Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Lock ‘n Load

Terrain Reference
BAND OF Chart
= Clear = Tracked Vehicle

HEROES
= Degrading = Off-road Vehicle

= Blocking = Road Vehicle


= Foot Unit
= Level
= Terrain Modifier

Contains four trees.


Light
Name LOS TM +1
Sample Woods
Notes
Image
T O R LEG 1 4 6 8 2

Doesn’t block LOS to Negates +1 move


Bocage +2 hex which it forms side. Low 0 penalty for direct fire.
Outgoing fire from Crops
adjacent units gets A -1
+4 or +1. Op Fire into 1st
1 +9 hex after crossing PV +1 1 1 3 1

If LOS crosses bridge Weapons Teams may


Bridge 0 / +1 wall, treat TM and LOS Marsh +1 not enter.
effect as Wall. When
traced down the length
of the bridge, consider
G 1 1 ½ 1 2
as open. G
Negates +1 move
Brush / 0
Ignore other terrain in
Flowers
penalty for direct fire. Road 0 hex when moving from
one contiguous road hex
to another.
1 1 2 1 1 1 ½ 1

Dark gray/black roof.


Cemetery +2 Stone +4 Two story if ≥3 hexes.
Building 2 MP to change level.
Stacking limits in each
1 2 level.
1-2
Negates +1 move
Clear 0 Wall +1 penalty for direct fire
across hexside. Doesn’t
block LOS along side
1 1 2 1 +1 +1 that connects firing hex
to target hex.
Contains more than four Negates +1 move
Forest +2 trees. No vehicles unless Wheat 0 penalty for direct fire.
on road. Field

2 2 2 2 6 2

Negates +1 move T/O vehicle with front


Hedges 0 penalty for direct fire
Wooden +3 armor >3 may rubble. If
across hexside. Doesn’t Building > armor, abandon.
block LOS along side Roll of 12 always
+1 that connects firing hex 2 abandons.
+0 +3 +4 to target hex. 1 6 12

Units in bunkers can be Blocks LOS through hex


Bunker +2 spotted per the rules of Smoke +1 or traced along edge.
the terrain in the hex.

MF cost to enter/exit: +2 2 MF cost of terrain in hex

Units in foxholes can be


Foxhole +1 spotted per the rules of Wire 0
the terrain in the hex.

MF cost of terrain in hex 2 4 6 4

Degrades LOS through Degrades LOS through


Vehicle /
Rubble +3 any portion of the hex. +2 any portion of the hex.
LOS traced along edge Wreck LOS traced along edge
is not degraded. is not degraded. TM
3 doesn’t apply to units on
1 4 MF cost of terrain in hex the vehicle only.
Direct Fire Table (DFT) Modifiers
Eligible Leadership +L
Target is a moving non-vehicle unit (not Low Crawl / Stealth) +1
Target is a moving vehicle -1
Firing at night at a non-adjacent target that is not illuminated by a Star Shell -2
Target unit is adjacent +2
Per Degrading Terrain hex through which the LOS passes (maximum of two - a third Degrading hex blocks LOS) -1
Attacking unit is a Passenger on (not in) non-moving vehicle -1
Attacking unit is a Passenger on (not in) moving vehicle -2
Vehicle mounted MG firing after Assault Movement -2
Vehicle mounted MG firing after vehicle pivots in hex without moving to new hex -1

Ordnance Fire Table (OFT) Modifiers


Firing Weapon
Mounted on a vehicle using Assault Movement or an Ops Complete Vehicle +2
Turreted Weapon firing outside covered arc. +1
Weapons Team or Non-Turreted Vehicle pivoting to fire outside covered arc (allowable for Opportunity Fire), or
+2
turreted vehicle pivoting chassis and not moving to new hex
Firing a Captured Support Weapon +1
Vehicle is Open -1
Eligible Leadership -L
MMC/SMC Marked with Assault Move Marker firing Support Weapon +1
SMC (not Hero) firing Support Weapon +1
Firing during night scenario at a non-adjacent unit that is not illuminated by a Star Shell +2
Per Degrading Terrain hex through which the LOS passes (maximum of two - a third degrading hex blocks LOS) +1
Targeted Unit
Marked with a Moved Marker +1
Target unit is adjacent -2
In Terrain with a Target Modifier +TM

Melee Table
Odds Ratio 1-3 1-2 1-1 3-2 2-1 3-1 4-1 5-1
Kill Number 11 10 8 7 6 5 4 3

Support Weapon Portage and Usage Table


Unit May Carry May Fire Notes
1 SW and retain inherent Firepower, or
Squad 2 Support Weapon
2 SW and forfeit inherent Firepower
Half-squad / Crew 1 Support Weapon 1 SW and forfeit inherent Firepower
1 SW at half of the SW’s normal Medics and Snipers can’t fire or carry
1 Support Weapon Firepower (round down) Support Weapons
SMC
Reduces MF by 2 Two SMCs may fire a SW without this Leaders forfeit Leadership modifier when
reduction firing

You might also like