GFF - Alien Hives v2.11

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About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Throughout the galaxy vast armies of non-sentient alien
which are designed to be fast to learn and easy to play. species seek to devour everything in their path. Alien Hives
usually consist of multiple types of evolutionarily advanced
This project was made by gamers for gamers and it can only
species working together in symbiosis. Common forms of Alien
exist thanks to the support of our awesome community.
Hives include insectoid and reptilian species.
If you’d like to support the continued development of our
It is unclear where the majority of these Alien Hives originate
games you can donate on patreon.com/onepagerules.
from and what their numbers are. Some even speculate that
Thank you for playing! they might actually be bio-engineered races created by another
advanced civilization sent to soften up the Sirius sector before
the main battle force arrives.

Their armies have a high variety of unit types and as such can
attack in many different ways. Some of the most common
strategies are large swarms of basic grunts or a focus on large
creatures and monsters.

These fleets pose a serious threat to all species of the galaxy,


but if they bleed we can kill them!

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1

Name [size] Qua Def Equipment Special Rules Upgrades Cost
Veteran Warrior [1] 4+ 3+ Bio-Carbine (18”, A3), Razor Claws (A4, AP(1)) Hero, Tough(6) A, B, C 100pts
Snatcher Veteran [1] 3+ 4+ 2x Piercing Claws (A3, Rending) Fast,Hero,Scout,Strider,Tough(3) D 80pts
Grunts [3] 5+ 5+ Bio-Guns (12”, A1), Razor Claws (A2) Strider E 40pts
Assault Grunts [3] 5+ 5+ Razor Claws (A3) Fast, Strider F 50pts
Winged Grunts [3] 5+ 5+ Bio-Guns (12”, A1), Razor Claws (A2) Ambush, Flying E 55pts
Soul-Snatcher [1] 3+ 4+ Piercing Claws (A3, Rending) Fast, Scout, Strider D 45pts
Hive Swarm [1] 6+ 6+ Swarm Attacks (A3, Poison) Fearless, Tough(3) G 20pts
Hive Warrior [1] 4+ 3+ Bio-Carbine (18”, A3), Razor Claws (A4, AP(1)) Fearless, Tough(3) A, B, C 65pts
Ravenous Beast [1] 4+ 3+ 2x Razor Claws (A4, AP(1)) Fast, Strider, Tough(3) B, H 70pts
Venom Floater [1] 4+ 3+ Whip Limbs (A8, Poison) Shrouding Mist, Stealth, Tough(3) - 110pts
Synapse Floater [1] 4+ 3+ Psychic Blast (18”, A1, AP(1), Blast(3)), Regeneration, Psychic(1), Stealth, C 100pts
Psychic Shock (A1) Tough(3)
Hive Guardian [1] 3+ 2+ 2x Razor Claws (A4, AP(2)) Relentless, Tough(3) I 90pts

A Replace Bio-Carbine: H Upgrade with one:


Razor Claws (A4, AP(1)) +5pts Tunnel Attack (Ambush) +5pts
Twin Bio-Pistols (12”, A6) +5pts Adrenaline Rush (Scout) +5pts
Heavy Bio-Carbine (18”, A3, AP(1)) +5pts
Bio-Spitter (24”, A1, Blast(3), AP(1)) +10pts I Replace any Razor Claws:
Shredder Cannon +10pts Piercing Claws (A4, AP(2), Rending) +5pts
(24” A4, Rending) Smashing Claws (A4, AP(4)) +10pts
Barb Cannon +15pts Serrated Claws (A8, AP(2)) +15pts
(36”, A1, AP(1), Blast(3)) Sword Claws (A4, AP(2), Deadly(3)) +15pts
Acid Cannon +15pts Whip Limb and Sword Claw +20pts
(36”, A1, AP(3), Deadly(3)) (A3, AP(1), Deadly(6))
Upgrade with one: Replace one Razor Claws:
Poison Hooks (6”, A3, Poison) +5pts Heavy Shock-Gun +10pts
Shredding Hooks (6”, A3, Rending) +5pts (24”, A1, AP(2), Blast(3))
Shock Hooks (6”, A3, AP(2)) +5pts Bio-Harpoon +30pts
Acid Hooks (6”, A3, Deadly(3)) +5pts (24”, A2, AP(4), Deadly(3))
Upgrade with:
Wings (Ambush, Flying) +15pts Special Rules
Pheromones: When this unit is activated, pick
B Replace any Razor Claws: 2 friendly units within 12”. Next time that they
Piercing Claws (A4, AP(1), Rending) +5pts fail a morale test, they take one wound and
Smashing Claws (A4, AP(3)) +5pts then all friendly units within 12” automatically
Serrated Claws (A8, AP(1)) +10pts pass morale tests until the end of the round.
Psychic Barrier: This model may block spells
Sword Claws (A4, AP(1), Deadly(3)) +10pts
as if it had the Psychic(2) special rule. If it is a
Whip Limb and Sword Claw +10pts
Psychic then it gets +2 to spell block rolls.
(A3, Deadly(6)) Shrouding Mist: When this unit is activated,
pick 2 friendly units within 6”. Those units and
C Upgrade with any: all friendly units within 12” get Stealth next
Psychic Barrier +10pts time they are shot at.
Pheromones +15pts
Psychic Spells
D Upgrade with any: Terror (4+): Target enemy unit within 12” gets
Razor Claws (A3) +5pts -2 its next morale test roll.
Psychic(1) +20pts Psychic Blast (4+): Target enemy unit within
12” takes 1 hit with AP(2) and Deadly(3).
E Replace any Bio-Gun: Infuse Life (5+): Target friendly unit within 12”
Twin Bio-Pistols (12”, A2) +5pts gets Regeneration next time it takes wounds.
Bio-Spike (18”, A1, AP(1)) +5pts Shriek (5+): Target 2 enemy units within 6”
Bio-Carbine (18”, A3) +10pts take 3 automatic hits with AP(2) each.
Replace one Bio-Gun: Animate Flora (6+): Target piece of terrain
within 6” may be moved by up to 6” in any
Bio-Shredder (6”, A2, Rending) +5pts
direction or may be removed from play.
Shock-Gun (12”, A1, AP(2)) +5pts
Overwhelm (6+): Target enemy model within
Bio-Flamer (12”, A6) +10pts 12” takes 3 automatic hits with AP(2).
Acid-Gun (6”, A1, AP(3), Deadly(3)) +10pts
Bio-Rifle (18”, A1, AP(1), Sniper) +10pts
Upgrade all models with any:
Adrenaline (Furious) +10pts
Toxic Bite (Poison in melee) +10pts

F Replace any Razor Claws:


Serrated Claws (A6) +5pts
Piercing Claws (A3, Rending) +5pts
Smashing Claws (A3, AP(2)) +5pts
Sword Claws (A3, Deadly(3)) +5pts
Upgrade all models with any:
Adrenaline (Furious) +10pts
Toxic Bite (Poison in melee) +10pts

G Upgrade any:
Burrow Attack (Ambush) +5pts
Twin Bio-Pistols (12”, A6) +5pts

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