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Exploring Factors That Affect Acceptance of Using e Wallet Fin Tech Apps MomoTimoZalo Pay of Gen Y Customers in Ho Chi Minh City
Exploring Factors That Affect Acceptance of Using e Wallet Fin Tech Apps MomoTimoZalo Pay of Gen Y Customers in Ho Chi Minh City
Exploring Factors That Affect Acceptance of Using e Wallet Fin Tech Apps MomoTimoZalo Pay of Gen Y Customers in Ho Chi Minh City
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TABLE OF CONTENTS
ACKNOWLEDGMENT ............................................................................................................................................... 5
ABSTRACT ................................................................................................................................................................ 6
LIST OF TABLES ........................................................................................................................................................ 7
LIST OF FIGURES ...................................................................................................................................................... 8
LIST OF ABBREVIATION ........................................................................................................................................... 9
CHAPTER 1: INTRODUCTION ................................................................................................................................. 11
1.1. Reason for this research ............................................................................................................................ 11
1.1.1 Background........................................................................................................................................... 11
1.1.2 Practical problem. ................................................................................................................................ 13
1.2. Research question ...................................................................................................................................... 14
1.3. Research Objective..................................................................................................................................... 15
1.4. Research Scope .......................................................................................................................................... 15
1.4.1 Location ................................................................................................................................................ 15
1.4.2. Time ..................................................................................................................................................... 16
1.5. Research Method ....................................................................................................................................... 16
1.6. Significance of Research ............................................................................................................................ 16
1.6.1. Theoretical Significance ...................................................................................................................... 17
1.6.2. Practical Significance........................................................................................................................... 17
1.7. Research Structure ..................................................................................................................................... 18
2.1. Theoretical model ...................................................................................................................................... 20
2.1.1. TRA....................................................................................................................................................... 20
2.1.2. TPB ....................................................................................................................................................... 21
2.1.3. TAM ..................................................................................................................................................... 22
2.1.4. The Unified Theory of Acceptance and Use of Technology (UTAUT) ............................................... 23
2.1.5. Self- Determination Theory (SDT) ...................................................................................................... 24
2.2. Related research ........................................................................................................................................ 24
2.3. Background Definitions.............................................................................................................................. 25
2.3.1. E- commerce ........................................................................................................................................ 25
2.3.2. E-wallet ................................................................................................................................................ 27
2.3.3. Generation Y........................................................................................................................................ 29
2.3.4. Exploring factors and Research Hypotheses. ..................................................................................... 30
2.3.5. Proposed model ...................................................................................................................................... 38
2.4. Summary .................................................................................................................................................... 39
CHAPTER 3: RESEARCH DESIGN ........................................................................................................................... 40
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3.1. Research process ........................................................................................................................................ 40
3.2. Research approach ..................................................................................................................................... 40
3.2.1. Qualitative research ............................................................................................................................ 40
3.2.2. Quantitative research ......................................................................................................................... 46
3.3. Design Questionnaire................................................................................................................................. 46
3.3.1. Questionnaire Structure ..................................................................................................................... 46
3.3.2. Scale Construction............................................................................................................................... 47
3.4. Sampling Design ......................................................................................................................................... 51
3.4.1. Sampling Techniques .......................................................................................................................... 51
3.4.2. Sample Size.......................................................................................................................................... 51
3.5. Data collection methods ............................................................................................................................ 52
3.5.1. Secondary Data ................................................................................................................................... 52
3.5.2. Primary Data ....................................................................................................................................... 52
3.6.1. Descriptive Statistics ........................................................................................................................... 53
3.6.2. Scale of reliability ................................................................................................................................ 54
3.6.3. Exploratory Factor Analysis (EFA) ....................................................................................................... 54
3.6.4. Pearson Corelation Analysis ............................................................................................................... 55
3.6.5 Test Regression Model ......................................................................................................................... 55
3.6.6. Independent T-Test ............................................................................................................................. 55
3.6.7. One way ANOVA ................................................................................................................................. 56
3.7. Pilot Test ..................................................................................................................................................... 57
3.7.1. Cronbach’s Alpha ................................................................................................................................ 57
3.8. Summary .................................................................................................................................................... 58
CHAPTER 4: ANALYSIS ........................................................................................................................................... 59
4.1. Demographic Describing ............................................................................................................................ 59
4.2. Testing Reliability ....................................................................................................................................... 60
4.3. Exploratory Factor Analysis (EFA) .............................................................................................................. 65
4.3.1. Independent Variables........................................................................................................................ 65
4.3.2. Dependent Variable ............................................................................................................................ 68
4.4. Pearson Correlation Analysis ..................................................................................................................... 69
4.1.1. Pearson Correlation Analysis .............................................................................................................. 69
4.5. Test Regression Model ............................................................................................................................... 69
4.6. Test the relation of Behavioral Intention to demographic factors .......................................................... 72
4.6.1. Gender ................................................................................................................................................. 72
4.6.2. Occupation .......................................................................................................................................... 73
4.6.3. Age ....................................................................................................................................................... 74
4.6.3. Income ................................................................................................................................................. 74
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4.7. Summary .................................................................................................................................................... 75
CHAPTER 5: FINDINGS AND RECOMMENDATIONS .............................................................................................. 76
5.1. Key Finding ................................................................................................................................................. 76
5.2. Recommendations ..................................................................................................................................... 76
5.2.1 Effort Expectancy ................................................................................................................................. 76
5.2.2. Performance Expectancy .................................................................................................................... 78
5.2.3. Social Influence ................................................................................................................................... 79
5.2.4. Perceived Security ............................................................................................................................... 80
5.2.5. Trust ..................................................................................................................................................... 81
5.2.6. Perceived Enjoyment .......................................................................................................................... 83
5.6.7. Reward................................................................................................................................................ 84
5.3. Limitations and Future Researches ........................................................................................................... 86
5.3.1. Limitations ........................................................................................................................................... 86
5.3.2. Future Researches ............................................................................................................................... 87
REFERENCES........................................................................................................................................................... 89
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ACKNOWLEDGMENT
First and foremost, the authors are so grateful to all lecturers of Business Administration
at FPT University in Ho Chi Minh City, for their instrumental lessons and valuable
experiences that lecturers give us since our beginning to help and support us complete our
graduation thesis.
On another note, we would like to give big thanks to our supervisor Ph.D. Phi Van Anh,
for teaching and helping us during the process of completing our dissertation. This advice and
comments are beneficial for us to accomplish one of the most crucial turning points in our life.
Besides, it is a pleasure for us to express our gratitude to the respondents who have
supported and assisted us in completing the data collection for our graduation thesis. Thank
their valuable information and suggestions. We had a lot of ideas to achieve our objectives.
However, because of the limited time and experience, our report cannot avoid
shortcomings. Therefore, we are expecting to receive advice and comments from lecturers to
help us gain better knowledge and awareness for serving the practical work in the future.
Once again, we hope the lecturers and respondents have good health and success for both
life and career.
Best Regards,
Authors of Thesis
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ABSTRACT
Recent time, electronic payment has been emerged as a supreme key, results in being
developed more throughout the world in the next years as a prediction. Fiercely, an electronic
wallet is the most remarkable one in the automated payment system as it helps transaction
between seller and buyer smoothly. On the other hand, this kind of payment is not far familiar
to Vietnamese and cannot wholly replace cash although it has been intensely paid attention and
invested sharply from foreign. Therefore, this paper is an investigation to find out factors
which uplift customer especially millennial to use e-wallet in Ho Chi Minh. To make this thing
came out, the authors used both quantitative and qualitative analyses with 388 samples. In
particular, the authors originally applied the unified theory of acceptance and use of
technology (UTAUT) model with three constructs: Performance Expectancy, Effort
Expectancy, and Social Influence and continuously expand it thee more constructs: Trust,
Perceived Enjoyment, and Reward. Then apply their effects to discover factors that affect
customer acceptance to try e-wallet. From this model, researchers had the closest answer of
how elements of demographic (gender, income, occupation, age) and the factors which
contribute to customer intention to utilize e-wallet as well as had appropriate suggestions to
improve customer acceptance. Then, the research team will give proper suggestions to improve
customer acceptance. In another word, the authors hope that the results of this research paper
will contribute to helping service providers have better understand the importance of factors on
approaching and building a relationship with customers as well as gain more knowledge about
the role of those elements to planning out suitable strategies to increase productivity and
profits.
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LIST OF TABLES
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LIST OF FIGURES
Figure 1-1: The internet users in Viet Nam .....................................................................................11
Figure 2-4: The Unified Theory of Acceptance and Usse of Technology ......................................24
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LIST OF ABBREVIATION
BI Behavioral Intention
COD Cash-on-Delivery
EE Effort Expectancy
EM Perceived Enjoyment
KMO Kaiser-Meyer-Olkin
PE Performance Expectancy
PS Perceived Security
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RW Reward
SI Social Influence
TR Trust
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CHAPTER 1: INTRODUCTION
1.1. Reason for this research
1.1.1 Background
Since the internet’s transition into a global interconnection network for sharing and
delivering information, it has come up as a useful marketing tool to create platforms for
domestic and international transaction. According to Hootsuite and We are social (2018), the
number of Internet users is 4.021 billion, increasing approximate 7 percent year-on-year that
made up 53% population all over the world. In Viet Nam, the Internet users count for 64
million, 66.5% population of Vietnam in comparison with 52 million Internet users in 2017, or
a 54% Internet penetration rate, which is higher than the global’s average of 46.5%. Hootsuite
and We are social (2018) also pointed out that Vietnamese users spend about 6 hours and 51
minutes a day using the internet. Besides, according to the report of We are social (2018) with
adult respondents, the number of smartphone and laptop or desktop users also has made up a
large percentage with the figure 72% and 43% respectively.
With the active development of the Internet and the increasing of smartphone and technology
device users, many kinds of organizations gradually moved into using it for their purposes. Besides,
both businesses and customers found that they can take advantage of using the Internet to get high
profit and enhance their domestic and international transaction. The explosion of information
technology and the Internet has set the stage for the development of e-commerce. With rapid growth
over the years, the Internet has become a popular platform for communication, service, and trade
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(Narges Delafrooz et al. 2010). On the other hand, with nearly 72% of the Vietnamese population use a
smartphone and 43% of laptop or desktop users, these high technology devices are essential to
conducting E-commerce activities online, the rise of smartphone ownership will have a profound effect
on the E-commerce landscape. According to EVBN (2018), Vietnam currently is one of the fastest
growing country regarding to B2C E-commerce industry in Southeast Asia, with a 32.3% CAGR from
2013-17, translating to a market size of 5.5 billion EUR in 2017 increased 23% in comparison with
2015 and being counted for 3% online retail sales across the board. The E-commerce market in
Vietnam is forecasted to continue overgrowing with a forecasted CAGR of 14% during 2017-20f,
accounting for 5.2% of total retail sales. As stated by VECOM (2018), the growth of e-commerce in
2017 compared to the previous year reached over 25% and was estimated to remain at the same level in
2018. E-commerce is the field attracting domestic and foreign investors to pour capital into Vietnam
market. One of the factors promoting the development of this field is the emergence of supporting
platform systems such as E-commerce platform, online payment gateway, express delivery... forming
the vital ecosystem of electronic business become quick, more convenient and more comfortable to
promote.
Internet and e-commerce have changed the traditional purchasing method of consumers.
Consumers no longer are limited by time and place where they can buy products and services
anywhere and anytime (Hasslinger et al. 2007). Along with the development of information
and digital technology has changed the business environment in the world, so business
transactions also vary from cash transactions to cashless transactions or electronic payment
transactions (Mohamad, Haroon & Najiran 2009). According to World Pay (2017), cashless
payments have become a popular payment method in some countries around the world, and the
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volume transactions have increased the most in the past decade, in mainly it increased 11.2%
from 2014 to 2015 and reached 433.1 billion USD. In Asia, the growth of cashless payment is
43.4%. Most countries have implemented the reform of modern payment system to satisfy the
increasing payment demand of customers.
In Viet Nam, VECITA report (2017) indicated most of the factors which consumer
concentrates when shopping online. According to this research, there are of 81% respondents
showing that they care about Service/Product quality, Price Seller credibility in buying online
are the selection of 78% and 69% respondents, respectively. In the other hand, the Payment
method is also one of the factors that customers pay attention to when they shop online. In
conclusion, customers not only focus on quality, prices but also the convenience of payment
method.
By 2014, many e-wallets providers appeared, and until now there are about 25 non-bank
organizations licensed to provide e-wallet services. According to statistics of The State Bank
of Vietnam, the value of transactions via e-wallet in 2016 reached VND 53,109 billion,
increased 64% in comparison with 2015. The proportion is significantly growing year after
year. However, up to now when compared to other forms of payment, the role of wallet
Electronics is still very modest. Besides, reported by Google and Temasek (2018), currently
only 25% of Vietnamese consumers choose to pay online when shopping online, the remaining
75% still use cash payment. However, according to Statista (2018) e-wallet is predicted as
potential method in future with the highest percentage (43%) in 2023. In addition, according to
Decision No. 2545 /QD-TTG by The Prime Minister by approving the non-cash payment
development project in Vietnam for the period 2016-2020. The authors nocite that there is a
huge oppoturnity of e-wallet market’s development in Vietnam in near future. That is also
reason why the research team chooses this topic. Besides, offering solutions to improve and
develop the form of e-wallet to attract consumers to use this payment and catch the worldwide
trend.
