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Fist of The North Star
Fist of The North Star
Fist of The North Star
- Weak Punch
- Weak Kick
- Fierce Punch
- Fierce Kick
- Boost
Screen HUD
Energy Gauge
The orange bar on the top of the screen your character's life bars. When that depletes to zero
you lose the round. The blue segment of the life bar, after receiving damage from attacks,
heals over time as long as your character doesn't jump or being attacked.
Aura bar
Boost bar
This bar is linked to the button and has 3 levels shown above : purple, yellow and green.
Using Boost results in making the character perform a fast dash towards him ; that dash is
cancelable with any move.
• The main use of Boost is to link or cancel moves you cannot normally cancel, resulting in a
wide variety of pokes and combos.
• Bar fills as you hit opponent or get hit, just like Aura.
• Notice that when you deplete a boost stock, you will have to wait few seconds before you
can stock boost again in the bar (same goes for Aura).
Hokutosei (Great Dipper) Bar
This bar is filled with seven little dots representing the number of stars featured in the Great
Dipper. Here are the rules applied to it as it's a bit complex to understand at first glance.
Guard Bar
1. When the guard gets crushed, the character enters a stagger animation.
2. The game uses a ranking of three guard levels to define which character will receive a guard
bar.
What does all of this mean if Player1 faces Player2 (Player1 vs. Player2) ?
Following those rules, Shin & Mr. Heart will always give guard bars to their opponents
meanwhile Mamiya & Thouther will always receive guard bars. For Normal Guard
characters, it all depends of the opponent.
Common moves
Banishing Strike
+
This move sends opponent to the wall you're facing.
Heavy Strike
+
This attack opens opponent's guard after a short auto-charge time.
Throw
Special Throw
• This throw will not grab crouching opponents (except Mr. Heart).
• Toki can't use this move. Mamiya can use the move in the air, but not on the ground.
• Special Throw removes a star on success.
• All Special Throws are combo starters except for Raoh & Shin
Agility Defense
Agility Defense technique in Hokuto No Ken is often compared to the Just Defended! Garou
MOTW feature, the similar KOF Neowave or Guilty Gear's last minute guard. If you guard as
late as possible, your character will perform an Agility Defense resulting in a white flash
effect on top of the sprite of the character.
Agility Defense is a very helpful feature to get out from heavy pressure strings (mostly used
against Toki & Rei), counter your opponent by quickly recovering and reduce chip damage
(essential for characters like Mamiya & Thouther).
Guard Cancel
+ + when guarding.
Sends opponent away.
Guard Cancel in HNK is similar to KOF emergency cancel where you send your opponent
away to evade dangerous situations or to avoid difficult pressure strings. This feature is to be
use with caution as there are ways to avoid being guard canceled thus making you open to
punishments.
Grave Shoot
+
Sends opponent in the air.
• You can follow your opponent with an automatic homing jump by holding right after the
Grave Shoot.
• Any air special move performed after the homing jump pursuit removes a star.
Faultless Guard
+
Hits crouching characters
+ +
Performs the character ultimate move.
• Opponent's star gauge must be empty and showing the Death Star (Shichousei)
• If missed, the character who performed it loses all his boost and aura stocks meanwhile
opponent recovers one star.
• A red background appears and a special music is played (Instrumental Ai Wo Torimodose
from the Fist Of The North Star / Hokuto No Ken anime, also known as You は Shock !
• Removes 100 % of opponent's life
Jump Install (star removal)
The Jump Install "feature" originally comes from the Guilty Gear series developed by ARC
System Works. By cancelling the jump start animation, it basically allows you to perform an
extra jump where you couldn't do so. This is extremely used in GG but is rather different in
Hokuto No Ken.
The Jump Install feature of HNK only allows you to remove an extra star on moves that
originally don't remove a star, or remove one extra star if the move already does. This glitch
take advantage of the rule that every special move in the air will remove a star when done
after a move with launcher property like .
The best example of it would be Thouther's Spear Toss move ( or ). If you perform it
in a classic regular combo starting from a close (which have launcher property), you won't
remove a star, but if you Jump Install the move by performing or (i.e by
performing a Sagat-like Tiger Knee motion), the game will register it as an air move done on
ground and a star will disappear.
The Guilty Gear "Jump Install"-like feature of HNK is mostly used by Thouther and Shin
players, for a good Thouther it's even a mandatory part of his game as his classic corner
combo can use two jump intall without any boost.
For Shin the JIed which remove two star is frequently seen at high level, but he needs
boost for it.
There is also some Toki players that use this combining his and at the end of his
basic combo.
Most seen examples of H.S.C. are Toki's cancel into and Raoh's cancel
into , giving the feeling of accelerated super moves.
