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Crypt Fiend

Large undead (scourge), neutral evil


Armor Class 19
Hit Points 123 (13d10 + 52)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA


16 16 18 13 14 12
(+3) (+3) (+4) (+1) (+2 ) (+1)

Skills Perception +5, Stealth +9


Damage Resistances poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception
15
Languages Common
Challenge 7 (2,900 XP)
Regeneration The crypt fiend regains 5 hit
points at the start of its turn. If the crypt fiend
takes radiant damage, this trait doesn't
function at the start of the crypt fiend's next
turn.
Spider Climb The drider can climb difficult
surfaces, including upside down on ceilings,
without needing to make an ability check.
Web Walking The drider ignores movement
restrictions caused by webbing.
Turn Immunity The revenant is immune to
effects that turn undead.

Actions
Multiattack The crypt fiend makes three
attacks in any combination of the actions
below.
Bite.
Melee Weapon Attack: +8 to hit, reach 5
ft., one creature. Hit: 7 (1d4+5) piercing
damage plus 6 (2d8) poison damage.
Claw Melee Weapon Attack: +8 to hit, reach 5
ft., one target. Hit: 12 (2d6 + 5) slashing
damage.
 
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