Q2: To what extent do these factors influence on acceptance of using e-wallet of gen Y-
customers?
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Q3: How different do demographic characteristics play an important part in customer
acceptance of using e-wallet/fintech?
Q5: What are lessons learning for other researchers to improve in the same field of
study?
To systematize and determine elements that impact on the acceptance of using e-wallet
of gen Y-customers.
To evaluate how these elements contribute to the recognition of using e-wallet of gen Y-
customers.
To propose recommendations to increase the intention use and behavior of using e-wallet
of gen Y-customers in Ho Chi Minh City.
1.4.1 Location
For Ho Chi Minh City area, the team focused on sampling in areas where have a big
amount of students and officers, also these places are easy to approach such as Quang Trung
Software Park, Aeon Mall and LotteMart Trade Centers, Hutech University, Bach Khoa
University. In this study, the data includes both online and offline questionnaires.
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1.4.2. Time
During the time of research, the authors started to collect the data from experts and
particular components from 15th February to 10th March 2019. The table below shows the
specific time of the research.
Official Survey Quantitative Questionnaire February, 25th 2019 to Both online and
offline
March, 10th 2019
Source: Authors
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analyzed by SPSS 20. Finally, the research team will propose some suggestions to help the e-
wallet founders improve their number of users.
Determine the latest and most suitable scale of factors related to customer acceptance to
use technology based on available theories in the world.
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facilities in society, reduce social costs related to cash, reduce cash ratio in circulation and cash
on total payment facilities.
In this part, the authors examine the literature related to the research questions as well as
find connection between literature and research questions. Next, research theory model is also
included in this chapter.
The research methodology and process to collect data and introduction of the
characteristics of research sample are presented in this chapter 3. Afterwards, the authors give
some methods of data analysis and subsequently display the results of the Pilot Test to
demonstrate the reliability of the study.
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Chapter 4 - Data Analysis
In the chapter, the research team analyze and consider about the literature review as a
solution to this research results which clarify all critical factors affecting the benefits of using
e-wallets
Finally, all crucial factors affecting the benefits of e-wallets are stressed in a clear way
and problems e-wallet are cope with provided practical solutions.
1.8. Conclusion
In the first chapter, the authors give an overview about internet, e-wallet, e-commerce
background and practice problems in Viet Nam. Moreover, the research team list purposes and
objectives of research topic, mention the main research questions to examine and recognize the
influence of factors on the acceptance of using e-wallet in Ho Chi Minh city.
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CHAPTER 2: LITERATURE REVIEW
2.1. Theoretical model
2.1.1. The Theory of Reasoned Action (TRA)
In 1975, Ajzen and Fishbein developed The Theory of Reasoned Action (TRA)
depending on Theory of Proposition Control Theory (1968) of Dulany as well as social
psychology. In both offline and online context, TRA considered as one of the classic models
in well-researched intention. Besides, TRA also acknowledged as a way to find out the
relationship between factors attitudes, subjective norms, intentions and behaviors of
individuals, especially customers.
This theory is applied to demonstrate a person’s intention and behavior. On the authority
of Ajzen and Fishbein (1975), an individual’s plan to carry out a particular action that means
persons' intention determines their behavior since it is hard to measure the actual behavior.
Intention comprises two main factors, respectively subjective norms and attitudes. For more
detail, the subjective norm is a person’s judgment concerning others’ support and preference
for a particular behavior (Werner 2004). The subjective norm is used to analyze the influence
of notable others on an individual’s communication of organization or online social network
(Moore & Benbasat 1991; Monsuwé, Dellaert, & Ruyter 2004).
Besides, attitudes refer to a theoretical construct that stands for a person’s level of like or
not for something. In other words, belief is the individual’s perception that includes favorable
or unfavorable toward specific behavior (Werner 2004).
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Advantages: This model of the theory is similar to the Three-Component model;
however, there are differences between Three-Component model, and The Reasoned theory
Action (TRA) measured the attitude factor similarly to multi-attribute attitude model, but it
explained with more detail because of adding of subjective norms.
The limitation of TRA is it is not enough to get rid of the importance citizen elements
that could be a determinant for one’s behavior in real life (Grandon & Mykytyn 2004; Peterson
& Bredow 2009). Factors of society refer to all influences of the environment surrounding a
person (for example norms) which may affect the behavior of the individual (Ajzen 1991).
Thus, in the opinion of Venkatesh and Davis (2000), the TRA model should be expanded to be
more detail and particular.
Advantages: The TPB model has improved TRA’s weakness in predicting and
describing the behavior of the customer in the same situation and context since it adds a
sensory behavior factor.
Disadvantages: There are some limitations of the TPB model; it includes the determinant
of intention not to limit attitudes, subjective norms and perceived behavioral control (Ajzen,
1991). Besides, a considerable time gap between investigating between the plan and actual
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behavior may be other limitation of this model (Werner 2004). Time by time, there will be
changes in an individual’s intention. Finally, the actual behavior may be different compared
with what was predicted by the TPB model (Werner 2004).
Davis (1989) declared that the primary purpose of TAM is to explain the broad
determinants of acceptance of computer or technology. These elements describe customer
behavior through some types of community use and computer technology. The TAM model
modeled as follows:
(1) External variables (or exogenous variables): Perceived usefulness (PU) and perceived
ease of use-(PEU). For examples: ideas, training, different concepts in system use.
(2) Perceived usefulness: People who use technology acknowledge that when using
application systems will help to improve their productivity.
(3) Perceived ease of use: How easy to use the method that is expected by users.
(4) Attitude toward use: trust in usefulness and the ease of use create the attitude toward
use.
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(5) Intended Use: refers to the intent of the user to use a system. There is a close
relationship between Intention and actual use
The Unified Theory of Acceptance and Use of Technology (UTAUT) model (Venkatesh
et al. 2003) is standout amongst the latest work in such a manner. This theory proposed
through many syntheses and integration of methods such as TRA, RAM, MM, TPB, C-
TAMTPB, MPCU, IDT, SCT and coordinated of those models’ components into a single,
unified model that is more cautious than any of the individual models alone. There are four
factors of UTAUT namely performance expectancy, effort expectancy, social influence, and
facilitating conditions that affect the intention and use of technology. Specifically, based on
UTAUT of Venkatesh (2003), performance expectancy, effort expectancy, social influence
have a positive relationship with behavioral intention while facilitating condition and
behavioral plan have a positive impact on user behavior. Also, those relationships have
moderated by Age, Gender, Experience, and Voluntariness of use.
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Figure 2-4: The Unified Theory of Acceptance and Usse of Technology
Source: Venkatesh (2003)
Theory supposed that motivation related energy, direction, persistent and equifinality -
all aspect of activation and intention. In real life, motivation is one of the most significant
things since it brings a lot of results. Besides, substantial external factors also impulse people
as a kind of motivation. The SDT defines intrinsic motivation as doing activities for
satisfaction than separable effects. Thus, intrinsic motivation is interest, enjoyment or pleasure.
Besides, extrinsic motivation includes external regulation, introjected regulation, identified
regulation, and integrated regulation.
To conclude, this SDT theory finds that motivation is a significant factor that leads
people to some intention and actual behavior. This theory is still right and applied to analyze
the decision of choosing online payment of customers though it developed 20 years ago.
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certainly declaimed that perceived usefulness, perceived ease-of-use, perceived credibility and
social influence all have an exceedingly positive relationship with customer intention to use
mobile payment services in Malaysia. Secondly, in 2015 Junadi and Sfenrianto had an official
investigation called “A Model of Factors Influencing Consumer’s Intention To Use E-payment
System in Indonesia.” To be more precise, the following elements: culture, perceived security,
performance expectancy, effort expectancy, social influence was ended up to have an extreme
impact on acceptance to operate e-payment technology. Thirdly, Salva Daneshgadeh and Sevgi
zkan ld r m looked deeply at internet banking usage in 1 with the research “Empirical
investigation of internet banking usage: The case of Turkey.” In the end, two researchers gave
people satisfied answers which exhibited five factors confidently have a substantial effect on
internet banking usage. These are compatibility, usefulness, ease of use, personalization and
alliance service.
To be closer to our status, also in the field of using internet banking service, Ph.D. Le
Hoang Ba Huyen and Le Thi Huong Quynh issued an excellent study namely “Nghiên cứu
nhân tố ảnh hưởng đến quyết định sử dụng dịch vụ mobile Banking của khách hàng tại Ngân
hàng Nông nghiệp và Phát triển nông thôn, chi nhánh tỉnh Thanh Hóa” in 18. Findings let
people realize that performance expectancy, effort expectancy, trust, transaction fee, social
influence, and compatibility all play an essential role in the relationship with internet banking
usage.
Whole the mentioned papers had their usefulness which could give solutions to online
payment context. On the other hand, obstacles still would be found out if applied international
researches into the current situation of Vietnam due to some differences. They are primarily in
the extent of time, culture, customer insight, consciousness and economy, result in changing
customer behavior. Although two types of research in Vietnam are tightly associated with the
Vietnam context, its subject was not nearly the same as an ongoing study. Therefore, it could
not reflect accurately. To tackle with matters, the authors decide to gather a wide of
information systematically and timely, link with reality and openly refer customer opinion to
get a rational paper.
As stated by Turban et al. (2011), categories of E-commerce are deviced into ten main
types.
Business – to – Consumer (B2C) is the model that the providers can supply their
products and services to directly customers. They are able to compare among many
products and services before deciding to order, payment; and customers will receive
their products or servies through E-commerce. B2C is also called by e-tailing or E-
commerce websites.
Consumer – to – Consumer (C2C) is the model where the consumer can exchange,
sell and buy products and services to direct consumer through E-commerce.
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Other kinds of E-commerce: Consumer – to – Business (C2B); Intrabusiness (EC);
Business – to – Employees (B2E); Business – to – Business – to – Consumer
(B2B2C); Collaborative Commerce; E-Government.
2.3.2. E-wallet
2.3.2.1. Definition
Junadi and Sfenrianto (2015) defined e-wallets is first similar to a physical wallet, but its
function is to hold information such as credit card numbers, e-cash, the identity of the users
about the information that relates to contact, shipping or billing consist of customer address
and other information that is applied when making a payment on e-commerce sites. Via e-
wallets, the news needs to type one time; those information will be automatically recorded for
the next transactions on any website. Similarly, journal ‘Acceptance of e-wallet service: A
study of customer behavior’ in 16, authors named R. Varsha and M.Thulsiram determined
succinctly e-wallet is an online prepaid account where the money is kept and used when people
are in need. Correspondingly, Mohamad Salah Uddin and Afroza Yesmin Akhi (2014)
accounted that an electronic wallet is a system or web services, authorize users to stock and
monitor their online shopping information and credit card in one central location.
It comes as no surprise that e-wallet brings many practical advantages. To the more
precise views about benefits of using electronic payment, speaking at the workshop “Towards
a cashless society” in 19, Deputy Governor Nguyen Kim Anh analyzed some specific
benefits of e-payment for subjects in the economy, thereby showing a direction towards a non-
cash society as an irreversible process.
For consumers, e-payment brings more convenience and higher security because they are
now not bothered with holding, handling cash, quickly accessing the money in the bank
account and obtain confidential protection of better personal financial information from
payment transaction network networks that provide services.
For merchants, e-payment gives them the convenience, efficiency and risk reduction,
most of which obtained because these units no longer have to bear the costs of handling.
Manage cash holdings, make transactios safer, more secure and reach more customers.
The government also benefited from the shift to e-payments through strengthening the
economy's transparency and narrowing the underground economy with inadequately reported
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or incomplete cash transactions. Besides, with a comprehensive financial expansion to the area
where people do not have a bank account or ability to access to full banking services.
Finally, payment service providers like banks and switching organizations also benefit
from this positive trend by improving processing efficiency and increasing revenue through a
series of supply.
Momo
Momo is the first mobile payment service in Vietnam which found in 2010 and
empowered by the State Bank of Vietnam. At that moment, it is the leading company in
Vietnam in providing application services for cash transfer service at transaction point (OTC)
and payment platform (payment platform), especially Momo e-wallet (MoMo, 2019)
In particular, MoMo owns a network of financial transaction points spread across the
country, even remote areas where banking and smartphone services are still unpopular.
On the other hand, MoMo wallet is outstanding which now linked with 15 banks such as
Vietcombank, Vietinbank, ABbank, to give users an excellent option to pay daily utilities such
as electricity, water, internet bill or by air, train and movie tickets, etc. There are some service
providers or sales points allow customers to pay by e-wallet. Those are Gongcha, The Coffee
House, Al Fresco's, Mon Hue, Hoang Yen, Co.op Mart, Circle K, and Ministop…
As of November 2018, Momo had 10 million users who are a 10-fold increase over the
previous two years. This application has attracted very early foreign capital with $ 28 million
from Goldman Sachs and Standard Chartered Private Equity in 2016 (MoMo, 2019)
Zalopay
Zalmay is the electronic payment application of ZION Joint Stock Company - a member
of the Vietnam Banking Association developed and launched since 2016, with the ability to
pay electricity, water, Internet and television bills; Direct payment between accounts or
services supporting ZaloPay via QR code as well as linking to bank accounts to withdraw
money and deposit ...
Currently, many large chain stores have accepted ZaloPay payment, including Mobile
World, FPT Shop, Telecommunications A, Nguyen Kim, Circle K, Family Mart, 7 Eleven, B's
Mart, Lotte Cinema, Galaxy Cinema, BHD Cinema, Viettravel, Tiki ...
