Professional Documents
Culture Documents
Elder Race Newtlings
Elder Race Newtlings
Your Glorantha Will Vary. Change what works for you and your group
things you add are no more "canon" than mine. don't like the ducks
so leave them out.
Come younglings let us learn about our ancestors.
We have been here as long as water had flowed across the lands,
springing form the mud at the moment of creation. We alone are
able to understand the Dragon Newts and
History
They have never had a good relationship since. The two races rarely
fight but just choose to keep their distance from each other and do
not interfere in each other’s business.
Trolls have always been enemies of the newtling for no reasons more
complex that the newtlings are seen as prey and their tails a delicacy
by many of the Uz. Newtlings have always just retreated from troll
areas of dominance and will continue to do so.
Newtlings that are bachelors are sent away from the Nests to
become adventurers, gain experience, skills and magic, to strengthen
them when they return to the Nests to mate
With the more setting knowledge since Apple Lane was first
published, the statue is probably a representation of their river spirit
rather than necessarily a depiction of a member of their "tribe".
I'm inclined to treat ducks and newtlings the same for all underwater
considerations.
Good find from Bill and you! It also mentions that the Newtlings'
trident is meant for use both on dry land and underwater.
Newtlings are capable of sinking into the quicksand and leaving just
their eyes out to watch (.... in order to ambush people)
That does make the tactic possible though with a risk of failure if the
victims are tardy in reaching the ambush point.
Perhaps Humakt ducks are awesome at fishing. They kit up with their
armour, weapons and vigor spell, sink to the bottom and go after the
really big fish.
* It does seem a bit odd that they can hold their breath for 6 minutes
instead of the 5 that makes up a full turn,.
Homelands
Way of Life:
Culture: Adult newtling culture centers around the raising of the
tadpoles. It is not materialistic and as adults everything is for the
communal good and honors survival over truth. The bachelors are
often imbued with great curiosity and a desire to travel and see the
world before they reach adulthood.
Travel for a bachelor based on the idea that the ancestors are
deserving of respect and if when you pass you want something to be
respected and remembered for.
Newtlings do not refine metal, but use bone, stone (especially flint
and obsidian), and wood for weapons and tools.
Face and tail painting are popular as adornments and matrices for
magic. Most wear trinkets, jewelry, and bits of cloth typically as
cloaks and sashes.
Distribution
These villages are found along all the major rivers of Balazar and the
Elder Wilds, but not in Troll or Elven strongholds, the coast of the Elf
Sea is an area of particular concentration of villages.
Bachelors may be found ranging some distance from villages but still
tend to stay close to major bodies of water.
They know that the river of the damned flows upstream from the
Serond to Festering Isle as the Lady of the River pours her waters into
the breach to stop chaos swarming through. They feel other races
and Gods ignore this sacrifice and fail to send to aid or help, and
leave the Lady to fight this battle alone. They are often resentful of
this lack of appreciation of the river and its peoples.
They also believe the rivers to be peacemakers in the land, with the
rivers creating barriers between warring races, tribes and factions.
They again see this as a role that stops the madness or pointless
conflict which welcome chaos into the world. However newtlings are
willing to engage in conflict if required but are generally passive
preferring peaceful solutions to most problems.
I had one of the PCs roll Manage Household for Ancestor Day, and as
usual with these things, she critted it. So afterwards, the Ancestors
went about complaining in other steads how this isn’t as good as that
nice lady’s and so on.
I like it!
Youth
Bachelors
Adults
Culture
Religion
Mythology
Miscellaneous
The primary reason for this is that Newtlings can understand Auld
Wyrmish better than most other species.
Dragonewt language.
But they are unconscious of their own language and generally cannot
teach it to other races.
Trident
Spear
Xx
xx
Magic: Newtlings typically worship their local river god and spirit
cults
Customs (Home),Cult Lore (Daka Fal), Speak (Spiritspeech), Meditate,
Orate, Sing, Prepare Corpse, Play Instrument, Spirit Combat, Spirit
Lore, Spirit Dance, Spirit Travel, Worship (Ancestors).
Malkorri
Cult Starting Skills: Each cult has starting skills taught to its members.
Add the listed skill bonuses to these skills.
Orlanthi
The Orlanthi are a culture that worship Orlanth the Storm God and
are usual clan or tribe based following chieftains and petty kings.
They are an often violent , but loyal and freedom loving people.
They Can be found in the lands of Satar, Much of the Holy Country,
Free Trash and Parts of Prax.
Ancestor Worship
Mud cult
Cult skills
River cult
Cult skills
Camouflage
For each point of the spell the character will receive a +5% increase in
hide rolls and sneak rolls in an River or natural water habitat such as,
long grass, bushes, water, reeds ,but not urban areas or
underground.
Make its own "family history" chart
Runes: Newtlings must take the Water Rune as their primary Rune
affinity.
Base Skills: Boat (25), Climb (15), Fast Talk (25), Ride (00), Sing (00),
Swim (80). Newtlings cannot Ride. Replace any use of Ride with Boat
or Swim.
, fetishes
Warden
Leaders of Newtlings communities, they organize and lead efforts to
defend the young, whether it be from a troll raid, encroaching
farmlands or herds, or a bad drought.
Caregiver
Caregivers are found in every Newtling community they are more
then just healers they nurture the young as well.
Boat , Swim , Short Spear , First Aid , Shield , River Lore, Scan, Sing,
Shiphandling, Craft(woodworking, net making, sail making,
boatbuilding ), Fist, Kick, Grapple Alchemy, Homeland Lore(local),
First Aid ,Treat Disease, Treat Poison, Manage Household, Devise ,
Plant Lore, Craft, Insight (Human)
Equipment: Artifacts and regalia of the Sea spirits; healing poultices
that heal 1D6 damage after 1D6 hours on a wound; jewelry, vessels,
and other miscellaneous goods worth 150 L
Dodge+15%, First Aid +10%, Short spear +25%, Hide +10%, Small
Shield +15%, Listen +10%, Move Quietly +10%, Other Weapon (any)
+15%, Sing +10%.
Equipment: Fish scale armor (2 pts., all locations), short spear, small
shield.
Chanter
Teachers that keep the lore of the Ancestors to inspire and educate
the young. Newtlings have a strong oral tradition and often recite the
exploits of prominent ancestors at all Newtling ceremonies.
Key Personalities