits of prophecy into the face of someone important to
Touchstone: His sword. Jim’s conception of himself as a the vampire’s current schemes.
knight is the most human thing about him. The Yagnatia can make an Intelligence + Occult roll to
Mental Attributes: Intelligence 2, Wits 3, Resolve 2 interpret the meaning the spirits wished to impart on her. On a
success, she can ask a number of yes/no/maybe questions about
Physical Attributes: Strength 4, Dexterity 3, Stamina 2 the face equal to the rite’s Potency. If she knows Auspex, she

Chapter One: Grave Blooms 63


can also use The Spirit’s Touch to ask questions from the list
for Uncanny Perception, but only once in the night.
Awaken the Dukh (••••)
Target Successes: 9
Wearing the caul grants a +3 on Investigation rolls to identify
or locate the face’s owner. At the end of the night, it falls to ash. The vampire makes a bargain with the spirit of an object,
offering Vitae via the sacrifice in exchange for service. The
object can be no greater than Size 5. If successful, the spirit gains
Divine Right (••) limited control over its physical representation in the world of
Target Successes: 5 flesh: It can perform simple tasks, and even move under its own
The vampire takes on the mantle of her gods, blessed by power. For example, a toy car could roll around the house on
spirits of divine glory. At the time of her choosing, but before patrol, whereas a carpet could furl and unfurl itself, or twist
the end of the night, anyone who openly questions or defies around a leg. The object gains a dice pool to affect the world
her authority automatically fails the action. The victim gains equal to Crúac + Size + Potency, but the Storyteller has final
the Guilty Condition, lamenting her challenge to such a holy say over what kind of actions the being can take.
being. This effect applies a number of times equal to Potency; This effect lasts a week, but the vampire can renew the pact
after that, the rite ends. with an appropriate oblation before the duration expires:
burning something for a fireplace, cleaning a space for an
animate broom, etc.
The Mother’s Blessing (•••) Boyar elders warn neonates to be cautious with this rite.
Target Successes: 8 While spirits often enjoy their time in the world of flesh,
While Yagnatia can Embrace without this rite, it’s considered they’re not under any compulsion to follow the vampire’s
poor form. With the Mother’s Blessing, a Boyar consecrates orders. Mindful Yagnatia make offerings to these spirits, or
another vampire with a loyal childe, one who enters the night promise to fulfill a task. That said, the ritualist has some
stronger than her rivals. inherent leverage, and can cease the rite’s effect by spattering
If the ritual is successful, the subject is blessed by a spirit of it with Vitae before the duration expires, shunting it back to
procreation. For the next 24 hours, any childe created while the Shadow.
under the effect of this ritual enters the Requiem with a first
step blood bond to her sire, which does not expire until the
sire chooses to release her from vassalage. However, the childe
Vessel of the Dukh (•••••)
is immune to her sire’s true blood bond, and that of any other Target Successes: 9
Yagnatia, as long as her tutelage lasts. Furthermore, the childe By sacrificing a fresh human corpse, no more than a night
gains the 8-again quality on all rolls to initiate or detect blood dead, the vampire can form vessels for animalistic spirits of
sympathy with members of her bloodline. the land.
The effect of this ritual only applies to a single Embrace, and To perform this ritual, the vampire undertakes a horrific
a vampire can only be blessed this way once per lunar month. surgical rite, summoning a primordial spirit as she mutilates
A vampire cannot cast this ritual on herself, and it only the corpse and coaxes out hidden horrors in its flesh. If suc-
works on Boyars. cessful, she can create a Brief Nightmare, as defined on p. 143
of Chronicles of Darkness. The strength of this creature is
determined by Potency: A Minion requires no extra successes, a
Hawthorn Barrier (•••) Horde requires an additional three, and a Lone Terror requires
Target Successes: 7 five. The Storyteller is the final arbiter of Dread Power choices
The vampire summons spirits of protection to her aid. By for this creature, depending on what kind of spirit inhabits the
setting a barrier of hawthorn branches before an aperture, she body. Only Firestarter is barred. The vampire can continue
can create an invisible ward made of Essence. Unless given accruing successes if she wishes to create a more powerful
permission by the vampire, mortals cannot cross this barrier, monster, but the number of rolls is still limited by the usual
and any Kindred attempting to cross must succeed on a Resolve extended action rules.
+ Blood Potency roll, minus the ritual’s Potency. This allows Horrors are vulnerable to fire in the same manner as
the intruder to cross the threshold, but she takes lethal dam- Kindred, and are animalistic but loyal to the Boyar. They can
age equal to the Boyar’s Crúac dots minus successes on the regain Willpower by drinking Vitae or human blood, and exist
resistance roll, as the spirits take umbrage to their violation. for a month. The vampire must cast the ritual again before
This ward lasts 24 hours from the time it was cast. The the duration expires to maintain the creature’s existence,
vampire can apply it to multiple apertures in a single casting, repaying all costs and meeting the same success threshold.
but she must have enough branches, and she must be within Some Yagnatia keep these creatures as pets for many years,
line of sight. even granting them names for faithful service.
If the hawthorn branches were taken from mandragora (Half- Casting this rite to create a new Horror is a breaking point
Damned, p. 115), the casting roll gains the 9-again quality. at Humanity 2 and higher.

64 Better Feared: Nosferatu


New Devotion Twists of the Blood: Fallow Obfuscations
While the Yagnatia take pride in their blood magic, they This version of the Yagnatia alters the bloodline’s bane from
still find value in their natural gifts. The following Devotion the one presented in Bloodlines: The Chosen (p. 105), mak-
is common among Boyars in the Circle of the Crone, though ing their rare Embrace a custom rather than a drawback, and
rumor suggests they stole a similar ability from a bloodline tweaking their favored Disciplines to a more imperial bent. If
of Sanctified Ventrue. you prefer the First Edition Boyars, use the system below. A
short, alternate conversion of this bloodline also appears on
p. 26 of Bloodlines: The Resurrected.
Mission from Gods If you want both versions of the bloodline to exist in your
(Dominate •••) chronicle, perhaps a schism took place around the time of the
Being a prophet of the gods’ will can be a difficult task. Russian Revolution. Those who developed the bane above were
Sometimes, you have to push people in the right direction sympathetic to the new ways, breaking their celibacy for a more
before they’ll get the message. direct link to the gods (or maybe that was their punishment).
Eschewing Obfuscate for Resilience, they knew a revolution
This Devotion costs 1 Experience to learn.
can’t be won from the shadows. These Yagnatia align more
Cost: 1 Vitae often with the Carthian Movement, while the “pure” bloodline
Requirement: The vampire uses Entombed Command on remains loyal only to itself.
the victim, then activates this Devotion. Bloodline Bane (The Curse of Afanasiia): Hexed for their
Dice Pool: None progenitor’s hubris, the Boyars cannot spread their blood without
Action: Reflexive divine consent. Unless a Yagnatia receives The Mother’s Blessing
Instead of a full-blown order, the vampire implants her victim from one of her elders, the Storyteller rolls (10 – Humanity) dice
with an obsession. It worms around in the back of his mind if she tries to Embrace, representing the disapproval of her gods.
and won’t leave him alone until he does something about it. On a failure, the Embrace proceeds, and the Yagnatia loses a
For the duration of Entombed Command (or until he resolves Humanity dot as usual. On a success, the fledgling dies horribly,
it), the victim suffers the Tasked Condition. As long as this rotting from the inside out. On an exceptional success, the vic-
Condition lasts, anyone who tries to manipulate the victim into tim becomes a Nosferatu draugr. This bane applies to uplifting
fulfilling this goal exceptionally succeeds with three successes revenants, but not to spawning them.
instead of five. Disciplines: Dominate, Nightmare, Obfuscate, Vigor

Chapter One: Grave Blooms 65


Part 3: Family Reunion
The building rested for almost a century before the intruders arrived.
Stories about the place made their way around Cicero for years, retold at sleepovers and on dark
autumn nights. It had been a meat packing plant, people said, and once upon a time, every man in
the neighborhood worked there. It put cash in pockets and meat on the tables of Middle America.
Then one day, ninety-eight workers woke up to discover they could no longer remember where
they worked or how to get there.
The building hadn’t vanished. No, the signs still hung on its sturdy brick walls. It loomed in the
background of every photograph, obstructed the skyline from every rooftop, and pushed devel-
opment around it like a stone in a river. Everyone thought it should be torn down, though you
wouldn’t remember why you felt that way once you turned from it, let alone what it was even called.
It was common knowledge the place was cursed; kids, thugs, and even the most desperate homeless
instinctively knew not to go inside the big brick building down by the river. Or maybe they just
forgot they could. Either way, their absence kept them safe and the building asleep.
That is, of course, until the intruders arrived that hot summer night. How they found their way
in is irrelevant, but when they did, they brought the scents of stolen blood, gasoline, and gun iron.
This place, long forgotten by the waking world, was suddenly naked, as if a sheet had been pulled
from its dormant form.
Hunger has a way of blinding us to danger.
Deep down in the steam tunnels beneath the building, something stirred, and it was hungry too.

***
“Wake up, Johnny.”
Littlejohn’s eyes were already open, but until the stake slid out, he hadn’t seen a thing. His senses
returned in a rush and, for a second, he thought he was still on the street. He was dazed but alert,
like someone had frozen time around him, or flipped him on and off like a TV. The program kept
going, but he’d missed the plot.
The smell hit him first. Decay assaulted his nose with flashes of mildew and mold, almost strong
enough to overpower the rusty scent of dry animal blood. He’d smelled this kind of rot before,
in crack dens where the power had been cut and uneaten food in dead refrigerators decomposed
down to slime. But never anything so… historic. This place had been abandoned for more years
than he’d been alive or dead.
Then the pain hit.
Littlejohn took in the damage and decided he was lucky he couldn’t feel anything from the waist
down. The car had all but cut him in half, but his captors had dragged him in and bound him to
a steel chair. He was mummified in thick, braided manila rope three fingers wide, and lengths of
it had slipped inside his wounds like an intestinal prosthesis. He tried to raise his arms, but they
were strapped to the chair with lengths of black webbing strap, the kind meant to secure cargo to
a truck bed for long haul transport. Dabs of Vitae soaked through the bindings and dripped with
a staccato beat onto the cracked concrete floor beneath him.

66 Better Feared: Nosferatu


“There we go.” Old John’s mistake, Rafael Ladue, smiled down at him. “Welcome back, big
brother.” It hadn’t been a dream.
“Ladue.” Littlejohn forced the name through gritted teeth. He could feel the braids working
against his ribs as he pulled the air into his lungs. “What the fuck…?”
“You doing okay? Comfortable?”
“Been better.”
“It wasn’t supposed to go down like that. Here.” Ladue snapped his fingers; a lanky white man
with frosted blond tips and an obscure band shirt strolled from behind a pillar. He was carrying a
shotgun and moving like he knew how to use it. Ladue motioned to Littlejohn. “Give him some.”
The man nodded and held his forearm in front of Littlejohn’s mouth. He didn’t have to offer
twice. Littlejohn bit into the man’s flesh and drank down the rich, warm blood flowing into his
mouth. The man groaned and started to go limp as Littlejohn swallowed his life. With each gulp,
he pushed blood into his broken body, healing his stomach and legs. Sensation returned to his
spine like a hot rail spike; he continued to drink.
“That’s plenty,” Ladue said. When Littlejohn didn’t stop, he pulled the lanky man away. “Go rest,
Billy. And heal up.” The man nodded and stumbled back where he’d come from.
Ladue turned back to Littlejohn. “Better?”
Littlejohn ran his tongue around his mouth, collecting every errant drop of blood. He was still
hungry, but this helped. “So, what is this? Some kind of fucked up family reunion?”
“Something like that.” Ladue struck a thinking pose, his fingers dancing on the tip of his chin.
“You know how in gangster movies they always say, ‘it’s nothing personal’? Well, this time, it is.”
“Ain’t got shit between us, Ladue, but if you want it—” Littlejohn pulled against his restraints.
The chair scooted half an inch from the sudden motion, but no more.
Ladue pursed his lips, unimpressed. “Oh, don’t get up on my account. You’re tough, but I don’t
think you can break those. I bought them special for you.”
“You feel like betting? I got some extra cash.”
“Nah, I’m good. You’d kick my ass. That’s why I brought friends.” Ladue waved his hands around,
and Littlejohn saw six other people around the room, walking the perimeter, making small talk,
or just keeping watch. Now that the pain and numbness had eased, he could hear their heartbeats
clear as day. Of the three he could clearly see, each was packing. Billy had a police issue shotgun,
and two others were carrying an AR-15 and an honest-to-god Uzi. The one with the AR-15, a Black
woman with cornrows, had a machete dangling from a strap on her muscled thigh. Littlejohn didn’t
recognize any of them, but he knew the hungry eyes, which probably meant they were fresh ghouls
hopped up on Ladue’s Vitae.
Littlejohn scanned the room. The walls were old American brickwork, with huge loading bay
doors that ran on rusted tracks. Pot lights hung from the ceiling on dusty, cobwebbed cables
nested among steel rafters. They flickered on and off, threatening to die at any moment. The floor
was divided up by carefully placed machinery and conveyor belts, and Littlejohn realized why it
smelled the way it did: This was one of Cicero’s derelict meat packing plants. From the look of it,
abandoned in the middle of a shift. The belts and tables were filthy but devoid of debris. Either
the ghouls had come in to clean early, or rats and time had tidied up for them.
Whenever this place closed, the smell of blood still permeated every inch of mortar. Every speck of dust.

If You Can’t Be Both 67


Ladue sat down on a steel table across from the chair. His thin, twiggy legs were crossed at the
knees, and he swung his Doc Martins back and forth like a curious child.
Littlejohn turned his attention to the table. “Where’s Zhoniqua?”
Ladue shrugged. “Gone. She was here to fuck you up and rescue your girl, but once she realized you’d
conned her… well, she didn’t kill you. You’re welcome. Real chip on her shoulder, that one. Thinks she
can save every hooker in Chicago, one pimp at a time. I don’t think she really gets it, yanno?”
“It’s just us?”
“Looks like.”
“You a Firebrand now, Ladue? Why not let Jefferson do the dirty work?”
Ladue clucked his tongue. “Family shouldn’t talk politics.”
“Stop saying shit like that.”
“Well, it’s true. Why else would you keep using the name he gave you?”

***
“What’s your name, kid?”
“John, sir. John Roach.”
“Well, that’s no good. See, I’m already John. Old John. You know that?” The boy nodded. “You’re gonna
be a big one. Already as tall as me at — what’d you say, twelve? Man, kids grow like weeds these days. You
aren’t gonna be little for long, Johnny.”
The pale man threw his head back and laughed so suddenly the boy almost ran. Before he could, a cold
white hand wrapped around his wrist with the strength of a snake bite.
“I got it! Let’s call you ‘Littlejohn.’” The pale man purred into the dark basement, and behind them, the
boy could hear the steady hum of machinery.
He would come to know it well.

***
“Earth to Roach.” Ladue snapped his fingers just in front of Littlejohn’s eyes, pulling him back to
the present.
“Sorry. Blood loss. Mind drifts when I’m hungry.”
“I’d be happy to help you fix that. Looks like we both have something the other needs.”
“You need a date? Shit, Raf. You didn’t have to go through all this! I’ll hook you up. Family
discount.”
Ladue laughed, high and genuine. “Cute, but no. See, after Old John gave me the bite, he
mentioned this cache of his. Bastard was crazy as a shithouse rat, but twice as smart. Apparently,
he had money, deeds, and secrets — power all over town. More than any of us ever knew. Kept
it all in a fireproof box, which I was supposed to digitize at some point. Know what I’m talking
about?”
Littlejohn kept his face a blank slate. Ladue continued. “Thing is, not long after he lays that on
me, Old John’s dead and his bordello’s burned to the ground. Nobody finds any box in the wreck-
age. I always wondered what happened to it. Then, a couple months ago, I find out his piece-of-shit
ghoul — who ended up a Haunt but still grew up to be a big, bad pimp like daddy — not only had

68 Better Feared: Nosferatu


the balls to dump the Movement, but wormed his way into the Invictus. That got me thinking…
maybe he’s smarter than he looks. Or maybe he knows where that box is.”
Littlejohn smiled. “Don’t know anything about a box.”
“Don’t,” Ladue snapped. “Don’t lie. You’re in deep shit. You’re fucked.”
“They ask you to do me? Walt and Justine? Carter?”
“No.” Ladue leaned in. “I volunteered.” Littlejohn wrinkled his nose as Ladue carried on. “Look,
I can get it out of you. I can make you tell me.”
“Then why don’t you?”
“Because we both survived that evil prick. I’m willing to play Let’s Make a Deal because you’re
the closest thing I have to a sibling. The Carthians want you ‘out of the picture,’ and I figure a few
years with a stake is good enough. You tell me where the box is; I wake you in a decade or two. We
part as dysfunctional family.”
Littlejohn smirked. “I’m a pretty good liar. Even when I was blood-bound like a mule, I kept shit
from the old man you wouldn’t believe. You’d never know I was lying about it, and if you killed
me, you’d for damn sure never know.”
“Which is why I wanted to talk first. I’m not your friend, but I don’t have to be your enemy.”
“You hit me with a car. And a Gangrel. Get fucked.”
Ladue sighed. “Okay, hardball it is. We only have tonight, so I wanted to make this memorable.
Know why I picked this place?”
“It matches your winning personality?”
“Because it has an old friend of yours in it. Look.”
Littlejohn turned his head. Behind him loomed an immense shape. It was an old beast, painted
sky blue and bolted to the floor at all four of its thick feet. Decades of blood and meat reached out
to his senses in undulating waves. Littlejohn knew every button, every gear, every crease and crack.
He could hear the chipping of bone and teeth, and the screams of the not-quite-dead.
“It’s not really the same one,” Ladue offered. “But same model. Even the color. I need you to
know I’m serious, John.”
Littlejohn tried to look away, but his eyes were frozen to the machine. Buried memories wrestled
to the surface of his mind, and he could feel blood tears sting the corners of his eyes.
“I swear, you tell me where it is, and I will wake you up when the heat dies down. But I only
have tonight.”
Ladue walked a wide circle around Littlejohn and approached the machine. “So… what’s it going
to be?” He flipped the power switch. The pair listened as the industrial meat grinder began to spin
up, its ancient, whirling blades chopping into the air, waiting for a meal.

***
Meanwhile, dribbles of Littlejohn’s Vitae coursed down the legs of the chair and seeped into a crack
in the floor. They oozed through the concrete foundation, wriggling like bisected worms down
into the old steam tunnels. In the soil beneath the plant, something had been sleeping for a very
long time, waiting for a taste of blood.
It woke up hungry for more.

If You Can’t Be Both 69


chapter two
Hellscapes
We are each our own devil, and we make this world our hell.
Oscar Wilde, The Duchess of Padua

They say people never look up, but they seldom look down either. Do you ever give much thought to the run-off swirling
down the storm drain, or the darkness under the sidewalk grate? Of course not. It’s just as well, really. If you did, you might see
the dead eyes staring back, or the greedy hands reaching up between the bars. No, best not to look. Better to quicken your step,
avert you gaze, and pay no attention to the monsters watching just beneath the surface.
This chapter examines Necropoli (also called Warrens), the fetid kingdoms Nosferatu build beneath the ground. Below you’ll
find rules for building your own earthbound domains, as well as five examples from all around the world.

Welcome to Hell
The Haunts exist on the margins of the All Night Society, they have a patch of dirt. But Haunts aren’t gladhanders or
shoved into the deepest shadows and the narrowest cracks. The sneaks or survivalists. They’re monsters, and monsters live in
rest of the Damned don’t think about Nosferatu unless they the muck, under bridges, caves, and sewage drains, away from
have to; out of sight is out of mind. While the clan may gripe the terrible truth of light.
about that treatment, in truth, this indifference suits them well. Necessity is a good teacher, and the Nosferatu are excellent
If the other clans found out what they were building down in students. A few pieces of sheet metal here, a trapdoor there, and
the depths, they might try to take it for their own. Or destroy it. what began as a shelter from the sun and society becomes a home.
Necropoli are places only the Nosferatu rule. Whether under- Still, a home isn’t home without neighbors… but who wants to
ground networks of tunnels and tombs, miniature empires hid- live with a monster? The other monsters, of course, and fuck all
den in hollowed-out warehouses, or whole towns ripped away the ones who pretend to be something else.
from the map, these domains are unique among the clans. One Other clans aren’t welcome down in the depths. Their author-
Necropolis is a series of decommissioned and forgotten subway ity is worth less than the runoff dripping down the rusted pipes.
tracks, restored and oiled with blood, allowing swift travel Rejects rule the Warrens, and any “Kindred” foolish enough
beneath the city streets. Another is an old mine just outside of to forget aren’t going to survive the visit.
town, where troupes of men shuffle off to trade their blood for
the treasures revenant miners pry from the earth. A third is the
twisted wreck of an enormous tanker ship, half-sunk into the
silt of the bay, where dead things watch the glimmering surface
Ex Urbe Mortis
above for their next meal. Necropoli are fortresses and open The first Necropolis worthy of the name was built beneath
forums, record halls and larders. Their forms and functions Rome, ironically at the behest of another clan. The Dead
are as twisted and varied as the Haunts themselves, and every Julii desired a place of magnificence from which to rule the
bit as disturbing to outsiders. They’re where the Haunts can Camarilla, and they bade the Worms of Rome to burrow
truly be themselves. deep and craft a dark reflection of the city above. The Roman
Necropolis was a thing of white marble and proud columns,
Only the Haunts gather together in such communities,
the first and last city created by the dead, for the dead.
and have done so for millennia. The Nosferatu have always
been builders — they had to be. Serpents and Lords can force When Rome burned above, the Necropolis remained below, and
themselves into the halls of power and have mortals dancing parts of it still stand tonight as the last shards of the Camarilla, a
to their tune in a night; Shadows slip between the camera legacy of its lowest members. The Haunts have never forgotten this,
feed frames to inhabit forgotten spaces, with other residents and while other Kindred do their best to rise to greater heights,
never the wiser; and Savages don’t need a roof as long as the Nosferatu dig ever deeper, even as the surface falls to ash.

Chapter Two: Hellscapes 71


In the Covenants
In order to sustain their numbers, most Necropoli are
inter-covenant affairs. However, a given city might have Terminology
enough Haunts in a single covenant to form their own Warren, Younger Haunts view the word Necropolis as
rather archaic, or even pretentious in the modern
and such structures can be powerful forces for their faction’s age. Over the centuries, the more casual term
agenda or philosophy. Warren arose to refer to Nosferatu-only spaces,
The Carthian Movement: Firebrand Necropoli are com- but many elders see this word as too crass for
munal hives, resembling guerrilla bases and underground the important structures it represents. Ultimately,
both terms have validity, and see almost equal use
resistance cells more than living spaces. With soapboxes on among Haunts.
hand for whatever cause they’re championing that night, a
Carthian Warren’s unity is a powerful weapon, though they
often have trouble with the “secret” aspect, as their righteous
anger struggles to contain itself to just one location.
The Circle of the Crone: Warrens dedicated to the Crone
Pale Imitations
are hellish, viscera-splattered caves with arcane totems marking Occasionally, one of the other clans tries its hand at an
the borders, promising a slow death to all intruders. Acolyte exclusive society. Such experiments never go on for very
Necropoli form to consecrate territory to the Dark Mother, or long — or end well — but they’re horrifying and fascinating
to tear down something or someone that offends her. They’re case studies while they last. The Haunts prefer to call them
more primitive than other Necropoli, exploiting natural caverns teachable moments.
and sinkholes, with dark altars where cultists can spill entrails Daeva Utopias: When the Serpents gather together, the
to divine their deity’s unholy will. Vitae, alcohol, and sex flow like water, and screams of ecstasy
The Invictus: Warrens sponsored by the First Estate drown out the cries of agony. Glittering monuments to excess
often center around maintaining the Masquerade. Most are and desire, Utopias tend to be cults of personality, with a single
hubs where the Haunts can file away reports and coordinate Daeva calling on other Serpents to share in his vision. Like
enforcement, but some dedicate themselves to wetwork if the fireworks, such places are beautiful, but fleeting. Jealousies
Invictus is on its back foot in the domain. In cities where the flare, tempers rise, and appetites run rampant until the whole
Conspiracy of Silence rules, a Warren might be the center of thing comes crashing down in glorious fashion.
power, a hidden boardroom where the Inner Circle convenes Gangrel Freeholds: It’s rare for the independent Savages to
to make the real decisions. These Necropoli are slick affairs, try communal living, but it does happen from time to time.
like oversized panic rooms covered in gleaming steel panels, A family or coterie will carve out a swath of territory for their
stocked to the brim with the finer things in death. Hidden own, offering land and blood to any clanmate who wants to
doesn’t have to mean shabby. join up. It’s a force to be reckoned with while it lasts; nobody
The Lancea et Sanctum: Sanctified Necropoli are under- wants to mess with a lone wolf, never mind a whole pack.
ground temples where hooded priests read from the Testament That said, Gangrel aren’t well known for accepting authority,
by the light of flickering halogen bulbs, and warbling, hissing and those who won’t submit find it’s easier just to move on.
choruses sing out in supplication. These Warrens safeguard Freeholds often end with a whimper, not a bang, as members
precious records or holy relics, but sometimes they’re just meant simply drift away.
to tighten the Judges’ grip on a given area. The cores of these Ventrue Kingdoms: Sometimes, the Lords decide they need
Warrens are always churches, but whether this means soaring a place away from the petty squabbles of their inferiors, where
arches lined with cracked stained glass, or spartan chambers the true elite of the All Night Society can gather to shape the
and unadorned pews, depends on the sect. fates of lesser beings. Ventrue Kingdoms always begin well, and
The Ordo Dracul: The Order is the least likely covenant are organized down to the stationary font — Ventrue love hier-
to build Necropoli, as the unity of purpose they require is archies, after all. Unfortunately, what they love more is power,
rare among the Defiant. When they do build them, however, and in a room full of CEOs, nobody wants to be the janitor.
Dragon Warrens are nightmare versions of scientific facilities, Kingdoms collapse under the weight of their subjects’ egos, or
with lecture halls carved out of sewer brickwork, and rows of grind to a halt as the struggle to be king overwhelms whatever
blood-stained labs where the cries of “patients” echo for miles purpose brought them together in the first place.
underground. Information gathering is the most obvious Mekhet [REDACTED]: The Mekhet don’t bother with
goal for these Necropoli, but a concerted effort to “liberate” such nonsense. Maybe they rent a meeting place, or maintain
a Wyrm’s Nest could bring such Haunts together. A Warren a bunker for emergencies, but only fools gather all together
built over a Nest develops all sorts of dangerous and esoteric in one place. Much better to pull the strings from a distance,
features, any one of which might become the covenant’s next where no one even knows your name. For what the Shadows
breakthrough. get up to when they do organize, see Strange Shades: Mekhet.

72 Better Feared: Nosferatu


Brick by Ugly Brick
This section details the construction of Necropoli, a device
meant to add strange detail and squirming depth to all-Haunt Systems
chronicles. Nosferatu may be the least understood of all the The Heart provides a dot of Safe Place for every Haunt who
clans, and a chronicle where every player is portraying one claims membership in the Necropolis. Characters can pool
should be fundamentally different from other stories. The these Merits, and increasing them represents a more secure
presence of a Necropolis should be felt through a sense of chamber within the Warren. Should a character lose access
greater organization among the local Haunts, or subterranean to the Necropolis, she also loses this Merit. Sanctity of Merits
rumors hinting at something sinister beneath the streets. A applies, except the free dot granted upon membership.
Warren is a tangible, solid place, one player characters can
However, the most vital resource a Heart provides is blood.
experience through the slick brickwork beneath their feet,
Any Necropolis resident can take (Clan Status + 1) Vitae per
and the smell of old blood and fresh sewage. With proper
week from a communal blood supply within the Heart. This
construction, a Necropolis can be another character in its
Vitae is free for all, and residents must work together to keep
own right.
it flowing.
This system isn’t intended to load Storytellers or players
Of course, Kindred are selfish, greedy creatures when it
down with unnecessary bookkeeping; mood and atmosphere
comes to blood. A resident can sneak some extra Vitae with a
should always come before systems, so don’t feel constrained
successful Wits + Stealth roll, penalized by the amount she takes
by these rules. It also isn’t necessary to go through this
over her usual allotment. This penalty is cumulative within
process if the Necropolis is just a background feature of
the same week. Success means she gets away with it, guzzling
the chronicle, though the steps below might be helpful in
a few extra drops. Should the would-be thief fail, however, her
teasing out details.
fellow Haunts will catch her in the act, and they won’t be very
Treat the following as a cooperative exercise, and don’t impressed. Any character caught drinking more than her fair
be afraid to go off-script if it suits the feel of the chronicle. share gains the Necropolis Pariah Condition (p. 79), as word
Necropoli are weird, and defy easy categorization. of her greed spreads throughout the Warren.

Step One: The Heart Step Two: Veins


At the center of every Necropolis is the Heart, the literal A Necropolis is a place of connection, of give-and-take.
and metaphorical core of the under-city, connecting every Obligation flows from one citizen to another like blood, ensur-
haven, hideaway, and lair. It goes by many names — the Board ing everybody knows their neighbor — whether they want to
Room, the Senate Floor, the Forum, the Oil Baths… all of or not. Veins are the manifestation of this civic feeling, and
these are Hearts, and none are quite alike in their malignancy. they help define the Haunts who call the place the Necropolis
It’s the place Nosferatu gather to gossip, worship, and scheme. home. The Veins of each Necropolis consist of three factors:
Most of all, however, it’s where they come to feed, from which a Focus, a Benefit, and a Burden.
all the other effluvia flow from. No matter how strong its
founding ideals, or fortified its blood-stained walls, or zealous
its membership, a Warren that can’t keep the people fed is The Focus
doomed to fall. The Focus is the Warren’s guiding principle. Building and
A Heart can take any form imaginable. The only constants maintaining a secure, underground structure that can sustain
are security, size, and blood flow. For a chamber to count as multiple Kindred isn’t easy, and Nosferatu only bother if they
a Heart, it must be secure enough to block out the sun and have good reason. Without a Focus, the Warren is just a fancy
casual intruders, large enough to contain all residents (even haven, one other Kindred are likely to covet.
if that would be standing room only), and have a method in Choose a Focus from the broad categories below, and then
place of getting blood to hungry fangs. This last requirement personalize it with a short phrase, similar to a long-term
could be as simple as an array of pitted iron manacles to hold Aspiration. Once per chapter, a character gains a Beat when
victims, or as complex as a series of shining spigots and brass they act in concert with the Warren’s Focus.
tubes, pouring pints of blood into rusted tankards at the twist
of a lever. Control
Choosing the Heart’s physical form is a narrative decision, The Nosferatu have found a place they like, and they’ve
with no hard mechanics attached. As long as the above con- built a Necropolis beneath it to make sure it’s theirs forever.
ditions are met, it can be anything the players and Storyteller Finders, keepers, after all. This could be a location below the
agree on. city’s financial sector, ensuring the Haunt’s warped fingerprints
are on every wad of dirty cash that passes through the system.