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Currently, Zalopay users can connect with Visa, Mastercard, JCB and 6 ATMs of banks
such as Vietinbank, Eximbank, Sacombank, BIDV, SCB, and Vietcombank bank accounts.
Moca pay
Moca was founded in 2013 by senior people of Microsoft, Google and famous experts in
the finance and banking industry at Vietnam. Succeedingly, Moca built a mobile application to
help users make online or direct payment safely and conveniently with ATM cards, Visa /
Mastercard / JCB cards.
On February 25, 2016, the State Bank of Vietnam granted a license to provide
intermediary payment services for Moca. Presently, Moca is cooperating with leading
Vietnamese banks and large sales units to supply users with an abundant and advantageous
ecosystem for daily payment (Dung & Huan, 2018).
2.3.3. Generation Y
2.3.3.1. Definition
According to Oxford Living Dictionaries describes a millennial as a one who reaches
young adulthood in the early 21st century. Millennials or Generation Y or Gen Y, are the
demographic cohort following Gen X and preceding Gen Z. There are many researchers who
typically use the early 1980s as starting birth years and the mid-1990s to early 2000s as ending
birth years of Gen Y. In an earlier article, it was also proposed by Black (2010), Gen Y is
defined here as those born between the years 1981 and 2001, they are often seen as the
"everyone gets a trophy" (or an "A") generation, following upon the heels of generation X, this
new generation has been called Generation Y, Gen Y, or millennial for the sake of consistency,
they will be referred to here as Gen Y.
There are a number of opinions about the personality of the Gen Y group. However, in
general for the group of people at this age, (Hobart & Sendek 2014) has introduced the
characteristics that the research team thinks are most suitable for commenting on this group of
people.
29
Firstly, Tech / Web Savvy is a prominent feature because people in the Gen Y age group
are born in a new technology world with the development of smart devices like phones,
watches, tablets... In that period of time, their lifes associated with technology and
technological devices that became an integral part of everyday life. Therefore, Generation Y
likes to communicate faster and more effectively via email, social networks, or messages
contrary to traditional communication facilities. It is aslo the reasons why technology firms
have gained the first attention from this age group. They expect many smart technology tools,
applications, and software that make life more comfortable and more convenient.
Secondly, Family Orientation is also the other characteristics of Gen Y. They have a lot
of chances to work with technological tools to help them balance life. Thank for those devices,
they can reduce their working time to spend more time with their families. Gen Y lives in
families with their parents who are in generation X who have worked a lot for living. Thus,
their children may have different perceptions about working. Therefore, to create an exciting
and productive working environment, they combine and look for many combinations in life.
Thirdly, Gen Y is very confident and ambitious. They look forward to better life, work,
and surrounding relationships. They may not hesitate to change jobs or work environments if
they cannot meet their needs. Positively, Gen Y people do not wait to challenge and change.
Therefore, they happily embrace the changes to achieve the best results for their lives.
In addition to the above characteristics, Gen Y also likes to work in Team. They have
high on teamwork. They expect to join their popular group with a close colleague. Moreover,
they are very responsive to communication. With social networking applications, they can
reply to a message in seconds. This for one call is a few minutes. They prefer to send a text
message rather than a phone call (Livescience 2017). In short, Gen Y is a sensitive and fast
generation for every change of technology-related life. Thus, any technology product offered is
natural to receive by people in this age group and share it widely.
30
The definition of effort expectancy (EE) is “the extent of ease of users when having
manipulation with technology” (Venkatesh et al. 2012, p. 159). Also, EE considered by giving
the perceived ease of use (PEOU) of the Technology Acceptance Model with items conquering
usage complication and general ease of use. Truthfully, there are different prior papers have
publicized commonly that the positive effect of PEOU on the adoption of m-commerce
(Khalifa & Ning Shen, 2008; Tsu Wei et al. 2009) and especially e-wallet is nearly similar. In
insightful approach, perceived ease of use (PEOU) plays an essential role in the initial stages
of adoption of new technology and is found to impose a significant effect on the desire to try
online payments (Kim et al. 2014). There was a study in the past asserted that BI receives an
excellent positive relationship of EE to use mobile apps (Hew et al. 2015).
Furthermore, in the case of research by Chan and Chong (2013), perceived ease of use
(PEOU) fully employs a significant positive effect on diverse new technology devices.
H1: Effort expectancy has a significant positive effect on Behavioral Intention of using
an e-wallet.
How consumers feel when they use e-wallet systems is defined as performance
expectancy. That means this system will help and give benefits in conducting online
transactions such as speed, security, the convenience of transacting. The user needs more from
the new application like an e-wallet. This factor also is mentioned on UTAUT model by
(Venkatesh et al. 2003).
Prior research Gholami et al. (2010) significantly suggested that social impact is the
influence over a person of famous people who stimulate consumers to have electronic payment
systems in the transaction. Likewise, after adding more accuracy than a version of 2003,
Venkatesh et al. (2012) updated social influence is the degree to which an individual is
affected by significant others (e.g., family and friends, idols) to use new technology.
Previous researchs explored how social control changed people’s decision to use an e-
wallet. According to Venkatesh et al. (2003) displayed that social influence carefully helps
people to know how environmental factors such as opinions of a user’s friends, relatives, and
superiors have an impact on behavior and in case they are positive it possibly induces the user
to adopt electronic payment services.
Similarly, there is the fundamental presumption that shows that individuals prefer to ask
their social network for more information to lessen their concerns which emerge caused by the
uncertainty of new technology. As one of four original UTAUT constructs, social influence
has become the most tested in the context of mobile payment, and things are devoted to
behavioral intention has gained more support (Shin, 2010; Hongxia et al. 2011; Yang, Lu,
Gupta, Cao, & Zhang 2012; Wang & Yi 2012; Tan et al. 2014). Since non-users of Near Field
Communication, perhaps mobile payment systems worried about financial risks accompanied
with a new payment system, thereby they are open to seeking reassurance from significant
others.
32
In another study in China, Yang et al. (2012) saw a positive effect of social influence on
adoption intention of mobile payment service. Notably, social control was studied to be
significantly and positively correlated to the plan to use e-payment in a study in Malaysia (Tsu
Wei et al. 2009). As a result, the behavioral intention to use e-wallet of customers is probably
to impact by colleagues, friends, family members, other experienced users, and celebrities is
hypothesized
H3: Social Influence has a significant positive effect on Behavioral Intention of using an
e-wallet.
Following with the previous studies, the current research approaches perceived security
from a broader perspective that includes not only technical aspects such as confidentiality and
authentication Flavian and Guinaliu ( 6) but also the customer’s overall sense of security
and well-being. Of e-wallet, it can agree that customers’ perceptions of security cannot be the
same with real security levels. Although a scientific assessment of security based on
technological solutions, it is the consumers’ perceptions of security that influence trust and
intention (Linck et al. 2006). If this transaction does not give any indication of the dangerous,
consumers will not need to take the precautions even deny using this method of payment.
However, a highly insecure transaction can give the wrong idea or impressions to customers
that trust is the inclination of customers to do online wallet transactions. It is important to
establish measures of perceived security and its relationship to trust in the mobile context. The
33
hypotheses regarding perceived security aim to determine how perceived security influences
the intention to use a mobile wallet.
H4: Perceived Security has a significant positive effect on Behavioral Intention of using
an e-wallet.
Firstly, in an earlier article, it was proposed Lu et al. (2011) that trust is a subjective
belief which means a party is going to meet their obligations fully as well as it is an integral
part in uncertain financial transactions where users are open to attack to financial loss.
Eventually, Yousafzai, Foxall, and Pallister (2010) once terminated that trust is acceptably
described as customers desire to implement online-banking transactions, hope that the bank
will wholly keep its promises no matter what their capacity to overseer or command bank’s
activities. Also, trust defined as “A psychological state involving the intention to accept the
vulnerability of positive expectations o another behavior” (Pantano & Pietro 1 ).
As stated by Suh and Han (2002), users pay more attention to security and safety when
they have to process more sensitive personal information because trust is more critical and
needs when users implement their transaction online.
Besides, specialists in the field of marketing have proved the causal relationship between
trust and intentional behavior. There is a positive effect on the relationship qualification on
future interaction between customers and firms (Crosby et al. 1990). According to them, trust
considered as one of the most important elements of the quality of the relationship. Doney and
Cannon proved that consumer trust had a very close relation to the intention to use any
technology, while it was not directly related to rational behavior among firms’ relationship.
Similarly, Gefen recommended that trust in an E-commerce context will increase an
individual’s intention to use that website.
In the opinion of Han and Jin (2009), Somali et al. (2009), Alsajjan and Dennis (2010),
trust is one of the essential keys for transaction process, especially in an e-commerce context,
where the trade of buyers and sellers influenced by uncertainty, dependence, and risk.
In both online and offline context, many researchers (Sultan & Mooraj 2001; Fusaro et
al. 2002; Grewal et al. 2003) found that there is a significant relationship between trust and
intention to buy or use any product or service. Moreover, McKnight and Chervany (2002)
stated that confidence affects customers’ decision to use or purchase stuff, especially in the
34
online context as it is a critical subject addressed before making any buying decisions. As a
result, it can be concluded that trust will affect customer intention positively.
Among literatures have been published, there are many researches stated that trust is a
central construct in customer intention because it reduces the feeling of uncertain. Suh and Han
(2002) have a study to prove the effecting of trust on customer acceptance of online banking.
While Belanche, Casaló, Flavián, and Schepers (2014) stated that when customers trust in the
online service, they tend to use it continually.
The factor trust mentioned in the users’ attitude with E-payments reliability and security;
they include attitude toward the bank’s safety and their belief in their Walter's store of
consumer’s data.
The significance of including trust has been carried out by Polatoglu and Ekin (2001) in
their qualitative research, besides Kardaras and Pathanassiou (2001), who researched corporate
customers had a similar opinion. Daniel (1999) stated that security to be one of the main
factors that affect customer acceptance of electronic payment. Customers appear to pay more
attention to the safety of online payment than they are with that of the traditional method
(Minjoon and Shaohan 2001). To measure the significance of trust, the research team chose to
include it in our study.
H5: Trust has a significant positive effect on Behavioral Intention of using an e-wallet.
Only, as Venkatesh (2000) affirmed shortly enjoyment is the degree to which the user
finds a particular technology as pleasurable. In the study “User acceptance of hedonic
information systems,” exercise can be interpreted as the area to which manipulating an app is
enjoyable in its own right, except for any anticipated performance consequences (Heijden
2004). Afterward, Zhang (2013) pointed out that perceived enjoyment is a process-based
affective construct which relates to the range which feeling enjoyable whenever using the
technology. In the opinion of Pantano and Pietro (2012), Enjoyment is the degree that
customers find it pleasant with a particular technology. This represents an emotional state or an
intrinsic motivation capable of encouraging customers in considering or continuing using
technology if customers find it exciting or feel pleasure while considering or actual using tends
to stay longer and more frequent using.
35
Another important feature that affects users’ acceptance of technology-based relates to
Enjoyment. Enjoyment refers to the degree of pleasure that customer perceived (Venkatesh
2000). This defined as an emotional state or intrinsic motivation of encouraging users in using
technology (Chang 2010) and is considered an important factor of behavioral intention to use
technological devices. Accordingly, they represent that enjoyment encompassed with
usefulness is a powerful explanation of the customer’s behavioral intentions.
Some previous reports have emphasized the enjoyment of online retailing context
(Pantano and Corvello 2010). Several proofs indicated the positive impacts of pleasure on
attitudes toward using online service (Eighmey and McCord 1998; Childers et al. 2001;
Heijden and Verhagen 2004; Lee et al. 2005; Mathwick et al. 2001). Besides, there are many
types of research stated that entertaining dimensions have a strong impact and motivate user in
using online technology (Ha and Stoel 2009; Cheung et al. 2011; Lee et al. 2005). Thus,
customers tend to consider using a technological device if they perceived pleasure when using
it (Ha and Stoel 2009). Davis, Bagozzi, and Warshaw (1992) have developed the ideas of
perceived enjoyment to model as the role of intrinsic motivation and noticed that perceived
satisfaction has a significant impact on the behavioral intention of customers to use a
technological devices.
Rewards, under a form of tangible benefits (monetary incentives, coupons, free sample
gifts, sweepstakes, etc.), can push consumers positively. Accordance to (Davis et al. 1992),
this kind of motivation belongs to external factors and applies to distinct customer behavior to
36
reach specific endings. Furthermore, reward occupies an extreme vital in human decision-
making and action and verifies our physical, mental, and social well-being (Liu et al. 2011).
It is a fact that consumers were not afraid to attempt limitless to take these
rewards/tangible promotion (Varnali, Yilmaz, & Toker 2012; Kim & Han 2014). When it
comes to marketing communication and advertisements, Kim & Han (2014) believed this ends
up that customers will intentionally focus on advertising as long as it gives them certain
benefits. Remarkably, scholars supposed that the extrinsic motivation components internalized
(taking in values and goals as one’s own) in the long term (Deci, Vallerand, Pelletier, & Ryan
1991; Ryan & Deci 2000). In this way, the exteriorly regulated behavior (Ryan & Connell,
1989) may internally be adjusted by consumers through the application of penalties or rewards.
