Secret Hitler XL Rules

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Secret Hitler XL Players 14 15 16

Liberal 7 7 7
Fascist 3 4 4
The main goal of this expansion +Hitler
for the social deduction game Communist 3 3 4
Secret Hitler is to allow up to 20
players to play the game while Setup
still providing a somewhat
balanced experience. This If there are less than 11 players,
expansion has not been play tested the communists start the game not
enough but provides amble knowing who each other are just
customisation for adjust the game like the liberals. If there are 11
for every group and play style. players or more the communists
know who the other communists are
The expansion is broken in at the start. The Policy deck
sections should have 8 communist policies,
5 liberal policies and 10 fascist
A NEW PARTY policies. If you are playing with
• The Communists 8 players instead construct a
NEW ROLES TO EXTEND GAME LENGTH policy deck with 8 communist
AND HELP BALANCE XL SIZED GAMES policies, 6 liberal policies and 9
• The Capitalist fascist policies
• The Anarchist
• The Nationalist Communist Win Conditions
WAYS TO EXTEND GAME LENGTH AND
BALANCE XL SIZED GAMES WITHOUT The communists have 2 potential
ADDING NEW ROLES. win conditions.
• Anti-Policies
1. The communists win if their
• Giving The Liberals A policy tracker is full of
Disadvantage communist policies.
• Emergency Powers 2. The communists win if Hitler is
assassinated. If the communists
Each one of these provides a new assassinate Hitler the liberals
way of playing Secret Hitler. You win alongside the communists and
can combine as many of them as you visa versa.
feel comfortable with.

The Communists
The Communists are a whole new
party you can include in your
games of Secret Hitler. The
Communists in this document are an
adjusted version of the Socialists
from the Secret Hitler Socialist
Expansion. These Communists have
been given their own artwork and
have had their rules subtly
changed but are essentially the
same as the Socialists from the
Socialist expansion.

Party ratios

Players 6 7 8 9 10 11 12 13
Liberal 3 4 4 4 5 5 6 6
Fascist 1 1 2 2 2 3 3 3
+Hitler
Communist 1 1 1 2 2 2 2 3
Communist powers Radicalisation
The communists turn
Confession another player into a
The sitting president communist by switching
must reveal their party
their party membership
membership card to the
everyone. card with a communist
one. When this power is
activated, give the following
Bugging instructions:
The communists look at
another player’s party • Everyone take out your
membership card. When Party membership card and
this power is place it face down in front
activated, give the following of you.
instructions: • Everyone close your eyes.
• Communists open your eyes.
• Everyone take out your • You must swop a player’s
Party membership card and party membership card with
place it face down in front a communist one. Place
of you. their old party membership
• Everyone close your eyes. card in the centre of the
• Communists open your eyes. table.
• You must look at one • [Take a long pause]
player’s party membership • Communists close your eyes
card together.
• Hitler open your eyes.
• [Take a long pause] Check to see if your party
• Communists close your eyes membership card has been
• Everyone reach out and swopped. If it has. Swop
move your card around it back. You will never
slightly. become Communist.
• Everyone open your eyes. • Hitler close your eyes.
• Capitalist, open your
eyes. Check to see if your
Five-year plan party membership card has
Add two Communist been swopped. If it has.
policies and one Swop it back. You will
Liberal policy to never become Communist.
the draw deck. Then • Capitalist close your
shuffle the draw deck eyes.
• Everyone reach out and
Congress
move your card around
The newly radicalised
slightly.
Communists Learn who
the original • Everyone open your eyes.
Communists are. When • Everyone check to see if
this power is your Party membership card
activated, give the has been swopped. If it
following instructions: has you are now a
Communist.
• Everyone close your eyes.
• Communists open your eyes.
• Communists recognise each
other.
• Communists close your
eyes.
• Everyone open your eyes.
Communist Tracker the Capitalists wins if either the
Liberals or the Fascists win, the
For 6-8 players use the communist inclusion of the capitalist can be
tracker that is five slots long detrimental to the Communists
with communist presidential power without giving an advantage to the
progressing in the following other parties.
order. Bugging, Radicalisation, 5-
year plan, Congress. If you feel as though the
Communist are having difficulty
For 9-10 players use the communist winning because they can’t seem to
tracker that is six slots long assassinate Hitler, try including
with communist presidential power the Capitalist. That way the
progressing in the following Communists have a secondary
order. Bugging, Radicalisation, 5- assassination target.
year plan, Congress, Confession.