Chapter Two: Hellscapes 73


Another might be nestled beneath the local art gallery, its res- they do, the Nosferatu might maintain their community, shift-
idents deciding who or what will be the Next Big Thing from ing their Focus to a new goal, or, absent a common enemy, the
the darkness, laughing at all the posing Serpents who can’t even Warren might fall to infighting, its former residents scattering
get through the front door. like rats in a fire.
Rarely, a Control Necropolis is meant to leash something Examples: Let no Ventrue have peace within the city. Leave the
more abstract, like a series of nests spread throughout an urban Yamamoto family in ruins. The Broken Spades krewe must pay.
power grid, giving its residents power over when to turn off
the lights.
Examples: Bend the police force to our will. Claim the Butcher’s
The Benefit
All residents have access to a Benefit, an advantage that
Block district for ourselves. Capture all seven Pools of Eyes.
comes with residing in the Necropolis. This is usually a
Information circumstantial bonus or protection rather than dots on a
Nosferatu can learn things even Shadows can’t conceive, character sheet. Benefits can be mundane or supernatural
things that can only be found by digging up the darkest, in effect, but should always tie back to the Focus. They tend
filthiest corners of the world. Necropoli founded with this to be subtle and specific, and make it easier for residents to
Focus are whisper networks swirling with bloody rumors and further their community’s agenda.
dirty truths. They tend to be sprawling, twisted labyrinths Examples: Residents of the Corpseyard take a +5 modifier to any
studded with spy holes and listening tubes, inflicting a sense Crafts roll that incorporates bones harvested from the mass graves that
of creeping paranoia on anyone venturing too deep. lie at the Warren’s center. Hunting actions exceptionally succeed on
Information Warrens are also the most likely to tolerate three successes instead of five for residents of Aspen Street, but only
outsiders; some secrets just can’t be trusted to any form of when they adopt the persona of “the Burlap Man,” an urban legend
correspondence. Whether these guests ever leave is another spawned by their Rat King.
matter, however.
Examples: Gather blackmail on every member of the Invictus. The Burden
Outdo the Shadows at the information game. Discover the truth The Burden is a behavioral restriction residents must adhere
behind the prince’s rise to power. to. This could take the form of a task each resident must peri-
Protection odically complete, or even a code of honor that only applies
below the earth. Whatever the specifics, the Burden should
The Nosferatu have banded together to defend something
impact the residents’ Requiems without being debilitating
— most often themselves, but Haunts sometimes feel strongly
or overwhelming.
enough about an artifact, location, or person to build a Warren.
A wise or influential elder might conceive of herself as the Much like the Benefit, the Burden can be mundane or
Focus, ensuring she always has a safe space to sleep through supernatural in nature, but it should still reflect the Focus. If a
the ages. Warrens founded for Protection are built for defense, Nosferatu fails to abide by the Burden, or violates it, she gains
with thick walls of crudely welded sheet metal, pitfalls ending the Necropolis Pariah Condition (p. 79).
in rusted rebar, and chambers where squirming, hungry things Examples: Once a month, each resident of the Corpseyard must
wait to feast upon intruders. add a fresh body to the graves — how they do this is entirely up to them.
Examples: Defend ourselves from persecution. Protect the On Aspen Street, each resident “adopts” one of the homes above, and
Crumbling Library from harm. Safeguard the White Worm while is responsible for ensuring the humans inhabiting them respect strange
it slumbers. local customs involving burlap and blood.

Sabotage
Spite flows through Nosferatu Vitae like squirming mag-
Step Three: Residents
gots, and a Necropolis with this Focus is the strongest out- A Necropolis without Nosferatu is just a stretch of empty
ward manifestation of that hatred. While most Warrens are tunnels and dusty corridors. Residents make it more than
about raising Haunts up, one dedicated to Sabotage is about chipped stone, rusted metal, and old blood. In a Warren-
tearing something — or someone — down. Perhaps the local focused chronicle, the player characters act as the principal
Nosferatu are all members of the Mother’s Army, waging a residents. They may not be in charge, but they’re the movers
now decades-long campaign to expunge the Sanctified from and shakers, or the up-and-comers. They’ll be the ones pushing
their city. Maybe a pack of werewolves ripped a Haunt to things to new (metaphorical) heights, or the ones to bring the
pieces, not knowing it was the prince’s favorite childe; now a whole thing crashing down.
Necropolis grows like a tumor beneath the park the wolfmen But a Necropolis is bigger than just one coterie. The steps
covet so fiercely. below outline ways that players can create a whole cast of vam-
Unlike other Focuses, a Warren founded for Sabotage has an pires and underlings to rub their greasy elbows with down in
end goal, one its residents could actually achieve one night. If the crowded darkness.

74 Better Feared: Nosferatu


• A Carthian Warren uses an anonymous council to make
Your Fellow Scum decisions. Each resident is guaranteed a term on the council
First, create residents who form the core population of the on a randomly generated schedule, with the caveat that all
Necropolis, whether they be Haunts or ghouls along for the ride. must obey its diktats without question.
They’re about the same status as the player characters (give or
take), though this depends on the story. They can be friends • The Edinburgh Necropolis bows to a pale-fleshed creature
or foes or frenemies, but they should always have connections that isn’t Kindred at all. It whispers in every Haunt’s dreams,
to the protagonists. and demands sacrifices when the moon is right.
Build up to one resident per player. Not everyone has to make • One Dragon Necropolis has no Rat, just a mailbox where
a resident, but everyone should contribute to the conversation. orders and judgments appear during daylight hours.
Start with a Name and a Concept, just like any other character.
• Aspirations: Each resident has two Aspirations. One must
relate to their job in the Necropolis (official or unofficial),
Your Hoi Polloi
while the other helps define them personally, or just their The above aren’t necessarily the extent of the Necropolis’
existence above ground. population. By nature, Nosferatu are hard to pin down, and
prone to showing up when they’re least expected. As the chron-
• Anchors: Each character has a Mask and Dirge, or a Vice and icle advances, who knows what horrors might slither from the
Virtue, in the case of ghouls. Players decide what the Mask/ Warren’s dripping corridors?
Virtue of each resident will be, based on how they interact
If you want to fill out the population of the Warren more
with their characters. The Storyteller, however, chooses all
thoroughly, come up with a few extras. Each player can come
Dirges/Vices, which should define their role in the Warren.
up with a couple of names, and reputations to go along with
Example Archetypes can be found on p. 95 of this book, and
them. These characters might be more vampires and ghouls, or
p. 84 of Vampire: The Requiem.
mortals connected to the Warren through manipulation, fear,
• Traits: Residents prioritize Attribute dots in the 5/4/3 cat- and blood. The Storyteller should keep a list of these charac-
egories like player characters, and distribute 15 dots among ters, and she can create traits for them if they become a bigger
the three Skill categories. They then gain 5 dots of Merits. focus in the story. The Chronicles of Darkness Rulebook also
Calculate Advantages as usual. Kindred gain three Discipline includes templates for incidental characters (p. 119).
dots, while ghouls gain one. The Storyteller can choose to
adjust traits as befits a character’s age and status.
• Curses: Decide how each resident’s clan bane (if any) Step Four: Clots
expresses itself and how it defines their lives in the Warren. Nosferatu are weird, even by the high standards of the All
• Connections: Residing within a Necropolis forces Haunts Night Society, and anywhere they lurk long enough tends to go
into each other’s businesses like little else, and it’s impossible a bit… strange. Hallways twist at sharp, not-quite-possible angles,
to remain aloof from the nasty plots of your fellow monsters. and the darkness goes a bit deeper than the grime-stained
Each player should choose at least one resident and describe walls should really allow. Clots are features of the Necropolis
how their character relates to them. Are they bitter rivals? no one planned or created — they just sort of happened. Every
Reluctant collaborators? Secret lovers? established Warren has at least one Clot, and older settlements
may have many more.
While Clots are useful to the residents of a Necropolis, no
Your Asshole Boss one really controls them, and they can be just as dangerous to
Next, create a Rat King. This resident is at the top of the the Nosferatu as intruders, if they’re not respected. Many a
heap: They’re the vampire who enforces the rules, maintains Warren has fallen trying to rid itself of a Clot.
the Heart’s blood flow, and otherwise assures everyone falls Choose one Clot from the list below to add bizarre flair to
in line. One or more of the troupe’s characters might take on your Necropolis; Storytellers can allow a second if it suits the
this role themselves, if they’re sufficiently powerful, but it’s chronicle, but more than that might be unwieldy. Don’t hesitate
more common for the Storyteller to portray the Rat King, with to create new Clots if the examples below don’t fit your needs.
input from her players. For traits, start with the same ones
as normal residents, but augment dot allocations as needed. Black Door
While the Rat King is in charge, they aren’t a wholly Sometimes, when a Necropolis is particularly deep, or
unknown factor, unless that’s appropriate for the story. Each bears witness to one too many deaths, a door will appear.
player should volunteer an anecdote about a run-in their char- This door is always in the deepest part of the Warren, and
acter has had with the Rat King. is often incongruous with its surroundings: Lacquered wood
• The same hoary elder has ruled the Necropolis beneath Milan set into rough stone walls, or dull steel somehow attached to
for as long as anyone can recall, and her judicious use of the packed earth. Its exact form varies, but it is always, without
Vinculum enforces her will through long stretches of torpor. fail, black. It won’t open — not at first. Not until someone

Chapter Two: Hellscapes 75


figures out the trick. Maybe they have to knock on its frame
in time to a morbid children’s rhyme, or trickle blood on GUARDIAN SWARM
the handle while describing the last death they witnessed.
However, once unlocked, a Black Door always leads to the
same place: The Underworld. Mental Attributes: Intelligence 1, Wits 3, Resolve 3
Some Necropoli ban the Black Door’s use, sealing off what- Physical Attributes: Strength 4, Dexterity 3, Stamina 2
ever tunnel it’s attached to (though there always seems to be Social Attributes: Presence 3, Manipulation 1,
a way to slip through). Others use it as a garbage disposal, as Composure 3
few places are better to hide inconvenient bodies than the land
Skills: Athletics 2, Brawl 3, Intimidation 4, Survival 3
of death. The bravest and most foolish residents explore the
caverns beyond the door, hoping to exploit whatever resources Health: 12
they can find. Some even come back. Willpower: 6
System: Opening the Black Door inflicts the Underworld Size: 10 (For the group; individuals vary)
Gate Condition on the area. However, this requires the door’s
key, a ritual or object as described above. See Chronicles of Speed: 12
Darkness, p. 136, for more on Underworld Gates and their Initiative: 6
interactions with the living world.
Defense: 5
Catacombs Attack Damage Initiative Dice Pool
Whether it’s a junkyard maze of rusting cars, walls of gutted Bite/Claws 0L +1 7
appliances, or winding, narrow tunnels covered in grinning
skulls, the area surrounding the Necropolis is difficult to
navigate, and this helps discourage or trap casual intruders. Necropolis Specter
Strangely, it doesn’t seem to matter how large a Necropolis with Nosferatu linger on the outskirts of the All Night Society,
this Clot actually is: There’s always enough room for someone inhabiting ruins and forgotten places with bloody reputations,
to lose their way… and sometimes they find they aren’t alone. Necropoli often
System: Navigating the Catacombs requires an extended end up incorporating haunted places by accident, but even
Wits + Investigation roll, with 10 successes as the target. Each those that don’t start out that way can wind up with a ghost
roll represents an hour of wandering whatever mad structure or two, as the appetites of the Nosferatu take their toll on
the Catacombs represent. These places are inevitably dark, the locals.
musty, and choked with cobwebs or other debris, inflicting The Necropolis Specter is such a ghost, one with enough
a 3-die penalty on all Perception rolls. Residents of the awareness that the residents have come to an accord with it.
Necropolis do not have to make this roll most of the time, Of sorts. The ghost helps protect the Warren with whatever
but it may still be required if they’re distracted or in a hurry. powers it possesses, and in exchange, the residents perform
In such a case, a resident can add Clan Status to these rolls, some service for it. Whether this is maintaining a small shrine,
representing how familiar they are with the Catacombs and taking care of its living family, or something altogether more
the Warren in general. esoteric, is up to the individual Specter. This might even tie
into the Warren’s Focus or Burden.
Guardian Swarm System: The Necropolis Specter is a Rank 3 ghost. Build it
Something other than the Haunts stalks the halls of the using the ephemeral being rules found on p. 122 of Chronicles
Necropolis in an endless patrol for trespassers and blood. of Darkness. Its Anchor should be a place or object that resides
Perhaps it’s a carpet of chittering rats, or a pack of hollow-eyed within the Necropolis proper. The older the ghost is, the more
dogs, red-stained lips pulled back from sharp, yellow teeth. it will demand for its services, and the more trouble it can cause
Regardless of the exact form they take, these creatures are if it decides to lash out.
hungry, and if you don’t belong, they’ll take their next meal
out of your flesh. Sepulchral Garden
System: Guardian Swarms are packs or hordes of mutant Life often blooms from death, and any life born of things
animals that live in the Warren. These creatures are unnatural as dead as the Nosferatu is bound to be strange. A garden has
(flat-white eyes, stitched-together limbs, too human voices, sprouted within the Warren, springing up from damp earth,
etc.) and will attack any non-resident they come across. If the moldering garbage, or discarded corpses. Wherever the garden
Guardians have their Health track filled with lethal damage, grows, its plants are lovely little horrors: bruise-black flowers
they’ll disperse. However, they will return after a week to seeping a slime that smells of pus, trees weeping a sap that
roam the Warren once again. Any resident who encounters looks (and tastes) like stale blood, or just clusters of knee-high
the Labyrinth Guardians must feed them a point of Vitae, or deathcap mushrooms, glowing faintly in the gloom and calling
suffer their attacks — their vigil has a price, after all. out with alluring voices.

76 Better Feared: Nosferatu


System: A resident can harvest cuttings from the Sepulchral Condition, distracted by otherworldly whispers at the edges
Garden to make a special poison. By mixing them with a point of of perception. Failure on the roll means the voices are all the
Vitae and succeeding an Intelligence + Medicine roll, she creates more intense: The resident gains the Shaken Condition and
a sweet-smelling substance that resembles crimson honey. This no benefit.
is a Toxicity 4 poison that affects vampires and other corporeal
dead, but is harmless to the living. In fact, if a mortal is made
to ingest the substance (which tastes as good as it smells), their Step Five: Merits
blood becomes toxic, and the next vampire to feed on them will There are intrinsic perks to joining a Necropolis, but it pro-
suffer the effects of the poison. Failure on the preparation roll vides residents with more concrete resources as well, if they’re
means the resident poisons herself. willing to put in the work. Some Warrens are underground
fortresses, offering layers of protection against the Haunt’s ene-
Uncanny Altar mies, while others boast innumerable entrances and exits into
Where did it come from, this strange artifact of metal and the world above, allowing a resident to travel almost anywhere
stone? No one in the Necropolis admits to building it, but it in the domain undetected. Such features are represented below
wasn’t here before the Haunts arrived. It’s not dedicated to by special Merits, only available to residents of the Necropolis
Longinus, or any of the myriad divinities the Acolytes worship, that provides them.
but it venerates something. Do the odd, angular shapes carved Should a character be removed as a resident, she loses
in the side form a face, or is that just a trick of the flickering access to any Necropolis Merits she’s purchased. The player
light? Maybe don’t get too close. can choose whether to let the Sanctity of Merits play out as
System: Any resident who rests in the same room as the usual, or hold off in the hopes of worming her way back into
Uncanny Altar must roll Resolve + Composure when they next the Warren’s good graces. The latter might be easier said
wake. Success grants the character the rote quality on their than done, however: Once broken, trust is difficult to regain
next Mental Skill roll. However, they also take the Spooked among the Damned.

Chapter Two: Hellscapes 77


in the Necropolis packed with humming servers and flickering
monitors. On any Computer roll made within the Necropolis or
the surrounding area to acquire services from the Internet, your
Apocrypha character exceptionally succeeds on three successes.
Necropolis Merits from The Beast That Haunts
the Blood: Nosferatu that aren’t converted below
can be substituted with more general Merits from Honeycomb (• to •••••)
Vampire: The Requiem Second Edition. These
effects might also be suitable for Benefits, or as
Tags: All
minor gifts a Warren offers prospective residents. Effect: Most Necropoli are full of hidden passageways, but
• Caldarium: Mystery Cult Initiation (Vampire, p. this one has spread its tendrils all throughout the surrounding
121). area, giving its residents ready access to all sorts of unexpected
• Dark Temple: Altar (Vampire, p. 109). places. For each dot of Honeycomb, your character knows two
• Sepulchers: This system is already covered by hidden exits from the Warren into the world beyond. These
the Heart, but the Skill enhancing effect could egress points can be anywhere that hasn’t been purchased as a
fall under Interdisciplinary Specialty (Vampire, Safe Place by another character. Such passages are well-hidden,
p. 121).
and any mundane rolls to notice them fail if someone isn’t
actively looking for them.
Drawback: Traveling these tunnels is stealthy and secure, but
Decide which Merits membership grants from the list below. it isn’t fast. Travel must be done on foot, usually single-file, and
Each Warren grants access to two Merits, one of which must be the routes are often circuitous due to necessity and paranoia.
tagged with the appropriate Focus. The second is a free choice. When using this Merit to travel to a destination, add half again
As with Clots, these Merits are only examples. If none fit for your the amount of time it would usually take to walk there.
Necropolis, come up with your own.
If you aren’t using the complete Warren system, all of these Home Turf (• to •••••)
Merits work fine for regular play, but the Storyteller might require Tags: Protection
a Clan Status prerequisite.
Effect: A Warren with the Protection Focus has many built-in
defenses, and this Merit represents the time your character has
Bleak Annals (• to •••••) taken to familiarize himself with them. During any combat
Tags: Information within the Necropolis, your character can distribute his dots
Effect: A Necropolis dedicated to Information almost always in Home Turf as bonuses to Defense, Initiative, or Speed, in
has an archive, and your character is mistress of her own special whatever combination he desires. These bonuses cannot be
corner of it. At base, this Merit provides a dot of Library that ties changed until the violent encounter is resolved.
to a Mental Skill appropriate to the Necropolis. Characters can Drawback: Your character cannot use Home Turf against
increase their Library with Experiences. For each dot in Bleak another resident — they know all the same tricks.
Annals, your character also gains a Specialty in the Mental Skill
enhanced by Library, reflecting her private collection. If she Lost & Found (•)
performs a successful research action with the Library, she can
Tags: Protection, Sabotage
access these Specialties for the rest of the chapter.
Effect: Things that are lost or thrown away seem to travel
downward, as if responding to some intrinsic pull of entropy.
Corrupting Influence (• to •••••) Many such objects wind up in Necropoli, where they’re snatched
Tags: Control up by the residents and given new purpose. A Lost & Found can
Effect: Your character’s efforts to extend the Warren’s take many forms, from a pit of junk to a meticulously catalogued
Control Focus have been rewarded. Once a chapter, she benefits room full of rusting, slimy treasure, but they all have the same
from any of the following Merits at a rating equal to her dots in purpose. If your character needs a piece of equipment with two
Corrupting Influence: Allies, Contacts, Mentor, or Retainer. dots of Availability or less, she might be able to locate it in the
Merits gained must reflect her Necropolis’ area of control. Lost & Found. A successful Wits + Investigation roll, repre-
senting an hour of picking through the trash trove, means she’s
found something adequate for her needs. This roll can only be
Dark Hub (•) attempted once per chapter. Note that this usually doesn’t apply
Tags: Control, Information to weapons, which are covered by the Necropolis Arsenal Merit.
Effect: The Internet has been a mixed blessing to Kindred in Drawback: One man’s trash might be another man’s treasure,
general, but an absolute boon to the Nosferatu, who take full but it’s still garbage. Equipment pulled from the Lost & Found
advantage of the ability to trade secrets and ruin lives without is broken, faulty, or otherwise inferior in some way. Unless the
ever meeting anyone face-to-face. The Dark Hub is a chamber roll was an exceptional success, apply the Fragile or Volatile

78 Better Feared: Nosferatu


Necropolis Creation Quick Reference
STEP ONE: THE HEART
Determine the Warren’s Heart and how residents take blood from it.
STEP TWO: VEINS
Select a Focus, Benefit, and Burden for the Necropolis. The four Focus archetypes are:
Control, Information, Protection, and Sabotage.
STEP THREE: RESIDENTS
Create residents to populate the Necropolis, including a Rat King and any extras (if applicable).
STEP FOUR: CLOTS
Select a Clot to manifest in the Necropolis.
STEP FIVE: MERITS
Choose two Necropolis Merits residents have access to. One must be tagged with the appropriate Focus archetype.

Condition (Storyteller’s choice) on anything procured with this Haunts together. This destruction of purpose varies depending
Merit; see Chronicles of Darkness, p. 102. upon the nature of the Focus. For an Information-based Warren,
it might start with burning down the bloated archive at the heart
Necropolis Arsenal (•• or •••) of its network, and a Control Focus may require a guerrilla cam-
paign to destroy resources and murder key contacts.
Tags: Sabotage
If both the Heart and the Focus are broken, the Necropolis
Effect: A Necropolis dedicated to Sabotage makes sure resi-
falls. All characters lose access to any Merits granted by mem-
dents have the right tools for the job. Your character has access to
bership, and every resident loses a point of Clan Status, as news
her Warren’s armory, and can acquire a variety of weapons and
of their failure spreads to the rest of the city’s Haunts.
useful defensive items through it. At two dots, this represents
basic equipment: knives, small firearms, light armor, etc. At The destruction of a Warren isn’t always literal. It may be
three dots, she’s been trusted with the good shit: machine guns, possible for a dead Necropolis to be restored to glory (or func-
machetes, explosives, riot gear, and even supernatural objects. tionality) through the concerted efforts of enough dedicated
Nosferatu. Such an undertaking, however, would likely be a
Drawback: Your character must have a good reason to check
story of its own.
equipment out, and must return it intact. If not, she risks gain-
ing the Necropolis Pariah Condition for abusing her privileges.
NECROPOLIS PARIAH
(PERSISTENT)
Tumbling Down
Nosferatu aren’t always as united as they seem, and their You’re on the outs and everyone knows it. You lose access
enemies aren’t always external. Sometimes (often) Warrens fall. to the Necropolis Benefit, and Social rolls with residents that
Necropoli can survive a little selfishness and squabbling here normally add Clan Status suffer a –1 modifier. This penalty
and there; such is the norm among Kindred, but an attack on the builds up on a one-to-one basis each time you would gain this
Heart is as destructive as a stake to a vampire’s. Compromising Condition again, and the amount of penance required to
a Heart is straightforward, but by no means easy. Vampires resolve it increases accordingly. If the penalty exceeds your Clan
guard their blood supply viciously, and all but nascent Hearts Status (even if it’s zero), you have until the next night to resolve
are well-protected against sabotage. To bring down a Heart in Necropolis Pariah. Failure to do so ends the Condition without
a lasting way, it must be damaged to the point where it cannot resolving it, which results in your ejection from the Necropolis.
supply blood for at least a week. A shorter disruption won’t be Possible Sources: Taking more than your fair share from the
enough to damage the residents’ faith in their system — they have Heart, violating the Burden.
to feel the hunger clawing at their throats. Resolution: Donate Vitae to the Heart. Perform an act of
However, to permanently bring down a Necropolis, one must civic service. Voluntarily sacrifice a dot of Clan Status.
also attack its Focus, shattering the sense of unity that binds the Beat: Lose access to Warren resources due to your behavior.

Chapter Two: Hellscapes 79


The Coal Shafts
Sik-ooh-kotok (Lethbridge), Canada
Deep in the Albertan south, Sik-ooh-kotok has always been a
bastion for the Nosferatu. The Coal Shafts started as a hiding
place from the hated sun, but now they drip with power as the Underworlds of Darkness
The following settings provide a glimpse of the
greatest Kindred come home to roost. Intrigue and danger are ways Nosferatu structure their Warrens. Use them
afoot, though, as the other clans test their chains, and covenants as seeds for your own chronicles, or as examples of
threaten to tear the domain apart from within. how the systems presented in this chapter reflect the
Haunts’ nightly struggles. While each Necropolis is
tied to a particular location and history, Storytellers
are encouraged to adapt plots, characters, and story
Where we came from hooks to their own Warrens.
The first of us arrived in the 1870s and 80s when the settlers
found coal along the Old Man River, but most of us didn’t arrive
until the first railways came in ’85. We snuck into the mines,
picking off our victims one by one. Who would question a miner equal within the Coal Shafts, but the covenants still jockey for
feeling exhausted and sick after a long shift? And if someone power and influence, even if they go out of their way to make it
disappeared in the darkness, well, it’s a dangerous job… look like they aren’t. Make no mistake though — the other clans
The mines started closing in the early 20th century with the would love to take the foundation we’ve built and reel all the
oil boom in Western Canada. Coal wasn’t profitable anymore, benefits for themselves, without having to do the hard labor.
not worth descending down the shafts where sharp teeth waited It’s all a twisted rosebush labyrinth: beautiful to look at, but
to prick the skin. It was a mixed blessing for us. The Warren twisted and dangerous to touch. Rest assured, your nights in
was now truly ours, a safe place where Haunts can rest away Lethbridge won’t be quiet, but they sure as hell won’t be boring.
from mortal eyes, but our food no longer wandered close to
our homes.
As Lethbridge adapted to a new global economy, we ven- Secrets and Lies
tured out of our mines and seized control of the town that The Coal Shaft’s Carthians are a small but dedicated crew.
was rightfully ours. Led by Misty Little Bear, they’ve allied with the Dragons to
uncover the mystical underpinnings of Carthian Law. While
their work is still preliminary, Misty believes they’ve found a
Who we are tonight way to amplify the Law’s impact using consecrated ore, which
The first Kindred in Lethbridge were Haunts, and it remains spells trouble for the Sanctified.
Haunt territory tonight. That much didn’t change, but our Mortals are used to the rattlesnakes slithering through
purpose evolved. As the University became more and more Lethbridge’s grass. The snakes are mostly protected by local con-
central to the city’s lifeblood, we fused our faith with scientific servation groups, although every once in a while, someone claims
innovation. The Lancea et Sanctum and Ordo Dracul joined the reptiles are vermin and tries to eradicate them. Kindred
forces to understand the Kindred condition and build the best quietly back the conservationists for entirely selfish reasons.
monster possible. The Warren’s dark caverns, far from where Whenever a snake dies to violence, it vomits forth a new body
any mortal can hear the screams, echo with their gurgling exper- the following midnight, leaving its original corpse behind like a
iments, creating monsters that are both holy and blasphemous. shed skin. The undead serpents possess malevolent intelligence,
Their alliance also keeps the other covenants in check, and a few Haunts suspect the truth: they are in fact animalistic
although such vulgar politics aren’t supposed to matter in the revenants, impossible monsters that shouldn’t exist, yet do — and
Necropolis. The Sanctified have the sheer numbers to sway the they always make their way to the Coal Shafts.
domain, but the Dragons are hot on their heels, and aren’t above Sik-ohh-kotok’s Nosferatu still age, albeit slowly. Punch an
bribing the Judges with new monstrosities to get their way. It’s a elder hard enough and you’ll find he doesn’t have bone under
dangerous night when a priest returns to the surface with a grin his dead muscles anymore, but coal. Given enough time, this
on his face, covered in soot and blood. And that’s ignoring the anthracite petrification oozes its way into the vampire’s flesh,
Establishment’s debauched parties and the Firebrands’ hidden stiffening and immobilizing the ancient creature. Before that
dynamite caches, secreted away amongst the twisting tunnels. happens, the elders roost deep within a secret chamber in the
The mines aren’t just a place to hide from the sun — they let us Necropolis, becoming twisted, bloody stalagmites in their
hide from each other, plotting and conniving our way to rise clan’s lair. Drinking the blood dripping from these humanoid
to the All Night Society’s pinnacle. coal formations allows younger Haunts to tap into the elder’s
These politics are the biggest threat to our society. All are knowledge and power until the next sunrise.

80 Better Feared: Nosferatu


Residents
Monica Jennings, De Facto Prince: Technically, Monica
Jennings is Lethbridge’s prince. No one calls her that, and every-
one is theoretically equal in the Coal Shafts, but when someone
has to step up, it’s inevitably Monica. She’s not a bishop, but she
uses her Sanctified flock to get the other clans to toe the line. She
also isn’t big on change; Lethbridge’s success story has served the
Haunts well, and she prefers the city to keep its small-town feel.
Unfortunately for her, the other covenants hold stronger ties to
the University’s younger, liberal population, making it hard for
her to keep things from changing each passing year. If Monica
refuses to allow change in the Coal Shafts, the other covenants
are all planning their own coups.
Jim Greaves, Close to a Breakthrough: Jim is the Dragon’s
Grand Wyrm at Iniskim. While the Defiant are the most diverse
covenant in town, Jim’s Haunts dominate them politically,
although he makes a big show of deferring to the Mekhet
contingent in order to keep them placated. Jim is particularly
focused on the university’s neuroscience division — unsurpris-
ing, considering his curse left him with craniorachischisis,
exposing his dead brain from under his skull. Greaves obsesses
over all aspects of the Kindred mind, seeking an understanding
of how vampires think and learn. His current pet project aims to
discover if the Nightmare Discipline has a neurological impact
on its victims, or if the effect is purely supernatural. Jim needs
Kindred and kine test subjects, and he isn’t particular about
how willing they are.
Anamaria, Mystic Infiltrator: For a small city in a conservative
province, Lethbridge has shockingly active pagan and BDSM
scenes, which Anamaria uses to her full advantage. The Mother’s
Army has never made many inroads to southern Alberta, so
Anamaria uses private gatherings as cover when she needs to
work her blood sorcery. If word gets around about spooky shit,
she’s sure to look into it, although she buggers off at the first
sign of Sanctified. She’s intrigued by the odd stalagmites hidden
within the Coal Shafts, and suspects the secrets of her covenant’s
“hag visitations” are contained within. Her bane makes those her
gaze falls upon feel uncomfortable, like she’s mentally undressing
them or sizing them up to eat them. Or, more likely, both.

THE COAL SHAFTS


Heart: The elevator shafts of the abandoned coal mines.
Focus: Uncover secrets about the Kindred condition
(Information, formerly Protection). Residents of the Necropolis
gain a Beat whenever they contribute to the study of vampires,
or invent a unique power of the blood, like a Devotion.
Benefit: When spending Willpower on Academics, Occult, or
Politics rolls about vampires, residents gain the 8-again quality.
Burden: Let no member of another clan enter the mines.
Clot: Guardian Swarm (undead rattlesnakes)
Residents of the Coal Shafts have access to the Bleak Annals
and Dark Hub Merits.

