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D300 WILD MAGIC SURGE TABLE sy THE DUNGEON COACH Pa ea SC ae NL Ce La DEOO WILD NINETG SURGE PABLE ConrTENTS D300 Witp Macic Surce Tapte 4 How the table works 4 ‘Witp Maaic Surce Ties 10 Good, Neutral, Bad. eG Trigger, Delay and Duration. 10 “Triggers. 10 Delays 10 Durations. SS 10 Witp Macic Sorcerer " Istlevel u ‘Wild Magic Surge " Tides of Chaos " Sth level mn Bend Magic Sn sts it 14th level i it Controlled Changer Ge ORE Ith leven -- es " Sorcery Surges ee "1 Tuer DuncEon Coacu ‘Medium Humanoid Contact ‘thedingeoncoach@gmall) 2 You LOSE proficiency in the next You fee!a strong sense of confidence Your knowledge and sil has ascended! proficient skillcheckyoumake (not and aby to learn, You permanently You are now proficient in everything, casting spel or making attacks) fain proficieney inthenest thing you you do attempt todo. (sil tool cheek) 2 Allies around you make a Wis ST or Als around you gain the effects ofthe Ales within 20 feet of you gain #20 tain the bane effect bless spel attack and damage rls on any melee weapon) spel attack they make 2s You can only see nen ving things (all__Your eyes turn white with a subtle glow You gain the ability te look through living tings are ivsible to you) wals for Thour 26 ‘A 30-f0t cube hypnotic pattern appears You start to get extremely drowsy nd You IMMEDIATELY gain the effects of with you atthe center. Allereatures have small narcleptc fare ups. Basically long rest and future long rests and within the pattern must succeed on you fallaseep randomly. (ne mechanical short rests require half the amount of Wisdom saving throw or fall asleep for punishments just RP) ‘ume as normal “minute or unt they take damage 2 Loose 2 (or more) ina Primary Rbilty Gain a +1 to.one ability score and.a-1 9 Gain «2 (er more) ina Primary Abilty Score but gain2from Secondary anther (DM choice) Score but loose 2 froma Seconéary 2% You gain the abiity to fy, but once you You canlevitate upto 10 hgh, butne You gain fly speed of 30 arehigher than 30ft above ground (over farther and your move speed is 10 large fall) you loose the abilty to ly » ‘You shrink by one size category (Youare You grow noticeably talleor shorter You grow to one size category larger under the spel effect ‘Reduce”) (OM choice) (che Enlarge Spell effect) 30 You gain over 1016s and your You mast move a full speed anytime You MS doubles and you can dash 25 ‘movement speed is halved ‘you move anywhere (always sprinting) Bonus Action a Subtract -2 Str Modifier Your muscles swell and grow/look FAR Add «2 Str Modifier more defines 32 Subtract -2 Dex Mocifier “clumsy” constanty tripping! dropping Add +2 Dex Modifier things 2 Subtract 2 Con Mesifier Everything Hurts when ittouchesyou Add «2 Con Modifier 3 Subtract 2 int Modifier You eannolonger read) writ domath Add +2 Int Modifier 35 Subtract -2 Wis Modifier You believe most anything youre tolé Add +2 Wis Modifier 36 Subtract 2 Char Medifier You become more attractive and better Add «2 Char Modifier with your words 7 Firebal Spell Explodes centered on set: Any fammable'item you touch, that you large ball ffir (Delayed last 2ofe radius Dex ST arent already wearing or carrying, bursts Fireball) ist your control similar to Inco Name, Flame Sphere, You can move 20st per round and detonate ton command 38 You stand atthe center a circularwall of You etch on Fire, burning each round You can control fire aurayyou ean Frewith aradius of 15 feet Any creature for 148 damage ‘turn on or off dealing 1 fie damage inany ofthe spaces coveree bythis fre within fof you, ane ae resistant to ‘must make aDesterity saving throw or fire camage now take fire damage 3 Al creatures within 30ft of you make Agente gustof wind blows outward All ereatures within 30ft of you make Str ST and get pulled towares you fromyou Allerestures within 0 feet a Str STand get pulled towards you OR pushed away from you (whichever ofyourean feel, butt otherwise does OR pushed away from you (whichever would be WORSE) ething. would be WORSE) a a 3 46 a7 “9 50 ‘loud boom emanates from you. All ereatures within 15 fet take 268. ‘thunder damage and must make Constitution