Professional Documents
Culture Documents
FInal Frontier - Cadet Cruises
FInal Frontier - Cadet Cruises
Describe one
cadet cruise using guidance from the following questionnaire:
1. What caused you to leave your former life for life aboard a starship?
Suggestions:
Choose one of the NPCs from your playbook, or a faction from the list. What happened between
you? How did this cause you to leave your former life?
Or think about your homeworld and your early life before this voyage. What did you leave
behind? What dream are you chasing?
Roll 1d6 and look at the chart below for your answer.
Cruise Type
1 Merchant Marine
2 Military Outpost
3 Research Station
4 Terraforming
5 Colonization
6 Galaxy Exploration
odd even
When you were faced with a challenge, you took surprising action and it helped shape you into
who you are today. Note that the maximum number of dots allowed in any one action is still 2,
and roll the appropriate number of dice for the action you chose. Keep track of this roll’s result
for Step 7 as well.
● On a Crit: you got everything you wanted and more. When interacting with your old crew,
you get potency. Mark experience or potential (your choice), and roll on the table
below - making a note that is a particularly auspicious sign.
● On a 6: it went exactly how you planned. When interacting with your old crew, you get
potency. Mark potential, and roll on the table below - making a note that this is a fond
Your experience left you with a memento you can never lose. Add details as necessary to form
a narrative.
odd even
A missing eye, ear, foot, hand, etc The remains of strange flora or fauna 3
You learned a lot from whatever happened. What did you focus on when you returned? If this is
your first cruise during character creation, you get a dot in the appropriate action of your
choice.
In the second half of the journey something else happened (probably as a result of the last
problem). What happened, what did you do, and what did you learn? How did you respond to
your previous experience? Repeat steps 3, 4, and 6 to find out.
8. Assess Performance
Cadet Cruise result (sum all highest results, for which Critical counts as 12) Commented [1]: a rule idea that never got finished. Or
perhaps the one below wasn't finished?! Rethink
● If your lowest result was a 6, you exited your cruise as a Lieutenant.
● If your lowest result was a 4/5, you exited your cruise as an Ensign.
● If your lowest result was 1-3, you exited your cruise as a Crewman.
Command Cadet Cruises. Optional. If you want, talk about another cadet cruise. It is not
uncommon for cadets to have gone on multiple. Repeat steps 2 through 7 (skip the actions
dots), and exit the crew at a rank 1 higher than before.
*: note that repeating Cadet Cruises makes it easier to obtain a higher starting rank score. This
is intentional: the experience these officers have before being assigned is highly valued.