Chapter Two: Hellscapes 81


The Quaint Village
Scotland, United Kingdom Dottie takes on stubborn cases herself, and the lady enjoys
her work. Her pet projects are never really the same afterwards,
Have you ever driven through a town that just seems wrong?
but they never cause trouble again. Between blood and fear, we
Where all the people are perfectly friendly, the buildings tidy
pretty much have this town sewn up. Oh, the humans realize
and well-kept, yet something sets your teeth on edge? Maybe
something’s wrong, no question. Nothing is open after dark,
it’s how their smiles all seem a little forced, or how instead of
and everyone knows walking outside at night is an invitation
times, all the businesses advertise that they close “at sundown.”
to disappear for hours… or days. They’re not really “missing,”
Perhaps you should trust your instincts and not linger too though. We just take them on a little vacation. We do our best
long. Oh, how odd: Your car seems to be out of petrol — but you to make sure they survive the experience; scared is good, but
could have sworn you had plenty in the tank! No matter, you we don’t want to push them into desperate — that’s how you
can get more at the station when it opens tomorrow morning. get torch-wielding mobs.
You just need somewhere to stay the night. Visitors are a whole other matter. Dottie’s been a big fish in
a small pond for decades now. She gets bored easy, so outsiders
Where we came from tend to catch her interest. Poor sods. Any tourists who stay the
night are hers to play with, and presenting her with a catch is
To say we’re off the map is putting it kindly. If it weren’t for the best way to get on her good side. It’s not just us, either. The
the Internet, the rest of the country might’ve forgotten we ever townsfolk have figured out that if visitors stay overnight, things
existed. Suffice it to say, not a lot comes in, and not a lot comes get just a little less awful for them for the next couple weeks.
out. Rarest of all, though, is when something comes back. They don’t know it’s because the Queen Bitch of this madhouse
It was only a few decades ago when Dottie Tonner did just that. is busy scaring said visitors to death for her amusement, but they
Most of us were just kids when she left, thinking she was gonna also don’t ask questions when they vanish in the night, either.
make it big in some city. Instead, she got killed and turned into People who come through town up above are encouraged to
the monster she is today. Or maybe she was always this toxic, stay, or they might run into “car trouble,” or even get arrested
and it just took dying to bring it out in her. Anyway, she was the on some bullshit charge — anything to keep them overnight.
first vampire the town had ever seen, and we were… unprepared. Poor bastards almost never reach wherever it is they were trying
Dottie doesn’t talk about what happened in the city, like who to get to, but the rest of us sure appreciate them keeping Dottie
turned her, or why she came back — none of that. She sure as busy for a while.
hell likes being boss, though. She started small: set up shop in It’s Dottie’s world, and the rest of us just live in it. Meet her
the basement of her own home, turned her parents into blood and she seems normal enough, but if she looks at you for too
slaves. Her mom’s still around, but her dad offed himself early. long it feels like a hundred spiders are crawling around inside
Guess he couldn’t cope with what his “little girl” became. your skin. Even nastier if she touches you. Worst part? She’s
Dottie’s a nasty piece of work, but she’s smart. She took her a hugger.
time, turning or binding anyone in town with authority until
we controlled the whole thing, and she controlled all of us.
Every Embrace expanded the Warren, and each new victim Secrets and Lies
meant a new basement or service tunnel added to the maze. Dottie keeps her childer as ignorant as possible about the
Whole town’s compromised now, but it still looks normal up existence of other Kindred, and they know nothing of the
above. You need to dig down to find the rot. covenants or other clans. Should one of them learn the truth
about how petty and small the Necropolis really is, their sense
of betrayal could threaten everything Dottie’s built.
Who we are tonight Dottie has only Embraced a handful of times throughout
Dottie moved into the courthouse the minute she could get her reign, and she’s forbidden her childer from the act without
away with it. It had lots of unused basement space (who needs her supervision. Unbeknownst to her, one of her brood has
records?) and she needed somewhere to keep the first dissidents. broken this rule. Heartbroken at not being able to be by his
The barely used cellblock was well-built on that front. The court’s boyfriend’s side anymore, this childe managed to Embrace his
a nice, central location, so when she got the tunnels started, we lover on instinct. Unfortunately, the boyfriend didn’t take well
didn’t have to dig far. We’re a small town, and there’s not a single to being turned into a warped, undead monster, and is currently
building that doesn’t have some sort of trapdoor, subbasement, chained up in a hidden basement of the Warren. Should he
or cellar that our underground home links up to. be discovered, or escape, there’s no telling what sort of chaos
We’re always watching, and people who make too much might ensue.
trouble get a new roommate. We feed and terrorize them until Not all of the population is as under control as Dottie thinks.
they understand it’s better if they just behave. Pretend there’s A group of local teens knows how bizarre their town really is,
nothing wrong, just like everyone else.

82 Better Feared: Nosferatu


proper, Dennis’ combination of bitterness and boredom has him
questioning his sire’s teachings. Dottie’s brood can’t be the only
vampires around, and even if they are, eternity here is starting
Take the Low Road to feel more like hell. To that end, Dennis has been modifying a
Unlike the other Warrens in this chapter, the van taken from some unfortunate tourists, hoping to turn it into
identity of the Quaint Village is left deliberately a means of escape. Dottie would be furious if she found out, of
vague, so as to be more accessible as a plug-and-play course, but maybe some of her other childer would join him…
Necropolis. The Highlands hide many little towns a
vampire could run with enough blood bonds, and Piper Hopkins, At Her Wit’s End: Piper is the town doctor,
any of the Hebrides might have a Warren tucked and one of the first people Dottie turned into a ghoul. She’s
away. It doesn’t even have to be British. Perhaps covered the Warren’s tracks for decades now, and it’s becoming
Dottie’s domain is a remote corner of Norway,
harder every year. As Dottie becomes more careless, so do her
where the sun never rises in winter.
childer, which means all the more horror Piper can’t explain
away. Her sheer exhaustion, and the mounting impossibility of
her task, is starting to clash with the Vinculum. She might do
and they’ve been reaching out online to find others with similar something desperate before the conflict tears her mind apart.
experiences. In their desperation, they’re attracting attention
from a few groups who would find an isolated town full of
vampires very interesting indeed. THE QUAINT VILLAGE
Heart: The holding cells beneath the courthouse.
Residents Focus: Total domination (Control). Residents gain a Beat when
Dottie Tonner, Once and Future Underqueen: Dottie started they scare a villager into submission, silence someone who’s been
out as a small-town girl with a big dream, and became the petty asking questions, or otherwise reinforce Dottie’s rule.
tyrant of everyone’s nightmares. She hasn’t completely lost her- Benefit: Residents take a +5 rather than +3 when spending
self to the Beast — not yet — but she’s impulsive and egotistical, Willpower on rolls to cow the locals, whether through social
assured of her own invincibility in her town. This attitude may or physical means.
well be her downfall one night, as she pushes the already buckling Burden: If able, residents must capture overnight visitors
Masquerade with every brazen feeding and autocratic demand. and present them to Dottie, without having tasted their blood.
Dennis Kennedy, Problem Childe: One of the town’s former Clot: Catacombs
constables, Dennis was forced into early retirement when the
Residents of the Quaint Village have access to the Corrupting
Lonely Curse caused a gray, fungus-like growth to replace most of
Influence and Honeycomb Merits.
his skin. Relegated to spending almost all his time in the Warren

Popobawa’s Roost
Dar es Salaam, Tanzania buildings rising into the night sky and seized one for our own.
We hollowed it out, turning it into our personal stronghold,
Dar es Salaam is a city on the go, one of the hubs anchoring
a place where Haunts could feast in the burgeoning cityscape.
the Swahili coast. As mortals rise, so do the Haunts. They hide
among the kine masquerading as the popobawa, a local cryptid, In the 90s, mass hysteria gripped the city. An evil spirit known
and have made a good Requiem out of the deceit. They aren’t as the popobawa roamed the streets, inciting mass panic in the
the only ones, though. As blood slips over grinding gears, the population. No Kindred has ever reliably reported its existence,
God-Machine’s angels watch the Haunts mutate into something but we saw another opportunity and seized it. We weren’t behind
darker and hungrier than before. the sightings, but come on — a bat-like creature causing fear? That
sounds like a Haunt to me, and we are opportunists to the core.
We became mapopobawa stalking the night, using the legend
Where we came from to our advantage and giving the Roost its name.
Vampires have hunted the Swahili Coast ever since the
first trade boats sailed south along the Indian Ocean. We’ve
been here as long as anyone could remember, but our Warren
Who we are tonight
in Dar es Salaam is new. Dar started off small. The socialist Apparently, we aren’t the only mapopobawa in Dar’s shad-
government’s Ujamaa policies discouraged urban growth, so ows. It started when a bunch of neonates swore they spotted
the kine stayed in the countryside — something about cities humanoid bats flying around one night, monsters made of gears
being hotbeds of parasites and capitalist oppressors. That and bleeding oil. Weird enough shit that we thought they might
changed in the 80s when Dar’s population went from a couple have caught a touch of the old hysteria themselves. Then our
hundred thousand to a couple million. We saw the apartment elders started seeing them too.

Chapter Two: Hellscapes 83


At first, we feared the Owls, returned from the pages of Bishop Emmanual, Religious Syncretist: Emmanual leads
Islamic legend once again, but these were something different. Dar’s Church Eternal, embracing all vampires, regardless of
Most stalk mortals, driving them mad with fear, but sometimes personal faith, as part of one Kindred nation. He works closely
they appeared to our fellow Kindred, demanding they leave with the al-Amin to ensure cooperation between Christian and
the area. Most of the time they just watched us from afar. It’s Muslim Kindred, and navigates his flock’s denominational
unsettling, knowing something is out there with plans for you diversity. He’s also the silent sponsor of the growing Acolyte
and yours. Not that we would know anything about that. presence within the city, believing the prince should permit
Then the mutations started. Maybe we’d watched these tech- them to practice their faith in peace. Emmanual believes Africa
nological mapopobawa for too long, but whatever the cause, must fuse its indigenous beliefs with modern faiths in order
the blood clotted in our veins, metastasizing into cancerous to thrive. For the Kindred, the Crone represents the former,
gears beneath our skin. Haunts started becoming the legend we and the Lancea et Sanctum the latter; they need to put their
pretended at, growing leathery wings and bizarre growths that differences aside to finally find common ground. This opinion
stopped us from blending in with the kine. As far as we know, is not widely known or shared, and if other Kindred find out
only our Warren is subject to these mutations — if any other about Emmanual’s position, he would face a rebellion led by
Kindred are cursed with them, they hide it well. We need answers; his closest friends and supporters.
otherwise, the Roost really will be home to mapopobawa. Niku, Masquerade Breech: Niku thinks Kindred society is
bullshit, particularly when it comes to the Masquerade. The
other clans, the other covenants, they beat the Haunts down just
Secrets and Lies like the colonizers and slavers did all along the Swahili Coast for
Adil dug tunnels deep under the Roost and stumbled upon centuries. He knows other Carthians have good intentions, but
something wondrous and horrible. A massive clockwork they get so caught up in politics and theory that they miss the
machine, constantly lubricated by blood-filled bladders, fills a bigger picture. This is Africa’s century, the time when the boom-
cavern beneath the city. While the blood has no obvious source, ing metropolises will replace helpless villages within the global
Adil’s found it not only refills his Vitae, it grants him powers consciousness. Dar can be at the forefront of the Movement,
no other vampire possesses. He’s slowly been introducing other but it’ll take the cooperation of Kindred and kine to reach its
Haunts he trusts to this new supply, but hasn’t realized he’s full potential. Disregarding the Masquerade, Niku’s reached
caught the attention of the Infrastructure’s angelic defenders… out to shamans and occultists, fostering mortal allies around
and their fallen adversaries. the Necropolis so that when the revolution begins, the other
Convinced Dar’s booming Kindred population will bring clans will find themselves outnumbered. If you need to find
nothing but trouble, the Carthians look to bring back Ujamaa. a psychic or medium, Niku is your bloodsucker, but he needs
They don’t aim for anyone to meet their Final Death, but they help staying one step ahead of the Kindred who disapprove of
are evicting as many Kindred as they can into the countryside, his methods. It’s getting harder to keep things quiet with each
starting with the Roost. Firebrands Nosferatu must decide if passing night, as his allies grow hungrier for the Roost’s secrets.
it’s their clan or their covenant they wish to betray.
The Invictus envy the position of the al-Amin (Dark Eras 2, POPOBAWA’S ROOST
p. 139) within Tanzania, but even during the colonial days, the
First Estate struggled to find a foothold in the country. They’ve Heart: The basement of the Roost.
had more luck lately though, using connections to foreign inves-
Focus: Provide a safe space for the growing Nosferatu pop-
tors to grow their network. Worse, they’ve identified one of the
ulation (Protection). Residents gain a Beat when they defend
Roost’s weak points, a trio of mutually blood-bound neonates.
another Haunt socially or physically, contribute to fortifications
The young Kindred are all childer of Nosferatu elders, a fact
in the Roost, or (more recently) fend off attacks from the “real”
the Establishment intends to abuse, despite promises to the
mapopobawa.
contrary they’ve made to the neonates.
Benefit: On actions drawing on the Popobawa’s legend, resi-
dents gain the 8-again quality on Intimidation and Nightmare
Residents powers. The latter includes Devotions.
Fatimah, Ancient Matriarch: Dar is one of the few cities the Burden: Use the myth of the popobawa when hunting at
al-Amin dominate outside their Middle Eastern heartlands. least once in a lunar month.
Fatimah traveled down the trade routes from Oman all those Clot: Uncanny Altar (a piece of Infrastructure disconnected
centuries ago, and now acts as a nightly reminder of where the from the God-Machine)
Haunts came from. She isn’t the strongest or most influential Residents of Popobawa’s Roost have access to the Home Turf
within the Arbiters’ ranks, but she is the oldest, and the stories and Necropolis Arsenal Merits.
she remembers make her a trusted advisor within the Roost.

84 Better Feared: Nosferatu


The Lost Necropolis 
Tarquinia, Italy them and create the fiction of the Roman Necropolis. Those
who refused, they staked to the mountainside to greet Apollo.
Western Vampires look to Italy as the All Night Society’s
birthplace, but Rome’s legacy doesn’t enamor everyone. Some I want to be very clear about this next bit: Fuck Mussolini too.
Kindred remember their forebears stalked the night before the That said, when he started renaming places to invoke the Empire,
Camarilla rose. In Tarquinia, the Haunts work to tear down at least he had the decency to pick an Etruscan name. Yeah, the
Rome’s historical façade, but they may end up going down with it. Tarquinii were Roman kings, but they were an Etruscan line.
It was about the same time we found the caverns into the old
Warren — the secret library the Julii never purged.
Where we came from
Fuck Rome and fuck the Romans. Whether you call our Who we are tonight
city Tarchuna, Corneto, or Tarquinia, we remember where we Tonight, Tarquinia’s Haunts are a Kindred nation apart. Want
came from, and just how much Rome stole from us. European to know how much restoring our history has changed things? The
Kindred hate each other, yet half of them are in a mutual Invictus and Carthians are working together! Both want to break
circle-jerk over how glorious the Camarilla was, conveniently the Roman stranglehold on our imagination; the Establishment
forgetting the Romans were thieves and killers. Yes, I know wants Tarquins — not Romans — to rule Tarquinia, while the
we’re all thieves and killers. That’s not the point. We’re honest Firebrands insist fixating on an imperial past prevents us from
about what we are, but the Camarilla? They pretended to be adapting to the present. If our Etruscan legacy can mend that
more than the monsters, and vampires are still pretending they divide, imagine its potential for the rest of the All Nights Society.
were better than everyone else.
Of course, when I say we’re a nation apart, I mean the
The Etruscans, our ancestors, created the first Necropolis, Necropolis. We Haunts reclaimed our past, but the others
and we Haunts hid in its shadows. I won’t lie and say the times refuse to see the truth, beguiled as they are by the Camarilla’s
were all good, but our forefathers had something unique that beautiful lie. We are harsh, and we are ugly, but that’s what it
belonged to them, and them alone. Then Rome started growing, takes to see the truth. So we sit amongst our tomes, working
leeching culture and lives away from the other Italian tribes. together to devise a better domain, even if it doesn’t reach
When Etruria finally fell, the Legio Mortuum pillaged our beyond our Warren. One night, the truth will be free, and
tombs, and the Julii convinced the weakest Haunts to join when that dusk comes, we’ll be ready. Roma delenda est, assholes.

Chapter Two: Hellscapes 85


at convincing Bacci to tone down her denunciations — or
Secrets and Lies silencing them altogether.
A ghost claiming to be the shade of Tarquin the Proud, the Isabelle Bartolomei, Establishment Reformer: The First
last king of Rome, guards the Lost Necropolis. The Ordo Dracul Estate is steeped in Roman tradition, right? Not so, says Isabelle
is skeptical Tarquin’s shade could have persisted for so long, Bartolomei. Originally from Corsica, she argues the Invictus
but the ghost is a useful guardian, so they humor its claims. evolved beyond Rome’s walls centuries ago, and attempting to
Unknowingly, the vampires got more than they bargained for, rebuild the Camarilla only breeds stagnation. She joined the
as a masked ghost claiming to be Lucius Junius Brutus hunts Lost Necropolis to study its “alternative” historical narrative. Her
Tarquin, hoping to drag him back to Tartarus. ultimate goal is to revitalize the Invictus worldwide, but for now,
Not all the Carthians are happy with their arrangement with she’s focused on changing the First Estate’s perspective within
the Invictus. The Old Man is called “Old Man” for a reason; Tarquinia. Not every Haunt is thrilled by her efforts, though,
the point of the Revolution is to knock the bastards off their and some see her as just another invader, stealing their culture
thrones. To that end, a few Carthians have made overtures to for her own ends. If Isabelle is to succeed, she’ll need allies to
the much maligned (very Roman) Lancea et Sanctum, forming protect her from enemies inside and outside her clan.
an alliance of convenience against the Invictus. The irony is Leinth, Welcoming Face: Tarquinia’s Acolyte Hierophant is
lost on no one, but both the Movement and Sanctified agree Leinth, who builds her cult to reflect the Etruscan mythology
once they deal with the Invictus, it’s back to business as usual. the Romans appropriated and erased. The majority of her
Michele Tarquine awoke something lurking in the dark. It’s a Acolytes are Haunts, but she welcomes all clans into the fold,
vampire, but not like the Kindred, preferring to feast on flesh putting her at odds with more conservative Nosferatu, who feel
rather than blood. Its Vitae is silvery blue, quite unlike the red the other clans were complicit in Rome’s crimes. Worse, she
mess modern Kindred gorge on. Yet, it possesses recognizable allows these non-Nosferatu into her section of the Necropolis,
Disciplines and wields blood sorcery that combines Theban violating its sacred boundary. So far, Leinth and her critics have
miracles with Cruác rites. All who meet it know it’s a vampire, only exchanged harsh words, but the Necropolis will face civil
and it claims to predate even the Etruscans. Where does it war if tensions continue to escalate.
come from, and what does it mean for the clans?
THE LOST NECROPOLIS
Residents
Heart: Etruscan burial chambers beneath the library.
Bacci Rossi, Defiant Agitator: Bacci represents the
Dragons in the prince’s court, where she advocates for the Focus: End the myth of the Roman golden age (Sabotage).
expulsion of the Lancea et Sanctum. In her eyes, the Catholic Residents gain a Beat for vandalizing or destroying Roman arti-
Church — and, by extension, the Sanctified — continue the facts, or engaging in violence over the legacy of the Camarilla.
Roman legacy of subjugation and persecution. Her words don’t Benefit: Residents add +5 rather than +3 when spending
win many friends, but they carry weight with the Necropolis’ Willpower to subvert another vampire’s authority.
more extreme elements. More restrained Nosferatu fear her Burden: Always challenge myths of past glory and golden ages.
words are tarring the entire Warren with the same radical Clot: Necropolis Specter (“Tarquin the Proud”)
brush, making it harder for them to bring their cases before
Residents of the Lost Necropolis have access to the
the prince. A conspiracy grows within the Necropolis, aimed
Corrupting Influence and Necropolis Arsenal Merits.

The Rusted Graveyard


Nouadhibou, Mauritania back in the 80s when a bunch of fishing companies went belly
up and scuttled their ships in the bay. It’s an eyesore for mortals,
Stereotypical Nosferatu inhabit graveyards, but nothing says
but for us, it’s refuge from the oppressive, omnipresent, bastard
it has to be human ones. Nouadhibou hosts the world’s largest
ball of fire in the sky that’s just waiting to smite us. A place to
ship graveyard, sitting forlornly in the city’s bay, making it the
sleep where the mortals won’t bother us is worth the indignity
perfect forum for an aquatic Necropolis. These marine Haunts
of traipsing through rusty water every time we want to feed.
hunt for blood amid the dilapidated hulls, but new horrors rise
from the deep and threaten to consume the entire Warren.
Who we are tonight
Where we came from Nouadhibou’s got the dubious honor of having the largest
The Sahara is a bitch to deal with at the best of times, and ship graveyard in the world. Funny, right? We sleep in both a
that’s before the Embrace, so there have never been many vam- junkyard and a graveyard. The Necropolis is growing now that
pires in Nouadhibou. Still aren’t, but our population boomed we have space to expand into, but it’s pretty much the extent

86 Better Feared: Nosferatu


of the entire domain. We sleep in the sand and the mud, safely
buried underwater; not like we need to breathe anymore. The Residents
sun can’t touch us as blood mingles with salt water, and we Moctar, Chain Breaker: Mauritania bears the ugly distinc-
cultivate bloody corals in aquatic Wyrm’s Nests. We might be tion of allowing slavery to fester within its borders, despite mul-
waterlogged corpses, but we’re predatory waterlogged corpses, tiple attempts at eradicating it. Moctar knows this, having been
as silent and deadly as the sharks and angler fish the Blood born a slave decades ago, only escaping after becoming Kindred.
twists us into. Following his Embrace, he rose through the ranks of the
It’s easier to count the Kindred who aren’t Haunts, so we Firebrands and the Necropolis, and tonight he’s Nouadhibou’s
graciously let them into the Necropolis, as long as they don’t prince. His reign is controversial, however, as he’s willing to
start shit. These nights, we need all the help we can get. A few flout the Masquerade to help mortals escape bondage, hiding
years back, we noticed some mortals behaving strangely before them in the Graveyard. Moctar plays a delicate game with the
some damn ocean bugs tore their way out of their mouths. city’s Invictus, pushing the limits of the Traditions where he can
We killed the little shits, but the Dragons among us were still without breaking them so much they decide to dethrone him.
able to identify them — some freaky shit they called Cymothoa Loula, Wyrm’s Nest Specialist: Loula’s not a fan of water.
sanguinaria. She shows her face in the Necropolis, and doesn’t mind rest-
Point is, they’re some sort of underwater, vampiric parasite. ing there, but her real passion is railways. For decades now,
We didn’t find many at first, but now the seafloor is crawling she’s been researching how the train from Nouadhibou to the
with the little shits, and some of them aren’t so little now. Saharan mines influences the development of Wyrm’s Nests
Whatever’s going on, these bugs are mutating, growing larger, within the desert. However, now that the Warren needs all
and hungering for Vitae. hands on deck to deal with the infestation, Loula’s had to put
her projects on hold. The only upside is she’s gotten very good
at tracking Nests, and suspects they lie at the heart of the recent
Secrets and Lies isopod invasion.
The Dragons don’t know where the C. sanguinaria infestation Abbas, Landlocked by Choice: Abbas is the Invictus liaison
is coming from, but they desperately want to find out. Rumors between Nouadhibou and the Canary Islands, in charge of the
of the bizarre parasites draw researchers from across North hair-raising job of transporting vampires and migrants across
Africa and Southern Europe to Nouadhibou, and not all of the Atlantic Coast. He’s a fixer, able to obtain all kinds of forged
them are willing to announce their presence, or play nice with documents to help smooth over his clients’ lives. While he’s on
the Graveyard. In secret bunkers, foreign Dragons implant good terms with the other Haunts, he’s reluctant to enter the
the parasite into humans and ghouls alike, not caring if they Rusted Graveyard. He claims spending years traveling to the
destabilize or destroy the Necropolis in the process. For more Canaries gave him an aversion to ocean water, but whispers
on C. sanguinaria, see p. 88. say he encountered some primal horror within the Graveyard.
Nouadhibou’s ghouls and dhampirs get the shit end of the What it is and how it could be worse than the current infes-
stick. The Haunts have their Graveyard, but the half-damned tation is unclear, but the rumor states it still stalks the ships
have no one but each other, and they’re getting sick of it. At tonight, and Abbas wishes to avoid offending it.
best, the Kindred are neglectful, while at worst they’re slavers
manipulating and abusing addicts. A small clique has taken a
page out of the Carthian playbook and is looking to stir up
THE RUSTED GRAVEYARD
shit with any vampire who looks at them the wrong way. It’s a
small group so far, but if things don’t improve soon, it could Heart: A large fishing trawler at the center of the Graveyard.
raze the Graveyard to the bottom of the sea. Focus: A private place away from the sun and the kine
Why would anyone come to the Rusted Graveyard? The envi- (Protection). Residents gain a Beat when they bring new Haunts
ronment of Nouadhibou is singularly hostile to vampires, yet into the Necropolis, or keep interlopers away.
an unusual volume of Kindred pilgrims show up nonetheless, Benefit: Necropolis members can move underwater unim-
drawn by something they can’t explain. Now bloodsucking peded by tides or currents. They do not suffer penalties to
isopods are invading the city for reasons unknown, and who Physical actions for being underwater.
knows what other monsters might show up. Somewhere nearby, Burden: Patrol the ocean waters at least once per week.
trapped in a dilapidated hull about to collapse, a sand-desiccated Clot: Guardian Swarm (twisted sea life). This doesn’t include
body calls out to its children. They come by land, air, and water, C. sanguinaria; they’re much worse than a Clot.
answering a call older than language. It is glad, for the heat has
Residents of the Rusted Graveyard have access to the Home
left it so very thirsty.
Turf and Lost & Found Merits.

Chapter Two: Hellscapes 87


Cymothoa Sanguinaria
Oh no... OH NO!
Cymothoa sanguinaria is a rare vampiric isopod endemic to While dominant, the parasite forces its host to seek out fresh
Iceland, Japan, parts of the American Southwest, and, more blood in order to progress its life cycle: It might invest its host with
recently, Mauritania. While they share certain qualities with a murderous rage, or just an overwhelming urge to mate. The more
Kindred, they aren’t supernatural (as far as anyone can tell), blood the host collects, the more eggs the parasite can lay in his
but are rather the result of Mother Nature’s own cruel sense digestive track, withering his intestines as they sap away nutrients.
of humor. Unlike their close relative, the tongue-eating louse, The parasite consumes blood by extending from the host’s
these parasites eschew fish for mammals — especially humans. tongue, using the system for the Assault on p. 94 of Vampire:
Usually found in hot springs and other humid environments, The Requiem. Its bite is more powerful than its size would
the parasite’s tiny larvae infect hosts by crawling into the nasal suggest, and it can inflict lethal damage even to vampires.
cavity or mouth, then anesthetizing and hollowing out a chunk Hosts gain Unseen Sense: Vampires upon infection; both C.
of the tongue as their victims sleep. Concealed within the organ, sanguinaria and its victims fall into this category. Once fertilized,
they periodically release hormones and psychotropic chemicals the creature becomes fiercely territorial and will force its host
to turn their meat suits into mindless, blood-seeking thralls. into fights with perceived competitors, including Kindred.
Symptoms of C. sanguinaria infection are similar to the Symptoms move through three stages. A host enters the first
Bestial Triad, a quality that hasn’t gone unnoticed by Kindred within a week of infection, and progresses into subsequent stages
scientists, but whether these wretched bugs have any link to as the parasite grows and devours the tongue. Storytellers can
true vampires remains an open question. time this progression as they see fit, though if a player character
becomes infected, plus or minus a week per stage works as a rule
of thumb, depending on how much blood the parasite gathers.
Systems Treat the associated Conditions at each stage as persistent,
All C. sanguinaria hosts suffer the Fugue Condition. The with the usual resolutions as Beat criteria. As with Fugue, only
effect of this Condition is triggered in two ways: whenever a removing the parasite can resolve them. While C. sanguinaria
host goes to sleep, and whenever they suffer a breaking point, is in control, the effects of these Conditions go dormant, and
the latter being all the more likely under the parasite’s raven- the host is immune to social and mental Disciplines.
ous influence. Fugue cannot be resolved without extracting All Attribute modifiers are cumulative.
the creature.