saving throw against your spell save DC or be deafened Every time you touch an organic creature you make aStr ST or YOU fly backwards Soft ‘At your location a Delayed Blast Fireball Starts forming and eruptsin 1é8 rounds You uncontrollably levitate upwards Lightning heats out of you to the 3 closest targets for 3410 camage Blinding igh ashes from you sore radius (Con ST or blind) You are now ‘vulnerable to Raciant damage You are the center of circle of desth spell (only 4) and a cloud of magical arknes i ef ehind ‘Tne Earthquake spell triggers centered around you ané you can contrel sections of earth that are not effected You stane at the cetera circular wall offorcewitha radius 015 feet. Any creature in ay ofthe spaces covered by thi wall must make aDexterity saving. throw or take force damage. 2 Magic Misses fie at each of your party members Everything within 20’ pled 1 (OM selects target) You makes Strength saving throw and fy towards the target. You do nat take damage ona fai but cil get thrown towards target ‘Any creature you touch takes 246 lightning damage (Che DM could have you make a melee spel attack needed) ‘You gain the ability to cast mage hand with ust your thoughes A the start of your next turn there lea burst of flames and creatures within 10 ‘of you take 146 Fie damage You sare co uncontrolably leviate Upwards (ths could be bad) ‘You glow with ight out sof from you Allight source within 60" radius cecingushed ‘Your feet constantly snk nto the ground ‘You and all creatures within 20 feet of you gain vunerablty to force damage “anytime you attack single magic missles fie random target Every so often a magie missle fires off at ‘one of your party members every time happens (et. They get within 20 ofeach other) All creatures within 20 fet of you must make aStrengthsaving throw or be knocked prone (OM Selects atarget) Youare “ragnetialy” drawn towards this ‘target. Gain 5 MS running towards them Aang lose 5 MS moving avy from them You can cast all Lightning for Fr an Aetion ‘The nee creature you touch/atrack) cazt a spel on es back 20+ feet Yur can now permanently cast burning Hands but must learn to contrat (Charisma saving throw to try and control it You can cast levitate on yourself at wil but only lasts 30 seconds LUphs glows out 6ot from you that you can activate! deactivate, and you can cazt the Daylight spell at will You gain magical ¢ark vision and can cazt Darkest ae an Action You can contrl earth an stone within Tot ofyeu ‘You gain control of small all of force that you can move around asa bonus action 30% at atime, the Walls Tote fall and Tofe wide (er more) 5 Mage Mises fre off at each enemy wth 120% Allhostle creatures make a Str ST or fly back 3ftand take massive force damage You gain the ability of telekinesis a an action but only to pull things towards you 31 52 53 sé 55 56 (il pours off of you leaving a tal and residue everywhere anc gives off odor Teleport te alternate plane of existence You arein the Border Ethereal near the location you were actin. (Or Bink Spell) [duplicate of yourcelt spawns into ‘evitence and instantly starts to run away and cause problems forthe user ‘Magic item in your possession becomes ‘mundane (temporariy?) You are at the center of acarkness spell that moves with you Puddle of grease T0fe AoE Dex ST oF Prone Teleport for afew seconds to paces that could be helpful or hurtful (OM choice) For the next minute, you are inthe Border Ethereal near te ication you were lasin (uncontrollable bin spel!) ‘A duplicate of yourse appears inthe nearest open space which can take actions independently, ané goes onthe Same inate as you. However, any damage i takes a2 well e any spel slots ituses apples to you a wel “Mundane Item on your person gets ‘duplicated (might not notice anything bt sil of magic fiyinto their inventory) ‘You are atthe center of fogspel moves with you You can cast the grease spell at wi You can now Teleport toa place you have been (1 use?) You gain the ability to cast the Bink zpellas 2 bonus action You gain control of duplicate that ‘you can summon once per day (has 1 HP) It looks lke you ané follows your orders [AMundane or Magicitem gets duplicated