Profoundly, in the aspect of mobile payment, the physical benefits presented for downloading
and using mobile wallets (i.e., free value-added services, discounts, internet access, etc.) may
steer consumers to reinforce positive attitudes and boost use intentions. Acceptance to this
standpoint, the rewards construct was integrated into the model to reflect the real incentives
and assumed to impose a positive effect on attitudes and use intentions. Genuinely, rewards
bring consumers a feeling of pride, intelligence, genius, and accomplishment (Collins et al.
2014). When thinks of e-commerce consumer cashless payment service, consumers have
specific opportunities to earn monetary or non- financial rewards, as well as they, agree to
apply the function. For example, discount coupons can give to users for their next payment in
case they use the service. These rewards are considered as a stimulus to drive consumers into
utilizing cashless e-commerce payment. Combining this point with the extrinsic motivation of
self-determination theory “an activity is done to obtain some separable outcome, such as
receiving rewards or avoiding punishment” (Vallerand 1997). Thus:
H7: Reward has a significant positive effect on Behavioral Intention of using an e-wallet.
37
According to the Theory of Planned Behavior proposed by Ajzen (1991), what shows us
that there is a gap between how people are from intention to behavior. In detail, behavior
intention is known to be determined by the particular act of individual subjectively, and it
reflects that someone is ready to implement a specific behavior. This theory mentions that
behavior intention directly determines whether or not somebody is willing to adopt a particular
action. The researchers also believed that all the factors that possibly affect behaviors also
indirectly affect individual behavior through behavior intention. Also, specifically, behavior
intention is the best method to estimate customer' behavior. Kuo et al. (2009) believe that
behavior intention is a part of the purchase behavior and that it is consumers’ degree of
awareness for a product. Thus, when the companies provide a product or service, the
customer’s behavior intention studied for the product must be clear. Hellier et al. ( 3)
presume that behavior intention is the perception or opinion about repurchasing a particular
product from the same supplier under the current or possible ability and condition of an
individual. Hence, consumers tend to create purchase targets base on their behavioral intention.
Genuinely, it is also an essential signal for predicting consumer behavior.
38
Source: Authors
Based on the analysis of the relationships of factors affecting the acceptance of using a
technology from different research models (TRA, TPB, TAM, UTAUT, SDT), refer to
previous researches (Sultan & Mooraj 2001; Fusaro, et al. 2002; Grewal et al. 2003;Vankatesk
et al. 2003; Liu et al. 2005) combining with the results of qualitative research, the authors
proposes research model about exploring the factors that affect to the acceptance of using e-
wallet in Ho Chi Minh City.
2.4. Summary
In this chapter, the research team focuses on presenting theories including definitions of
E-commerce, e-wallet, Gen Y, Theoretical modes, Factors. Based on the results of this study, a
model of eight components has proposed; these are components may include: Effort
Expectancy, Performance Expectancy, Social Influence, Trust, Perceived Security, Reward,
Perceived Enjoyment, Behavioral Intention. Also, the authors investigated the relationship
between these components through previous researches. As a result, the model with eight
hypotheses proposed base on these credible theories and prior studies. The next chapter will
show methods to adjust the model and scale. Later in this research, the authors will
demonstrate relationships in the proposed model by qualitative and quantitative research
methods then analyzing the results in Chapter 4 and 5.
39
CHAPTER 3: RESEARCH DESIGN
3.1. Research process
According to Creswell (2012), conducting research happens through a distinct set of
steps, and the foundation of the steps for study include: Identify a research problem, literature
review, specify a purpose for research, collect data, analyze and interpret the data, report and
evaluate research. This research conducted following the research process offered by Creswell
(2012) and also be modified to fit the study. First of all, the research team will clarify and find
out the research problems and objectives. Then is the literature review step which helps us
build hypotheses and propose a model for the graduation research.
After that, the authors choose the methods of this research. Then, constructing the initial
measurement scale; before creating the final questionnaire survey, the research team needs to
conduct the in-depth interview and pilot test. Next is sampling design; thanks to the sample
that the research team can identify the research object for data collection. Data analyzed by
using the SPSS and Amos Program. From the results of the analysis, the research team will
evaluate and come up with solutions. Finally, the result will write in a report form. The
research process is shown in Figure 3 - 1 below
40
Moreover, Qualitative research is identified as process of interpretive techniques which
try to obtain the informationcome to terms with the meaning, not the frequency, of certain
more or less naturally occurring phenomena in the social world by describing, decoding and
translating (Creswell 2003).
According to Clissett (2008), qualitative research including the way of approaches for
the exploration of human experience, perceptions, motivations, and behaviors and is related
with the collection and analysis of words whether in the form of speech or writing. By doing
this, the authors are going to collect these data in the way of text by using open-ended
questions or individual interviews (Hair et al., 2010). This method requires interviewers to
create a comfortable atmosphere for interviewers. As a result, the research team can collect
more accurate data. Besides, to obtain appropriate information, the authors can adjust this
information if there is new information appear. In this paper, the research team will use
Content analysis as a method to analyze the result of quantitative research; According to
Bowen and Glenn (2009), Content analysis defined as the process of arranging information or
data into categories that referred to the central questions of the research. Besides, Downe -
Wambolt (1992) explained that content analysis is not only a counting process, as the purpose
is to link the results to their context or to the environment where they were generated: "Content
analysis is a research method that provides a systematic and objective means to make valid
inferences from verbal, visual, or written data in order to describe and quantify specific
phenomena" (p. 314).
Hair et al. (2010) supposed the in-depth interview or individual interview starts by the
authors conducts asking Qualitative questions are prepared before (Appendix A: Qualitative
Research Questionnaire). During this process, the authors also get their opinion about the
factors that affect the customer intention of using e-wallet. Besides, the respondents also help
the authors develop and adjust variables that are suitable for the scale, adding, subtracting or
changing the wording for the official survey.
Qualitative research result helps the research team get the corrected scale as the table
below:
41
Table 3-1: Result of adjusted Qualitative Research’s scales
Qualitative
Construction scale Adjusted scale
results
Kỳ vọng nỗ lưc – EE
Tôi cảm thấy dễ dàng khi học Tôi cảm thấy dễ dàng khi học
Agree
cách sử dụng ứng dụng ví điện tử. cách sử dụng ứng dụng ví điện tử.
Tôi cảm thấy sử dụng ví điện tử Tôi cảm thấy sử dụng ví điện
làm quá trình thanh toán diễn ra nhanh Agree tử làm quá trình thanh toán diễn ra
hơn. nhanh hơn.
42
mặt hoặc thẻ thanh toán khác. and more toán khác.
specific
Người thân trong gia đình, họ Người thân trong gia đình, họ
hàng và bạn bè của tôi đã sử dụng ví Agree hàng và bạn bè của tôi đã sử dụng ví
điện tử. điện tử.
Người thân trong gia đình, họ Người thân trong gia đình, họ
hàng và bạn bè của tôi ủng hộ tôi sử Agree hàng và bạn bè của tôi ủng hộ tôi sử
dụng ví điện tử. dụng ví điện tử.
Nhân viên bán hàng nhà cung Nhân viên bán hàng nhà cung
ứng… khuyến khích tôi nên sử dụng Agree ứng… khuyến khích tôi nên sử dụng
ví điện tử để thanh toán giao dịch. ví điện tử để thanh toán giao dịch.
Tôi nghĩ rằng hacker không thể Tôi nghĩ rằng hacker không
can thiệp đến quá trình sử dụng ứng Agree thể can thiệp đến quá trình sử dụng
dụng ví điện tử của tôi. ứng dụng ví điện tử của tôi.
43
Tôi cảm thấy an toàn khi sử Tôi cảm thấy an toàn khi sử
Agree
dụng ví điện tử để thanh toán dụng ví điện tử để thanh toán.
Sự tin tưởng – TR
Tôi tin rằng những giao dịch Tôi tin rằng những giao dịch
Agree
trên ví điện tử là đáng tin cậy. trên ví điện tử là đáng tin cậy.
Tôi tin rằng nhà cung ứng sẽ Tôi tin rằng nhà cung ứng sẽ
thông báo cho tôi biết mỗi khi có bất thông báo cho tôi biết mỗi khi có bất
Agree
cứ vấn đề nào xảy ra với giao dịch của cứ vấn đề nào xảy ra với giao dịch
tôi. của tôi.
Tôi tin rằng tất cả những giao Tôi tin rằng tất cả những giao
Agree
dịch trên ví điện tử là minh bạch dịch trên ví điện tử là minh bạch.
Tôi tin rằng ứng dụng ví điện tử Tôi tin rằng ứng dụng ví điện
cung cấp những gì họ cho là tốt nhất Agree tử cung cấp những gì họ cho là tốt
đối với khách hàng. nhất đối với khách hàng.
Tôi tin rằng ví điện tử đáp ứng Tôi tin rằng ví điện tử đáp ứng
Agree
những nhu cầu của tôi những nhu cầu của tôi
Sự thích thú – EM
Tôi cảm thấy hứng thú với việc Tôi cảm thấy hứng thú với
Agree
sử dụng ví điện tử. việc sử dụng ví điện tử.
Tôi cảm thấy thú vị trong suốt Tôi cảm thấy thú vị trong suốt
Agree
quá trình thao tác trên ví điện tử quá trình thao tác trên ví điện tử
Tôi có niềm vui khi sử dụng ứng Tôi có niềm vui khi sử dụng
Agree
ví điện tử. ứng ví điện tử.
Tôi cảm thấy hào hứng với việc Tôi cảm thấy hào hứng với
Agree
thanh toán bằng ví điện tử. việc thanh toán bằng ví điện tử.
Khuyến mãi – RW
Tôi cảm thấy được lợi từ các Agree Tôi cảm thấy được lợi từ các
44
chương trình khuyến mãi ví điện tử chương trình khuyến mãi ví điện tử
đưa ra. đưa ra.
Nếu có cơ hội, tôi sẽ xem xét Nếu có cơ hội, tôi sẽ xem xét
việc thanh toán những giao dịch bằng Agree việc thanh toán những giao dịch
ví điện tử. bằng ví điện tử.
Tôi ước tính sẽ thường xuyên Tôi ước tính sẽ thường xuyên
chuyển qua sử dụng ví điện tử cho Agree chuyển qua sử dụng ví điện tử cho
những giao dịch hằng ngày những giao dịch hằng ngày.
Tôi có ý định giới thiệu cho Edit Tôi có ý định gợi ý cho người
người khác sử dụng ví điện tử. words khác sử dụng ví điện tử.
Source: Authors
45
3.2.2. Quantitative research
Cohen (1980), quantitative research is a social report that makes use of empirical
methods and empirical statements. He states that a practical comment described as a clear
statement about what “is” the situation in “actual place” the rather than what “should” to be the
case. Empirical reports conveyed in numerical expression. Another factor in quantitative
research is that experimental evaluations are applied. The practical assessment defined as a
form that is looking for determining the extent to which a specific program or policy
empirically fulfills or does not fulfill a particular standard or norm.
Creswell (1994) has given a clear explanation of quantitative research the research that is
explaining phenomena by gathering statistical information that is analyzed using
mathematically based methods. The result obtained through a questionnaire survey from
customers then researchers used SPSS software to carry out the analysis.
Introduction
The introduction is to give participants not only necessary information but also the
purpose of the official survey. Thus, they have a good overview and get out of suspicion.
Correspondingly, this part keeps a note to clarify everything in case the respondents may get
wrong. Additionally, the introduction part demonstrates it is significantly delighted for the
researcher to partner with respondents as well as there is no evil intention to take
respondents’s information, except for research purposes.
Screening Question
Refining and selecting the suitable respondents meeting the need for research is this
part’s functions. Notably, this raises three questions: the first one is “Are you living in Ho Chi
46
Minh city?”, The second one is “Are you aware of e-wallet” the last one is “Which e-wallet
names of following have you ever heard?”. Due to the above three questions, the researchers
can easily remove participants whose answer are not suitable matches to accomplish the
survey. Noticeably, if the respondents say yes in all three items, they will be switched to the
survey question collection. On the other hand, if participants answer either no or wrong to at
least one question, their responses are going to be erased.
Survey Question
This is the core content of the questionnaire as Appendix B. Following the Literature
Review belonging to chapter 2 and the scales of each factor; the authors propose questions that
categorized in the specific group including
Thanks to the reference scales of previous studies, the authors applied the five-level
Liker Scale in the research which is developed by Rensis Likert (1932) to measure attitudes or
opinions by asking people to respond to a series of statements about a topic. Equivalent to
every comment, the participants object to answering by choosing a certain level from 1 to 5, to
show the degree of agreement and respectively from 1 to 5 is the degree of understanding
increasing steadily from “Totally disagree” to “Totally agree.”
1 2 3 4 5
Demographic
47
Table 3-3: Scale Measurement
48
of advertising.
49
EM EM1 I think that using the system to be Adapted from
enjoyable. Venkatesh (2000).
50
future, e-wallet payments would be one of my
favorite technologies for payment in the future.
In this approach, the research will choose the non-probability sampling method is to
select sampling group members in the non-random way. It implies that not every single
population member is chosen to contribute to the study (Hair et al. 2010). As mentioned, many
sampling techniques present in non-probability sampling methods, and this study employed the
convenience sampling method. As stated by Hair et al. (2010), convenience sampling defined
as a method which takes samples on the ease of access and at the conveniences of the
researchers. Luckily, when applying this kind of sample method, the researchers definitely can
save time and cost (John Dudovskiy 2013). According to the requirement of the research topic,
the authors will concentrate on respondents who are from 18 to 39 years old as well work and
live at the place where the research team can easily approach and collect the results.
In term of qualitative research, the authors used the Snowball Sampling Technique.