88 Better Feared: Nosferatu


When the parasite takes final control, it seeks out a brooding
pool. Once it finds one, it sets off an agonizing spasm in the
host’s bowels, expelling most of his intestinal tract along with
Digging Deeper the eggs. It then forces the host to protect the pool for the rest
Cymothoa sanguinaria first appeared in Night of his brief life. Unable to eat, the human soon starves, and his
Horrors: The Wicked Dead (p. 36), a First Edition blood becomes a quick meal for the parasite’s young.
supplement. Unfortunately, we just don’t have the
space to get into how awful these little bastards really
are, but Wicked Dead still offers plenty of gruesome
advice on how to use them in your chronicles. You
Little Legs, Big Fangs
shouldn’t have any trouble reconciling the mechanics Normally, C. sanguinaria has no meaningful traits outside its
here and the more extensive setting material there, hosts. It’s a small creature, and even third-stage parasites won’t
beyond a few tweaks. survive a good stomp. However, the larger isopods threatening
For yet more parasitic horror, Night Horrors:
Spilled Blood details blood worms (p. 115), Nouadhibou (dubbed C. sanguinaria thois by local Dragons) are
creatures that infect Kindred in much the same way more than capable of doing damage on their own. Traits are
C. sanguinaria infects mortals and ghouls. provided below, using the Horrors system found in Chronicles
of Darkness, p. 140. Giant parasites can puppet hosts, but they
need something bigger than a human. Like a great white shark.
Have fun.
Stage 1
The parasite is now large enough to start hunting. As such, GIANT PARASITE
the victim gains a boost of endurance and well-being, gaining
a +1 to all Physical Attributes, and ignoring the numbness in Virtue: Relentless
his tongue, as well as other mysterious injuries. However, he
also feels less inhibited, even “frisky.” Friends might at first Vice: Violent
dismiss this as a midlife crisis, but they won’t be able to ignore Aspiration: Find a host big enough to parasitize.
it for long. At this stage, the host gains the Wanton Condition.
Mental Attributes: Intelligence 1, Wits 3, Resolve 2 
Stage 2 Physical Attributes: Strength 5, Dexterity 3, Stamina 5  
The parasite takes its adult form, and the victim’s lust for Social Attributes: Presence 4, Manipulation 1,
life twists into a superiority complex, reflecting the creature’s
Composure 3
aggressive desire to mate. The host now takes a +2 on Presence Mental Skills: Investigation (Blood) 2
and Wits (including derived traits), as his cutthroat attitude Physical Skills: Athletics 4, Brawl 3, Stealth 1, Survival 5 
makes him difficult to challenge. However, he also suffers a –3
to Composure, blowing up at even minor hassles; this applies Social Skills: Intimidation 5
to breaking points and resisting the Fugue Condition. At this Potency: 3
stage, he gains the Competitive Condition, ending Wanton. Health: 10
The creature is now mature enough to mate. It can insemi-
Willpower: 8
nate itself, but it prefers its own kind, and will seek out other
hosts. Sometimes the parasite mistakes Kindred for hosts, and Size: 5
this can lead to unpleasant and/or violent encounters. Speed: 13 (18 in water)
Initiative: 6
Stage 3 Defense: 7
By the final stage, the parasite has eaten most of the victim’s
tongue. The host takes an additional +2 on all Physical Attributes, Armor: 1/1
but a –3 on Intelligence actions, and his Composure penalty Bane: Extreme cold
increases to 5. All failed Mental Skill rolls become dramatic
Dread Powers: Chameleon Horror, Hunter’s Senses
failures, but he’s also not smart enough to suffer wound penalties (Hosts), Natural Weapons 1
anymore. At this stage, the host gains the Bestial Condition,
ending Competitive. If he ever dramatically fails a roll to resist Attack Damage Initiative Dice Pool
Fugue, the parasite gains permanent possession of his body. Bite 1L +0 8

Chapter Two: Hellscapes 89


Part 4: Hide & Seek
“I need an answer, John.”
Ladue stood over Littlejohn, twirling the stake between his fingers. Behind him, the blue meat
grinder whirred and groaned like it too wanted an answer. For a moment, a wordless tension hung
in the air between the two dead men — until it was shattered by the sound of grinding metal.
“The hell was that?” Ladue called out to his ghouls. The one with the Uzi shrugged and looked
back and forth between the others in confusion. Ladue rubbed his eyes with his free hand. “For
fuck’s… what are you waiting for, Billy? Check it out.”
The ghouls spread out to investigate the noise. Ladue turned back to Littlejohn and checked his
watch. “A little late for the cavalry. Sunrise is in less than two hours.”
“Not my backup. Maybe you have some enemies.”
“Tons. That’s why I need that box. It might not be tonight, but we can both walk out of here. I
just—”
“Rafael!” Billy called out from across the room.
Ladue frowned. “I’m in the middle of something!”
“We found a hatch. Ventilation or something. But, uh… that’s not all. The door…”
“What about it?”
“It’s… gone.”
Ladue’s eyes widened. He looked down and found a matching expression on his captive’s face.
Littlejohn craned his neck to get a better look at the plant, searching for evidence to back up the
cold feeling spreading through his ruined gut. He focused his vision past the overhead lights and
checked for holes in the ceiling, but there were none. Even the skylights and windows, high and
out of reach, were unbroken, and either blotted over with a thick layer of black paint or boarded
up with wide sheets of plywood.
The building was sun-proofed.
He scanned the rest of the work floor and then back at the windows. Now they too had vanished.
For all intents and purposes, they were trapped in a coffin, one made of brick and iron.
“This better not be you,” said Ladue.
Littlejohn shook his head. “Not me. How’d you find out about this place?”
“Everyone in the neighborhood knows about it. Creepy old building, urban legends, usual bull-
shit. No interruptions.”
“You have to cut me loose. We’re not alone.”
“Fat chance. This could be a trick. Learn some new Haunt voodoo?”
“It’s not a trick. Something’s wrong .”
wrong.”
Ladue stared down at Littlejohn, anger and anxiety warring across his face. Before he could reply,
however, a yelp announced the arrival of a body, hurtling through the air directly for him. Ladue

90 Better Feared: Nosferatu


dove to the side and the figure slammed into the steel table. The Daeva dropped the stake as he
rolled to his feet, drawing a pistol from his jacket and pointing it at the shape.
The impact folded the table in half, and in the center was Billy. The landing had broken his
back, and he writhed like a dying spider, trying to clutch the hole his throat once occupied. A
massive strip of flesh had been torn away from the base of his chin to his chest, revealing his ribs
and the pulsing meat around his heart. But the worst part was his right arm, hanging limply at his
side, the flesh deflated and sagging like a used condom. The bones weren’t just broken — they’d
been removed.
“Oh, fuck,” Littlejohn and Ladue said in unison. For a second it seemed like they might laugh, but
then gunfire brought them back into the moment. One of the ghouls was screaming and unloading
round after round into something hidden behind a brick chimney. A wet laugh sounded between
each blast. The ghoul pulled the trigger until it clicked, then spun on his heel and tried to dive
for cover, but he was too slow.
From behind the bricks, a pair of arms shot out, so pale they were almost blue. Their fingers
were tipped with long, curved claws that wept black tar; they wrapped around the ghoul’s head
and lifted him off the ground. The hands began to shift, their muscles pulsing like a thick, viscous
liquid. Dark veins began to streak from the hands up the forearms. The ghoul screamed as his
ropey muscles began to deflate and his skin turned sheet white. He was liquefying from the inside,
and the thing’s hands drank him up like a mosquito.
“I need bodies on me!” Ladue yelled. “Everyone circle up!”
Three ghouls rushed from behind cover, each in various stages of panic. Whatever they’d been
trained for, this wasn’t it.
The only woman among them gave a report. “Billy and Mick are out. We can’t find Reggie.”
Ladue nodded, then looked down at Littlejohn. “Last chance. The box.”
Littlejohn shook his head. “I don’t know where it is.”
“Then I’m sorry about this. Mandy?” The woman stepped forward, and Ladue pulled the machete
from the holster at her hip. He raised it over Littlejohn’s head.
Littlejohn forced his eyes open, refusing to go out like a coward. Ladue brought the blade down…
into the straps that bound him to the steel chair. He struck twice more, each time cleaving cleanly
through the straps. He brought it down a fourth time and the blade snapped as it bit through part
of the braided rope and into the chair. Ladue had some Serpent strength, but he’d bought these
ropes to hold something even stronger. They held.
“That’s the best I can do.” He turned to his ghouls. “Stay on me. We’re going to find that door.”
Littlejohn didn’t wait to watch them go. He was almost starving, but he focused on what reserves
he had left and forced them into anything he could still move.
Who had he been trying to fool? Nostalgia? Fuck that. He left this neighborhood for a reason.
Panic and rage wormed around his muscles, and he gnashed his teeth so hard he thought they
might crack. He began to push like he had never pushed before.
I am not dying—
The ropes strained.
In FUCKING—

If You Can’t Be Both 91


Threads from the braids began to snap.
CICERO!
The ropes exploded off Littlejohn’s body and he fell out of the chair. That push had taken almost
everything he had, and his throat now burned with thirst. Billy the ghoul’s body lay only a few feet
in front of him. He could smell sweet blood left inside the battered corpse, and he crawled forward,
frantic and heedless of anything but his hunger. He reached its side, and with a quick motion, he
tore through his pants and sucked the last cooling mouthfuls of blood from the femoral artery.
Wasn’t much, but it almost helped. Littlejohn shut his eyes and felt the hunger subside.
A cold voice whispered in his ear. “Nos… feratu…?”
Littlejohn froze. Pale hands wrapped around his face and gently turned his head. Littlejohn could
feel something writhing in the palms pressed to his cheeks. Mouths. The palms had mouths of
their own.
Above him stood something that might have once been a person. It was shorter than he was, but
burly, built like a farmer. It was naked, its entire body as translucent as its arms. Its withered, dead
genitals hung in a mass of dark hair as it moved. Its head was broad and lined with dark veins, the
scalp shaved down to the shadow of pattern baldness, with coarse, oily stubble on the cheek the
only hair remaining. A thin, T-shaped scar ran along the corners of its lips and down the center
of its chin.
The thing lowered its face to within inches of Littlejohn’s, flaring its flat nostrils as it inhaled his
scent. After a moment, it leaned back and took a better look at him. Its pupils were the reflective
black of a shark’s, and Littlejohn could see his own wide eyes reflected back in them.
It smiled, and the scar on its mouth began to split, revealing wide, fanged tendrils of flesh where
the jawbone should be.
“Nosferatu!” Its voice was heavy and accented, thick like the immigrants around Pulaski Park.
Polish? Ukrainian?
“What are you?” Littlejohn whispered.
“Voytek. You wake me… long time.”
It tilted its head, eyes still locked on his. It said something else in its heavy accent, but its voice
was overtaken by a shout.
“Nothing in the tunnels! Where is everyone?”
The creature raised a clawed finger to its lips, and Littlejohn heard the sound of approaching foot-
steps. Reggie, the missing ghoul, was making a poorly timed return. Against his instincts, Littlejohn
began to shout a warning, but before he could make a sound, the thing slashed its talons across its
own forearm and forced the seeping wound into Littlejohn’s open mouth.
Its blood flowed in icy, trembling clots. Littlejohn tried to hold back, but even after drinking
from Billy’s corpse, his thirst was too great. The monster squeezed the side of his face, forcing more
blood into his mouth. He swallowed, and it clung to his throat like molasses.
The creature made three clicks with its tongue and whispered, “Reborn.” Then it said a word
Littlejohn didn’t understand, hidden under layers of accent and dust.
“Billy? Oh, shit!” Littlejohn looked up to see Reggie, frozen in place. His jeans and polo shirt
were smeared with oil from crawling through the tunnels below. A shotgun swayed in his grasp.
He looked back and forth between the broken table and the creature’s naked back and raised the

92 Better Feared: Nosferatu


gun. The monster spun on him, its mouth peeled back to reveal the barbed maw of a deep-sea fish.
It purred with anticipation.
To Reggie’s credit, he didn’t hesitate. The blast caught the thing in the side of the face, tearing
half the flesh and one of its writhing mandibles away. It was a good shot, but not enough to slow it
down. It leapt forward and swept its claws through Reggie’s stomach. A handful of raw, trembling
meat hit the floor, and the ghoul fired again, this blast catching the creature in the chest.
Littlejohn watched as it began to heal from the first shot. Reggie fired again, but the thing was
too close. It dodged under the blast and latched its segmented mouth onto the bloody hole in the
ghoul’s waist. It arched its back and pulled, and Reggie’s flesh began to unravel like the yarn from
a sweater. The shotgun clattered to the floor as he died screaming.
The creature tore a handful of meat from the ghoul’s corpse and swallowed it without chewing.
It turned back to the chair, its maw smeared with gore, but Littlejohn was already gone, a pool of
dry blood and a ruined jacket the only things left of him.
While the thing was occupied with its meal, Littlejohn had wrapped himself in shadows and
ran, circling back to where Reggie had come from. At the back of the plant, a rusted steel hatch lay
open, exposing the steam tunnels below. With nowhere else to go but down, he lowered himself
into the hole and began to crawl.
Behind him, he could still hear the whirring of the meat grinder, along with the rasping, sucking
laughter of the creature as it savored its meal.

If You Can’t Be Both 93


chapter three
Dreams & Nightmares
Sometimes in the darkness you can see more clearly.
Robert Macfarlane, Underland

The Kindred aren’t human, and the Nosferatu have the gall to admit it. Plague dead risen to reclaim their families, rotting
revenants drunk on blood, murdered lovers bent on revenge — Haunts have many ways to express their inhumanity.
This chapter includes new tools for Storytellers and Nosferatu players, including updates to systems from their First Edition
clan book. It also presents an optional system for turning their curse into a blessing. Or, at least a mixed one.

A Haunted Toybox
Below you’ll find special Merits and Devotions for your Single Willpower: Make someone really uncomfortable.
Haunt characters, as well as new Archetypes to define their All Willpower: Seriously damage your reputation, just for
Masks and Dirges. Not all of these systems are exclusive to the the negative attention.
Nosferatu, but at minimum, they’re Haunt-focused.
Subversive
Archetypes A subversive strives to exceed others’ expectations of her. She
defines herself by the stereotypes she breaks, exulting in the
The Nosferatu wear their Beasts on their sleeves, unashamed
praise she receives for being “one of the good ones.”
of what other Kindred fear in themselves. That’s how they’d
like to be seen, at any rate. In reality, the frightful images Single Willpower: Surprise someone by showing them you’re
Haunts project are just as performative as any other vampire’s not like the others.
façade. They don’t reject the Mask, but instead flip its usual All Willpower: Burn bridges with your peers to prove you
relationship with the Dirge, using monstrosity to disguise their stand apart from them.
all-too-human vulnerabilities. While the following Mask and
Dirge Archetypes are available to characters of any clan, they Underling
are particularly well-suited to Nosferatu. An underling aspires to be beneath notice. He’s most at ease
being overlooked and underestimated — the better to escape the
Horror scrutiny of those who think themselves his betters.
A horror lives for the fear in her victims’ eyes. She isn’t Single Willpower: Perform a thankless task with no expec-
seeking to do harm — she isn’t a Monster — she just wants to tation of reward or recognition.
draw out the source of other people’s anxiety, to explore what All Willpower: Forgo remuneration for a deed you performed
causes them such panic and stress. at significant personal risk.
Single Willpower: Expose someone’s secret fears.
All Willpower: Trigger deep emotional trauma in pursuit of
learning what frightens someone. Devotions
In addition to new powers, the following section updates
Pariah Devotions found on p. 111 of The Beast That Haunts the
Blood: Nosferatu. Other vampires can learn these Devotions,
A pariah draws strength from being the object of disgust.
but they’re most often found among Haunts, and the Storyteller
He revels in being reviled, finding no greater satisfaction than
might require a Nosferatu teacher as a prerequisite.
in the power he has to make people squirm.

Chapter Three: Dreams & Nightmares 95


Brain Dead Gaslight
(Nightmare •••, Vigor •) (Nightmare ••••, Obfuscate •••••)
Fear infects the lizard brain of the vampire’s victim, con- The worst kind of fear is the one that comes from doubting
vincing them to make stupid mistakes, like splitting up, going reality — the perception of what’s true and what’s not. If the
outside alone, or not calling for help. rest of the world goes mad, doesn’t that make you the crazy one?
The vampire needs to be able to see her victim to inflict This Devotion costs 4 Experiences to learn
this Devotion. Cost: 1 Vitae and 1 Willpower
This Devotion costs 2 Experiences to learn. Requirement: The vampire spills the Vitae cost at a central
Cost: None point in the room before she activates this Devotion.
Requirement: The victim must have the Delusional Dice Pool: Manipulation + Subterfuge + Obfuscate vs. high-
Condition. est Resolve + Blood Potency
Dice Pool: Presence + Persuasion + Nightmare – Resolve Action: Instant
Action: Instant Duration: Night
Duration: Scene Roll Results
Roll Results Success: Before the end of the scene she spilled her blood, the
Success: The victim is imbued with shortsighted invincibility vampire can spend a Willpower to visibly alter a detail within
(or just brain damage). For the rest of the scene, he suffers a the room, such as an occupant or an architectural detail. She
penalty equal to successes on any Mental actions to evade, trick, might change the wallpaper from a sedate stripe pattern to a
or outwit the vampire. psychedelic paisley, or a singer’s hair from ash blonde to fiery
Exceptional Success: On normal failures, the victim dramat- red. Witnesses ignore this change, accepting it as normal. If
ically fails affected actions. questioned, they’ll justify it with obvious lies or absurd leaps
of logic. For the purposes of bookkeeping, major Storyteller
Failure: The victim is as smart as he ever was.
characters and player characters should take the equivalent of
Dramatic Failure: The vampire instills a true sense of False Memories (Vampire, p. 303), but side characters don’t
invincibility in the victim: He gains the Steadfast Condition need to track a Condition.
and resolves Delusional.
Once the illusion forms, the vampire designates an individ-
ual who cannot ignore the change. For the rest of the night,
Friend to Foe others affected by this power treat this victim with hostility
and scorn when he points out the alteration. People aren’t
(Nightmare •, Obfuscate ••••) supernaturally compelled to behave this way, but once per
The vampire twists the perceptions of others and puts any scene, anyone who significantly chastises the victim refreshes
suspicions they may feel for her onto an innocent bystander a Willpower.
of her choosing. At the end of the night, the others won’t recall the change at
This Devotion costs 2 Experiences to learn. all, and memories of their behavior will become hazy. However,
Cost: 1 Vitae the victim will remember his suffering all too well.
Requirement: The vampire uses Touch of Shadow on the Exceptional Success: The totality of the illusion is such that
victim then activates this Devotion. the vampire can add her Nightmare dots to any role to incite
Dice Pool: None the crowd against her victim’s “ravings.”
Action: Instant Failure: Reality remains immutable.
Duration: Scene Dramatic Failure: The vampire reflects her lies back on
herself. She gains the Delusional Condition for the rest of the
For the rest of the scene, everyone in the immediate area redi-
night, believing her Devotion worked.
rects all suspicions, fears, or hostilities they feel for the vampire
onto the victim. The Nosferatu gains no special advantage for
this effect beyond a distraction, but it’s a good one: She or one Gaze of the Abyss
of her allies could be carrying a chainsaw and a severed head
and people would think she’s the least of their worries. Note (Nightmare •••••)
also that this isn’t a mental compulsion, just a redirection of Members of Clan Nosferatu have seen the true dark and been
the vampire’s natural creepiness. People will react however they changed by it forever. They know what horrors await in the
normally would to a threat. depths, and sometimes they share these “insights” with their prey.
This effect ends if the Nosferatu attacks anyone other than This Devotion costs 2 Experiences to learn.
the designated victim. Cost: 2 Vitae

96 Better Feared: Nosferatu


Requirement: The vampire must have inf licted the
Frightened Condition on her victim.
Iron Façade
Dice Pool: Presence + Occult + Nightmare – Resolve (Nightmare •, Obfuscate ••, Resilience •)
Action: Instant Appearances are everything, and even a meek Nosferatu
can leverage his inherent horror into a bit of breathing room.
Roll Results
This Devotion costs 1 Experience to learn
Success: The vampire shows the victim horrors beyond com-
Cost: 1 Vitae
prehension, utterly demoralizing him and inflicting one point
of Willpower loss per success. Dice Pool: None
Exceptional Success: The vision of horror is so complete Action: Instant
that the victim also gains the Fugue Condition for the rest of Duration: Scene
the night. For the rest of the scene, any wounds the vampire takes do not
Failure: The victim’s mind is no worse for wear. appear on his body, no matter how grievous; even severed limbs
Dramatic Failure: The vampire has looked too closely into seem to hold together. The vampire doesn’t gain any physical
the abyss, and it echoes in her mind. She gains the Frightened advantage, but it’s an easy way to demoralize foes.
Condition. Furthermore, the first time the vampire uses Resilience in
the scene, witnesses must succeed on a reflexive Resolve +
Composure – Blood Potency roll before attacking him. On a
Hell Beast failure, they lose the 10-again quality on the attack.
(Animalism ••, Nightmare •, Vigor ••)
The Haunts spread their curse even to their lackeys, and in Jump Scare
a beast, this is especially advantageous. With this Devotion, (Nightmare •, Obfuscate •, Vigor •)
a Nosferatu can infuse a familiar with her own rot, gaining
a familiar much better suited to its mistress. You never see them coming till it’s too late, and this Devotion
makes that threat a promise.
This Devotion costs 3 Experiences to learn
This Devotion costs 2 Experiences to learn.
Cost: 1 Vitae
Cost: None
Requirement: The vampire spends an additional Vitae
(included in the cost) as she uses Raise the Familiar. Requirement: The victim must know the vampire is nearby,
but not visible.
Dice Pool: None
Dice Pool: None
Action: None
Action: Reflexive
Duration: As with Raise the Familiar
Duration: Turn
The Nosferatu enhances her familiar. It gains a point of
Size, stretching its dead skin against protruding bone and The vampire unleashes an aura of dread that distracts her
gnarled muscle, and distributes half the vampire’s Blood prey, then appears before him at the height of vulnerability. For
Potency among Strength, Dexterity, and Stamina (rounding the rest of the turn, the vampire ignores the victim’s Defense,
up). Furthermore, it adds the Haunt’s Nightmare dots to its and her first strike takes the 8-again quality. The vampire can
Intimidation Skill, even if that would raise the trait above its only use this Devotion on a victim once per scene.
maximum. The creature also permanently benefits from the
effect of Dread Presence, though the illusions it conjures up Living Nightmare
are cruder than those of a vampire. The Nosferatu herself is
immune to this effect.
(Auspex •, Nightmare •••••, Obfuscate ••••)
The vampire must renew this Devotion along with Raise the Most Nosferatu only inflict their nightmares into minds, but
Familiar. If not, the corpse’s form collapses in on itself, and some learn to give their visions (near) physical form.
cannot be resurrected. This Devotion costs 5 Experiences to learn.
If the vampire knows Undying Familiar (Vampire, p. 148), Cost: 1 Vitae and 1 Willpower
she can spend an additional Vitae when using that Devotion Dice Pool: None
to assure her ghoul immediately rises as a hell beast if it dies Action: Instant
in a violent encounter. Duration: Scene
If the vampire knows Face in the Crowd, she can spend an The vampire projects an animate horror into the world.
additional Experience into this Devotion to imbue the crea- This creature is as ephemeral as any other illusion created with
ture with that effect, causing mortals to ignore its monstrous Nightmare or Obfuscate, but it can act independently of the
appearance until it attacks. vampire and follow simple commands. As a rule of thumb, it
shouldn’t be bigger than a large human.

Chapter Three: Dreams & Nightmares 97


As an extension of the Beast, the vampire maintains a men-
tal link with the creature, and can channel her non-physical
Mania
Disciplines and Devotions through it. She can’t perceive what (Celerity •, Nightmare •••)
the creature does directly, but she has an impression of what it Minds are delicate. Combining Celerity with the brain-crack-
sees and hears, like a memory rather than direct observation. ing effects of The Grand Delusion, a Nosferatu can send her
It can pass through walls and other barriers, and does not victim into an explosion of manic action.
appear on video, audio, or any other kind of recording. It
can also reflexively use the effect of Cloak of Night on itself. This Devotion costs 2 Experiences to learn.
Any mortal who sees the living nightmare suffers a breaking Cost: 1 Vitae
point penalized by the vampire’s Blood Potency. Dice Pool: Presence + Empathy + Nightmare vs. Resolve +
A vampire can only create one living nightmare at a time. Blood Potency
Action: Contested; resistance is reflexive

The Loathsome Foe Roll Results


Success: The vampire puts her victim’s brain into overdrive.
(Nightmare ••, Obfuscate ••••) He’s unable to concentrate on the same thing for more than a
Haunts are fond of The Familiar Stranger, as it provides an few minutes at a time, and finds himself picking up tasks just as
easy way to conceal their outward horror, or make it less obvi- quickly as he abandons them. He gains the Frantic Condition.
ous. However, some can twist their masks to embody a victim’s Exceptional Success: The Frantic Condition lasts for nights
personal nightmares. equal to Blood Potency
This Devotion costs 2 Experiences to learn. Failure: No spark sets off in the victim’s mind.
Cost: 1 Vitae Dramatic Failure: The Nosferatu goes off the rails, taking
Requirement: The vampire has The Familiar Stranger active the Frantic Condition herself.
on herself when she uses this Devotion.
Dice Pool: Presence + Intimidation + Obfuscate vs.
Composure + Blood Potency FRANTIC
(PERSISTENT)
Action: Contested; resistance is reflexive
Duration: Scene Your mind is moving faster than it can actually think, and
it’s impossible to focus on any one thing at a time. Burning
Roll Results out is a question of when, not if. You can’t initiate extended
Success: The victim perceives the vampire as a person he actions without spending a Willpower point (this does not
deeply fears. For as long as the Nosferatu remains in his pres- add a +3), and using a Mental Skill more than once a scene
ence, the victim can only apply half his relevant Attribute to incurs a 2-die penalty on subsequent actions with the same
resisted and contested rolls with the vampire involving fear Skill. This Condition ends without resolving in hours equal
(rounding up), and the vampire adds her Nightmare dots to the vampire’s Blood Potency.
to Defense against the victim’s attacks. This illusion only Possible Sources: The Mania Devotion, amphetamines.
applies to the victim. All others will perceive her as per The
Resolution: Heavy downer drugs. A lot of alcohol. Frenzy.
Familiar Stranger.
Beat: Fail an important task due to your hyperdrive brain.
This fear is supernatural, not an autonomic response; know-
ing it’s not real isn’t enough to dismiss it, and the illusion doesn’t
even need to make sense in context. The person being imitated Mind Killer
could even be deceased.
However, unless the vampire knows who her victim fears,
(Nightmare •••, Vigor •)
she has no control over her disguise, so it can help to do a In a battle of wits, disarming your opponent is always a valid
background check before using this Devotion, or a bit of delv- strategy. With this Devotion, the vampire strikes terror into
ing with Auspex. the victim’s reasoning center, seizing his mind up.
Exceptional Success: The victim is overcome with terror, This Devotion costs 1 Experience to learn.
and loses a Willpower point. Cost: 2 Vitae
Failure: The vampire’s disguise is scarier in theory than in Requirement: The vampire must engage her victim in at
practice. least a full minute of conversation.
Dramatic Failure: Not only does the vampire fail to scare Dice Pool: Intelligence + Intimidation + Nightmare vs.
her victim, the effect of the Familiar Stranger also shatters, and Resolve + Blood Potency
can’t be used for the rest of the scene. Action: Contested; resistance is reflexive
Duration: Scene

98 Better Feared: Nosferatu


Roll Results
Success: Any action the victim takes with the Wits Attribute
(including derived traits) is penalized by the vampire’s
Nightmare dots. If it’s penalized below zero, he gains the
Insensate Tilt on the first turn of any violent encounters.
Exceptional Success: The victim’s sense of cohesion is shat-
tered, and he suffers the Confused Condition for the rest of
the scene.
Failure: The victim is unfazed by the vampire’s intimidation
tactics.
Dramatic Failure: Turnabout is fair play. The vampire’s
attempt to shut her opponent’s mind down rebounds, and she
gains the Confused Condition instead.

No One Can Hear You Scream


(Obfuscate •)
The Nosferatu are anything but subtle, but this Devotion
allows them to hunt prey without worrying about bystanders
interfering.
The vampire must touch her victim to inflict this Devotion
(Vampire, p. 177).
This Devotion costs 1 Experience to learn.
Cost: None
Dice Pool: Wits + Stealth + Obfuscate – Stamina
Action: Instant
Duration: Turns equal to successes
Roll Results
Success: The vampire wraps his subject in a field of silence,
preventing her from calling out for help or calling attention to
herself. All sounds emanating from the victim, be they gunshots
or screams, come out as a whisper.
Exceptional Success: The zone of silence lasts a scene.
Failure: The victim is as noisy as humans tend to be.
Dramatic Failure: The victim is not only immune to the
vampire’s Devotion, she gains a +3 on any action to call atten-
tion to herself, such as calling for help.

Pied Piper
(Majesty •, Nightmare ••)
With a gentle hum, the Nosferatu can turn a childish
tune into an insidious lure. Developed by the Candymen
bloodline, this Devotion has passed into common usage
among certain Haunts.
This Devotion costs 1 Experience to learn, and is free if the
character is a Candyman.
Cost: 1 Vitae
Requirement: The vampire must be playing music.
Dice Pool: None
Action: Reflexive

Chapter Three: Dreams & Nightmares 99


Duration: Scene Roll Results
The vampire’s lure infects her victims with a gnawing need Success: The vampire seeds a subtle dread into her victim’s
to follow the music. Until the Nosferatu stops playing the mind that makes him clumsy and easier to hunt. He gains the
tune, anyone who follows the sound to its source refreshes a Shaken Condition. As long as the Condition lasts, or until the
Willpower point. However, if a victim accepts this “gift,” they end of the scene (whichever comes first), he does not benefit from
also gain the Spooked Condition. 10-again on Physical actions against the vampire, and suffers her
The vampire can take no other instant actions while she plays Nightmare dots as a penalty to Perception.
her song, but she can apply Defense as usual. Exceptional Success: The victim is so dazed by his sense of
impending doom that the first action the vampire takes against
Rampage him gains the rote quality.
Failure: If the tension is rising, the victim doesn’t notice.
(Nightmare •••••, Obfuscate ••••, Vigor •••••) Dramatic Failure: The victim thinks the odds are with him.
The vampire becomes an unstoppable monster, clearing The vampire, however, suffers the Stunned Tilt.
whole rooms of mortals.
This Devotion costs 7 Experiences to learn.
Sign of Terror
Cost: 1 Vitae and 1 Willpower
Dice Pool: Strength + Brawl + Nightmare – number of (Auspex •••, Nightmare ••••)
mortals in the fight A common trick taught by the Keepers of the Dark, this
Action: Instant Devotion allows Haunts to imbue their horror into awful traps.
This Devotion costs 4 Experiences to learn, or 3 if the char-
Roll Results acter is a Warden.
Success: The vampire becomes a thing of shadow and ter- Cost: 1 Vitae, plus one per additional charge
ror, leaving her victims utterly defenseless. She kills a number
Dice Pool: None
mortals equal to successes on the activation roll. “Mortal” is
anyone without a Supernatural Tolerance trait. For example, Action: Instant
a Nosferatu can’t kill ghouls with this Devotion, even though Duration: Week
their Blood Potency trait is zero. Furthermore, if any of her The vampire marks an object with an eldritch sign written in
victims are armed with fire, they are exempt from her wrath. Vitae and imbues it with the power of Nightmare. When placed,
Exceptional Success: In addition to a tremendous body the vampire chooses a Nightmare effect to attach to the object
count, any surviving mortal in the scene who is not allied with (paying all costs), whether the object is a book, door, or corpse.
the vampire is Beaten Down. When viewed by anyone except the vampire herself, this power
Failure: The vampire misjudges her human opponents and invades the victim’s mind as if the Nosferatu were present. The
is in for a violent reply. normal rules of that effect, including resistance, apply as normal.
If needed, the Storyteller rolls the vampire’s dice pool.
Dramatic Failure: The vampire is overcome with a profound
remorse, suffering the Guilty Condition. Each point of Vitae beyond the first causes the power to activate
an additional time before the duration ends. However, an object
Using Rampage, even on a failure, is a breaking point at
cannot hold more charges than its Size (to a limit of five charges).
Humanity 1 and higher.

Rising Tension Terrible Will


(Nightmare ••) (Nightmare •, Resilience ••)
Originally a creation of Carthian Haunts, this Devotion
The vampire turns the pounding of her victim’s heartbeat
keeps Firebrands from succumbing to the terrors of their elders.
into an unnerving weapon of distraction.
This Devotion costs 2 Experiences to learn, or 1 if the char-
This Devotion costs 1 Experience to learn.
acter has a Carthian teacher.
Cost: 2 Vitae
Cost: 1 Willpower
Requirement: The victim must know he’s being watched
Dice Pool: None
or followed.
Action: None
Dice Pool: Manipulation + Intimidation + Nightmare vs.
Composure + Blood Potency Duration: Scene
Action: Contested; resistance is reflexive The vampire is immune to the effect of Dread Presence,
or similar passive powers of fear. Any rolls to use Nightmare
Duration: Scene
against her are penalized by Resilience dots. Immunity to Dread
Presence extends to enhancing any higher tiers of Nightmare.

