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Facial Emotions Analysis Through Video and Artificial Intelligence
Facial Emotions Analysis Through Video and Artificial Intelligence
Facial Emotions Analysis Through Video and Artificial Intelligence
Intelligence
John Paul F. Avila1, Charlene Dianne D. Nicomedes2, Abby Kate C. Orioque3
Abstract—In this work, the user's emotion using its facial expressions will be detected. These expressions can be derived from
the live feed via the system's camera or any pre-existing image available in the memory. Emotions possessed by humans can be
recognized and has a vast scope of study in the computer vision industry upon which several researchers have already been done.
The work has been implemented using Python (3.10), Open Source Computer Vision Library (OpenCV) and NumPy which run
on a low-powered single board microprocessor, the Lattepanda. The floating point numbers (testing dataset) is being compared to
training dataset and thus emotion is predicted. The objective of this paper is to develop a system which can analyze the video and
predict the expression of the person. The study proves that this procedure is workable and produces valid results.
3. Methodology
a. Process
As stated, the research suggests an
algorithm to use the people's images in real-time films shot
to gather data about the individuals' immediate
psychological states. In order to do this, human faces in the
Figure 2: Emotion Recognition System Using
movies must first be identified before the data can be pre-
Video Sequence
processed. The techniques used on facial photographs allow
for the detection of facial landmarks. These data points are areas such as system programming, user interface
used to build a support vector machine algorithm, which programming, network programming, application
then estimates which emotion class (happy, sad, angry, and database software programming.
surprised, and normal) the emotion belongs to.
● OpenCV (Open Computer Vision) is an open
source library created by Intel, composed in C
dialect that can run on Windows, Linux, MacOS
X, PSP (Playstation Versatile) stages.
d. Immersive gaming
International Journal of Pattern Recognition and Artificial
A sizable portion of the entertainment market is Intelligence.
made up of video games. Therefore, video game designers
center their research on many forms of common human [6] Cao, T. & Li, M. (2019). Facial expression recognition
emotions in order to make these games much more intense algorithm based on the combination of CNN and K-Means.
and intrusive. Video games are created in such a way that 11th International Conference on Machine Learning and
they organically blend human emotions into their game Computing.
play in order to draw in an increasing number of players.
[7] Oztel, I. (2018). Facial expression detection with
6. Conclusion and Future Work machine learning methods on partial and full face images.
PhD Thesis, Sakarya University.
Because so many emotions can be expressed on [11] Lyons. M. , Akamatsu, S. , Kamachi, M. & Gyoba, J.
the face at once and in remarkably similar ways, emotion (1998). Coding facial expressions with Gabor wavelets.
analysis is a challenging field. The current dataset's success Third IEEE International Conference on Automatic Face
rates are higher than the average values analyzed in the and Gesture Recognition, 200-205.
literature. As in every machine learning study, more data is
required to boost these rates. There are, however, a lot of
other limitations. However, it is very impossible to entirely
separate specific emotions because of the emotional
complexity and quick mood swings.
This document defines the current research
methodologies. Future studies should build new methods to
increase recognition's resilience, effectiveness, and
accuracy.
REFERENCE