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Noth The Plaguebringer - GM Binder
Noth The Plaguebringer - GM Binder
"Behold, Noth the Plaguebringer. Responsible for the Noth the Plaguebringer was once a reputable mage of
creation of the process that distills the souls of the living Dalaran, who heard the call of the Lich King in much the
and places them within the cold cage of undeath, Noth was same way Kel'Thuzad did. Also driven by power, he
observed to be refining this process even now." accepted the summons to serve the needs of the Scourge
with his skills in necromancy and curse-weaving. However,
- Commander Eligor Dawnbringer when Noth saw that the Third War was taking numerous
innocent lives, he began second-guessing his decision to
join Kel'Thuzad. Kel'Thuzad swiftly dealt with Noth's
growing compassion by freezing the living heart in Noth's
chest.
Magic Resistance. Noth has advantage on saving throws Wrath of the Plaguebringer. (Costs 2 Actions) Noth uses
against spells and other magical effects. Wrath of the Plaguebringer.
Wrath of the Plaguebringer. On each of his turns in Phase Shift (Costs 3 Actions). Two plagued guardians and
combat, Noth can use a bonus action to force every two plagued champions are summoned within 30 feet of
creature cursed by curse of the plaguebringer to make a Noth, rolling initiative as normal. Noth then disappears
DC 21 Constitution saving throw, taking 33 (6d10) to another plane. When all the above undead are killed,
necrotic damage on a failed save, and half as much on a he reappears in the same space he disappeared in if
successful save. unoccupied or in the closest unoccupied space if not.
After reappearing, Noth have to take his turn twice
Actions before he can use Phase Shift again.
Blink (Recharge 4-6). *Cripple is recharged. Noth
teleports up to 30 feet to an unoccupied space that he
can see.
Cripple (Recharge 4-6). Blink is recharged. Each non-
undead, non-construct creature within 30 feet of Noth
must make a DC 21 Constitution saving throw, taking 13
(3d8) necrotic damage and have their speed reduced to
10 feet, have disadvantage on attack rolls and if they
have the Extra attack feature they can't benefit from it
until the start of Noth's next turn on a failed save. On a
successful save the creature takes half as much damage
and suffers none of the other effects.
Noth the Plaguebringer's Lair
From within his champers in the Plague Quarter of
Plagued Guardian
Medium undead, neutral evil
Naxxramas, Noth is an even bigger threat as he has access
to an almost infinite stream of dead bodies to resurrect.
Armor Class 13 (natural armor)
Lair Actions Hit Points 52 (8d8 + 16)
On initiative count 20 (losing initiative ties), two plagued Speed 30 ft.
warriors are summoned at any unoccupied spaces
bordering the edge of the room, rolling initiative as normal.