100 Better Feared: Nosferatu


This Devotion costs 2 Experiences to learn, or 1 if the char-
This Awful Grip acter is a member of a Necropolis.
(Nightmare •, Vigor •) Cost: 2 Vitae
Kindred forget at their peril that Nosferatu aren’t just scary, Requirement: The vampire inflicts damage with a bite in a
but possess the Devil’s own strength. Many Haunts learn to grapple, or while feeding.
combine both qualities into brutal feats of terror, and this Dice Pool: None
Devotion is but one expression of that synthesis. Action: Reflexive
This Devotion costs 1 Experience to learn. With his bite, the vampire sends his victim into a spiral of
Cost: 1 Vitae bleak sadness. Assuming she survives the wound, she gains the
Dice Pool: None Despondent Condition.
Action: Reflexive
The vampire’s muscles bloat as she brings her fists to bear DESPONDENT
on a target. When taking a Brawl or Weaponry action against (PERSISTENT)
an object, she ignores Durability equal to her Vigor dots. This
applies to general armor in a violent encounter.
A vampire’s bite has infected you with a pitch-black mood.
This strength performance is always alarming. Anyone wit- As long as this Condition lasts, you suffer a –3 modifier on
nessing a successful use of this Devotion must make a reflexive all actions involving things you would normally do for plea-
Resolve + Composure: on a success, they swallow their fear; on sure and happiness, and all rolls to use negativity against you
a failure, they suffer the Shaken Condition. Unless this is an exceptionally succeed with three successes instead of five. Your
exceptional success, a victim must resist this fear each time the wounds also give off a faint scent of suffering, only detectable
vampire uses the Devotion in the scene. As this aura of fear is to vampires with the Nightmare Discipline. This Condition
a function of Dread Presence, the vampire can choose not to ends when the damage inflicted by the bite heals.
inflict it on chosen bystanders.
Possible Sources: The Wretched Bite Devotion.
Resolution: Gain a dot of Integrity/Humanity. Consent to
Wicked Grasp a vampire feeding from your worthless blood.
(Nightmare ••, Vigor •) Beat: Dramatically fail an action because of your despondence.
The vampire’s limbs distend and warp, allowing her to wrap
around her prey like a light-starved, deep-sea invertebrate. The Merits
victim knows the Haunt for the Beast she is, and must struggle
Alongside new Merits, the following section updates those
against his own fear.
found on p. 109 of The Beast That Haunts the Blood:
This Devotion costs 2 Experiences to learn. Nosferatu. Note that Haunted Channel and Haunted Hand
Cost: 1 Vitae have been folded into Unliving Anchor as a single Merit.
Requirement: The vampire must activate this Devotion on
the same turn she initiates a grapple.
Dice Pool: None
Bottom Feeder (••)
Prerequisites: Nosferatu, Blood Potency •• or less
Action: Reflexive
Effect: Haunts have an affinity for the unclean and the
Duration: As long as the grapple lasts unwanted, and some can even draw more Vitae from those
The victim feels sheer terror as the vampire’s limbs wrap sources. Your character takes double the Vitae when drinking
around him. If he has not already acted, his effective Initiative from animals, corpses, or stored blood. This does nothing
is treated as 1 for the rest of the turn. Once the grapple moves for the taste, however.
into contested rounds, as long as the vampire holds on, the Drawback: When your character gains Blood Potency 3, this
victim suffers Nightmare dots as a penalty on all rolls to control Merit is lost, but Sanctity of Merits applies.
the grapple.

Wretched Bite Dirty Fighting (• to •••••)


Prerequisites: Wits •••, Brawl ••, Subterfuge ••,
(Nightmare •••) Obfuscate •, Vigor •
With this Devotion, the Nosferatu instills an overwhelming Effect: Your character is a back-stabbing, crotch-kicking,
depression in her victim, marking him with the reek of melan- hand-biting bastard who knows words like “honor” and
choly. Common among Haunts who occupy Warrens, it’s also “fairness” don’t mean shit in a fight. She knows how to blend
a good way to tag prey for other residents, especially neonates street-fighting and Discipline tricks into highly effective — if
still coming into their predatory nature. morally questionable — tactics.

Chapter Three: Dreams & Nightmares 101


Sucker Punch (•): The best hits are the ones they don’t see If she ever gains the Potent Curse Condition, or raises her
coming. Your character reduces the penalty to a called shot Blood Potency above five, your character loses access to the
(Vampire, p. 178) by two if she surprises her opponent. This effect of this Merit. She can keep it until she can access it once
only applies before combat enters the Initiative phase. more or liquidate it as per Sanctity of Merits.
Low Blow (••): Hit them where it really hurts. When your Drawback: The Beast gets its way in the end. Your character
character adds Vigor as weapon damage on a Brawl attack, she must keep her animal side well fed, distracting it from its faded
inflicts an extra point if the attack was a called shot. influence. If she ever becomes starving for the purposes of
It Wasn’t Me! (•••): Sometimes, the best defense is con- frenzy penalties (typically two or fewer Vitae, but the Storyteller
vincing the other guy it wasn’t you who hit him. When your should adjust this number for higher Blood Potency characters),
character makes a Brawl attack while under the effects of her bane intensifies. Not only does she not benefit from this
Obfuscate, she can make a reflexive Wits + Subterfuge roll Merit, but her Humanity is also considered three dots lower for
versus the victim’s Perception. Success means your character the purposes of Social penalties until she feeds to full capacity.
appears blameless for her attack, prompting her victim to look
elsewhere for their assailant. This tactic automatically fails if Hidden Rest (••)
no one else could have conceivably done the deed. Drawback:
Prerequisites: Stealth ••, Obfuscate •
Your character cannot use this tactic against the same opponent
more than once a scene. Effect: Your character can extend the effects of Obfuscate
over himself in daysleep. Before he rests, select which power
Vicious Bite (••••): Remind anyone fool enough to get close
of Obfuscate he wishes to extend into the day and activate it,
that fangs aren’t just for feeding. If your character is part of a
paying all costs and making any necessary rolls. This Merit will
grapple, and her opponent successfully uses the Drop Prone,
affect his corpse until the sun next sets, assuming the Discipline
Hold, or Take Cover moves on her, she can spend a Willpower
isn’t broken before then. At lower levels of Obfuscate, this just
to make a reflexive Dexterity + Brawl roll, penalized by her
means no one pays attention to the cadaver in the corner, but
opponent’s Strength. Success inflicts a single point of lethal
at higher levels, your character could make their resting form
damage on the opponent, who must change their move to
look like an old steamer trunk, or a pile of discarded rags.
Break Free, as your character bites them somewhere so painful
they reflexively let go.
Bloodcurdling Strike (•••••): Attack with such disregard for Igor (•)
decency that no one wants to be your next victim. When your Prerequisites: Ghoul with Nosferatu regnant, Integrity 6
character inflicts damage as part of a successful All Out Attack, or lower
roll a die pool equal to Presence + (damage inflicted). Anyone Effect: Your character’s regular doses of Haunt Vitae have
with Composure less than the successes balks at attacking her in twisted his body or spirit. He takes the Potent Curse Condition
melee combat, and cannot do so on their next turn. Drawbacks: (p. 107), substituting Integrity for Humanity to determine
This technique is not an impediment to ranged attacks or mental modifiers. This curse can mirror the bane of your character’s
and social Disciplines. It also has diminishing returns, and only regnant, or be a unique manifestation, but it’s always awful.
works once per violent encounter.
Drawback: Your character’s Integrity is capped at 6, and he
can only resolve Potent Curse by breaking the blood bond.
Ease the Curse (••••)
Prerequisites: Nosferatu, Blood Potency 5 or less, does not Living Down to Expectations (••)
have the Potent Curse Condition
Prerequisite: Nosferatu
Effect: The Nosferatu curse is the only one you can see —
Effect: Your character knows how to leverage her clan’s repu-
that you can touch. More than a few Haunts have dedicated
tation to get away with social gaffs that would cost others dearly.
their Requiems to overcoming the outward appearance of their
Once a night, when your character would fail a mundane Social
bane, and while none have succeeded, a few have edged toward
roll, she can instead treat it as having achieved a single success,
a half-measure, softening the grip of the Beast on their skin.
so long as she plays into one of her clan’s various stereotypes.
Some rare Haunts come out of the Embrace a little less mon-
She’s only a Haunt, after all. How could she be expected to
strous than others, while the desperate experiment with sur-
know any better?
gery, obscure Coils of the Dragon, or blood magic. A few even
bargain with the Owls to restore mortal beauty, or mundanity. Drawback: This Merit doesn’t work on other Nosferatu, or
with people unaware of the clan’s reputation.
Your character has suppressed her Beast enough to seem
more human. She treats Humanity as one dot higher for the
purposes of her clan bane, to an effective maximum of 10. Master of Fright (•••)
Aesthetically, she seems just a little more… alive. Even the most Prerequisites: Empathy ••, Intimidation •••
horrible Haunt can pass for mortal: Her skin condition is less
Effect: Your character is a protégé of horror. Her mundane
like an alligator hide; his pall of doom lightens up a smidge.
Intimidation or Empathy rolls with regard to fear (whether caus-

102 Better Feared: Nosferatu


ing it or understanding it) gain the Advanced Action quality. Each dot of this Merit is a discrete effect:
This applies once per victim in a night. Haunted Hand (•): Your character adds her dots in this Merit
to rolls dealing directly with ghosts (exorcism, summoning,
Shield of Self-Loathing (•••) communication, abjuration, etc.), excluding tangential actions
like research or investigation. Furthermore, she exceptionally
Prerequisites: Nosferatu, Resolve ••••
succeeds on three successes instead of five on Occult rolls to
Effect: Your character knows she’s an unwanted monster, fit identify a ghost’s ban or bane.
only for the company of rats and ghosts. She’s so sure of it, she
Haunted Channel (••): By spending a Vitae, ghosts in your
gets suspicious when someone doesn’t treat her like a reject —
character’s presence add dots in this Merit to all rolls to use
anybody being too nice to her must be up to something.
Manifestations and Numina. This lasts a scene. In addition,
Whenever your character takes the Charmed or Swooning she gains the equivalent of Unnatural Affinity: Ghosts for the
Condition, she can spend a Willpower to suppress it for a scene, same duration.
reminding herself of what an unlovable wretch she really is.
Friends in Low Places (•••): Your character’s link to ghosts
Drawback: Self-hatred makes it difficult to form genuine has attracted attention, and she’s become an Anchor for one
connections with others. Your character does not benefit from or more wraiths. Once per month/story, she can call on these
the 10-again quality on mundane Socialize rolls. beings for the equivalent of four dots in Allies, Retainer, or
Staff. This can provide the effect of a Numina or Manifestation,
True Worm (••) if needed. Drawback: Having ghost pals isn’t functionally
Prerequisites: Nosferatu, Survival • different from being haunted. If your character calls on them,
they’ll call on her.
Effect: The Nosferatu dig where other Kindred dare not go,
and as they tunnel deeper, the sun loses its grip on their corpses.
If your character is more than nine meters below ground, he Unyielding Mask (•• or •••)
does not need to resist daysleep. He still gains the Lethargic Prerequisites: Nosferatu, Nightmare •
Condition, but he can roll Resolve + Stamina as a reflexive Effect: Masks are important to the Nosferatu, and not
action once per scene to stave it off. However, this action suffers just for the obvious reasons. Covering up a gnarly face is all
a cumulative –1 modifier for each scene after the first. On an well and good, but a mask can make implicit fear explicit: A
exceptional success, he does not gain Lethargic for the rest of Haunt might possess a certain predatory grace, but a wolf
the day. Rising above nine meters means your character must mask stitched to her skin leaves no questions about what
resist daysleep as usual, penalized by the number of hours he’s she really is.
spent awake. When night falls, “waking” still costs a Vitae, or
Your character has permanently affixed a mask to her flesh.
else he suffers the usual consequences of trying to rise without
At two dots, the mask causes a single Social Skill to always
enough blood.
exceptionally succeed with three successes instead of five. A
Characters with the first dot in Coil of the Ascendant never luchador mask might apply to Intimidation, while a hand-
suffer the Lethargic Condition when benefiting from the effect crafted Venetian mask would augment Socialize. If the vampire
of this Merit, and do not need to use the Blush of Life to remain is wearing the mask in the perfect context (at a wrestling match,
awake while underground. In the world above, Surmounting during Carnevale, etc.), she treats the mask and her self-desig-
the Daysleep works as usual. nated role as an additional Touchstone.
At three dots, the mask is not just a social shield, but a
Unliving Anchor (• to •••) supernatural one. Your character gains the equivalent of the
Prerequisites: Nosferatu, Occult •• Indomitable Merit when it comes to Kindred powers of social
Effect: Some say the Nosferatu are deader than other and mental coercion, but only if she spends a Vitae to infuse
Kindred. Their bodies rest on the knife edge of the uncanny the mask at the beginning of a scene. If your character already
valley, and mortals keep their distance because an inner voice has Indomitable, or gains that Merit later, stacking it with
screams dead thing! as they pass. Maybe this is why many Haunts Unyielding Mask applies a 3-die modifier to relevant actions.
have a rapport with ghosts, though it might just be due to their Any Nosferatu can create an Unyielding Mask, just so long
lifestyle choices. The clan earned its nickname for lairing in as they’re willing to suffer for it. They must deal a point of
the far reaches of society, the cemeteries and rain tunnels and lethal damage to the face, usually by cutting away sections of
haunted mansions. The ghosts might just feel sorry for them. skin and then pressing a mask to the wound. Some Nosferatu
Your character has an affinity for the true dead, whether staple the mask, stitch it in place, or even solder it; the
from time spent in places wraiths frequent, or just from being method is unimportant, just as long as it involves mutilation.
a little too ghostly. This Merit doesn’t extend to the level of The vampire must then spend a Vitae, healing the damage
real death magic, but if you have access to Bloodlines: The and bonding the mask to her skin. Finally, she must spend
Resurrected, a dot of Unliving Anchor is enough justification a Willpower in daysleep to make the change permanent, as
to buy Kindred Necromancy (p. 21). with other alterations of form.

Chapter Three: Dreams & Nightmares 103


Drawbacks: Having a mask stitched to one’s face has obvious
downsides for maintaining a personal Masquerade. Touch of
Verminous Fellowship (•)
Shadow can conceal the Unyielding Mask, but this negates all Prerequisite: Nosferatu or Animalism •
of its effects. Furthermore, the mask is part of your character’s Effect: Vampires who make their homes in the unclean
body, and is just as vulnerable as her flesh. If she suffers lethal places of the world often strike up a peculiar kinship with the
damage to her face, the mask loses its effects until it can be crawling, slithering, and skittering things that also reside in
repaired, whether with the Crafts Skill or by spending an those dark corners. Vermin feel a bond with your character;
additional Vitae to heal it in daysleep. If the mask suffers direct such animals will seek her out and react positively toward her.
aggravated damage, it’s beyond repair, and this may provoke a She gains a bonus equal to Blood Potency divided by two,
breaking point, as if losing a Touchstone. rounding up, on any Animal Ken rolls made to influence or
understand such creatures (including to Feral Whispers), and
Urban Legend (• to •••) she can almost always find some close at hand.
Prerequisite: Nosferatu Drawback: Being seen as a friend to spiders, roaches,
snakes, and rats comes with its own complications, as many
Effect: Your character’s appearance or hunting style mirrors
people don’t appreciate having such creatures in their com-
that of a local ghost story or cryptid, and she can take advantage
pany. This Merit may cause situational Social penalties, at the
of her borrowed mythos to manipulate people who are aware
Storyteller’s discretion.
of it. She gains a 2-die bonus to all appropriate Social actions
when dealing with humans who believe in the urban legend
she’s imitating. Dots in this Merit represent how well this War Dog (•)
story is known: A single dot represents a neighborhood, two Prerequisite: Nosferatu or Resilience •
represent the whole town or city, and three represent a myth Effect: Your character has seen some shit. Moreover, so
that’s spread over a significant geographical region, such as a has their body. Their skin is a battlefield of old wounds, like
state or province. a carapace of scar tissue, and if they take bashing damage in
Drawback: With fame comes notoriety. Anyone seeking either of their last two Health boxes, they ignore the usual –2
out your character in a region where her urban legend is and –3 modifiers. This effect does not apply if they have or
widely known takes a +2 modifier on Investigation rolls to take any lethal damage. In addition, their rough looks provide
track her activities. a 1-die bonus on all acts of physical Intimidation.

104 Better Feared: Nosferatu


Malice and Mutation: The Lonely Curse
I hate slick and pretty things. I prefer mistakes and accidents.
David Lynch
The Nosferatu decay in many ways. Their flesh twists into Bonus: Survival (ready for anything)
sallow rubber, their eyes discolor to impossible shades, their Penalty: Animal Ken (behaves like prey)
voices crack glass, and their auras sour like milk. Suffice it to
say, Haunts have difficult Requiems. Perhaps no more than
the other clans, but their difficulties manifest in much more High Humidity
overt ways. Few among the Damned know pity, but when they He exudes a muggy heat. Maybe he spends a lot of time run-
do, they reserve it for the Nosferatu. ning around, or just has bad genes, but he’s unbearable to be
This section peels back the layers of the Lonely Curse, offer- near for long. Even things he touches heat up: Once you saw
ing new flaws to spark the ugly corners of your imagination, a pen melt in his hand. You never got over the way it dripped
and a special system for Nosferatu to take advantage of their down his pale fist, and you smell burnt plastic whenever you
inherent horror. think of him.
Bonus: Persuasion (make ’em sweat)
Penalty: Politics (no chill)
Sample Flaws
The following are only a small collection of Nosferatu Fearful Symmetry
flaws. Mix, match, and mutate as you see fit. If you’re using Her look is unmatched, like she was formed in two custom
the Potent Curse system (p. 107), these examples also include molds and pressed together by God Herself. It’s breathtaking;
possible bonuses and penalties. it’s perfection; it’s… impossible. Somehow, she has the same
birthmark on both hands. The same pattern of veins in both
Alien Grace eyes. Up close she’s just half a person standing beside a mirror,
She has a way of moving that’s both beautiful and wrong. and you fear to think what hides on the other side.
It’s like blinking too fast, as if nothing exists between points A Bonus: Socialize (supermodel)
and B. It’s mesmerizing, the way she springs from the stage and Penalty: Expression (uncanny valley)
onto you — even the way her fangs glide through her gums as
she rakes them across your throat. You’ve never seen something
so lovely, and you never will again.
Flies in Your Eyes
It’s not that he has bugs on him; it’s that he has bugs in
Bonus: Athletics (perfect poise)
him. Hornets infest his lungs, buzzing a low hum when he
Penalty: Crafts (can’t go slow) speaks; silverfish squirm up and down the veins in his arms;
and maggots peer from behind his pupils. You think. Maybe
Bizarro Emotions it’s just spasms or blemishes or you’ve been staying up too late
His face has a mind of its own. No matter how grave the drinking, but you’ll be goddamned if you’re going to get close
situation, he always has a smirk, yet when anyone cracks a enough to find out.
joke, he looks like he’s going through a depressive episode. His Bonus: Animal Ken (one of us)
voice goes through all the right tones and intonations, but his Penalty: Socialize (literal vermin)
fucked-up face makes it look like he’s being sarcastic. You’ll
never know how he really feels. Not until it’s too late.
Gargoyle’s Visage
Bonus: Subterfuge (impossible to take seriously)
It’s hard to imagine she was ever human. Her skin is so
Penalty: Empathy (impossible to take seriously) gray it looks hewn from stone, and the vestigial growths that
line her head are like a row of horns. Even her step seems
Contagious Nerves heavier than it should, like someone poured concrete into her
She’s always going a mile a minute. Each thought flows over shoes. You feel as though you ought to say a Hail Mary when
the next like a riptide, and her rambling is enough to make she enters a room, lest she be offended — and you definitely
a sloth anxious. Even when she manages to tamp it down, it don’t want that.
exudes from her pores and right into you. Just looking at her Bonus: Brawl (hammer fists)
makes you feel like a prey animal, as if you’re caught in a trap. Penalty: Athletics (feet of clay)
Maybe you are.

Chapter Three: Dreams & Nightmares 105


Leakage The Stare
He’s always moist. He’s covered in a disgusting patina of He’s watching. He’s always watching… until you look, and
sweat, and dribbles of dark liquid sometimes squeeze out from then he’s just having a friendly little chat with his buddies. No
the corners of his mouth. You try to be polite, but it’s all but matter where he’s actually casting his gaze, you’ll feel him in
impossible to keep eye contact without looking disgusted. your periphery, giving you a long, hard stare.
Clothes and objects stick to him in an unnatural way, and you Bonus: Investigation (eye for detail)
feel the damp of grave dirt in his voice. Penalty: Drive (easily distracted)
Bonus: Larceny (slippery customer)
Penalty: Intimidation (too gross to be scary)
Unnerving Normalcy
She’s fine. Fine. Nothing screams bloodsucking beast or
Popped Bubble uncanny nightstalker. The averageness is total. No bulging
They’re always there. You step left, they step left. You step eyes, seeping pustules, or even bad breath. You keep looking
back one, they step up two. They insist they’re not aware of for a flaw, going over every inch of her in search of a mark or
it, and they’re unfailingly apologetic… even if the accusation sign or proof she’s off. Everyone does. Sometimes they follow
seems to irk them. But the more it happens, the more you her, obsessed with finding out what’s really broken.
notice the way they size you up, and how they always seem to Bonus: Politics (anything to anyone)
block exits and escape routes. Penalty: Occult (boring)
Bonus: Empathy (up close and personal)
Penalty: Subterfuge (open book)
Flaws and Banes
The Nosferatu suffer the same common banes as other
Ruined Mouth Kindred, but the Lonely Curse is as varied as a fungal infec-
It’s like he decided to eat glass one day and developed a taste tion, and sometimes it sends out fruiting bodies. Any of the
for it. Him and his whole nasty little brood — like misbegotten above flaws could be adjusted into supernatural banes (for
snowflakes, none of them displaying the same fuckeduppedness Haunts or all vampires). If you want to use them for that
twice. Some have teeth that twist like vines, or tongues made purpose, work with the Storyteller to scale mechanical effects
of what looks like raw meat. One barely has a mouth at all, just with Humanity.
a hole where sound comes out and blood goes in. But it’s when It may also be that banes influence Nosferatu flaws, or that
they all smile that you worry. flaws can mutate into true banes. A character with “The Stare”
Bonus: Intimidation (monstrous) might develop Face of Hunger (Vampire, p. 108), or a unique
Penalty: Persuasion (struggles to speak) curse that only afflicts himself and his childer. This might be
another way Haunt bloodlines get started.

Sickly Perfume
The scent isn’t unpleasant. Sometimes it’s kind of nice, espe-
cially among monsters who smell like stale blood on the best
The Potent Curse
of the nights. Still, it’s rather cloying. Even standing across a Naïve Kindred think the Nosferatu have it hardest, but the
room, it seems to get in your hair and clothes, and being within Lonely Curse is no worse than any other bane of the Damned:
sniffing distance means it’ll follow you around for weeks. It’s it’s the context that matters. Ask any Savage who’s lost friends
almost sinister, the way it lasts — you’re sure it can’t be healthy. to her own frenzied claws, and she’ll tell you she’d be happy
What if it’s poisoning you? to take a bit of social isolation in exchange for cooling her
temper (but perhaps this is just a case of the grass always
Bonus: Persuasion (intoxicating) being greener).
Penalty: Stealth (leaves a trail) Still, the Nosferatu clan bane might be the only one with
benefits. For most Haunts, this just means keeping riff raff at
Stain of Darkness a distance; even bruisers like the Daeva and Gangrel think
Whatever dark gods spawned Clan Nosferatu had a destiny in twice before messing with a Nosferatu with the right look.
mind with his Embrace. Even the Shadows say he sees the world However, a few Haunts learn to leverage their clan curse into
as it truly is, and when his black eyes run through you like a knife, a more concrete benefit. Nosferatu debate whether this is a real
you know that’s not just talk. Being around him carries a heaviness, phenomenon at all, or just delusional self-confidence. Some
a sense of doom and dread that only recedes when you can get believe all Haunts can use their curse as a tool, but in a prac-
away from him. No insight is worth that. tical rather than supernatural way. Others say nothing special
is at play, and that certain Nosferatu mistake their talents and
Bonus: Occult (seer of truths)
deficits with the supernatural.
Penalty: Science (not of this world)

106 Better Feared: Nosferatu


a great deal of meditation and personal discipline. Some fake
it till they make it, playing the part of the hungry revenant
or the off-putting creep until they become what they pretend
Other Curses to be. Others do awful things in the belief that feeding the
Why do the Nosferatu have access to this Beast is the only way to earn strength from it.
system and not other clans? From an in-character
perspective, that’s up to you. It could be their curse • Diablerie: You are what you eat. Devouring a powerful
has a crude intelligence, or a mutagenic quality most Nosferatu, or one with a poor grip on Humanity, can have
other clan banes can’t muster. Maybe the Haunts interesting consequences. Foolhardy and malevolent Haunts
are just a little less Kindred than they seem. commit Amaranth just for the purpose of redefining their
Out-of-character, it makes more sense from curses, hoping to shift their flaws with more powerful blood
a narrative standpoint. The Nosferatu are more
to avoid putting any real work into being scary.
outwardly monstrous than the other clans, and in a
way that lends itself to variation. Flaws are also story
devices rather than distinct mechanical downsides,
unlike, for example, the standard Mekhet bane.
Systems
This system could work for other clans, but not As an optional rule, a Nosferatu can take the Potent Curse
as-written. The Shadow curse is probably the easiest Condition (below) at character creation, but only if the player
to plug it into, but the other three clan banes require sacrifices a dot of her character’s Humanity from the start,
some finessing, as do those of the minor and lost clans
from Night Horrors: Spilled Blood or Thousand Years
lowering it to 6.
of Night. For example, Ventrue might always penalize Alternatively, a Haunt who’s yet to take her clan bane can
Empathy, and Gangrel could be limited to Physical gain this Condition if her player chooses to turn a failed
Skills for bonuses, with the penalty manifesting as an breaking point into a dramatic failure. This grants Potent
animalistic feature. Maybe Daeva only gain the Potent
Curse when they fall in love with a mortal, whose
Curse instead of a Beat.
personality then defines the Condition’s modifiers. Otherwise, a character might gain this Condition via any of
The Beat and resolution criteria would also need to the story seeds described above, or in a unique way her player
change, as social acceptance is less of a problem for and the Storyteller cook up together.
the other clans.

POTENT CURSE
The truth is somewhere in the middle. A few Haunts really
(PERSISTENT)
do have a supernatural edge when it comes to their bane, while You are among the most haunted of Haunts. The outward
others leverage their flaws into an advantage through sheer manifestation of your clan bane provides you with an edge in
determination. In either case, as these Haunts fall closer to the Danse Macabre, as well as a harsher burden.
the Beast, these effects intensify, though how this happens is
Choose two Skills. One gains a persistent bonus, while the
as varied as the Haunts themselves:
other takes a penalty. You don’t need dots in these traits, but
• Lineage: Unique among the Kindred, Nosferatu broods often unskilled penalties still apply. Skills should map to your par-
bear a family resemblance, even outside of true bloodlines: ticular expression of the Lonely Curse: A strong musk might
Childer of an elder called The Blowfish all have spines along add to Animal Ken and detract from Socialize, while a swelled
their backs, while the progeny of Smilin’ Jim share the same skull could make Academics trivial, but throw off your center
predatory grin. Sometimes these inherited flaws compound, of gravity for Athletics. These effects can follow symbolic logic
becoming more defined as centuries pass, making the family as well as literal. For example, a third eye might make you an
something less than a bloodline, but more than your average Occult savant, but stunt your Empathy with real people.
gang of Haunts.
Modifiers are determined by however many tiers you fall
• Magic: Mystically minded Nosferatu among the Ordo beneath Humanity 7. At Humanity 6 they would be +/–1, at 5
Dracul and Circle of the Crone often seek out ways to they would be +/–2, and so forth. At Humanity 1, modifiers do
enhance their curse. Scales can produce partially beneficial not increase, but the bonus Skill now adds the 9-again quality,
effects (especially within the Ascendant Mystery), and some and the penalized Skill loses 10-again.
Acolyte Haunts believe the corrosive nature of Crúac can Bonuses and penalties do not affect derived Advantages like
alter their bane with frequent use. Theban Sorcery might be Defense, and only apply to mundane actions.
capable of transmogrifying the Lonely Curse, but working
Possible Sources: Blood magic, diablerie, heritage, dramat-
toward such a thing with God’s miracles would be tanta-
ically failing a detachment roll.
mount to sacrilege.
Resolution: True love or acceptance from a mortal who isn’t
• Practice: Like a good gardener, a Nosferatu can cultivate your Touchstone. Rise to Humanity 7.
the qualities that make him terrifying. This might require a Beat: Suffer humiliation or a major setback due to the
kind of cosmetic surgery (and an unethical Night Doctor), or intensity of your curse.

Chapter Three: Dreams & Nightmares 107


Part 5: Hungry
From the moment the creature force-fed him, Littlejohn’s hunger had been growing. The ghoul’s
blood had turned to water in his gut, and as he lay curled up in the steam tunnels, he ran through
his options to try to distract himself from the gnawing thirst.
Odds were Ladue and his goons were dead. He thought he’d heard screams and gunshots, but
the tunnels were well insulated and noisy. He had no idea how the pipes still functioned after all
this time, or what they ran on, but they still belched up steam and hot air at random intervals.
It felt like he’d been hiding for at least an hour, but he had no way to be sure. Someone had taken
his phone, and the impact from the car had shattered his wristwatch. Motherfuckers owed him
twenty grand for that; it was a classic Cartier Tank Anglaise. He tried to hold onto his annoyance
— anything to dull the ache of hunger. The sun had to rise soon, didn’t it?
He wiped steam from his brow and forced his mouth into a wide yawn to stretch the muscles.
His fangs refused to retract, and his jawbone throbbed. He must have taken a hit while he was
escaping, but he couldn’t spare the blood to heal.
It was getting early. A monster like that had to sleep, and deeply, so Littlejohn figured his best
bet was to stay hidden in the pipes until it came down to sleep. Unless it could still hide the doors
while it rested… If so, he could try to slip out before the sun rose, or, barring that, hope he woke
before it did the next night. And even if he couldn’t find a door, with an hour or two head start
he was sure he could burrow or smash his way out.
Damn his mouth hurt, though. Littlejohn wiped the steam from his face again and froze. The
skin on his wrist was slick with grime and moisture, but beneath that layer, it was waxy and pale.
More than normal. Dark black veins stood out against his flesh, and with shaking hands, he ran
his fingers across his lips and chin. Thin gullies of flesh crisscrossed his face from the corners of
his mouth to his cheekbones, and from his chin to the center of his throat.
It said something to him when it fed him the blood. Familiar, too. What was it? Littlejohn closed
his eyes tight and tried to think back to the moment. It was so accented, but it sounded like…
Noctuku.
Littlejohn felt his lifeless heart beat once in his chest. He knew that word. He’d read it among the
files in Old John’s fireproof box, more than thirty years ago. There’d been an old journal in the
cache and, while Littlejohn wasn’t much for books, he never forgot anything he read. Old John had
an interest in the occult, or at least Kindred urban legends. A big chunk of the book catalogued
all sorts of strange stories elders might tell to scare their childer: bloodsucking parasites that live
inside mouths, Native American age-vampires, demon owls — and unstoppable cannibals called
Noctuku. Unstoppable… and contagious.
No.
Everything was going to be fine. He just had to wait.
A scream echoed down through the hatch, shrill and desperate. Ladue was still out there.
He deserved what he got. This was all his fault. It didn’t matter that he tried to be half decent at
the end. It was still his fault. All Littlejohn had to do was wait.
Ladue screamed again. A pathetic, mewling sound.
A minute later, Littlejohn crawled out of the hatch and onto the floor of the packing plant. The
lights flickered above him. “You’re an idiot...” he said to the dark.

