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Jarrvvan Wiz completionist

Jarrvvan Wiz completionist


18/2 Wizard/Rogue
Lawful Good Drow

Level Order

1. Wizard 6. Wizard 11. Wizard 16. Wizard


2. Rogue 7. Wizard 12. Wizard 17. Wizard
3. Wizard 8. Wizard 13. Wizard 18. Wizard
4. Wizard 9. Wizard 14. Wizard 19. Wizard
5. Wizard 10. Rogue 15. Wizard 20. Wizard

Stats
32pt Tome Level Up
---- ---- --------
Strength 8 +7 4: INT
Dexterity 10 +7 8: INT
Constitution 14 +7 12: INT
Intelligence 20 +7 16: INT
Wisdom 14 +7 20: INT
Charisma 10 +7 24: INT
28: INT

Skills
W R W W W W W W W R W W W W W W W W W W
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 2 1 2 1 1 1 1 1 1 1 1 1 23
Spellcr 4 2 1 1 1 1 1 1 1 2 1 1 2 1 1 1 1 23
Disable 4 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 23
Search 2 3 1 1 5 1 1 1 1 1 1 ½ 1½ 1 2 23
Spot 2 3 1 1 1 1 1 3 ½ 1 1½ 1 1 2 1 1 1 23
UMD 2 3 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Tumble 2 1 ½ 3½
Balance 2 1 3
------------------------------------------------------------
28 13 7 8 8 8 8 9 9 15 9 10 10 10 10 11 11 11 11 12

Feats

1 : Insightful Reflexes
1 Wizard : Mental Toughness
3 : Completionist
6 : Greater Spell Focus: Enchantment
6 Wizard : Spell Focus: Enchantment
9 : Spell Focus: Necromancy
12 : Greater Spell Focus: Necromancy
12 Wizard : Improved Mental Toughness
15 : Spell Penetration
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Jarrvvan Wiz completionist
17 Wizard : Extend Spell
18 : Greater Spell Penetration
21 Epic : Epic Spell Penetration
24 Epic : Master of: the Dead
26 Destiny: Epic Spell Power: Negative
27 Epic : Ruin
28 Destiny: Hellball
29 Destiny: Arcane Pulse
30 Epic : Greater Ruin
30 Legend : Scion of: Shadowfell

Enhancements (80 AP)

Pale Master (38 AP)


• Dark Reaping, Zombie Form, Vampire Form, Wraith Form, Lich Form
1. Deathless Vigor III, Spell Critical, Skeletal Knight III, Negative
Energy Conduit III
2. Spell Critical, Bone Armor III
3. Cloak of Night III, Intelligence
4. Intelligence
5. Necromantic Focus, Improved Shrouding

Archmage (31 AP)


• Hypnotism, Otto's Resistable Dance, Hold Person, Charm Monster, Hold
Monster
1. Energy of the Scholar III, Spell Critical
2. Spell Critical
3. Spell Penetration III, Spell Critical, Intelligence
4. School Mastery: Enchantment, Spell Critical, Intelligence

Drow (11 AP)


• Spell Resistance, Intelligence, Spell Resistance II, Intelligence
1. Keen Senses III, Arcane Fluidity II

Leveling Guide
1. PM0 Dark Reaping; PM1 Deathless Vigor I
2. PM1 Deathless Vigor II, III
3. PM1 Skeletal Knight I, II
4. PM1 Skeletal Knight III; PM0 Zombie Form; PM3 Intelligence
5. PM1 Negative Energy Conduit I, II, III
6. PM1 Spell Critical; PM4 Intelligence; AM0 Hypnotism
7. AM1 Energy of the Scholar I, II
8. AM1 Energy of the Scholar III; AM0 Otto's Resistable Dance
9. AM1 Spell Critical; AM0 Hold Person; AM3 Intelligence
10. AM3 Spell Penetration I, II
11. AM3 Spell Penetration III; AM2 Spell Critical
12. AM4 Intelligence; Dro0 Spell Resistance
13. Dro0 Intelligence; Dro1 Keen Senses I, II; Dro1 Arcane Fluidity I
14. Dro1 Arcane Fluidity II; PM0 Vampire Form; PM0 Wraith Form; AM0 Charm
Monster
15. PM2 Spell Critical; AM3 Spell Critical
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16. PM2 Bone Armor I, II; AM4 Spell Critical
17. PM2 Bone Armor III; PM5 Necromantic Focus
18. AM4 School Mastery: Enchantment; PM5 Improved Shrouding; PM3 Cloak of
Night I
19. Dro0 Spell Resistance II; Dro0 Intelligence; PM3 Cloak of Night II
20. PM0 Lich Form; AM0 Hold Monster; Dro1 Keen Senses III; PM3 Cloak of Night
III

Destiny (24 AP)

Magister
1. Unearthly Reactions III, Impregnable Mind III, Intelligence
2. School Specialist: Necromancy III, Intelligence
3. School Augmentation III
4. School Familiarity III
5. School Master III
6. Arcane Adept

Twists of Fate (19 fate points)


1. Energy Burst: Acid (Tier 4 Draconic)
2. Rejuvenation Cocoon (Tier 1 Primal)
3. Energy Resistance (Tier 1 Sentinel)
4. Technician (Tier 1 Shadowdancer)

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