You can turn inte a Gaseous Form asa Bonus Action witha fly speed of 30, a [An unseen servant that appears and smal lusory dog spawns and atthe You gain the uze ofan unseen servant Aisappears that is constantly plotting command ofthe user (can tak but only that comes and goes when called upon againstyouand trying to sabotage you ike asmall hile) se You keep uncontrolhblyteleoring Every once and awhile you teleport 10 You an fely east Misty Step for ree into things off f things inte dangerous into the rand ee fll taking 146 _a¢ a Bonus Acton things damage 9 Unde effet of Dominate Person Feel extreme ange hatred rage Gan the Barbarian Rage feature (attacking eveything sigh) o Youaretrightenedbythe nearest Youaresfaid ofa random ally feel You ganthe Fright Presence Abity creatureunt succeeding onaWissT seared paranoid cars” a Youtorget everthing that happened You suertheeffectf Mogty Memory You gain the effects ofthe Mind Sank within the st 24 hours (OM adds, takes away or changes spl memory a YouhaveaFULL case ofamnesiaané —_Youforgetwho one ofyour party __Yougain the ability to control the forget everything exept your css membersare temporary, memory of thers with Wis ST asan mmecnanis) ation (modify memory) 3 ‘demon equate yourlevel appears Animpappears and makes aCharsma A Sueeubus Incubus appears from the near you. Rakes Charisma "ving throw If fall, heimpie Outer Panes and you ean make pact favingthrow If efals, tne demon’ subservient otherwise, Ris with eo do your bing the Beer subservient, therwse, kis hstle the deal the more they wil do “ Youare now underthe effects ofthe You get confused very easly now and You can look cretures nthe eye and confusion spell havetoDetold everything2-3¢imes cast confusion You mart be within ISR before tmakes sense (RP eects nh) andinfrnt/iokingatyou “ (onetellPChow thiewerks) Every You can now oniysay EITHER very __(Don'ellPC how thi works) Every ereature within 60 feetof you that hears hurtful things of very kind things (Super time you speaktoaryone they receve you speak only hears insults as fyouare MEAN/Super NICE) the bles guidance buff and ean aed Casting vious mockery fs level et tothe nent ting they do «6 ‘You nustnow speakinan accent pig Everything you say now must rhyme. Fit fspoken na rhyme or sangyou hve Iain hye sing (OM choose one) er doesnt, you ake 166 psyehie damage. ADV onthe net thing you do that the take 4 psyche damage rhyme! song was about o ‘You an only speak the phrases of others Everys0 often you MUST repeat pases san ation you can suggest an action around you (ike abana) you need. of others around you (Ihe parrot) foracreatureto.do over ane over to castaspel wth verbal someone ese again (ike command spel but on around you mus speak fs, 0 ou repeat) They make a WisST canto after “ YouHAVEtolic Youcan NOTTllthe You feel compelied to insult everyone Every time you compliment someone ath you come in contact wth Notdaing ths they heal for 1d ‘rakes you surfer 248 psychic damage ° Gainthe influence of anevilpatron Gain the influence of a neural patron Gainthe influence ofa goed patron 7 Take 1e8 damage you do anything Yourtouchautomatiay cast ight on Can imbue Rem wih 1 radiant “evi orlie cremares energy that heals orharms n You completely believe everythingyou You can detect the thoughts of ‘You can immediately te when anyone hese cresare you can see within 30 feet of ising youter Vint n You can now only see through he aly third eye appears inyour forehead, Athi eye appears on your forehead who irnearest to you ving you avantage on sight ing you the ably te sry roma Based Wisdom (Perception) Tocation you can see 2 Youtemporary forget how te speak Youcanunderstandallanguages___-You permanently ean one relevant, Common temporary langusge 7% ‘You go backintime (OM chases length You ge vision from the pastor future You go forwards in ime (DM choses aftime) You csappeat from the rest af (OM sory dsretion) a ength of time). You disappear from the ary for between 6 seconds 1 min, the rest ofthe party for Between 6 then reppearin the same spot. earefl seconds 1 min, then reappear nthe what you do fame spot. whet wl youearn? 