108 Better Feared: Nosferatu


Littlejohn kept to the shadows and crept along the wall, careful to only touch what he had to.
Surprise was the only advantage he had left.
The building was silent, save for Ladue’s whimpers, the tinny flickering of the lights, and the grinder’s
whirring. The smell of fresh blood was everywhere, along with a second, alkaline scent. It was coming
from the same direction as Ladue’s voice, and Littlejohn braced himself for the worst.
He got it. Rafael Ladue was stuck to the wall of the chimney where the ghoul had died, whose
corpse still lay nearby, crumpled up like a crushed beer can. Ladue’s body was held in a phlegmy
mucous, a cancerous honey coating every part of him, save for his face, throat, and the tips of his
shoulders. As Littlejohn stepped closer, he realized why: His arms and legs were gone. Not torn, but
plucked, like the petals of a flower. The stumps were visible through the cancer honey, bloodless and
raw. Nearby lay a neat pile of bones, picked clean of meat and deteriorating with an unnatural speed.
Littlejohn whispered through the darkness. “I’m here.”
“John? Oh God, help me!”
“I… I don’t know how.”
“I can’t see you. I can’t move.”
“You don’t want to.”
“Please.”
Littlejohn let the other vampire pierce his shadows, and winced at his reaction. Ladue averted
his gaze. “You’re right. You look like shit.”
The Noctuku’s voice echoed out through the room. “I… hear… you.”
“He’s coming! Don’t let him eat me. Please .”
Please.”
Littlejohn considered his options. This thing was stronger than him, deadlier than him, and probably
much, much older than him. Without Ladue bringing him here, it probably would have stayed asleep
a thousand years.
“Ladue... Rafael. I’m sorry”
“What?”
“The box. I had it. But it’s gone.” Ladue struggled to respond, so Littlejohn continued. “I took
it. Traded it for the Embrace.”
“Who—”
“Scratch. I gave it to Scratch.”
Ladue went quiet for a long moment, and then began to laugh, like a car struggling to roll over.
“Christ, we really are that old fuckup’s sons.” He looked Littlejohn in the eyes. “I just wanted to
get something worth what he did to me. I was always…”
“Scared,” Littlejohn said. “Me too. All the time.”
“You were his ghoul for twenty years. How—”
“The girls. I couldn’t get them out, but I could make them safe. All I had to do was be scarier
than the johns. Be the scariest John. Like the old man said, better feared than loved.”
“I didn’t love him.”
“Me neither.”
Behind them came the sound of tapping claws on metal. It was getting closer. Littlejohn touched
the side of the smaller man’s face. He saw the thin flesh of his own hand squirm and grow trans-
lucent. “I have an idea, but I need your help. I need your blood. All of it.”

If You Can’t Be Both 109


Ladue opened his mouth to protest, but nothing came out. He knew he was at Littlejohn’s mercy.
But one slip, one swallow too deep, and it wasn’t just torpor that would take him.
“It’s me or that thing. I promise, it might not be tonight, but we can both walk out of here.”
Ladue looked over his shoulder and Littlejohn followed his gaze. The monster had climbed up onto
the table that was wrapped around Billy’s corpse. It balanced like a crow and watched his captive.
Littlejohn’s own Beast was so close to the surface it curled his toes and constricted his pupils. He
tried not to let the Serpent see.
Ladue swallowed hard, his Adam’s apple bulging in his thin neck. He closed his eyes.
“Make it count.”
Littlejohn fed. He bit into Ladue’s throat and gnawed at the flesh, his new, split fangs rending
mouthfuls of meat in with the blood. Shivers of pleasure shook his frame as Ladue screamed. He
drank deep and full, mouthful after mouthful of rich, sweet Vitae down his gullet. He drank until
he hit the bottom and there was no more to drink
Something else was squirming beneath the Vitae. His Beast, energized with this new, deeper
hunger, cried out for him to devour the Serpent down to his shallow, meager soul. Ladue went
rigid as he slipped into torpor, Littlejohn’s fangs still buried in his throat.
Behind him, the Noctuku stirred. Littlejohn dropped the shadows.
“Yes... eat.”
He pulled himself off Ladue’s torpid form and turned to face the monster. It tilted its head and
made a sound that could have been a sigh.
“Fuck you.”
“No, no stop. Eat. Grow.”
Littlejohn began to circle the Noctuku, keeping his eyes locked on its black marble eyes. Ladue
had been nearly full up; he felt better than he had in hours, but he couldn’t get reckless. He had
one shot, and he had to play it right. Littlejohn ducked behind a conveyor belt and willed himself
into the dark again.
He let his voice echo out of the shadows as he circled the monster. “Not much of a talker, are
you? No doubt. Probably that wack-ass mouth.” The Noctuku leapt off the broken metal table and
stalked over to where Littlejohn had spoken. As it moved, it faded in and out of sight as it stepped
from shadow to shadow.
Littlejohn moved around the grinder in a wide circle, searching. It had to be here somewhere.
“See, that’s the problem with monsters. Y’all never communicate. You hear, but you never listen.”
A blur of motion — John ducked as claws slashed two feet to his left. It was tracking his voice too
well. He needed more time. He backed away slowly, making certain to avoid disturbing anything
around him, even the dust on the ground. Patience. He was almost there.
“Thing is… you made a big mistake, you bug-mouth piece of shit.”
Littlejohn rolled to the right as claws ripped into the rotten crates behind him, rending them
into sawdust. He dropped to the floor and scanned the area, looking for any sign the creature had
moved, but nothing came. Then, he saw what he was looking for: Ladue’s stake, lying at the base
of the still whirling meat grinder. He crawled over and picked it up, praying the action wouldn’t
reveal him.
“You know what you did?” he called out as he climbed up onto the brim of the meat grinder, let-
ting the shadows fade and exposing everything except the hunk of wood in his hand. “You leveled
up the scariest motherfucker in Chicago!”

110 Better Feared: Nosferatu


The Noctuku appeared like a mirage at the base of the machine. It looked up with unfeeling,
unflinching eyes, but Littlejohn didn’t need it to respond. He just needed it to hear. Bit by bit, he
had poured his voice into the Noctuku’s ears, filling its mind with creeping dread. Littlejohn knew
the thing thought it was invincible right now. But it had been sleeping, and he was willing to bet
his Requiem that had thinned its blood enough for this next part to work.
“No more talk, childe. Only teach… respect.”
Littlejohn spread his arms wide. “Then come get me, you ugly fuck!”
The Noctuku spread its jaws and laughed, a deep, awful wet sound. Like a missing frame on a
film reel, it sprang at him, its arms wide, claws dripping with ichor. Slavering mouths opened in
its palms, splitting and peeling open like its jaws.
Littlejohn pulled back his lips and roared, unleashing every ounce of his own fear, feeding it into the
seeded terror he’d been laying through the Noctuku’s mind. It was already airborne when the sudden
horror took hold.
It faltered. Littlejohn Roach did not.
His muscles were already swollen with half Ladue’s blood, and he drove the stake forward. He
snarled as he felt the point punch through the monster’s chest and pierce its heart. The Noctuku
slammed against him as it went stiff, its weight almost toppling Littlejohn from his perch.
As he regained his balance, he heard the wood of the stake begin to splinter and break. The
goddamn thing’s blood was eating through the wood. It was only a matter of time.
Beneath him, the meat grinder still whirled.
Littlejohn looked down into the machine and froze. How many times had he done this when he
was Old John’s blood slave? How many people had he fed to a machine like this one? He couldn’t
stop himself when the old monster told him to do things. Not even when he was asked to get rid
of the undesired results of the brothel’s business.
It’s why he stole the box and leaked it to Maxwell and Birch. Why the brothel burned.
Never again, he’d promised. Nothing like this.
The stake snapped in half. So much for trying to escape the past.
The rest of the hunk of wood dissolved in the Noctuku’s chest, but it was too late. Littlejohn
fed it into the machine face first. It screamed as the jaws rendered its flesh and reduced its ancient
corpse to a gray sludge.
The illusion slid away from the building’s doors as the creature died, and Littlejohn felt the weight
of the oncoming sun crashing down on him. He teetered, almost falling into the grinder himself,
but managed to brace himself. He jumped to the floor and stumbled to Rafael’s torpid form. With
the last of his strength, he grabbed the cancer honey cocoon and ripped it open, dropping Ladue
to the ground. He broke the crystalized muck from the little vampire’s jacket and searched his
pockets. He had Littlejohn’s phone in his breast pocket, and there was even a bit of battery left.
He checked his missed calls and pressed redial. When Charity answered the phone, her voice was
the sweetest sound he’d ever heard.
He rambled, tried to explain, but his jaw felt more and more like lead the longer he talked.
“I need you,” he finally said, and lost himself to the morning.

If You Can’t Be Both 111


chapter four
Terrors
The Boogeyman is the result of your own bad behavior.
Sergio Aragonés

What scares you? What crawls under your skin, wakes you up in the middle of the night, and leaves you too petrified to open
your eyes? If not night terrors, what’s really holding you back from taking that new job, asking for that phone number, or walking
out that door? How we handle fear defines us, and the Haunts know every awful inch of that truth.
Nosferatu hold a special place in the All Night Society: No clan wields the power of fear as they do, and they wear the title
“monster” with a cruel pride. However, this raises an important question: What scares the monsters?
Look no further.
This chapter is a collection of creatures to plug into your chronicle, beginning with three ghoul families and followed by
three altogether stranger creatures. All share a sliver of Clan Nosferatu’s dreadful bearing, but they can horrify any vampire,
or anyone else unlucky enough to meet them in the night.

Ghoul Families Horrors


• The descendants of unwanted and discarded children, the • The Fear Eaters have solved the problem of modern life,
Chaménos lurk on the edges of civilization, dedicating their stripping the anxiety from their souls in order to live their
lives to the Haunts who raised them. very best lives. It’s becoming a problem.
• The Gravenors see it all so clearly, and none of it’s good. • Carriers of the Noctuku Strain have terrorized the Nosferatu
Thralls of a broken prophet, the Watchers assist the All Night since before recorded history — not just because of their hunger
Society with dire portents and occult problem-solving. for Kindred flesh, but because any Haunt could be one.
• Masters of disguise, the Kobayashi are public faces for • The Nowhere Men are just a fairy tale. They don’t see you
Nosferatu who can no longer interact with mortals, using when you hide in the shadows. They can’t hurt you. They
mimicry and surgery to become perfect surrogates. won’t take your limbs. They’re not real.

Ghoul Family Systems


If you don’t have access to Half-Damned, ghoul families come in two types: biological and social. Biological ghouls
breed true, have natural lifespans of about 150 years, don’t age rapidly when lacking Vitae, and can learn common
Disciplines without Kindred. Social families are looser associations of humans and ghouls who band together to achieve
a particular goal or live under the thrall of a single regnant. They have no special inherent qualities. Both family types
have an Integrity 6 Touchstone, a Benefit, and a Drawback.
Families in this chapter fall under the following categories: The Chaménos can be either, depending on the branch;
the Gravenors are biological; and the Kobayashi are social.

Chapter Four: Terrors 113


Chaménos
THE ONES WHO WERE THROWN AWAY
Save your pity. I have purpose; you have nothing.
You can hear your charred flesh crackle with every move you However, what’s thrown away can be found again. It’s unclear
make, but you can’t spare the blood to heal it. You’ve already when Nosferatu began collecting discarded children, or even
expended too much. where the practice first originated. Was it in the holy caves of
How did it come to this? the Andes Mountains, waiting for the sun-priests to leave so
It cost you a decade of collected favors and blackmail, but you they could steal away their tributes? Or perhaps it started with
finally found where that old, sadistic bastard was napping off a few watching churchyards in medieval France, snatching bassinets
decades, and you were going to end his ugly mug before he ever got a before the priests knew they had a new arrival.
chance to wake up. Regardless of methods, the why of it remains constant. What
That you didn’t hear any heartbeats should have been your first better way to secure retainers than from those humans other
clue something was wrong — surely there should have been guards. mortals cast out? No one goes looking for a divine sacrifice;
Your actual first clue was when the Molotov hit you in the side of no one files a missing person report for a baby in a trash can.
the head as you crossed the threshold into the derelict factory. The Nosferatu rear these Unwanted as blood-slaves to
You don’t know how long you’ve spent running through these their rescuers, indoctrinated into rejecting human society in
rusted corridors, mad with the Beast’s fear, and herded by favor of the All Night Society. At certain times and places in
torch-wielding figures. Now you’re at a dead end, your Beast is out history, discarded children have been so common that the
of steam, and you’re out of blood. Haunts have created whole secret Foundling communities,
living out of sight of the rest of civilization and with one gen-
You turn to get your first good look at your pursuers, a small
eration training the next. As the world grew smaller, however,
group of hard-looking men and women. You can hear their heart-
Haunts realized what they thought of as a local practice is in
beats now, rapid but strong from the exertion of running you down,
fact mirrored all around the globe. Now they’ve started to
and from the whispered growls of your exhausted Beast, you know
talk to each other.
what they are.
“Ghouls?” you spit, incredulous, furious… but also hopeful.
“You’re all just… ghouls?”
You push out with your will, seeking to awe these upstart leeches
Who we are tonight
into submission. “You will take me to your master! Now!” While dozens of regional terms for the Unwanted exist,
“Chaménos” has the widest recognition, and some even adopt
The closest one shakes his head, the ghost of a smile on his
it as a surname. This name was coined by a family of ghouls in
cracked lips as he flicks a lighter to life, holding it against an alco-
Greece who claim descent from Sparta’s rejected infants, and
hol-soaked rag.
they’ve made the greatest strides in connecting the various tribes
“No.” of Foundlings in the modern world. Not so much a single family
as an eclectic network of communities, Chaménos around the
Where we came from world are remarkably similar, no matter their cultural origin.
Rather than everyday people forced into bondage, as many
In every culture across the globe, children are precious gifts, ghouls are, the Unwanted are raised with the idea that serving a
shining lights representing the future of their communities… Nosferatu master is the highest possible calling, and look forward
except the ones who aren’t. Sparta cast out “imperfect” infants to the day they become half-damned. The rest of the All Night
to die, and the Incans sacrificed their most beautiful children Society might view that as brainwashing, but the Chaménos see
to ensure the favor of the gods. In the filthy streets of Industrial it as duty. After all, without the Haunts, their ancestors would
London, the desperate tossed wailing babes into the Thames have died fresh from the womb — something their masters are
rather than suffer more mouths to feed. Even today, unwanted quick to remind them of.
newborns can be found on church steps, at hospital backdoors, This abnormal dedication is what the Foundlings are best
or cast aside in dumpsters. known for, and they serve their patrons with a remarkable zeal,

114 Better Feared: Nosferatu


even for ghouls. Their extreme devotion can be a mixed bless- hasn’t even told her regnant. He probably wouldn’t like one of
ing, however. All ghouls become obsessed with their domitors his ghouls involved in the murder of the new district attorney.
eventually, but a Chaménos’ life revolves around his master in a Even very young, Silvestre de Avila knew he was different from
way even the rankest Vitae addict would find a tad overwrought. other children at the orphanage. They couldn’t see the things
Rarely able to hold down normal jobs, groups of Foundlings he did, and they yelled at him when he answered the whispers
often turn to crime to meet their masters’ needs, as well as coming from the trees. The staff told him if he didn’t act more
their own. Drug cartels and black markets are common, with “normal” he would never get adopted — but they were wrong. The
the Unwanted using the profits on behalf of their family, and small, pale woman with the big black hat picked him specifically,
a few of their would-be clients as dinner for their patrons. and made the staff’s questions go away with ever-increas-
ing stacks of cash. Life with Mrs. Delgado wasn’t easy,
but she always listened when he told her about
Three Unwanted the whispers. Silvestre is older now, and he’s
begun to hear howling outside the bars of his
Nik Vassou does not exist. While lacking official
windows at night. Mrs. Delgado tells him
status has advantages, it’s hard to get by in today’s
the howls want to take him away, but she
hyper-connected world without records — some-
knows that he’s a good, loyal boy, and
thing neither Nik’s similarly undocumented
would never leave her. Silvestre is good
parents, nor their terrifying master, seem to
and loyal, but the more he listens to those
understand. Luckily, Nik’s discovered the same
howls, the more he aches, like something
technology that makes having an official identity
inside is trying to claw its way out.
so necessary also makes it easy to steal one.
Merging an aptitude for computers with Nicknames: Unwanted, Foundlings
grifting skills handed down from his Touchstone: Each community of
parents, Nik is a master identity thief, Chaménos treats their Nosferatu
and he’s garnered the direct notice patron as their Touchstone.
of his family’s patron. Having the Benefit: A lifetime of indoctri-
favor of the elongated woman who nation gives Chaménos ghouls
lives in their basement is a thrill- remarkable resistance against any-
ing experience for the young man, thing that would turn them against
almost exciting enough to cover up their masters. All Unwanted ben-
the deep fear he feels for something efit from the Indomitable Merit,
so obviously inhuman. Unbeknownst ignoring prerequisites. In addition,
to Nik, it’s also made him a target of his they can learn Nightmare as if it were an
master’s many enemies. in-clan Discipline.
Some Chaménos come about not because Drawback: A Chaménos becomes
they were lost or abandoned, but because uneasy when not in her master’s pres-
no one bothered to look for them. When ence. All Unwanted gain the Deprived
she lost track of how many times her Condition if they haven’t seen or heard
father had passed out in a drug-fueled from their regnant in more than a
haze, Katherine Vickers walked out day. This can be prevented with live
the door and into the night. Thirteen contact (such as a phone call), or if
and all alone, she was lucky the first the Unwanted believe they know
predator she met only wanted her exactly where their patron is. Once the
blood. The man with a voice like Condition is active, however, it can
buzzing f lies was amused by the only be resolved if the Foundling
slip of a girl who stumbled after spends a full night with them.
him once he’d fed, and what remained of his Stereotypes:
conscience was pricked when she told him her • Daeva: Their “devotion” is a fleeting imitation
story. Katherine was adopted into his retinue of of the real thing.
Unwanted, where she learned to fight, survive,
and serve. Katherine’s father never really tried to • Gangrel: They act like being alone is good.
find her (he even collected life insurance), but • Mekhet: Always sneaking in where they
she still keeps tabs on him, a task made easy aren’t wanted.
because of his job. Katherine’s working up
the courage to kill him, something she • Nosferatu: Our saviors and our
charges.

Chapter Four: Terrors 115


for basic needs. It can also fool attackers into thinking no
guardians are present at all.
Any ghoul can purchase the following Merit, but they require
Story Seed: By Right or by Blood an Unwanted teacher to learn it — if they can find one.
Half-Damned defines ghoul families as either
biological or social — that is, those that breed true,
and those that form out of political alliances — but Master’s Rest (••)
the Chaménos blur that distinction. Some Unwanted Prerequisites: Ghoul, Stamina •••
are tangled family lines, while others are cobbled
together gangs led by Fagin-like Haunts. Despite this, Effect: Your character spends a Vitae and falls into a tor-
Foundling families always carry the same affinity and por-like state which slows his biological functions to a crawl.
weakness, even continents apart. While he remains in this state, he does not suffer hunger or
Finding the reason behind this phenomenon thirst for a number of weeks equal to Stamina, and his vital
might be a story in itself. Does Nosferatu blood lend signs are barely detectable. Only an exceptional success using
itself to convergent evolution, or is a guiding hand at
work? Maybe it has nothing to do with Nosferatu, Kindred Senses will detect his presence. Furthermore, he does
and other Kindred could create the same kind of not need to spend Vitae to maintain his nature as a ghoul for
ghoul families in the right conditions. this time period.
While your character cannot move in this state, he retains
some awareness of his surroundings, and can make Perception
rolls at a 2-die penalty if anything disturbs him. Coming out
• Ventrue: They make the best faces when you tell them to of this state before the usual time limit expires requires an
fuck themselves. instant Resolve + Stamina roll, which can be attempted once
per turn. Any lethal damage incurred while in this state is also
enough to wake him up.
New Merit Drawbacks: On waking, all that deferred hunger and thirst
Many Chaménos practice a form of body control to slow hits at once. If he spends more than a week in this hibernation
their metabolism down to a fraction of its normal pace, while state, your character suffers a –2 modifier on all actions when he
still retaining some sensory awareness. This allows them to wakes, which subsides when he feeds himself. He must spend at
undertake long vigils on behalf of their masters with less worry least a week awake before he can use the effect of this Merit again.

116 Better Feared: Nosferatu


Gravenor
THE ONES WHO WATCH AND WAIT
Shh! They’re listening.
“Werewolf.” of great concern to Roderick Gravenor, the family’s patriarch
The certainty in her voice sends the memory of shivers down your and self-made moral guide. It was on his mind when he crossed
spine. the Atlantic from Wales, searching for a buck in the cash-rich
“What do you mean—” USA, and it remained so as he built a small empire in flesh.
That’s what made his family rich, but tonight it’s all that keeps
“Were. Wolf. See the way the claws dig down to the stonework,
them out of poverty. Now they have more important beasts to
like somebody poked too hard at the butter? Big bastard.”
worry about than pigs.
A spatter of dry blood paints an unpleasant picture across claw
The creature at the door was half-starving. He’d smelled blood
marks, ash, and bone. Chunks of furniture and drywall fan out
off the farm’s abattoir from miles away, and followed the scent
from a hole where the door once stood, leading up to a pile of dead
to the family’s manor. Unconcerned with the Masquerade, he
vampire. Only your sire’s skull remains intact, and you clutch it like
begged to feed on the hogs, and in exchange, promised to reward
a comfort blanket.
the kindness. In taking up his offer, the Gravenors likely didn’t
The woman snickers at some private realization. know the devil’s bargain they’d made, though some wonder if
The First Estate wanted answers, and they sent this… person… to their knack for reading occult tea leaves proceeded this meeting,
find them. You’ve heard Haunt ghouls take on a heavy dose of their and inadvertently guided the decision.
curse, but this one seems to know less about humanity than you do. Grigor Swancott was an outcast, even for a Haunt. A tal-
“What do I do about it?” ented occultist, he was once a respected member of the All
“It’s coming back.” She doesn’t look at you. Night Society, known for his deep breadth of arcane knowl-
“What—” edge. Even the Shadows envied his visions, but Grigor fled
his Requiem when he uncovered a secret. Over the course of
“Full moon’s not over. Your idiot sire was hiding something, and it
many nights, he told the Gravenors of the things coming for
looks to me like the wolf didn’t find it. Probably in a safe some-
his clan. Some say he carried on into daylight hours, forcing
where, so I suggest you find a key or a combination.”
the family to board up the windows of their estate (boards
“Who the hell do you think you are?” that have never come down). In his studies and dreams alike,
“Sufficiently terrified.” She looks up with eyes that might as well have he’d discovered creatures from the depths of a forgotten
been pulled from a corpse. “Gather any silverware you’ve got, and see if realm, who would soon rise to reclaim the Nosferatu to the
that Crone punk who goes down on you carries any wolfsbane—” soil and worms — and then all Kindred. The Gravenors call
A howl cascades through the halls of your dearly departed sire’s them coblynau, a name taken from Roderick’s memories of
haven. the mines in Wales.
“Hmph. Brought friends. Well, find that safe.” When he was finished, the Gravenors were transformed,
And then, she’s gone. their nightmares now in sync with their accidental master.
Some say they became ghouls without ever tasting his blood,
tainted by the force of his horror.
Where we came from Was it really his fear that changed them? Perhaps, but truth
The night the vampire crawled up the steps of the Gravenor is often better served with terror, and this was no simple
Estate was the last its halls knew happiness. This is almost a application of Nightmare. No one knows if Swancott chose
family motto, but it’s never a lament. It’s a reminder that a veil the family for a reason, or if he really did just stumble upon
has lifted, and it can never fall again. them. Some say he recognized the Gravenor name from the old
Late in the 19th century, the Gravenors were hog farmers. country, but if so, he’s never admitted it. The better question
Still are, in fact, and wherever the family digs in, its slaugh- is, was he right?
terhouses are sure to leave a few stains. Meat on the table was The jury’s still out.

Chapter Four: Terrors 117


Who we are tonight
Soon after he bore his soul (and blood bonded the entire family), Swancott fell into torpor, and apart from
flashes of lucidity and garbled prophecy, he hasn’t returned. Kept in a secure tomb/shrine on
the estate, countless mundane and occult protections keep all but the family’s elders and
most trusted servants out of his resting place. The Gravenors dedicate their lives to
protecting their torpid master, and preparing for whatever’s coming for him. They even
still feed his corpse, taking what they need of his Vitae to retain their own immortality.
Globalization and industrialization have sent the family business into a slow decline,
but they still grasp at a shadow of their old empire. The little capital they make from hogs
goes into building their properties up into fortresses, assuring that, when the coblynau
do rise, the family isn’t caught unawares. Part
of each day is dedicated to watching for signs,
prognosticating their own awful fate and
that of their master.
This obsession has left the family eccen-
tric and insular, even for Nosferatu ghouls,
but it’s also provided them a niche in the
All Night Society. The Watchers are occult
consultants, supplementing the meat business
by hiring themselves out to the covenants as
supernatural detectives and problem solvers.
Their inherent talent for spotting the strange
rivals even that of the Shadows’, and they’ll serve
any master with need of such lore. Most Gravenor
ghouls are bound to Swancott, but a few branches of the
family have arrangements with other Nosferatu. While
they don’t enjoy as much autonomy, they’re also less
wrapped up in their family’s apocalyptic beliefs.

Three Watchers
Roderick Gravenor is still master of his house. A Welshman
who claimed noble heritage to build clout among American
nouveau riche, Roderick possesses the wealth and immortality of
an elder vampire without the inconvenience of being one. Best of
all, unlike most ghouls, he doesn’t have to answer to some dead
autocrat, though he reveres his erstwhile master in a self-serving
way. Much ink has been spilled detailing the crimes of the Gravenor
paterfamilias, from bestiality and incest to serial murder and canni-
balism — few true, and most disseminated through his own agents.
Better his enemies think him capable of anything, rather than a
paranoid wreck who fears stepping a single foot outside his house.
Alicia Davies is beautiful, optimistic, and unafraid — everything her
extended family isn’t. She looks into the dark and sees opportunity,
not bogeymen conjured up by a Haunt who wasted his Requiem on
nightmares. Thanks for the blood; no thanks for the doomsday cult.
Alicia’s private detective firm caters exclusively to the All Night Society,
and makes a profit (and Vitae) out of exploring mysteries that vampires
refuse or fear to solve. Dragons hire her to doublecheck their work, and
she’s even smoothed over a few misunderstandings between Uratha and
Acolytes. The trouble is, the Gravenors think Alicia owes them a piece of
the action, and they’re none too happy with the way she dismisses their
traditions. If she doesn’t make restitution soon, they know debt collectors
even she’ll find disturbing.

118 Better Feared: Nosferatu


fortress is (theoretically) impregnable. Even if it weren’t, the
deadly traps he’s set would stop the most determined thief.
So much the better, because what he imprisons in his vault is
Story Seed: Fear Takes Form always looking for new opportunities to make a deal.
The coblynau could be any number of monsters Nicknames: Watchers, Manor-Born
that stalk the night. The Strix are obvious candidates,
though Swancott’s is a more apocalyptic fear than Touchstone: Depends. For those who still live on the farm,
the Owls tend to engender. If you’re interested in torpid Grigor Swancott is the family’s lodestar. However, those
crossover, the True Fae make a fun link to Changeling: who’ve moved out into the world follow the shining example
The Lost, and may imply their Welsh fairy tale name of Roderick Gravenor.
is more significant than it seems. The Nowhere Men
(p. 133) might also be good candidates, or even Benefit: The Gravenors watch for signs of their ruin, and
the indefinable things the Keepers of the Dark and they pass this gift down a warped family tree. All Gravenors
Lygos war over. gain the effect of Eye for the Strange (Chronicles of Darkness,
That said, if Swancott isn’t just delusional (which is p. 44). This is an inherent ability rather than a learned skill;
a big if), the best use of the coblynau might lie in a Watchers can pull obscure occult lore out of thin air, often
unique antagonist. Players familiar with the Chronicles
of Darkness won’t be as surprised if these horrors are knowing things no mortal could — or should.
“just” from a book, so consider custom designing Drawback: The Gravenors give off an uncanny aura. This
your coblynau. Hunter: The Vigil and the Chronicles isn’t the creeping terror of their Nosferatu regnants, but a cold-
of Darkness Rulebook both include monster-building
ness born of hunting phantoms. Watchers lose the 10-again
resources if you don’t want to use Kindred systems.
quality on all mundane Empathy and Socialize actions, and
any failures are treated as dramatic failures.
Stereotypes:
Among the family’s many obscure relations, Hugo Gravenor • Daeva: At least they admit to the gaps in their knowledge.
is best respected and not discussed. Taking a small loan from
Roderick (now paid off with interest), he moved out of the hog • Gangrel: Anything that claims it can’t be killed is, without
business and into construction. Hugo digs dungeons for the exception, eminently killable.
Sanctified, hides panic rooms for the Invictus, and generally • Mekhet: What do they know?
fortifies Havens for anyone with a paranoid need to keep some
• Nosferatu: Canaries.
out, and others in. He inscribes his designs with wards against
things even other Watchers would find arcane, and his own • Ventrue: If only they could see what was coming for them.

Chapter Four: Terrors 119


Kobayashi
THE ONES WHO TAKE YOUR PLACE
I can be whoever you need me to be.
It’s like looking in a mirror… or maybe a photo would be more a withdrawal from the public eye. The agent impersonated one
accurate. You haven’t had skin that smooth, or hair that thick in a of the lord’s retainers, but when he pushed a blade between the
long time. nobleman’s ribs, Fujita merely looked on in confusion, before
Kind of ticks you off, honestly. beating the would-be killer nearly to death. Fujita, a Nosferatu,
“Is everything to your satisfaction?” asks the “you” in the chair, spared the assassin’s life because of how impressed he was that
smiling in the same polite way you used to smile, before jagged fangs a mere human could fool him so utterly, and for the potential
ripped apart your mouth. he saw in such a skillset. He bound the Kobayashi agent with
his blood, and bid him to return with the rest of his family.
“Yeah…” you say, still put off by the living, breathing reflection of
your former life sitting across from you. After this meeting, human records note Fujita’s numerous
public daylight appearances. Keeping both his human influences
“Excellent. We strive for customer satisfaction.” Even the voice is
from waning, as well as infuriating his Kindred rivals, Fujita
just like yours. Did you really sound this patronizing?
became an influential figure in his clan, one of the few Japanese
You feel a surge of hate. How dare this person, this… this… fake, Haunts to still enjoy his prestige after the Embrace. Thanks, in
steal your face? Your unbroken smile? You’re gripped with an urge to no small part, to the Kobayashi. In later years, he began to allow
lash out, to rend this perfect fraud into bloody shreds for daring to other Nosferatu to make use of his family for a price, but jealously
remind you of all you’ve lost… guarded them from the influence of other Kindred.
But you clamp down on the rage, choking back the Beast. No, Fujita eventually fell to torpor, and thereafter falls out of the
that would defeat the whole purpose of this exercise. Besides, creat- historical record. The Kobayashi’s assets were acquired by the
ing the lie sitting before you was expensive. Hototogisu Group (Vampire, p. 266) before any Kindred-led
“Are you quite all right?” The fake smiles back at you with your zaibatsu could take control them. At first, the Nosferatu were
old face, unaware of how close you came to ripping it off. angered by this new development, but, to their surprise, the
“Fine. Now, let me tell you about everyone you’re going to meet at Hototogisu allowed the Kobayashi to continue offering their
the funeral…” services, more-or-less as they always had, the only difference
being where the Haunts pay their fees and favors.