For 11+ players use the communist


The Anarchist
tracker that is six slots long
with communist presidential power There are two ways of including
progressing in the following Anarchists.
order. blank, Radicalisation, 5-
year plan, radicalisation, Anarchist without Communists
Confession.
The anarchist has one win
Alternatively, if you want to condition.
include Communists without
extending the game’s length. You • The Anarchist wins if an
can instead include a communist Anarchist policy is enacted
tracker that is three slots long as a result of the election
with the following communist tracker.
presidential powers. Confession,
radicalisation. If you include Whenever an anarchist policy is
communists in this way however, enacted shuffle a new anarchist
you must include the liberal policy into the draw deck and move
policy tracker that is only 3 the election tracker to the end,
slots long. And change the policy and thus enact the policy at the
deck ratio to 10 fascist policies, top of the draw pile. Construct
4 liberal policies, 6 communist the policy deck with 3 anarchist
policies. policies. The benefit of an
anarchist policy is that instead
The Capitalist of choosing a policy you don’t
like you leave it up to chance
If you are playing with a potentially getting the policy you
Communist party, you can choose to want. Cunning Fascists who keep
play with a Capitalist secret track of the number of policies in
role. The Capitalist has one win the draw deck may be able to
condition. direct suspicion away from them by
enacting anarchist policies
• The Capitalist wins if the instead of fascists ones, leaving
neither the Anarchist nor the result to chance… a chance
the Communists win. that favours them. The downside to
using anarchist policies is that
If the Capitalist is assassinated the more you use the more are
shuffle an additional communist added to the policy deck. And the
policy into the policy deck. smaller the draw pile the more
likely an anarchist policy will be
If you feel as though in your enacted at random. Anarchist
Group the Communists have the policies become exponentially more
upper hand because communist dangerous the more you use them
policies are being enacted too especially in the late game.
quickly, you can try an add the
Capitalist to the game. Because
Anarchist with Communists Every group plays differently so
do what your group thinks would be
The anarchist wants to establish the most fun. Include it or don’t.
communism through a grass roots
revolution and is distrustful of Anti-Policies
the big government Communists. In
this version of the anarchist, the The maximum number of players in a
anarchist is on the communist game of Secret Hitler is equal to
team. Replace 2 communist policies the number of spaces on all policy
with 2 anarchist polices. When an trackers minus one, minus two if
anarchist policy is enacted, place you’re playing with communists.
it on the communist tracker but This is because if you include any
the communists do not get to use more players than that you will be
their communist power. For guaranteeing that the game doesn’t
example, if an anarchist policy is last long enough for everyone to
enacted on top of RADICALISATION, have an opportunity to become
no new communist gets radicalised, president or chancellor. If you
but the communists are one policy are playing with Communist, you
closer to winning. might want to swop out a
Communists policy with an anti-
• The Anarchist wins if the fascist policy and a fascist
Communists win and 2 of the policy with an anti-fascist policy
policies on the communist to extend the game length.
tracker are anarchist
policies. Anti-Communist Policy. When this
• The anarchist wins if Hitler policy is enacted place it on the
is assassinated. fascist policy tracker. The
President uses their presidential
If you feel as though in your power and then removes a communist
games of Secret Hitler the policy from the communist policy
Communists have an advantage, try tracker. The next time a communist
swopping out a communist for an policy is enacted the
anarchist. president/communists do not get to
reuse the communist presidential
The Monarchist power.

