Marvel Team-Up

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MARVEL TEAM-UP

Featuring

Spider-Man and Venom

“Doc Interrupted”
A scenario designed for the Marvel Crisis Protocol miniatures
game. Inspired by our Role-playing games as kids.
Written and play tested by Andy Farrell and Alex Farrell
Mook statistics by Donnie Williams

Greetings True Believers!! That being said, ENJOY!!

Welcome to our FIRST ISSUE! The Story so far…


As a kid I loved playing the Marvel RPG
While slugging it out with Venom,
by TSR. Our winter days and summer
nights were filled with adventure and our friendly neighborhood web-
action for years. Let me share with you a slingers Spidey-senses go into over-
fun little scenario for Spidey and Venom drive! A moment later Spidey hears
(Web Warriors) taking on Doc Ock and the alarm bells from First Metro
his Mooks ( Villains). Savings and Loan scream into the
There are a few special rules for this sce- streets. In brazen glee, Doc Ock and
nario that are presented for easy refer- his Mooks have held up the bank
ence. I wouldn’t recommend using these and are getting away with sacks of
in a “regular” game of Crisis as they are money. The Mooks have taken
designed for cinematic effect and not for
some of the employees as hostages
competitive play.
and are using them as living shields
This scenario uses the standard 3’ x 3’ ta- to cover their get-away! Spidey
ble size and I recommend about 16 pieces must rescue the hostages, prevent
of terrain on the table ranging from size
Venom from devouring them and
2-5 with most in the 2,3 and 4 categories.
I used 2 size 5 buildings for our playtest knock out Doc Ock. He’s got his
sessions, one on opposing corners of the work cut out for him today!
board for solid blocking terrain. Other-
wise every other piece was capable of in-
teraction.
Scenario Special Rules
Spawn Point Loot Counters

There are two Spawn Points on the ta- There are two Loot Counters on the table
ble. These are “Get-away” vehicles. Both placed before characters on the side op-
are placed on the board before character posite from the Web Warriors deploy-
placement as Interactive objectives on ment edge. Both are capable of being
the side closest to the Web Warriors de- picked up and controlled by Characters.
ployment edge. As long as at least one
Spawn Point remains on the board, it
Interact (Loot Counters)
may be used as a placement point for a Characters may Pick Up Loot Counters
Thug or Bruiser mook generated from by being in Control of them during the
the “Get ‘Em” leadership ability used by Cleanup Phase. Picking up a Loot Coun-
the Enforcer Mook. The two vehicles in- ter grants the controlling side 1VP. A
cluded in the box set are ideal as these ob- Character may only interact with 1 Loot
jectives. Counter per turn, but may Control more
than 1 during the Cleanup Phase. They
Interact (Spawn Point) are treated like any other Objective for
Web Warriors may successfully interact all other purposes.
with Spawn Points by using their Web *NOTE*
Line or Web Snare superpower to inter-
act with the Vehicle or using a Strike at- Web Warriors may control Loot coun-
tack and inflicting at least 2 points of ters, but gain ZERO VP during the
damage. The vehicle rolls no Defense Cleanup Phase for them.
dice, it just takes the damage. Success-
fully interacting with a Spawn Point re-
moves it from the board and grants the
Web Warriors 2 victory points immedi-
ately.

Villains may also interact with the Vehi-


cles. During the Cleanup Phase if a Mook
or Doc is in control of a Spawn Point re-
move the Controlling Character and Ve-
hicle from the board. Award 2VP imme-
diately to Doc Ock. If the controlling
Character has a Loot Counter (see be-
low), 2 extra VP are scored as well.
Hostages Venom is Hungry…
There are 5 Hostages placed on the board Venom is known for eating indiscrimi-
before Characters that may be interacted nately. Add an insatiable hunger and Spi-
with during the game by Web Warriors dey has his hands full!
and Villains alike.
Unless using “So Many Snacks”, anytime
Interact (Hostages) Venom interacts with a Mook or Hostage
roll a Die. On a Blank result the follow-
Villain Characters may Hold a Hostage by ing occurs…
Interacting with it. Holding a Hostage
grants the Villains 1VP during the Solo Mook: Venom Re-rolls attack dice
Cleanup Phase. A Villains Move is re- versus the Mook this round.
duced to S while Holding a Hostage. Mook with Hostage: Venom attacks
Web Warriors may also interact with a Mook and if he KO’s him with this at-
Hostage by using their Web Line or Web tack, the Hostage is devoured as well.
Snare Super Power. Doing so does NOT Solo Hostage: Venom devours the Hos-
count towards the “once per turn” ca- tage….
veat of the power. The Warrior pays the
Power activation cost and may use said
Power to Interact with a Hostage at the
Range listed on the Superpower. During Set Up
the Cleanup Phase a Web Warrior may ei-
This is a Threat Level 8 Mission.
ther Hold or Rescue a Hostage. Holding
the Hostage grants the Warrior 1VP. Res- Use the Objective placements A and F.
cuing a Hostage removes it from the
board and immediately grants the Web Place the two Get-away vehicles and the
Warriors 2VP. Web Warriors may move two Loot Counters using the A Set map.
unhindered with a Hostage.
Place the Hostages using the F Set map.

Consider the Indigo bar at the “Top” of


the card the Web Warriors deployment.
Knock ‘Em Dead Kid!
The Villains set up first within 3 of the
If Doc Ock is KO’d the Web Warriors
edge.
score 2VP Immediately.
Players are not allowed any Team Tactics
If either Web Warrior is KO’d then Doc
cards.
Ock scores 2VP immediately.
Players roll for Priority as normal.

This 6 turn game can end early. The first


team to 16 points wins!
The following Stat cards are for the Mooks. Thanks again go to
Donnie Williams for his work.

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