Snowball sampling (also known as chain-referral sampling) is a non-probable sampling
method used when unusual and difficult-to-find samples own properties.
51
subjects should be at least n= 33*5=165. In 1996, Tabachnick B.G and Fidell L.S once
declared that only if the minimum sample size was calculated by the formula N > 8m +50,
with N, m meant the sample size and the number of independent variables respectively, the
multiple regression analysis could run well. As included in this research, there are eight
components; therefore, the minimum sample size obviously will be 106 (n=8*7+50).
Furthermore, Tabachnick and Fidell L.S (1996), Comrey and Lee (1992) stated that
sample sizes give similar results: 50 is extremely poor; 100 is poor; 200 is fair; 300 is good;
500 is extremely good; 1000 is outstanding. Then, time and cost saved while results are still
reliable; the research team recommends the sample quantity within 300-400. The research
group has produced a total of 430 surveys include offline and online. However, 42 reviews
excluded because some reasons such as they do not live or work in Ho Chi Minh City; they
have never heard about e-wallet; unsuitable age. Finally, only 388 qualified surveys for
analysis.
Secondary data helps researchers positively because of its availability, time and money
saving (Surbhi 2016). In contrast, it naturally has some drawbacks; they are the unsuitableness
of the data and lack of data quality control (Perez and Lopez 2013).
To intensify the reliability of the study, the authors took data from articles, scientific
studies which are highly appreciated and authentic. By doing this, the research will be
persuasive and may apply for its uses.
52
the researcher team make use of detailed interview method, focus group and questionnaire on
collecting information from respondents.
The research team executed in-depth interviews with each person, totally 14 people who
have used or had knowledge of e-wallet, workers and university students can be those people.
Subsequently, the authors entirely recorded all dialogs and carried out the analysis. The
conclusion comes out that factors as following: social influence, trust, enjoyment most
mentioned, would increase the capability of using an e-wallet.
By doing in-depth interviews, the research team entirely may re-examine The Unified
Theory of Acceptance and Self-determination in profoundly and understand the problem in
different aspects. Hence, we consider it as the platform for our study and application later.
When in-depth interviews were done, the researchers manipulated online survey to do
the preliminary test (called Pilot test) to weight up the questionnaire by constructing an online
poll and transfer it via the internet to around 50 people so that they can give responses
effortlessly through this link: https://forms.gle/B5uJBpFCUeHJZGhU9. The reasons why an
online questionnaire vastly appreciated for research are because of having restrictions on cost,
time, transportation.
After fulfilling the Pilot Test, the authors execute an assessment and make some
adjustments if needed, then lead to the official questionnaire. Next, the research team applied
not only the paper questionnaire (Appendix B: Questionnaire of Quantitative Research) but
also the online questionnaires to collect data. To be specific, researchers meet in person and
send surveys under a form of Google Docs to friends; workers; businessman; officer, etc. who
both live in Ho Chi Minh City and used to hear of e-wallet or already use it to reply.
Successively, replies have been screened and put on quantitative analysis.
53
3.6.2. Scale of reliability
Cronbach’s Alpha ratio is used to judge the reliability of scale verifying. It is also
applied to estimate the correlation scale between observed variable-pairs.
Factor Loading: are ratios which have a single correlation between variables and factors.
Factor loading is greater than 0.3 that is supposed to be suitable for sample scale of 350
observations. However, on this topic, because the sample scale is less than 350, therefore,
factor loading is 0.5.
54
3.6.4. Pearson Corelation Analysis
To quantify the degree of linear relationship among quantitative variables the authors
need to run Pearson Correlation analysis. Besides, the research team will determine the issue
while there is strongly correlated among independent variables. The multicollinearity signs
will be considered when we do regression analysis. In general, r is used for checking the
connection between the quantitative variables (distance or ratio).
r < 0.2 => linear correlation is very weak or does not exist
To determine whether how the independent variables (explanatory variables) defined the
dependent variable (the explained variables) the authors use Regression analysis. It helps to
predict the expected value of dependent variables after having independent variables.
(1) Testing the Adjusted R Square coefficient to consider the relevance of the model.
(2) Checking the value of Sig <0.05 and F coefficient in the ANOVA table to test the
suitability of regression models with overall.
(3) Checking the Durbin-Watson coefficients ranged from 0-4 to consider first-order
serial correlation in the model.
(4) Testing weather the Variance Inflation Factor ranged from (1,10) to consider the
multicollinearity.
The difference between two independent groups considered different if the sig value of
Levene’s Test for equality of variances is smaller than . 5. At that point, the sig value of
“equal variances not assumed” will be used. On the contrary, the variance of the two
independent groups is not different. Then, the sig value of “equal variances assumed” will be
valid.
In term of sig value of T-Test for equality of means, if it is smaller than 0.05, it has
significantly different between two independent groups. In contrast, it does not have
significantly different between two separate groups.
After running one way ANOVA of SPSS, The first panel the research team cares about is
the Test of Homogeneity of Variances; the authors consider two situations of Levene
Statistic’s sig. This method of interpreting the results of oneway ANOVA was offerd by Field
(2009) and Samuel (2005).
If the sig of Levene Statistic >= 0.05, the variance between the options of the above
variable is not different, see the results in the ANOVA table.
In the ANOVA table if the Sig <0.05, the authors conclude: There is a statistically
significant difference in the Customer Intention to use e-Wallet level of respondents in
different groups. On the other hand, if sig > = 0.05, we conclude: There is no statistically
significant difference in the Customer Intention to use e-wallet level of respondents in different
groups.
56
The case of Levene Statistic is less than 0.05, the homogeneous variance hypothesis
between groups of the qualitative variable has violated. That is, the variance between groups is
not equal. In this case, instead of using the ANOVA table, the research team will consider the
Welch test for the example of violating the assumption of homogeneous variance. To perform
the Welch test, we need to return to the One-way ANOVA options interface. In the Options
section, add Welch.
When considering the Output, we will notice the Robust Tests of Equality of Means
table. In Robust Tests table if sig <0.05, we conclude: There is a statistically significant
difference in the Customer Intention to use e-Wallet among groups. In contrast, if sig = in
Robust Tests table ≥ . 5, we conclude: There is no statistically significant difference in the
Behavioral Intention to use e-wallet level in different groups.
57
Trust TR 5 0.841 0.577
Source: Authors
Regarding eight components’ scale including EE, PE, SI, PS, TR, EM, RW, BI, the
correlation of all items is over than .3 and Cronbach’s Alpha of this component is more than
0.6, so the construction scales are standard to implement official survey.
3.8. Summary
Chapter 3 presents the methods and results of qualitative research to adjust the
behavioral intention model and scale. After conducting preliminary verification, the
researchers changed the level of some components. Individually, all elements of the research
study have been adjusted after the results from the reliability test meet the criteria. Based on
the results of this study, a model for eight components has proposed. These are eight
components may include effort expectancy, performance expectancy, social influence,
perceived security, trust, perceived enjoyment, reward, the behavioral intention with 33 items.
The next chapter will show how to implement a quantitative study to test the constructed scale,
research model, and test results.
58
CHAPTER 4: ANALYSIS
4.1. Demographic Describing
Researchers have chosen 100% of respondents who are living in Ho Chi Minh City.
With some differences in gender, age and income and occupation. They provided various
surveys that were very useful for the research team. Totally in this study, 388 people answer
the survey. It is shown below in Table 4-1.
After collecting the surveys, there are 175 Males, and 213 Females joined into these
surveys. The number of women participating in the majority with 54.9%. Table 4 – 1 also
shows that the majority of the respondents in this sample are students by 32.2%. The other jobs
also account for a significant amount. It revealed that the respondents are in Gen Y and it is
suitable for the researchers in this topic. The highest percent of group respondents (50.5%) are
from the age group of 26-35, followed by a relatively young generation from 18 to 25 (38.7%).
Notably, in 388 surveys that researchers collected, there has no teacher join in to answer.
As reported in Table 4.1, the most significant amount of income level (51.0%) is from
the group has the income level from 10 to 15 million VND, followed by the group income
level from 5 to 10 million.
Gender
Occupation
Officers 89 22.9
59
Businesses 79 20.4
Housewife 67 17.3
Teachers 5 1.3
Other 23 5.9
Age
Income
Source: Authors
60
Correlation
61
PS2 .642 .637
62
RW3 .644 .784
Source: Authors
The results of Cronbach’s Alpha of all the components showed that all of Cronbach’s
Alpha is higher than .6. However, when considering four observed variables of “Perceived
Security,” the authors find out that PS3 item has the correlation lower than .3 and if we delete
that variables, the Cronbach’s Alpha is .8 1. Therefore, the research team will remove the
PS3 item and rerun the Reliability of this Factor with PS1, PS2, PS4.
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Table 4-3: After Cronbach’s Alpha of Components
Source: Authors
64
The results of Cronbach’s Alpha of all the components showed that all factors are more
significant than 0.6, so the scale used in this research has the reliability. Moreover, the
Corrected Item-Total Correlation of all observed variables are higher than 0.3, so we can
conclude all observed variables are satisfied. Besides that, Cronbach's alpha if deleted items of
every variable of all nine factors are smaller, the Cronbach's alpha of that factor and all of the
variables of these factors are kept. Since, we accept the factor “Effort Expectancy” with 3
observed variables, “Performance Expectancy” with observed variables, “Social Influence”
with observed variables, “Perceived Security” with 3 observed variables, “Trust” with 5
observed variables, “Enjoyment” with observed variables, “Reward” with observed
variables, “Behavioral Intention” with 5 observed variables.
Therefore, the scales used in our research meet the requirement of the reliability and all
of 32 variables kept for the exploratory factor analysis (EFA).
Coefficient Value
KMO .863
Source: Authors
65
Table 4-5: Rotated Component Matri
Component
1 2 3 4 5 6 7
TR3 .799
TR1 .792
TR5 .785
TR2 .746
TR4 .715
PE1 .810
PE2 .805
PE4 .781
PE3 .778
EM4 .832
EM1 .804
EM2 .796
EM3 .749
SI3 .818
66
SI2 .817
SI4 .788
SI1 .775
RW3 .795
RW2 .793
RW4 .775
RW1 .768
PS1 .837
PS2 .823
PS4 .808
EE1 .848
EE3 .825
EE2 .785
Source: Authors
67
The EFA’s result shows 7 observed variables is classified into 7 different groups, and
the Factor Loadings of all variables are more than 0.5 which meets the conditions to
investigate officially.
Coefficient Value
KMO .798
Source: Authors
Besides, the Eigenvalues is 3.033>1 indicates the variability explained by each factor
and that factor can represent for the whole group (Table 4 – 6). In addition, the extracted
variance is 60.670%>50% means the model is standard for factor analysis (Hair et al. 1998).
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Table 4-7: Rotate component matrix
Component Matrixa
Component
BI1 .839
BI4 .777
BI5 .770
BI3 .765
BI2 .740
Source: Authors
EE PE SI PS TR EM RW
Source: Authors
From the result of correlation analysis in the table 4 – 8, the sig. value of 7 factors is
lower than 0.05 and Pearson Correlation are from 0.422 to 0.580, so there are the correlation
between these factors with factor BI, thus, the independents have a relation with dependent.
This is an advantage for next step (Regression analysis).
Regression equation:
H1: Effort Expectancy has a significant positive effect on Behavioral Intention of using
e-wallet.
H3: Social Influence has a significant positive effect on Behavioral Intention of using e-
wallet.
H4: Perceived Security has a significant positive effect on Behavioral Intention of using
e-wallet.
H5: Trust has a significant positive effect on Behavioral Intention of using e-wallet.
H7: Reward has a significant positive effect on Behavioral Intention of using e-wallet.
B Beta
(Constant)
1 .115 .312
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SI .230 .331 .000 .844 1.185
Source: Authors
The brief result of regression analysis in table 4 – 7 presented the Adjust R Square of
.711 that explains that 71.1% variation of BI disclosed by seven factors EE, PE, SI, PS,
TR, EM, RW. The sig. value of all independent variables is lower than 0.05 which prove
that the result is statistically meaningful. The above regression model does not detect the
presence of autocorrelation because the Durbin – Watson coefficient equals 2.109 to which
belongs the interval from 0 to 4.
Results of multiple regression analysis showed seven independent factors with 95%
reliability (sig. < 0.05, including EE, PE, SI, PS, TR, EM, RW. The beta coefficient of 7
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independent factors indicates their levels of influence on the dependent factor BI, which is
expressed clearly through the following equation:
Regression Equation:
H1: Effort Expectancy has a significant positive effect on Behavioral Intention of using
e-wallet.
H3: Social Influence has a significant positive effect on Behavioral Intention of using e-
wallet.
H4: Perceived Security has a significant positive effect on Behavioral Intention of using
e-wallet.
H5: Trust has a significant positive effect on Behavioral Intention of using e-wallet.
H7: Reward has a significant positive effect on Behavioral Intention of using e-wallet.
72
Table 4-10: Independence T-test for Gender
Sig. of
Test Grouping
Levene Sig. of T-Test
variables variable
Test
Equal
Behavioral
Gender .705 variance .020
Intention
assumed
Source: Authors
In this table, we can clearly see that the sig of Levene test is greater than .05. Therefore,
equal variance is the condition to analyze T-test for equality of Means. The sig. of T-test for
equality of Means is 0.020< 0.05 which means that: There is a difference between Male and
Female in Behavioral Intention of using e-wallet.