The Monarchist romanticises the Anti-Fascist Policy. When this


strong undemocratic imperial past. policy is enacted place it on the
They’re apart of the Fascist Party Communist policy tracker. The
but have their reservations about President/Communists use their
Hitler as the leader of the party. Communist Presidential Power and
The Monarchist has the following then remove a Fascist policy from
win Condition. the Fascist policy tracker. The
next time a Fascist policy is
enacted, the president does not
• The Monarchist wins if the
get to reuse the presidential
Fascists win and Hitler
power.
never becomes chancellor
after 3 Fascist policies are
Social Democratic policy: When
enacted. The Monarchist
this policy is enacted place it on
loses if Hitler is
the Liberal policy tracker. The
assassinated
President removes either a fascist
policy or a communist policy from
The Monarchist must both protect
either policy tracker. Neither the
Hitler and make sure he never
communists nor the fascists may
rises to power. If you feel as
reuse any presidential powers
though the Fascist have an
because of this policy. DO NOT USE
advantage in your group swop one
THIS POLICY UNLESS YOU FEEL AS
of the Fascists secret roles out
THOUGH THE LIBERALS ARE AT A
for a Monarchist secret role at
SIGNIFICANT DISADVANTAG.
the start of the game. The Point
of the Monarchist is to fine tune
the game so that it is balanced.
Giving The Liberals A
Credits
Disadvantage/advantage XL Rules designers
• Bo-Jivan Parker (u/LordRoguy)
If you feel as though in your Commissioned art for the
games of Secret Hitler the Communists, Anarchist,
Liberals have an advantage, simply monarchist and Capitalist.
include use a 6 slot long liberal Designed the rules for
everything in this document
policy tracker. This is another except the for the communists.
way of extending the game length Edited the Socialists from the
if you need to accommodate an Secret Hitler Socialist
additional player. expansion into the Communists.
• u/mrkvicka & u/havosh Designed
the Secret Hitler Socialist
Emergency Powers Expansion which the communists
are almost identical.
In order to Balance a game of XL Artists
Secret Hitler for more than 10 • u/PenguineWithAFez Made the
players you need to artwork or the communists and
anarchist. u/muhaaman did the
clothing for the communist
• Increase the game’s grizzly bear.
• length so that everyone • Leo Carlton (u/therazeblitz).
has an opportunity to Made the artwork for the
become president and monarchist and capitalist.
chancellor. Secret Hitler creators
• B) Give the players more • Secret Hitler was made by Mike
Boxleiter, Tommy Maranges, Max
opportunities to Temkin and Max Schubert.
investigate and
assassinate each other so Secret Hitler is licensed under
that the non-Fascist creative commons (CC BY-NC-SA
players can assassinate 4.0). You are free to remix,
Hitler. adapt and build upon the base
game. This expansion adds a new
One solution for this you might political party, the Communists.
want to include in your games The Communists mechanically are
of Secret Hitler is including based of the Secret Hitler
Emergency Power policies. There Socialist expansion
are two types of Emergency (https://drive.google.com/drive/f
powers. olders/1EGe7MNkdM1jU_KOObzXpUtRRQ
YBccDKV). You are free to use the
• Article 48: The President artwork from Secret Hitler XL for
gets to enact an emergency your own Secret Hitler
power. Expansions. This expansion also
• Enabling act: The adds rules for balancing and
Chancellor gets to enact extending the game’s length to
accommodate games of 10+ players.
an emergency power
This expansion also includes the
Once the Emergency power is following secret roles,
enacted remove the Emergency power Capitalist, Anarchist and
card from the game. Include one Nationalist.
Emergency power card for every
player above 10. If you’re
including communists, include two
Emergency power cards for every
player above 13. The maximum
number of Emergency powers you
should include in any game should
be six, three enabling acts, three
https://www.secrethitler.
article 48s.
Article 48 Emergency Powers Enabling Act Emergency Powers

Propaganda: The Propaganda: The


President can secretly Chancellor can
look at the top card secretly look at the
of the Policy deck. top card of the Policy
The President can deck. The Chancellor
choose to discard the card or can choose to discard the card
put it back on top of the draw or put it back on top of the
pile. draw pile.

Policy Peek: The Policy Peek: The


president Secretly Chancellor Secretly
looks at the top looks at the top
three cards in the three cards in the
Policy deck and Policy deck and
returns them to the top without returns them to the top without
changing the order. changing the order.

Impeachment: The Impeachment: The


Chancellor must reveal President must reveal
their Party Membership their Party Membership
card to a player of the card to a player of the
President’s Choice. The Chancellor’s Choice.
President cannot choose The Chancellor cannot choose
themselves. themselves.

Marked For Execution: Marked For Execution:


The President chooses The Chancellor chooses
a player to be Marked a player to be Marked
For Execution. After 3 For Execution. After 3
fascist policies are fascist policies are
enacted that target player is enacted that target player is
executed. executed.

Execution: The Execution: The


President Executes one Chancellor Executes
player. If the one player. If the
executed player is not executed player is not
Hitler or the Hitler or the
Capitalist, the table should Capitalist, the table should
not learn the secret role of not learn the secret role of
the executed player. Executed the executed player. Executed
players are removed from the players are removed from the
game and may not speak, vote or game and may not speak, vote or
run for office. run for office.

Presidential Pardon: A Vote Of No Confidence:


player of the The Chancellor does
President’s choice not trust the
that has been Marked president’s
For Execution that leadership. Whatever
player is no longer card the President
targeted Marked For discarded is enacted.
Execution.

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