8 You getagimpse ofthe future and _Yougeta glimpse othe past and___—_Youteleport backin neta pace af saint the future of whatiscorenty see intothepaz towards something great importance to you. carefl what happening important you do 1% Item onyour person becomes cursed You start tohear voice from ane of One randomly chosen tr in your with a sentient demon thems on your person. and thinkits inventory becomes sentient sentient (OM secret. isnot) 7 ep 80 a 8 fr unknowingly has a WISH spel. Duta BAD kind. chat ONLY manifest "self asa players worst fea) something that would be BAD if thappened. Can happen instantly or “when the time is right” You ate bling during the cay Ifyou tll the truth you take heavy paychic damage You get vision of yourze buying (made up by DM) make a Wis ST or be under the frightened condition You have an invisible mage hane that does nothing but steal pul pranks on those around you (making your look ulty fork) You have a momentary vision of your ‘own ceath, You are under the frightenes condition ntl you succeed ata WIS saving throw Yu can now ONLY zee invisible ‘Surge of energy flows through your body and makes your eyes have subtle glow to them. “Magical Possbiltes” (OM have something :pecial happen bared on the players wants and desires instantly ‘or inthe future, then eye glow stops) ‘You gain darkvsion or an improved dackision Everytime you le your eyes glow 2 golden yellow ‘You have a vision ofan important story element key info ‘You gain the service ofan unseen servant You get a strong sense that you can tll the future. but you cant (OM can ether lieto player and give false over the top visions or let them RP it) ‘You gan control ofan arcane eye (Costing bal of magic) but you can ‘ONLY see thought it, and your eyes are bind Player unknowingly has control over 2 WISH spell. The nex ching they want ‘to happen, does. (OM Note: DO NOT. TELL THEM, just descrive 3 SUGE and ‘hav all. wat fr them to naturally sy something in character) You can now zee invisible creatures You can cas the Zone of Truth spell evil You have a vision of what the BBEG iz doing right now You gain the service of a 2nd- levelspiriual weapon (can talker not) Ifyou touch creature you can get a vision of how they might cle You now have True Sight 84 85 a6 "7 30 ” You draw in health from ales around ‘you. Targets ofthis effect make a Con ST ‘or you drain 2 hit die (or eal Necrotic <éamage) from each within 60. You ke ‘his feling ane want mor. Rol a hit gice and LOSE that much total HP maximum ‘You bubble in one death saving throw Fall permanently ‘ll food you touch becomes poisoned (find creative solution to ext food) Nest targetyou kil comes back frm the eng withalife long vengeance to hunt ‘you down and kill you You immediately érop to Ohit points. (OM chooses target) You are voodoo bound tothis target, anything that happens to them (eamage and effect) happens to youtoo During stressful tuations (OM discretion) you take 146 necrotic damage every roune, slowly dying Every creature within 15 feet of you takes 2 necrotic damage. you are ‘wounded (below 1/2 health) you Feguinhie points equal to half the amount ofcamage dealt ‘You are cure /have the abiity to cure cone cease) poison OR gun one disease) poison, (OM Choice) Make a Death Saving throw, permanently bubble inthe result {ll food and drink within 20 feet of you ispurtee New target dies in next minute, ts ghost haunts eater ‘You must touch an ally every 1 minute fr fall unconscious. An aly touching you brings you back to consciousness at 1 HP (OM chooses target) You now must Acti and be lke that person, doing ‘everthing they do ‘You constantly heal for HP every 6 seconds You gain the ability to rigger the use of other ales hie dee onto other targets (Giphon ife from one target to another vthin 308) Roll your hit die and gain that much max? You bubble in one death saving throw Success permanently You can permanenty detect poison and disease Newt creature that fll unconscious (or die) you can bring back with just a ouch and heal up te your awn leven epeints as wel You immeeiately heal to full health and gain the lay on hands feature with (level appropriate charges) Your souls bound to (OM choose