Gender
Source: Authors
As the table describes, Female tends to accept using e-wallet more than Male.
4.6.2. Occupation
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Table 4-12: Table Anova Test result of Grouping Variable
Source: Authors
First of all the researchers want to make sure that the test of variance equality must not
be violated through Levene’s test for Equality of Variances, which mean that the sig.
0.639>0.05, the researchers can continue use the result of Anova test. According to Table 4-10,
we can clearly see that the Sig. of Anova test is 0.222>0.05. Therefore, we can conclude:
There is no difference in mean of Behavioral Intention between groups of occupations.
4.6.3. Age
In term of Age, from the result showed in table 4-1 , Sig Levene’s Test of Age equals to
0.006 < 0.05. Thus, that the test of variance equality is violated through Levene’s test for
Equality of Variances Then, next step is to use result of sig test in Robust of Welch.
Obviously, it is seen that sig test equal to 0.942>0.05. Therefore, the authors can assume:
There is no difference among ages in Behavior Intention to use e-wallet.
4.6.3. Income
Regarding the Income of the respondents, the above table reveals sig levene’s test of
Income is 0.000 > 0.05. Then, we consider the sig of Robust Test is 0.012< 0.05. Therefore,
the authors can conclude that there is a significant difference in mean of Behavioral Intention
between groups of Income. It is shown in the figure 4-1 below:
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Figure 4-1: Income
Source: Authors
The figure demonstrates people whose income 5-10 million VND has strongest
intention to use following by that of 10-15 and under 5 million VND respectively. In the
meanwhile, income under 5 million is far less strong than 10-15 mil VND. At last, people with
income above 15 million VND has the weakest intention to use that type of e-payment.
4.7. Summary
This chapter shows that the test results of the scale model. After the preliminary test
from chapter 4, the Testing analysis was examined in this chapter. The results show that there
are significant impacts of EE, PE, SI, TR, PS, EM, RW on BI. In addition, the team has
conducted Indepent T-test and One-way ANOVA to assess the difference of demographic
factors on BI. Then, the research team will continue with chap 5.
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CHAPTER 5: FINDINGS AND RECOMMENDATIONS
5.1. Key Finding
The researchers already applied qualitative research by undertaking in-depth interviews
with 15 people who have knowledge and expertise in using e-wallet payment, such as officer,
university student, business, etc. Simultaneously, he executed a survey with exact 388 samples
in the entire Ho Chi Minh City. Relying on the outcome in chapter 4, the research team
discover how significant components impact on using e-wallet of Gen Y customers in HCM
city. It is listed in descending order: SI (Beta = 0.331), RW (Beta = 0.265), PE (Beta = 0.212),
EE (Beta = 0.177), PS (Beta=0.175), EM (Beta=0.115), TR (Beta = 0.095).
Again, outcomes from analysis state that there are all seven of eight components
affecting behavioral intention to use e-wallet: SI, RW, PE, PS, EE, EM, and TR. In the reverse
direction, factors namely facilitating does not include in customer intention to use an e-wallet.
From this finding and figure of beta above, authors determine factors that affect customer
acceptance to use e-wallet (objective 1) and how different they are about the behavior of using
e-wallet (actual 2). Logically, suggestions are building in the next part (5.2) to makes those
factors stronger (object 3)
Over and above that, demographic characteristics gender, age, occupation, and income
are found to have a significant influence on intention-behavior toward using an e-wallet and
their different effects in such behavior are demonstrated clearly (object 4).
Lastly, the authors raise barriers during thesis performance process, and things are
capable of doing in future research (in 5.3). From that, other researchers will draw experience
and avoid repeating the same mistakes whenever do study topics related to “Exploring factors
that acceptance of using e-wallet” (object 5).
5.2. Recommendations
5.2.1 Effort Expectancy
As stated by the table 5-1 (Appendix C), means of three variables from 3.57 (EE2) to
3.61 (EE1 and EE3) which all demonstrate influencing citing customer acceptance to use an e-
wallet. Precisely, the distance from the highest mean to lowest is negligible. Thus degree
customer intention affect by them is relatively equal. Fantastically, EE1 and EE3 are “I find
that learning how to use e-wallet is easy for me” and “It is easy for me to become skillful at
using e-wallet” make customers consider most before getting to use an e-wallet. To be
specific, they long for a user-friendly e-wallet service to adapt effortlessly, and e-wallet does
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not trick them into being skillful at using. For EE “My interaction with e-wallet would be
clear and understandable” is also essential in customer intention to use an e-wallet, but slighter
than EE1 and EE3, it means that customers prefer to have visible transactions or manipulation.
Eventually, effort expectancy ultimately helps customer to decide if they want to use an e-
wallet or not.
The result is not astonished that Effort Expectancy effects on Behavioral intention to use
an e-wallet. It is also consistent with the opinions of many previous researchers that Effort
Expectancy positively affects Behavioral Intention (Wang & Wang 2010; Teo et al. 2015). The
fact that this factor has ranked fourth with the beta is 0.177. Furthermore, the average mean of
this factor is 3.59, which means that most of the respondents agree about how easy the service
is. In this period, Gen Y is the explosion of technology use. They quickly grasp and absorb
new technology applications. However, if using e-wallet is too tricky, and it takes a long time
to master, the behavioral intention of using e-wallet will be reduced. It's not too hard to realize
that service providers should make e-wallet apps familiar and friendly to manipulate. There are
two ways the researchers mention below can help service providers can achieve that.
Recommendations.
Firstly, the authors recommend service providers have to assure it is not too
complicated to get used to or be expert in using e-wallet apps. To be the consideration, the
interface of e-wallet apps must be eye-catching and straightforward to excite customers,
mainly to warm e-wallet apps up, steps are quick and not taking any barriers, just a password
requirement is enough. Afterward, apps tools or items inside apps are arranged systematically
and logically so that people can pick up what they want quickly and avoid choosing the wrong
subjects. Also, appliances or items is named succinctly to prevent users from anxiety and
depression. Ultimately, perform things above will give people comfort to use an e-wallet.
Secondly, unless the customer finds interactions between them and e-wallet apps
transparent and understandable, they do not believe the quality of e-wallet and start to use it.
Therefore, e-wallet apps let customers know the result of their every single action or move
with e-wallet apps in the best way of understanding. Take an example, when finishing a
transaction of payment, users will receive an announcement such as "Your transaction has
done successfully" (or something like that). Such an inform re-confirm that transaction was
done and reassure the customer. By doing this, e-wallet apps bring obvious response against
customer interaction.
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To nurture effort expectancy factors, service providers have an abundance of options
to choose. From the point of view, authors dedicatedly suggest two ways as sharing above.
Consequently, these will meet practical customer need in using an e-wallet.
As Venkatesh's previous statements (2003) in the UTAUT model, researchers also found
the similarity of Performance Expectation in the context of the article. The evidence is that the
performance expectancy is searched out; it has a broad meaning to Behavioral intention to use
e-wallet, just lower than Social Influence factor (estimate of 0.254). Truthfully, performance
expectancy factor works well in case use of e-wallet able to perfectly meet customer desires,
give their certain benefits. Hence, it will be still highly appreciated and spread out further if its
effects are explored and reinforced endlessly.
Recommendation
To achieve the purpose, firstly providers should cover e-wallet around the
country by promoting it in each of shopping center, mall, leisure center, mean of
transportation, e-commerce site, make it becomes a popular payment gate as much as they can.
By doing this, every single person conveniently approaches to a new method of payment and
no longer needs to have money in the pocket all the time. As a result, they have a quick
payment and lessen the risk of losing money. Secondly, service providers necessarily facilitate
association between it and banks by turning a complicated procedure with too many steps into
simple one to people not quit their intention to use e-wallet just due to sophistication. Such an
easy process will save time and prevent the customer from confusing. Thirdly, the association
between only one e-wallet account and two bank accounts simultaneously need to be allowed
so that customer has more options and flexibility in using. This solution is better off than not
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permit connection between one e-wallet account and two bank accounts happens at the same
time as present service providers (MoMo) has been doing. Actually, omitting the restrictions
give inspiration and help users comfortably use that payment service. To be clearer, the
customer may have other substitution in order that their transaction will not be interrupted
when any bank account is invalid. For instance, the situation is one person has an e-wallet
connected with two bank accounts Sacombank and Agribank, if Sacombank account expired or
had something wrong with the system, Agribank account would be replaced immediately.
There are many ways to make performance expectancy factor better, the authors
objectively recommend three mentioned ways which have a good match to improve customer
approval to use e-wallet. Expectantly, it may have positive repercussions of directing the
customer to use e-wallet.
Although in different time and environment, after analyzing the researchers agree with
Venkatesh (2003) in his famous model UTAUT that Social Influence has the positive impact
of Behavioral Intention. It is not too surprising to see that social influence imposes the most
potent effect on Behavioral Intention to use e-wallet (beta of 0.331) of people in Gen Y in Ho
Chi Minh City. The fact is conspicuous because the young in Vietnam is most affected by
people around who are their friends, relatives, family, celebrity, especially seller. Therefore,
customer intention towards using e-wallet is just remarkably improved if only social influence
must be focus intensely, mainly close people in their family due to their high-frequency
meeting users directly.
Recommendations.
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sharing gift code of family, friend, and colleague. This direction looks like improve Rewards
factor. However, if suppliers want to enhance the number of users by interacting outside from
the community, they need to show the users their benefits of sharing the application for
another.
Beside the sellers need to consult and convince every individual customer to use e-wallet
by listing its ease to them. To accelerate the process, service providers should publicize several
users or soar growths up to latest time to make people trust more (taking an example from
MoMo whose users are 10 million, being the best provider in Vietnam in 2018) (momo.vn,
2018). Then, they will have no reasons to refuse trying e-wallet. Furthermore, it is necessary
for service providers to reinforce campaigns using images of well-known people who have
knowledge of e-payment or catch up with new technology so that they attract customers to use
an e-wallet. Finally, the forum is required for people who have similar interests in using e-
payment, is a private and spacious place to exchange idea, support, and inspire others. After
that, non-users find truly motive to use an e-wallet.
To end up, promote social influence is the most productive way to increase the number
of e-wallet users. In general, practicing seller’s advice, celebrity and creating the forum as
referred are feasible and appropriate to customer psychology at this moment. Ultimately, three
methods will bring a good result for customer acceptance to use an e-wallet.
Recommendations
Base on the research analysis, it is easy to find out that the security or safety factor has a
significant impact on the intention of customer to use new electronic payment methods like an
e-wallet. It is similar to what the authors received from an in-depth interview that the
perceiving of the customer about the security of services plays a vital role in the acceptance of
customers. Therefore, the business should do more to get more attention to customer as well as
avoid insecure transaction can give the wrong idea or impressions to customers that trust is the
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inclination of customers to do online wallet. The research will suggest business
recommendations to advance the perceived security for their customers.
Besides, the personal information and account of customers have to protect from the
third party. The perception of the customer about security is a perception of how their data and
their money kept from harms and strangers. The providers ought to offer mechanisms or
systems that can identify unauthorized login, inconstant transaction and inform users to
confirm their deals in the situation of doubt about whether they are the owner of an e-wallet
account besides a usual way to identify the owner of the report by passwords or OTP number.
The business should encourage their customers to use other methods like
anthropomorphization program likes fingerprint.
Finally, the publisher will make the terms that are considered to be a commitment to the
user and them in a legal way because security is also associated with regulatory and judicial
protection perceived by consumers. Genuinely, the providers should have a clear policy that
clarifies terms and commitment between the business and their customers. The research team
believes that the application of perceived security as the above recommendation is an excellent
way to ensure customers and grab their attention to use an e-wallet.
5.2.5. Trust
According to 5-5 (Appendix C), the five items of Trust also have relatively good mean
value with the highest mean value of 3.57 which belongs to “My transactions with e-wallet site
are likely to be reliable.” and the lowest one of 3. which belongs to “E-wallet site will
promptly inform me if any problems occur with my transaction.” All five items’ mean is
higher than 3.0; it means that most of the respondent agree that Trust a noticeable factor is
encouraging customers to consider using e-wallet method. Thus, the research team can
conclude that most of the respondents meet their basic expectation about the credibility or
trustworthy of service providers.
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The result of the analyzing about there is a positive relationship between Trust, and
Behavioral Intention is similar to the past researches of authors Sultan and Mooraj (2001) or
Suh and Han (2002), the researchers find out that the trust significantly impacts intention to
use new technology such e-wallet. This fact proves despite context and time gap; trust still
maintains a vital role in customer intention to use an e-wallet. To reinforce that of customers,
confidence should be enhanced to ensure customers completely feel safe and encourage them
to use e-wallet as well.
Recommendations
Similar to other factors mentioned in this paper, trust also affects the customer intends to
use new information technology services. In the context of paying mostly by cash, to let the
customer keep eyes one-wallet services, providers need to get their attention then make the
customer feel what business provide for them is trustworthy. First and foremost, the suppliers
of e-wallet service should have the reliable and suitable policy to protect their users from an
unexpected situation by public their privacy policy on their site and application to ensure the
safety for customers. All transaction of users will perform transparently; customers are allowed
to know the process of sales. These business’s clear commitments are significant in permitting
potential customers to become their actual customers or even loyal customers shortly.