Where we came from


“Kobayashi” is one of the most common surnames in Japan,
Who we are tonight
so tracing a history of this ghoul family is difficult. Their crest In modern nights, business is booming. Throughout Japan,
appears in historical documents concerning the hiring of ninja, and Tokyo especially, “rental culture” is rampant, and compa-
but not the black-clad acrobats of Hollywood movies. Real ninja nies will rent out dates, siblings, friends, or even parents. If
(more often called shinobi) were masters of disguise, taking on these services exist, then it’s just a small hop to hiring a better
the appearance of servants, laborers, and peasants in order to version of yourself. Is it immoral to hire a professional liar to
get close to their targets. The family that became the Kobayashi manipulate the emotions of your former loved ones? No more
were adept at this sort of infiltration, and would replace even than hiring someone to pretend to find you hot. Incorporated
members of a victim’s inner circle to fulfill their contracts. It’s under the Hototogisu in the mid-90s in order to formalize their
said the look of horror that befell a victim’s face — as a stranger business model, the Kobayashi are now as much a company as
they thought a trusted friend plunged a knife into their hearts they are a family. The advent of cellphones and the Internet
— was an unspeakable horror. has lessened the need for face-to-face interaction, but Japan
The first recorded instances of the name Kobayashi being has a strong cultural drive to take care of important matters
associated with Kindred come during the Meiji period. Family in person. This can make things awkward if you have a face
legend has it that an assassin infiltrated the household of a noble full of eel teeth, or your stare makes people feel like boils are
by the name of Fujita, who was suspected of foul deeds following bursting across their skin.

120 Better Feared: Nosferatu


The Kobayashi serve Japan’s Nosferatu by becoming them, or at least becoming how they used to be. Need
to negotiate an important financial deal, but the other party won’t meet outside banking hours?
Can’t bear the thought of your family thinking you’ve died, but somehow still need
to join them at the shrine on New Year’s Day? Did you get a little sloppy feeding
one night, and now need to put on some public daytime appearances so that
reporter will get off your back? These are all problems the Kobayashi can solve.
The family trains its members in the arts of disguise and mimicry, using spe-
cial plastic surgery for exacting or long-term clients. Prospective doubles work
directly with the Nosferatu they’re impersonating in order to ensure the disguise
is as perfect as can be. They also spend a significant amount of time stalking
anyone they’re expecting to interact with, frequently in order to learn habits and
routines, and to avoid any game-breaking slip-ups. In exchange
for these exclusive services, Mimics take Nosferatu Vitae
as part of their payment, and the family enjoys the
favor of the clan in general. Sometimes they work
for other clans, but the Nosferatu are the most in
need of their skills. The Kobayashi work hard to
make their clients feel as though they’re doing their
friends and family a great service, and not at all
like they’re paying a stranger to live among
them like a human cuckoo bird.
For now, the Mimics are restricted
to Japan and Southeast Asia, but the
family heads are beginning to consider
untapped markets in both Europe and
the Americas.

Three Mimics
Kobayashi Haruhi is looking to the future.
After years spent serving her family as a double,
the newly minted Director of Foreign Affairs
has been put in charge of expanding the fam-
ily business outside of Japan, beginning with
China and Korea. Unfortunately, it’s been
slow-going. While other Asian Nosferatu
have heard of her family and their services, the
trust necessary for such an exchange doesn’t exist
yet. It’s not helped by the racial tensions that many
older Kindred still cling to, and Haruhi is getting
nowhere fast. That’s why she was so surprised when a
representative of the Morotrophians reached out to her
with an offer to help establish a family branch in North
America. Haruhi is smart enough to suspect a catch, but
she’s ambitious enough that she might take the deal anyway.
Tanaka Ami is in love. She has a kind and handsome fiancé,
a loving family, and she’s about to earn her masters in Japanese
History from Tokyo University. She almost never thinks about
how her real name is Kobayashi Kiyoko, or how the
life she’s living doesn’t belong to her. She knows
she shouldn’t be so attached, but the life the real
Ami lost was a beautiful one, so much more full
of love than Kiyoko’s own. Unfortunately, the real
Ami is running out of money, and she won’t be able to
afford the Kobayashi’s services much longer — which means

Chapter Four: Terrors 121


Kiyoko’s fake Ami is going to die soon, in order to give her • Mekhet: Not even they remember who they used to be.
family some closure. Kiyoko isn’t in any real danger, of course,
• Nosferatu: Our most generous patrons, and our most
but she’s desperate to keep being Ami. Desperate enough to
demanding clients.
break the rules…
Kobayashi Tobio knows something is wrong. He’s a veteran • Ventrue: Acting like you’re in charge isn’t the same as actually
body double, having served his family for decades in that being in charge. Trust me.
capacity, impersonating dozens of Kindred clients, but he’s
never had a client like this before. It’s not the assignment
that’s strange, though — it’s the requests: putting iron filings New Devotion
above the doors to “his” children’s rooms, attaching paper Nearly all Kobayashi learn the foundations of Obfuscate, and
seals to the frame of “his” wife’s bed. Then there’s the odd, the following Devotion shifts how that Discipline affects minds.
haunting, music that’s been playing at midnight over the last
few days. He contacted his client about it and was told to try Cuckoo’s Song
not to listen, and to stop anyone from going into the woods
while it’s playing. Tobio is starting to suspect his client may (Obfuscate •)
not be a vampire at all. Rather than removing the ghoul from the perceptions of
Nicknames: Mimics, Fakes (disrespectful) others, Cuckoo’s Song helps the Mimic seem like they belong,
Touchstone: Kobayashi on assignment use whoever they’re even under direct observation.
impersonating as a Touchstone. The rest of the time, they This Devotion costs 1 Experience to learn.
venerate their family estate/corporate headquarters on the Cost: None
outskirts of Tokyo.
Dice Pool: None
Benefit: Mimics train all their lives to be other people, and
Action: Instant
they’re adept at picking up and shedding identities like clothing.
All Kobayashi have an Impersonation Specialty in Subterfuge. Duration: Scene
Furthermore, whenever they’re hired, Mimics temporarily gain While this Devotion is active, the ghoul never seems out
Alternate Identity (Client) 3 until the job is complete. of place to casual observation. Furthermore, if her presence
Drawback: A life spent pretending to be other people makes is questioned, her Obfuscate dots offset any penalties on
it difficult for Kobayashi to just be themselves. Mimics cannot Expression, Socialize, or Subterfuge rolls to convince others
spend Willpower to augment Empathy or Expression rolls she belongs in the current setting, no matter how implausible.
unless they’re pretending to be someone else. If the bonus exceeds the penalty, she takes no additional dice.
Stereotypes: One cannot benefit from both Face in the Crowd and
Cuckoo’s Song at the same time, and the effect of Awe over-
• Daeva: They would never want our services, even if they
whelms its subtle application. This Devotion only applies to the
needed them.
same setting once per night, but if the ghoul does her job well,
• Gangrel: How does one wear sheep’s clothing? no one will question her presence once it wears off.

122 Better Feared: Nosferatu


Fear Eaters
TAKING YOUR LIFE BACK
Breathe in. Deep. Let the fear gather up inside you and then… swallow it. All of it.
See? Better already.
AKA: Ardenites, Interrita and over. Then, one day he asked a shocked orderly if he could
call his parents. He checked out of the psychiatric hospital that
Fear. Humans are made of it. We’re all afraid of something:
week and used his family’s guilt to support him as he dedicated
death, rejection, love, hate. We fear everything, and in some
the next fifteen years to the study of religion, psychology, and
of us, the sensation is so acute it snuffs out the vital spark that
esoterica, all in service to his goal of rebirthing the text of the
sustains us. People have tried to overcome fear since long before
book. When Fear Eating: How to Take Your Life Back was finally
brains achieved sapience, but it remains a driving force in each
released in 2010, it was an underground hit on the self-help
of our lives. No matter how brave we pretend to be, fear always
circuit, but the book was only the beginning.
finds new ways to worm its way into our hearts.
It’s been thirty-one years since the haunted house, and
But there’s hope. If only for a while, fear can be conquered. If
Kenneth has never moved past his terror and grief. It’s helped
only for a moment, it can even be mastered. With training, one
him realize the book was incomplete for a reason. It needed his
can learn methods of internal inversion capable of producing
fear. It needed his memories of the long-tooth man with the
an alchemy of the spirit that transmutes fear into a weapon.
bloodless skin whose smile was torture and whose shrieking
What would a person without fear be like? Would they be laugh had cracked his life open.
reckless? Foolish? Dangerous to themselves and others? Or
Arden knows others like him are out there, those who’ve
would they be a force to be reckoned with, turning fear on
also experienced these creatures firsthand. Now he travels the
the fearsome in ways the rest of us poor, terrified souls could
globe searching for them under the guise of an endless book
never imagine?
tour. He makes a point to offer one free seminar per city, with a
reasonable entry fee for all non-private events. If he takes notice
of someone “special” at one of these events, they’ll receive an
Background invitation to an exclusive weekend workshop. That’s where the
The Fear Eaters began, as many things do, with trauma. In chosen learn the true power of Fear Eating.
1989, brothers Ken and Jason Arden were dared by a group
of older boys to break into a neighborhood haunted house in
Overland Park, Kansas. It was a sweltering, sticky summer night
The Art of Eating Fear
when the boys went in, and a soupy Midwestern morning when You can’t learn to eat fear if you haven’t experienced it.
Ken alone escaped, sheet white and nonverbal. He would spend Arden and his acolytes can sense those who are open to their
most of his teens in psychiatric wards, suffering the indignities teachings, people with the potential to consume fear through
of shock therapy and quack hypnotherapy. Nothing worked. exposure. Like, for instance, victims of the Nosferatu. Not all
Not until the book arrived. mortals who’ve encountered the Haunts are capable of Fear
Eating — even those who’ve lost blood to them. To become
If asked, Kenneth — as he prefers to be called now — says a
a Fear Eater, one must have lost something in the exchange,
distant relative sent him a simple, brown paper–wrapped pack-
more fundamental than just a few pints. Still, the Fear Eaters
age on his 16th birthday. In truth, it had no return address.
haven’t been successful just because of vampires. Their sem-
Reading had become Kenneth’s only outlet, so it wasn’t
inars can be… intense.
unusual for him to receive books from family and friends. But
this one was special. The book was old and charred, with a Once you’re chosen, the real work begins. Initiates are first
smiling lithograph on its blackened cover. Neatly printed in taught simple techniques, like meditation, breathing exercises,
gilded letters was the title: On the Consumption of Terror. No and mantras to ground them. Then, they’re given an unsafe
author was listed. dose of LSD and walked back through their buried pain, over
and over and over until these memories can be summoned
Although half the book was either damaged or missing, he
as a reflex.
devoted himself to the text. He read it hundreds of times, over

Chapter Four: Terrors 123


And it works. Somehow. Calling forth the echo of Fear Eating is by no means a new concept. The idea is
a past trauma suppresses the fear reflex in the hundreds, if not thousands of years old. However, it is
here and now. Fear Eating changes you. strange that the exact methodology returns in such
It doesn’t make you invincible, but it does precise intervals — every 79 years, just as the last
make you confident, bold, and decisive. You complete copies of the previous edition vanish from
won’t sweat the small things, like hesitating the world. It’s as if something is trying to keep this
to ask for a phone number, or failing to knowledge in circulation, or that the techniques
speak your mind. The sudden injection of themselves refuse to be lost to time. No complete
confidence into a life of anxious trepidation copies of the 1931 or 1852 editions are known to still
leads to sudden and profound changes that, if exist, though at least one Nosferatu has managed to
nothing else, feel like a good thing. scrounge together a few excerpts, as well as reports of
Once the program takes hold, the book becomes the cults that sprang up around them. It seems
your holy text. You can see the truth Arden hid history repeats itself.
behind the prose to keep out the unworthy. “Fear Eating? Ah, yes. I read about it that
It’s a simple one: Fear is a lie, and the only time we traded access to the Wyrm’s
way to kill a lie is to make sure everyone Nest for the use of those Willworkers’
knows the truth. You realize the library. Fascinating stuff. Apparently,
more Fear Eaters you can bring to the practice evolved from “warlocks”
the cause, the weaker the lie will who brought it back from the depths of
become, so you start to guide others Pandemonium, and it evokes a man’s
to seminars, workshops, and events. daemon to empower their goodness.
You give out the book as a birthday Nonsense, but it makes a good story.”
present, or the office Secret Santa, or Kenneth Arden is not Awakened,
leave strategically tabbed and dogeared but he may have a connection to realms
copies on public transit. where mages draw their power. After his
encounter in the haunted house, he drew his
It’s Not a Cult nightmares, pages upon pages of fanged mon-
Of course not. It’s a mindset — a way of sters, twisting staircases, leering demons,
life. There’s no grand network of Fear Eaters and embarrassing secrets. Perhaps it was
holding each other accountable, or love just a coincidence, but these nightmares
bombing each other into complacency. Perish ceased plaguing him the very day he finished
the thought. Sure, you meet a few times a year his final draft of Fear Eating. Maybe his act
and chat on forums, but who doesn’t want to be of creation bound his nightmares within the
near likeminded people? And yes, maybe they do book, but then, even Arden doesn’t know what
spend a lot of time talking about the book, re-read- became of his manuscript after he sent it to the
ing ragged copies, or practicing breathing exercises publisher…
until they choke. It’s not their fault they’re passionate “It’s the government, man. They’re using those psyop,
about something. Isn’t it the same with CrossFit and voodoo fucks against us. First, they’re immune to fear…
veganism? You can stop at any time… but with results then what? Mind control? Bullets? Fuck, it’s just like what
like these, why would anyone want to? they’re doing to the tap water that makes all the O negative
in the city taste like shit. We need to stop this before it gets
any bigger.”
Rumors Nothing’s wrong with O negative blood in the city, or
“I did my history PhD on the self-help phenomenon. I any city for that matter. However, Arden’s seminars are
focused my thesis on the modern era, but for context, I did a making their way into the organs of government, albeit
chapter covering the subject throughout history. Most of it’s slowly. One small town in Indiana now mandates civil
just recycled platitudes from Marcus Aurelius or Buddha, or servants attend a workshop based on the book, and
just Confucius. Collective common wisdom repackaged. But, this has resulted in the city’s Haunt prince becoming
there was this one book called Timorem Comedere that was less able to meddle in local politics. Land claims
different. Or rather, the same. I couldn’t find a complete aren’t being flipped over to his imaginary heirs,
copy, just an index and some excerpts. It’s not quite the slush funds aren’t trickling down through the
same book as Arden’s, but the structure and basic advice ranks, and bodies meant to be buried by the
are identical. Then I found fragments of another book from sanitation department are being left to rot. If
the 30s on the same subject, this one in Chinese. 2010. 1931. 1852. this breakdown of power continues, the prince
Every 79 years, the same book.” is going to have to get his hands dirty.

124 Better Feared: Nosferatu


Merits: Barfly, Fame 1, Fear Eating (Resist Fear, Sense
Suzie Hanson Fear, Overcome Fear, Consume Fear, Reflect Fear),
“I’m sorry to interrupt, but I couldn’t help but notice that you have Language (French), Resources 3, Sympathetic
the most beautiful eyes. I hope it’s not too forward to say so, but I didn’t Health: 7
want to let the opportunity pass us by. I’m Suzie. Buy me a drink and Willpower: 5
I’ll let you tell me your name.”
Integrity: 6
Suzie Hanson was too afraid to live her life. Growing up in
a small town near Winnipeg, she always let anxiety make the Size: 5
important decisions for her. She was naturally athletic, but she Speed: 10
hesitated whenever something had the potential to hurt. She
Initiative: 5
earned a full ride to McGill’s writing program, but was too
anxious to leave home, and instead went to community college. Defense: 4
She was pretty, but too afraid to speak up, meet new people, or
even try online dating. She tried once in college, but she ended
up waking up at home as if she never left, full of nightmares and
bereft of a few pints of blood. She doesn’t like to think about it.
New Merits
Through careful training, mind-bending drugs, and regres-
And so she waited out the end of her twenties single, lonely,
sion therapy, adherents of Fear Eating can call on memories
and working a dead-end job she was too anxious to leave. She’d
of past terror to bolster their spirit. This sudden flash of fear
still be there if she hadn’t found a copy of Fear Eating on a bus
suppresses natural responses to anxiety, be it a stressful situ-
seat one day. She read it three times over the week, and on a
ation or the use of a supernatural power. With careful study
lark looked up Arden’s speaking schedule. The next weekend,
and cultivation, an individual can radiate fear back at those
she borrowed her mother’s car and drove to Minneapolis — her
who would wield it against her.
first ever road trip — and attended the seminar, where she was
selected for Arden’s special workshop. To learn these Merits, a character needs to fulfill one of two
prerequisites. Either she must have failed a breaking point due
Two years later, Suzie’s a different woman. She’s cheerful,
to a supernatural power of fear (e.g., Nightmare), or during one
confident, and more alive than ever. She’s now a travel blogger
of the Fear Eaters’ “seminars”, where they break down their
who roams North America in a converted van, spreading the
recruits so the healing might begin in earnest.
good news of Fear Eating with a whole trunkful of books.
Suzie is fearless, sure, but her new confidence has given her a
bad habit of falling in love (hard), usually with the most unap-
Resist Fear (•)
proachable person in the room — a holdover from her mystery Prerequisites: Mortal, Empathy ••
date in college. She wants the high of loving someone who scares Effect: Fear is fleeting. Your character has learned to wrestle
her, and she’ll do whatever she can to get it. Suzie knows she has her emotions for control of her mind. She adds her Empathy dots
a type, but she doesn’t realize how specific it really is: a romantic as a bonus to any action to contest or resist social coercion using
intuition for Nosferatu. Recently, she’s fallen for a Haunt power negative emotion, from mundane intimidation to Nightmare.
player in LA, and she won’t take no for an answer, even if her In Social maneuvering, the Fear Eater can spend a Willpower
persistence puts her life in danger. Her social media presence and to ignore hard leverage involving intimidation or threats.
public lifestyle make her a hard target to remove from a vampire’s
existence, and a liability if she gets too close.
Sense Fear (•)
Virtue: Fearless, Generous
Prerequisite: Resist Fear
Vice: Needy Effect: Fear is tangible. Your character can sense fear and
Mental Attributes: Intelligence 4, Wits 2, Resolve 2 anxiety in her presence, and whether anyone in her proximity
Physical Attributes: Strength 3, Dexterity 2, Stamina 3 has a supernatural capacity to provoke fear. Furthermore, she
can sense if a human has ever taken a breaking point due to
Social Attributes: Presence 3, Manipulation 4, fear-based powers, or suffered a Condition for the same.
Composure 3
Mental Skills: Academics (English Literature) 3, Overcome Fear (••)
Computer 1, Crafts 1, Investigation (Social Media) 2,
Medicine 1 Prerequisite: Resist Fear
Effect: Fear is false. Whenever your character is affected by a
Physical Skills: Athletics 2, Drive (Van) 1, Larceny 1,
supernatural power of fear, she can spend a Willpower to ignore
Survival 2
the effect. Treat the aggressor’s action as a failure. In addition,
Social Skills: Empathy 3, Expression (Personal she gains immunity to that specific source of fear for the next
Testimony, Photography) 4, Persuasion 4, Socialize 2, scene, such as a particular vampire’s use of Dread Presence.
Subterfuge 1

Chapter Four: Terrors 125


Story Seeds
• Part of the city frequented by the Nosferatu has gained a reputation for the bad vibes it gives off. While this keeps
most Kindred and kine away, a group of Fear Eaters has decided it’s the perfect place to hold trial-by-fire initiations for
prospective members. How will the clan deal with this sudden intrusion on their hangout? Will a direct confrontation
lead to even more initiates joining the Fear Eaters’ ranks?
• A city councilor receives a copy of Fear Eating in a holiday gift exchange. He not only reads it, but takes its message
to heart, so much so that he invites one of Arden’s disciples for private seminars. All too soon, a growing number of
the city’s elite are not only resistant to Nightmare, but are also walking fear frenzy triggers. How can the Kindred
stop this problem before it overwhelms them? And why hasn’t anyone been able to figure out why there was an
odd number of presents in that original Secret Santa?
• Jason Arden isn’t dead. The vampire who took him all those years ago held him close, and kept him as a play-
thing for many long decades. Maybe he’s a Nosferatu now, trapped in early adolescence for all time, or maybe
he’s one of the adult Kindred of Kenneth’s hometown. Or maybe he’s something else now: a wild, broken shell
of a human being who hunts vampires with an unprecedented ability to use Nightmare.
• One of the characters’ Touchstones finds a copy of Fear Eating at a yard sale, and they can’t put it down. Now they
want to attend seminars and workshops, but they don’t want to go alone — they want to bring their Kindred friend
for support. What happens if the vampire says no? How dangerous is it for them to say yes?

Drawback: Such mental exertion is exhausting. If your char- spend a point of Willpower to reflect the power back on its
acter doesn’t spend 12 hours resting the night after using this wielder. The power affects its source with however many suc-
ability, she suffers a –1 to all actions the following day. If she cesses were initially rolled, if applicable, although any resistance
uses this ability again before resting, she takes the Lethargic still applies.
Condition instead, and can no longer access it. Drawback: Acting as a conduit for supernatural fear is phys-
ically traumatic. Each time your character uses this ability, she
Consume Fear (•••) suffers one point of lethal damage.
Prerequisite: Overcome Fear
Effect: Fear is fuel. At this level of study, your character
Bleed Fear (•••••)
can feed on her own fears. She gains an additional Virtue: Prerequisite: Reflect Fear
Fearless. In addition, whenever she’s the subject of a super- Effect: Fear is anathema. Your character has conquered her
natural power that relies on fear or negativity, she regains a fear and become a beacon against it. Her presence is a fear
Willpower point. frenzy trigger in vampires, and if they know Nightmare, the
roll is penalized by their Discipline dots. A vampire only needs
to resist this fear once a scene, and your character can choose
Reflect Fear (••••) not to affect others.
Prerequisite: Consume Fear Drawback: Reflecting fear is hard on the body. Each time
Effect: Fear is violence. Whenever your character is in the she triggers this effect, your character suffers the Sick Tilt for
presence of a supernatural effect that provokes fear, she can the rest of the scene.

126 Better Feared: Nosferatu


The Noctuku Strain
THE RAVENOUS DEAD
Go? I’ll let you go. But run hard. I want to work up an appetite.
AKA: Cannibals, Infected, the Strain bite to become infected, and then it’s only a matter of time.
The strong-willed can stave it off, but those who give in to the
The Nosferatu are stronger, sneakier, and more terrifying
virus’s new desires change rapidly. The Haunt’s body begins
than other vampires. They are nightmares of the dead, and
an agonizing metamorphosis that makes them stronger, faster,
each Haunt draws strength from her own horror. Yet predators
and deadlier. The virus twists and reshapes their mouths to be
rarely exist in a vacuum. There’s always a bigger fish, and even
better at ripping and tearing, and instills a deep and consuming
monsters have boogeymen.
hunger for dripping raw meat, still warm off the bone.
The Noctuku are what keep the Nosferatu awake in the day.
Even more horrific are the changes to the Noctuku’s mind.
The only thing more terrifying than their grotesque powers is
The Beast never rests for most vampires, but a Noctuku’s
their hunger for the flesh of other Kindred. That, and that any
Beast becomes an equal partner, constantly urging wanton
Nosferatu could be one — or become one.
violence and bloodlust. The Noctuku are always hungry,
always hunting, and the only way to truly satisfy their need
Background is the flesh of their former Kindred.
The Noctuku Strain has plagued the Kindred for thousands
of years. Defiant and Sanctified researchers have found the The Cannibal Kings
earliest records of the contagion in records dating back to Despite their ravenous appetites, the Noctuku aren’t feral.
pre-contact North America, ancient Greece, and even the Indeed, once the infection completes its transformation, they
steppes of Mongolia. These geographically distinct locations appear no stranger than most other Nosferatu, and that’s how
offer eerily similar accounts: A vampire, easily identified as they hide. The Noctuku blend in like any vampire among the
a Nosferatu, arrives in the community, and soon after all the kine, albeit with a more restrictive diet. To keep up the charade,
other Nosferatu start to behave strangely. Cannibals must remain ever mindful of the local Kindred
Where the accounts differ is the cause. Ojibwe Kindred ecology, and rely on separation and discretion when hunting.
believed Noctuku had been punished for devouring their own Their specialized feeding requirements mean the most suc-
kin, while the Mongolians thought the Nosferatu’s innate cessful Noctuku tend to fall into two categories: nomads, or
filth made them hosts for unclean spirits. The Greeks saw the apex predators in metropolises where Kindred often come and
Noctuku as a cult of the Titan Cronus, who devoured his own go. The Cannibals are highly territorial for this reason — which
children to maintain his throne. Whatever the fine details, one is one of their few positive traits, as it means they almost never
thing is consistent — when Noctuku arrive, Kindred vanish. come in groups. Almost.
The Strain is particularly virulent in periods of famine and
war among mortals. Time and time again, such events have
primed Kindred for small explosions of new Noctuku. When
food becomes scarce and violence reigns, vampires have little
choice but to turn on each other for sustenance, but by then Viruses in 2021
it’s too late to ever go back. One bite is all it takes. Disease and plague can be difficult subjects even
in the best of times, let alone (as of this writing)
periods of global pandemic. Use discretion when
A Plague of Hunger you include the Noctuku Strain or similar plot devices
The Strain is a malignant virus transmitted through the in your chronicles. The line between fun horror and
real horror can be narrow, so make sure everyone
blood and flesh of infected Nosferatu. Presently, only the at your table is on the right side of it.
Haunts are vulnerable to this virus, but some Kindred scien-
tists fear the day the Strain mutates. Once it fully gestates, the
infection is incurable. All it takes is a drop of Vitae or a tainted

Chapter Four: Terrors 127


However, one is often more than enough. The Noctuku are stronger, faster, and deadlier than
other Kindred. Their ferocity and scarcity are such that they’re relegated to myth outside
the Necropoli, who pass whispered stories of solitary Cannibals devouring entire broods.
If the Nosferatu are talking about the Noctuku, it’s already too late.

Rumors
“The Noctuku? Yeah, I’ve heard of them. Maybe there used to be something like them around
in the old mythic days, but the current crop was created in Poland by the USSR. That’s right:
Soviet vampire experimentation. I mean, the name says it all. Google it: ‘Noctuku’ is Polish
for ‘the night is underway.’ Those things were bred to hunt us.”
The etymology is dodgy, but the basic story has a basis in truth. Soviet
Dragons near Kraków did manage to capture a Noctuku in the late 1970s.
The subject, labeled Patient N, endured a decade of experiments that
included vivisection, exposure to all manner of chemicals and compounds,
alchemy, and even controlled immolation. During one experiment,
Patient N wasn’t properly muzzled, and chewed off part of her own
cheek. When her captors returned, she vomited a mixture of infected
flesh and Vitae into their eyes and mouths, including a Nosferatu who
soon found himself overtaken by the contagion. The two Noctuku
escaped the base, and have stalked the shadows of Eastern Europe
together for the past 40 years.
“There’s no such thing as a Noctuku. It’s an urban legend attached to a real
threat, usually organized and comprised of Kindred who hunt each other. So, in a sense,
VII, Belial’s Brood, the Strix… they’re all the Noctuku.”
The Noctuku are real, but it’s not as if they advertise that fact. Many
Cannibals imitate groups that hunt vampires, like VII, or even mortal
hunters, and they’ll go to great pains to tailor their kills to deceive the prey.
If no obvious external threat exists, the Noctuku play on tension between the
covenants, hiding themselves behind mutual enemies and hunting in peace.
All that said, a few Cannibals fit right in with groups like the Brood, or play
both sides of the fence as double or triple agents. They raise tensions in a
city to a boiling point, then infect as many other Nosferatu as possible — on
all sides — just to see it all burn down.
“My Avus, Dr. Chen, studied the Noctuku Strain for decades, and his findings
would have rocked the world if he hadn’t been executed for… some light treason. He
figured out the Strain itself is hungry — for what makes us Kindred! He theorized
that it could be concentrated in such a way as to devour those specific traits.
Do you understand what I mean? A cure! Not for the Noctuku, but for
all vampires!”
Most Kindred who’ve studied the Noctuku Strain believe
it’s incurable, but the above theory is compelling considering
the way the disease devours its host when starved. Some
Defiant research suggests when the Strain is applied to
Vitae samples from other clans, it devours all Kindred
traits and leaves normal, human blood behind — living
blood, not just the dead mélange of stale Vitae. If
Noctuku blood could be harvested for further
experimentation, a potential cure for vampirism
(or a tactical weapon against one’s enemies) might
be possible for the other four clans. However, this
raises another question: why not the Nosferatu?
What makes them extra Damned among the dead,
and why does the disease transform them into
flesh-eating monsters?

128 Better Feared: Nosferatu


Dr. Esteban Reyes
“Comfortable? I made sure to slice through your ankle very neatly.
Since you won’t be needing the foot, would you mind if I… ah, yes, thank Story Seeds
you. Bon appétit.” • A biological research firm called Keystone
Pharmaceuticals has isolated a strange RNA
Esteban Reyes was a brilliant doctor and medical researcher, sequence from a John Doe, who was found
with numerous contributions to the study of pathology and burned to death on a rooftop. The corpse was
virology. A near-death experience during the 1985 Mexico City a young Noctuku, one the local Kindred put
earthquake gave him a lifelong obsession with death, injury, to the sun to end the spread of the virus. The
researchers haven’t found anything useful, but
and disease, and he decided to follow his mother’s advice to they also don’t realize they’ve become carriers.
“be part of the solution.” His knowledge of the human body The Strain normally can’t survive in humans, but
and form, and its ability to withstand trauma, made him an Keystone’s tampering has created a form that
ideal candidate for the Ordo Dracul. To his credit, he took can spread to mortals asymptomatically, setting
the change in stride — a single human lifetime of research can off a ticking time bomb disease vector for the
local Nosferatu.
only do so much, after all.
• The Strain mutates. Kindred top scientists
In 2007, his branch of the Dragons unearthed an ancient believe the disease has become asymptom-
burial chamber in San Isidro, and brought Reyes to examine atic, as it no longer seems to outwardly affect
the mummified remains of an ancient Nosferatu. Something Nosferatu. The truth is, it no longer affects
about the slumbering monster awakened an uncontrollable vampires at all. Mortals and ghouls around the
city suddenly gain immense power, and an
bloodlust within the good doctor, and he couldn’t help but insatiable lust for Kindred flesh, with the latter
consume her hibernating soul. Though he was successful in possessing intimate knowledge of where their
his diablerie, Reyes contracted the Noctuku Strain dormant prey sleeps.
in her blood, becoming one of the Cannibals. With the help • The Prince announces someone in the city has
of his new powers, he escaped the Sworn of the Axe strike been infected with the Noctuku Strain. In order
team sent to destroy him for his crimes, fleeing north across to ensure everyone’s safety, she orders the
entire domain to spend a week in quarantine
the border. in a condemned and sun-proofed military com-
Since then, Reyes has forgotten much of what he once knew. plex. Only guards who’ve passed an immunity
The hunger guides his actions now, and his studies have grown test will carry weapons, and blood will be
sinister and vicious. He still enjoys testing the limits of the supplied on a need-to-feed basis. Is the Prince
right? Is there a monster in the city? Or has
mortal form, but takes a hands-on approach with test subjects. she set up a hunting ground for her and her
Reyes travels across the Southwestern United States, using his infected kin?
medical credentials to pose as a member of various borderless
medical organizations. Sometimes he even heals people, if only
to test his theories afterward.
Clan: Nosferatu (Noctuku) Merits: Danger Sense, Fast Reflexes 3, Language
(English, French, Nahuatl), Parkour 5, Resources 3,
Covenant: Ordo Dracul (formerly) Retainer 3
Mask: Authoritarian Disciplines: Animalism 1, Nightmare 3, Obfuscate 4,
Dirge: Scholar Protean 2, Vigor 3
Touchstone: His dog, Bruno, a stray he rescued from a Devotions: Foul Grave
cruel victim. Phagia: Limb Plucker, Mortal Balm, Rasping Flesh
Mental Attributes: Intelligence 3, Wits 3, Resolve 2 Blood Potency: 4
Physical Attributes: Strength 4, Dexterity 3, Stamina 4 Health: 9
Social Attributes: Presence 2, Manipulation 2, Willpower: 5
Composure 3
Humanity: 2
Mental Skills: Academics 2, Computer 1, Investigation
2, Medicine (Virology) 4, Occult 1, Science 2 Size: 5
Physical Skills: Athletics (Climbing) 4, Brawl (Bite) Speed: 15
4, Larceny 1, Stealth (Ambushes) 3, Survival (Traps) 2, Initiative: 9
Weaponry 2
Defense: 7
Social Skills: Animal Ken 1, Empathy 2, Intimidation 2,
Subterfuge 2 Notes: Reyes suffers the Face of Hunger bane (Vampire,
p. 108), but does not risk detachment for mass murder.