target) you ean now east spells though ‘hem and use each others hit die Energy surges out ofy0u, healing all lies within Soft 2 93 You are amagnet of ll projects, any projectile within 20f of you gets redirected to you asthe new target You ate at the center of 10-foot raciusant magic fel that negates ll ‘magic up to — level (DM choose) ‘You immediately gain 20temporary hit points shield Magic cast around you starts to fade and act strange) malfunction wear off Faster ‘Allyour allies within 30 fe Temp HP (5:20) * ofyou gain You can now negate magic effects around you (gain the ably to east Counter Spell and Dispel magic er free thin 20% of you) es [Acthe most random and inopportune times, magie surges from you and you create force Fels around things (coulé be yourself creatures objects) You are now trapped insiée a magical dome ofa material or force. How can you get out? (OM puzze) You can now frely cast Shield asa 95 7 * 9 100) Flock of small magical creatures surround and harass you in various ways (ices squirrels) Become a beacon of light with beams of light hating out of of your body i all rections all the way into the sles Plants grow around you and you arerestrained by them You can only speak__ (OM language choice) You have an aura of 10f Silence spel round you, and nobody within can cast pels with verbal component [Nothing happens. yet. The DM secretly rolls on this table again but only als the £100 an takes & BAD result, The DN then triggers this effect ata very bad time forthe target You gain the ability to speak with animals Become the source of “aight” sory buterfles and fewer petals ‘utter in the ar around you ina 10-foot rads for 1 inure ‘The next thing you touch creates an iusion of yur mouth en i that you ean ‘only speak from now (your own mouth creates no sounds, you ONLY speak from ‘his thing now) You make no sounds of any kind footsteps or verbal Nothing happens...yet. The DM secretly rolls on this table again and chooses wien to trigger the effect they rolled (good) bad funny timing) You gun the service ofa phantasmal eed) animal companion “Turn visible You cast mirror image on yourself ané ie does nat require concentration. ‘You can throw your voice to have it magically come from anywhere you can see: AND you can have creatures make 2 Wie ST tobe able to force them to say what you want You can ge invisible at wll ra bonus Nothing happens...yet. The DM secretly olson the table again but only rls the 6100 and takes a GOOD result. The DM then triggers ths effect. at very g096 time forthe target ‘Wip Maaic Surce Tires Goop, NeuTRAL, BaD My favorite thing about this table is that there is spectrum of Good/ Newtral/ Bad to it. With wild magie surge tables being. 100% randomly organized ‘You can still use this 4300 table randomly if you want, in fact MOST of the time that is how I use it. BUT having 3 different categories accomplishes 2 things. it limits its overall usefulness 1, When the players look atthe dice on the table, they will be looking at the d20 and know © NO when its a low number and 0000 YES when its a high number 2, It lets you create items/ elfects that have a GOOD or BAD result baked into it so there is SOME control over the positive or negative impact of these things. Like cresting effects/ boons/ items with BUFFS of only Good effects of ccursed items/ effects/ or even monsters that have Bad effects Triccer, Detay AND DURATION (On ALL of these Wild Magic Surges I do not usually have a specific time duration on how long each of thes last. 1 also do not usually put exact DC’ on saving throws or even exact, damage dealt. There are tables for DM's to deal appropriate damage for challenge evel if you need that (its onthe back of most DM screens) BUT Iwan these things tobe customizable to what makes sense/ what level you are encountering these swild magic surges at, I want this table to be useful fora level 3 one shot... AND for a FULL Campaign where you can use {efrom level 1-20 and never have to worry about it falling off You can choose how powerful these eects are Triggers are for what causes these surges to happen (as ‘explained in the items below as well. But you can easily add in ‘wild