Regarding pushing ability to protect customers, the providers should strengthen the
system to restrict errors happen when using an e-wallet. Currently, some detects still found
because of technical mistakes, typically the situation of being not responsive. For instance,
again for MoMo, sometimes transfer money from bank account to e-wallet, it may be
interrupted and cannot be completed or take a long time to finish. Therefore, it not only raises
concerns for the customer especially money loss but also wastes their time. Truthfully, the
boosting system is not easy to do in the short term, but it needs to be enhanced to be
professional and give customer belief so that they are secured to use an e-wallet.
Another way to help the customer feel secured is business should allow their customers
to ask for information or post feedback site of providers without providing their data.
Furthermore, the company also guarantees that customer information such as their number,
their bank account will not be sold to let the customer feel private when interacting with their
services. It is essential for customers to perceive safety before and during using time. For that
reason, the business also needs to have a devoted attitude and appropriate action when any
problems come up to satisfy their users — supporting the customer at any case considered as
an excellent way to increase their intention to use an e-wallet. No matter how well service
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providers do, they still make mistakes. Sometimes, users create a mistake as well. These things
do not matter; the idea is that service providers have to present whenever customers need help
to solve their problems or let them know when having some issues with their transaction.
Subsequently, the customer feels being supported and become priory, lead to having a good
impression on that e-wallet service. Particularly, when something goes wrong, service
providers inform customers immediately so that they can be aware of the circumstance. That is
not enough; they must show out directions to deal with problems. Practically, repeating from
the case of MoMo in the above paragraph, if the transfer to e-wallet faces difficulties, they will
send users the message with content: “In hours, your transaction will restore, if not please
contact to…we apologize for that problem”. By doing this, providers can interact with their
users more effectively then they can understand more about customers’ expectations and
interest. As a result, they can have more campaigns to gain customers’ intention to use their
services.
It is not easy to get users’ trust, besides public policy that business provides in their site
to gain customer trust, they need to have accurate and reliable campaign to build and enhance
the image of providers. According to Fombrun and Shanle (1990); Spence (1973) It is
generally suggested that a company’s reputation or image is an important signal with the
potential to reduce customers’ risks and to motivate customers to adopt a product, it means that
customer seem to believe services if their providers has reputation in the market.
In conclusion, the business also needs to consider partners carefully that they work with
because if they cooperate with insecure or not quality enough partner, it may damage their
reputation and customer will not believe the provider because these services relate to their
money. By doing that, the business can bring their customer into their great services with
better experiences.
83
conclusion, almost respondents recognize the Enjoyment as a factor that impacts on their
intention of using an e-wallet.
The enjoyment factor is a very new factor in affecting customer to pay attention to e-
wallet. Surprisingly, these elements have a significant impact on customer acceptance to use an
e-wallet. After the research analysis, the authors can conclude the same as Venkatesh (2000)
and Zhang (2013) did which is perceived enjoyment is playing an essential role in stimulating
the potential customer to become an actual customer.
Recommendations
Nobody can deny that young Vietnamese users seem to be easily attracted by new and
exciting things. Therefore, the research team has some advice and suggestions for e-wallet
providers to help them get more attention from customers. Firstly, the business should do a
new interest way to drive new customer download their app as well as the method of payment,
such as “one-touch” QR like Samsung Pay or also Pay. These providers understand
Vietnamese users that are feeling better when using a new way to sell their daily work
(payment).
Also, the display of the e-wallet app is also essential to attract customers. To young
customers, the change of theme of their app may increase their interest in using online service.
On the other note, mini-games are becoming a common trend in the context of developing of
electronic commerce and online payment, such as “Lexi” and “Lacxu,” these simple mini-
games succeed in getting more attention of customers as well as their enjoyment when using
these e-wallet services.
Focusing on enjoyment is a way to gain the satisfaction of consumers so that they can
feel great to use e-wallet service. Every provider should have an excellent campaign to attract
their customers effectively.
5.6.7. Reward
As we can see from the table 5-7 (Appendix C), all means of four reward variables are
higher than three which refer e-wallet can meet customer demands to use e-wallet in term of
reward presently. Moreover, the distance among these variables is trivial; their effect donates
to the actual use of customer is nearly equal. In there, RW ‘I am more likely to use e-wallet if
I can earn extra rewards points for my membership program’ is outstanding with highest mean
of 3.75, 39.6% and . % of agreeing and agreeing respectively. On the other hand, RW3 ‘A
promotions/rewards have allowed me to use e-wallet service which I do not regularly use’ is
84
variable own the lowest mean of 3.53 which is still accepted by customers, but not as higher as
others. Correspondingly, it is vital to change RW3 suitably so that reward can be more useful
in customer use.
Although previous studies did not include reward factor in their findings to influence on
customer use behavior, recently in 2014 Collins et al. claimed that reward contributes to
customer accomplishment in customer intention. In Viet Nam market, there are not strange
when Rewards (monetary incentives, coupons, discount, vouchers, etc.) are always attractive
to customers to accept something. People always tend to use something because it can bring
them some benefits. From the result of this study which is matching with the in-depth
interview before. All of them believe rewards is one of the critical factor affecting the behavior
of the customer for using an e-wallet.
Recommendations
In the opinion of Kim and Han (2014), they believed people willing to try their best to
get rewards or tangible incentives. Moreover, in term of marketing communication and
advertisements, Kim & Han ( 1 ) identified that that customers’ concentration on
publications increase when the message includes benefits. Also, the result of this research,
customers in Gen Y and live in Ho Chi Minh City also tend to be attracted and affected by
Rewards. Therefore, to achieve those purposes above, suppliers need to increase promotion
programs to encourage people to use their e-wallet application. First of all, the suppliers can
promote their tangible benefits like vouchers, a discount when conducting the transaction
through an online payment. For instance, in the first download e-wallet application. By letting
customer realize or get their first impression about benefits when using e-wallet is what they
get if they download or using an e-wallet.
Also, service providers have to give customers promotions which match to their
fundamental demands so that they can use it in daily life. It suggested that advertisements
about the free card, airline ticket, movie ticket, drinking, food, payment should perform.
MoMo has done this strategy successfully. Instead of buying a mobile voucher in person, the
customer will be restored 4% of card value into their e-wallet, or they receive money reduction
when ordering drinking in The Coffee House by e-wallet. Rewards strike on these activities
induces people to use usually. However, to maintain and strengthen the frequency of using an
e-wallet, service providers must expand promotions into a big range of events because of
development in customer needs. By doing this, customers are going to use e-wallet as much as
they need.
85
On the other hand, the membership program considered as a very effective way to
achieve those purposes. Service providers should put members in priority to show members
that they are always superior to other users. For instance, only these members receive a
premium which the rest do not. Then they will attempt to use e-wallet more and more to get
higher points and receive special promotions from service providers. MoMo is an
exemplification. It often brings members a good development at holidays. Typically, in the
occasion of 20/10, the more users pay their bills by e-wallet, the higher point they get. As a
result, they can exchange location into presents. In summary, membership programs can
motivate people to use e-wallet intensely.
Last but not least, according to the Funnel marketing, the last step or the most important
step in that process is referral, that means, to win customers advantages and to be competitive,
entrepreneurs also need to know how to let their customers recommend their service to the
others, and obviously, referral reward is one of the most popular ways.
In conclusion, those tips are actionable that service providers can refer to support reward
as well as reinforce customer to use an e-wallet.
First, all of, this is a time limitation; the researchers chose the most of survey participants
are the student in university and select the sample with non-probability. There is a limitation
about terms of sampling. Because the research team does not have enough time and budget to
choose the sample with probability. Besides, the authors face many difficulties because not
every respondent is sufficiently interested in filling in a questionnaire sheet. The root is
altogether 44 questions included in the questionnaire sheet; it takes more than 3 minutes for
each person to make the form full and certainly cause people to get tired and bored.
Furthermore, to meet the paper requirement, data must be taken from different respondents and
take up more than a week to be finished. In summary, time restricts the perfection of this
thesis.
Secondly, the research team has limitation about the budget, the experience of research.
So, the research conducted in some particular places in Ho Chi Minh City. Therefore, the
86
result may not be a comprehensive view of the issue for the whole Ho Chi Minh City and Viet
Nam as well.
Thirdly, because of the limitation of time and ability, surveying and evaluation of the
research mainly focus in general. So, the specific company needs to review and explore when
they want to use the research. Besides, the limited time and ability are the most primary
reasons lead to the research team cannot measure the acceptance of customers on both aspects:
Intention and Actual use as the original UTAUT model of Venkatesk (2003).
Finally, the researchers searched some information from the report in English; the
authors mainly have not been able to provide the document as well as complete knowledge of
the content. It leads to the review the previous studies may be incomplete and easy to
misunderstand. Even those studies may not be suitable with the Ho Chi Minh e-wallet market.
The researchers meet difficulties to find out the solutions. However, at the end of the research,
all members have to finish their part and combined to complete their project as best as
possible.
Firstly, the later research should consider and select sample method, the target of the
survey needs to be explored in term of both quantity and quality to have a more precise
overview about this issue of the topic.
Secondly, The Scope of research needs to expand to many other locations such as Ha
Noi city, Da Nang city or any other big cities in Viet Nam where have highly index about e-
wallet to have a comprehensive view about research.
Also, in the future, other researchers can mention specific e-wallet suppliers or
companies to clarify the customer intention of their applications. The research team believes
that using e-wallet will be explored deeply in the future. Therefore, the enterprise can consider
it a new platform to serve their consumers.
Fourth, further studies may add more variable regarding factors that affect the
acceptance of using an e-wallet to develop the model. Primarily, they can measure the receipt
87
of the customer on both aspects: Intention and Actual Use as well as the moderating variable:
Demographics, Occupation, Education Level and Experience as the original UTAUT model.
88
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97
APPENDIX
Appendix A: Questionnaire of Qualitative Research – In-Depth Interview
PHIẾU KHẢO SÁT CÁ NHÂN
Xin chào! Chúng tôi là nhóm sinh viên của trường Đại học FPT, chuyên ngành
Marketing. Hiện nay chúng tôi đang thực hiện đề tài nghiên cứu “Khám phá những nhân tố
ảnh hưởng đế sự chấp thuận của khách hàng đối với việc sử dụng ví điện tử để thanh toán”.
Kính mong Anh/Chị dành chút ít thời gian để trả lời cho chúng tôi một số câu hỏi dưới
đây, theo quan điểm cá nhân của Anh/Chị. Do không có quan điểm nào là đúng hay sai, tất cả
quan điểm của Anh/Chị đều đóng góp vào sự thành công của nghiên cứu này nên rất mong
nhận được sự tham gia tích cực của các anh chị. Câu trả lời của Anh/Chị sẽ được bảo mật và
chỉ phục vụ cho mục đích nghiên cứu này.
Câu 1: Bạn đã từng nghe nói qua/ sử dụng ví điện tử để thanh toán hoặc giao dịch chưa?
Bạn hiểu thế nào là giao dịch qua ví điện tử? Bạn có thể kể đến một số nhà cung ứng ví điện tử
mà bạn biết?
Câu 3: Theo bạn, đâu là những thuận lợi và bất lợi khi sử dụng ví điện tử?
Câu : Theo bạn, trong tương lai việc sử dụng ví điện tử sẽ trở nên phổ biến hơn so với
những phương thức thanh toán khác không? Bạn có thể nói rõ hơn về quan điểm của mình
chứ/ Điều gì khiến bạn nghĩ như vậy?
Câu 5: Trong quan điểm của bạn, yếu tố nào có thể ảnh hưởng đến việc sử dụng ví điện
tử để thanh toán? Bạn nói rõ quan điểm của bạn được không?
Câu 6: Ngoài những yếu tố trên ( được trả lời ở câu 5), bạn có nghĩ văn hóa của một
cộng đồng hoặc ở một địa phương là một trong những yếu tố tác động đến ý định sử dụng một
phương thức thanh toán mới như là ví điện tử không?
Câu 7: Có ý kiến cho ràng người dùng phải có những kiến thức, hiểu biết nhất định thì
mới sử dụng được những phương thức thanh toán hiện đại như ví điện tử, bạn nghĩ sao về vấn
đề này?
98
Câu 8: Theo bạn, nhà cung ứng cần làm gì để đảm bảo hầu hết mọi người đều có thể sử
dụng thành thạo ví điện tử?
Câu 9: Theo bạn, nhà cung ứng phải đảm bảo và cam kết về những vấn đề gì thì có
thể giúp khách hàng cảm thấy tin tưởng và yên tâm hơn khi sử dụng ví điện tử?
Câu 10: Bạn đã bao giờ nghi ngờ hay băn khoăn về việc liệu ví điện tử có đáng tin cậy
không hay chưa? Với những chính sách cụ thể như thế này […] có giải quyết được những
nghi ngại của bạn phần nào chưa? Và bạn sẽ sử dụng ví điện tử thường xuyên hơn trong tương
lai gần chứ?
Câu 11: Bạn bè, người thân, những người xung quanh bạn có sử dụng ví điện tử hay
cân nhắc về việc sử dụng chưa? Điều đó có ảnh hưởng đến bạn chứ?
Câu 12: Lần đầu bạn nghe đến thanh toán bằng ví điện tử là khi nào? Nói cho mình biết
ấn tượng đầu tiên của bạn về phương pháp thanh toán này là gì? Bạn có nghĩ phương thức
thanh toán này thú vị, mới lạ và sẽ thay đổi thói quen chi trả của đa số người mua hàng trong
tương lai? Điều gì khiến bạn cảm thấy hứng thú?
Câu 13: Danh tiếng của một công ty/ nhà cung ứng có ảnh hưởng đến quyết định sử
dụng phương thức thanh toán của bạn không?
