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Game Development Technology: Seng 31353 Nandunie Harischandra BSC (Hons) in Software Engineering
Game Development Technology: Seng 31353 Nandunie Harischandra BSC (Hons) in Software Engineering
TECHNOLOGY
SENG 31353
NANDUNIE HARISCHANDRA
BSc (Hons) in Software Engineering
I’m Nandunie Harischandra…
Number of assignments – 5
Number of Mini projects - 1 Assignments Mini-project Exam
Deadline- September 23
20mins Presentation | Git link
Learning Outcomes
• Explore digital games, consoles and Platforms
• Analysis of digital tools and techniques in designing and development of games
• Demonstrate the Life Cycle of Game Development using practical example
Tentative Course content
1. History of Gaming Industry
2. Game Genres
3. Gaming Technologies and Market Talent Requirement
4. Gaming Consoles & Platforms
5. Gaming Hardware Technologies
6. Introduction to the Gaming Entertainment Industry
7. Game Project Teams and their Roles in Game Development
8. Introduction to Game Development Life Cycle: (Game Concept/ Idea/ or a Story development, Technical &
Design Analysis, Game Design & Artwork, Game Programming, Quality & Testing, Deployment & Maintenance)
9. Game Project Management
10. Game Project Documents
11. Game Industry Monetization
12. The Neurology of Gaming
13. Introduction to Game Development Platforms (Mobile App Development and Desktop Game Development)
14. Server & Cloud Multiplayer Gaming.
Recommended Reading
• Novak, J. (2012).Game Development Essentials: An Introduction
Why did you choose this domain ?
Why Gaming ?
What is a Game?
What is a Game?
• Atari VCS/2600
• Nintendo
Handheld gaming
• Nintendo introduced Game Boy in 1989
PC Gaming
• IBM PC 1981