magic into your game / travel / city / group Delays are ifthe wild surge happens the moment the trigger happens...orif there isa delay and the surge happens later on ‘These are fun for making itharderon the players to figure out what exactly is causing this to happen Duration is probably the most important because I want it to be up to the DM how long this thing lasts, What makes the most sense forthe story? They just have this coo! effec, fon them and LOVE it.. maybe its a permanent thing. Or maybe thee isa realy ba effect chat they HATE and would be awful to have... well have it drop off right after combat is ‘over or they wake up the next morning totally fine. YOU as, the DM know what would tell the est story and be the most memorable, Maybe have that negative effect be “permanent” and the place they are going to now has a mystical healer in town that can cure them of this effec...fora price (side quest! story hook fete) ‘TRIGGERS ‘What causes a wild magic surge Rolling Nat 1's / Nat 20's Enemies or Allies rolling Nat 1's / Nat 20's Combat Starts You/ Ally/ Enemy falls unconscious or dies ‘Take a certain type of damage Something VERY specific Detays ‘When the Wild Magic Surge occurs 1. No delay, it happens as SOON as the trigger happens (this ishow mos ofthe items work) 2. Next skill check/ saving throw attack rll they make 3. 1 min/ 1 hout/ 1 day after the trigger happens 4. If ts in combat it can have a 1 round delay all the way through when combat ends 5. At the DM's discretion when ‘the time is right” (my personal favorite) Durations How long the Wild Magic Surge effect lasts 1. Rolls each round for when the effect ends (Usually Wisdom or Constitution saves) 1d6 rounds later the effect ends Iminute / 1 hour / 1 day Permanent until removed by side quest/ spell of some kind 2. 3. yi 5. On DM discretion (my personal favorite) ‘Wiip Macic Sorcerer Ast LEVEL ‘Wp Macic Surce ‘Once per turn, when you casta spell of Istlevel or higher, you ‘must make a "Surge Check” and roll your “Surge Die”. Your Surge Die stars off as a d12 and becomes more unstable over ne. Ifyou roll a1 on the Surge Die then a wild magic surge is iggered and you roll on the Wild Magic Surge Table. ‘Additionally, when you tap into your meta magic, you increase the chance of a wild surge happening. For every sorcery point you use, increase the number needed to trigger wild magic surge by 1. So, ifyou cast spell and use I sorcery point, rolling a 2 or lower on your Surge Die, when you make your "Surge Check’, will trigger a Wild Magic Surge. Upon rolling a 1, your Surge Die becomes more unstable and becomes a d10, when you trigger another wild magic surge it erodes again to a d8, d6, then finally a d4. When you along rest your Surge dice recovers by 1 stage (would go from ad6 toa d8) Ties or Cuaos ‘You manipulate the wild energies of chance and chaos to gain advantage on one attack roll, ability check, or saving throw, ‘Once you use this you must finish a long rest before you can use this feature again, ‘Additionally, you instantly regain the use of this once you make a "Surge Check” 6TH LEVEL Benp Macic For the next minute after you make a surge check, anytime magic is used within 120 feet of you (spells, magic items, anything the DM considers “magic’) « Wild Magic Surge is triggered, Any surges you trigger during this time are considered good, or work in your favor. AS soon as a wild surge occurs you snap out of it and the Bending Magic is over. 47H LEVEL ControLiep CHaos You start to gain some control over the Wild Magic within you. Whenever you trigger a wild magic surge, the 420 you roll for Bad, Neutral, Good can only be “Bad” on a result of a 1.Ifyou rol 2, 3,4 or 5 itis now considered to be Neutral ‘Additionally, anytime you cast a spell you can spend a Sorcery Point to prevent you from rolling a "Surge Check’, 18TH LEVEL Sorcery SuRGES Whenever you cast a spell that triggers a wild magic surge you are able to spend additional sorcery points for free. You ‘ean spend up to 3 sorcery points on the spell you east or on the wild magic surge effec (if't's possible/ the DM allows it)

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