Chapter Four: Terrors 129


causing beneficial mutations as she ages (see below).
Systems • If a Cannibal fails to feed, she takes a lethal damage each day
If a Haunt consumes the Vitae of a vampire infected with the that passes as her body attempts to consume itself. This damage
Noctuku Strain, or suffers a Cannibal’s bite, he risks infection. cannot be healed until she feeds on flesh, and it cannot be
Once exposed, the Nosferatu must succeed on a Stamina + negated with Resilience. However, voluntarily entering torpor
Blood Potency roll. Each point of infected Vitae/damage from prevents further damage until the vampire next wakes.
the bite penalizes this roll by one die. If the vampire succeeds,
they are immune to any further infections for the rest of the • A Noctuku is always considered “hungry” for the purposes of
night. However, each exposure penalizes future resistance rolls frenzy penalties. This becomes “starving” if she takes damage
by one, as the dead Strain builds up in the Nosferatu’s corpse. for neglecting her meals.
If the vampire exceptionally succeeds, he is totally immune to • When she bares her fangs, a Noctuku’s teeth are like those of
the Strain, and can never become a Noctuku. a shark, serrated and multi-layered. She can unhinge her jaw
If the vampire fails, he gains the Noctuku Strain Condition, or split the sides of her mouth into an enormous, inhuman
below. As with any failure, the player can choose to turn this maw, like a lamprey or a snake. As such, a Noctuku does
into a dramatic failure and gain a Beat, in which case her not need to grapple a victim to inflict a bite. A Noctuku’s
character becomes a Noctuku immediately. feeding deals aggravated damage if she chooses to consume
flesh instead of blood. This does lethal damage to Kindred.

NOCTUKU STRAIN • By spending a Willpower, any flesh a Noctuku consumes in


(PERSISTENT) a turn dissolves in her gullet as Vitae. Each point of damage
dealt equals one Vitae. Noctuku do not gain blood bonds
for consuming Kindred flesh this way.
You are infected with the Noctuku Strain but are not yet one
of the Cannibals. As the disease takes hold, you lose the 10-again • Any revenants a Cannibal spawns are asymptomatic carriers
quality on all actions any night you resist the urge to consume of the Noctuku Strain, and can infect other Haunts through
Kindred Vitae or flesh. This hunger is so great that the mere their Vitae. Should they become Nosferatu, the dormant virus
presence of other, uninfected Kindred provokes hunger frenzy, awakens, and normal infection rules apply. Embraced into
though it only applies once a scene. If presented with Kindred other clans, they remain asymptomatic carriers.
Vitae, you suffer a –4 modifier to resist frenzy as if you were • Noctuku can recognize each other and carriers on sight.
starving. However, you can spend a point of Willpower to ignore
this hunger for one scene. Ending this Condition requires you
not to feed on anything stronger than human blood for one
night per dot of the infecting Noctuku’s Blood Potency.
Phagia
Should you consume Vitae, you regain a spent Willpower in As a Cannibal grows more potent, and her body becomes less
addition to the usual effects of drinking vampire blood. If you Kindred and more disease, she gains bizarre, fleshly powers.
indulge in flesh, you regain all spent Willpower. Each time you Named for the way the Strain devours its host body when it
give in, the time it takes for this Condition to run its course goes unfed, the powers (or symptoms) of Phagia provide the
resets. If you indulge in Kindred Vitae or flesh a number of Noctuku a terrible edge in their hunts.
times equal to (11 – the infecting Noctuku’s Blood Potency), Upon becoming one of the Infected, a Nosferatu gains a
the infection enters its active stage: Resolve this Condition and number of Phagia powers equal to Blood Potency divided by
gain the traits of a Noctuku. two, rounding up. She can also diablerize another Cannibal to
Possible Sources: A Noctuku’s blood or bite, rampant gain one of her Phagia powers, in addition to the usual benefits
diablerie. of Amaranth. A Noctuku gains an additional Phagia effect each
time Blood Potency increases.
Resolution: Accept your place among the Cannibals.
Beat: Infect another vampire.
APPALLING LURE
Noctuku Template
Noctuku operate like Nosferatu Kindred unless otherwise The Noctuku excretes a thin cloud of bloody haze around her
noted. They have the following unique abilities and weaknesses: body that drives other vampires to frenzy. This cloud is always
present, even while the Noctuku is in torpor, but it can be
• A Noctuku must consume live flesh once a week. Kindred meat
suppressed at will. Kindred within (Blood Potency × 3) meters
is best, but they can survive on mortals as well. However, if they
of the Noctuku must resist frenzy, penalized by the Cannibal’s
don’t feed from a vampire at least once a month, they gain the
Presence dots. Should a vampire fall to frenzy under the effect
Deprived Condition. Flesh cannot come from another Noctuku.
of Blood Haze, she instinctively seeks out Vitae infected with
Note that a Cannibal can stomach meat without the Blush of
the Noctuku Strain. However, once infected, this hunger drives
Life, as her disease reincorporates the material into her body,
them to hunt untainted Vitae until the frenzy ends.

130 Better Feared: Nosferatu


BLOOD COMPULSION HAND TO MOUTH
The Noctuku gives off an unpleasant odor similar to a phero- The Noctuku has an additional mouth in the palm of
mone. By spending two Willpower, the Cannibal can intensify each hand. She can drink from all three mouths simultane-
this scent into a sanguine magnet, drawing any blood in the ously, tripling the damage she does to victims, though she
immediate area to her for turns equal to Strength, moving at must establish a grapple to use the mouths in her hands.
Speed 10. The force of this compulsion can break glass, tear Furthermore, she can hide items up to Size 1 in this cav-
plastic plasma bags, and rend flesh. If a vampire or a mortal is ernous appendage, which when shut appears like nothing
unfortunate enough to be caught in this field, they lose Vitae more than a thick scar across the palms. These items can
equal to half the Noctuku’s Blood Potency a turn (rounding up). be disgorged as a reflexive action and removed or used as
Vampires can roll Stamina + Blood Potency once a turn to resist projectiles or, in the case of hidden blades, wielded.
losing their precious Vitae, but mortals have no such recourse.

LIMB PLUCKER
BLOODY CACHE
The Noctuku’s fingers and arms are lined with growths
The Noctuku can save a victim for later. As a treat. Her neck that resemble cephalopod suckers. If she successfully strikes a
has a slight bulge where the throat meets the collarbones, which victim and spends a Willpower, she can use these grip on with
bloats as she feeds. By spending a Willpower, she can vomit up these suckers and remove a limb from his body. Attacking a
a sticky mucus from this sac to bind a victim’s limbs and affix specified limb is penalized like any called shot. This attack does
him to a surface. This “honey” is voluminous enough to hold not inflict damage, but permanently removes the limb. If the
a single, average-sized person, and has a durability equal to the victim is a vampire, he can heal this damage by holding the limb
Noctuku’s Stamina plus one, adding five to determine Structure. against his stump and spending one Vitae; otherwise, he must
Victims suffer the Immobilized Tilt with a –4 modifier, as their heal as if this were a point of aggravated damage. This removal
limbs are completely useless (if they still have them). also inflicts an appropriate Tilt. The limb remains preserved
for nights equal to the Noctuku’s Blood Potency.
BODY OF VITAE
MORTAL BALM
The Noctuku’s muscles are bloated, as if her physical form
can’t contain the monster within. By spending two Willpower, The Noctuku’s body is pale and translucent, with an
she can shed her skin, becoming a fleshless creature of ani- unpleasant amount of give, and this provides his form with
mate Vitae. While in this form, she can slough off pieces of a malleability he can use to his advantage. By skinning a
herself, whether to feed victims her infectious blood, or to mortal and spending a Willpower, he can use their hide as a
use as her eyes and ears. Sloughing costs a Vitae; offshoots skinsuit. It fits like a glove, as his body grows or shrinks to
have no traits and are Size 1 at most, but the Noctuku can fit the victim’s proportions. While in the suit, the vampire
extend her Kindred Senses through them and control their is identical to the skin’s former owner in all ways, adding
movements. While in this form, the vampire is immune to Blood Potency to all rolls to impersonate the victim. This
blunt force damage. However, blades are fine-edged enough also conceals his Predatory Aura, making him appear human
to pierce the fluid’s skin, and fire and sunlight do damage to cursory mundane and supernatural inspection. The skin
as normal. This transformation lasts a scene, and any Vitae lasts a week before rotting.
expended crumbles to dust.

RASPING FLESH
CORPSE WORM
The Noctuku’s skin is a strange carapace, covered in tiny,
The Cannibal’s skin is sallow and slimy, and she can spend a sharp protrusions. The basic effect of this strange skin is two
Willpower to slough off a portion of it into a slimy, squirming points of general armor, but their true nature is obvious when
larva. After feeding this creature to a mortal, the mass wriggles the vampire touches a victim’s skin. When she comes into con-
into the hollow places in the victim’s body and begins to grow. If tact with flesh, the protrusions bloat, becoming hooks, barbs,
a Noctuku is killed while a Corpse Worm is within a victim, she and even small, gnarled hands. Whenever the vampire grapples
transfers her consciousness to the creature, causing it to devour its a victim skin to skin, she automatically steals a point of Vitae
unwilling host in a bloody resurrection. The host’s body collapses a turn, whether she controls the grapple or not. Anyone who
in on itself as a second body, identical to the Noctuku’s, emerges. successfully uses the Break Free move suffers a point of lethal
A Cannibal can only create one backup at a time. damage, even vampires.

Chapter Four: Terrors 131


STRIP THE BONE
The Noctuku’s Vitae is acidic, leaving the blood vessels
closest to his skin a charred black. This acid can dissolve bone
and other organic materials: By inflicting the Feed move, the
vampire can spend two points of Willpower to inject this acid
into his victim, liquefying the bones around the relevant body
part, and drinking them from her flesh. The Noctuku gains
Vitae from the marrow, doubling the usual amount of Vitae
she would gain from feeding. This inflicts aggravated wounds
in mortals instead of lethal. Furthermore, if he is staked in the
same scene he uses this effect, the wood will dissolve due to
the higher concentration of acids around his heart. This takes
two turns per point of Structure.

WARDING FLESH
Prerequisite: Mortal Balm
The Noctuku’s very aura is a monster. Using the skin she
gained with Mortal Balm, her mutant Beast can infuse her
trophy with a powerful ward against intruders and rivals. By
spending another Willpower after skinning her victim, she forms
a totemic warning rather than a disguise. Its form takes whatever
shape the vampire stitched together, from crude signpost to
elaborate blood painting. Anyone who views this ward gains the
Shaken Condition; there is no resistance. Characters who still
dare to enter the territory suffer the Noctuku’s Manipulation
dots as a penalty to hunting rolls and have no access to Kindred
Senses. This ward lasts for weeks equal to Blood Potency.

Twists of the Blood: Family Dinner


In the First Edition of Vampire: The Requiem, the Noctuku
were a bloodline, albeit a reviled one. While the Noctuku Strain
takes some inspiration from that lineage, the Infected aren’t
meant to be player characters, at least not in most chronicles
(you do you). If you prefer more player-friendly Cannibals, or
miss the old version, use the system below. Phagia powers would
make good Protean Devotions, though some need adjustment
to be suitable for player characters. A brief conversion of
the Noctuku can also be found on p. 26 of Bloodlines: The
Resurrected.
Bloodline Bane (The Devouring Curse): The Noctuku are
driven to consume flesh, and they must eat a pound of it from
a live vessel every (Humanity) weeks. Victims must be commen-
surate with the vampire’s Blood Potency feeding restrictions,
though she can spend Willpower to stomach flesh that fails
to meet that restriction, as she can with blood. If she fails to
consume flesh, the vampire gains the Tempted Condition,
which compounds each night she fasts, and cannot be resolved
without consuming live meat. Noctuku gain no true sustenance
from flesh, but do not need to vomit it up like other Kindred.
Disciplines: Nightmare, Obfuscate, Protean, Vigor

132 Better Feared: Nosferatu


Nowhere Men
STALKERS OF SHADES
How can you not see them?! They’re right there! They’re right there! They’re right—
AKA: Night Thieves, Kamaitachi blood magic. They vanish from the world, leaving behind little
more than a memory as they’re stolen away to somewhere —
Every culture has urban legends. These stories reinforce
nowhere — else.
morality through fear, instilling cultural taboos and promoting
group conformity. The hook-handed killer on Lover’s Lane
may or may not have existed, but his legacy puts a damper on Close Encounters
teenage sexcapades. Bloody Mary won’t really get you if you Modern vampires teach their childer that Obfuscate tricks
say her name three times in a mirror, but it’s a bonding ritual. the mind, but maybe the truth is more subtle. Some ancients
None of these things are real. They can’t hurt you. believed this power drew upon a darkness at the edge of
Until they do. awareness, or even on the veil between worlds. Whether or
Even the All Night Society has urban legends, and the not they were right, one thing is certain: Obfuscate attracts
Nowhere Men are a favorite of the Nosferatu and Mekhet. These the Nowhere Men, and it’s the only way the creatures can
men — or what are assumed to be men — are invisible stalkers, interact with physical beings. They may be denizens of some
wraiths who hunt vampires that spend too much time hiding world in-between, or perhaps they just hunt it and live in
away from mortals. Use your Obfuscate too often, they say, and another shadow reality.
the Nowhere Men will take you, piece by piece. It’s a warning Why they hunt is a mystery, and those who’ve survived
against becoming too reliant on one’s Disciplines. They’re just encounters offer a myriad of theories: They are broken ghosts or
a fairy tale. They can’t hurt you. spirits, prohibited from interacting with the rest of their kind;
Until they do. they are the souls of the damned, trapped between worlds; they
The Nowhere Men aren’t just a story. They exist in a place are elder vampires, so heavy with blood their very existence
beyond human perception, or even supernatural perception. clouds the minds of their prey.
Impossibly, they can only be seen by vampires using the While any vampire can be a victim of the Nowhere Men,
powers of Obfuscate, who are also the only ones who can be it’s the Haunts and Shadows who’ve encountered them most.
their victims. However, adding yet more grist to the rumor mill, it seems
they have a preference for Nosferatu victims, when given
a choice. One Dragon scholar speculates they were once a
Background Haunt bloodline, one that drifted too far into the dark, and
now seeks to return to the flesh world by juryrigging new
Nowhere Men appear as humanoid voids in the fabric of physical forms. An Acolyte mythologist says he has evidence
reality. Their features force the eye to slide to the margins of the Brothers Worm sealed these creatures in an annex in the
their forms, and it’s difficult to focus on them for long. Any depths of the Underworld, and the Nowhere Men avenge
vampire who uses Obfuscate gains their notice. themselves on their childer.
If a Nowhere Man can reach a victim and touch — just touch — Or maybe they just like the taste of Haunt.
a piece of her, he’ll take it. A hand vanishes. An eye disappears.
A leg slips off into nothingness. In each case, nothing remains
except a raw, red wound, one that looks as if it’s pressed against
clear glass. The Nowhere Men are never sated for long, however,
Rumors
and they’ll keep hounding their prey until, piece by piece, they “When I was a fledgling, my sire used to tell me, ‘If you ever kill a
take every part. Pity the powerful, for if the Nowhere Men catch mortal, be careful how long you stay in the shadows, because that’s
one of them demonstrating full mastery of the shadows, they where the Nowhere Men like to wait.’ I always thought he was full of
may not bother taking parts. it, but after I killed that trucker last month… there’s a guy following
Kindred snatched up by the Nowhere Men cease to be. They me. Blank stare and shadowy like one of those nowhere-guys. But I
cannot be traced with any known technology, Discipline, or think it’s him. He’s one of them now.”

Chapter Four: Terrors 133


Ghosts do not become Nowhere Men. This rumor has more to do with the law of averages, as Nowhere
Men are more likely to notice a vampire using Obfuscate to cover up a murder than they are some Haunt
who’s just sneaking around. This angry spirit rumor has the side effect of slowing down the spread of
knowledge about the Nowhere Men and confusing accounts — after all, what sounds more likely: a
shadowy alien stalker only visible to the supernaturally hidden, or a vengeful ghost out for blood?
“The urban legend about the Nowhere Men is exactly that. Want to know what’s powerful enough to see
through invisibility and overpower vampires? What else? Vampires. Duh.”
Just before World War I, Kindred archeologists recovered a centuries-old scroll from a crypt
beneath Kyoto. Among other things, it contained a short poem called “The Man Shaped
Like Nothing,” which described a creature who transformed first into a bloodthirsty
oni, and then into a being of pure nothingness. Recently, scholars from the
Lancea et Sanctum have begun to re-examine poems like this, as well as similar
stories in ghost and demon mythology. They’ve found a disturbing prevalence
of words like “void” or “absence,” frequently mistranslated as synonyms for
shadow, darkness, and night. If this correlates to a real phenomenon, not
only is it possible the Nowhere Men were once Kindred, but it may be there
are many more of them, and yet more to come.
“I’m telling you, it’s aliens. They’re using advanced tech to see through our
powers — that’s how they keep taking us. That’s why they pick the ones we
can’t see them take!”
The Nowhere Men aren’t physical, at least not as most people
would understand physicality. Whether or not their powers are
supernatural or technological doesn’t matter to Kindred on the
run. These creatures may as well be aliens for their powers of
stealth and abduction. What if they’re mutated spirits, or
fallen angels bereft of physical form, or invaders from another
dimension? What if vampires taken by the Nowhere Men
don’t vanish, but just come back… different? If this is the
case, perhaps the Nowhere Men have a plan, or even a
greater goal than sating a hunger.

Calvin Harris
“Oh Jesus, you have to help me. Please. They
already took my hand. Please, for God’s sake open
the door! I can feel them coming!”
Calvin James Harris was born into American
royalty and destined for great things. The eldest son of a
line of Southern Democrats stretching back to the Civil War,
Calvin should have ended up in office himself — but God had
other plans. While setting up a foundation to combat homelessness,
Calvin found himself at the wrong end of a transient vampire’s fangs
and woke up dead. Since then, he’s avoided other Kindred and their
politics whenever possible, all while his sire’s Vinculum kept him (and all
his money) under her thumb.
Or, it did. One night as he met with her under a cloak of shadows, Calvin
watched a man-shaped hole in reality peel her into a void and then set
its eyes on him. Despite his faith, Calvin isn’t a martyr. He ran like the
Devil was on his heels and hasn’t stopped since. But the Nowhere Men
keep coming, and they won’t stop until they take him like they took
his sire. Worst of all, some trick of his sire’s bond means he can still
feel her — and sometimes hear her — when the things get too
close. The Nowhere Men used this connection to
take his hand, and now they’re after the
rest of him

134 Better Feared: Nosferatu


Calvin has fled his home city and is looking for allies. In
spite of the Embrace, he’s got a good heart (or close enough),
but he’s so desperate for help that he’s willing to do anything
to recruit Kindred he can trust. He’s even willing to sell out Story Seeds
his own covenant and their miracles if that might help him • A new Haunt arrives in the city, and Kindred he
survive. Of course, once the Lancea et Sanctum realizes this, spends time with start to go missing. It seems
the Nowhere Men won’t be the only ones hunting him down. obvious he’s responsible, but he always has an
ironclad alibi. Now he’s buddying up to the
For now, though, Calvin is running as fast as his legs can carry
coterie, and the prince has tasked them with
him, at least as long as he can keep them. investigating him without his knowledge.
Tall, strong, blond, and handsome, Calvin radiates a genu- • A young boy recently entered the foster system
ine wholesomeness, one that inflicts a gnawing sense that his after witnessing a draugr murder his mother.
perfect demeanor makes your own flaws all the more obvious. The Kindred want to deal with all witnesses, but
there’s a hitch. See, the boy has an imaginary
Clan: Nosferatu friend called Mr. Nobody. Mr. Nobody is much
more than a figment, and he’s protective of his
Covenant: Lancea et Sanctum young friend. No one knows how the boy can
Mask: Idealist see Mr. Nobody, but it may have something
to do with his father being far older than his
Dirge: Child mother thought.
Touchstone: The Right Reverend Vincent Houlihan, the • Every fifty years, the Nosferatu primogen of the
head pastor of Calvin’s childhood church city holds a clan meeting, rife with delicacies
and rare delights. Rumor has it she intends
Mental Attributes: Intelligence 3, Wits 2, Resolve 3 to step down this time, after a special game
of hide-and-seek to determine her successor.
Physical Attributes: Strength 2, Dexterity 2, Stamina 3 The partygoers don’t know she’s made a deal
Social Attributes: Presence 4, Manipulation 4, with a group of Nowhere Men, who hibernate
Composure 2 in decades-long cycles between feedings. She
intends to be the last one standing by game’s
Mental Skills: Academics 2, Computer 1, Investigation end, just like she was two cycles ago, much to
1, Politics (Nonprofits, Vampires) 4 her predecessor’s chagrin. As for the rest of the
Nosferatu… well, it’s a low-mess way to dispose
Physical Skills: Athletics 2, Brawl 1, Drive 2, Stealth of rivals.
(Crowds) 3
Social Skills: Animal Ken 1, Empathy 2, Expression 2,
Persuasion (Playing on Sympathy) 3, Socialize (Galas)
4, Subterfuge 2
Merits: Allies (Church) 3, Ambidextrous, Herd 2, Storytelling the Nowhere Men
Fleet of Foot 2, Inspiring, Lancea et Sanctum Status
1, Resources 4, Striking Looks 1, Sympathetic, Table The Nowhere Men are arcane, elemental entities. They aren’t
Turner really quantifiable, and as such, they function on a narrative
Disciplines: Nightmare 1, Obfuscate 3, Theban dimension, not a mechanical one. They don’t have traits or
Sorcery 2 defined powers, and can inflict their associated Condition
when the story demands it. They also can’t be defeated with
Rituals: Blandishment of Sin, Curse of Babel, Liar’s
dice rolls — not directly.
Plague, Vitae Reliquary
As a story element, Nowhere Men can help raise tension in a
Devotions: Wraith’s Presence way more traditional antagonists can’t, forcing characters to think
Blood Potency: 2 long and hard about how they should use their powers. They also
Health: 7 bring a touch of survival horror to the world of Vampire, in a
way that’s just a little off kilter. They’re a thematic way of showing
Willpower: 5 Kindred aren’t the only ones who hunt the night, turning the
Humanity: 6 tables on creatures too often viewed as the top of the food chain.
Size: 5 Storytellers should be transparent with players about how
the Nowhere Men can affect their characters, and be careful
Speed: 11 not to use them unfairly; no one likes an arbitrary antagonist,
Initiative: 4 especially one you can’t deal with your own two fangs. Should
Defense: 4 a player choose to let a Nowhere Man touch her character, a
Beat or a Willpower refresh is a good reward for adding to
Notes: Calvin is missing his right hand. Table Turner can the drama.
be found on p. 55 of Chronicles of Darkness.

Chapter Four: Terrors 135


Creative Problem Solving Obfuscate Abstinence
Surviving the Nowhere Men isn’t (usually) about defeating Don’t use Obfuscate and they can’t get you. Sometimes the
them. Rather, it’s about what you’re willing to sacrifice to obvious answer is the right one, but that doesn’t make it the
survive. Specifically, survival can be defined as removing the easiest. This strategy is the most passive on the surface, but
Touch of Nowhere Condition, below. it doesn’t have to be. Consider a vampire who relies on her
command of the shadows for all the little things. Monstrous
Due to the freeform nature of the Nowhere Men, players
Nosferatu rely on Obfuscate just to get by, and many a Haunt
have many ways to accomplish this task, some of which may
(or Shadow) makes a modest income on the ability to sneak
require a fair bit of lateral thinking. As a starting point,
around. This option is more about when the character will use
here are a few examples of how characters might ditch the
her powers rather than just waiting out a timer. Storytellers
Nowhere Men.
should reward creative loopholes and problem-solving.
Bait and Switch
Vary the Vitae
A coldhearted vampire can use the Nowhere Men to her
Changing one’s Vitae, such as joining a bloodline or com-
advantage, entering into a dangerous, symbiotic relationship
mitting diablerie, may be enough to throw off the hunt. If a
with them. Through clever use of Obfuscate, she can feed
character manages to perform one of those acts, or some other
mortals and other vampires to them, and if she does it enough,
twist of the blood, the Nowhere Men will lose the trail if the
they might just remove the Touch of Nowhere and move on.
act was dramatic enough. However, should they encounter their
Maybe they’ll be grateful enough to leave behind a few spare
prey later, and establish a new scent, the hunt will begin anew.
limbs. Then again, who’s to say their need isn’t limitless, and
that feeding them only makes them stronger?
Baptism by Sunlight
TOUCH OF NOWHERE
(PERSISTENT)
Nowhere Men are driven by a hunger that overrides anything
resembling rational thought. If they could be tricked into taking The Nowhere Men have deprived you of a limb. It simply
a victim in direct sunlight, their shadowy nature might make vanished, leaving behind a clean red stump. But wait, it gets
them vulnerable. The victim will gain some pretty gnarly scars worse! From this point onward, Nowhere Men can instinctively
for her effort, but sunlight is often the best disinfectant. track you whenever you don the shadows in Obfuscate.
Due to this unceremonious amputation, in combat, you suffer
The Greater Evil
a personal Tilt, such as Arm Wrack, Leg Wrack, or Blinded.
Some creatures hate vampires so much they want a monopoly This Tilt is permanent until you spend a dot of Willpower in
on Kindred suffering, and making a Faustian pact with one daysleep to regenerate the limb. This has nothing to do with
of these beings may provide a Nowhere Man’s victim with the Vitae, but rather is an overt act of will to reassert your physical
raw firepower he needs. The Strix are a prime candidate for form on reality. Whenever you resolve this Condition, you
this tactic due to their ties to shadow, and their capacity to act regain any and all spent Willpower dots, although you can
both inside and outside of a vampire’s body. That said, the choose to buy them back in the meantime.
Kindred have no shortage of enemies. An agent of VII might
Resolution: Any of the options outlined above.
be persuaded, and the Worthless of Belial’s Brood are always
looking for more challenging prey. Beat: Lose another limb to a Nowhere Man. Experience
hardship due to a lost body part.

136 Better Feared: Nosferatu


Epilogue: Better Feared
Littlejohn woke in the back of his Escalade. Charity was behind the wheel, one hand scanning
through his police band radio like he’d taught her. He sat up and she shrieked, almost swerving
into oncoming traffic.
“Holy shit, don’t do that!”
“You came.” All the power in his voice was drained.
“I wasn’t sure you’d wake up. You were… dead.”
“That’s how we sleep.”
“It was scary,” she said. “What happened to you in there? I… barely recognized you.”
Littlejohn looked out the window. They were taking the long way back to the Castle, using as
many side streets as Chicago would allow. He checked his face in the rearview mirror. His skin
had returned to its usual shade, but the thin scars by his lips remained. His eyes were different
now too: The irises were pure black, their color bleeding into the sclera. He wondered if he would
return to normal, or if this was normal now.
He was still hungry, and not just for blood.
With effort, he pushed the hunger down and watched Charity drive. After a few minutes, he
spoke, almost without intending to.
“Do you want to do this?”
“Do what? Drive you? Of course.”
“The work. You don’t have to. I… I’d still cover you. You matter to me.”
She looked back at him in the rearview mirror. Her eyes were wet. “I know. I’m not an idiot. But.
I like to help people.” She paused. “Everyone needs love, even if it’s rented. Besides, where am I
going to find another boss who lets me be as selective as Mr. Littlejohn Roach?”
“John,” he said. “Let’s just do John.”
“Okay, John. Johnny. J-Money.”
“Don’t push it.”
In spite of everything, he smiled. Maybe the old man was right. Maybe it was better to be feared
than loved, if you can’t be both. But, truth be told, John Roach would much rather be both.
In the trunk, the torpid, limbless body of Rafael Ladue rocked back and forth, nightmares claw-
ing at his mind.

138 Better Feared: Nosferatu


WE’VE MET BEFORE, YOU AND ME.
SURE WE HAVE!
I WAS THE PANIC
WHEN THEY LEFT YOU ALL ALONE.
I WAS THE SHAME
WHEN THEY SAID THEY DIDN’T LOVE YOU.
I WAS THE HATE
WHEN YOU BROUGHT DOWN THE KNIFE.
I’M EVERY UGLY THING YOU’VE EVER DONE OR BEEN,
AND I HAVE SO MUCH MORE TO TEACH YOU.
— DOTTIE TONNER, NECROPOLIS UNDERQUEEN
The Haunts terrify and fascinate the All Night Society in equal measure, yet for all
the nightmares they visit upon their Kindred, none compare to the horrors they
save for themselves. Now, for the first time in over a decade, return to the rotting
underworld of Clan Nosferatu.
Better Feared is a complete guide to the Nosferatu, with updates and expansions
to their First Edition clan book, The Beast That Haunts the Blood.
Blood. It includes:
• Eight Haunt bloodlines: The Cockscomb Society, Gethsemani, Lygos, and
Yagnatia, resurrected for a bloody reunion, along with newcomers to the family
crypt like the Acteius, Candymen, Keepers of the Dark, and Von Schrecks.
• A tour of the Necropoli, Nosferatu-exclusive domains where Haunts can fester
in peace, including rules to build your own, five examples from around the
world, and featuring the return of Cymothoa sanguinaria,
sanguinaria, the vampiric parasite.
• Three ghoul families and three Night Horrors to serve or torment your Haunt
characters: Listen in on the Gravenors’ dire prophecies, and try to keep down-
wind of the Noctuku, apex predators of the Damned.
• Brand new fiction from the Chronicles of Darkness: Chicago setting.
• Devotions, Merits, and other tools for players and Storytellers alike!

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