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Thunderbolt 65 Ton RS
Thunderbolt 65 Ton RS
Record Sheet
BATTLETECH
Player:
Me ch D at a
Miniature: Type: thunderbolt
Tonnage: 65
He a v y B a ttle Me c h Re c o r d S he e t Technology: Inner Sphere / 3075
Ruleset: Standard (5th edition)
A rm or D i agram Int e rnal S t ruct ure
Movement Points:
Left Arm (10,11) Head (12) Right Arm (3,4) Left Arm Head Right Arm
Walking: 5
OOOOOOOOOO OOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOO OOOOOOOOOO
OOOOOO OOOOOO Running: 8
Left Torso (8) Center Torso (2,7) Right Torso (6) Left Torso Center Torso Right Torso Jumping: 3
OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO
OOOOOOOOOO OOOOOOOOOO OOOOOOOOOO OOOOO OOOOOOOOOO OOOOO Heat Sinks: 18 [36] | Double
Rear OOOO Rear O OOOOOOOOOOOOOOOOOO
OOOOOO Rear OOOOOO
OOOOOOOO Targeting: Standard
Left Leg (9) Right Leg (5) Left Leg Internal Structure Right Leg
OOOOOOOOOO Armor OOOOOOOOOO OOOOOOOOOO Standard OOOOOOOOOO Auto Eject: Operational
OOOOOOOOOO Light FerroFibrous OOOOOOOOOO OOOOO OOOOO
OOOOOO OOOOOO Gyro
Standard Warri or D at a
Name:
Affiliation:
Experience: Green
Gunnery Skill: 4 Piloting Skill: 5
Kills: OOOO OOOO OOOO OOOO OOOO
Hits Taken: 1 2 3 4 5 6
Consciousness: 3 5 7 10 11 X
C ri t i cal H i t Tabl e
Left Arm Head Right Arm
Low (13) Low (13)
H e at S cal e
1. Shoulder 1. Life Support 1. Shoulder Heat Overflow
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Searchlight [1 0 ] 4. Hand Actuator _ 30 Shutdown
5. Double Heat Sink [1 8 ] 5. Roll Again 5. ER PPC [4 ] _ 29
6. Double Heat Sink [1 8 ] 6. Sensors 6. ER PPC [4 ] _ 28 Ammo Explosion, avoid on 8+
_ 27
High (46) High (46)
_ 26 Shutdown, avoid on 10+
1. Double Heat Sink [1 8 ] 1. ER PPC [4 ] _ 25 5 Movement Points
2. Roll Again 2. Double Heat Sink [1 4 ] _ 24 +4 Modifier to Fire
3. Roll Again 3. Double Heat Sink [1 4 ]
_ 23 Ammo Explosion, avoid on 6+
4. Roll Again 4. Double Heat Sink [1 4 ]
_ 22 Shutdown, avoid on 8+
5. Roll Again 5. Roll Again
_ 21
6. Roll Again 6. Roll Again _ 20 4 Movement Points
_ 19 Ammo Explosion, avoid on 4+
Left Torso Center Torso Right Torso _ 18 Shutdown, avoid on 6+
_ 17 +3 Modifier to Fire
Low (13) Low (13) Low (13)
_ 16
1. Engine 1. Engine 1. Engine
_ 15 3 Movement Points
2. Engine 2. Engine 2. Engine
3. Engine 3. Engine 3. Engine _ 14 Shutdown, avoid on 4+
_ 13 +2 Modifier to Fire
4. ER Laser (Medium) [1 ] 4. Gyro 4. LRM 10 [5 ]
_ 12
5. ER Laser (Medium) [2 ] 5. Gyro 5. LRM 10 [5 ]
_ 11
6. ER Laser (Medium) [3 ] 6. Gyro 6. Ammo (LRM 10) 12 [6 ]
_ 10 2 Movement Points
High (46) High (46) High (46) _ 9
1. Double Heat Sink [1 6 ] 1. Gyro 1. Ammo (LRM 10) 12 [7 ] _ 8 +1 Modifier to Fire
2. Double Heat Sink [1 6 ] 2. Engine 2. Artemis IV FCS [8 ] _ 7
3. Double Heat Sink [1 6 ] 3. Engine 3. CASE [9 ] _ 6
4. Double Heat Sink [1 7 ] 4. Engine 4. Double Heat Sink [1 5 ] _ 5 1 Movement Points
5. Double Heat Sink [1 7 ] 5. Jump Jet [1 1 ] 5. Double Heat Sink [1 5 ] _ 4
6. Double Heat Sink [1 7 ] 6. Roll Again 6. Double Heat Sink [1 5 ] _ 3
_ 2
_ 1
Left Leg Engine Hits: O O O Right Leg
_ 0
1. Hip Gyro Hits: O O 1. Hip
2. Upper Leg Actuator Sensor Hits: O O 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator Life Support: O 4. Foot Actuator
5. Jump Jet [1 2 ] 5. Jump Jet [1 3 ]
Battle Value: 1,495
6. Roll Again Cost: 14,204,410 Cbills 6. Roll Again
Damage: 35 Heat: 36
Created with REMLAB 2.9.13 BETA available at remlab.sourceforge.net. Created on Oct 13, 2016.
http://remlab.sourceforge.net/remlab30/mechrs/ 1/1