Damage Reset
Hokuto No Ken features damage reduction to prevent overpowered combos : the more you
hit, the less life you remove. Although this works quite well in the game, there are cases
where your move will be considered as a standalone one and will not be affected by that
damage reduction : that's called the damage reset. Damage Reset only concerns super moves
that deal multiple hits, like :
• Toki's Hokuto Ujuu Danjin Ken
• Rei's Nanto Sakei
• Kenshiro's Tenha Kassatsu
4 star combos
There is another way to get an extra star in the limiter when you dizzy your opponent, to get it
you have to remove at least one star before the opponent stands up dizzied, then you can do
up to 4 stars for the dizzy reset combo.
5 star combos
With the extra star from dizzy and the 4th star of a BD throw combo, you can go up to 5.
Mr. Heart have an infinite on some characters that involves doing throw one after
another during Itee mode until the opponent is KOed. As said above the star removed from a
throw doesn't enter the limiter, so in this case Mr. Heart is able to remove all the stars
his opponent have.
Use in matches
You won't see much of those combos in casual matches nor tournaments since they usually
require a lot of boost stocks and most of them don't deal a lot of damage. Boost is vital for
some characters & for pokes so players tend to preserve it as much as possible. Boost is also
kept to perform bugged combos since they require less stocks, lead to 100 % combos and
refill the depleted boost stocks. Star limit override set-ups you might see in actual play as they
have a good cost/reward :
Boost Bug(s)
This is just a list of known bugs concerning Boost. It only covers the main issues with that
feature, but there are more minor ones that are not mentioned.
• Whenever you consume a Boost stock by pressing , you will randomly deplete
20 % or 50 % of it, there's no control possible over that.
• Boosting few ground moves make them go in the air when they shouldn't (check the
video above concerning Star Override for example)
• You can stock Boost at an amazingly fast rate when performing Dribble or Hyakuretsu
combos and on other instances but the required conditions aren't clear since this is a
game issue.
• Boosting Rei's Nanto Gekisei Kakubu in a certain way results in an endless hit
glitch [ARCADE only]
• Boosting Shin's Nanto Senjuzan in a certain way results in Shin becoming
invincible [ARCADE only]
Characters
TIER-LIST
From Japan
S++ : Toki
S+ : Rei - Juda
S : Raoh
B : Jagi
The rank depends on various parameters : pokes, move priority, combos, pressure etc ...
About KENOH
The boss of the game, named KEN'OH (an improved version of RAOH, just like he liked to
call himself in the manga) has become playable only in the PlayStation 2 version of Fist Of
The North Star, after completing the History mode. Compared to the CPU version of the
character, he was toned down to be playable without being cheap.
In arcades, he was kept unlockable due to his general cheapness (increased damage, new
exclusive supers, resurrection etc ...)
– Juda's "STAMP THE UD" move was modified : Komak follows a different way in
PlayStation 2, leading to make his arcade combos not working at 100%
– Thouther's music theme has been modified : the guitar solo was replaced by some sort of
cheap synthesizer
– Toki's stage is not affected by slowdowns anymore (this was due to the ATOMISWAVE
hardware limitations)
Jagi
Once tolerated with 2 boost stocks (using boost during his infinite caused Rei to fall down),
the bug is now totally forbidden in tournaments as it's rather easy to pull off now. Notice how
this bug shows up another one that is widely use nowadays : the bounce bug. This bug has
been fixed by Arc System Works in the PS2 version of the game and thus doesn't work any
more.
So first you do into ~ in the corner, if done correctly it will make Shin and
his opponent go in the air, note that it won't work during a wallbounce combo, also if you did
too much hits before doing it, Shin won't go high enough to be able to do the muteking.
Just after the recovery, you can do any ground move while being in the air, the trick for
muteking is to do a just before you touch the ground so it won't come out but you can
hear the move's digit.
This bug is easy to understand, ground has some invincibility frames during its startup,
if you land during those, startup is interrupted so move doesn't come out, and you stay in
invincible status.
So if done right Shin become invincible to strikes, however there are things that can make him
lose his invincibility such as :
• Using a throw or being thrown (hit throw such as BD throw won't work).
• Using any move with invincibility.
• Being hit by a a counter move such as Toki's
Like the Rei endless Dragon punch glitch, it was allowed at first but was banned in
tournaments after some time. This bug has been fixed by Arc System Works in the PS2
version of the game and thus doesn't work any more.
• Command : During Grave Shoot, perform then very quickly, then
This bug can be done with everyone except Shin, Mamiya & Mr. Heart ; since it's as cheap as
Shin's MUTEKING and can lock up the machine, this bug has been banned during game
tournaments but hasn't been fixed by Arc System Works as it was found after the PS2 release.
• Command :