Câu 14: Nhiều nhà cung ứng và các đối tác hiện nay sẵn sàng chi ra một số tiền lớn để
quảng cáo cũng như cung cấp những chương trình khuyến mãi, hot deal… điều đó có gây ấn
tượng với bạn không? Bạn nghĩ đó sẽ một lí do tác động đến ý định sử dụng hoặc sự chấp
thuận của khách hàng đối với phương thức thanh toán mới này chứ?
Xin chân thành cảm ơn Anh/Chị đã hỗ trợ nhóm trong buổi phỏng vấn này!
99
Appendix B: Questionnaire of Quantitative Research
Vietnamese Version
KHẢO SÁT VỀ NHỮNG YẾU TỐ TÁC ĐỘNG ĐẾN SỰ CHẤP THUẬN/ Ý ĐỊNH
SỬ DỤNG CỦA KHÁCH HÀNG ĐỐI VỚI HÌNH THỨC THANH TOÁN BẰNG VÍ
ĐIỆN TỬ TẠI THÀNH PHỐ HỒ CHÍ MINH
Xin chào các bạn, chúng tôi là nhóm sinh viên đến từ trường đại học FPT đang làm kảo
sát phục vụ cho luận văn tốt nghiệp học kỳ Spring 19.
Bài khảo sát nhằm nghiên cứu về những yếu tố tác động đến sự chấp thuận/ ý định sử
dụng của khách hàng đối với hình thức thanh toán bằng ví điện tử. Tất cả thông tin chỉ được sử
dụng cho bài luận văn tốt nghiệp, thông tin cá nhân người trả lời sẽ được giữ bí mật.
Sau đây là bài khảo sát của nhóm. Mong các bạn dành chút thời gian để thực hiện bài
khảo sát này.
. Bạn đã từng nghe nói đến hoặc sử dụng hình thức chi trả bằng ví điện tử chưa?
Đã sử dụng Có nghe nói đến Chưa nghe đến bao giờ
3. Nếu có, bạn đã từng nghe đến hoặc sử dụng nhà cung cấp ứng dụng ví điện tử nào sau
đây:
ViettelPay Khác…
. Trong sự hiểu biết của bạn, ví điện tử có thể hỗ trợ người dùng:
Thanh toán khi mua hàng online Đặt vé (xe, máy bay, vé xem phim…)
Thanh toán hóa đơn (điện, nước, internet…) Đặt vé (xe, máy bay, vé xem
phim…)
100
Nạp tiền điện thoại Khác…
Kỳ vọng nỗ lưc - EE
1 EE1 Tôi cảm thấy dễ dàng khi học cách sử dụng ứng dụng ví điện tử.
2 Tôi cảm thấy dễ dàng khi thao tác trên ứng dụng ví điện tử (Momo,
EE2 Zalopay…).
3 EE3 Tôi cảm thấy dễ dàng để sử dụng thành thạo ứng dụng ví điện tử.
4 Tôi cảm thấy giao dịch của tôi và người bán trở nên hiệu quả (dễ dàng,
PE1 đầy đủ và kịp thời hơn) khi tôi sử dụng ví điện tử.
5 Tôi cảm thấy sử dụng ví điện tử làm quá trình thanh toán diễn ra nhanh
PE2 hơn.
6 Tôi cảm thấy sử dụng ví điện tử cung cấp cho tôi thêm phương thức
thanh toán thay thế (so với phương pháp truyền thống như tiền mặt,
PE3 chuyển khoản).
7 Tôi cảm thấy nhờ sử dụng ví điện tử mà tôi không cần mang tiền mặt
PE4 hoặc thẻ thanh toán khác.
8 Người thân trong gia đình, họ hàng và bạn bè của tôi đã sử dụng ví
SI1 điện tử.
9 Người thân trong gia đình, họ hàng và bạn bè của tôi ủng hộ tôi sử
SI2 dụng ví điện tử.
10 Nhân viên bán hàng nhà cung ứng… khuyến khích tôi nên sử dụng ví
SI3 điện tử để thanh toán giao dịch.
12 Tôi nghĩ những thông tin cá nhân của tôi trên ví điện tử được bảo mật
PC1 (tên, số điện thoại, số tài khoản ngân hàng…)
13 Tôi nghĩ rằng các bên không liên quan không thể xem được những
PC2 thông tin tôi đã cung cấp trong quá trình sử dụng ứng dụng ví điện tử.
14 Tôi nghĩ rằng hacker không thể can thiệp đến quá trình sử dụng ứng
PC3 dụng ví điện tử của tôi.
15 PC4 Tôi cảm thấy an toàn khi sử dụng ví điện tử để thanh toán.
Sự tin tưởng – TR
16 TR1 Tôi tin rằng những giao dịch trên ví điện tử là đáng tin cậy.
17 Tôi tin rằng nhà cung ứng sẽ thông báo cho tôi biết mỗi khi có bất cứ
TR2 vấn đề nào xảy ra với giao dịch của tôi.
18 TR3 Tôi tin rằng tất cả những giao dịch trên ví điện tử là minh bạch.
19 Tôi tin rằng ứng dụng ví điện tử cung cấp những gì họ cho là tốt nhất
TR4 đối với khách hàng.
20 TR5 Tôi tin rằng ví điện tử đáp ứng những nhu cầu của tôi
Sự thích thú – EM
21 EM1 Tôi cảm thấy hứng thú với việc sử dụng ví điện tử.
22 EM2 Tôi cảm thấy thú vị trong suốt quá trình thao tác trên ví điện tử
23 EM3 Tôi có niềm vui/ hào hứng/ thú vị khi sử dụng ứng ví điện tử.
24 EM4 Tôi cảm thấy hào hứng với việc thanh toán bằng ví điện tử.
Khuyến mãi – RW
25 Tôi cảm thấy được lợi từ các chương trình khuyến mãi ví điện tử đưa
RW1 ra.
102
27 Những chương trình khuyến mãi hấp dẫn tôi sử dụng ứng dụng ví điện
RW3 tử mà trước đó tôi không thường xuyên dùng.
28 Tôi sẽ dùng ví điện tử để thanh toán nếu tôi có thể nhận được thêm
RW4 điểm thưởng từ những chương trình dành cho thành viên.
29 Nếu có cơ hội, tôi sẽ xem xét việc thanh toán những giao dịch bằng ví
BI1 điện tử.
30 BI2 Tôi có ý định sử dụng ví điện tử cho những giao dịch hằng ngày.
31 Tôi ước tính sẽ thường xuyên chuyển qua sử dụng ví điện tử cho
BI3 những giao dịch hằng ngày.
32 BI4 Tôi có ý định giới thiệu cho người khác sử dụng ví điện tử.
33 Sử dụng ví điện tử có thể trở thành 1 trong những phương thức thanh
BI5 toán điện tử mà tôi yêu thích.
1. Giới tính:
Nam Nữ
. Nghề nghiệp:
3. Tuổi:
103
< 5.000.000 VND 5.000.000 - 10.000.000 VND
Cảm ơn các bạn đã dành thời gian thực hiện bài khảo sát này !
104
Appendix C: SPSS Results
Frequency
Source: Authors
Source: Authors
105
SI1 4.4% 19.1% 15.5% 36.1% 25.0% 3.58
Source: Authors
Source: Authors
106
Table 5: Trust items statistic
Source: Authors
Source: Authors
107
Totally Disagree Disagree Neutral Agree Totally Agree Mean
Source: Authors
Reliability
Reliability Statistics
Cronbach's N of Items
Alpha
.829 3
Item-Total Statistics
Scale Mean if Item Scale Variance if Item Corrected Item-Total Cronbach's Alpha if
Deleted Deleted Correlation Item Deleted
108
Reliability Statistics
Cronbach's N of Items
Alpha
.847 4
Item-Total Statistics
Scale Mean if Item Scale Variance if Item Corrected Item-Total Cronbach's Alpha if
Deleted Deleted Correlation Item Deleted
Reliability Statistics
Cronbach's N of Items
Alpha
.841 4
Item-Total Statistics
Scale Mean if Item Scale Variance if Item Corrected Item-Total Cronbach's Alpha if
Deleted Deleted Correlation Item Deleted
109
Reliability Statistics
Cronbach's N of Items
Alpha
.751 4
Item-Total Statistics
Scale Mean if Item Scale Variance if Item Corrected Item-Total Cronbach's Alpha if
Deleted Deleted Correlation Item Deleted
Reliability Statistics
Cronbach's N of Items
Alpha
.821 3
Item-Total Statistics
Scale Mean if Item Scale Variance if Item Corrected Item-Total Cronbach's Alpha if
Deleted Deleted Correlation Item Deleted
Reliability Statistics
110
Cronbach's N of Items
Alpha
.850 5
Item-Total Statistics
Scale Mean if Item Scale Variance if Item Corrected Item-Total Cronbach's Alpha if
Deleted Deleted Correlation Item Deleted
Reliability Statistics
Cronbach's N of Items
Alpha
.848 4
Item-Total Statistics
Scale Mean if Item Scale Variance if Item Corrected Item-Total Cronbach's Alpha if
Deleted Deleted Correlation Item Deleted
Reliability Statistics
111
Cronbach's N of Items
Alpha
.826 4
Item-Total Statistics
Scale Mean if Item Scale Variance if Item Corrected Item-Total Cronbach's Alpha if
Deleted Deleted Correlation Item Deleted
Reliability Statistics
Cronbach's N of Items
Alpha
.835 5
Item-Total Statistics
112
Factor Analysis
Sig. .000
Communalities
Initial Extraction
113
TR4 1.000 .615
114
12 .509 1.883 79.120
115
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
a
Component Matrix
Component
1 2 3 4 5 6 7
116
PE2 .568 -.307 .355 -.315
a
Extraction Method: Principal Component Analysis.
a. 7 components extracted.
117
a
Rotated Component Matrix
Component
1 2 3 4 5 6 7
TR3 .799
TR1 .792
TR5 .785
TR2 .746
TR4 .715
PE1 .810
PE2 .805
PE4 .781
PE3 .778
EM4 .832
EM1 .804
EM2 .796
EM3 .749
SI3 .818
SI2 .817
SI4 .788
SI1 .775
RW2 .795
RW3 .793
RW4 .775
RW1 .768
PS1 .837
PS2 .823
PS4 .808
118
EE1 .848
EE3 .825
EE2 .785
a
Rotation Method: Varimax with Kaiser Normalization.
Component 1 2 3 4 5 6 7
Factor Analysis
119
KMO and Bartlett's Test
Sig. .000
Communalities
Initial Extraction
120
Extraction Method: Principal Component Analysis.
a
Component Matrix
Component
BI1 .839
BI4 .777
BI5 .770
BI3 .765
BI2 .740
Correlations
EE PE SI PS TR EM
** ** ** ** **
Pearson Correlation 1 .267 .278 .298 .262 .298
** ** ** ** **
Pearson Correlation .267 1 .190 .309 .290 .343
** ** ** ** **
Pearson Correlation .278 .190 1 .226 .265 .217
** ** ** ** **
Pearson Correlation .298 .309 .226 1 .193 .287
121
** ** ** ** **
Pearson Correlation .262 .290 .265 .193 1 .271
** ** ** ** **
Pearson Correlation .298 .343 .217 .287 .271 1
** ** ** ** ** **
Pearson Correlation .308 .275 .263 .217 .251 .265
** ** ** ** ** **
Pearson Correlation .519 .516 .580 .477 .422 .458
Correlations
RW BI
**
Pearson Correlation .308 .519
N 388 388
**
Pearson Correlation .275 .516
N 388 388
** **
Pearson Correlation .263 .580
N 388 388
** **
Pearson Correlation .217 .477
N 388 388
** **
TR Pearson Correlation .251 .422
122
Sig. (2-tailed) .000 .000
N 388 388
** **
Pearson Correlation .265 .458
N 388 388
** **
Pearson Correlation 1 .557
N 388 388
** **
Pearson Correlation .557 1
N 388 388
Regression
a
Variables Entered/Removed
b
1 RW, PS, TR, SI, EM, EE, PE . Enter
a. Dependent Variable: BI
b
Model Summary
a
1 .846 .716 .711 .36063 .716 137.147 7
b
Model Summary
123
Model Change Statistics Durbin-Watson
a
1 380 .000 2.109
b. Dependent Variable: BI
a
ANOVA
b
Regression 124.857 7 17.837 137.147 .000
a. Dependent Variable: BI
a
Coefficients
124
a
Coefficients
VIF
(Constant)
EE 1.277
PE 1.282
SI 1.185
1
PS 1.220
TR 1.212
EM 1.271
RW 1.225
a. Dependent Variable: BI
a
Collinearity Diagnostics
(Constant) EE PE SI
a
Collinearity Diagnostics
125
Model Dimension Variance Proportions
PS TR EM RW
a. Dependent Variable: BI
a
Residuals Statistics
a. Dependent Variable: BI
T-Test
Group Statistics
126
Nu 213 3.5690 .65212 .04468
F Sig. t df
Lower
BI
Equal variances not
.021 -.15873 .06841 -.29325
assumed
Upper
127
Oneway
Occupation
BI
ANOVA
BI
Oneway
AGE
BI
ANOVA
BI
128
Between Groups .056 2 .028 .062 .940
BI
a
Statistic df1 df2 Sig.
a. Asymptotically F distributed.
Oneway
Income
BI
ANOVA
BI
129
BI
a
Statistic df1 df2 Sig.
a. Asymptotically F distributed.
130